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The Wind Runners are a Loyalist 10th Founding Chapter of the Adeptus Astartes who are descended from the lineage of the savage and proud White Scars Chapter. The Chapter is most well known for their precision execution of the various forms of combat listed in the Codex Astartes. Their most prevalent form of combat is their bike or mobile forces, which are known to zoom into the battlefield, ready for a fight. The Chapter has known hardships and loss over the span of a millennia, with many of their victories being in defense of their home planet, Hinduja Velo, and in service of the Emperor when humanity requires defending.

Chapter History[]

The Chapter was founded as a part of the 10th Founding in the mid-35th Millennium. The chapter was granted the planet of Hinduja Velo to be their homeworld, after they conquered and claimed it.

Notable Campaigns[]

  • Siege of Hinduja Megal (Unknown Date.M35) - Within the system, a large band of Orks began to attack Hinduja Velo's sister planet, Hinduja Megal. The planet is host to the Megali Regulators, the notable regiments of Astra Militarum, who were caught off guard by the sudden attack. With the Orks launching a strike so strongly, they requested assistance from the Wind Runners and Order of the Shattered Sword, the Adeptus Sororitas group that resides on the third planet of the system. The battle resulted in heavy casualties on the Regulators front. Fortunately, there was enough left that they could rebuild.
  • Battle for Mu'shr'om (Unknown Date.M38) - A T'au Empire-controlled planet that was overrun by Orks. The Wind Runners were sent in to take the planet back for the Imperium of Man. The battle ended with the planet's destruction at the hands of an Exterminatus device. The battle resulted in the previous captain of the first company, Mario, to suffer serious injuries, which led him to being interred inside a Leviathan Dreadnought chassis.
  • Siege of Ashimar (001.M42-010.M42) - Whilst the Wind Runners were rebuilding and reconstructing their forces, their high command picked up a distress signal from the planet of Ashimar, which seemed to be under attack. The Ashimar Nova Guard requested assistance from any forces that may be in the area. With what forces were available, Francesco led the mission to assist them in their time of need. Upon their arrival, the Wind Runners were greeted by other forces who had come to assist. The planet was under attack by a Chaos warband: the Ashen Maulers. The planet was eventually rid of the opposing Chaos forces.
  • Burning of Alloite IV (Unknown Date.M42) - In a far off system, the planet of Alloite IV was under siege from an opposing Genestealer Cult force. The Wind Runners were dispatched in order to quell and retake the planet from the vile band. Unfortunately, the Wind Runners suffered heavy losses, and resulted in Francesco suffering a severe injury. This was grounds for him to make a decision to cross the Rubicon Primaris. Francesco, upon his successful transformation, donned Gravis armor and has continued to lead his forces against them. This is an ongoing event.
  • Reclamation of Elvaron C (Unknown Date, M42) - A small planet within the Corpus system. Elvaron C's planetary governor sent out a massive distress signal on most channels, requesting immediate help. Multiple different Imperial sects answered the call, the Wind Runners included. The planet was under siege of a massive Ork invasion, facing down many different WAAAGHs. The Wind Runners were tasked with holding and protecting the Gamma sector of the planet. Here, Captain Leopoldo of the 7th Company made his triumphant stand against the greenskins. Many battles were fought, with the greenskins being sent in retreat each time, leaving the Wind Runners' 7th Company tired, but unyielding in the face of these foes. The battle continues to rage on, the Captain standing firm in his holding on the planet, never failing to give an inch to the foul xenos.

Chapter Homeworld[]

In the Segmentum Solar, there is a small system of planets called the Hinduja System. Comprised of 5 planets, each inhabited by different groups, the system's most prominent planet is Hinduja Velo, the homeworld of the Wind Runners. A barren planet, where over 40% of the planet is comprised of vast deserts. The Wind Runners utilize the deserts using large encampments that sit atop the sand, which drill and burrow into the ground, as the desert is where a great many untapped resources hid previously.

The other 60% of the planet is comprised of vast, thick forests. This is where all of the training and organization of the Chapter is housed. The planet has large super-highways that span around the planet that connect the various outposts to one another. The Fortress-Monastery is located in the thickest part of the forest biome, which helps shroud it from most enemy attack. Its exterior is made to appear much like an old Terran temple, but inside, it is far from old.

Fortress-Monastery[]

Maranello, the name of the Wind Runners' Fortress-Monastery, is a large ancient looking temple that is nestled within the deep, heavy forests of Hinduja Velo. It's exterior is meant to resemble old Terran temples, whereas the inside is comprised of the most up-to-date technology the Chapter has.

