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"Heretics die of cold, not of darkness..and we will be the ones to deliver them unto death's icy embrace."
— Attr. Talon Overseer (Veteran Sergeant) Shindrok Kal'tan, 1st Company ("The Frostdrakes"), 2nd Talon Congress (Veteran Squad)

The Ice Dragons are a shadowed and unacknowledged Successor Chapter of the Salamanders, believed to have been created during the ill-fated 21st Founding, also called the "Cursed Founding", in approximately 991.M35. This Founding was an ambitious but ultimately tragic attempt by the Adeptus Mechanicus to refine Space Marine gene-seed and eliminate flaws, part of the secretive "Project Homo Sapiens Nova," which sought to create near-Primarch-level super-soldiers. While many of the resultant Chapters devolved into monstrosities or succumbed to madness due to unstable gene-alterations, the Ice Dragons initially appeared free of such catastrophic defects, displaying only extreme albinism as a superficial trait.

However, the Ice Dragons soon developed a critical and bizarre mutation: they became biologically incapable of surviving temperatures above freezing. This affliction necessitated the constant use of highly modified power armor fitted with internal cryogenic systems, and they were forced to retreat to Crystallos, a glacial death world located in the Ultima Segmentum near the Eastern Fringe. Despite their isolation and genetic abnormalities, the Ice Dragons have remained resolutely loyal to the Imperium, standing watch against the alien horrors of the galactic frontier with cold-blooded efficiency. Their exile and silence have allowed them to continue their vigil unnoticed, surviving as relics of a flawed experiment and as forgotten guardians of mankind's outermost reaches.

History

Founding

The origins of the Ice Dragons Space Marine Chapter are inextricably bound to the chaos and devastation of the Nova Terra Interregnum, one of the most tumultuous eras in the history of the Imperium of Man. During this time, the authority of the High Lords of Terra was rejected by the Ur-Council of Nova Terra, which laid claim to the Segmentum Pacificus and fractured the Imperium into bitterly divided factions. With no clear leadership, the Ecclesiarchy launched a desperate and ill-fated crusade to unify the warring states beneath the banner of faith, igniting a brutal religious conflict that rivaled the ferocity of the Horus Heresy. As if to compound the Imperium's suffering, Hrud infestations erupted across the stars, collapsing sectors into nightmarish ruin. It was in the smoldering aftermath of this religious and xenos devastation that the 21st Founding was authorised - a desperate gambit by the Adeptus Mechanicus to restore strength to the Adeptus Astartes and to evolve a new breed of Space Marine through gene-engineered perfection. This Founding, however, would earn its infamous name - the "Cursed Founding" - for the catastrophic and often heretical fates suffered by many of its Chapters.

Within this dark crucible of ambition and desperation, the Ice Dragons were born. Their creation is shrouded in secrecy, but it is suspected that their genesis was shaped not only by the Magos Biologis of Mars but also by agents of the Inquisition, whose clandestine goals may have dictated the experimentation performed upon their gene-seed. Said to be derived from heavily altered Salamanders stock, the Ice Dragons were designed to rectify what the Mechanicum perceived as "flaws" - specifically, the Salamanders' slower reflexes and heightened emotional capacity. The experiment initially appeared successful: the new Chapter displayed superior reaction times and enhanced combat awareness, though these came at a cost.

The Ice Dragons exhibited a pallid complexion due to aggressive albinism and a profound emotional detachment, rendering them somber and taciturn even among Astartes. More gravely, the altered gene-seed rendered them biologically dependent on sub-zero environments; they could not survive in temperatures above freezing. Their power armour had to be retrofitted with cryogenic systems, turning each suit into a life-sustaining sarcophagus of frost. This bizarre adaptation gave rise to many myths - some claimed they were void-haunting wraiths or cursed warriors incapable of removing their armour. Yet despite their tragic condition and the quiet suspicion they often faced, the Ice Dragons remained loyal, grim sentinels upon the icy world of Crystallos, defending the Imperium's eastern fringes with unflinching resolve and frozen steel.

Badge Inquisition Orange

+++Inquisitorial Addendum: CLASSIFIED DOSSIER+++

Segmentum Ultima - Order Hereticus/Order Astartes Cooperation File

Clearance Level: TRIDENT SIGMA-9

Subject: Project VITRIOL DRAKE

Subdesignation: ICE DRAGONS (Astartes Chapter Designation Redacted)

Report Code: INQ-991.M35-VDR-XG//404.17

Filed by: Inquisitor Virella Kathar, Ordo Astartes – under seal by Lord Inquisitor Othrames Niral

.......................................................................................................................................................................................................
Abstract:

Project Vitriol Drake was a classified genetic experimentation initiative launched under the wider auspices of the Homo Sapiens Novus agenda during the 21st Founding, with oversight by selected elements of the Ordo Astartes, Ordo Hereticus, and the Magos Biologis of the Adeptus Mechanicus. The primary directive was the selective enhancement of the Salamanders' gene-seed, which was regarded as both promising and limited: noble temperament, high resistance to heat and radiation, but deficient in neural acceleration pathways and prone to a destabilising empathic response loop. The project’s aim was to eliminate these "weaknesses" while retaining the organ resilience, rapid tissue repair, and martial stoicism typical of Nocturne's sons.

Code Name: Vitriol Drake

The chosen designation referenced both the intended corrosive purging of unwanted genetic “impurities” and the transformation of the drake into a colder, leaner apex predator. Among the key experimental goals were: - Enhancement of reflexive neural response through stimulation of the synaptic web via cryogenic regulation.
- Suppression of excessive emotional responses to encourage detached, objective battlefield logic.
- Structural resilience through extreme cryo-adaptive physiology.
- Field endurance in hostile void environments and null-atmospheres via adaptive metabolic suppression.

It was theorised that by removing the Salamanders' psycho-cognitive empathy, and simultaneously inverting their thermo-regulation systems, a new breed of ultra-disciplined, cold-calculating Astartes could be created - perfect for deployment in long-duration campaigns against xenos threats in fringe regions.

Outcome Evaluation:

Subject Chapter (designation: Ice Dragons) remains active, with confirmed loyalty to the Imperium. Genetic alterations resulted in unforeseen cryogenic dependency, requiring constant sub-zero temperatures to maintain cellular stability. Armour modifications compensate, but dependency remains a potential vector for operational failure or vulnerability. No signs of active corruption or degeneration observed to date. However, emotional suppression has exceeded modeled thresholds, raising concerns about psychological inflexibility, difficulty in cooperative deployments, and potential long-term neural stagnation. Continued monitoring is advised. Do not initiate contact without Inquisitorial oversight.

+++END FILE+++

Seal Status: Active - Do Not Disseminate Without Clearance

Age of Apostasy (M36)

The Age of Apostasy was a time of horrific spiritual and political collapse across the Imperium. At its heart stood Goge Vandire, dual head of the Adeptus Ministorum and the Adeptus Administratum, whose madness and ambition ignited a galaxy-wide civil conflict known as the Reign of Blood. Worlds burned in his name, and untold billions perished under the boot of his fanatical Ecclesiarchy armies. Amid this cataclysm, the Ice Dragons - isolated in the frozen star-systems near the far Eastern Fringe - became reluctant sentinels of sanity.

Unlike many Chapters that fractured, disbanded, or withdrew into seclusion, the Ice Dragons retained cohesion. Their physical isolation from Terra and lack of involvement in the Ecclesiarchal power structure spared them the worst excesses of Vandire’s purges. However, this same remoteness made them targets of opportunity for the ambitious, the heretical, and the desperate. Rogue Planetary Governors, Apostate Cardinals, and Chaos cults saw the fringe as fertile ground for rebellion - and the Ice Dragons, cold-blooded and methodical, stood against them like glaciers against a storm tide.

Their tactics during this period emphasized surgical strikes and brutal containment strategies, taking full advantage of their Chapter’s environmental conditioning. In most cases, the Ice Dragons would land in extreme weather zones deliberately, knowing the heretics could not survive the glacial elements. Using stealth approaches through blizzards and the shadows of glacial rifts, they executed decapitation strikes, annihilating leadership and sowing chaos in the enemy's ranks.

One of their most well-documented actions during this period was the Suppression of the Apostate Flame on Nivalis, a cardinal world that had been home to an Ecclesiarchal temple complex before falling into apostasy. When its planetary governor, Cynabris Thule, declared Vandire divine and massacred his own planetary nobility to enforce religious conformity, resistance began to form among the surviving populations. Sensing the instability could spill into the wider sector, the Ice Dragons struck preemptively.

The 4th and 6th Companies made planetfall under cover of an ion storm, their Thunderhawks using the aurora to mask descent vectors. Once landed, they advanced across ice fields and ruined cathedral cities, dismantling the rebel militia cells with chilling efficiency. Their use of cryothermic munitions - cold-based explosive charges that preserved infrastructure - demonstrated a ruthless pragmatism: heretics were incinerated, but ecclesiastical libraries and pre-Vandire data-archives were spared. This preserved both tactical and historical assets for future Inquisitorial examination.

The most critical moment came during the Siege of Basilica Anima Glacialis, where Thule and a cadre of corrupted Confessors had holed up with thousands of forcibly conscripted zealots. Instead of a frontal assault, the Ice Dragons collapsed the nearby glacier shelf and triggered a controlled avalanche that crushed the fortified entry points. Then, through narrow meltwater tunnels, Fireteams Oryx and Helbane infiltrated the lower crypts, detonating cryo-charges in the catacombs. The rebels were slaughtered from below - a tactic later emulated by Inquisitorial storm teams.

The Ice Dragons' actions on Nivalis earned them a rare commendation from the Ordo Hereticus, though the accompanying report ominously noted the Chapter's "peculiar surgical detachment" and "inhuman silence during operations," both traits attributed to their cryogenic biology and monastic discipline. Nonetheless, they were not called to Terra’s defense during the final battles of the Reign of Blood - likely a result of their distance and the High Lords' mistrust of any Chapter birthed in the 21st Founding.

In the latter half of M36, as Sebastian Thor rose to prominence and the Age of Redemption dawned, the Ice Dragons turned to hunting the remnants of Vandire's followers. Many fanatics had fled to icebound worlds and asteroid hives near the Halo Stars, attempting to preserve the twisted religious dogma of the old Ecclesiarchy. The Ice Dragons pursued them relentlessly, earning the sobriquet "The Glacial Hounds" among the surviving cultists, who told of frost-clad warriors descending from the heavens and dragging apostates into frozen tombs.

Operating independently of major Crusade fleets and unrecognized by most Imperial authorities, the Ice Dragons developed into a Chapter culturally defined by isolation, stoic self-discipline, and clinical warfare. Their refusal to engage in overt political allegiances or symbolic piety set them apart from other Chapters whose loyalties had been tested during Vandire's reign. In truth, many within the Ice Dragons viewed the High Lords and their ecclesiastical allies with quiet disdain - a sentiment passed down within the Chapter's Librarius as unspoken tradition.

By the end of M36, the Ice Dragons had conducted no fewer than 43 separate purge campaigns against apostate worlds, exterminated at least five minor Chaos cult sects linked to the Dark Mechanicum, and reclaimed three lost pre-Heresy vaults from sub-zero Death Worlds. While none of these victories were recorded in Imperial archives at the time, their impact would later be noted by Inquisitors investigating the long-term containment of Vandirean heresies in the Ultima Segmentum.

Age of Redemption (ca. 010.M37-034.M38)

The Icebound Vigil (M37)

The dawn of the 37th Millennium, following the tumultuous Age of Apostasy, brought an air of cautious optimism and renewal to a fractured Imperium. Under the inspired reforms of Sebastian Thor, the Ecclesiarchy was tamed, the excesses of the Reign of Blood curtailed, and the High Lords of Terra reasserted centralized control over the galaxy-spanning domains of Mankind. This period became known as the Age of Redemption - a time of penance, rebuilding, and zealous reclamation.

For the Ice Dragons, however, the new millennium marked not a theological awakening, but the deepening of their own martial and ascetic traditions. Still wary of Imperial politics and largely unmoved by the tides of Ministorum revivalism, the Chapter instead focused inward, devoting the early centuries of M37 to solidifying their position on their remote homeworld of Crystallos. Harsh, glacial, and rich in rare minerals and promethium deposits, Crystallos was both a bastion and a crucible.

Their fortress-monastery, already formidable, was reshaped into a sprawling complex known as Glacies Mors ("Ice Death"). Massive augur spires, subterranean cryogenic bunkers, and geothermal manufactorums were carved into the ice-choked tectonic crust. Thousands of meters below the surface, hidden from orbital surveillance, vast subterranean training complexes simulated combat in null-gravity, void, and cryogenic vacuum conditions. Initiates underwent the Trial of the Frozen Flame, a new rite of passage that tested not just physical endurance, but the ability to maintain discipline under brutal, isolating cold and sensory deprivation.

Strategically, the Chapter refined its operational doctrines to reflect this renewed emphasis on glacial warfare and resilience. They developed new tactical formations optimized for frozen and mountainous terrain, fielding specially trained Gelid Claws - small strike forces used for sabotage, assassination, and decapitation of enemy leadership in sub-zero environments. The Techmarines of the Chapter also perfected an array of cryothermal weaponry, including supercooled melta charges, temperature-shock grenades, and ice-fusion blades capable of slicing through both ceramite and xeno-chitin with equal efficiency.

It was during the Glacies Prime Campaign (ca. 317.M37) that these innovations were put to the test. A once-profitable promethium refinery station on the sub-arctic moon Gelida Mortis ("Icy Death") - a satellite of Crystallos - fell under siege by an Ork warband led by the warboss known as Urznog Wreckspitta, who sought to pillage the moon's fuel reserves to launch further raids deeper into the Ultima Segmentum. Imperial defenders held out for only seventeen hours before requesting aid, and the Ice Dragons responded with chilling efficiency.

Three companies of the Chapter deployed via polar orbital insertion, landing in blizzard-choked ravines and using white-out conditions to close on the Ork staging camps. The Orks, unfamiliar with the biting cold and unable to sustain prolonged combat in glacial tunnels, were easily outmanoeuvred. The Ice Dragons leveraged thermal masking and environmental camouflage, turning the very weather into a weapon. When the final engagement took place at the frozen refinery city of Kael'Varn, the Ice Dragons utilised glacial breach charges to collapse the Orks' fortified ice tunnels, sealing thousands beneath tons of compacted ice. Wreckspitta's Warboss Nobz were eliminated in single combat by Frost Drake (Captain) Skorr Vidar, whose polar warplate and storm-hardened power axe, Gjelbróðir ("Ice-Brother"), would become a relic of the Chapter for centuries to come.

This victory, though minor in scale compared to grand Crusades, solidified the Ice Dragons' reputation as masters of cryogenic and void warfare. However, the very traits that made them so effective - their aloof nature, their isolation from broader campaigns, and their physiological reliance on sub-zero environments - also widened the gulf between them and other Imperial forces. Many Astra Militarum commanders and even fellow Astartes found them unsettling, with some observers reporting that "they moved like statues come to life," their power armour perpetually hissing with condensation and venting frost.

