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The Maelstrom Fists is a solely Primaris Space Marine Chapter created during the Ultima Founding, formed from the lineage of the Indomitable Imperial Fists. A rather unique chapter, the Maelstrom Fists were formed to specialize in void warfare, to compensate for the losses that the Imperial Navy suffered during the 13th Black Crusade and the formation of the Great Rift. Thus, the newly formed Chapter chose the ocean world of Pontus as their homeworld.

History

The Maelstrom Fists were created during the Ultima Founding in the 999.M41, like the rest. During the Indomitus Crusade, the Chapter showed extreme skills for void combat, engaging multiple enemy spacecrafts and coming out unscathed. This earned them a respectful relation with the Imperial Navy, helping them during the various battles in space. Eventually, the Maelstrom Fists chose the Ocean World as Pontus for their recruiting homeworld.

Notable Campaigns

Chapter Home World

Pontus is the planet chosen as the Maelstrom Fists' home. Classified as an Ocean World primarily, and Feral World secondary, 80% of the planet is made from water, the remaining 20% consisting of semi-large islands or archipelagos of smaller ones. The humans among Pontus are divided into tribes who take pride of their naval skills and boatmaking. They also make use of primitive cannons and firearms.

Fortress-Monastery

Chapter Organization

The Maelstrom Fists are a Codex-Astartes compliant chapter, retaining ten companies, each a hundred strong. The 1st Company retains its position as the Veteran Company, holding the most skilled and experienced brothers of the Chapter. 2nd, 3rd, 4th and 5th Companies remain as Battle Companies, holding squads of each type of Marine within their ranks. The 6th, 7th, 8th and 9th Companies serve as Reserve Companies, while the 6th Company acts as a secondary Battle Company. Finally the 10th Company plays the usual role as a Scout Company, holding the recruits to the Chapter. Squads of Veterans are also added to each company, acting as examples and carry out the most serious and dangerous operations. Unlike most Ultima Founding chapters, the Maelstrom Fists also retain elements of the Firstborn, seeing the potential and power of these squads and vehicles.

Officer Ranks

  • Chapter Master:
  • Captain:
  • Lieutenant:

Specialist Ranks

  • Chief Librarian:
  • Librarian:
  • Reclusiarch:
  • Chaplain:
  • Chief Apothecary:
  • Apothecary
  • Master of the Forge:
  • Techmarines:

Line Ranks

  • Veteran Sergeant:
  • Veteran Battle-Brother:
  • Sergeant:
  • Battle-Brother:
  • Neophyte:

Specialist Formations

  • Breacher Siege Squad: Given their specialty in void warfare, the Maelstrom Fists have resurrected the Breacher Siege Squad from the Space Marine Legions of old. Veterans of the Chapter, these Marines serve as the first force who board enemy vessels, clearing out nearby enemies to make room for additional allies to come aboard.

Order of Battle

Headquarters

Headquarters
Ijard Valkin
Chapter Master of the Maelstrom Fists
Honor Guards
Chapter Champion Nekari Cortef
Ancient Sarpelaro Phorerus, Banner Bearer of the Maelstrom Fists
Chapter Equerries
Chapter Serfs
Servitors
Other Departments
Armourium Librarius Reclusium Apothecarion
Modon Furuebus
Master of the Forge
Techmarines
Chapter Serfs
Servitors
Battle Tanks
Gunships
Transport Vehicles
Land Speeders
Centurion Warsuits
Theolus Akiogus
Chief Librarian
Epistolaries
Codiciers
Lexicani
Acolytum
Lassor Oben
Reclusiarch
Chaplains
Chapter Serfs
Caphis Solamedes
Chief Apothecary
Apothecaries