Recruitment[]

The Wind Runners have a strange way of rooting out those who are not fit to become Marines. Their finding of young males who are fit to be tested are as normal as any other chapter. It is the process of rooting the weak ones out that is what is seen as different or unconventional.

The Wind Runners host a large mega-race across 3 different biomes of the planet. The Iditarod 500 is the name of the race, where all of the candidates are put to race against one another. There are no real rules for the race. It is a free for all. The winners of the race will be conscripted into their forces, anyone else who does not cross the finish line is considered dead. The race's biomes are randomized, so there is no set route every time there is a race. The race's one rule about vehicles is that any wheeled vehicle can be used.

Chapter Organisation[]

Headquarters[]

Chapter Command


Wind Runner Symbol
Francesco Cauldin Chapter Master of the Wind Runners
Honor Guards
Serfs & Servitors
Apothecarion Librarius
Winged Prime Helix
High Apothecary Castiglioni,
40 Apothecaries
Librarius Icon
Chief Librarian Luciano
7 Epistolaries
15 Codiciers
11 Lexicanium
5 Acolytum
Fleet Command Armoury
Cadorna, Master of the Fleet
3 Battle Barges (The Call of the Wind , The Stride of Pagani and The Muse of Maserati)
10 Strike Cruisers
20 Gladius class Frigates
7 Hunter class Destroyers
10 Nova class Frigates
85 Stormhawk fighter
40 Stormtalon Interceptor
40 Thunderhawk Gunships
7 Thunderhawk Transports
5 Overlord Transports
Machina Opus Techmarine
Master of the Forge Baretta
50 Techmarines
115 Servitors
40 Predator Tanks
20 Vindicator Assault Guns
30 Whirlwind MLRS
25 Hunter AAM
20 Stalker SPAA
10 Land Raider Superheavy tanks
50 Razorback transports
18 Rhino transports

Companies[]

Veteran Companies Battle Companies
1st Company 2nd Company 3rd Company 4th Company 5th Company
Wind Runner Symbol
Captain Gerebaldi
Lieutenants
Company Ancient
Company Veterans
Company Champions
10 Veteran Squads
Dreadnoughts
Land Raiders
Transport Vehicles
Wind Runner Symbol
Captain Benvolio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Stelio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Cadorna
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Pinerolo
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Close Support Squads
Fire Support Squads
Bikes
Land Speeders
Dreadnoughts
Transport Vehicles
Battleline Companies
6th Company 7th Company 8th Company 9th Company 10th Company
Wind Runner Symbol
Captain Maurizio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Battle Tanks
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Leopoldo
Lieutenants
Company Veterans
Company Champions
Company Ancient
Battleline Squads
Battle Tanks
Dreadnoughts
Transport Vehicles
Gunships
Wind Runner Symbol
Captain Mantova
Lieutenants
Company Veterans
Company Champions
Company Ancient
Close Support Squads
Bikes
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Ariete
Lieutenants
Company Veterans
Company Champions
Company Ancient
Fire Support Squads
Dreadnoughts
Transport Vehicles
Wind Runner Symbol
Captain Vittorio
Lieutenants
Company Veterans
Company Champions
Company Ancient
Vanguard Scout Squads
Bikes
Land Speeders
Transport Vehicles

Chapter Beliefs[]

The chapter believes in honorable combat, and that the Imperium is fair and just. Francesco has instilled his followers with the notion that there can only be peace and prosperity once the universe is under the control of the Imperium of Man.

Chapter Gene-Seed[]

The chapter's gene-seed stems from that of the White Scars' own gene-seed, therefore, it appears to be stable and displays no aberrations or mutation. However, like many Scions of the Khagan Successor Chapters, the Wind Runners have also seemingly inherited their progenitors savagery and thirst for war.

Combat Doctrine[]

The Wind Runners focus mainly on quick, precise strikes using various forms of mobile vehicles, such as bikes and land-speeders, but with a heavy emphasis on bike warfare. When bikes are not to be used, jump packs are used as an alternative to them, as they are more maneuverable.

Deathwatch Service[]

The Wind Runners send only a small fraction of their forces to the Deathwatch, with only 15 or so Marines being chosen from their ranks to be trained and inducted by them. The Wind Runners do not like the Deathwatch very much, which is why they send so little.

