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Scáth Hiachóir was a Veteran Marine of the Bloodmoon Hunters Space Marine Chapter in M39 as the leader of the Scáth Hiachóir Hunting Party during the Blue Hand Heresy. Trailblazer Scáth Hiachóir led his brothers to victory securing drop zones for Imperial reinforcements and tying up Blue Hand Traitors until the reinforcements could arrive. Eventually ascending to the seat of Master of one the sacred companies, Scáth Hiachóir became one of the most successful hunters the Bloodmoon Hunters Chapter has ever known.

History[]

Scáth Hiachóir's early history on Aigéad Fuil was etched in the harsh, unforgiving landscapes of the planet's last surviving Hive city. Born into the techno-barbarian gang ruled by his father, a formidable hive warlord, Scáth's childhood was immersed in the brutal realities of gang warfare and the constant struggle for survival.

The Hive city, perched on the verge of destruction, stood as a testament to the resilience and resourcefulness of its inhabitants. Scáth's family and their gang, known for their scavenging prowess, navigated the acidic wastelands beyond the protective void shields. They reengineered technology, turning the remnants of failed recon teams and abandoned vehicles into essential tools for survival. Scáth's father, a strong and cunning leader, instilled in him the principles of authority, adaptability, and the importance of securing vital resources in the hostile environment of Aigéad Fuil. His mother, a figure of strength in her own right, played a pivotal role in shaping Scáth's character. She imparted the values of resilience and resourcefulness, teaching him to face the challenges of their environment head-on.

Growing up amidst the techno-barbarian lifestyle, Scáth learned the art of scavenging and repurposing technology from a young age. His childhood was a blend of harsh lessons, combat training, and the constant need to prove one's worth in the gang hierarchy. The acidic rain-soaked atmosphere and the ever-looming threats of rival gangs forged Scáth into a hardy and adaptable survivor. As he matured, Scáth's natural leadership qualities began to emerge. He became a prominent figure within the gang, earning respect through both his strategic acumen and his prowess in combat. His gang's territory extended beyond the safety of the void shields, into the treacherous wastelands where only the boldest ventured to secure the necessary resources for survival.

It was within this tumultuous environment that Scáth received the fateful vision from the Bloodmoon Hunters' Artificers. The holographic message, communicated through rare technology salvaged by the gang, spoke of a higher calling beyond the gang wars of Aigéad Fuil. The prospect of joining the ranks of the Bloodmoon Hunters ignited a flame of aspiration within Scáth. This vision set in motion a profound journey. With the support of his gang, Scáth embarked on the perilous quest to reach Folsom's Keep, the sacred grounds where aspirants underwent trials to join the legendary Bloodmoon Hunters. The transition from the acidic wastelands of his homeworld to the sacred grounds marked the beginning of Scáth's transformation from a techno-barbarian warrior to an Aspirant of the Bloodmoon Hunters.

Scáth Hiachóir's journey as an Aspirant in the Bloodmoon Hunters revealed not only his individual prowess but also showcased his exceptional skill in orchestrating teamwork and leveraging the strengths of his comrades. From the techno-barbarian gangs of Aigéad Fuil to the hallowed grounds of Folsom's Keep, Scáth's ability to unite diverse talents and resources became a defining trait. In the early days of his training, Scáth quickly recognized the value of cooperation in the harsh and lethal trials that awaited him. Drawing from his experiences leading a gang, he formed a cohesive group of fellow aspirants, each contributing unique skills honed in the acid-rain-soaked wastelands of Aigéad Fuil. Together, they forged a bond that transcended individual strengths, marking the genesis of Scáth's proficiency in teamwork.

During the initiation trials, Scáth's group excelled not just in individual combat but in coordinated maneuvers that showcased their ability to trap and outmaneuver opponents. His natural leadership emerged as he orchestrated complex traps, combining the unique skills of each aspirant to overcome challenges. The group's success was not just a testament to Scáth's combat skills but, more importantly, to his talent for fostering synergy among diverse individuals. Scáth's role as a leader within his group became more defined, and he developed a keen understanding of each member's strengths and weaknesses.

His approach to training was not authoritarian but collaborative. Scáth encouraged open communication, ensuring that every member had a voice in the decision-making process. This collaborative leadership style not only fostered a sense of unity among the aspirants but also resulted in more effective and innovative trapping maneuvers. In one memorable trial, Scáth and his group faced the challenge of ambushing a team under the command of the infamous Master of the 5th Hunt Company, Stalkers of Ishtar. The enigmatic master, known for unorthodox tactics, was a formidable adversary. Scáth's ability to strategize and coordinate his team's actions became paramount even while under the effects of drugs meant to bring his worst fears to life.

