Warhammer 40,000 Homebrew Wiki
Advertisement
Community-header-background This article, Red Axes, was written by AsaARG. Please do not edit or 'acquire' this fiction without the writer's permission.


Tech-Priest Construction.png This article, Red Axes, is currently under active construction. The author, AsaARG, apologizes for the inconvenience.



The Red Axes are a Loyalist Space Marine Chapter faithful to the Imperium. The Chapter's Founding records, as well as their beginnings, are mostly lost in time; although the only thing that is known is that they are descended from the heroic and noble Blood Angels. Also, most of their campaigns are censored by the Inquisition. Only those who have shared the battlefield relate the events experienced. But now with the incidents in Lothar, this Chapter's brutal practices on the battlefield have been made known throughout the Imperium, which have led to their rejection by other chapters and also of other imperial institutions, generating fear and hatred in both allies and enemies.

Very few of those who accompany this bellicose and savage chapter in military campaigns due to the bararism of their actions against their enemies and also because of the collateral damage to their allies. Therefore, during most campaigns they conduct the Red Axes acts alone, but that has not stopped it. They have managed to obtain landslide victories in their many solo campaigns for the Imperium.

The Inquisition is behind the steps of the chapter by the methods they use but they have proven to be very useful and loyal to the Imperium for their numerous campaigns against Chaos, more specifically against the Berserkers of Khorne with whom the chapter has fought several battles, being a necessary evil.

The Blood Angels' Successor Chapters have a great enmity against them, especially High Executioner Astorath, for the chapter's methods and beliefs, leading them to an enmity that is impossible to even see. And although the demands of the sons of Sanguinius against the Red Axes with the inquisitors and the High Lords for taking them as heretics have been repeatedly denied.

Chapter History

Chapter Home World

The Red Axes Chapter arrived a millennium ago on the current planet of Attilus in a campaign against an unnamed Orks WAAAGH! of the sub-sector, losing all records of that battle. The only scraps of information from that time indicates that the Chapter managed to conquer the planet in a final battle between the Orc Warboss and the master of the chapter, Attilus Craxo (the planet's namesake) and they took the planet as a base of operations that would later take centuries until it would become the home planet of the Red Axes.

The population of Attilus is divided into large overpopulated countries on a single huge continent. These is an eternal war for limited resources, although the planet itself is already scarce, the resources sent by the Imperium to the planet are withheld by the chapter in order to keep the various countries in a state of war, and also keeping their world isolated from the wider Imperium.

Countries are advancing technologically although they use it for other more important purposes, but even so their huge stone fortress cities have remained in a state akind to Old Earth's Middle Ages, and this is how they fight their wars; medieval style, but using advanced weapons. The technology mostly goes to the enhancement of the melee battle such as hyper-violence implants, melee energy weapons, creation of super soldiers (much inferior to an Astartes but better than a human soldier), fast-growing drugs, force drugs, they also have artificial wombs for the creation of more warriors, among other technologies.

The majority of the population of Attilus is so insane that very few are left sane amid so much destruction and suffering. Cities are rebuilt to be destroyed again in an endless cycle, more than 90% of the population of Attilus lives in misery but what keeps it alive is the desire to win the next battle and it is for what each inhabitant of Attilus was born to live and die in battle. The countries are governed by a dynastic nobility who is in charge of the country's bureaucracy, they are the ones who maintain the country and who have a higher degree of education than the lower classes who do not even know how to read or write, and they are the ones who improve the machinery war of his country.

Noble warriors are unique war machines and each country strives to create the best to make it to the Excita Bellator. Each one has their brutal methods, what they always do is the use of supply of growth and strength drugs from children, as well as surviving in the gladiator arena against hundreds of creatures throughout their lives. Many of these children become cold, heartless and fearless beings and are often sent as chapter aspirants.

Fortress-Monastery

In the center of the continent is the Grand Attilus Craxo, the fortress-monastery of the chapter, and in the center of this is a huge coliseum, the largest in all Attilus. A coliseum where you do not see rest, always crowded and where the brothers of the chapter fight their duels every day improving their art while they are not in the field.

