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*'''Venerable Mario''' - The Venerable Mario, the previous Captain of the First Company who suffered serious injuries 200 years ago during the Battle for Mu'shr'om, and was interned inside a Leviathan Dreadnought chassis.
 
*'''Venerable Mario''' - The Venerable Mario, the previous Captain of the First Company who suffered serious injuries 200 years ago during the Battle for Mu'shr'om, and was interned inside a Leviathan Dreadnought chassis.
   
 
*'''Venerable Fabrizio '''- One of the first Redemptor Dreadnoughts fashioned and installed within the chapter, Fabrizio was interred in the dread after a rather violent confrontation with a warband claiming to be an Iron Warriors successor. The battle left Fabrizio near death, and his internment into his new chassis was his chance at fighting on the field once again.
*'''Chaplain Boiardi''' - Chaplain Boiardi, the Second Company's Chaplain, who is known throughout the chapter for his unwavering resolve and his compassion for his fellow man. He is also rumored to be an excellent cook.
 
  +
*'''Venerable Luigi''' - The brother to the former captain of the First Company, the Venerable Luigi was not a captain before his internment in the Contemptor chassis he resides in today. He was a former lieutenant under the command of Captain Cadorna of the Fourth Company. After the same Battle for Mu'shr'om in which Mario was injured, the brave lieutenant attempted to sacrifice himself so his brother would be saved from total annihilation. After the battle, Luigi and his brother were taken back to Hinduja Velo to be rebuilt and put into their respective Dreadnought forms.
   
 
*'''Captain Benvolio''' - The second company's Captain, Benvolio is usually the one at the front of the battle force when he is given free reign. His speed on his personally customized bike is second to none.
 
*'''Captain Benvolio''' - The second company's Captain, Benvolio is usually the one at the front of the battle force when he is given free reign. His speed on his personally customized bike is second to none.
 
*'''Chaplain Boiardi''' - Chaplain Boiardi, the Second Company's Chaplain, who is known throughout the chapter for his unwavering resolve and his compassion for his fellow man. He is also rumored to be an excellent cook.
*'''Venerable Fabrizio '''- One of the first Redemptor Dreadnoughts fashioned and installed within the chapter, Fabrizio was interred in the dread after a rather violent confrontation with a warband claiming to be an Iron Warriors successor. The battle left Fabrizio near death, and his internment into his new chassis was his chance at fighting on the field once again.
 
   
 
==Chapter Fleet==
 
==Chapter Fleet==

Revision as of 21:08, 1 July 2020

Community-header-background This article, Wind Runners, was written by Kyrios2. Please do not edit or 'acquire' this fiction without the writer's permission.


Tech-Priest Construction This article, Wind Runners, is currently under active construction. The author, Kyrios2, apologizes for the inconvenience.



The Wind Runners are a Loyalist 10th Founding Chapter of the Adeptus Astartes who are descended from the lineage of the savage and proud White Scars Chapter. The Chapter is most well known for their precision execution of the various forms of combat listed in the Codex Astartes. Their most prevalent form of combat is their bike or mobile forces, which are known to zoom into the battlefield, ready for a fight. The Chapter has known hardships and loss over the span of a millennia, with many of their victories being in defense of their home planet, Hinduja Velo, and in service of the Emperor when humanity requires defending.

Chapter History

The Chapter was founded as a part of the 10th Founding in the mid-35th Millennium. The chapter was granted the planet of Hinduja Velo to be their homeworld, after they conquered and claimed it.

Notable Campaigns

The Siege of Hinduja Megal

Within the system, a large band of Orks began to attack Hinduja Velo's sister planet, Hinduja Megal. The planet is host to the Megali Regulators, the notable regiments of Astra Militarum, who were caught off guard by the sudden attack. With the Orks launching a strike so strongly, they requested assistance from the Wind Runners and Order of the Shattered Sword, the Adeptus Sororitas group that resides on the third planet of the system. The battle resulted in heavy casualties on the Regulators front. Fortunately, there was enough left that they could rebuild.

The Battle for Mu'shr'om

A T'au Empire-controlled planet that was overrun by Orks. The Wind Runners were sent in to take the planet back for the Imperium of Man. The battle ended with the planet's destruction at the hands of an Exterminatus device. The battle resulted in the previous captain of the first company, Mario, to suffer serious injuries, which led him to being interred inside a Leviathan Dreadnought chassis.