Despite these challenges, the Ice Dragons remained unflinchingly loyal to the Throne. They participated in dozens of "Redemption Campaigns" - missions sanctioned by the Ordo Hereticus to root out remaining apostate cults and rogue preachers clinging to Vandirean doctrine. Often, the Ice Dragons were deployed to the most inhospitable worlds—ice moons, comet colonies, and sub-zero forge worlds—where their cold endurance turned lethal environments into allies. One such campaign, the Purge of Atreval XI, saw them exterminate a Chaos-aligned Forge Brotherhood using viral frost bombs and seismic warheads to collapse the traitors’ geothermal spires into freezing volcanic sinkholes.

In the latter part of M37, under the leadership of Drakeward (Chapter Master) Harek Glacian, the Ice Dragons began to covertly support smaller Ecclesiarchal missions on fringe worlds - not out of piety, but to protect them from Chaos infiltration and opportunistic xenos threats. Glacian, a rare pragmatist among his kin, recognized that spiritual redemption required safeguarding just as much as martial retaliation did. His actions led to the silent pact between the Ice Dragons and certain Redeemer missionary fleets operating in the Eastern Fringe - mutual cooperation without the need for doctrinal entanglement.

By the close of M37, the Ice Dragons had reemerged as a quiet but indispensable force within the Imperium's distant reaches. Though still regarded with suspicion by some within the Adeptus Mechanicus and the Inquisition, their record of unyielding vigilance, strategic brilliance, and incorruptible duty could not be denied. They became the winter blade of the Imperium, unsung and unseen, yet always waiting—silent sentinels in the snow, watching for the next shadow to fall upon Mankind.

Shadows and Secrets (M38)

The 38th Millennium was an era of slow Imperial recovery, marked by purgation and penitence following the excesses and devastation of the Age of Apostasy. The Ecclesiarchy and Inquisition were particularly zealous in rooting out corruption and heresy across the Imperium. Amid this climate of suspicion and secrecy, the Ice Dragons found themselves drawn into the shadows by edicts issued not from Segmentum commands or Imperial high command, but from the Ordo Malleus, Ordo Hereticus, and more clandestinely, the Ordo Xenos. The Chapter's self-reliance, distant posting near the Eastern Fringe, and innate cold-adapted physiology made them ideal for covert and high-risk operations in frozen or void environments considered inhospitable or unassailable by conventional Imperial forces.

Among the most significant of these hidden campaigns was the Cryostyx Incident. The frozen moon of Cryostyx, a minor satellite orbiting the industrial world of Volgatharn, had long been used as a penal mining colony. Deep beneath its glacial surface, seismic instability had unearthed ancient ruins containing xenos artefacts - long dormant Genestealer nests, likely remnants of a Tyranid vanguard bio-fleet centuries earlier. These bioforms reawakened in secret, and a Genestealer Cult soon began to infect the population. By the time the Inquisition learned of the corruption, the infestation had reached critical mass. With a planetary uprising imminent, the Ordo Xenos covertly called upon the Ice Dragons to cleanse the moon before the infection could spread to Volgatharn itself or beyond.

The Ice Dragons deployed Strike Cadre Glacies-XV under the command of Frost Drake Ralof Drekkan, inserting via stealth landers under the cover of an artificial blizzard induced by orbital bombardment. Rather than engaging in a direct siege, the Chapter executed a brutal subterranean purge. Utilising thermal-void resonance sensors, they identified hive nodes and brood concentrations beneath the ice, melting strategic tunnels to bypass fortified positions and emerge directly within cult sanctums. The fighting was savage and often conducted in total darkness or amidst freezing subterranean steam. Flamers and cryo-voltaic charges were employed to great effect, as the Ice Dragons carved through the corrupted mining population and their xenos masters.

The turning point came when Cryomancer (Librarian) Halvorn Drakafrost, the Ember-Seer, leading a kill-team into the buried ruins of an ancient shrine, uncovered the slumbering bulk of a Genestealer Patriarch, recently awakened. With support from veteran Terminators of the Frostfang Guard, the Ice Dragons brought the monster low in a brutal close-quarters engagement beneath the glacial crust. The strike force then set melt-charges throughout the lower strata, collapsing the hive tunnels and burying the remains of the cult. The entire operation, codenamed Operation Ice Lantern, was completed within twelve days, and Cryostyx was later declared a restricted moon under direct Inquisitorial quarantine.

Despite the enormous strategic value of their actions—arguably saving an entire subsector from corruption—the Ice Dragons' role was deliberately omitted from official records. The Ordo Xenos classified the event under Inquisitorial Decree D-778x/Red, and the Chapter's warriors were sworn to silence. Only a single line in the Chapter’s private Librarius Vaults records the event: "Cryostyx Burned. Xenos Shadows Vanquished. Honour Maintained."

The Ice Dragons' increasing involvement in such missions, often beyond the light of Imperial scrutiny, began to forge a subtle transformation in their culture. A growing number of their warriors, particularly within their Librarius and Reclusiam, embraced an ethos of silent vigilance, viewing themselves as sentinels of forgotten evils, fighting in darkness for a populace that would never know their names. These clandestine duties also saw the rise of the Vigil of the Frozen Eye, a secret order within the Chapter's Chaplaincy, tasked with ensuring purity of mind and soul in warriors often exposed to forbidden knowledge or alien influences.

By the close of M38, the Ice Dragons had developed a paradoxical dual reputation - among those Inquisitors and Watch Commanders who knew of them, they were regarded as ruthless specialists, invaluable for purging tainted frontier worlds. But to the broader Imperium, they were little more than a footnote: an obscure, cold-blooded Chapter of uncertain origin, operating in the frostbitten silence of the galactic rim. Their deeds remained unlauded, but their oaths endured, and within the vaults of Crystallos, the Dragons of Ice sharpened their blades not for glory, but for necessity.

The Waning (ca. M38-ca.774.M41)

The Long Vigil (M39)

Throughout the 39th Millennium, the Ice Dragons maintained their vigil over the Imperium's eastern reaches. They continued to engage in skirmishes against various xenos threats, including Drukhari raiders and emerging Necron dynasties. Their adaptability and specialized training allowed them to counter these diverse adversaries effectively. A notable campaign during this era was the defense of the research station on Frostholm from a Necron awakening. The Ice Dragons launched a preemptive strike, disrupting the Necron reanimation protocols and securing the facility. Their swift action preserved valuable Imperial research and prevented a potential foothold for the Necrons in the sector. Despite their continued successes, the Chapter remained largely autonomous, with limited interaction with other Imperial forces. Their unique physiological needs and specialized equipment made joint operations challenging, reinforcing their role as solitary defenders of the Imperium's periphery.

The Frozen Crusade (M40)

In the 40th Millennium, the Ice Dragons embarked on a series of proactive campaigns, seeking to eliminate threats before they could endanger the Imperium. These "Frozen Crusades" involved deep strikes into uncharted territories, targeting emerging xenos civilisations and rogue human enclaves. One significant operation was the eradication of the xenos species known as the Cryox on the planet Glaciem. The Ice Dragons conducted a prolonged campaign, utilizing their cold-environment expertise to outmaneuver and decimate the Cryox forces. The successful conclusion of this campaign secured the planet for future Imperial colonization. These proactive measures demonstrated the Chapter's commitment to the Emperor's vision, extending the Imperium's reach and safeguarding its borders. However, their continued isolation and the secrecy surrounding their operations perpetuated their status as a mysterious and underappreciated force.

The Time of Ending (ca. 774.M41-999.M41)

The Tyrannic Wars (M41)

The 41st Millennium brought unprecedented challenges, including the Tyrannic Wars and the launch of the 13th Black Crusade. The Ice Dragons played a crucial role in countering these threats, leveraging their unique capabilities to great effect. During the Second Tyrannic War, the Ice Dragons defended the ice world of Nixus from Hive Fleet Kraken. Their familiarity with the terrain and cold-adapted tactics allowed them to hold strategic positions and inflict significant losses on the Tyranid forces. Their actions bought critical time for civilian evacuations and reinforcements to arrive.

Era Indomitus (999.M41-Present)

With the onset of the Indomitus Crusade, the Ice Dragons received reinforcements in the form of Primaris Marines. Integrating these new warriors posed challenges due to their differing physiology and combat doctrines. However, through rigorous training and adaptation, the Chapter successfully incorporated the Primaris Marines, enhancing their operational capabilities. Their participation in the Indomitus Crusade further solidified their reputation as reliable defenders of the Imperium, even as they continued to operate on the fringes of recognition.

In the current Era Indomitus, the Ice Dragons remain steadfast in their duty, confronting the myriad threats facing the Imperium. They continue to engage in operations against Chaos incursions, xenos expansions, and internal rebellions, often in the most inhospitable environments. Their unique adaptations and specialized training make them invaluable assets in cold and void warfare. Despite their continued isolation and the challenges posed by their physiological needs, the Ice Dragons exemplify the resilience and dedication of the Adeptus Astartes. As the Imperium faces an uncertain future, the Ice Dragons stand as vigilant guardians, ever ready to defend humanity from the encroaching darkness.

Notable Campaigns

  • Suppression of the Apostate Flame (183.M36) - During the height of the Age of Apostasy, the Ice Dragons undertook one of their most infamous campaigns on the cardinal world of Naivalis, a frigid shrine-world whose Ecclesiarchal hierarchy had fallen to madness and heresy. The planet's governor, Cynabris Thule, declared himself Vox of Vandire and enacted a brutal purge of the noble houses, replacing legitimate planetary governance with a cadre of fanatical confessors. These zealots enforced blind obedience to the now-fallen High Lord Vandire, massacring dissenters and consecrating mass graves as sanctified reliquaries. The world teetered on the edge of a full-scale schism, drawing the eye of the Ordo Hereticus - and the silent attention of the Ice Dragons.

    Sensing the instability would unravel the already fragile Ecclesiarchal sector, the Ice Dragons responded swiftly. Intercepting an astropathic plea through their listening augur-crypts on Crystallos, the Chapter launched a surgical strike without seeking formal sanction. 4th Fangshard ("The Voidhowlers") and 6th Fangshard ("The Paleguard") descended upon Naivalis under the cover of a massive ion storm, their Thunderhawks streaking silently across aurora-choked skies. Without formal declaration or visible banners, they made landfall in the shadowed ice fields, striking with silent precision and monastic resolve.

    Employing cryothermic munitions - cold-based explosive charges designed to preserve infrastructure - the Ice Dragons swept through cathedrals, frost-caked manufactoria, and ruined noble estates, annihilating heretic cells while safeguarding irreplaceable archives and relics. This blend of ruthless lethality and scholarly preservation typified the Chapter's detached pragmatism: every shot served purpose; every detonation, a scalpel. Their most daring manoeuvre, the Siege of Basilica Anima Glacialis, saw the Ice Dragons collapse a nearby glacial shelf, entombing the main rebel stronghold beneath a crushing avalanche.

    Where other Chapters might have stormed the breach, the Ice Dragons instead utilized meltwater tunnels, long-forgotten drainage paths that ran beneath the ancient basilica. Strike Teams Oryx and Helbane infiltrated these sub-crypts, deploying cryo-detonators that ruptured the basilica's core sanctum and unleashed freezing vapor across its lower chambers. Heretic zealots were entombed in ice, shattering like glass under follow-up plasma fire. The operation was completed in mere hours with minimal structural damage, allowing the Inquisition to recover valuable relics and pre-Vandire texts.

    The campaign's conclusion saw Governor Thule's remains recovered - frozen mid-prostration before a shattered false idol of Vandire. For their efforts, the Ice Dragons were issued a rare commendation from the Ordo Hereticus, though the accompanying report noted the Chapter's unsettling silence, glacial precision, and seeming lack of emotional engagement. Their actions at Naivalis cemented their reputation as cold, unsparing executioners of Imperial law, even as they distanced themselves from the Ecclesiarchy's political entanglements.

    This campaign marked a turning point in the Chapter's evolution. Their monastic silence, surgical application of force, and cold contempt for zealotry were all traits sharpened during the Naivalis campaign - an operation remembered not only for its brutal efficiency, but also for the philosophy of frost and fire it helped forge within the heart of the Ice Dragons Chapter.
  • The Purge Campaigns (189-298.M36) - In the wake of the Age of Apostasy, as Sebastian Thor restructured the shattered Imperium, the Ice Dragons departed from sanctioned battlefronts and plunged into the icy fringes of the Ultima Segmentum. Operating independently and without formal Crusade warrants, they embarked upon a decades-long series of purgation missions now known as the Glacial Crusade. These operations targeted enclaves of Vandire loyalists, frozen asteroid cults, and voidbound heresies that had eluded the Imperium’s more visible efforts. To the Ice Dragons, these were not campaigns of conquest, but of cold rectification.

    The Chapter's actions were marked by eerie silence and surgical precision. They arrived unannounced and vanished just as quickly, leaving behind only frozen corpses and shattered relics of heresy. One of the most haunting engagements, the Deadmoon Eclipsion, saw the 3rd Fangshard ("The Emberclad") teleport directly into a silver-moon orbiting Gathron VII - home to a confession-cult guarded by corrupted Sisters Militant in cryogenic stasis. The Ice Dragons neutralised the defenders without firing a single bolter in open space, then detonated a glacial warhead, flash-freezing the moon's surface in perpetuity. No call for aid, no demand for repentance. Only final silence.

    In another chapter of this grim odyssey, the Frostward Chain Raids, the 8th Fangshard ("The Frostfang Sentinels") pursued fleeing Dark Mechanicum-aligned hive-ships into the Halo Stars. These mobile cathedrals of blasphemy were systematically boarded and extinguished. Ice Dragons vented pressurised holds, froze engine cores, and reclaimed forbidden data-vaults. The Sanctum of Saint Gorgun the False saw similar results, where a subterranean death-cult worshipping a self-proclaimed "Frozen Saint" was eradicated in complete darkness. Vox-logs recovered by later Inquisitors recorded only screams, flickers of blue-white flame, and the shriek of Hoarfrost detonations.

    The Ice Dragons' terrifying silence and precision left a deep psychological impact. Among the cult remnants, they came to be known as the Glacial Drakes of the Lost Flame. Survivors whispered of frost giants who bore no heat signature, who spoke no words, and whose weapons turned bone and blood to crystal. These accounts - while often disbelieved - were gathered by the Chapter's Cryomancers (Librarians) in the Lex Glacialis, a living tome chronicling the sins of mankind, and the cold justice required to erase them.

    Strategically, the Glacial Crusade never received official Imperial recognition, yet its impact was undeniable. Entire apostate sectors ceased to exist without explanation. Cult activity in certain Halo-bound systems simply stopped. Inquisitors conducting heretical resurgence audits in M37 would later note anomalous absences of rebellion - evidence of unrecorded, unseen cleansing. Yet while some in the Ordo Hereticus quietly praised the Chapter, others - particularly among the High Lords and the more devout Adeptus Mechanicus factions - began to view the Ice Dragons with wary suspicion. Their quiet autonomy, refusal to engage in political obeisance, and near-total detachment from Imperial creed set them apart as both asset and enigma.