The population of Attilus the greatest honour is to live and die in battle, and even greater is to serve within the chapter as a brother in battle. Constantly sending hopefuls to the chapter where only the best warriors achieve the greatest honor.

Notable Campaigns

Chapter Organisation

The Red Axes are only nominally Codex-compliant, maintaining the proscribed ten companies. However, they maintain several different organisational and structural differences in how they organise their Chapter, including the use of specialty dedicated squads that are unique only to their Chapter. The Red Axes have swapped tactical squads for Hoplite Squads, as warriors are trained since childhood in gladiator arenas dedicated solely to melee. The Red Axes' First Company is organized by the Master of the Chapter, consisting of 1 squad of champions, each representing the perfection of their fighting style from the gladiator arena. These warrior elite serve as the escorts of the Chapter Master.

The remaining 9 squads are comprised of aspiring champions, with each having 10 aspiring champions of a different fighting style. Each champion is equipped with modified terminator armor and wields specific power weapons of their style, but always carrying an iconic axe (power or chain) as their primary or secondary weapon. Each of these will try to show that their fighting style is better by bringing more and more trophies of enemy champions to show that their style is better than that of their brothers.

The Second Company consists of 10 squads of elite Hoplites equipped with a pair of power or chain-axes. Led by Librarian Lucius Gaius in terminator armor along with 2 dreadnoughts This company also maintains 10 Rhino armoured personnel carriers as a transport system. This company is the second elite one that provides aspiring and future champions to the First Company.

The Third through Seventh Companies of the chapter each maintains the Codex-proscribed 100 Astartes divided into 8 Hoplite Squadrons and 2 Close Support Squadrons with each squad consisting of 10 battle-brothers each. The Eighth Company are the Chapter's elite close support specialists, maintaining some of the most ferocious of the Chapter's warriors. This company maintains 10 Close Support Squads and 2 Gladiator Dreadnoughts. All of these companies also maintain their own armouries of vehicles and transport vessels. Each company has a minimum of two Gladiator-class Dreadnoughts.

The Gladiator-class Dreadnought based upon the standard Castra Ferrum variant but modified for close combat. Interred within these great machines are the Chapter's battle-brothers who have fallen into the throes of the bloodlust of the Red Thirst or the Black Rage. On the battlefield these fearsome Honoured Anicents act uncontrollably, slaughtering all those in their path like an elemental force. Equipped with two flamethrowers built into each arm, a chainsword and a power fist, plasma cannons and/or heavy bolters, these deadly walkers are often used to finish off their enemies. Others are covered by runes of power and multiple relics from the chapter.

The Ninth Company is comprised of the Chapter's elite Fire Support squads, who can bring an incredible array of firepower to bear when called upon. However, this company is usually used as a form of punishment for those battle-brothers who prove troublesome or have a tendency to disobey orders from their superiors. Being assigned to this company is considered a dishonour, as being forced to wield long-range weapons is considered anathema to a Red Axe battle-brother. Despite such misgivings, Chapter Command is wise enough to understand the need for fire support specialists in certain tactical situations.

However, the Astartes of these fire support squads still carry melee weapons into battle, and cannot always be counted upon to perform their duties. It is not unheard of for one or more fire support squads to abandon their positions so that they can rush headlong into the enemy's ranks, to engage their foes in bloody melee combat. Due to this issue, often multiple Chaplains are assigned to maintain discipline within the ranks, and if need be, make a brutal example of malcontents by executing them with their deadly chain-axes.

The Tenth Company is the Chapter's Scout Company and serves as the training company of newly inducted aspirants, graduating neophytes and newly promoted Scout Marines. Their ranks are also filled with the Chapter's newly received Primaris Reivers and Vanguard Marines.

The remaining companies are referred to as the 'Companies of Death' or the 'Dogs of War', which are comprised of those battle-brothers who have fallen to the Red Thirst - a state of uncontrollable thirst for blood - or the death-like fugue known as the Black Rage. This stricken warriors are equipped with a variety of twin axes, scarlet servo armor, and hyper-violent neurological implants; inferior copies of the infamous cortical implants known as the Butcher's Nails, but just as effective.

