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The Knights Adamant are a steadfast Loyalist Chapter of the Adeptus Astartes, created during the 24th Founding to reinforce the Imperium's crumbling defenses in an age of mounting xenos aggression, heretical uprisings, and the constant threat of the Eye of Terror. Their gene-seed, of undisclosed origin but renowned for its stability, grants them exceptional endurance - qualities that make them masters of defensive warfare and attritional sieges. Rumors persist of a lineage tied to the Imperial Fists, a theory supported by their refusal to yield an inch of ground, though the Chapter remains silent on the matter.

Charged with the defense of the Aran Sub-Sector, the Knights Adamant wage a relentless campaign against Chaos incursions, pirate fleets, and Ork marauders. From their bastion on the agri-world of Suto - a lifeline for nearby hive worlds - they stand as the unbreakable bulwark of the region. Here, amidst ceaseless raids and grinding wars, the Chapter embodies its name, enduring without falter in the Emperor's service.

Chapter History[]

Founding[]

The Knights Adamant were created during the 24th Founding, a time when the Imperium sought to reinforce its failing defenses across the galaxy in the wake of mounting xenos threats, heretical uprisings, and the ever-looming horrors of the Eye of Terror. This Founding, conducted under the orders of the High Lords of Terra, was marked by an urgent need for resolute and unyielding warriors Space Marines who would hold the line against the growing chaos of the late 41st Millennium.

Gene Seed and Purpose[]

The Knights Adamant were formed from a genetic lineage of proven endurance and unwavering fortitude, though their exact progenitor remains classified within the vaults of the Adeptus Terra. What is known is that their gene seed exhibits remarkable resilience against mutation, a trait that made them an ideal candidate for fortification-based warfare and attritional conflicts. Some within the Inquisition believe their lineage may be traced to the Imperial Fists, given their stubborn refusal to retreat and their penchant for defensive mastery, but the Chapter itself does not confirm or deny such speculation.

The Knights Adamant were tasked with securing the Aran Sub Sector, a region plagued by recurrent Chaos incursions, pirate activity, and the ever-present threat of Ork warbands. As part of this mission, they were assigned the Agri World of Suto, a vital breadbasket world that had suffered from constant raids. It was deemed essential that the world be safeguarded to ensure the survival of numerous nearby Hive Worlds.

The Baptism of Fire[]

The Suto Insurrection (003-007.M40)

A Homeworld in Flames[]

Despite being designated as the Chapter’s homeworld, Suto was far from secure. Upon their arrival, the Knights Adamant discovered that much of the planet’s nobility had fallen into decadence and corruption, exploiting their people and resisting Imperial reforms. Worse still, the growing unrest had attracted the hidden influence of Chaos cults, which had infiltrated the ruling houses, whispering of rebellion and independence from the Imperium.  

As the Chapter began constructing Bastion Invictus, their fortress-monastery atop the Sangrith Plateau, tensions boiled over into full-scale planetary revolt. Noble houses declared open rebellion, and PDF forces defected, leading to an immediate crisis.

Rather than exterminate the planet’s population outright, the Knights Adamant, under the First Chapter Chapter Master Veric Jorhal, deployed their forces with cold, methodical precision, targeting the rebellion’s command structure and breaking the noble houses one by one. The 2nd and 3rd Companies spearheaded sieges against rebellious strongholds, while the 7th Company conducted a brutal purge of corrupted PDF regiments.

The war reached its climax in the Siege of Argon Hold, where the rebellion’s leaders had gathered, believing themselves secure behind the massive fortress walls. The Knights Adamant proved them wrong. The Iron Bulwark (9th Company) unleashed a devastating artillery barrage, reducing the fortifications to rubble before the 1st Company Terminators stormed the breach, executing the traitor lords.

After four years of war, Suto was brought to heel, and the surviving population was given a single ultimatum serve the Imperium faithfully, or be purged entirely. In the wake of the conflict, the Chapter implemented a strict recruitment system, ensuring that only the most disciplined and battle hardened warriors from Suto’s population would be chosen as future Astartes.  

From this moment on, Suto became fiercely loyal to the Knights Adamant, viewing them as both protectors and ultimate arbiters of order.   

Battle Honor: The Pact of Sangrith

Every Knight Adamant carries an oath plate inscribed with their vow to defend Suto and the Aran Sub Sector with unyielding resolve.

Notable Campaigns[]