    By the end of M36, the Ice Dragons had extinguished more than forty known heretical enclaves and countless unregistered cults. Yet more than victory, it was identity that the Chapter forged in this age: cold, unspeaking, and unshakable. Their motto from this era remains etched in glacial adamant within the Hall of Silent Flame: "No voice in the fire. No mercy in the frost."
  • Purge of Atreval XI (993.M36) - Among the most chilling of the Ice Dragons' Redemption Campaigns during the Age of Apostasy, the Purge of Atreval XI stands as a brutal demonstration of the Chapter's methodical cold warfare and their unforgiving stance against heresy. Atreval XI, a sub-zero forge world located in the outer fringes of the Ultima Segmentum, had long been under scrutiny by the Ordo Hereticus for its growing theological divergence and refusal to abandon pre-Vandire rites. When evidence emerged that the ruling Forge Brotherhood of Kraveth had aligned with the Dark Mechanicum - offering tithes to infernal powers in exchange for corrupted data-looms and daemon-forged servitors—the Inquisition sanctioned its extermination.

    The Ice Dragons were chosen for the purge not only because of their adeptness in extreme cold climates, but also due to their surgical precision and emotional detachment in extermination campaigns. Operating without the support of broader Crusade forces, strike elements from the 1st ("The Frostdrakes"), 3rd ("The Emberclad"), and 6th ("The Paleguard") Fangshards deployed to the forge moon under electromagnetic silence. Their goal: destroy the traitor brotherhood, collapse their geothermal infrastructure, and prevent any surviving tech-heresy from contaminating nearby systems.

    Landing amidst blizzard storms and seismic instability, the Ice Dragons immediately began a multi-vector infiltration, using thermal null cloaks and echo-camo to avoid detection by corrupted sensor arrays. Rather than engage in full-scale siege warfare against the volcanic forge spires, the Chapter deployed viral frost bombs—a classified form of cryo-biological munition that unleashed atmos-corrosive freezing agents. These weapons turned entire manufactoria into brittle, frost-choked husks. Seismic warheads followed, detonated along fault lines beneath the spires, sending the traitors and their infernal machines plunging into collapsing geothermal sinkholes.

    The Ice Dragons made no attempt to capture prisoners or preserve data. Their approach was one of total denial - ensuring that nothing remained of the Kraveth Brotherhood but fractured relics and buried corpses. The operation lasted only thirty-seven hours, and by its conclusion, the surface of Atreval XI resembled a frozen wasteland of shattered industry and sealed infernos. Vox-recordings recovered from a fleeing rogue Magos depicted the Ice Dragons as “glacial revenants,” descending through clouds of frost with weapons glowing blue and silence more oppressive than the void.

    Though the Adeptus Mechanicus registered formal protests over the loss of sacred forges and the destruction of rare STC schemata, the Ordo Hereticus publicly lauded the Chapter's efficiency and discretion. Privately, however, concerns were raised over the Ice Dragons’ unrelenting purge doctrine, which seemed to value annihilation over recovery—even when valuable resources were at stake. In Ice Dragons records, the Purge of Atreval XI is remembered not as a triumph, but as a ritual cleansing—a cold reckoning carried out without anger, mercy, or remorse. Among their battle-rites, the campaign is referenced simply as: "When the flame turns black, bury it in ice."
  • The Massacre of Alinstar (602.M37) - The Massacre of Alinstar remains one of the darkest moments in the annals of the Ice Dragons Space Marine Chapter, marking the rise of the traitorous Frost Wraiths under the sorcerous patronage of the Chaos entity Heims. Led by the corrupted Captain Erikhas, the Frost Wraiths launched a surprise drop pod assault upon Craftworld Alinstar, freezing its Aeldari inhabitants in Warp-infused ice and desecrating its halls with profane rituals. Cloaked in Warp-born obscurity, even the most gifted Farseers failed to foresee the threat until it was upon them. With horrifying speed, the traitor marines launched a drop pod assault, breaching Alinstar's outer wraithbone shell and spilling into its inner sanctums like a tide of frozen death. The Frost Wraiths were able to breach a section of the craftworld and successfully deployed their Heretic Astartes in a drop pod Close Support. In the meantime, the Ice Dragons were enroute back to their homeworld of Crystallos after successfully putting down a rebellious Imperial world in a nearby system. The Chapter's Crymancers (Librarians), through their prognostications, detected the presence of Chaos upon the nearby craftworld. Despite their best efforts, the Ice Dragons were unable to reach Alinstar in time to prevent the planet-wide massacre. Utilising the eldritch power of their patron deity Heim, the Frost Wraiths were somehow able to freeze the entire Aeldari population. As a final insult, they took the last Farseer as a trophy by freezing him in Warp-infused ice, the first of many such trophies. The Ice Dragons launched a lightning Close Support against the Chaos Warband as they withdrew from the now-dead craftworld. Though they launched a furious Close Support the Chaos Space Marines were able to make a hasty withdrawal and fled the system, taunting the Ice Dragons for their failure. The Massacre of Alinstar marked the beginning of a long and bitter blood feud between the Ice Dragons and the Frost Wraiths. In the private halls of the Librarius, the Cryomancers maintain a glacial shrine of silence - an empty reliquary that awaits the soul of Captain Erikhas. The failure to prevent Alinstar's destruction has etched itself into the Chapter's legends not merely as a moment of shame, but as a burning promise: that one day, the Frost Wraiths will be hunted, broken, and sealed in ice eternal.
  • The Glacies Prime Campaign (ca. 317.M37) - The Glacies Prime Campaign stands as a quintessential display of the Ice Dragons' expertise in cryogenic warfare and environmental dominance. When the sub-arctic refinery moon of Gelida Mortis - a satellite of the Chapter's own homeworld, Crystallos - fell under siege by a brutal Ork warband led by Warboss Urznog Wreckspitta, it posed not only a strategic threat to the Imperium’s promethium supply lines, but also an insult to the Chapter's territorial integrity. The Imperial garrison stationed at the refinery city of Kael'Varn held for less than a standard Terran day before their desperate distress call was received. The Ice Dragons responded immediately, deploying a decisive force to extinguish the xenos incursion before it could metastasize.

    Utilising polar orbital insertion, the 2nd ("Glacier Guard"), 5th ("The Embervault"), and 7th Fangshards ("The Stoneblades") made planetfall in the midst of a continent-spanning blizzard, descending silently into glacial ravines and snow-choked canyons under full thermal masking. The Orks, ill-prepared for the sub-zero conditions, were swiftly disadvantaged. The Ice Dragons exploited every meter of hostile terrain—glacial winds, subterranean ice tunnels, and snowfall radar interference - to wage a ghost war. The xenos found themselves ambushed in whiteout conditions, their crude thermal equipment failing, their mobs scattered by precise volleys of melta and Hoarfrost fire from near-invisible foes.

    The campaign culminated in the Battle of Kael’Varn, a heavily fortified refinery city locked in ice and surrounded by Ork-held tunnels. Rather than launch a direct assault, the Ice Dragons employed glacial breach charges to collapse the supporting ice strata, entombing thousands of Orks beneath millions of tons of compacted glacial mass. The final confrontation saw Frost Drake Skorr Vidar of the 2nd Fangshard duelled Wreckspitta and his Nobz in the shattered remains of the moon’s pump complex. Clad in a modified suit of Polar Warplate, Vidar wielded the frost-etched power axe Gjelbróðir, cleaving through the Warboss and his lieutenants in a battle later mythologised in the Chapter's Saga of the Cold Maw.

    Although minor in the scale of galactic war, the campaign cemented the Ice Dragons' reputation as terrifyingly efficient cold-weather specialists. Imperial observers, including elements of the Astra Militarum and Adeptus Mechanicus personnel, expressed discomfort at the Ice Dragons' unearthly demeanour - describing them as "frost wraiths" and "walking effigies of glacial wrath." Their power armour constantly vented vapor, coated in frost even within atmos-sealed environments, while vox transmissions remained terse, ritualistic, and devoid of typical Astartes battlefield rhetoric.

    Yet, despite their alien nature, the results were indisputable: the Ork threat was annihilated, the fuel reserves secured, and not a single refinery macro-reactor damaged. The Ice Dragons withdrew without ceremony, leaving only frozen craters, shattered greenskin corpses, and towering ice monoliths where once there had been war. The relic Gjelbróðir, recovered and sanctified after the battle, would be enshrined within the Reliquary of the Frozen Flame, a symbol of stoic defiance and victory through ice.

    The Glacies Prime Campaign remains a model operation within the Ice Dragons' war annals - demonstrating how the Chapter turns even the harshest environments into strategic weapons. It is cited often in the Chapter's tactical teachings under the Cold Warfare Doctrine, specifically in training rites that teach the mantra: "The void is not our enemy. The cold is not our weakness. They are our oldest allies."
  • The Cryostyx Incident (119.M38) - Among the most significant of these hidden campaigns was the Cryostyx Incident. The frozen moon of Cryostyx, a minor satellite orbiting the industrial world of Volgatharn, had long been used as a penal mining colony. Deep beneath its glacial surface, seismic instability had unearthed ancient ruins containing xenos artefacts - long dormant Genestealer nests, likely remnants of a Tyranid vanguard bio-fleet centuries earlier. These bioforms reawakened in secret, and a Genestealer Cult soon began to infect the population. By the time the Inquisition learned of the corruption, the infestation had reached critical mass. With a planetary uprising imminent, the Ordo Xenos covertly called upon the Ice Dragons to cleanse the moon before the infection could spread to Volgatharn itself or beyond.

    The Ice Dragons deployed Frostveined Host (Strike Force) Glacies-XV under the command of Frost Drake Ralof Drekkan, inserting via stealth landers under the cover of an artificial blizzard induced by orbital bombardment. Rather than engaging in a direct siege, the Chapter executed a brutal subterranean purge. Utilising thermal-void resonance sensors, they identified hive nodes and brood concentrations beneath the ice, melting strategic tunnels to bypass fortified positions and emerge directly within cult sanctums. The fighting was savage and often conducted in total darkness or amidst freezing subterranean steam. Flamers and cryo-voltaic charges were employed to great effect, as the Ice Dragons carved through the corrupted mining population and their xenos masters.

    The turning point came when Cryomancer (Librarian) Halvorn Drakafrost, "the Ember-Seer," leading a kill-team into the buried ruins of an ancient shrine, uncovered the slumbering bulk of a Genestealer Patriarch, recently awakened. With support from veteran Terminators of the Frostfang Guard, the Ice Dragons brought the monster low in a brutal close-quarters engagement beneath the glacial crust. The strike force then set melt-charges throughout the lower strata, collapsing the hive tunnels and burying the remains of the cult. The entire operation, codenamed Operation Ice Lantern, was completed within twelve days, and Cryostyx was later declared a restricted moon under direct Inquisitorial quarantine.

    Despite the enormous strategic value of their actions—arguably saving an entire subsector from corruption - the Ice Dragons' role was deliberately omitted from official records. The Ordo Xenos classified the event under Inquisitorial Decree D-778x/Red, and the Chapter's warriors were sworn to silence. Only a single line in the Chapter's private Librarius Vaults records the event: "Cryostyx Burned. Xenos Shadows Vanquished. Honour Maintained."
  • Serkis Compliance (692.M38) - The Ivaldi System was settled by humanity in the distant past and had remained isolated for millennia. Though bringing a new civilisation (who referred to themselves as the Serkis) into Imperial Compliance would bring the Imperium great renown, this formidable civilisation refused to bend the knee to the light of the Imperial Truth and instead were prepared to fight to maintain their independence. The Imperium wanted Serkis's wealth and resources to harness for their own needs. So the securing of Serkis fell to the Brazen Lions, supported by select elements of the Astra Militarum and the forces of the Adeptus Mechanicus. Despite meticulous planning, the campaign did not begin well as substantial losses were inflicted upon the Imperial forces. The Brazen Lions recognized the dire circumstances of their situation and issued a request to Terra for reinforcements. Soon, Imperial reinforcements arrived in-system to augment the beleaguered Imperial forces. These forces included several additional Space Marines Chapters, such as the Ice Dragons, Blades of Dorn, Impalers, and Silverbacks Chapters. Despite his misgivings, the Brazen Lions Chapter Master grudgingly accepted these Chapters' assistance and immediately drew up plans for prosecuting the second offensive against the Serkis. Utilising the strength of their new reinforcements, the coalition of Angels of Death launched a successful second offensive against the Serkis that would soon see an Imperial victory.
  • The Twin Storms of Water and Frost (106.M39) - Lodilus Alpha is a vital hive world within the Rectis Sector of Ultima Segmentum and had become the new stomping ground of a Klan of Orks originating from the Snakebites, who see the world is prime lands to breed their most fearsome Squigs and other Ork creatures. Planetary Governor Riktus believed the PDF and heavy defenses of his hive cities would be more than enough to hold off the Ork hordes and their primitive methods of warfare, which they were able to do for a time but like many before him, he greatly underestimated the sheer ferocity and numbers the Orks are known for across the Imperium. Overwhelmed by the Snakebites' massive Orkoid creatures such as the Squiggoths and Colossal Squigs, Riktus requested reinforcements from both the Astra Militarum and Adeptus Astartes. To answer the call of Lodilus Alpha are several Regiments of the distinguished Cadian Shock Troops commanded by General Harken, the 2nd and 5th Crews of the Tidebenders commanded by High Captains Kaleos and Lonos, and the 2nd ("Glacier Guard") and 3rd Fangshards ("The Emberclad") of the Ice Dragons commanded by Frost Drakes Vargon Dak'tor and Kyril Xa'nerr. While they were assembled to take back the hive world from the Orks, it was found that the entire surface of the northern hemisphere was dominated by the Snakebite Klan and it would require fortifying the more important hive cities to hold off the near-endless waves of Squigs and Orks before the crusading force would even attempt to push through the solidified Ork lines.

    The first few days of the Crusade were a defensive war as both Guardsmen and the Astartes took fortified positions against the near-endless horde of Orks, the Ice Dragons using their unique Hoarfrost weapons to stop most of the Ork lines in their tracks before shattering them into a million pieces. Though no matter what the forces of the Imperium did to the Orks they just keep coming and coming, an endless green wave that seemed to be only invigorated by the resolve of the Astartes resulting in heavy casualties which included the near instant death of many of the Ice Dragons when their power armours were breached to the above zero temperatures. The Tidebenders, realizing their own allies' aversion to warmer climates, scrambled in their attempts to save the Sons of Vulkan and their few Keepers used the rare "Glacial Prison" ability to freeze them solid to keep them from dying. While this process immobilized the battle brothers, it did save their lives as they were brought back to the hive city for recovery. Through this quick thinking, the Tidebenders were able to save 25 Ice Dragons from a slow and painful death.