In between campaigns these battle-brothers are kept in stasis somewhere in the Attilus Craxo, keeping them hidden from the eye of the Inquisition. Always using one or more than two companies of death in his battles. It is believed that it is made up of more than two companies and growing, since it is very normal and frequent for a brother in battle to fall in these states.

Officer Ranks

  • Chapter Master
  • Captain
  • Lieutenant

Senior Specialists

  • Reclusiarch
  • Chief Apothecary
  • Chief Librarian
  • Master of the Forge

Specialist Ranks

  • Chaplain
  • Apothecary
  • Librarian
  • Techmarine
  • Chapter/Company Champions
  • Ancient (Standard Bearer)

Line Ranks

  • Veteran Sergeant
  • Sergeant
  • Axe-Brother (Battle-Brother)
  • Scout Marine
  • Neophyte
  • Aspirant

Order of Battle

Represented below is the composition and deployment of the Red Axes Chapter circa 999.M41. For logistical reasons, each squad is assumed to have a nominal strength of ten battle-brothers, although battlefield attrition and instability brought on by the Flaw inevitably reduces this tally. In addition to the forces shown here, each company or strike force will also have a Company of Death, although this is considered to be an auxiliary force. The Company of Death's strength varies according to the onset of the Black Rage, and it therefore does not appear as an 'official' fighting body:

Headquarters

Chapter Command


Red Axes Livery Shield.png
Chapter Master Raizor Craxo
Master of the Red Axes
Chapter Champion
30 Aspiring Champions
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Chapter Equerries
Serfs & Servitors
Reclusium Apothecarium Librarius
BA Reclusium Icon.png
Reclusiarch (Add Name)
Master of Faith
Chaplains
Acolytum
Sanguinary Priesthood Icon.png
Chief Apothecary (Add Name)
Master of the Apothecarium
Apothecaries
BA Libararius Icon.png
Chief Librarian (Add Name)
Master of Knowledge
Epsitolaries
Codiciers
Lexicanium
Acolytum
Fleet Command Logisticiam Armoury
Captain (Add Name)
Master of the Fleet
Battle Barges
Strike Cruisers
Rapid Strike Vessels
Thunderhawk Gunships
Thunderhawk Transports
Brother (Add Name), Warden of the (Add Flagship Name)
950 Chapter Equerries and Servitors
Armoury Icons.png
(Add Name)
Master of the Forge
Techmarines
Servitors
Predators
Baal Predators
Vindicators
Whirlwinds
Land Raiders
Stormraven Gunships

Companies

Veteran Company Battle Companies
1st Company 2nd Company 3rd Company 4th Company 5th Company
Captain (Add Name)
Equerry
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
100 Veteran Marines (Including Terminator Squads)
6 Gladiator Dreadnoughts
Captain (Add Name)
Master of the Watch
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
10 Hoplite Squads
2 Gladiator Dreadnoughts
10 Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Master of the Arsenal
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
8 Hoplite Squads
2 Close Support Squads
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Master of the Fleet
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
8 Hoplite Squads
2 Close Support Squads
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Master of the Marches
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
8 Hoplite Squads
2 Close Support Squads
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Reserve Companies Scout Company
6th Company 7th Company 8th Company
(Close Support)
9th Company
(Fire Support)
10th Company
Captain (Add Name)
Master of the Rites
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
8 Hoplite Squads
2 Close Support Squads
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Chief Victualler
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
8 Hoplite Squads
2 Close Support Squads
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Master of Executions
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
10 Close Support Squads (Includes Primaris Reivers & Incursors)
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Master of Relics
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, 5 Chaplains, Librarian, Techmarine, Apothecary)
Company Veterans
10 Fire Support Squads (Includes Primaris Hellblasters, Aggressors & Vanguard Suppressors)
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Captain (Add Name)
Master of Recruits
2 Lieutenants
Company Champion
Honour Guard (Aspiring Champions)
Command Squad:
(Ancient, Chaplain, Librarian, Techmarine, Apothecary)
Company Veterans
10 Scout Squads (Includes Primaris Reivers & Vanguard Marines)
Neophytes
Aspirants
2 Gladiator Dreadnoughts
Rhino Armoured Personnel Carriers
Thunderhawk Gunships
Thunderhawk Transports
Companies of Death


DeathCompanyLogo2.png
Chaplain (Add Name)
Warden of the Lost
5 Chaplain Bodyguards
Unknown number Death Company Astartes.