  • The War of the Shattered Stars (023-029.M40) -
  • The Ork Menace and the Burning of Krytos (Unknown Date.M40) - Having secured their homeworld, the Knights Adamant turned their attention beyond the southern border of the Aran Sub-Sector, where Ork warbands had been rampaging unchecked for decades. The Krytos Cluster, a major mining hub, had fallen into total anarchy, with its orbital stations overrun by Ork Freebooter fleets, while the planetary surface had become a savage battleground between human survivors and greenskin warlords. Led by Warlord Grimbasha the Skull Splitter, the Orks had converted the system into a massive warzone, using looted Imperial ships to launch raids across the sector. The Knights Adamant, still Replenishing their losses from previous engagements, could not afford a protracted war, forcing them to adopt ruthless, strategic warfare. The 3rd and 5th Companies launched a series of precision void warfare operations, boarding and systematically destroying Ork infested space stations. Meanwhile, the 1st Company Terminators led shock assaults against key strongholds, surgically eliminating the warbosses holding the system together. The defining moment came in the Battle of Krytos Prime, where the Knights Adamant lured Grimbasha’s main warband into a brutal urban battle. While the Orks engaged in mindless close-quarters combat, the Iron Bulwark (9th Company) unleashed a planetary bombardment, collapsing entire districts and burying the greenskins under tons of rubble. With the Orks broken, the Chapter enacted the ‘Scorched Stars Protocol’, purging the remaining xenos from the Krytos Cluster and reinforcing the surviving human colonies. However, Krytos Prime was deemed beyond salvation, and the Chapter declared it Perdita, withdrawing all Imperial forces and leaving it a dead world.
  • Battle Honor:The Scorched Stars (035.M40) - The Knights Adamant mark their armor with blackened sigils to honor the sacrifices made in the Krytos campaign.
  • Iron Veil Conflict (047-052.M40) -
  • Clash with the Black Legion (Unknown Date.40) - In the middle of M40, the Knights Adamant faced their greatest challenge yet, as a Black Legion warband under Lord Baelgrim the Twice Bound descended upon the Aran Sub Sector, seeking to carve a new fiefdom for Chaos. The Chaos fleet, reinforced by cult uprisings and daemon warped war machines, launched a brutal campaign of planetary devastation, targeting Imperial bastions one by one. The Knights Adamant responded with calculated fortification warfare, refusing to meet the Traitor Astartes in direct battle. Instead, they reinforced key defensive worlds, bled the invaders dry through attrition, and struck with overwhelming counterattacks when the enemy’s momentum slowed. The climactic battle came at Iron Veil Station, a massive orbital defense platform that controlled the sub-sector's warp lanes. Lord Baelgrim, seeking to sever Imperial reinforcements, launched an all out assault, deploying warped siege engines and daemon forged Abominations to breach the station’s defenses. For forty days and forty nights, the Knights Adamant’s 1st and 4th Companies held the station against unrelenting assaults, refusing to abandon their post. When the traitors finally breached the inner sanctum, Chapter Master Jorhal personally led the counterattack, engaging Baelgrim in single combat. The battle was brutal and bloody, but Jorhal severed the Traitor Lord’s head, sending the remnants of the Black Legion fleeing. Though victorious, the Iron Veil had suffered extensive damage, and much of the Chapter’s forces were left crippled. The war was won, but at immense cost, forcing the Chapter into a long period of recovery and rebuilding.
  • Battle Honor:The Iron Oath (Unknown Date.M40) - Those experienced warriors who fought in siege bear the sigil of the Iron Veil, marking them as veterans of the longest siege in the Chapter’s early history.
  • Tyrant’s Reckoning (058-062.M40)
  • Pacification of the Dalthon Reaches and the Execution of the False Emperor Rhyzor Thal (Unknown Date.M40) - Shortly after their grueling campaign against the Black Legion at Iron Veil Station, the Knights Adamant turned their attention to Dalthon Prime, a former Imperial world that had fallen into rebellion and self-imposed isolation. Its planetary governor, Rhyzor Thal, had declared himself Emperor of the Dalthon Reaches, severing ties with the Imperium and raising an army of traitorous planetary defense forces and rogue psykers. Imperial forces attempting to reclaim the system were systematically crushed, leading the High Lords of Terra to demand that the Knights Adamant bring swift judgment upon the false ruler. Despite their reduced numbers, Chapter Master Veric Jorhal led a surgical war of attrition, deploying the 3rd and 6th Companies in coordinated strikes against key fortifications and supply lines. For four years, the Knights Adamant waged a brutal siege across Dalthon Prime’s cities, breaking its armies through methodical attrition and relentless purges. The final confrontation occurred at Thal’s Bastion, the self-proclaimed Emperor’s personal fortress, where Jorhal himself led the assault, The 1st Company Terminators breached the palace gates, cutting down Rhyzor Thal’s elite guard, while Jorhal personally executed the false emperor, casting his body from the battlements for all to see. The world was brought back under Imperial rule, but at great cost Thal’s use of psyker war machines and bio weaponry had inflicted heavy casualties on the Chapter, forcing another period of rebuilding and recruitment.
  • Penitent Vigil (Unknown Date.M40) - Following the Tyrant’s Reckoning, the Knights Adamant instituted an oath of penitence for any brother who failed to uphold their duty in battle, forcing them to spend a year in silent fortification work before being allowed back into active service.
  • Storm of Suto (073-075.M40) -
  • Siege of Suto (073.M40) - Despite their successes, the Knights Adamant's homeworld of Suto remained vulnerable to external threats. In 073.M40, a massive Drukhari raiding fleet from the Kabal of the Shattered Spine descended upon the world, seeking to enslave the planet’s population and plunder its resources. The Knights Adamant, weakened from previous wars, were caught off guard, and for the first time in their history, Suto itself became a battleground. For nearly two years, the Drukhari waged a shadow war across the planet, raiding settlements, ambushing supply lines, and assassinating Chapter serfs. Entire cities were left in ruin, and despite their best efforts, the Knights Adamant found themselves outmaneuvered and struggling to contain the raiders. With Chapter Master Veric Jorhal being slain himself, leaving the Chapter leaderless and confused. The tide turned when Captain Darek Solkar, the leader of the 4th Company, devised a trap using Suto’s unpredictable storm seasons. Luring the Drukhari forces into a narrow canyon during the planet’s annual lightning squalls, the Knights Adamant unleashed a devastating counterattack, using storm powered weaponry and precision firepower to annihilate the xenos forces. The Kabal’s Archon, Zhyral the Shadowbrand, attempted to flee, but Solkar hunted him through the burning ruins of the Sutan capital, slaying the xenos warlord in single combat. With their leader dead, the Drukhari retreated, leaving thousands of captives behind. Despite their victory, the damage was irreversible entire bloodlines of Suto’s nobility had been wiped out, and the Chapter’s recruitment pool was drastically reduced. This event led to the Knights Adamant fortifying their homeworld like never before, ensuring that no foe would ever reach the heart of their domain again. Solkar despite having only served for 100 years, would be appointed Chapter Master going on to succeed Veric Jorhal as the Chapters Second Chapter Master.
