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The Ruiners are a semi-Codex compliant Space Marine Chapter of the Adeptus Astartes comprised entirely of newly revealed Primaris Space Marines created during the Ultima Founding. They bear the gene-seed of Primarch Ferrus Manus of the grim and unforgiving Iron Hands. While this Chapter does maintain their parent Chapter's close ties with the Adeptus Mechanicus, they do not share in their beliefs in the weakness of the flesh.

Chapter History

Indomitus Crusade Era

During the Indomitus Crusade, the newly incepted Ruiners often worked in unison with other Chapters; their penchant for utilizing heavy weapons and vehicles meant that they were well-suited to providing fire support, but struggled with frontal assaults. As such, they often worked alongside more close-quarters focused factions. Their first major victory was in the Imperium Nihilus, wherein they stabilized the Fornias Sector of the Ultima Segmentum. There, they put down both a Chaos Incursion and an Ork WAAAGH! in the sector. For their service, the Ultramarines Primarch Roboute Guilliman, the current acting Lord Commander of the Imperium, granted them stewardship of the desert planet of Memphis III, in the Crexus System. This world became their Chapter home world.

Their second major deployment was into the area of the T'au Empire, where they acted as a defensive line against a small expansion push. However, complications arose when previously unknown Necron Tomb Worlds awoken, and began launching assaults against the Ruiners. Though they were not allied officially, both the T'au and Necrons seemed to avoid direct confrontation with each other, instead focusing on the Space Marines defending the area. Each of the races' reasons for ignoring the other is speculated; the T'au intended to avoid the Necron Tomb Worlds, seeking to not disturb the mechanical menace, while the Necrons seemed to consider the T'au as the weaker opponent and decided to leave them until after the defeat of the Ruiners. This became known amongst the battle-brothers of the Chapter as the Tri-Point Campaign. After many years of fighting, the Ruiners received the order to withdraw, before the Navy moved into to destroy the fleets of both Xenos, as well as the Tomb World, though the later was unsuccessful.

The Ruiners participated in many additional, smaller campaigns, mostly against the forces of Chaos, until they received word of strange happenings in the Crexus System.

Zy-Kahar and the Tyrant's Gambit

Upon returning to the world of Memphis III, the Ruiners Chapter learned of someone performing miracles on neighboring planets. They sent out a force of Vanguard Marines to investigate, but before the company could leave, the mysterious figure arrived on the world of Memphis III. While the official investigation proved difficult, word reached Chapter Command that a figure claiming to be the Emperor-Reborn was moving amongst the populace, healing the sick and the injured. The Vanguards returned shortly after, and reported findings that matched this. Seemingly, the Emperor had returned, and was there on Memphis III.

This revelation led to increased tensions between the Reclusiam and the rest of Chapter Command, particularly the Librarius. While the Ruiners were not particularly devoted to the Imperial Cult, they did recognize the Emperor as their father and protector. The Master of Sanctity spoke out, imploring the Chapter Master to see reason, that the Emperor must still be on Terra, lending his strength to the Astronomican. He, along with most other members of the Reclusiam, was slain. All survivors took shelter in the communications center, and sent word to Terra of what happened.

Three days after the purging of the Reclusiam, a man arrived at the gates of the Chapter's Fortress-Monastery, 'The Fortress of Decimation'. He introduced himself as Mathius Zane, and he claimed to be the Emperor. He demonstrated his mighty Psychic abilities, and had an overwhelmingly charismatic personality. He was brought before the Chapter Command, and once again he provided a demonstration of his abilities. After this, the Chapter changed their name to The Scions of the Emperor, believing themselves as the chosen sons of the Emperor-Reborn; the first of his sons that he revealed himself to.

After word reached the High Lords of Terra, a strike force was assembled to handle the issue. The Chapter Masters of three Adeptus Astartes Chapters were assembled: Chapter Master Loken of the Sons of Cerberus, Chapter Master Absolvus of the Forged Blades, and Chapter Master Agaius of the Steel Phantoms. Along with the Astartes, a small fleet from the Imperial Navy, as well as numerous Regiments of the Astra Militarum, was assembled. The duties of the mortal soldiers was to be handled by the Memphis Sand Devils Astra Militarum Regiment, as well as any additional fleets or regiments that may have fallen to the worship of this false god.