    Though finally after the 1st week the Snakebites ceased their attack seemingly out of boredom, the more experienced General Harken suspected that they would return and with greater numbers than before. High Captain Lonos knowing they don't have the numbers to hold the hive cities from another Ork Close Support gathered together the rest of the crusading force's officers and proposed a risky plan. He would send a small team within the thick of the Ork lines in hopes of finding their Warboss and killing them, with his line of logic being that it will cease the Ork Close Support on Lodilus Alpha or at the very least disorganise them enough to fight amongst themselves and giving the crusading forces much-needed reprieve. While most saw this plan as questionable and could likely result in the death of the entire team, Ice Drake Vargon Dak'tor vouched for the plan and a veteran squad led by Overseer Xavesh volunteered to join. Seeing this plan as worthwhile General Harken did recommend bringing in ace snipers to help support the team should they become too overwhelmed and provide a kill shot to the Warboss once they have him in an advantageous position which Lonos agreed with.

    Master Hunter Omen was picked to lead this important mission which comprised of the 6th Outfit along with the 7th Talon and three ace Cadian sharpshooters, and with their attack bikes, they set off toward the territory dominated by the Snakebites while the remaining forces refortify the hive cities with new artillery emplacements in the case that the infiltration teams mission was a failure. The infiltration team spend several days on a bike and then on foot, making sure to mask their presence as much as possible so as to not draw attention to themselves while butchering several Ork patrols in the process. Omen and his team after several days of relentless reconnaissance finally identified the camp where the Warboss resided, a massive Ork by the name of Gogget Tuskafang whose size almost rivals a Squiggoth and possesses a Tankhammer the size of a Leman Russ. Now with a target in mind, Omen readies his troops and orders each Sharpshooter to position themselves into dense cover and in three separate key positions in case the Orks notice them and not all three snipers are killed in a single stroke.

    Omen contacts command and orders a Basilisk artillery strike at the Ork camp's position in order to disorient and soften the Greenskin's lines. Though during their time behind enemy lines, the Snakebites had indeed returned to attack the remaining Crusade forces with added ferocity, pushing further into the hive city than they had before slaughtering many Guardsmen and Astartes alike. Brought to a difficult position between using the remaining Basilisks to open fire at the immediate danger that threatens the hive city or using it to open fire on the distant camp, General Harken gave the difficult position of firing upon the war camp before the Basilisks were destroyed by several Colossal Squigs along with killing the brave General who went down fighting to ensure the completion of the mission. Successful in the ordered artillery strikes Omen and his team spring into action and start massacring the confused Orks within the camp, cutting down greenskins with bolter fire and slicing them apart with their swords. Though eventually Master Hunter Omen and Overseer Xavesh drew the ire of Tuskafang himself who had smashed many of their battle-brothers into bloody pulps.

    Omen and Xavesh proved to be a skilled team against the larger Ork, weaving in between hammer swings and slicing his thick hide with their daggers and swords. Xavesh slowly froze the Ork Warboss with his Hoarfrost pistol and managed to shatter Tuskafang's left arm once enough of it was covered in ice. Though this did little to deter the now angered Ork as he was one-handed, he swung his Tankhammer so hard at Xavesh that it completely destroyed his ceramite power armour which is already a death sentence for an Ice Dragon, though the brave warrior made sure he wouldn't go down without a fight and threw himself onto the Warboss with primed Hoarfrost grenades. The resulting explosion killed Xavesh and caused the destruction of 55 percent of Tuskafang's body, but the Ork proved to be more resilient than most and broke out of his icy prison and moved to kill a crippled Omen.

    At this one moment, Tuskafang was in a prime position as anticipated by Omen and all three snipers simultaneously shot at the Warboss' exposed head, causing it to explode in a massive display of blood and gore. They had killed the Warboss of the Snakebites which resulted in the Orks of the entire planet immediately fighting amongst themselves in a bid to become the next aspiring leader. In the aftermath of the clean-up by the remaining Crusader forces, Master Hunter Omen would be found dead from his injuries, and no one from the infiltration team save for the three Cadian Snipers would survive. Though due to the retelling of the tale by the snipers the Tidebenders and the Ice Dragons would form a close partnership in the years to come and would recognize this event as the 'Aurora of Sacrifice'.
  • Defence of Frostholm (602.M39) - Amidst the endless blizzards of the Frostholm Enclave, an experimental Imperial research facility on the frozen planetoid of Vardros Secundus, a forgotten tomb-world began to stir. Beneath the crust of glacial strata, Necron reanimation protocols - ancient, glimmering hieroglyphs of malign intelligence—began cycling back to life. With Vardros situated perilously close to key warp lanes of the Eastern Fringe, an awakening Necron dynasty here could have offered the xenos a deadly staging ground for incursions deeper into Imperial space. It was the Ice Dragons who first intercepted the anomalous gravimetric signals emanating from the region - decoded via deep-void auspex arrays maintained aboard their fortress monastery in orbit over Crystallos.

    Under the command of Frost Drake Hrothvidr Skane, a vanguard force comprising elements of the 6th Fangshard ("The Paleguard") and a detachment of Frostfang Terminators deployed via orbital insertion. Landing amidst the polar auroras of Vardros' night side, they moved swiftly across jagged frost fields, using thermal masking and echo-silenced footfall to approach the Necron awakening sites undetected. Where many would have launched a direct assault, the Ice Dragons employed a precise strategy: disruption of Necron phase-stabilization beacons, which halted reanimation cycles mid-process, freezing Necron warriors in half-formed states of emergence.

    In tandem, the Chapter secured Frostholm Station, an Adeptus Mechanicus-operated enclave conducting research into gravimetric field dampeners and terraforming cryo-tech. Though its Skitarii defenders had begun to falter against Canoptek constructs and awakened warrior phalanxes, the Ice Dragons' timely arrival ensured the facility's survival. Plasma incinerators, melta carbines, and Hoarfrost weapons were employed in brutal, close-quarter corridors—turning tight chambers into icy kill-zones. Key battles took place in the facility's sub-level reactors and orbital uplink towers, where the Ice Dragons repelled Necron flanking manoeuvres through sheer cold discipline and battlefield control.

    In the final hours of the campaign, Cryomancer Valrik Thrym, bearer of the Runeblade Svellhjarta, led a psychic counter-assault into the central tomb complex. There, he confronted a Cryptek initiating full tomb-world reawakening. Channeling the glacial will of Crystallos itself, Thrym unleashed a burst of cryokinetic force that shattered the Cryptek's containment field, cascading the reanimation matrix into terminal stasis. The tomb-structures began to freeze and collapse, and the Ice Dragons evacuated just as tectonic shifts consumed the last active crypts.

    The Defense of Frostholm was recorded as a minor engagement in Imperial records but remains a keystone action in the Ice Dragons' private annals. It not only preserved high-value Imperial technology but prevented a Necron foothold from forming within a vulnerable corridor of the Ultima Segmentum. As always, the Ice Dragons withdrew without celebration - fading into the frozen void of deep space, remembered only by the few survivors and a whisper in Adeptus Mechanicus logs: "Where frost meets tomb, silence prevails. The dragons endure."
  • The Frozen Crusades - Eradication of the Cryox (217.M40) - As the 40th Millennium dawned, the Ice Dragons launched a series of proactive military campaigns known collectively as "The Frozen Crusades" - strategic offensives aimed at eliminating threats before they could mature into sector-spanning dangers. Eschewing the reactive tactics employed by many Imperial forces, the Chapter ventured deep into uncharted star systems near the Eastern Fringe, striking hard at unknown xenos civilizations and isolated human enclaves straying from Imperial orthodoxy. Among these missions, the most intense and grueling was the Glaciem Campaign—the systematic eradication of a hostile xenos species known as the Cryox.

    The Cryox were crystalline-bodied entities of partially psionic composition, thriving in the subterranean ice-warrens of Glaciem, a frozen super-terran world with near-perpetual arctic storms. Initial Adeptus Mechanicus Explorator parties vanished without a trace, prompting the deployment of Frostveined Host (Strike Force) Svaldr, a multi-company formation led by Frost Drake Garran Volsundir. The Ice Dragons, uniquely adapted to such hostile environments, established a network of forward operating vaults beneath the planet's glacial surface. From these hidden bastions, they waged a sustained subterranean war of attrition.

    Conventional weapons proved ineffective against the Cryox's semi-ethereal forms, forcing the Chapter to adapt rapidly. Drawing on their forge-clan expertise, the Ice Dragons retrofitted Hoarfrost weapons with anti-psionic modulation arrays, creating a class of "Shardbane" rifles that disrupted the Cryox's crystalline neural matrices. Cryomancers played a pivotal role in countering the xenos' latent warp abilities, erecting null fields and unleashing psychic frost storms that turned cavernous kill-zones into tombs of shattered crystal.

    The final phase of the campaign saw the destruction of the Cryox Mind-Nexus, a vast psionic lattice buried deep within Glaciem's mantle ice. Assaulted by Terminator-clad veterans of the Frostfang Guard, the Ice Dragons detonated a series of thermal-void charges that shattered the core of the Cryox collective intelligence. Deprived of their unifying force, the remaining Cryox degenerated into inert mineral husks, and the subterranean warrens collapsed soon after. The planet was marked for Imperial colonization, its mineral-rich ice veins deemed ideal for long-term development.

    Though the Glaciem Campaign was never widely publicized, its success ensured that a potential galactic threat was extinguished before it could spread. The Ice Dragons returned to Crystallos in silence, bearing no banners and giving no declarations. As ever, they remained distant - ghosts in the storm, protecting the Imperium from its darkest fringes. To those few aware of the campaign's significance, it stood as proof of the Chapter's unyielding vigilance and ruthless dedication to the Emperor's vision - even as the wider Imperium continued to misunderstand and overlook their sacrifices.
  • First Tyrannic War - Defence of Klymestria (745.M41) - During the catastrophic onslaught of Hive Fleet Behemoth, as the First Tyrannic War erupted across the Eastern Fringe, numerous worlds fell before the xenos tide. Among the beleaguered systems was Klymestria, a minor ice-covered agri-world of strategic value due to its proximity to Ultramar. When initial astropathic messages revealed signs of Tyranid infestation, the Ice Dragons responded with grim resolve, deploying three of their strike formations—Fangshards Varn, Oryx, and Helbane - to halt the swarm's advance and buy the Imperium time to organize its larger defenses.

    The environment of Klymestria, marked by methane glaciers and ammonia blizzards, played to the Chapter's strengths. The Ice Dragons immediately initiated Operation Hollow Talon, establishing fortified redoubts in sub-zero canyons while deploying hunter-kill teams across the arctic plains. Their strategy revolved around mobility and entrapment, using the natural terrain to channel the Tyranid vanguard into kill zones where cryo-voltaic weapons, plasma fusillades, and melta ambushes tore through xenos ranks with clinical precision.
    As Behemoth's bio-ships disgorged larger monstrosities, the Ice Dragons escalated their response. The Fangshards initiated glacial collapse operations, using melt charges and seismic torpedoes to fracture ice shelves and plunge entire Tyranid broods into freezing sinkholes. In one legendary engagement, Frost Drake Yrvaal Sturnok of Fangshard Oryx personally slew a Tyranid Carnifex Alpha in single combat atop the frozen cliffs of Shardmaw Ridge. His polar-adapted Terminator armour, Aegis Hrimr, is now preserved in the Chapter's reliquary as a sacred relic.

    Despite their valiant efforts, the scale of the Tyranid advance proved overwhelming. Realising the planet could not be held indefinitely, the Ice Dragons executed a delayed extraction manoeuvre, evacuating remaining civilians and critical data-vaults while laying scorched ice traps behind them. Their final action was the detonation of Cryo-Core VII, a geothermal nexus that vaporized a significant portion of the Tyranid ground force in a continent-spanning explosion of boiling ice and flame.

    Though Klymestria was ultimately lost, the Ice Dragons' intervention bought precious days for the defenders of Ultramar. In post-battle assessments, several Inquisitorial observers noted the Chapter's exceptional performance against a foe that had devastated entire sectors. However, as was often the case, the Ice Dragons withdrew silently to the void, their deeds acknowledged only in the classified logs of the Ordo Xenos and the whispered respect of those who survived. In the cold archives of Crystallos, the campaign is remembered simply as: "Fangshards Held the Frostline."
  • The Frost Reforged (ca. 002.M42) - With the dawn of the Indomitus Crusade and the rebirth of the Imperium under the returned Ultramarines Primarch, Roboute Guilliman, and his guidance. Even the most isolated Chapters were reforged in the crucible of change. Among them were the Ice Dragons, whose remote vigil near the Eastern Fringe had earned them a reputation as spectral defenders of frozen warzones. When the Primaris reinforcements arrived via the Ultima Founding, the Chapter faced a profound internal trial: the integration of warriors whose physiology and warcraft diverged from the cryo-adapted traditions forged over millennia on Crystallos.

    At first, the physiological incompatibility between the Ice Dragons' hypometabolic systems and the enhanced circulatory and pulmonary systems of the Primaris presented a medical and spiritual conundrum. However, under the guidance of the Cryomancer-Librarians and the tech-adepts of the Glaciarium Forgehold, rigorous trials and cryo-conditioning rituals were implemented. The Primaris neophytes, many drawn from ice-bound death worlds across the Ultima Segmentum, were subjected to genetic freezing protocols and psychological cold-resilience training to harmonize with the Chapter's monastic doctrines. In time, they became full-blooded brothers of the frost.

    The new warriors were organized into Glacior Cohorts, Primaris-based formations that complemented the veteran Fangshards of Firstborn Marines. These units brought a brutal edge to the Chapter's already-lethal doctrine - combining assault intercessor shock tactics with cryothermic breaching and eliminator-led ambushes through sub-zero terrain. Their performance during joint operations in the Battle of Vault-Gelion, where they eradicated a splinter cult of the Word Bearers amidst a frozen orbital graveyard, proved the fusion of old and new could yield chilling efficiency.

    Now, in the heart of the Era Indomitus, the Ice Dragons stand at full strength for the first time in centuries. They serve not only as wardens of forgotten strongholds and void-locked bastions, but also as an elite vanguard in the darkest corners of the Imperium's expanding warfront. Whether facing creeping Tyranid tendrils in glacial hive-mounds or purging hereteks from comet-based forge-shrines, they remain unyielding, incorruptible, and cold as the void.

    Though still enigmatic and seldom acknowledged in official records, the Ice Dragons have become whispered legends among voidfarers and Astra Militarum garrisons alike - silent angels of frost that emerge when hope thins and the storm bites deep. In the Chronicles of Cryostel, their Librarius inscribes only a single epitaph for the Indomitus Era: "Reforged in Silence. Tempered by Ice. Unseen, but Eternal."

Chapter Homeworld

Crystallos

Ice Planet Keith Monaghan

Departmento Cartographicae pict-file of the icy death world of Crystallos.

This icy death world is located in the isolated region of the Tantlin Sector in the Eastern Fringe, bordering near the Ghoul Stars. Though no records survive of its colonisation by humanity, local legends indicate that Crystallos was once a verdant world of great importance, for it provided rare mineral deposits utilised in the construction of various technologies during the Dark Age of Technology. But when the shadows of the Age of Strife fell upon the galaxy, Crystallos was beset by some natural disaster that all but wiped out most of its population. Following the end of Old Night, it was rediscovered by the Ultramarines Legion during the Great Crusade, but this lonely world was found to be inimical to human life and lacking any natural resources worth exploiting, therefore, it was disregarded as a choice for possible human colonisation.