Notable Members[]

  • Chapter Master Francesco Cauldin - Francesco Cauldin, the Chapter Master of the Wind Runners, earned his rank through his exemplary service, with his impressive ability to rally and raise morale amongst the ranks of the Chapter. Originally wearing Cataphractii Armor, Francesco was wounded during the Burning of Alloite IV, and was chosen to cross the Rubicon Primaris.
  • Venerable Mario - The Venerable Mario, the previous Captain of the First Company who suffered serious injuries 200 years ago during the Battle for Mu'shr'om, and was interned inside a Leviathan Dreadnought chassis.
  • Venerable Fabrizio - One of the first Redemptor Dreadnoughts fashioned and installed within the chapter, Fabrizio was interred in the dread after a rather violent confrontation with a warband claiming to be an Iron Warriors successor. The battle left Fabrizio near death, and his internment into his new chassis was his chance at fighting on the field once again.
  • Venerable Luigi - The brother to the former captain of the First Company, the Venerable Luigi was not a captain before his internment in the Contemptor chassis he resides in today. He was a former lieutenant under the command of Captain Cadorna of the Fourth Company. After the same Battle for Mu'shr'om in which Mario was injured, the brave lieutenant attempted to sacrifice himself so his brother would be saved from total annihilation. After the battle, Luigi and his brother were taken back to Hinduja Velo to be rebuilt and put into their respective Dreadnought forms.
  • Captain Benvolio - The second company's Captain, Benvolio is usually the one at the front of the battle force when he is given free reign. His speed on his personally customized bike is second to none.
  • Chaplain Boiardi - Chaplain Boiardi, the Second Company's Chaplain, who is known throughout the chapter for his unwavering resolve and his compassion for his fellow man. He is also rumored to be an excellent cook. Having crossed the Rubicon Primaris, he now rides on a modified Outrider bike that keeps his coveted relic, a tome that contains unknown contents. Some rumors state they are incantations that help purge daemons from things. Others say it holds recipes. But he never tells.
  • Sergeant Fabio - One of the few Wind Runners chosen to be a member of the Deathwatch, Brother Fabio was chosen to serve Watch Fortress Antias, a Deathwatch fortress in the Segmentum Solar. Having been a Primaris Marine since the start of his time with the Wind Runners, he commands various squads of Outrider bikes when on patrol.

Chapter Fleet[]

Chapter Relics[]

  • The Varjan Blade - Recovered from an expedition in which Wind Runner scouting and exploration teams worked their way through a Space Hulk, the sword's handle was in tatters but the blade itself seemed to retain its rigidity and strength. After being rebuilt and presented to the Francesco, he took it as his own personal weapon.
  • Captain Stelio's Jump-Pack - Though it does not have a fancy name, in the chapter, Captain Stelio's jump-pack was previously worn by a Chaos Raptor, who Stelio killed. The jump-pack was then cleansed and purified to be used by the Captain, who took it as a trophy. Unfortunately, even with some of the best of the Wind Runners working to exercise it, corruption still lingered within the equipment, which eventually worked its way into Stelio's mind and body. After realizing this, he stopped using the pack, and secluded himself in order to be spiritually cleansed and reconditioned. Now, he rarely sees the field, rather to command from the rear, but when he does, he uses regular jump pack armor that has been purified for him.
  • Francesco's Cataphractii Armor - The armor Francesco wore after the time of the chapter's founding, was originally locked and used by Captain Kadan Khan of the White Scars' 3rd Company, his predecessor as Chapter Master. When Kadan founded the Wind Runners, he dropped his name and took a new Velan name, as is the system. After Kadan was mortally injured during a confrontation with Eldar on the edge of Eldar space, few ships returned, Kadan upon one. Once they returned, he passed the armor down to Francesco, who repainted and used the armor until he eventually crossed the Rubicon Primaris. The armor is on display, and will be passed down to the next Chapter Master who can bear it.
  • Folgore - Named after an ancient translation for lightning, this relic is used by Captain Benvolio. It is a heavily modified bike, which can traverse most terrain without any form of trouble or issue.

Chapter Appearance[]

Chapter Colours[]

The Wind Runners primarily wear turquoise battle-plate, with portions of their armour painted orange, including the backpack vents, helmet, shoulder pauldron trim, the tops of the gauntlets, poleyns (knee guards) and sabatons (foot armour). The Imperialis or Aquila on the plastron (chest guard) is gold in colour. Unlike their progenitors, the Wind Runners tend to utilise the proscribed Codex Astartes markings, instead of the lightning pattern markings favoured by their genetic forebears. The white coloured squad specialty icon stenciled on the right shoulder pauldron indicates a battle-brother's assigned squad specialty (Tactical, Devastator, Assault and Veteran). A small black gothic numeral stenciled on the bottom of the squad specialty symbol indicates squad assignment. A small white coloured roman numeral stenciled on the left poleyn indicates company assignment.