The Memphis Crusade lasted for nearly five Terran years, but in the end, the Ruiners Chapter was cornered in the Fortress of Decimation. There, the so-called Emperor took to the field, to demonstrate his strength. However, even this heretic's powers were unable to hold off all three Chapter Masters and their retinues. As his strength failed him, and the fight grew more desperate, Mathius Zane's true from was revealed. Using powerful sorceries to mask his presence and change his form, the Great Daemon of Tzeentch Zy-Kahar had taken command of an Astartes Chapter. Upon seeing this truth, the Chapter Command of the Scions of the Emperor joined in the battle against the Daemon. The four Masters combined were able to strike down the Daemon, and banish him back to the Immaterium. Before his energies were fully dispersed, Zy-Kahar issued a curse to Chapter Master Feros Exaltan of the once more Ruiners; "No matter where you seek to hide, your shame can never be washed away. It is your to bear from this day to your last. And all you meet shall know of it." As the Daemon finished speaking, Feros felt a burning sensation across his breast. His armour was now seared with the mark of Tzeentch, though oddly it bore wings similar to that of the Aquilla. Upon further investigation, that mark was burned into the armour of every surviving Marine of the Ruiners.

Rather than execute the devastated chapter, the Triad (the Chapter Masters sent to resolve the issue) chose to spare them, under the authority granted to them by the High Lords of Terra. In thanks, and to make up for what they had done, the Ruiners willingly surrendered the world of Memphis III to the care of the Ultramarines Chapter, and set themselves on a Penitent Crusade. They swore to always stand against Chaos, no matter the odds or where it took them, even if they had to march into the Warp itself. Roboute Guilliman gave his word that the planet would be returned to their care once they had redeemed themselves for their failings.

The Lord Commander did pass one order over the Ruiners. To ensure their spiritual purity might never again falter, the Reclusiam would be reformed and doubled in size. Each Company would have two permanent Chaplains attached to them, and there would be extra Chaplains on standby. Additionally, the Chaplains were given the authority to overrule the Captain whose company they were attached to, so long as both Chaplains agreed that he had fallen.

Chapter Homeworld

Formerly from the World of Memphis III, now a fleet-based Chapter on a Penitent Crusade.

Fortress-Monastery

The Fortress Monastery of the Ruiners was the mighty Fortress of Desolation, located near the northern pole of the world of Memphis III. It was ransacked, and mostly destroyed during the Memphis Crusade.

Notable Campaigns

Fornias Insurrection

During the later days of the Indomitus Crusade, the Ruiners found themselves deployed to the Fornias Sector of the Ultima Segmentum. Originally, their orders had been to clear out a rising Chaos cult that had overtaken numerous planets in the sector. What was unknown to Imperial Command was the presence of an Ork WAAAGH! in the area, that had been engaging the Chaos cult. Despite fighting against the Chaos cult, the Orks did not pass up the opportunity to fight against the Astartes of the Chapter, causing the Ruiners to become embroiled in a far longer campaign than originally intended.

The campaign against the Orks was a slow and gruesome battle, owing partially to the Ruiners over-reliance on vehicles and heavy weapons. In open fighting, the Ruiners would often triumph over the Orks, but many times they would be crippled by the swift flank attacks that the various Speed Cults within the WAAAGH! would conduct. Eventually, for reasons unknown to the Ruiners, the Orks would simply leave the Sector, thus ending the Ruiners' conflict against them.

With the departure of the Orks, it did not take the Astartes long to clean up the remaining Chaos cultists. The traitor PDF forces were already stretched thin by the constant Ork raids, and so it was simply a matter of choosing where to strike. With a decisive strike against the capital Hive City of Kinefall, the Ruiners were able to eliminate the corrupt Planetary Governor that had started the Insurrection.

Tri-Point Campaign

After receiving word of a minor T'au expansion attempt near the Hadex anomaly, the Ruiners set out to stop them. In the Radnar system, the campaign fleet, which consisted of the first through fourth companies, encountered the T'au fleet, currently in orbit of the Dead World of Radnar Prime. The enemy fleet was small and quickly wiped out, and the Chapter began to land on the world. Upon landing, they found what appeared to be research stations and the start of a T'au colony. Shortly after making planet fall, a larger T'au fleet arrived; it seemed that the fleet they had already defeated was little more than an exploration fleet.

The battle over Radnar Prime lasted nearly a Terran year, with the T'au fleet managing to land troops to the planet due to out numbering the Ruiners fleet. However, they struggled to gain ground on the surface of the planet, making numerous beach-heads but never expanded far beyond before being forced back. Alas, the constant conflict woke an ancient terror within the depths of Radnar Prime. Unbeknownst to either the Ruiners or the T'au, Radnar Prime was a Necron Tomb World.

As the Tomb complexes spewed forth their mechanical monstrosities, the assaults from the T'au lessened, becoming more surgical in their application. Meanwhile, the freshly awoken Necrons maintained a near constant assault on the temporary base of the Ruiners. On three different occasions, the Necrons nearly broke through to the command center, only to be stopped at the last minute by the heroic sacrifice of members of the First Company . With the Ruiners pushed back, the T'au were able to establish more permanent bases. After another year, reinforcements from the rest of the Chapter arrived, in the form of the Fifth and Sixth Companies, along with fresh recruits to reform the beleaguered companies.