Crstallos became all but forgotten, until it's eventual rediscovery by the Ice Dragons Chapter in early M36. Following their creation and rapid destabilisation of their gene-seed which caused them to depend upon sub-zero temperatures in order to survive, the Ice Dragons were desperate to find a world that would sustain their existence. Crystallos was found to be cold and silent as the grave. Though a dreary and bitterly cold place of ice and thin air, the Chapter found this perpetually gloomy and icy death world would adequately suit their needs. Much to their surprise, they found that humans actually thrived within the extremely harsh domains of this deadly planet.

Crystallos Surface

A surface-view of the unforgiving and deadly environment of Crystallos.

The exact origins of the human presence on Crystallos is uncertain, though they are believed to be stranded remnants of star-wrecks and pre-Navigator sleeper ships launched by mankind during the Age of Strife. Confronted with the harsh and near unlivable conditions created by the planet's harsh climate and lack of native flora and fauna, these survivors quickly devolved into nomadic techno-barbaric savages. Forming themselves into mobile, semi-tribal clans, they took to living upon massive fortified land-crawlers which had been created from cannibalised mining and harvesting engines discovered by the survivors. Becoming mobile hunter-gatherers, these various clans lived a constant cycle of raiding, foraging and ceaseless war to claim the few meagre resources they could find. They became savage and unforgiving people - deadly killers to whom the unrelenting struggle for survival was unrelenting - in which only the strongest survived.

The Ice Dragons found the people of Crystallos to be incredibly strong and of hardy stock, and after being tested in body and mind in soul-crushing rituals, they were determined to be free of any evidence of corruption caused by their long isolation from the rest of humanity, and therefore, wee deemed ideal recruiting stock to be moulded into potential Astartes. Declaring the world not belonged to the Imperium by the right of conquest, the Ice Dragons had found themselves a permanent home.

(For additional lore, please see Main Article: Crystallos)

Chapter Recruitment

Fortress-Monastery

"Nothing burns like the cold."
— Common Crystallosian saying
Glacies Mors Ice Dragons

Glacies Mors or "Ice Death", the fortress-monastery of the Ice Dragons.

Glacies Mors or "Ice Death", is the formidable fortress-monastery of the Ice Dragons Chapter. It is carved into the ice between the world's two tallest peaks of the Wintergloam Mountains, located within the deadly region known as Frostfell. Areas of the Frostfell are colder, more extreme versions of normal peaks. Marrow-chilling conditions, deadly hazards, and other dangers threaten those whom are foolhardy (or suicidal) enough to venture forth and dare threaten the Ice Dragons' domain. Deadly traps line the path towards the Chapter's citadel high in the Wintergloam Mountains. These traps include deadfalls of snow, falling icicles, patches of quicksnow, pits filled with thick ice spikes and deadly slippery ramps. Whether traveling through polar regions and frozen mountaintops to ice-glazed mountainous paths covered in everfrost, a wintry grave awaits those who would dare assail Glacies Mors.

The Ice Dragons' fortress-monastery was hewn from the stone of the Wintergloam Mountains themselves and reinforced over the years with adamantium to make it exceptionally strong. The walls are quite smooth and coated with ice. The doors are carved from blue ice, since metal doors become too brittle in the intense cold. The entire citadel is bitterly cold, more so than is comfortable for baseline humans, for the Ice Dragons themselves rely on the sub-zero temperatures in order to survive. The temperature hovers around a constant -80 °F, filling the entire fortress-monastery with unearthly cold. This requires the Chapter's serfs to wear heated, cold weather protective gear and breathing apparatus, in order to survive in this frigid environment. Ceiling height in most rooms averages at 20 feet, and continually burning pale blue coloured coldfire illuminates most chambers.

Fortress Chambers

Guest Quarters

Surprisingly, the Ice Dragons do receive guests at Glacies Mors. Though not a common occurrence, the Chapter has taken into account the needs of regular humans, and so, have converted the majority of the curtain wall's interior into several suites of guest rooms. Each of these chambers are spartanly furnished, containing a bed, writing desk and chair, and several soft cushions. Although the floors and walls are made of blue ice, these chambers are not subject to the supernatural cold of the rest of the fortress-monastery; only the natural cold of the environment exists here. Therefore, a visiting guest would still have to ensure they wore appropriate protective clothing in order to avoid possible hypothermia from prolonged exposure to the cold.

Librarium

Within the upper levels of the fortress-monastery is the location of the Chapter's Librarium. This large chamber is nearly clogged with icy bookshelves. The books on these shelves are numerous but quite focused on two subjects: the lore of Chaos and the powers of cryomancy.

Chapter Organisation

Like their supposed genetic forebears, the Ice Dragons also follow the tenets and doctrines of the Codex Astartes, but their doctrines are also strongly influenced by their home world's Ice Creed of Crystallos, an unorthodox variant of the Imperial Cult that strains the tolerance of the Adeptus Ministorum. Similar in many regards to the Salamanders' Promethean Cult, the Ice Creed preaches self-reliance, sacrifice, honour and loyalty to each Brood-Brother as well as the Emperor Himself. The Ice Dragons also differ from most Codex-oriented Chapter in that each company is larger than the Codex-proscribed 100 battle-brothers, standing at around 120-130 Space Marines (which continually fluctuates due to battlefield losses) maximum, to as little as 75-90 battle-brothers at their lowest point. Additionally, instead of maintaining 10 companies, the Ice Dragons instead only field six company of full Astartes as well as one additional smaller company of around 60-80 Broodlings (Scout Marines). The fighting style of each company favours stalwart fortitude and hardiness over speed and manoeuvrability.

Unit Formations

  • Glacial Host (Chapter) - Refers to the Ice Dragons Chapter as a united force of ice-bound warriors, a frozen legion of wrath encased in ceramite and cold. "Host" evokes the image of a vast, cohesive war force. Also referred to as The Frozen Brotherhood, The White Flame of Crystallos, and The Iceborn Legion.
"Where the void freezes breath and the sun is memory, we are the last warmth you will never feel."
— Frostveined Host War Canticle, Master Warder Kadorak Gargatar
  • Frostveined Host (Strike Force) - A Frostveined Host is a rare and formidable deployment formation of the Ice Dragons Chapter, composed of two to three fully reinforced Frostshards (Companies). Each Frostveined Host is typically led by a Shardlord, often a Senior Captain or a member of the Ice Dragons' command cadre, such as the Master Warder (Reclusiarch) or Glaciarch (Chief Librarian), supported by elite elements of the Frostfang Guard.
  • Fangshard (Company) - Each Company is called a Fangshard, likened to the splintered, deadly teeth of a glacier or great ice wyrm. A shard of the greater glacier that is the Glacial Host, each operates independently but lethally.
  • Chillclaw (Demi-Company) - A smaller strike force, likened to the piercing claws of a frost drake - swift, precise, and lethal. Chillclaws are flexible tactical groupings, often deployed for rapid strike or defensive operations in sub-zero theaters.

Squad Formations

  • Frostfang Congress (Veteran Terminator Squad)
  • Talon Congress (Veteran Squad)
  • Scale Congress (Battleline Squad)
  • Fang Congress (Close Support Squad)
  • Drakefire Congress (Fire Support Squad)
  • Wing Congress (Aerial Squad)
  • Brood Congress (Scout Squad)
  • Clutch Congress (Aspirant Squad)

Command Ranks

  • Drakeward (Chapter Master)
  • Frost Drake (Captain)
    • Shardlord (Strike Force Captain) - Senior Captain or a member of the Ice Dragons' command cadre, such as the Master Warder (Reclusiarch) or Glaciarch (Chief Librarian).
    • Thane of the Frozen Keep (Master of the Keep) - The Chapter Master's second-in-command and regent of Crystallos in his absence. A solemn warlord clad in layered glacial armor and bearing the Sigil of Continuance, the Thane leads the elite veterans of the 2nd Fangshard ("Glacier Guard") - and holds the keys to the Vault of Ancients, where the Ice Dragons' oldest relics and honoured dead slumber in eternal frost.
    • Warden of the Whitewatch (Master of the Watch/Master of the Marches) - Commander of the Chapter's fortress-monastery defence and strategist of overall deployment. Oversees planetary sentinels, Chapter alert readiness, and defensive rituals. This Frost Drake maintains the Table of Frostveins, a psychic topograph etched into a living glacier, where Chapter dispositions are plotted like constellations of ice.
    • Stormhelmsman of the Void (Master of the Fleet) - Commander of the Ice Dragons' fleet assets and master of naval engagements. The Stormhelmsman guides the Chapter's vessels through the warp-blizzards of distant stars, reading both void tides and the eddies of the Warp. His helm is set with a cryo-sight cluster tuned to stellar ice patterns.
    • Forge-Thane of Ash & Ice (Master of the Arsenal/Master of the Rites) - Responsible for the Chapter's weapons, armoury, and martial lore. The Forge-Thane is both smith and scholar, carrying the weight of glacier-forged flame - a Promethean echo of sacrifice and preservation. He maintains the Rime Codices, carved tablets of ice-bound knowledge detailing every known battle-rite and weapon creed.
    • Coldbrand Provisioner (Master of Supply) - A fierce and practical commander who serves both as logistical overseer and executioner of close-combat doctrines. He ensures that all warriors are physically and spiritually fed—maintaining purity in sustenance and ferocity in the kill. His personal melee weapon, Glacier Fang, is often used to execute traitors or oathbreakers.
    • Lord of Echoing Bolts (Master of Relics) - Guardian of the Chapter's relic ranged weaponry, and commander of long-range reserve companies. He wields masterwork relics with grim precision and commands batteries of Drakefire Congresses (Fire Support Squads) from distant ridges or void platforms. His backpack is crowned with ice-encrusted augury spines that hum with ancient targeting spirits.
    • Frost-Karl of the Blooded Path (Master of Recruits) - Mentor of neophytes and initiator of the Trial of Bleeding Frost, the Frost-Karl is equal parts sage and warrior. He bears the mantle of a Glacierborn, and speaks the Tongue of the Ice Ancestors, guiding new recruits through drowning rites, blizzard duels, and void-hunts. His charges refer to him as "First Storm" - the first fury to shape them.
  • Ice Drake (Lieutenant)

Specialist Ranks

  • Master Warder - Reclusiarch equivalent.
  • Ice Warder - Chaplain equivalent.
  • High Winter Priest - Chief Apothecary equivalent.
  • Winter Priest - Apothecary equivalent.
  • Glaciarch - Chief Librarian equivalent.
  • Cryomancer - Librarian equivalent.
  • Forge Wright - Master of the Forge equivalent.
  • Forge Priest - Techmarine equivalent.
  • Frost Slayer - Company Champion equivalent.
  • Banner Warder - Standard Bearer equivalent.

Line Ranks

  • Talon Overseer (Veteran Sergeant)
  • Talon-Brother (Veteran Marine)
  • Overseer (Sergeant)
  • Bondmate (Battle-Brother)
  • Broodling (Scout Marine)
  • Hatchling (Aspirant)

Specialist Ranks & Formations

Hrimvoktr ("Frost-Wardens")

"We are the ice that never cracks, the flame that will not flicker. We are the final sons of the first winter. Let none pass."
— Oath of the Hrimvoktr

The Frost-Wardens, or Hrimvoktr, are the ancient and unyielding sentinels of the Ice Dragons Chapter Master - known as the Drakewarden. Clad in master-forged Terminator warplate chilled to sub-zero temperatures, these warriors are not merely elite veterans but also oath-bound relic guardians, soul-sworn to protect the bloodline of the Chapter and the sacred legacy of their homeworld, Crystallos. Drawing on both Norse martial tradition and the Promethean ritualism inherited from their Salamanders gene-line, the Frost-Wardens perform rites of enduring vigil upon the frozen spires of Glacies Mors. Each warrior is chosen not just for battlefield excellence, but for their cold-hearted clarity, spiritual discipline, and unshakable loyalty to the will of the Drakewarden.

In battle, the Hrimvoktr form an unbreakable bastion of ice and flame, often wielding frost-rimed thunder hammers, relic glaives, or drake-headed storm shields, carved with ancient sigils of warding and freeze-sealed with the ice of Crystallos' heart. Their presence marks a declaration that the Chapter fights with absolute resolve—and that the soul of the Ice Dragons moves to war.

Frostfang Guard

"Cold is the Blade, Ice is the Judgement."
— Frostfang Guard motto.

The Frostfang Guard represents the pinnacle of martial prowess within the Ice Dragons Chapter—an ancient brotherhood composed solely of those few battle-brothers who have proven themselves in centuries of warfare across the most unforgiving warzones in the Imperium. These Veterans are selected not only for their unbreakable resolve and indomitable combat record, but for their unwavering psychological stability amidst the burdens of the Ice Dragons’ flawed gene-seed. To ascend to the Frostfang Guard is to become one with the cold—to exist as a killing force within an ever-chilling silence. Named after the Frostfang Peaks on their homeworld of Crystallos—a mountain range so bitterly cold it is said to freeze even plasma—the Guard is the symbolic embodiment of the Chapter's philosophy: merciless, unyielding, and eternal as the void of space and the glaciers of Crystallos.

Despite their elite status, the Frostfang Guard remain largely unknown to the wider Imperium. Many among the Inquisition believe they serve as the Chapter's hidden blade, executing missions too sensitive or catastrophic for conventional forces. Rumours persist that a specialized sub-cohort of the Guard acts as the Chapter's liaison with the Ordo Xenos and Ordo Malleus, particularly for cold-war campaigns against Necron tombs or daemon-forged warp anomalies buried in ancient ice. Though their names are not sung by the bards of Terra, their deeds are etched in the frost-rimed records of Crystallos - an eternal testament to the Emperor's will, encased in cold silence.

Rituals & Brotherhood:
Induction into the Frostfang Guard involves the Rite of Glacial Ascent, wherein a Veteran must scale the Frostfang Peaks unaided, surviving blizzards and psychic torment as their minds are tested for emotional collapse and latent mutation. Upon reaching the summit, the potential candidate carves his name into the Glacier of the Ancients, where the names of all past Frostfangs are frozen in time. Within the 1st Company, rank is measured not in title, but in honoured kills and service to the Chapter's hidden oaths. They are sworn to silence before each deployment and will not speak until the enemy has been purged or the objective secured. This practice has given rise to the nickname: "The Silent Storm."

Armour & Wargear:
Each member of the Frostfang Guard is clad in custom-fitted Tactical Dreadnought Armour, heavily modified by the Chapter's Forge Priests (Techmarines). These suits contain cryogenic circulatory systems, thermal regulators, and sub-zero adaptive plating designed to maintain the frigid temperatures necessary for the Ice Dragons' survival, even amidst the inferno of war. The armour is adorned with glacial runes, etched in frozen adamantium, and drake-scale relics hewn from the bodies of the frost wyrms of Crystallos.