  • Oath of Suto’s Storm (Unknown Date.M40) - New recruits of the Chapter must endure a full storm season unprotected in the wilderness, symbolizing their ability to withstand the trials of war and survive the darkness that seeks to claim their world.
  • Battle of Varkoss Rift (080.M40) -
  • Battle of Aran Sub-Sector (080.M40) - By 080.M40, the Knights Adamant had established themselves as an unyielding force within the Aran Sub-Sector, but they had yet to engage in large scale void warfare. This changed with the rise of the Varkoss Rift War, an extended conflict between Imperial forces and a Chaos fleet emerging from the warp anomaly known as the Varkoss Rift. Led by the Renegade Warlord Athorix the Unseen, a former Imperial Admiral turned traitor, the Chaos fleet had seized multiple void stations and shipyards, using them to launch devastating raids across the region. The Knights Adamant, recognizing the threat, deployed their fleet to the Rift, engaging in their first full scale spaceborne siege. For six months, Strike Cruisers and Battle Barges of the Chapter waged brutal boarding actions, crushing traitor fleets and reclaiming Imperial vessels from Chaos corruption. The pivotal moment came when Captain Luthor Dain of the 2nd Company led a direct assault on Athorix’s flagship, the Tyrant’s Vow, slaying the traitor admiral in personal combat and turning the tide of the battle. Though victorious, the campaign exposed weaknesses in the Chapter’s fleet, leading to increased focus on boarding tactics, void warfare training, and defensive fleet formations in the years to come.
  • Void Claw Doctrine (Unknown Date.M40) - After the Battle of Varkoss Rift, the Knights Adamant developed specialized boarding squads, equipped with breaching shields and void adapted armor, ensuring that no enemy vessel could stand against their onslaught.
  • Nightfall Campaign (097-099.M40) -
  • Campaign of Adamant and Somber (097-099.M40) - The first recorded joint campaign between the Knights Adamant and the Angels Somber took place in 097.M40, in the shadowed worlds of the Vallus Expanse, where a Night Lords warband known as the Claw of Midnight had established a terror dominated domain. The Night Lords had enslaved entire populations, turning the worlds into living fortresses of flesh and fear, daring any Imperial force to come and reclaim them. Recognizing the danger of allowing the traitors to consolidate their power, the Knights Adamant dispatched the 2nd, 3rd, and 5th Companies, preparing for a siege campaign to systematically break each fortified world in the Vallus Expanse. However, their arrival was met with the unexpected presence of the Angels Somber, who had already launched an aggressive invasion of the Night Lords’ territory. What followed was a clash of doctrines. The Angels Somber had already suffered losses in their frontal assault on the Midnight Spires, the Night Lords’ primary fortress world. They sought to break the warband through sheer overwhelming force, while the Knights Adamant believed that a calculated, methodical approach was necessary to grind the traitors into nothingness. Despite their differences, both Chapters recognized the need for unity. Rather than withdraw, they combined their strategies, forming a three phase war plan: The Adamant Bulwark: The Knights Adamant would siege and draw out the Night Lords’ entrenched forces, forcing them into kill zones and grinding down their numbers. The Crimson Storm: Once the enemy’s defenses were weakened, the Angels Somber would launch rapid insertion strikes, eliminating key Night Lord commanders. The Final Requiem: The combined might of both Chapters would then launch a final overwhelming assault, ensuring no traitors escaped. The war lasted nearly two years, culminating in the Battle of the Midnight Spires, where Chapter Master Solkar of the Knights Adamant and High Chaplain Severian of the Angels Somber personally led their warriors into the heart of the Night Lords’ fortress. In the blood drenched corridors of the Spire’s great tower, Severian struck down the warband’s leader, Lord Varkus the Hollow, while Solkar and the 1st Company Terminators crushed the last remnants of resistance. With the Night Lords broken, the two Chapters stood victorious, bloodied but unbowed. In that moment, the Knights Adamant and the Angels Somber swore the first of their eternal oaths.  
  • Oath Sworn (099.M40) - The Covenant of Nightfall, the two Chapters vowed that whenever one called for aid against the darkness, the other would answer, without hesitation.
  • Crimson Bulwark (118-121.M40) -
  • Defense of the Angels' Homeworld (118.M40) - In 118.M40, the Angels Somber faced annihilation, as a massive Waaagh! under Warboss Graztak Skullkrakka descended upon their homeworld, Hallowed Sepulchre. The Blood Angels successor Chapter was heavily outnumbered, their fortresses under siege, their forces stretched to the breaking point. Despite their unshakable will, the Angels Somber were slowly losing ground, facing complete extinction. It was then that their oath brothers, the Knights Adamant, arrived with a full strength battlefleet, bringing four Companies of warriors, artillery, and siege specialists. Unlike the Angels Somber, who sought to meet the Orks in direct combat, the Knights Adamant focused on fortifying key strongholds, turning the Hallowed Sepulchre’s cities into unbreakable bastions. For three years, the two Chapters fought side by side, the Knights Adamant holding the lines, while the Angels Somber launched relentless counter assaults, crushing Ork warbands before they could regain strength. The final battle took place in the Catacombs of Saint Rathen, where Warboss Graztak had made his final stand.  It was there that High Chaplain Severian and Chapter Master Darek Solkar of the Knights Adamant fought back to back, cutting their way through hordes of Meganobz and feral Ork beasts. When Graztak mortally wounded Severian, Solkar struck the killing blow, decapitating the Warboss with a crushing strike from his power fist. Severian died in Solkar’s arms, but his last words sealed the unbreakable bond between their Chapters. “Let the blood of angels and the stone of bastions stand together, forever unyielding.” After the war, the Angels Somber declared that the Knights Adamant would forever be honored within their halls, and in return, the Knights Adamant swore their shields would always guard their brothers’ homeworld.
  • Oath Sworn: The Crimson Bulwark (121.M40) - The Knights Adamant swore that Hallowed Sepulchre would never fall while they still stood, and the Angels Somber vowed that their blood would always be shed in defense of their oath brothers.
  • Maledictum Wars (198-205.M40)
  • Battles in the Shadow of the Warp (205.M40) - In the final years of M40, the Aran Sub Sector was plunged into turmoil as the Maledictum Rift, a warp breach created by a failed Inquisitorial experiment, spewed forth an endless tide of daemonic horrors. Imperial forces were caught completely off guard, and several planets fell into absolute ruin. Both the Knights Adamant and the Angels Somber answered the call, deploying their forces in a desperate attempt to hold back the tides of the Immaterium. While the Knights Adamant established fortress bastions on the surviving planets, the Angels Somber led daring strikes into the heart of the warp breaches, severing the ritual sites sustaining the rift. The two Chapters fought as one, their oaths unshaken even in the face of daemonic onslaughts. The Knights Adamant’s iron discipline and fortification tactics allowed them to withstand entire daemon legions, while the Angels Somber’s aggression shattered daemonic hosts before they could fully manifest. At the Battle of the Black Gate, the final stronghold holding back the warp, Chapter Master Solkar and Captain Toriel of the Blood Angels fought alongside each other, leading a combined strike force of Knights Adamant, Angels Somber, and Blood Angels warriors to destroy the warp rift once and for all. The rift was sealed, and though the war had cost both Chapters dearly, their brotherhood endured.  