All Red Axes Space Marines who have succumbed to the madness of the Black Rage serve in the Death Company, including Dreadnoughts.

Chapter Beliefs

The Red Axes chapter reflects the beliefs of the Attilus population. For them, using ranged weapons is a very great act of cowardice and shame, which does not show the warrior's worth, on the other hand, carrying melee weapons in battle is the most joyous thing for someone from Attilus and is highly regarded as a great act of honour. There is no greater satisfaction in these warriors, than to finish off their enemies by their own strength and skill than by a simple accurate shot. What they only know is war since they are children participating in some form of combat from an early age, and being experts in hand-to-hand duels, the only thing they know in their life.

The chapter believes in the Excita Bellator, a state and ideal of a warrior who manages to awaken his true power and surpass his limits in combat, staying in it until his death. Some warriors briefly manage to be in the Excita Bellator in certain circumstances in battle but fail to stay in it. The elite companies of the chapter believe they exist in the Excita Bellator state and see the other companies as inferior. Due to their superior attitude, the battle-brothers of the other companies consider the warriors of the First Company as great narcissists, because for them, even if they are the best of Attilus, they cannot be in the Excita Bellator, so they are considered disposable and replaceable. Only a lucky few managed to make it to have the high honour of being a part of the Chapter's elite.

When the chapter discovered the 'Twin Flaws' of the Red Thirst and Black Rage, they saw it as a divine gift, an opportunity for their "inferior" brothers to achieve the Excita Bellator, being able to be an unstoppable force against heretics and xenos, without opposing their sacred mission. So they would increase that brutality by implanting as many things as possible to further elevate power to those brothers.

The chapter uses human psychics to collectively attack the minds of a squad or entire companies so that their brothers fall to the effects of thirst and rage before battle or when they are losing against their enemies; this in order to take them to the Excita Bellator according to them. So they lead more and more brothers to that unstoppable state, being replaced by others for the same purpose. Only elite companies are exempted from this procedure unless otherwise directed by the chapter teacher.

It excites Bellator although it sounds somewhat heroic among the brothers of the chapter and the population of Attilus is nothing more than a deformation of an ancient belief of the perfect and divine warrior where the honorable combatant is replaced by a homicidal maniac, where the perfect art of combat is replaced by a combination of random and savage attacks; and where the most important thing was the honorable has been replaced by the massacre and the senseless violence.

Another belief of the chapter is the twin axes that are seen as a symbol of power, luck, divinity and the weapon par excellence for the gladiatorial arenas. In addition, whoever carries it believes they have the spirit of Attilus accompanying them. This belief was acquired after the death of Attilus in his final victory who defeated the hordes of orcs with his faithful twin axes. The new member of the chapter is given twin white axes but he will have to dye them red with the blood of his enemies.

For an honorable warrior of Attilus fighting without armor is a symbol of great importance such as honour, bravery, defiance and a respectable warrior; and wearing armor they see it with indifference and/or contempt for the warrior, although the chapter is forced to use the servo armor because of how durable they are against the enemies they frequent, it causes them great discomfort to use them but they are prohibited from taking them off. Only the elite companies who are seen as warriors of the Excita Bellator, and often remove half of their servo armor in an act of defiance and honour when they go to fight against a rival of their same power or when their brothers they are losing against various "inferior" enemies. This is considered the worst insult to them. Creating a state of euphoria among their present siblings frequently leading them to rage or thirst for blood. This has changed the course of a battle many times, but removing of servo armour will still lead to tragic consequences.

The champions of the chapter have a narcissism and pride that avoid facing enemies of the line seeing them inferior and an insult to their abilities to face them, even if they have to do it they will try to finish them quickly with a ranged weapon something that is considered "inferior" for them, but useful to finish with something else equal to inferior, the swords and axes are reserved for enemy leaders and champions.

Recruitment

Every year, all the Attilus countries deliver their one hundred best adolescent warriors to the chapter's mortal tests at a festival where the country that achieves the highest number of passes by the chapter is rewarded with vital resources to the country. So it is a real competition between the nations since that will determine if they will eat that year or go hungry. This has led different countries to trainings, one more brutal than the other among their aspirants who are more committed to skill and strength.