The Siege of Ashimar

Whilst the Wind Runners were rebuilding and reconstructing their forces, their high command picked up a distress signal from the planet of Ashimar, which seemed to be under attack. The Ashimar Nova Guard requested assistance from any forces that may be in the area. With what forces were available, Francesco led the mission to assist them in their time of need. Upon their arrival, the Wind Runners were greeted by other forces who had come to assist. The planet was under attack by a Chaos warband: the Ashen Maulers. The planet was eventually rid of the opposing Chaos forces.

The Burning of Alloite IV

In a far off system, the planet of Alloite IV was under siege from an opposing Genestealer Cult force. The Wind Runners were dispatched in order to quell and retake the planet from the vile band. Unfortunately, the Wind Runners suffered heavy losses, and resulted in Francesco suffering a severe injury. This was grounds for him to make a decision to cross the Rubicon Primaris. Francesco, upon his successful transformation, donned Gravis armor and has continued to lead his forces against them. This is an ongoing event.

Chapter Homeworld

In the Segmentum Solar, there is a small system of planets called the Hinduja System. Comprised of 5 planets, each inhabited by different groups, the system's most prominent planet is Hinduja Velo, the homeworld of the Wind Runners. A barren planet, where over 40% of the planet is comprised of vast deserts. The Wind Runners utilize the deserts using large encampments that sit atop the sand, which drill and burrow into the ground, as the desert is where a great many untapped resources hid previously.

The other 60% of the planet is comprised of vast, thick forests. This is where all of the training and organization of the Chapter is housed. The planet has large super-highways that span around the planet that connect the various outposts to one another. The Fortress-Monastery is located in the thickest part of the forest biome, which helps shroud it from most enemy attack. Its exterior is made to appear much like an old Terran temple, but inside, it is far from old.

Fortress-Monastery

Maranello, the name of the Wind Runners' Fortress-Monastery, is a large ancient looking temple that is nestled within the deep, heavy forests of Hinduja Velo. It's exterior is meant to resemble old Terran temples, whereas the inside is comprised of the most up-to-date technology the Chapter has.

Recruitment

The Wind Runners have a strange way of rooting out those who are not fit to become Marines. Their finding of young males who are fit to be tested are as normal as any other chapter. It is the process of rooting the weak ones out that is what is seen as different or unconventional.

The Wind Runners host a large mega-race across 3 different biomes of the planet. The Iditarod 500 is the name of the race, where all of the candidates are put to race against one another. There are no real rules for the race. It is a free for all. The winners of the race will be conscripted into their forces, anyone else who does not cross the finish line is considered dead. The race's biomes are randomized, so there is no set route every time there is a race. The race's one rule about vehicles is that any wheeled vehicle can be used.

Chapter Organisation

Headquarters

Chapter Command


Wind Runner Symbol
Francesco Cauldin Chapter Master of the Wind Runners
Honor Guards
Serfs & Servitors
Apothecarion Librarius
Winged Prime Helix
High Apothecary Castiglioni,
40 Apothecaries
Librarius Icon
Chief Librarian Luciano
7 Epistolaries
15 Codiciers
11 Lexicanium
5 Acolytum
Fleet Command Armoury
Cadorna, Master of the Fleet
3 Battle Barges (The Call of the Wind , The Stride of Pagani and The Muse of Maserati)
10 Strike Cruisers
20 Gladius class Frigates
7 Hunter class Destroyers
10 Nova class Frigates
85 Stormhawk fighter
40 Stormtalon Interceptor
40 Thunderhawk Gunships
7 Thunderhawk Transports
5 Overlord Transports
Machina Opus Techmarine
Master of the Forge Baretta
50 Techmarines
115 Servitors
40 Predator Tanks
20 Vindicator Assault Guns
30 Whirlwind MLRS
25 Hunter AAM
20 Stalker SPAA
10 Land Raider Superheavy tanks
50 Razorback transports
18 Rhino transports

Companies

Veteran Companies Battle Companies
1st Company 2nd Company 3rd Company 4th Company 5th Company
Wind Runner Symbol
Captain Gerebaldi
Lieutenants
Company Ancient
Company Veterans
Company Champions
10 Veteran Squads
Dreadnoughts
Land Raiders
Transport Vehicles
Wind Runner Symbol
Captain Benvolio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Stelio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Cadorna
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Pinerolo
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Battleline Companies
6th Company 7th Company 8th Company 9th Company 10th Company
Wind Runner Symbol
Captain Mantova
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Battle Tanks
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Leopoldo
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Battle Tanks
Dreadnoughts
Transport Vehicles
Gunships
Wind Runner Symbol
Captain Maurizio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Close Support Squads
Bikes
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Ariete
Lieutenants
Company Veterans
Company Champions
Company Ancient
Fire Support Squads
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Vittorio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Vanguard Scout Squads
Bikes
Land Speeders
Transport Vehicles

Chapter Beliefs

The chapter believes in honorable combat, and that the Imperium is fair and just. Francesco has instilled his followers with the notion that there can only be peace and prosperity once the universe is under the control of the Imperium of Man.