Standard Weapon Loadouts:

  • Storm Bolters - Standard armament that utilise specially-manufactured cryo-charge munitions.
  • Chainfists and Power Fists - These formidable weapons are reinforced with frost-edge disruption fields.
  • Relic Thunder Hammers - These master-crafted weapons are shaped like icicles of death.
  • Frost Talons Rare twin lightning claws with chilling capacitors that freeze as they flay.

Some squads are deployed with Cyclone Missile Launchers, loaded with ice-shard warheads, ideal for subduing xenos with thermal vulnerabilities or rupturing void-seals during boarding actions.

Doctrine & Deployment: The Frostfang Guard deploys with absolute strategic purpose. They are used not for prolonged engagements but as weapons of tactical extinction—delivered to the very heart of the enemy, where their overwhelming mass, firepower, and psychic resilience annihilate command structures, heretic warlords, or critical targets in a single, decisive strike.

They are most frequently utilised in:

  • Voidship boarding actions
  • Hive-core decapitation assaults
  • Dreadzone retrieval missions (lost relics, Inquisitorial targets)
  • Cryo-world exterminations

Their cold-environment adaptability makes them ideal for conflict zones where most Astartes would struggle to function—be it glacial planets, the ice moons of dying stars, or derelict void hulks frozen by the void.

Notable Members:

  • Ancient Raðúlfr Skjaldrax – Wielder of the Mortumbra ("Death's Shadow"), a thunder hammer said to have slain a corrupted Hellbrute during the Void Siege of Brynax.
  • Talon-Brother Vargor Thule – The Ice Dragons' foremost expert in void-boarding warfare. Personally led the breach of the genestealer-infested Vessel of Thorns during M38.
  • Talon-Overseer Korr Valefrost – Currently leads the 3rd Frostfang Squad; known for surviving a surface-exposed assault on a traitor moon station without atmospheric support.

The Kaldurgrim ("Cold-Grim Ones")

"Cold was their flesh, colder still their purpose. We do not awaken them to save ourselves - we awaken them to bury our enemies beneath the frost."
— Forge Priest Rurik Skjaldur, Master of the Vaults Silent

The Kaldurgrim, or "Cold-Grim Ones," known in whispered reverence as the Frozen Fathers, are the Ice Dragons' honoured ancients - Astartes interred within the sacred tombs of dreadnought war-engines, preserved not merely in machine but in the ice-chilled sanctity of memory and oath.

These walking reliquaries of wrath are venerated as living archives of the Chapter's martial and spiritual lineage. Entrusted only to those whose deeds in life stirred the glaciers and scarred the void, the Kaldurgrim are considered embodied totems of ancestral might. Their sarcophagi are filled with cryogenic vapor from the heart-ice of Crystallos, said to keep their spirit bound in silent communion with the glacial world they once walked as mortal warriors.

When the Kaldurgrim stride to war, it is with a thunderous dirge of frozen pistons and flame-belching guns, a union of elemental cold and draconic fury. Their names are invoked in war-canticles, sung by Frostchant Priests before battle, and each bears titles earned through centuries of pain and purpose: Ice-Wrath of Vornhiem, Ash-Grave Sentinel, Glacier-Sundered, and Fang of Silent Blizzards, among others.

Order of Battle

The following represents the order of battle of the Ice Dragons Chapter following the introduction of their Primaris Space Marine brethren in 999.M41:

Command

1st Fangshard
(Veteran Company),
"The Frostdrakes"
Ice Dragons Icon 2
Val'koran Ty'rel
Drakeward (Chapter Master),
Lord of Crystallos
Forge Wright Sokhor Su'or
Master of the Forge
Master Warder Kadorak Gargatar
Master of Sanctity
Glaciarch Kar'matr Ora
Master of Lore
High Winter Priest Ashamurr Shehr
Lord of the Apothecarion

Command Congress:
Banner Warder (Chapter Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Chapter Champion)

Frostfang Guard Congress (Veteran Terminator Squads)
Talon Congress (Veteran Squads)

Kaldurgrim (Dreadnoughts)

Repulsors
Land Raiders
Other Departments
Armourium Librarius Reclusium Apothecarion Support Personnel
Sal Armoury Icon
Forge Wright Sokhor Su'or
Master of the Forge
Forge Priests (Techmarines)
Servitors
Predators
Vindicators
Whirlwinds
Land Raiders
Gunships
Thunderfire Cannons
Sal Lib Icon
Glaciarch Kar'matr Ora
Master of Lore
Crymancers
Acolytum
Reclusium Icon
Master Warder Kadorak Gargatar
Master of Sanctity
Ice Warders (Chaplains)
Acolytum
Apothecary Prime Helix Icon
High Winter Priest Ashamurr Shehr
Lord of the Apothecarion
Winter Priests (Apothecaries)
Medicae Support Personnel
Chapter Serfs
Support Staff

Fangshards (Companies)

Battle Fangshards
2nd Fangshard,
"Glacier Guard"
3rd Fangshard,
"The Emberclad"
4th Fangshard,
"The Voidhowlers"
Frost Drake (Captain) Ven'mas So'tok,
Thane of the Frozen Keep
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
Scale Congress (Battleline) Squads
Fang Congress (Close Support) Squads
Drakefire Congress (Fire Support) Squads

Kaldurgrim (Dreadnoughts)

Rhinos
Bike Squads
Repulsors
Land Speeders
Frost Drake (Captain) Ty'korra Zytehr,
Warden of the Whitewatch
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
Scale Congress (Battleline) Squads
Fang Congress (Close Support) Squads
Drakefire Congress (Fire Support) Squads

Kaldurgrim (Dreadnoughts)

Rhinos
Bike Squads
Repulsors
Land Speeders
Wing Lord Lor'rdok R'ken
Stormhelmsman of the Void
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
Scale Congress (Battleline) Squads
Fang Congress (Close Support) Squads
Drakefire Congress (Fire Support) Squads

Kaldurgrim (Dreadnoughts)

Rhinos
Bike Squads
Repulsors
Land Speeders
Reserve Fangshards Scout Company
5th Fangshard,
"The Embervault"
6th Fangshard,
"The Paleguard"
7th Fangshard,
"The Stoneblades"
8th Fangshard,
"The Frostfang Sentinels"
Frost Drake (Captain) Ashamun Kur,
Forge-Thane of Ash & Ice
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
Scale Congress (Battleline) Squads
Drakefire Congress (Fire Support) Squads

Kaldurgrim (Dreadnoughts)

Rhinos
Repulsors
Frost Drake (Captain) Tyr'hadron Drakar,
Coldbrand Provisioner
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
Scale Congress (Battleline) Squads
Drakefire Congress (Fire Support) Squads

Kaldurgrim (Dreadnoughts)

Rhinos
Repulsors
Frost Drake (Captain) (Add Name),
Lord of Echoing Bolts
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
Scale Congress (Battleline) Squads
Drakefire Congress (Fire Support) Squads

Kaldurgrim (Dreadnoughts)

Rhinos
Repulsors
Frost Drake (Captain) Arraeus Z'tar,
Frost-Karl of the Blooded Path
Ice Drakes (Lieutenants)

Command Congress:
Banner Warder (Company Ancient)
Ice Warder (Chaplain)
Winter Priest (Apothecary)
Cryomancer (Librarian)
Frost Slayer (Company Champion)

Talon Congress (Veteran Marines)
6 Brood Congress (Scout Squads including Reivers)
4 Vanguard Marine Congress (Squads)
Clutche Congress (Aspirant Squads)

Scout Bike Squads
Land Speeder Storms

Cryomancers

"From silence we come, veiled in the frost of aeons. Let their blood still and their flame gutter - we are winter's will."
— Glaciarch Baelgrim the Pale Flame, Battle of the Shattered Stars, ca. M38

The Cryomancers are the psykers of the Ice Dragons Chapter, revered as glacial seers and eldritch war-priests who draw their strength not only from the Warp, but from the metaphysical bond they share with the essence of ice, cold, and frozen matter. Within the harsh, eternal blizzards of Crystallos, the Cryomancers are forged by both mind and environment, meditating in frostbound sanctums where temperatures plummet beyond survivability. There, they attune themselves to what they call "The Cold Current" - a symbolic and psychic flow that connects their minds to the primordial stillness of the deep frost, the slowing of entropy, and the preservation of knowledge through glaciation.

More than simply battle psykers, Cryomancers are also lorekeepers, elemental geomancers, and spiritual anchors for the Chapter. Their psychic arts - called the Discipline of the Frozen Veil - combine the force of telekinesis and thermokinesis with the symbolic, almost shamanic understanding of elemental ice as a conduit of control, memory, and death.

They often wear ice-veined bone totems, psy-reactive crystal fetishes, and wraithbone charms stolen from ancient battlefields, all bound in glacial chains. Their armor is painted in cracked, hoarfrost enamel, and their helms often resemble the visages of ice drakes or beaked raptors, sculpted in layered, faceted ceramite.

On the battlefield, a Cryomancer is an avatar of winter incarnate, surrounded by howling winds, flurries of ice, and psychic fog that chills both body and soul.

Hierarchy of the Cryomancers

  • Glaciarch - The Chief Librarian and high spiritual voice of the Cryomancers. They wear a mantle of frozen flame, carved from warp-frost that burns eternally cold.
  • Icebinders – Full Librarians who have mastered at least five of the Cryomantic rites and are permitted to wield the Rod of Frostwrought Will, a force staff embedded with heart-ice from Crystallos' polar pole.
  • Frostveins – Neophyte psykers under tutelage. Often sent into Crystallos' frozen chasms for vision quests before fully joining the Librarius.

Mysticism & Cultural Role

To the Ice Dragons, the Cryomancers are both storm-callers and lore-keepers, often leading rituals of memory, where frozen relics from past wars are psychically awakened and their stories replayed as frozen visions within sacred ice-vaults. They maintain the Vaults of Still Flame, a subterranean archive within Glacies Mors where tomes of psychically inscribed ice are kept locked in place, only readable through psychic attunement.

Cryomancers are forbidden from assuming command of the Chapter - but their counsel is always heeded by the Drakeward, and in times of dire need, a Glaciarch may lead a Frostveined Host into battle, his presence both a weapon and a ward against the soul-horrors of the Warp.

The Cryomancers of the Ice Dragons are not simply psychic warriors - they are the glacial heart of the Chapter's soul. Wielding entropy as weapon, and memory as shield, they carry the cold weight of the past and the biting promise of vengeance. Their presence on the battlefield is the whisper of winter, the silence before the storm, and the breathless stillness of a world held forever in ice.

Discipline of the Frozen Veil

The Cryomancers’ psychic abilities form a unique sub-discipline of the Librarius Discipline, drawing upon elemental manipulation of cold, entropy, and crystalline matter. These powers manifest as both offensive and defensive techniques, and often exhibit disturbing beauty: sculptures of frost rising like spires from the dead, or battlefield-wide mists in which enemy voices freeze in their throats. Here are the most feared and revered of their unique cryomantic powers:

  • Arctic Haze - The Cryomancer summons an aura of frigid mist that clings to armor, lenses, and lungs, obscuring vision and sensors. All ranged attacks against allied units within six feet of the Cryomancer, their targeting arrays fail and eyes glaze over.
  • Coldfire - Warp-chilled flame wreaths the psyker's hand, a flickering flame of impossibility: cold as a star's death, yet alive with psychic fury. It burns not with heat, but with entropy - disrupting energy fields, silencing power cores, and corroding armor with frostbite.
  • Freezing Death - A concentrated blast of psychic cold locks moisture, blood, and breath into place - freezing foes from the inside out. Enemies hit by this power may shatter violently or fall into a state of suspended agony, half-dead and unable to scream.
  • Frostburn - An area denial ability where the ground is covered in soul-chilled rime and rapidly forming ice-crystals. The terrain becomes hazardous, with vehicles stalling and enemies slipping, all while their armor becomes brittle and their limbs slow from the encroaching cold.
  • Heartfreeze - A psychic lance of glacial intent aimed directly at a target’s heart or psychic center. Especially effective against enemy leaders, psykers, or high-will foes. Victims suffer sudden, paralyzing cold as their lifeblood halts and synaptic fires dim.
  • Ice Storm - The Cryomancer summons a cyclone of razored icicles, animated by Warp force and born from airborne moisture. It rips through infantry ranks and can even damage light vehicles, scouring flesh from bone and shattering ceramite like glass.
  • Rimefire - A ghostly halo of ice-blaze envelops the psyker or a chosen ally. It emits psychic cold that sears Chaos entities and daemons, but bolsters and shields the pure-hearted. Against the servants of the Warp, Rimefire burns as holy, blessed frost.

Chapter Beliefs

"From frost we are forged, in flame we endure, in silence we ascend."
— Ice Warder

The Ice Dragons' beliefs shape them into stoic, implacable warriors, feared not for their fury—but for their absolute calm, even in the face of apocalypse. They are storm-silent, ice-bound, and eternally enduring—and in their hearts, the glacial flame burns still.

The Ice Dragons walk a spiritual path known as the Glacial Flame - a philosophical and esoteric framework that teaches that strength lies in endurance, purity is found through suffering, and sacrifice is a sacred burden. Where other Chapters may roar in battle, the Ice Dragons are quiet, methodical, and implacable - their minds honed like frozen blades, their faith buried deep like a slumbering volcano beneath a glacier.

This belief system is rooted in the dualistic reverence of Ice and Fire. Ice is not merely the absence of warmth but a sacred, living force - a vessel of memory, resilience, and unbreakable truth. Fire, by contrast, represents the inner soul, the Promethean spark of self-sacrifice and willpower that allows them to endure any storm. Together, Ice and Fire are seen as the twin forges of the Emperor's will, through which a Space Marine becomes more than mortal.

To the Ice Dragons, ice is sacred. It is the medium through which time is preserved, sins are buried, and oaths are sealed. The frozen wastes of Crystallos, their death world home, are seen as a living tomb of ancestral memory. Each glacier is believed to hold the voices of the dead, and the Cryomancers - the Chapter's Librarians - are trained to commune with these echoes, listening for the wisdom of past heroes entombed within the rime.

The Ice Dragons do not bury their dead in the earth. Instead, they entomb them in ice - deep within the Hall of Silence, a frozen cathedral where fallen brothers rest in perfect stasis, still armoured, still watching. In this stillness, the Ice Dragons believe a warrior's soul enters the Deep Silence - a place beyond pain, beyond war, where warriors await the final war to come. To die in service to the Emperor is to become part of the Glacier Eternal, a metaphysical construct where the memories of the Chapter are preserved as ice-spirits, whispering in cold winds and snowfalls. This belief is why their Dreadnoughts are referred to as the Kaldurgrim ("Cold-Grim One") - not because they are dormant, but because they have one foot already in the afterlife, speaking rarely, moving with ritual purpose, and uttering only the most sacred of words.