Companies

Veteran Companies Battle Companies
1st Company 2nd Company 3rd Company 4th Company 5th Company
Captain Malavar Neotez
Master of the Keep
2 Lieutenants
3 Breacher Siege Squads
Company Champion
Company Ancient
5 Sternguard Veteran Squads
5 Vanguard Veteran Squads
10 Terminator Veteran Squads
4 Centurion Squads
5 Bike Squads
Dreadnoughts
Captain Thallian Moricus
Master of the Watch
2 Lieutenants
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
8 Battleline Squads
5 Close Support Squads
5 Fire Support Squads
Dreadnoughts
Captain Jercyra Furio
Master of the Arsenal
2 Lieutenants
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
8 Battleline Squads
5 Close Support Squads
5 Fire Support Squads
5 Bike Squads
Dreadnoughts
Captain Darriodae Domein
Master of the Fleet
2 Lieutenants
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
8 Battleline Squads
5 Close Support Squads
5 Fire Support Squads
5 Bike Squads
Dreadnoughts
Captain Lyltus Bebus
Master of the Marches
2 Lieutenants
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
8 Battleline Squads
5 Close Support Squads
5 Fire Support Squads
5 Bike Squads
Dreadnoughts
Reserve Companies Scout Company
6th Company 7th Company 8rd Company 9th Company 10th Company
Captain Dagol Sorak
Master of the Rites
2 Lieutenants,
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
10 Battleline Squads
Dreadnoughts
Captain Alelgaar Thamox
Chief Victualler
2 Lieutenants
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
10 Battleline Squads
Dreadnoughts
Captain Telabor Wiam
Lord Executioner
2 Lieutenants,
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
10 Close Support Squads
Dreadnoughts
Captain Helverus Sides
Master of Relics
2 Lieutenants,
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
10 Fire Support Squads
Dreadnoughts
Captain Patrok Ushios
Master of Recruits
2 Lieutenants,
3 Breacher Siege Squads
Company Champion
Company Ancient
Company Veterans
5 Vanguard Marine Squads
10 Scout Squads
Neophytes

Chapter Combat Doctrine

The primary form of warfare the Maelstrom Fists focuses on is void warfare. The chapter can outmaneuever any enemy they face in the space, utilizing the best of their ships in various strategies. One such strategy is boarding assaults, usually by having their Breacher Siege Squads acting at the front, using their newly strengthen shields to deflect attacks while gunning the enemy down at the same time. Captains have been known to turn any situation in space around no matter how many ships they have available during the Indomitus Crusade.

In essence, the Maelstrom Fists are also skilled in aerial warfare. Using the aircrafts, both Firstborn and Primaris, they can overwhelm enemy defenses and forces with relentless and precise aerial attacks. Pilots are also highly trained in dogfights, able to take on any enemy aircraft and taking them down. Either way helps the chapter's ground forces advance while taking less losses, both battle-brothers and armour. Because of this, squads such as Assault Squads, and Suppressor Squads, who are basically aerial troops.

Following their ancestor chapter's style, the Maelstrom Fists are highly skilled in siege warfare too. Utilizing their air forces, the chapter can swiftly overwhelm a fortress' defenses with ease, again, easing the burden among ground forces. Such burdens are removing attention from infantry and armour, allowing them to breach the enemy's defenses and overrun them once through.

Chapter Gene-Seed

The Maelstrom Fists' gene-seed is highly stable, however like the Imperial Fists', their genome is lacking the Betcher's Gland that allows a Space Marine to spit corrosive acid, and the Sus-an Membrane that allows him to enter a life-sustaining state of deep hibernation. Besides that, it is free of all other major mutations and Chaotic contamination.

Primarch's Curse: (Warrior's Duty)

Like many other successors of the Imperial Fists, and as sons of Rogal Dorn, the Maelstrom Fists suffer from a curse they call "Warrior's Duty". Such as the events that led to the ill-fated campaign known as the Iron Cage, the Maelstrom Fists are unable to retreat from a battle, bound by duty as Adeptus Astartes. They will not stop until the enemy or they are dead. To outsiders, this may seem like reckless foolishness where unnecessary death is brought where lives could be better use in more important battles.