Chapter Gene-Seed

The chapter's gene-seed stems from that of the White Scars' own gene-seed, therefore, it appears to be stable and displays no aberrations or mutation. However, like many Scions of the Khagan Successor Chapters, the Wind Runners have also seemingly inherited their progenitors savagery and thirst for war.

Combat Doctrine

The Wind Runners focus mainly on quick, precise strikes using various forms of mobile vehicles, such as bikes and land-speeders, but with a heavy emphasis on bike warfare. When bikes are not to be used, jump packs are used as an alternative to them, as they are more maneuverable.

Deathwatch Service

The Wind Runners send only a small fraction of their forces to the Deathwatch, with only 15 or so Marines being chosen from their ranks to be trained and inducted by them. The Wind Runners do not like the Deathwatch very much, which is why they send so little.

Notable Members

  • Chapter Master Francesco Cauldin - Francesco Cauldin, the Chapter Master of the Wind Runners, earned his rank through his exemplary service, with his impressive ability to rally and raise morale amongst the ranks of the Chapter. Originally wearing Cataphractii Armor, Francesco was wounded during the Burning of Alloite IV, and was chosen to cross the Rubicon Primaris.
  • Venerable Mario - The Venerable Mario, the previous Captain of the First Company who suffered serious injuries 200 years ago during the Battle for Mu'shr'om, and was interned inside a Leviathan Dreadnought chassis.
  • Venerable Fabrizio - One of the first Redemptor Dreadnoughts fashioned and installed within the chapter, Fabrizio was interred in the dread after a rather violent confrontation with a warband claiming to be an Iron Warriors successor. The battle left Fabrizio near death, and his internment into his new chassis was his chance at fighting on the field once again.
  • Venerable Luigi - The brother to the former captain of the First Company, the Venerable Luigi was not a captain before his internment in the Contemptor chassis he resides in today. He was a former lieutenant under the command of Captain Cadorna of the Fourth Company. After the same Battle for Mu'shr'om in which Mario was injured, the brave lieutenant attempted to sacrifice himself so his brother would be saved from total annihilation. After the battle, Luigi and his brother were taken back to Hinduja Velo to be rebuilt and put into their respective Dreadnought forms.
  • Captain Benvolio - The second company's Captain, Benvolio is usually the one at the front of the battle force when he is given free reign. His speed on his personally customized bike is second to none.
  • Chaplain Boiardi - Chaplain Boiardi, the Second Company's Chaplain, who is known throughout the chapter for his unwavering resolve and his compassion for his fellow man. He is also rumored to be an excellent cook.

Chapter Fleet

Chapter Relics

  • The Sword of Le Mans - A sword that was found by Francesco during one of the chapters' expeditions outside of their system into an abandoned floating armory. The sword seems much like a relic blade that most others have.
  • Captain Stelio's Jump-Pack - Though it does not have a fancy name, in the chapter, Captain Stelio's jump-pack was previously worn by a Chaos Raptor, who Stelio killed. The jump-pack was then cleansed and purified to be used by the Captain, who took it as a trophy.
  • The Hammer Unyielding - Found in the same armory as the Sword of Le Mans, this Thunder Hammer belongs to Captain Benvolio, who seems to have a special connection to the weapon itself. Always wielding it while on his bike, Benvolio seems to never put it down.
  • Francesco's Cataphractii Armor - Another example of an artifact without a name, the abandoned armory had one single set of Cataphractii armor that Francesco took for himself. Though discarded after his transition to Primaris, the armor is still looking to be passed down to the next bearer among the chapter.
  • The Bernoulli Converginator - A special engine part that was created to give the rider's bike an extra boost of speed and energy. This engine part is the only one to exist, and is inside of Chaplain Boiardi's personal bike.
  • The Leguardia Prototype - A Land Speeder, upgraded and fitted with 4 extra engine turbines. This Land Speeder is the fastest Land Speeder to date, however, this is not without setbacks. Though speed is key, it cannot slow down quickly, and requires a long runway to halt. It also takes very wide turns, as it's main maneuvering fins were taken off to make room for the turbines. Only one exists.