From their Salamanders gene-seed, the Ice Dragons have inherited the cult of endurance and sacrifice, but have shaped it into a glacial Prometheanism - less about fire-as-passion and more about fire-as-perseverance. To them, flame is a whisper within the cold, the final ember of willpower that refuses to die in even the darkest void.

Initiates of the Chapter undergo harsh rites in ice, snow, and flame, learning to meditate within frozen water or walk across volcanic glass barefoot. Cryomancers train for decades to blend glacial power with soul-heat, summoning rimefire - a paradoxical mix of frozen and burning energy. They believe that every warrior holds a fragment of the "Sacrificial Flame", and that this inner fire is only fully revealed at the moment of ultimate duty - when one gives themselves wholly to death in the name of the Imperium.

The Ice Dragons revere the Emperor not as a god, but as the first Icewrought, the one who endured all for the sake of humanity. He is seen as a force of cold logic and searing sacrifice, both ice and fire incarnate. His light, in their vision, is not a sun - but a glacial aurora, a cold radiance that guides rather than blinds. He is referred to by the Ice Dragons as The Enduring Flame, The Glacier-Soul, and The Silence Watcher. Worship is quiet, contemplative, and usually performed alone in snowdrifts, or while meditating before icy relics or shrines carved into the mountainsides of Crystallos.

Oaths of Ice

Ice Dragons are deeply ritualistic. They etch oaths into their flesh using blades of obsidian or fire-hardened bone, allowing the blood to freeze over before sealing the wound with promethium. These marks are then overlaid with crystal-threaded script and ice-cairns upon their armor. Common oaths include:

  • The Frostvein Oath - An unbreakable vow of brotherhood, sealed in shared blood frozen in a single chalice.
  • The Ember Silence - A vow of wordless penance taken by those who failed in their duty, wherein the warrior must not speak until they redeem themselves in battle.
  • The Shard Vigil - A binding oath taken by a Cryomancer or Dreadnought before assuming guardianship over sacred relics or sites.

Breaking an oath is seen not as a crime, but as a shattering of the self—a wound to the soul that can only be healed through atonement in flame and frost.

Death Is Silence

The Ice Dragons believe that death is not an end, but a transition into the Deep Silence - a place beyond pain, beyond war, where warriors await the final war to come. To die in service to the Emperor is to become part of the Glacier Eternal, a metaphysical construct where the memories of the Chapter are preserved as ice-spirits, whispering in cold winds and snowfalls.

This belief is why their Dreadnoughts are referred to as the Kaldurgrim ("Cold-Grim One") - not because they are dormant, but because they have one foot already in the afterlife, speaking rarely, moving with ritual purpose, and uttering only the most sacred of words.

Chapter Gene-Seed

Ice Dragons Veteran

An Ice Dragons Astartes on his icy home world of Crystallos. Note his distinctive physical idiosyncrasies, including extremely pale skin and glowing red eyes.

During the inception of the Ice Dragons Chapter, Adeptus Mechanicus generators extensively modified their gene-seed in order to create Space Marines of exceptional durability and toughness. Therefore, they utilised the limited gene-stocks of the Salamanders, one of the First Founding Chapters, whose Astartes were well-known for their measurable superiority to the already superhuman Space Marine norms in relation to extreme temperature tolerance, radiological resistance and cellular repair. However, when they attempted to modify the gene-seed to remove some of the more undesirable traits, they proved far less skilled in the genetic sciences than the Emperor Himself. This resulted in some unexpected idiosyncrasies in the Ice Dragons' gene-seed.

One of these mutations has caused some unusual outward effects, the first of which effects the Melanchromic Organ (Which controls the amount of melanin in an Astartes' skin tone and adjusts to variable levels of solar radiation). This organ does not function properly, therefore the skin of an Ice Dragons Astartes cannot adjust properly to high levels of solar radiation or sunlight when exposed. The skin of an Ice Dragons Astartes also has a tendency for the pigment to permanently lighten to the point that they develop albinism, regardless of its original hue. In fact, prolonged exposure to sunlight can cause painful blistering and burns due to the sensitivity of their chalk-like skin. Eventually, as the Space Marine ages, his skin and hair will continue to lighten until it becomes completely snow white. Like their supposed progenitors, the eyes of an Ice Dragons Astartes also possesses a much-remarked 'ember-like' bioluminescence that glows with a red or pinkish hue. This combination of effects, coupled with their physical might, makes for a particularly frightening appearance for the Chapter's rank and file, and has often earned them the fear and superstitious apprehension on first contact with regular humans.

The modifications made to their gene-seed has also caused certain genetically-engineered organs normally implanted in a Space Marine to no longer function properly after implantation. The Ice Dragons no longer possess the Mucranoid organ which allows a Space Marine to survive extremes of heat by secreting a waxy protein substance, similar to mucus, through their pores to seal their skin. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from the harshness of the vacuum and other extremes of temperature, particularly deeply frigid environments. Despite the loss of this organ, most unusual is the Ice Dragons' resilience to extremes of cold. Unlike their genetic forebears, who are known to endure temperatures of the utmost extreme, the Ice Dragons are on the complete opposite end of the spectrum.

One noteworthy aspect of their gene-seed is that the Ice Dragons did inherit the strength of constitution displayed by their supposed progenitors. As a result, their capacity to process and resist toxins is said to exceed even the Salamanders' gene-type. The physiology of an Ice Dragons Astartes has been seemingly engineered to be resilient to the deadliest pathogens or toxin, more so than the average Astartes. This unique immunity makes them immune to the most virulent toxins, bacteria and viruses. The Ice Dragons are often called upon to deploy into Zone-Mortalis warzones, where abominable and lethal conditions - be they bacteriological, chemical or atomic in nature - are present, and in which they tend to excel. Due to their legendary resilience, the Ice Dragons are often seen at the forefront of the fighting in the most hellish war-zones imaginable.

Combat Doctrine

Though broadly compliant with the Codex Astartes, the Ice Dragons diverge in several key areas, shaped by the unforgiving world of Crystallos, their elemental martial philosophy, and their mastery of advanced craftsmanship and relic technology. Their battle tactics blend brutal close-range firepower, cryo-engineered weaponry, and the elite shock tactics of Terminator-armoured veterans - fused with a symbolic reverence for fire and frost in balance.

While capable of engaging at range, the Ice Dragons favour close-ranged firefights, where they can bring their melta, plasma, and Hoarfrost weapons to bear in devastating concert. Typical Ice Dragons assaults begin with precision orbital deployment, followed by a coordinated push using aggressor squads, Eradicators, and Bladeguard Veterans supported by flamer and meltagun-equipped Intercessors.

The Ice Dragons are partial to the utilisation of plasma and melta saturation. Plasma incinerates armor and flesh alike, while melta cuts through tanks and entrenched positions. These weapons also serve a ritual function, purging corruption with fire and severing the bonds of Chaos or the Warp. Hoarfrost weaponry adds an edge of psychological warfare. Enemies frozen solid and shattered by follow-up fire create a horrifying spectacle that saps morale and unnerves even the most disciplined foes.

Every deployment is more than strategy - it's ritual purification. Enemies are not just destroyed, but cleansed by flame or entombed in ice, symbolic of the Ice Dragons' eternal vigil against corruption and entropy. Even battlefield formations reflect their duality - squads of melta and flame advancing beside frost-wreathed Terminators, fire and ice marching as one.

Strategic Strengths

In all aspects of warfare, the Ice Dragons reflect their homeworld’s nature: harsh, lethal, but profoundly beautiful in its order and elemental discipline. Their strategic strengths allow them to wage war not merely with firepower or discipline, but with a cold fury shaped by tradition, purity, and elemental purpose:

  • Shock Assault Power: The Ice Dragons are masters of the decapitation strike, utilizing their elite veterans—especially those of the 1st Fangshard, ("The Frostdrakes") to teleport or deep-strike into the thickest enemy resistance. Their shock assaults are not just brute-force insertions but precisely timed multi-vector attacks, coordinated down to the second:
    • Veteran-Centric Assault Formations: Assaults are spearheaded by Terminator-armoured Veterans, Bladeguard, and Aggressor squads, often supported by Cryowardens projecting psychic wards or sub-zero suppression fields.
    • Weapon Synergy: The coordinated use of plasma incineration, melta anti-armor, and Hoarfrost weapons ensures that no enemy—biological or mechanical—is safe. Encased in ice or vaporised in Promethean flame, targets are eliminated in seconds.
    • Deep-Strike Precision: Years of operating in volatile glacial terrain and voidships have honed their ability to deploy through teleportation relays or drop-pod insertions with pinpoint accuracy.
    • Frostpyre Tandem Assaults: A signature manoeuvre involving plasma-wielding Intercessors melting through armour from range, while Hoarfrost specialists immobilise or shatter survivors in close combat.
    • Psychological Warfare: Enemies witnessing comrades frozen solid mid-charge and then shattered by thunder hammers or blown apart by glacial fragmentation often break ranks in panic.
  • Fortified Resistance: Despite their ferocious offensive capabilities, the Ice Dragons are equally adept at holding ground, particularly in harsh or entrenched conditions. Their fortress-monasteries on Crystallos are buried deep in mountain cores and glacial vaults—reflections of their doctrine of unyielding defense under pressure:
    • Terminator-Clad Breachers: The 2nd Fangshard, ("Glacier Guard"), specialises in defensive warfare, forming unbreakable shield walls with Hoarfrost-pattern storm shields and relic Terminator Armour, holding choke points or breaches against overwhelming force.
    • Cryo-Warded Fortifications: The Chapter has developed defensive structures and static emplacements warded with glacial inscriptions, cryo-reactive alloys, and promethium heat sinks, creating bastions that can resist both siege weaponry and Warp incursions.
    • Layered Defence Strategy: Like the concentric caverns of Crystallos, the Ice Dragons layer their defences - every fallback line is a trap laced with cryo-mines, ambush points, and thermal decoys.
    • Cold-Weather Siege Doctrine: In hostile climates, where enemy supplies freeze and morale fails, the Ice Dragons thrive. They outlast, outfight, and outmaneuver besieging armies in blizzards and voidstorms.
  • Technological Superiority: The Ice Dragons benefit from a rare position among Space Marine Chapters: self-sufficiency in relic craftsmanship and leverage in forge diplomacy with the Adeptus Mechanicus. Their Forge-Priests are as much artisans as engineers, forging weapons that fuse Promethean fire with Cryomantic focus.
    • Mastery of Rare Weaponry: From Hoarfrost beam rifles to cryogenic hammerheads, Ice Dragons wield technology that borders on the arcane. These weapons are temperamental, but devastating in trained hands.
    • Relic Abundance: Their high access to Terminator armour, artificer wargear, and unique relics like the Pyre-Bound Blade and Listening Wall allows them to fight outnumbered but over-equipped.
    • Forge Autonomy: Crystallos' Forge-Claves produce high-grade wargear independent of Mars, allowing the Chapter to sustain campaigns without external resupply—especially vital during long void engagements or Warp-isolated crusades.
    • Adaptation of STCs: Their Forge-Priests have subtly modified or reinterpreted recovered STCs, creating hybrid devices not widely seen in Imperial armories, such as glacial energy capacitors, sub-zero phase blades, and plasma-cryogenic fusion cores.
  • Environmental Adaptability: Raised in the deathly cold of Crystallos - a planet where mountain blizzards can tear skin from ceramite - the Ice Dragons are uniquely equipped to operate in extreme environmental conditions. Where other Chapters may falter, they endure with grim resolve:
    • Cold Climate Mastery: Whether on ice moons, glacial hive-ruins, or void hulks encased in frozen debris, the Ice Dragons adapt seamlessly. They utilize subthermal camouflage, environment-sealed helms, and terrain-reactive boots to move unimpeded.
    • Specialised Armour Modifications: Power armour of the Chapter is often reinforced with cold-flow regulators, heat dispersal baffles, and ice-shedding protocols, allowing full combat effectiveness even in -100°C conditions.
    • Atmospheric Conditioning: The Ice Dragons' Librarians and Apothecaries are trained to modify atmospheres—cooling a battlefield to preserve battlefield assets or plunging a hive into freezing darkness to gain the upper hand.
    • Voidborne & Glacial Warfare: Boarding actions and hostile planetfall on cryo-planets are routine for the Chapter. Their tactics have been refined against xenos infestations, daemonic icebound anomalies, and traitor elements hidden in frozen tombs.

Notable Battlefield Pactices

  • Glacier Phalanx: A formation used by Terminators with Hoarfrost shields, forming an impenetrable wall against Tyranid swarms or daemonic incursions.
  • Cryo-Strike Manoeuvre: Drop Pod or Teleportation-based deep-strike of melta Intercessors and Cryowardens behind enemy lines to destroy key assets in a single decisive moment.
  • The Frostpyre March: A slow, relentless advance of heavy-armoured troops under blizzard cover, using Hoarfrost and plasma to freeze and purge enemy trenches.

Notable Members

  • Drakeward Val'tan B'hadron, "The Emberbound," "Father of the Frost," "The Fire That Froze" - Val'tan B'hadron was born upon the volcanic world of Nocturne, like all sons of the Salamanders Chapter, forged in the crucible of fire and trial. A promising warrior from his earliest days in the 3rd Company ("The Pyroclasts"), Val'tan served under Captain Dak'ir and later rose to command the 5th Company ("The Drake Hunters"), where his valour in the Klaivan Rift Sieges and the War of the Sable Dunes earned him high regard among his peers. But Val'tan was more than a warrior - he was a seeker. Where others sought purity in fire, he wondered if fire's true purpose was to temper rather than consume. He often meditated beneath the ashfalls of Mount Deathfire, seeking visions from Vulkan's spirit. And in those visions, he saw ice - endless, unyielding, pure. He saw balance.

    When the 21st "Cursed" Founding was proposed, and gene-seed from Vulkan's lineage was requested for the creation of a new Chapter, Val'tan was among those few Salamanders who volunteered - not for glory, but because he believed in the responsibility of fire to bring warmth to the cold places of the galaxy. Thus, Val'tan was named Progenitor-Captain of Chapter XXV-IX, later known as the Ice Dragons. He selected his cadre carefully - seasoned battle-brothers from the 3rd, 5th, and 6th ("The Flamehammers") Companies, Techmarines of deep Promethean faith, and Librarians who, like him, sought to hear the voice of ice rather than only the roar of flame. They were dispatched to the icy death world of Crystallos, a forgotten, glacial sphere orbiting the edge of the Ghulan Reach, where thermal extremes, sub-zero storms, and labyrinthine frost-caverns tested their resilience.

    Val'tan established the Rites of the Frostbinding, a ritual doctrine unique among Astartes: just as the Promethean Cult teaches that fire must be wielded with wisdom and care, ice must be mastered with discipline and humility. Under his guidance Cryomancy was formalised as a distinct psychic discipline among the Chapter's Crymancers (Librarians). The Trials of Ice and Fire were instituted for new initiates - combining the Salamanders' endurance rites with submersion in Crystallos' freezing oceans and glacial silence. The Fangshards and Frostveined Hosts were organised as hybrid formations that mirrored the tactical doctrines of the Salamanders, but adapted to void and arctic warfare.