Through a combination of strategic reconnaissance, hit-and-run tactics, and carefully laid traps, Scáth's group successfully outmaneuvered the Master of the Void. The master's elusive nature added an extra layer of complexity to the challenge, but Scáth's proficiency in information gathering and strategic thinking led to a successful ambush. It was during this trial that Scáth's reputation as a master tactician began to take shape. His skill in getting people and groups to work in sync, making the most of available resources for trapping maneuvers, was evident. The Bloodmoon Hunters recognized not only Scáth's individual prowess but his exceptional ability to unite and lead a team effectively.

As he progressed from Apprentice to Journeyman, Scáth continued to refine his tactical acumen. His journey was marked by a commitment to understanding the dynamics of group cooperation and applying it to the diverse challenges presented by the Lupine School. The techno-barbarian from Aigéad Fuil had evolved into a leader who could orchestrate synchronized, deadly dances on the battlefield, showcasing the true strength of unity within the Bloodmoon Hunters.

As Scáth Hiachóir continued his journey within the Bloodmoon Hunters, his reputation as a creative and thorough Hunter grew steadily. Rising through the ranks with a unique blend of tactics forged in the crucible of Aigéad Fuil and lessons gleaned from various Schools of Hunting, he became a formidable force within the Stalkers of Ishtar.

After achieving the rank of Trailblazer, Scáth's influence expanded beyond the boundaries of the 5th Hunt Company. Eager to refine his skills further, he immersed himself in the teachings of other Hunter Schools, adopting and adapting their methods into his own arsenal. This eclectic approach set him apart, and Scáth's ability to seamlessly integrate different hunting techniques made him a standout figure within the Bloodmoon Hunters.

Surviving and thriving through centuries of relentless hunts, Scáth became a seasoned veteran, renowned for his adaptability and innovative strategies. His exploits as a leader in various hunts garnered him respect, not only within the 5th Hunt Company but throughout the entire Chapter. The pinnacle of Scáth's journey arrived when he ascended to the esteemed rank of Master. Assuming the mantle of the Master of the Void, he undertook the dual responsibilities of overseeing the Void and leading the 5th Hunt Company. This dual mastery reflected Scáth's prowess not only as a hunter on the field but as a guardian of the Chapter's wisdom and legacy.

In the late M40, during one of the Bloodmoon Hunters' grand hunts, Scáth faced a grave challenge that would leave an indelible mark on his legacy. Leading his brethren into a relentless pursuit, he encountered a formidable adversary that tested the limits of his abilities. In the midst of the conflict, Scáth was gravely injured, his body beyond the point of conventional healing.

To preserve his knowledge and experience, the Chapter made the fateful decision to inter Scáth Hiachóir into a Dreadnought, a mighty war machine that housed his consciousness and battle-worn spirit. Transformed into a Venerable Dreadnought, Scáth became a living relic, a repository of centuries of hunting wisdom and tactical brilliance. Now, as the Venerable Dreadnought and Master of the Hunt, Scáth is called upon in times of great need. His cybernetic form strides into battle when the foes are insurmountable or when the Bloodmoon Hunters embark on a Grand Hunt, drawing upon his strategic acumen and relentless determination to ensure the Chapter's continued success.

Personality[]

A tactical and strategic genius with a reserved nature. His turn of mind maps out enemy tactics as if was a book he had already read. He has tendencies driven towards personal achievement and competition to prove individual superiority. Scáth has a general disregard and suspicion of the mere trappings of honor and glory, favoring results by any means necessary like most of his Chapter. Not being blindly obedient expects to act upon his own initiative and feels others should do the same. Aloof and autonomous in his ways as normal for Bloodmoon Hunters and so is at odds with most other chapters.

Flexibility and willingness to adapt to their situation represents the core of the Bloodmoon Hunters' combat doctrine. As he prepares to engage his opponents, Scáth is always careful to identify all of his assets and utilize them to the fullest means possible. Generally reserved, Scáth stays in the shadows until the right time to speak. When he does he tends to be very recalcitrant and terse, often condemning the more direct tactics. Scáth is extremely intelligent and possesses naturally well-developed problem-solving abilities as well possesses a near-genius ability to observe, memorize and adapt to any situation.