Sooner or later many children are orphaned in the frequent wars of Attilus, and these are set apart by the country to be initiated as future aspirants, led to bloody wars and others initiated into gladiatorial combats all the days of their lives from an early age. , very few are those that survive and those that do will be put to tests for five years before delivering the applicant to the chapter. Only two hundred hopefuls turned out to be neophytes.

The noble houses of the countries on the other hand give candidates to the chapter every certain year. Having few applicants, they are trained in the style of combat characteristic of their nation, they also use all kinds of drugs and brutal genetic modifications throughout the life of the applicant, such as growth, so it is normal among the aspirants to exceed in size. an average adult and rarely as tall as an Astartes. When they reach the age of twelve they are taken to the chapter where they will be trained in their predetermined fighting style for three years and going through battles to the death in the gladiator arenas. After the years they are taken to the chapter aspirants festival along with the aspirants from the nations of that year.

The festival of aspirants of the chapter is held to see who will be the next Astartes who will serve the Red Axes, in this festival the aspirants of the nations will fight in battles one by one for what usually lasts more than two weeks. Then follow the noble aspirants who will face a battle brother of the company of death armed with twin axes, in a battle of ten against one, not one manages to survive for long but the one who does it in a certain time or has been capable of surviving the constant onslaught of the battle brother, he will be the one who will be part of the second company. The festival ends with the chapter champions facing off against the hundreds of xenos captured in their campaigns.

Combat Doctrine

The Red Axes only know melee warfare, so their form of combat is in large-scale battles in the open field. When they initiate an invasion they use orbital bombardments to the defenses and enemies, in that instant dozens of ships are transported to the battlefield to disembark the smaller companies, all this while the bombardment continues. The first to disembark are the company of death; the number of these varies in each battle; Following behind go the dreadnougth gladiators when they reach the enemy the bombardment ceases, that is when the other companies disembark, the assault squadrons look for the cover artillery while the hoplite squadrons go behind the company of death. The elite companies are teleported into the enemy rear, destroying the heavy artillery support foci, the champions and the master of the chapter search for the enemy leaders.

These strategies usually change depending on the enemy but the main thing is to focus on the heavy artillery. When the battle is over, they usually capture the warriors who have proven to be tenacious to take them to the gladiator arena. There are times when there is no time to have fun so enemy leaders and champions are brought to Attilus in the gladiator arenas, or are executed at that time but there are other times where time is to spare and that is where they have fun improvising. a gladiator arena, for example the elite company forms a huge circle by standing side by side while the chapter champions without half their servo armor battle their rival counterparts, and the final show in the showdown is between the master of the chapter and the enemy leader.

When a Red Axes champion leads a force in an invasion of an enemy planet, they are not only against the enemy but against the entire planet killing every living thing and destroying cities for fun, being so blinded to see that destruction and death by What they tend to stagnate in their campaigns because to move on to the next objective, they must first be satiated by destroying the planet where they are. This is counterproductive as it gives enemies time to reinforce and fight back. The master of the chapter is the only one capable of reluctantly taking his brothers off the planet to the next objective.