  • The Requiem of Adamant and Crimson (205.M40) - The Knights Adamant and the Angels Somber vowed to stand against the horrors of the warp together, for neither bastion nor blade alone could triumph over the madness beyond reality. Though their methods differ, the Knights Adamant and the Angels Somber have become more than allies they are oath bound brothers, their histories forever intertwined. From the Nightfall Campaign to the Crimson Bulwark, from the shadow of the warp to the burning bastions of war, their bond has been tested and proven unbreakable.
  • The Ruin of Crythane (M40.215-M40.217) The Knights Adamant’s Most Humiliating Defeat The Hive World of Crythane Secundus was one of the most heavily fortified planets in the Aran Sub Sector, a bastion of Imperial industry and military strength. For centuries, it had supplied countless regiments to the Astra Militarum, ensuring the region remained secure. In M40.215, however, it became the target of a devastating Black Legion assault, led by the Chaos Lord Vaelkar the Accursed, a warlord infamous for his tactical cunning and psychological warfare. Recognizing the world’s strategic value, the Knights Adamant deployed four full Companies, alongside regiments of the Imperial Guard and planetary defense forces. They reinforced Crythane’s bastions, prepared for a siege of attrition, and braced for war. But Vaelkar was not interested in a prolonged battle he sought to shatter the planet’s will before the first bolter was even fired. Using subversion, corruption, and warp fueled manipulation, Vaelkar’s forces turned the hive cities against themselves, inciting mass rebellions and cult uprisings. When the Black Legion finally launched their main assault, Crythane was already collapsing from within. The Knights Adamant found themselves fighting not just traitor Astartes but the very people they had sworn to protect. Despite their efforts, the Black Legion overran Crythane Secundus, slaughtering the entire planetary government and shattering its defenses. By the time the Knights Adamant realized the full scope of the betrayal, it was too late the war had already been lost.  The Chapter was forced into a disastrous retreat, abandoning the world as Vaelkar crowned himself its new overlord. The survivors of the campaign bore deep scars, shamed by the loss of an Imperial bastion they had sworn to defend. The world since was subjected to Exterminatus, Vaelkar having fled with his Warband victorious and unscathed. From that day forward, the Knights Adamant harbored an unrelenting hatred for the Black Legion, vowing to hunt Vaelkar and one day restore Crythane, no matter the cost.
  • The Abyssal War (M40.234-M40.240) The Six-Year Nightmare and the Butchery at the Gloamhall Following their defeat at Crythane, the Knights Adamant sought to rebuild their honor by engaging in a brutal six-year war against the Warband of the Gloamhall, a Word Bearers aligned sect of Chaos worshipping heretics operating in the Abyssal Stars region. This conflict, known as the Abyssal War, quickly became one of the darkest and most grueling campaigns in the Chapter’s history. The Warband of the Gloamhall was led by Dark Apostle Karthon the Unshackled, a zealot who sought to summon a warp storm to engulf the Abyssal Stars, allowing his warband to carve a daemon haunted empire within Imperial space. The Knights Adamant and the Angels Somber deployed together to prevent this catastrophe, engaging in sustained warfare against the Word Bearers and their heretical allies. For six years, the Knights Adamant fought a losing war, as Karthon’s rituals slowly tainted the very worlds they fought to protect. Entire planets became warp-touched nightmares, their populations twisted into gibbering horrors. The Angels Somber, filled with righteous fury, launched reckless counterattacks, while the Knights Adamant sought to contain the damage. However, the more they fought, the more the corruption spread. The war reached its breaking point during the Butchery at the Gloamhall, where Karthon lured both Chapters into a massive trap, unleashing an unholy fusion of daemonhosts, Possessed Chaos Marines, and warp forged monstrosities. In the ensuing slaughter, over half of the Knights Adamant’s 6th and 7th Companies were wiped out, while the Angels Somber’s Chapter Champion was slain by Karthon himself. With the war now unwinnable, the Knights Adamant were forced to execute Exterminatus on two Imperial worlds, sacrificing them to prevent further corruption. Though they eventually drove Karthon’s forces back, the Gloamhall itself remained intact, leaving the war inconclusive and deeply unsatisfying. The Knights Adamant have never forgiven themselves for their failure to fully eradicate Karthon and his warband. To this day, they view Word Bearers and their cultist legions as the most vile of all traitors, despising them for their corruption of the faithful and their desecration of the Emperor’s name.
  • The Devastation of Fathrax (M40.263-M40.265) The Knights Adamant had long fought against the enemies of the Imperium, but one of their most painful betrayals came not from an external foe, but from within…In M40.263, the Fathrax System was under attack by a massive Chaos-aligned warband known as the Fallen Claws, claiming to be a lost Astartes brotherhood seeking to return to the Imperium. The Knights Adamant, alongside elements of the Angels Somber, responded, believing they had found misguided but redeemable warriors. However, this was a trap of the highest order. The Fallen Claws were no loyalists but rather exiled Chaos Marines, remnants of a Force of Blackshield Traitors dating back to the Horus Heresy. During a parley within the ruins of Fathrax’s capital, the Fallen Claws turned on the Knights Adamant, ambushing the entire 4th Company and slaughtering them to the last Marine. The Angels Somber arrived too late, finding only the mutilated bodies of their oath-brothers, displayed as macabre trophies. In response, the Knights Adamant and the Angels Somber launched a genocidal campaign, purging the Fathrax System of all traces of the traitors. No prisoners were taken, no worlds were spared every last remnant of the Fallen Claws were wiped out. Since this betrayal, the Knights Adamant have never trusted any claim of loyalty from a renegade force, and they harbor a deep hatred for all Space Marines who turn against the Emperor. “No mercy for the fallen. No respite for the damned. Only death, and the Emperor’s justice.”-Captain Abreno of the Second Company
  • The Abyssus Reach War (M40.288-M40.292) The Soul Flayers were once an Imperial Chapter, founded during the 20th Founding, but they had long since turned to madness. Their Chapter Master, Halbrecht the Hollow, had abandoned all ties to the Imperium, embracing a sadistic culture of flesh harvesting and cybernetic augmentation, sacrificing their own warriors to dark science in a perverse pursuit of “perfection.” They had carved out a domain in the Abyssus Reach, enslaving entire worlds, transforming their victims into warped servitors and butchered husks, and defying all Imperial reclamation attempts.   The High Lords of Terra declared them Excommunicate Traitoris, ordering their annihilation. While the Minotaurs were dispatched as the hammer of the High Lords, the Knights Adamant volunteered to join the war, seeing it as a chance to avenge their past humiliations and ensure that no traitorous Astartes were left to fester in Imperial space. The war that followed was short, brutal, and without mercy.