Chapter Badge[]

The Wind Runners' chapter badge is a stylised orange coloured winged shoe, which is a symbol of the ancient Grecian god Hermes, the emissary and messenger of the gods, whose winged sandals and winged hat allowed him to be the swiftest amongst the gods. The Wind Runners' use of Hermes' winged sandal as their Chapter icon evokes their unparalleled speed.

Chapter Relations[]

Allies[]

  • The Ashimar Nova Guard - A Guard regiment who have been allies to the Wind Runners for years.

Enemies[]

  • The Knights of Passione - A renegade chapter of Wind Runners who defected to Chaos after realizing their "potential". Led by Chaos Champion Polpo.
  • The Cult of the Red Vanguard - A Genestealer Cult that is currently in combat with the Wind Runners on Alloite IV. They are responsible for Francesco's transition to Primaris.
  • Clan Blood Moonz - An Ork Clan who has done battle with the Wind Runners over planets nearby their system. With only few victories against them, the Orks are kept at bay.

Notable Quotes[]

By the Wind Runners[]

"Victory will be ours in a matter of time... we just need to push further. And wedge a good strike between their forces."
— Francesco, during the Burning of Alloite IV
"Hold fast! If they knock you down, stay down! So when they walk past, you can nab 'em in the back!"
— Benvolio, during the Siege of Ashimar
"Lets'a GOOOOOO!"
— The Venerable Mario, during the Siege of Hinduja Megal

About the Wind Runners[]

Feel free to add your own



White Scars Successor Chapters
2nd Founding Black AxesIron AxesIron JuggernautsPhantom ProphetsProphets of the Emperor
3rd Founding Falcon's ClawsKnights of the ChimeraRampart BoarsScarredSolar FalconsTsunami Riders
4th Founding Imperial AlbatrossesStorm RidersWyverns
5th Founding Iron Flashes
6th Founding
7th Founding Saurian Tyrants
8th Founding Black ScorpionsDesert HawksDestroyers of WorldsMarauding EaglesRising Sons
9th Founding
10th Founding Knights of the FrostVelitesWind Runners
11th Founding Shades of Cog
12th Founding
13th 'Dark' Founding Blazing HeartsOphidian Blades
14th Founding
15th Founding Celestial Heralds
16th Founding
17th Founding
18th Founding
19th Founding Voidborne
20th Founding
21st 'Cursed' Founding Beast HuntersGrey HoundsJiangshi WarriorsLightning
22nd Founding Greyhorns
23rd 'Sentinel' Founding Cobalt LeviathansDragons of SuzanooKnights of WarLightning WraithsMental ScarsScreaming SkullsSons of NeptuneSteel TigersThousand BladesWorld Marauders
24th Founding Crux CatharianStorm Sons
25th 'Bastion' Founding Storm Heralds
26th Founding Jade KnivesMaroon Hunters
Ultima Founding BladehoundsChogorian OutridersCicatrix BladesCrimson VanguardHawks of GuillimanIcebound LeviathansMantis ClawsNemeon SolarNergüi GhostsRain RaidersSolar LeopardsSolar SpectresSquallguard
Unknown Foundings Black WolvesBlades of the WolfCrimson HurricanesDawn LordsGreenskinnersIron BisonLuminant SonsSmilodons
Renegades Black VoidEmperor's TalonsSky Reavers
[Source]


Tenth Founding Space Marine Chapters
Dark Angels Successors Dark Lions
White Scars Successors Knights of the FrostVelitesWind Runners
Space Wolves Successors N/A
Imperial Fists Successors Lions of BabylonRevenant CrusadersVoid Templars
Blood Angels Successors Carmine Reavers
Iron Hands Successors Black ThornsFerrus' ChildrenIron Retributors
Ultramarines Successors Blue FlamesNova KnightsSons of Eden
Salamanders Successors Wardens of the Flame
Raven Guard Successors Void Wardens
Unknown Lineage Blood TigersTempestors
[Source]


Gallery[]

Videos[]

Warhammer_40k_Lore_-_The_Wind_Runners,_Homebrew_Chapters

Warhammer 40k Lore - The Wind Runners, Homebrew Chapters