However this curse can be turned into a blessing. The Maelstrom Fists' Chaplains have managed to guide their brothers to control their impulses. In void warfare, victory comes from those who are determined and wise, able to see openings or weaknesses they can exploit. For the Maelstrom Fists, a chapter who excels at such combat, they put their impulses to find a path to victory in space and become unrelenting war machines that will not stop, or not hesitate, to destroy their foes the moment an opprotunity is shown.

Chapter Beliefs

Notable Members

  • Chapter Master Ijard Valkin: The first and current Chapter Master of the Maelstrom Fists, Ijard is a master in both void combat and aerial battles. He has proven able to outmaneuver even the most skills captains and admirals, taking down Orks Fleets, Dark Eldar raiding parties, Eldar Corsairs and Chaos warbands with ease.
  • High Chaplain Lassor Oben: The first and only High Chaplain of the Maelstrom Fists, it was Lassor who discovered the Chapter's Curse and made it his goal to find a way to remedy the problem for the sake of his battle-brothers and chapter. He eventually came to the conclusion of guiding his brothers to focus the curse onto a course of victory, rather then unwanted death.

Chapter Fleet

Chapter Relics

Chapter Appearance

Chapter Colours

Chapter Badge

Relations

Allies

Enemies

Notable Quotes

By:

About:

Imperial Fists Successor Chapters (Last Wall)
2nd Founding Dawn TemplarsDeath Templars
3th Founding Astral PaladinsBlack MastodonsCrimson RobesImperial SentinelsImperial TemplarsIronclad TemplarsPhrygian KnightsRevealersStone FistsWardens of Annihilation
4th Founding Argent WardensBolts of DornFists RevenantGatekeepersGauntlets of DornHost of AiakidesIron MyrmidonsKnights of TerraMortiferous ShadesRebutorsSilver ShardsSons of the EmperorTeeth of the StormTempest KnightsVoid Vultures
5th Founding Sentinels of DornSteel Angels
6th Founding Praetorian Revenants
7th Founding Sons of Zeus
8th Founding Ash ScorpionsBears of KalumCrusaders InexorableSable LionsThunder Guardians
9th Founding
10th Founding Lions of BabylonRevenant CrusadersVoid Templars
11th Founding Exalted BladesSkull Takers
12th Founding Blades of DornLyran GuardTerra's Hammers
13th 'Dark' Founding Dawnstar Templars
14th Founding Tempest AbsolversTemplars Moline
15th Founding RedemptorsStorm Fists
16th Founding Praetorians
17th Founding Blades of Resurgence
18th Founding Faithful Shields
19th Founding Knights of Sol
20th Founding
21st 'Cursed' Founding Abyss GazersDune StalkersFrost ClawsHonour MaulsLords of MetalMolten FistsShield BearersThunderboot Grenadiers
22nd Founding Dawn Stalkers
23rd 'Sentinel' Founding Aegis WardensAngels of Desolation • † Astral DrakesBrotherhood of the SwordCeaselessConquistadorsDoom FistsEternal PaladinsIron GuardMammutsNemean LionsPlatinum SoulsSeraphim VanguardStorm ZealotsSubjugators ErrantVigil MurisVoid Lions
24th Founding Knights AdamantMordekaisers
25th 'Bastion' Founding Blades of InwitCrimson DragoonsEternity InvictorsShenandoah KnightsStorm SentinelsVoidwardens
26th Founding Gray HussarsKnights of ThunderMourning WardensStormbreakers
Ultima Founding Blood Fist TemplarsCadian WallExactores ImperiiHammers of AntaeusImperial AssaultersIron ArbitersMaelstrom FistsPaladins of ThunderShadow WolvesSilver FistsSolar TitansSons of PraetoriaVoidwardensStorm MarchersWave Breakers
Unknown Foundings Bulls of RetributionCelestial StarsConsuls ExemplarCrimson ShadowsDiamondbacksEnlightened SonsEternal SlayersFatebinders of TyrGolden LionsHoly HospitallersHonour Bound BladesImperial WardensKnights of ArgentKnights of the FistMasonic MarinesNorthern LionsObsidian FistsProwlersRampant LionsRetributorsWarborn AngelsWinged Fists
Renegades Crimson SpearsKnights VigilantKnights of Va'alPraetorian MastersSons of Tyreme
[Source]