  • The Conquest of Bragganhold (M40.288-M40.289) The Knights Adamant and the Minotaurs first clashed with the Soul Flayers on Bragganhold, the renegade Chapter’s fortress world. This planet, once an Imperial citadel, had been transformed into a desecrated monument of flesh and iron, its towering bastions built from the bones of its former defenders. The Knights Adamant, ever methodical, launched a systematic siege, using Artillery Companies and Devastator squads to pound enemy fortifications into dust before advancing. The Minotaurs, by contrast, were relentless and unrestrained, launching brutal boarding assaults against the Soul Flayers’ void fortresses, tearing through the defenders in merciless close-quarters combat. Despite their differing strategies, the two Chapters worked in ruthless synchronization. Where the Knights Adamant entrenched and bled the enemy dry, the Minotaurs would surge forward, exploiting the openings created by their allies’ bombardments. The two Chapters did not merely tolerate one another they thrived in the slaughter, their pragmatism and utter contempt for traitors aligning almost too perfectly.  By the time the Iron Bastion, the Soul Flayers’ primary stronghold on Bragganhold, fell, every single enemy Astartes had been exterminated. None were taken prisoner. Their geneseed was destroyed, and their fortress razed, ensuring that nothing of their Chapter would remain.
  • The Hunt for Garban(M40.290-M40.292) Despite the fall of Bragganhold, the Soul Flayers’ Chapter Master, Garban the Hollow, and his elite warriors had somehow escaped, retreating to their last stronghold on the void ridden world of Phaegos Secundus. Determined to end the war completely, the Knights Adamant and the Minotaurs pursued them with relentless efficiency, exterminating every last remnant of the traitors’ dominion along the way. At Garron’s Folly, the Knights Adamant encircled a Soul Flayer stronghold, besieging it for weeks until the Minotaurs launched a sudden, brutal drop assault, cutting down every defender before they could even react.  At Kelvath’s Rift, the Minotaurs crippled a Soul Flayer battleship, forcing it to crash onto an ice world where the Knights Adamant coldly Slaughtered the survivors as they crawled from the wreckage. For two years, the war was fought with no hesitation, no mercy, and no tolerance for delay. The Soul Flayers were not simply being defeated they were being erased from existence.
  • (M40.292) The Massacre at Phaegos Secundus The last battle of the war took place on Phaegos Secundus, a derelict world of ruined space stations and decaying fortresses, where Garban the Hollow had made his final stand. The planet had once been a thriving hive world, but the Soul Flayers had stripped it of all life, turning it into a monument to their corruption.  The Knights Adamant deployed first, fortifying landing zones and cutting off all possible escape routes, ensuring that Garban and his warriors would not escape again. The Minotaurs, as always, struck with savage aggression, crashing into the traitors’ last redoubt with a relentless, overwhelming assault. When the final bastion fell, Garban was captured, broken, and dragged before the assembled warriors of both Chapters. It is said that both Chapter Masters Doreon of the Minotaurs and Solkar of the Knights Adamant stood over him, silently debating who would strike the killing blow. In the end, they both did.   Garban was ripped apart, his geneseed immolated, his name stricken from all Imperial records. The Soul Flayers were no more. The Knights Adamant and the Minotaurs fought side by side for nearly four years, and unlike most Imperial forces that found the Minotaurs’ brutality unnerving, the Knights Adamant did not flinch at their methods. In fact, they respected them. Both Chapters were pragmatic, relentless, and devoid of sentimentality in war. They understood that traitors deserved no mercy, and that victory required absolute extermination. Where others balked at the Minotaurs’ savage efficiency, the Knights Adamant saw only a weapon wielded with purpose. This led to unease among their lesser allies Imperial Guard commanders, Adeptus Mechanicus overseers, and even other Astartes Chapters whispered of their willingness to fight alongside such a brutal and secretive force. To some, it was a disturbing alliance, one that blurred the lines between honorable warfare and ruthless slaughter.   But the Knights Adamant did not care for such whispers. Their only interest was in ensuring that no traitor Chapter would ever be allowed to fester unchecked again.   “Let them fear us if they must. The walls of the Imperium stand because we make them stand. We are not here for glory we are here to ensure that the traitor is erased.”-Chapter Master Daren Solkar
  • (M40.296) The Battle of Halith’s Gate After the destruction of the Soul Flayers, the Knights Adamant sought to reclaim the war torn worlds left in the renegades’ wake. The Halith System, once a thriving Imperial bastion, had become a chaotic battlefield, as warbands of the Black Legion and Night Lords sought to carve their own dominion from the ruins.  Led by Chapter Master Daren Solkar, the Knights Adamant launched a grueling attrition campaign, deploying three full Companies to fortify the remaining Imperial strongholds. For six months, they held back enemy forces, enduring relentless ambushes and terror tactics, as the Night Lords conducted brutal psychological warfare, sending flayed Imperial defenders as grim trophies to break their morale. Solkar, however, refused to yield, leading personally from the front. The Knights Adamant repelled three major sieges, finally launching a counteroffensive to reclaim Halith’s Gate, a strategic void station controlling warp lanes in the sector.   The Final Stand of Daren Solkar As the Knights Adamant breached the enemy’s stronghold, Solkar led the charge into the fortress heart, battling the Night Lords’ leader, the Claw Tyrant Xoros Valgaris, in brutal single combat. Their duel, fought amidst the blood stained corridors of the void station, was one of endurance and pain, as Solkar withstood the Traitor’s blade again and again, refusing to fall. Though he slew Xoros, the wounds Jorhal suffered were too grievous, and the Chapter Master died upon his feet, refusing to kneel even in death. The Knights Adamant, enraged by their leader’s fall, hunted down every last Night Lord, executing them without hesitation. With Solkar’s death, the war for Halith’s Gate was won but at great cost. The Knights Adamant entered a period of mourning, and the Chapter’s command structure shifted toward a harsher, more unyielding philosophy. Their hatred for the Night Lords deepened, and they vowed to eradicate every warband of the VIII Legion they encountered. The Knights Adamant have since waged a silent war of extermination against the Night Lords, targeting splinter factions, void raiders, and terror cults wherever they are found.