Approximately six months after the arrival of the Fifth and Sixth Companies, the order came from Sector Command to withdraw from the planet. This order was supported by the arrival of a large battlefleet, which covered the retreat of the Ruiners. This fleet managed to destroy the remains of the now greatly weakened T'au fleet, as well as hold off the Necron fleets that were launching from the world below. Under orders from Imperial High Command, the fleet attempted to destroy the world in its entirety with cyclonic torpedoes; this attempt was in vain, as the Necron Tombs were protected by some form of hitherto unseen shield system, preventing the bombardment from doing much beyond wiping the few remaining T'au colonists off the surface of the world.

Chapter Organisation

Officer Ranks

Chapter Master - The Chapter Master of the Ruiners holds the highest authority within the Chapter, though he is required to seek council from the Master of Sanctity before undertaking any action.

Master of Sanctity - The Master of Sanctity of the Ruiners is one of the two heads of the Chapter's Reclusiam, and is tasked with ensuring the soundness of the Chapter Master's soul.

Master of Purity - The Master of Purity of the Ruiners is one of the two heads of the Chapter's Reclusiam, and is tasked with ensuring the spiritual purity of the battle brothers.

Blade of Absolution - The Blade of Absolution is the honorary title of the Captain of the First Company, who acts as a Champion for the Chapter Master when both take to the field.

Specialist Ranks

Line Ranks

Order of Battle

Headquarters

Companies

Chapter Recruitment

Chapter Beliefs

The Ruiners do not share in the beliefs held by most other Iron Hands' successor chapters. Instead, they more closely embrace the true ideology held by Ferrus Manus, including the oft-forgotten end to the statement: "The flesh is weak, but deeds endure." Instead of seeing the weakness of flesh, the believe that said weakness can be used to inspire deeds of greatness in those that follow. Thus, the Ruiners are not afraid to stand against impossible odds, knowing that their sacrifice may be a rallying point for those that come after. That is not to say that the Ruiners are routinely suicidal, but they have no qualms about martyrdom.

The Chapter as a whole does not follow the Imperial Creed, and thus does not venerate the Emperor as a god. However, they do recognize him as their ultimate creator, and pay heed as such.

Chapter Gene-Seed

Combat Doctrine

Notable Members

Chapter Fleet

Chapter Relics

Chapter Appearance

Chapter Colors

The armour of the Battle Brothers of the Ruiners Chapter is a deep red, with silver trim. Sergeants bear a purple crest on their helm, and brothers with the rank of Veteran or higher have their entire helm painted purple.

Marines of the Vanguard Company(8th company) will sometimes trade their red armour for black to assist with stealth operations.

Company Differentiation

The companies of the Ruiners Chapter designates a battle-brother's assigned company by colouring their left poleyn and the top of their helmets in accordance to their own unique system. These designations are, as follows:

1st Company - Purple

2nd Company - Blue

3rd Company - Yellow

4th Company - Green

5th Company - Red

6th Company - Brown

7th Company - Orange

8th Company - Black

Chapter Badge

The Ruiners Chapter badge is a stylised black coloured sword pointing downwards into white coloured flames of vengeance.

Chapter Relations

Allies

Enemies

Notable Quotes

By the Ruiners

"Our foolishness is unparalleled; our shame, insurmountable. But, perhaps through our deaths, we can overcome our past failings, and leave a legacy worth following." - Chapter Master Exaltan to the Triad, after the defeat of Zy-Kahar