Relations

Allies

Conflicting Relations

Enemies

Galery

Blood Angels Successor Chapters (The Blood)
2nd Founding Golden SeraphsSanguine TemplarsThe Unblooded
3rd Founding Blood BearersBlood WraithsBroken WingsDraconian ImpalersHussars Sanguine
4th Founding Angel's LitanyPraetorians of BloodWinged Knights
5th Founding Death Angels
6th Founding Blood Scorpions
7th Founding Crimson Wardens
8th Founding Iron AngelsGreat Bears
9th Founding Dragons Sanguine
10th Founding
11th Founding
12th Founding Blood Serpents
13th 'Dark' Founding Blood VulturesCold Blooded
14th Founding
15th Founding Martyrs Vindicant
16th Founding
17th Founding
18th Founding
19th Founding
20th Founding Seraphs Sanguine
21st 'Cursed' Founding Angels PalatineBrotherhood of the Midnight SunHeart RippersLuna BerserkersSons SanguineSoul Flayers
22nd Founding Iron Spears
23rd 'Sentinel' Founding Argent EaglesPilgrims of Sanctus Penitents
24th Founding
25th 'Bastion' Founding Bone ReapersGold TemplarsSanguine Spectres
26th Founding Angelic HoundsStorm Angels
Ultima Founding Angels NemesisBurning Fate
Unknown Foundings Angels of UlanAngels VampiricAngels VehementBaleful BoarsBlood HuntersBlood JaguarsBlood of VulkanCaustic CherubimChalice HeraldsCharnel BrethrenChildren of SethCrimson SentinelsImpalersJonmarinesMourning CherubimNew DawnRed AxesSanguine BerzerkersSin EatersSpartans of VeloxWings of Salvaxes
Renegades Carmine ReaversCrimson ThunderersKnights of the ThroneServants of the Truth


Unknown Founding Space Marine Chapters
A
Abbots of Absolution · Angels Vampiric · Angels Vehement · Angels Vigilant · Angels of Repentance · Angels of Ulan · Ashen Raiders · Astral Arbiters · Astral Smiths · Astral Serpents ·
B
Baleful Boars · Blades of Onyx · Blades of the Wolf · Blood Hounds · Blood Hunters · Blood Jaguars · Blood Jaws · Blood of Vulkan · Bloodsworn · Bloody Peripatetics · Broken Wings · Bronze Guardians · Brotherhood of Shadows · Bulls of Retribution
C
Caustic Cherubim · Chalice Heralds · Chancellors of Genesis · Charnel Brethren · Charybdis Astra ·Children of Seth · Chiroptera Legion · Corvus Legion · Crimson Sentinels · Crimsonmarines · Cyclopean Sons ·
D
Dawn Lords · Diamondbacks · Dominators · Doom Hunters · Drakes of Deathfire · Dust Knights · Dust Raiders
E
Ember Sharks · Ebony Dragons · Emperor's Liberators · Emperor's Martyrs · Emperor's Own · Emperor's Reapers · Emperor's Rifles · Emperor's Trident · Emperor's Wardens · Enlightened Sons · Eternal Guard · Exalted Seraphs ·
F
Fatebinders of Tyr · Flesh Rippers
G
Garuda Legion · Ghost Crusaders · Gilded Hammers · Golden Knights · Golden Lions · Graven Skulls · Grecians ·
H
Holy Hospitallers · Hounds Mortalis · Hounds of Kerberos ·
I
Impalers · Imperial Ravens · Imperial Wardens · Imperius Serpentes · Iron Bison · Iron Blood · Iron Drakes · Iron Purity · Iron Revenants ·
J
Jackal Claws · Jonmarines
K
Keepers of the Accord · Kings Fangs · Knights of Argent · Knights of War · Knights of the Anvil · Knights of the Fist · Knights of the Watch · Knights Revenant ·
L
The Last Chapter · Lightning Sons · Lycaean Liberators ·
M
Malignant Spirits · Masonic Marines · Masters of Salt · Megalodons · Mourning Cherubim · Mortarchs Serpentia
N
Nemean Lions · New Dawn · Night Walkers · Nova Shields ·
O
Omniscions
P
Phantom Stalkers · Prædicators · Protean Vipers · Purgatorians · Purge Marines ·
Q
R
Red Axes · Rhinos ·
S
Sanctors of Lightrim · Sanguine Berzerkers · Sea Serpents · Seekers of Penitence · Sermo Invictus · Sin Eaters · Skull Reapers · Smilodons · Soaring Chalice · Solar Wolves · Sons of Cerberus · Sons of the Creed · Spartans of Velox · Spectral Wolves · Star Reapers · Storm Griffons · Stormbreakers
T
Temporal Lords · Tenebris Shades ·
U
The Unnamed · Unwilling Sons ·
V
Venerus Fathers · Vindicator Lords · Void Reapers
W
War Ravens · War Shields · Wardens of Absolution · Warstalkers · Wings of Salvaxes · Wolf's-Head Marines · Wolves of Retribution · Wyvern Guard ·
X
Y
Z
Zealot Scythes ·
Advertisement