  • (M40.302-M40.305) The Cleansing of Sentinels Gaze After the death of Chapter Master Solkar, the newly appointed leadership of the Knights Adamant sought a campaign that would reaffirm the Chapter’s strength. This opportunity came in the form of the Voidspan, a massive space hulk drifting into Imperial territory, carrying within it dark secrets and lost Imperial relics. Upon approaching the Voidspan, the Knights Adamant discovered signs of multiple hostile presences not only Genestealer infestations, but also the warped remains of Traitor Astartes, a splinter force of Word Bearers and Iron Warriors, who sought to claim the hulk for their own dark designs. Determined to purge the corruption and recover any Imperial relics, the Knights Adamant deployed boarding teams, engaging in a brutal, claustrophobic war within the twisting corridors of the hulk. The war lasted three years, as the Knights Adamant navigated the labyrinthine passages, fighting on two fronts against the Tyranid bioforms and Chaos warbands. The Knights Adamant recovered an ancient relic of the Adeptus Astartes a shattered suit of Heresy era Terminator armor, later identified as belonging to a lost Imperial Fists warrior from the Great Crusade. Along with many weapons and suits of armor, dating back to that long and glorious past. Within The Reactor Vaults The 5th Company engaged in a brutal siege within the hulk’s reactor chambers, where Iron Warriors had established a fortress, attempting to reactivate the Voidspan’s engines to turn it into a nomadic Chaos war-fortress. Within The Shadow Cathedral, The final battle occurred in the ruins of an ancient Ecclesiarchy shrine, where the Word Bearers sought to enact a dark ritual to bind the hulk permanently to the Warp. The Knights Adamant, refusing to allow such desecration, launched an all out assault, breaking the ritual and slaughtering the heretics to the last man. Though the Sentinels Gaze was eventually cleansed, the Knights Adamant suffered heavy losses, with over sixty percent of the 8th and 9th Companies killed or missing in action. However, the campaign solidified their expertise in void warfare and space hulk cleansing, leading to a permanent doctrine of deep space reclamation operations. New Doctrine: The Bastion’s Reach The Knights Adamant established specialized void cleansing formations, trained specifically for boarding actions, space hulk recovery, and counter Traitor Astartes engagements.
  • The Siege of Kharon’s Gate (M41.878-M41.881) The Knights Adamant vs. the Iron Warriors and the Siege Lords of Forgefane By M41.878, the fortress-world of Kharon’s Gate one of the last remaining Imperial bastions in the Maelstrom Warzone fell under siege by the Iron Warriors and their siege-cult allies, the Siege Lords of Forgefane. For nearly a century, the world had endured invasions, Chaos incursions, and xenos threats, but now it stood on the precipice of destruction. The Iron Warriors sought to claim it as a new daemon-forge, reducing its once-proud fortifications into fuel for their hellish war engines. Recognizing the strategic importance of Kharon’s Gate, Chapter Master Decius Brekkar personally led the Knights Adamant’s 1st, 3rd, and 6th Companies to the planet’s defense, deploying in force alongside the Void Bears and the Titan Legio Ferrata. The Knights Adamant took command of the world’s last major stronghold, Bastion Aegis, reinforcing its walls and defense lines against the relentless siege assaults of the Iron Warriors. Decius Brekkar personally led counter-assaults, smashing apart traitor armor columns with his Thunder Hammer, while his Servo Harness laid down suppressing fire with its Volkite Culverin and Heavy Bolter. The Iron Warriors deployed daemon-possessed siege engines, attempting to breach the Knights Adamant’s inner sanctums, only to find their advances crushed beneath heavy plasma bombardments and last-ditch counterattacks. After nearly three years, the Knights Adamant executed a final offensive, leading a shock assault that breached the Iron Warriors’ war-foundries. In personal combat, Brekkar broke Warsmith Vorxian Thrax’s spine with his Thunder Hammer forcing the traitors into full retreat.
  • The Battle of the Rift’s Maw (M41.901-M41.903) The Knights Adamant and the Sons of Guilliman vs. the Black Legion and the Voidclaws As the 41st Millennium neared its final years, a Black Legion fleet under Warmaster Atraxis the Reborn launched a massive war effort in the Chorial Sub-Sector, attempting to secure the Warp anomaly known as the Sable’s Maw a dimensional wound that could serve as a gateway for a larger Black Legion invasion. Realizing that the Imperium could not afford to let the Sable’s Maw fall, the Knights Adamant and their long time Ultramarines successor allies, the Sons of Guilliman, formed a joint battleforce, preparing for an apocalyptic war in the void. The battle for the Sable’s Maw was fought both in the cold abyss of space and upon the war-scorched asteroid stations that surrounded the anomaly. The Knights Adamant’s 5th Company executed precision boarding actions, annihilating traitor ship crews before they could deploy their full strength. Decius Brekkar led the assault on the Black Spire, the Black Legion’s command station, his Volkite Culverin incinerating traitors as he stormed through their lines The Voidclaw’s Warband, a splinter faction of the Night Lords, engaged in brutal ship-to-ship duels with the Sons of Guilliman, forcing the Imperials into desperate void battles. As the battle reached its climax, Decius Brekkar and Captain Alvarion of the Sons of Guilliman led a combined assault on the Black Legion’s warlord, Atraxis the Reborn, engaging him and his Possessed elite in the halls of the Hellforged Spire. Atraxis wielded a daemon-infested power sword, his body bloated with warp energy, striking with inhuman speed and power. Decius Brekkar fought through Atraxis’ daemon guard, breaking their twisted bodies with each strike of his Thunder Hammer. In the final moment, Brekkar caught Atraxis mid-swing, using his Servo Harness to lock the traitor in place before bringing his hammer down upon the Warmaster’s head, shattering his helm and pulping his skull in a single brutal execution. With their leader dead and their ships crippled, the Black Legion forces fell into disarray, and the Knights Adamant and Sons of Guilliman purged the remnants of Chaos from the Rift’s Maw, securing the region for the Imperium.
  • The Crimson Siege of Tyrannis Prime (M41.987-M41.989) The Knights Adamant vs. the World Eaters and the Warband of the Gore Vultures In the final years of M41, the Imperium suffered an outbreak of brutal World Eaters incursions, as Khorne warbands rampaged across the Segmentum Tempestus, seeking glory and slaughter in the name of the Blood God. One such warband, the Gore Vultures, laid siege to Tyrannis Prime, a fortress-world vital to the Imperium’s defense network. Led by the Daemon Prince Lord Aghrakk the Bloodied, the Gore Vultures tore through the planet’s outer defenses, leaving only a single bastion still standing the last citadel of Tyrannis Prime. The Knights Adamant arrived as the last hope of the defenders, preparing for a siege that would determine the fate of the world. Decius Brekkar personally led the last line of defense, his Volkite Culverin cutting down berserkers before they could breach the bastion’s walls. The 3rd Company reinforced the inner trenches, deploying flamer squads and heavy bolter teams to grind down the endless tide of Khorne warriors. The 1st Company Terminators launched brutal counter-charges, meeting the Gore Vultures in the bloodstained corridors of the fortress. In a climactic duel, Decius Brekkar faced Aghrakk the Bloodied, engaging the Daemon Prince in a brutal melee duel atop the fortress walls. Aghrakk’s daemon-forged axe split ceramite with every strike, forcing Brekkar into a defensive battle of endurance. Brekkar’s Servo Harness locked onto the daemon’s limbs, holding him in place as the Chapter Master brought his Thunder Hammer crashing down upon Aghrakk’s chest. With a final, earth-shaking strike, Brekkar shattered Aghrakk’s corrupted body, banishing him back into the Warp and ensuring Tyrannis Prime remained in Imperial hands. With their leader banished, the Gore Vultures fell into disarray, and the Knights Adamant purged the last remnants of Chaos from the world. “The shield does not falter. The hammer does not break. We stand unbroken.”-Chapter Master Decius Brekkar