About the Ruiners

Gallery

Iron Hands Successor Chapters
2nd Founding Iron GorgonsIron HarbingersTemplars of Iron
3th Founding Atomic Gladiators
4th Founding Death ChampionsIron CrowsKnights of the Iron CovenantPale Mourning Star ClanShields of the Void
5th Founding Warmachines
6th Founding Steel Scions
7th Founding Hellhounds
8th Founding Iron Depurators
9th Founding Iron SightsVoidsteel Revenants
10th Founding Black ThornsFerrus' ChildrenIron Retributors
11th Founding Blood GuardKaraashi Arbiters
12th Founding Iron WardensShadow Claws
13th 'Dark' Founding Hurricane Blades
14th Founding
15th Founding
16th Founding
17th Founding Perditors
18th Founding
19th Founding
20th Founding
21st 'Cursed' Founding Brazen BullsCorrosive ThornsNeimerel SonsNemean BrotherhoodObsidian TalonsPalatine SonsThe Prometheans
22nd Founding Wooden VityazToxic Claws
23rd 'Sentinel' Founding Astral FistsFerric BullsFists of the GorgonGilded KnightsPyre GuardsSilver HammersSteel CrusadersStorm Paragons
24th Founding Star Crusaders
25th 'Bastion' Founding Crystal DragonsSteel Tempests
26th Founding Sons of Iron • *Iron Gaze
Ultima Founding Crimson TenthExcarnatorsEyes of FerrusFatebringersFerric KingsFurnace GuardIron StrategoiKoimeterion KnivesPatriarchs of IronRuinersSteel KindredSteel ParagonsSteel Redemptors
Unknown Foundings DominatorsExecutorsGorgons of ExtinctionIron BloodIron RevenantsIron WrathsMasters of SaltOmniscionsQuartermastersRound TableSons of RaptureSteelscale WyvernsWar Shields
Renegades Cogs of WarGhast KnightsGrey GorgonsIron GauntletsIron InvictorsMelded OnesShadow ScourgesScholari BrotherhoodSilver Swords
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Ultima Founding Space Marine Chapters
Dark Angels Successors Angels of DecimationAngels of PrythainArgent SeraphsBaleful PaladinsBlades of RetributionFirst ScionsHarvestersInheritors of CalibanIron SeraphsLeonine DisciplesTrench Walkers
White Scars Successors BladehoundsChogorian OutridersCicatrix BladesCrimson VanguardHawks of GuillimanIcebound LeviathansMantis ClawsNemeon SolarNergüi GhostsRain RaidersSolar LeopardsSolar SpectresSquallguard
Space Wolves Successors Abyss StalkersAscetics of KoritAstral BearsBeasts UndauntedBlades of MorkaiBlood PredatorsBlood SeekersBloodied HuntersCernachian WardensCorpse WolvesCrimson ProwlersDawn's WolvesDusk HowlersDusk StalkersFangs of FenrirFangs of VidarGhost WolvesGolden BoarsGore WolvesGrey WolvesGreymanesHartlordsIron BeastsKraken ReaversKraken SonsThe MastodonsMaws of FenrisMoonlight StalkersNight WolvesPainted HoundsPhantom WolvesRed WolvesSky WolvesStone BearsTempest FangsTempest WolvesVoid SelkiesWavebornWest Khan WolvesWild HuntWild WolvesWolf KnightsWolfbornWolves of Blood and BoneWolves of RedemptionWolves of Yggdrasil
Imperial Fists Successors Blood Fist TemplarsCadian WallExactores ImperiiHammers of AntaeusImperial AssaultersIron ArbitersMaelstrom FistsPaladins of ThunderVoidwardensShadow WolvesSilver FistsSolar TitansSons of PraetoriaStorm MarchersWave Breakers
Blood Angels Successors Angels MagnanimousAngels NemesisAngels RepentantAtavistsBurning Fate • †Crystal BearersIncarnadinesKnights of FearRevenant BladesSentinels of Blood
Iron Hands Successors Crimson TenthExcarnatorsEyes of FerrusFatebringersFerric KingsFurnace GuardIron StrategoiKoimeterion KnivesPatriarchs of IronRuinersSteel ParagonsSteel Redemptors
Ultramarines Successors Angels of DeathAvengers of TyranBurning CandlesCobalt ConsulsDawn GuardiansDiamond KnightsEmerald VipersEpsilon TempestsFulminatorsGuilliman's RiflesGuilliman's HussarsHeralds of the ScriptMandatorsNight FuriesNova SwordsOnyx PhoenixesPraetorian GuardSentinels of CadiaSons of AthenaSteel SentinelsThe TempestorsUmbral SpectresWhite Blades
Salamanders Successors Argent ExecutionersAstral ChargersExcruciatorsFireforgedForgeswornJade WyvernsKnight ParagonsPromethic GuardLegion of ArmageddonLords of AshNight SentinelsOnyx StarsPromethean DragoonsPyroclast Wardens • † SeafarersVoid Wyverns
Raven Guard Successors Blade SpectresThe CastigatedCrimson BladesObsidian ShadowsOwls of JudgementPanthers of KiavahrShadow RevenantsStellar EaglesThunder RaptorsVoid WalkersWhite KestrelsWhite Ravens
Unknown Lineage AardwolvesAlpha Red GuardiansBlack RhinosCerberus ChapterCrimson HoundsDeath FlowersEducatorsEmperor's KnightsIron ProphetsIrradiatorsNight WyvernsNova ScionsRedeemersMastodonsRed RevenantsUmbral Sentinels
Chimeric Lineage Ifriet HostImperatoris ExecutorisRust HammersVoid Rippers
Renegades
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