Chapter Appearance

Chapter Colours

The Wind Runners primarily wear turquoise battle-plate, with portions of their armour painted orange, including the backpack vents, helmet, shoulder pauldron trim, the tops of the gauntlets, poleyns (knee guards) and sabatons (foot armour). The Imperialis or Aquila on the plastron (chest guard) is gold in colour. Unlike their progenitors, the Wind Runners tend to utilise the proscribed Codex Astartes markings, instead of the lightning pattern markings favoured by their genetic forebears. The white coloured squad specialty icon stenciled on the right shoulder pauldron indicates a battle-brother's assigned squad specialty (Tactical, Devastator, Assault and Veteran). A small black gothic numeral stenciled on the bottom of the squad specialty symbol indicates squad assignment. A small white coloured roman numeral stenciled on the left poleyn indicates company assignment.

Chapter Badge

The Wind Runners' chapter badge is a stylised orange coloured winged shoe, which is a symbol of the ancient Grecian god Hermes, the emissary and messenger of the gods, whose winged sandals and winged hat allowed him to be the swiftest amongst the gods. The Wind Runners' use of Hermes' winged sandal as their Chapter icon evokes their unparalleled speed.

Chapter Relations

Allies

  • The Ashimar Nova Guard - A Guard regiment who have been allies to the Wind Runners for years.

Enemies

  • The Knights of Passione - A renegade chapter of Wind Runners who defected to Chaos after realizing their "potential". Led by Chaos Champion Polpo.
  • The Cult of the Red Vanguard - A Genestealer Cult that is currently in combat with the Wind Runners on Alloite IV. They are responsible for Francesco's transition to Primaris.
  • Clan Blood Moonz - An Ork Clan who has done battle with the Wind Runners over planets nearby their system. With only few victories against them, the Orks are kept at bay.

Notable Quotes

By the Wind Runners

"Victory will be ours in a matter of time... we just need to push further. And wedge a good strike between their forces."
— Francesco, during the Burning of Alloite IV
"Hold fast! If they knock you down, stay down! So when they walk past, you can nab 'em in the back!"
— Benvolio, during the Siege of Ashimar
"Lets'a GOOOOOO!"
— The Venerable Mario, during the Siege of Hinduja Megal

About the Wind Runners

Feel free to add your own



White Scars Successor Chapters
2nd Founding Iron Juggernauts
3th Founding Falcon's ClawsRampart BoarsScarredSolar FalconsTsunami Riders
4th Founding Iron SpearsStorm RidersWyverns
5th Founding Iron Flashes
6th Founding
7th Founding
8th Founding Desert HawksDestroyers of WorldsMarauding EaglesRising Sons
9th Founding
10th Founding Knights of the FrostVelitesWind Runners
11th Founding Shades of Cog
12th Founding
13th 'Dark' Founding Blazing Hearts
14th Founding
15th Founding Celestial Heralds
16th Founding
17th Founding
18th Founding
19th Founding Voidborne
20th Founding
21st 'Cursed' Founding Beast HuntersGrey Hounds
22nd Founding Greyhorns • †Sky Reavers
23rd 'Sentinel' Founding Cobalt LeviathansDragons of SuzanooKnights of WarLightning WraithsMental ScarsSons of NeptuneSteel TigersThousand BladesWorld Marauders
24th Founding Crux CatharianStorm Sons
25th 'Bastion' Founding Storm Heralds
26th Founding Jade KnivesMaroon Hunters
Ultima Founding BladehoundsChogorian OutridersCicatrix BladesCrimson VanguardNemeon SolarNergüi GhostsSolar LeopardsSolar SpectresSquallguard
Unknown Foundings Blades of the WolfDawn LordsIron BisonLuminant SonsSmilodons
Renegades Black VoidSky Reavers
[Source]


<br\>

Tenth Founding Space Marine Chapters
Dark Angels Successors Dark LionsHunters of Caliban
White Scars Successors Knights of the FrostVelitesWind Runners
Space Wolves Successors N/A
Imperial Fists Successors Lions of Babylon
Blood Angels Successors Carmine Reavers
Iron Hands Successors Black ThornsIron Retributors
Ultramarines Successors Blue FlamesNova Knights
Salamanders Successors Wardens of the Flame
Raven Guard Successors Void Wardens
Unknown Lineage Blood TigersTempestors
[Source]


Gallery