Chapter Homeworld[]

"Stone and blood, fortress and fury. We stand unbroken, together!"
— Chaplain Nazar of the Knights Adamant

Fortress-Monastery[]

The Bastion Invictus is the Knights Adamant’s fortress-monastery, a vast citadel built into the Aegis Mountains. It is one of the most heavily fortified strongholds in the Aran Sub-Sector, featuring:

Outer Bastion Walls: Massive fortress walls, with turrets and gun emplacements to repel enemy sieges. The Vault of the Unyielding: The Chapter’s Librarius and hall of records, chronicling every siege, battle, and warrior who has stood firm against impossible odds. The Crucible of Steel: A vast training ground where recruits undergo brutal siege warfare simulations before induction.  The Hall of the Indomitable: The inner sanctum where Chapter relics and war banners are kept, honoring those who have fallen in battle.  The Anvil of Eternity: A great forge-temple where the Chapter’s Techmarines and artificers craft weapons of war.

Chapter Organization[]

The Knights Adamant adhere closely to the Codex Astartes, maintaining the traditional structure of ten companies composed entirely of Firstborn Space Marines. Unlike many Chapters of the Indomitus Era, they have rejected the integration of Primaris reinforcements, instead choosing to rely upon the proven strength, discipline, and adaptability of their Firstborn warriors. This stance is rooted in both pragmatism and tradition, as the Chapter believes that the Indomitus reinforcements though formidable lack the tested endurance and resilience of the original Astartes. Though As a means to avoid the wrath of the Emperors Custodians, they begrudgingly accepted the knowledge and Technology needed to produce such new Warriors.

High Command

Chapter Master-The supreme commander of the Knights Adamant, responsible for strategic oversight and directing the Chapter’s campaigns. The Chapter Master embodies the Chapter’s core principle:unyielding defense and calculated counter-strikes.

First Captain (Captain of the 1st Company)– Serves as the Chapter Master’s second-in-command and oversees all veteran operations.

Master of Sanctity (Reclusiarch)-The head of the Chaplaincy, responsible for maintaining the Chapter’s discipline, faith, and combat spirit.

Chief Librarian– Leader of the Chapter’s Librarius, overseeing the Chapter’s battle psykers and warp defense protocols.

Master of the Forge– The senior Techmarine, responsible for the Chapter’s wargear, vehicles, and fortifications.

Chapter Champion-The greatest duelist of the Knights Adamant, charged with defending the honor of the Chapter in single combat.  

Apothecarion Command– The Apothecary Order ensures the continued preservation and purity of the Chapter’s gene-seed, ensuring new aspirants are properly indoctrinated.

Company Organization (Codex-Adherent, Defensive Doctrine Focused)

The Knights Adamant follow the traditional ten-company structure of the Codex Astartes, though their emphasis on fortified warfare, attritional endurance, and counter-strike tactics gives them a unique battlefield role.  

1st Company The Adamant Bastion (Veterans)

Composed of Terminator Squads, Sternguard, and Vanguard Veterans.

The Chapter’s siege-masters and fortification experts, trained in holding key defensive positions against overwhelming odds.

Often stationed in Bastion Invictus, the Fortress Monastery, to train younger battle brothers and defend the Chapter’s stronghold.

2nd & 5th Companies – The Battle Companies (Core Combat Forces) The main strength of the Chapter, each Company consists of Battleline, Close Support, and Fire Support Squads as per Codex doctrine. Deployed to reinforce strategic worlds, garrison defenses, and spearhead counter-assaults against threats to Imperial holdings. Each Battle Company maintains a Bastion on Suto, forming a defensive network of fortresses to repel potential planetary invasions.  

6th Company – The Bastion Guard (Heavy Support & Siege Specialists)

Siege specialists, responsible for constructing fortifications, reinforcing warzones, and providing artillery fire support. Includes Devastator Squads, Thunderfire Cannon detachments, and Hellfire Dreadnoughts. Deployed for prolonged sieges and last stand battles.

7th Company The Wardens of Suto (Reserve & Garrison Forces) Serves as the primary defensive force for Suto, ensuring the security of the Chapter’s Fortress-Monastery and recruitment grounds. Functions as a rapid reaction force, launching counter offensives against any invading force.  

8th Company The Stormbearers (Fast Attack & Counter-Assault Forces) The Chapter’s most mobile warriors, specializing in rapid response assaults Composed of Assault Squads, Bike Squadrons, and Land Speeder formations.  Used to strike enemy flanks, conduct harassing raids, and support counter offensives.

9th Company The Iron Bulwark (Heaviest Fire Support) Dedicated to siege-breaking, artillery barrages, and mechanized firepower. Includes Predator Annihilators, Vindicator siege tanks, Whirlwind artillery, and Land Raider detachments. Deployed in prolonged planetary campaigns requiring overwhelming firepower**.  

10th Company The Novitiate Guard (Scouts & Recruits) Composed of Scout Squads and newly inducted recruits drawn from Suto’s harsh wilderness. Responsible for reconnaissance, sabotage missions, and early-stage engagements. Functions as the testing ground for future Battle Company Astartes.

Officer Ranks[]

Specialist Ranks[]

Line Ranks[]

Specialist Units & Formations[]

Order of Battle[]

Headquarters[]

Companies[]

Chapter Recruitment[]

The Knights Adamant maintain a rigorous and grueling recruitment process, ensuring that only the strongest, most resilient, and most disciplined warriors are accepted into their ranks. Given their siege warfare and attritional combat doctrines, they require recruits who possess endurance, tactical discipline, and an unyielding will to survive against overwhelming odds. While their geneseed remains stable, the Knights Adamant do not rely on genetic excellence alone they temper their warriors through unrelenting trials, ensuring that each initiate is not only physically capable but mentally unbreakable.

The Selection of Aspirants

The Knights Adamant recruit primarily from their homeworld, Suto a rugged agri world with vast mountain ranges, storm ravaged plains, and fortified cities. While not a death world, Suto’s harsh climate and brutal survivalist culture ensure that only the strongest of its population are deemed worthy of consideration.

1. The Great Mustering– Every few years, the Knights Adamant’s Chaplains and Apothecaries descend upon Suto’s fortress-settlements, calling for the strongest, most resilient youths to prove their worth.

2. Trials of the Storm– Aspirants must navigate the storm-ravaged highlands, surviving for weeks with no food or shelter, hunted by feral predators and tested by the relentless weather.

3. The Siege Ordeal– Candidates must defend or assault a fortified stronghold, often fighting with nothing but their bare hands and crude weapons, proving their understanding of siegecraft and endurance in prolonged combat. Those who survive these trials and demonstrate the necessary qualities are taken to Bastion Invictus, the Chapter’s fortress monastery, where they undergo the brutal final stages of selection.