Relations[]

Wargear M39[]

  • Subrique "Bullpup" Cyber-Mastiff Variant, Nimit - Nimit is carefully crafted as a true terror weapon, a massively built and heavily-armored steel construct of considerable bulk. Equipped with sub-sonic Voxhailers that continually emit a selection of low frequency vocalizations designed to trigger fear in the local population where they are deployed, this mode finds frequent use during intense riots. Capable of shrugging off most small arms fire and of bringing down even large groups of well-armed opponents. Nimit is equipped with shock jaws that can also double as Chainblade weapons. His modifications include magnetic locking feet and jaws which enable the creature to lock on to a target and hold it in place. Nimit tracks, hunts, and kills any target loaded into his sophisticated spoor-identifying protocols, equipped with a pair of Gamma weapons in pods mounted on the shoulders, this formidable equipment suite is combined with an insidiously effective training regimen, which electrically stimulates the cogitator's cortical centres upon completion of a successful "find". This practice causes Nimit to become obsessive and tireless in his duties.
  • Malleus Ishtar - Blasts from Volkite Weapons were even known to be able to penetrate the thick ceramite plates of Space Marine Power Armour with one concentrated shot. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.
  • Eclipsing Star - An Archaeotech Pistol was an ancient sidearm dating back to the Age of Technology. This type of pistol was capable of firing a variety of projectiles, be they micro-atomic munitions or searing directed energy kill-rays that drew power from a planet's magnetosphere. Archaeotech Pistols often served as the sidearms of high-ranking Imperial nobles and Imperial Army and Space Marine commanders during the Great Crusade and Horus Heresy eras.
  • Voidshroud Cloak - A MK III Relic Iron Power Armor Variant, it has more frontal protection than the Mark II Armour, but the weight of the rear armour was lessened to compensate. The suit uses a heavy armored helmet with sloping plates designed to deflect shots to the left and right, thus inspiring its name as the Iron Pattern. The helmet inspired the Mark IV and VI helmet designs. The wedge-shaped helmet (designed to deflect incoming fire from the front) formed the basis for the later distinctive Corvus Beak helmet of the Mark VI Pattern. Modified for stealthier operations.

Scáth Hiachóir Hunting Party, M39, Blue Hand Heresy[]

  • Artificer Jared Leictreach -
  • Lexicanum -
  • Apothecary -
  • Lupine School Biker Tactical Marines x5
  • Arachnid School Infiltration Marines x5
  • Arachnid School Devastator Marines x3
  • Raptor School Assault Jump Marines x3
  • Apprentice Scout Marines x5
    • Apprentice Trodaire Gearr - When dressed down from his normal gear keeping only a prized dagger even then, he had made from the chitin of a Léim Portán that he kept as a good luck charm. Standing 6' 6" tall, this tan skinned man has an unlikable feel about him, and he has a strange burn mark on his left leg from getting caught in a vent blast in the tunnels of Aigéad Fuil. His lean face has a softly shaped jaw, a pointed nose, large ears and thin lips to go with his grey eyes that are deep set, and fine eyebrows. A very short, fine, brown hair which is neatly styled matched his short arms, a heavy torso, and toned legs that spoke of heavy weight training and weapons work. He has a mythical creature tattoo across his entire left arm that shown even wearing scruffy, garish clothes that are mostly pastel-coloured and slightly too small. The dagger is flexible, currently has a sharp edge, and has mysterious engravings across it that only has meaning for his past hunts. It has an impractical guard, a tattered purple leather grip, and a large red gem set in the pommel. It is of an average weight, is well balanced and is comfortable to use for a long time. His first hunt outside the immediate confines of their system was during the Blue Hand Heresy, fresh from being made Astartes he was still in his growth but already showed the potential for the Raptor School.
  • Nighthawk Pattern Storm Eagle - Designed by Iron Father Sabik Wayland of the Iron Hands Legion. This pattern was in use by the time of the Horus Heresy despite not having been officially sanctioned by the Martian Mechanicum. It was noted for its superior maneuverability, high velocity and inbuilt stealth technologies.
  • Infernum Pattern Razorback - It is believed that Techmarines of the Fire Hawks Chapter formulated a means of overcoming the power feed issue and first used the new vehicle variant during the Badab War, where this advanced type of Razorback was used to smash through enemy fortifications and deliver squads directly through the breach. The New variant was named Infernum Pattern Razorback.
  • Land Speeder Storm - Land Speeder Storms are significant modifications to the standard Land Speeder, designed for use by the Chapter's Scout Squads. Though equal to the standard model in speed and maneuverability, it trades it's heavy armament for the ability to carry five Marine Scouts into battle. It is further altered with baffled engines and a sophisticated spy array, allowing for stealthy insertions behind enemy lines
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