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Ultima Founding Space Marine Chapters
Dark Angels Successors Angels of DecimationAngels of PrythainArgent SeraphsBaleful PaladinsBlades of RetributionFirst ScionsHarvestersInheritors of CalibanIron SeraphsLeonine DisciplesTrench Walkers
White Scars Successors BladehoundsChogorian OutridersCicatrix BladesCrimson VanguardHawks of GuillimanIcebound LeviathansMantis ClawsNemeon SolarNergüi GhostsRain RaidersSolar LeopardsSolar SpectresSquallguard
Space Wolves Successors Abyss StalkersAscetics of KoritAstral BearsBeasts UndauntedBlades of MorkaiBlood PredatorsBlood SeekersBloodied HuntersCernachian WardensCorpse WolvesCrimson ProwlersDawn's WolvesDusk HowlersDusk StalkersFangs of FenrirFangs of VidarGhost WolvesGolden BoarsGore WolvesGrey WolvesGreymanesHartlordsIron BeastsKraken ReaversKraken SonsThe MastodonsMaws of FenrisMoonlight StalkersNight WolvesPainted HoundsPhantom WolvesRed WolvesSky WolvesStone BearsTempest FangsTempest WolvesVoid SelkiesWavebornWest Khan WolvesWild HuntWild WolvesWolf KnightsWolfbornWolves of Blood and BoneWolves of RedemptionWolves of Yggdrasil
Imperial Fists Successors Blood Fist TemplarsCadian WallExactores ImperiiHammers of AntaeusImperial AssaultersIron ArbitersMaelstrom FistsPaladins of ThunderVoidwardensShadow WolvesSilver FistsSolar TitansSons of PraetoriaStorm MarchersWave Breakers
Blood Angels Successors Angels MagnanimousAngels NemesisAngels RepentantAtavistsBurning Fate • †Crystal BearersIncarnadinesKnights of FearRevenant BladesSentinels of Blood
Iron Hands Successors Crimson TenthExcarnatorsEyes of FerrusFatebringersFerric KingsFurnace GuardIron StrategoiKoimeterion KnivesPatriarchs of IronRuinersSteel ParagonsSteel Redemptors
Ultramarines Successors Angels of DeathAvengers of TyranBurning CandlesCobalt ConsulsDawn GuardiansDiamond KnightsEmerald VipersEpsilon TempestsFulminatorsGuilliman's RiflesGuilliman's HussarsHeralds of the ScriptMandatorsNight FuriesNova SwordsOnyx PhoenixesPraetorian GuardSentinels of CadiaSons of AthenaSteel SentinelsThe TempestorsUmbral SpectresWhite Blades
Salamanders Successors Argent ExecutionersAstral ChargersExcruciatorsFireforgedForgeswornJade WyvernsKnight ParagonsPromethic GuardLegion of ArmageddonLords of AshNight SentinelsOnyx StarsPromethean DragoonsPyroclast Wardens • † SeafarersVoid Wyverns
Raven Guard Successors Blade SpectresThe CastigatedCrimson BladesObsidian ShadowsOwls of JudgementPanthers of KiavahrShadow RevenantsStellar EaglesThunder RaptorsVoid WalkersWhite KestrelsWhite Ravens
Unknown Lineage AardwolvesAlpha Red GuardiansBlack RhinosCerberus ChapterDeath FlowersEducatorsEmperor's KnightsIron ProphetsIrradiatorsNight WyvernsNova ScionsRedeemersMastodonsRed RevenantsUmbral Sentinels
Chimeric Lineage Ifriet HostImperatoris ExecutorisRust HammersVoid Rippers
Renegades
[Source]