The Trials of Indomitability

Upon arriving at Bastion Invictus, the recruits now known as Neophytes undergo a series of unforgiving trials, designed to break all but the strongest and most resolute. These tests are collectively known as The Trials of Indomitability, reflecting the Chapter’s belief that a true Knight Adamant must be unshakable in the face of pain, suffering, and hardship.

1. The Ordeal of the Unbroken March

Neophytes must march across the Ashen Wastes, a vast lava scorched wasteland filled with toxic storms and unstable rock formations. Each Neophyte is given no food, water, or rest, and must carry a heavy iron burden upon their back, symbolizing the weight of duty. The journey lasts six days and nights, and only those who endure without falling behind are deemed worthy to continue. Any who falter are left to the wastes to survive or perish.  

2. The Siege of Flesh and Iron

Recruits are thrown into a massive underground labyrinth, where they must endure a simulated siege scenario against multiple waves of combat servitors and Chapter serfs acting as enemy forces. The Neophytes are divided into two forces one must defend a small fortress, while the other must lay siege to it. The trial continues for three days and nights, during which the recruits are given no rest or resupply. Tactical awareness, attrition endurance, and siege discipline are tested, ensuring that only those with the fortitude for prolonged warfare remain.  

3. The Oath of Stone and Blood

After surviving the physical and tactical ordeals, the Neophytes must take the Oath of the Unbroken, a final test of willpower and commitment to the Chapter’s ideals. They must stand unmoving for an entire night in the Chamber of the Resolute, surrounded by the tombs of fallen battle brothers, reflecting on the legacy they are about to inherit. At dawn, they must carve the sigil of the Knights Adamant into their own flesh, marking them as initiates of the Chapter.  Only after proving their resilience in mind, body, and spirit are they deemed worthy of full induction.

Final Implantations and Transformation into Astartes

Those who survive the Trials of Indomitability undergo the final genetic augmentations and hypno conditioning, fully transforming into Space Marines. However, the Knights Adamant do not allow their initiates to rest they are immediately assigned to the 10th Company, where they spend years honing their skills as battle-ready warriors. Before they are granted their full power armor, the Knights Adamant require one final test.

The Ordeal of the Last Wall

Each Neophyte must stand alone against overwhelming odds, facing a simulated siege scenario where they must hold a position until reinforcement arrives. Some Neophytes are left alone on barren moons, forced to hold out against waves of servitors or even xenos creatures. Others are deployed into real combat zones, where they must survive on their own until they prove their worthiness to stand among the Chapter’s warriors. Only when a Neophyte proves that they will never yield, never falter, and never break are they granted their Power Armor and the honor of fighting alongside their battle-brothers.

Chapter Beliefs[]

Chapter Gene-Seed[]

Genetic Flaws[]

Combat Doctrine[]

Deathwatch Service[]

Notable Members[]

Chapter Fleet[]

Chapter Relics[]

Chapter Appearance[]

Chapter Colours[]

Chapter Badge[]

Relations[]

Allies[]

Enemies[]

Notable Quotes[]

By: Knights Adamant[]

About: Knights Adamant[]

IF Chapter Badge Imperial Fists Successor Chapters (Last Wall) IF Chapter Badge
2nd Founding Dawn TemplarsDeath Templars
3th Founding Astral PaladinsBlack MastodonsCrimson RobesCrimson ShadowsImperial SentinelsImperial TemplarsIronclad TemplarsPhrygian KnightsRevealersStone FistsWardens of Annihilation
4th Founding Argent WardensBolts of DornFists RevenantGatekeepersGauntlets of DornHost of AiakidesIron MyrmidonsKnights of TerraMortiferous ShadesRebutorsSilver ShardsSons of the EmperorTeeth of the StormTempest KnightsVoid Vultures
5th Founding Sentinels of DornSteel Angels
6th Founding Praetorian Revenants
7th Founding Sons of Zeus
8th Founding Ash ScorpionsBears of KalumCrusaders InexorableSable LionsThunder Guardians
9th Founding
10th Founding Lions of BabylonRevenant CrusadersVoid Templars
11th Founding Exalted BladesSkull Takers
12th Founding Blades of DornLyran GuardTerra's Hammers
13th 'Dark' Founding Dawnstar TemplarsSaturnine Guard
14th Founding Tempest AbsolversTemplars Moline
15th Founding RedemptorsStorm Fists
16th Founding Praetorians
17th Founding Blades of Resurgence
18th Founding Faithful Shields
19th Founding Charnel HammersKnights of Sol
20th Founding
21st 'Cursed' Founding Abyss GazersDune StalkersFrost ClawsHonour MaulsLords of MetalMolten FistsShield BearersThunderboot GrenadiersTridents of Leviathan
22nd Founding Dawn Stalkers
23rd 'Sentinel' Founding Aegis WardensAngels of Desolation • † Astral DrakesBrotherhood of the SwordCeaselessConquistadorsDoom FistsEternal PaladinsIron GuardMammutsNemean LionsPlatinum SoulsSeraphim VanguardStorm ZealotsSubjugators ErrantVigil MurisVoid Lions
24th Founding Knights AdamantMordekaisers
25th 'Bastion' Founding Blades of InwitCrimson DragoonsEternity InvictorsShenandoah KnightsStorm SentinelsVoidwardens
26th Founding Gray HussarsKnights of ThunderMourning WardensStormbreakers
Ultima Founding Blood Fist TemplarsCadian WallExactores ImperiiHammers of AntaeusImperial AssaultersIron ArbitersMaelstrom FistsPaladins of ThunderShadow WolvesSilver FistsSolar TitansSons of PraetoriaVoidwardensStorm MarchersWave Breakers
Unknown Foundings Bulls of RetributionCelestial StarsConsuls ExemplarDiamondbacksEnlightened SonsEternal SlayersFatebinders of TyrGolden LionsHoly HospitallersHonour Bound BladesImperial WardensKnights of ArgentKnights of the FistMasonic MarinesNorthern LionsObsidian FistsProwlersRampant LionsRetributorsWarborn AngelsWinged Fists
Renegades Crimson SpearsKnights VigilantKnights of Va'alMidnight HawksPraetorian MastersSons of Tyreme
[Source]


Twenty Fourth Founding Space Marine Chapters
Dark Angels Successors Knights of the Lion
White Scars Successors Crux CatharianStorm Sons
Space Wolves Successors N/A
Imperial Fists Successors Knights AdamantMordekaisers
Blood Angels Successors
Iron Hands Successors Star Crusaders
Ultramarines Successors Battencian HeraldsKnights of Cyon
Salamanders Successors Space DrakesStarborn Giants
Raven Guard Successors Death BearersSable DaggersShadow WarriorsVoid Hawks
Unknown Lineage Electric Wardens
Renegades
[Source]


Gallery[]