    Val'tan's greatest early trial as Drakeward came during the Kaelis Forge Betrayal, when an Adeptus Mechanicus stronghold in the Ymir Icebelt was overtaken by Dark Mechanicum hereteks and corrupted Astartes. The Ice Dragons were outnumbered, barely a Chapter, but Val'tan led them into the frost-mazes and cryo-caverns, using their cold-adapted stealth, glacier-born weapons, and Cryomantic powers to wage a ghost war. He personally slew the Archmagos Vyrkhal in single combat, plunging the Blade of Stillflame into the heretek's thorax, its soulbound frostfire sealing the daemon within. Though the Ice Dragons won, the battle cost them nearly a third of their number - and Val'tan bore those deaths as frozen firebrands upon his soul.

    Val'tan B'hadron ruled as Drakeward for 342 standard years. Under his command, the Chapter established its fortress-monastery Glacies Mors ("Ice Death"), between the world's two tallest peaks of the Wintergloam Mountains. He never returned to Nocturne, believing his duty was to ensure the Ice Dragons learned to forge their own myth. In his final years, he was said to meditate alone within the Vault of Stillflame, surrounded by relics of ice and fire. There, according to Chapter legend, he walked into the eternal storm, encased himself in glacial amber, and vanished. Some say he died. Others say he waits, frozen but alive, to return when the Chapter's heart grows too cold or too hot - when balance must be restored.
  • Drakeward Val'koran Ty'rel, "Master of the Glacier Throne", "Keeper of the Codex Glacialis", "Wyrm-Binder of the Ashen Deep" - Val'koran Ty'rel was born beneath the pallid auroras of Iscaryl, the largest ice-locked moon orbiting the glacial death world of Crystallos - one of the three original worlds settled by the early Ice Dragons. Iscaryl was a place of silence and extremes: knife-edged blizzards, volcanic calderas rimmed with permafrost, and fissures in the crust that belched scalding steam into sub-zero air. Here, elemental fire and frost met without harmony, and survival was measured in moments. He was orphaned during a ritual ice-hunt when his tribal clan was ambushed by ash-serpents from beneath the geothermal fissures. The boy survived by falling into a fumarole, suffering grievous burns, only to be rescued days later by a patrol from the Ice Dragons' Tenth Fangshard - testing recruits amid the frozen deep. His survival was deemed an omen by the Rime-Keepers. His body bore the scars of fire, but his will remained cold and composed. They named him "Silent Pyre," a contradiction of terms the Librarius would later interpret as a prophetic title.

    As a Neophyte, Val'koran was unremarkable in strength but unnervingly calm under pressure, often spending long moments unmoving in the training halls, his gaze fixed on nothing - until he struck with lethal, icy precision. He trained with the Cryomancer-mystics even though he was no psyker himself, drawn to their meditations on stillness and elemental resonance. In war, his mind operated like a glacier - slow to anger, impossible to divert, and devastating upon impact.

    By 781.M41, during the Glassing of Ichoros, Val'koran led a Frostveined Host (Strike Force) in the absence of his slain Frost Drake (captain). Encased in layers of ash, with vox communication shattered and orbital support lost, he orchestrated a ten-day subterranean guerrilla campaign within the molten frost-caves of the world's crust. His tactics were methodical and alien to the enemy—ambushes hidden by plumes of geothermal steam, frozen meltwater traps, and the collapse of lava tunnels onto advancing armor columns. His leadership earned him the moniker "Wyrm-Binder", for he had slain the Ichorian magma wyrm in personal combat with a cryo-bomb-tipped spear.

    Upon his return, he was appointed Frost Drake of the 3rd Fangshard (Battle Company) and charged with overseeing the Ashen Vault, where the Chapter's thermal-forged relics are stored - weapons from their time as Salamanders' kin. Val’koran rose to the mantle of Drakeward following the death of his predecessor, Varakos Fenhild, who fell during the defense of the Frozen Basilica of Sythis Prime against the Warband of the Burning Maw. Rather than immediately ascend the Glacier Throne, Val’koran secluded himself in the Chamber of Echoing Bolts for twelve nights, reciting each verse of the Codex Glacialis aloud into the freezing air.

    When he emerged, he bore a new weapon - Kjaldrath, the "Pyre-Bound Blade," a flame-tempered relic once wielded by Val'tan B'hadron himself and reforged by Cryomancer-priests into a frostfire relic that burns with blue-white Promethean flame encased in seething ice. The symbolism was unmistakable - Val'koran was not merely a successor to fire or frost, but the synthesis of both.

    Under his rule, the Ice Dragons have deepened their doctrinal emphasis on attritional, glacial warfare, deep-strike arctic assaults, and void-based cryo-boarding operations. He has reopened contact with the Salamanders after nearly two centuries of silent separation, offering gifts of Promethean-forged froststeel and receiving in return fragments of Vulkan's teachings lost during the Great Scouring. Val'koran Ty'rel is more than a warrior; he is the living embodiment of the Ice Dragons' paradox—the frozen fury of winter and the undying heat of the forge. Through him, the Chapter does not choose between its Promethean past and its glacial destiny. It carries both. And when he raises Kjaldrath toward the stars and intones the final stanza of the Codex Glacialis, it is said even the void grows quiet to listen.
  • Master Warder Kadorak Gargatar, "Voice of the Glacier Saints", "Keeper of Cold Vows", "Warden of the Everfrost Flame" - Kadorak's ascent through the ranks of the Chaplaincy was as silent and certain as the pressure of glacial flow. While others wielded the spoken word as a weapon, he wielded it as a sacred blade—measured, honed, and etched with millennia of meaning. As a Reclusiam Adept, he fasted for 88 days beneath the Frost-Spires of Mourna, subsisting on glacial melt and speaking only in hymn-runes drawn in blood. His sermons during battle were wordless chants carried on vox-harmonics, vibrating deep into the bones of his brothers and stirring in them ancestral resolve.

    He gained renown during the Dread-Tithe Campaign, where he led a fractured strike force of the 3rd and 6th Fangshards through a void-haunted mining colony held by Word Bearer cultists. When their voices were turned against them by warp-echoes, Kadorak enacted the Rite of Severed Tongues, silencing their comms, denying all sound, and leading the final charge through gesture, light, and ritual.

    It was said the Ice Dragons fought like shadows of vengeance, and the Word Bearers fled, confused and screaming, their unholy liturgies broken by disciplined silence. Kadorak was elevated to Master of Sanctity soon after, taking the title of Master Warder - a uniquely Crystallian designation reflecting not just spiritual leadership, but custodianship of sacred oaths and ancient flame. As Master Warder, Kadorak tends the Everfrost Flame, an eternal fire that burns within the Chapel-Bastion of Tharamor, located at the heart of the Chapter's fortress-monastery. It is said to have been kindled from the fused soul-fires of the first Drakeward, Val'tan B'hadron, and the ice-bound martyrs of the Crimson Purgation.

    The Everfrost Flame is paradoxical - cold to the touch, blue-white in hue, and able to sear away spiritual corruption with silent intensity. It is both literal and metaphorical, a symbol of the Ice Dragons' cold purity and burning resolve. Kadorak performs the Binding of the Oath-Marrow, a rite in which a Space Marine carves his oaths into his own bones, then seals them with sanctified icefire to make them part of his living soul.

    He leads the Liturgies of Frost and Fire, the Trial of Silent Flame, and oversees The Rite of the Frozen Flame, a purification reserved for brothers suspected of psychic instability or spiritual wavering. He has rewritten portions of the Codex Glacialis, specifically the Book of Silent Valor, to include lessons on measured wrath, unyielding endurance, and the sanctity of restraint -principles at the heart of the Ice Dragons' spiritual doctrine.
  • Glaciarch Kar'matr Ora - Kar'matr's initiation into the Chapter was not simple. He struggled against uncontrolled visions, compulsive vocalizations of fate, and soul-bursts that froze servitors to death. Yet through ritual grounding, chant-anchorings, and ancient rites of psychic pain, he was forged into something calm and terrible—a storm bound in crystal. As a Lexicanum, Kar’matr's first campaign was during the Ice Revenant War, where he summoned a shard of glacial wind so cold it burned warp-touched daemons to ash. During the Siege of Tanamar's Veil, he breached an alpha-level psionic ward by freezing his own soul temporarily, becoming a psychic null long enough to slip through and unleash a retributive frostfire that devoured a Tzeentchian daemon prince.

    He rose through the ranks of the Coventina Mystika, crafting his own frostbound rites and refining the Arktokinesis Discipline—a hybrid psychic art blending cryomancy, foresight, and memory-alchemy. His mentor, Glaciarch Emeritus Vorduun T'hak, declared upon retirement: "Kar'matr does not read the warp. He listens to it like a glacier listens to time." Upon Vorduun's death, Kar'matr was anointed Glaciarch, Chief Librarian and Warden of the Cold Flame, keeper of all arcane lore stretching back to the founding of the Ice Dragons and beyond. As Glaciarch, Kar’matr dwells within the Veiled Glacier, an arcane cavern hollowed into a glacial massif deep within the fortress-monastery of the Ice Dragons. It contains ice-scrolls, memory-crystals, and soul-etched obelisks, forming the greatest vault of knowledge in the Chapter.

    He alone can interpret the Deep Song - the eternal, slow-shifting hum of Crystallos's glacial mass, believed to carry the dreams of the planet itself. He claims it is "The soul of our world singing of all that has been forgotten." His meditation chambers are kept at sub-zero temperatures, and it is said that even daemons hesitate to breach his sanctum, for the echoes alone can unweave lies.
  • High Winter Priest Ashamurr Shehr, "Master of Healing", "Warden of the Shardvault", "Preserver of the Ember-Blood", "Bearer of the Vitrified Helix" - Ashamurr Shehr progressed through the trials of initiation with a near-surgical focus, mastering pain discipline and anatomical lore with alarming speed. He gravitated immediately to the Fangshard of Flesh and Ice - the Apothecarion order of the Chapter. As a Neophyte Apothecary, he was soon recognized for his ability to harvest gene-seed from even the most mangled brothers under fire, performing delicate extraction rites under duress without faltering.

    During the Abyssal Raid of Skarn's Maw, he saved the lives of nine battle-brothers by cauterizing plague wounds using a hybrid of thermal lance and cryo-sealing—a technique he developed mid-battle. His first moniker was born then: "Whitehand," for his frost-gloved fingers that both healed and harvested.

    He would go on to pioneer several surgical rites within the Cryothurgical Doctrine of the Chapter, which merges advanced Astartes biomedica with the ritualized philosophies of preservation, equilibrium, and stillness that define Ice Dragon healing culture.

    He ascended to Chief Apothecary following the death of Winter Priest Kaelvarum Drehn during the Siege of the Hollow Rift. His selection was unanimous. The Council of Frost Thanes described him as: "A soul without fear of endings, who tends the fire within the marrow and the memory in the helix. A healer whose mercy is matched only by his detachment."
  • Forge Wright Sokhor Su'or, "Throne-Smith of Frost-Iron", "Flame-Kin of the Ancients", "Bearer of the Ironhowl Mantle" - As a Neophyte of the Ice Dragons, Sokhor's trials diverged from the blood-soaked rites of the Fangshards. Instead, he was shaped by the Ashvault Trials, wherein the initiate is sealed within a frozen demi-reactor beneath Crystallos' crust and must reforge a shattered weapon from salvaged pieces while enduring both searing heat and freezing pressure. Sokhor completed his in a day and emerged with a serrated melt-blade etched with binary ice-script - a weapon still carried today by the 4th Fangshard's Forge Priests.

    He apprenticed on Mars under Techno-Warden Dalemund Kreth, an old Nocturne-born Tech-Priest who had survived four millennia of war. Kreth taught him not only the liturgical rites of the Omnissiah, but the Ice Dragons' unique fusion of Promethean craft with frostbound sanctity - a hybrid Mechanicus philosophy that viewed heat not as abundance, but as a rare and sacred fire to be hoarded and revered.

    When Forge Wright H'karl Va'arn was slain during the Cryovault Incursion by Necron cryo-constructs, Sokhor avenged him by activating a long-dormant relic warform - the Ironhowl Leviathan Dreadnought, which he personally led into battle until reinforcements arrived. After that campaign, he was elevated to Forge Wright, the youngest to ever hold the title in Ice Dragons history.
  • Frost Drake Ven'mas So'tok, "Silent of the Glacier Gate", "Last Sentinel of Crystallos", "Voice of Stone and Ice" - Current commander of the 2nd Fangshard ("Glacier Guard") and Thane of the Frozen Keep. Ven'mas rose through the Chapter's ranks slowly, methodically. He spent two decades in the Tactical Reserve Companies of the 6th and 7th Fangshards, mastering fortification doctrine, garrison resilience, and the Codex Glacialis' teachings on guardianship and resistance. He studied under the elder Rime-Keepers of the Frozen Keep, the ancient fortress-monastery nestled within the glacial scar of Mount Hadramokh, and soon became its primary Castellan, even before his promotion to Frost Drake.

    He was elevated to command of the 2nd Fangshard after the fall of Frost Drake Tyrion Varr during the Last Siege of Varrikarn (973.M41), where So'tok had held the monastery's eastern flank for three days against a tide of Iron Warriors siege constructs. When his reinforcements arrived, they found him alone upon the causeway, surrounded by shattered armor and blackened ceramite, leaning upon his thunder-shield like a granite sentinel.

    As Thane of the Frozen Keep, Ven’mas is not only the 2nd Company’s commander but the guardian of the Chapter’s soul-stone, the central ice-core of Mount Hadramokh said to contain echoes of every Drakeward's voice and psychic resonance. He is the Warden of the Glacier Gate, commanding the orbital defense arrays and planetary stormfields that protect Nidavhol’s sacred vaults.

    So'tok's leadership philosophy is drawn from stillness and endurance, not aggression. He teaches that victory lies not in the clash, but in the cold wait between. His 2nd Fangshard is trained to weather, to endure, to become the unmoving ice upon which the storm breaks. His armour, Aeskha'drann (Ice-Ward), is a Cataphractii-pattern Terminator plate gifted to him by the Salamanders during a rare conclave. It is etched with basaltic runes from Nocturne and inlaid with cryostone scales harvested from beneath the polar calderas of Crystallos. His shield, Thrun'vhal ("the Listening Wall"), is a slab of armorium reinforced with stasis-locked glacial core-ice, capable of absorbing both plasma bursts and daemonic shrieks.

    He carries no sword. Instead, he wields the Frostmaul - a two-handed thunder maul inscribed with glacial scripture that delivers tectonic strikes capable of pulping dreadnought armour or crumpling daemon engines. Though he serves as the Chapter Master's shield, So'tok's relationship with Drakeward Val'koran Ty'rel is one of subtle tension. Ty'rel, as bearer of both Promethean flame and glacial wisdom, walks a line between passion and calculation. So'tok, by contrast, eschews heat, metaphorically and physically, viewing flame as the element of transformation and destruction—untrustworthy, uncontainable. Yet the two are inextricable - Fire and Ice, Forge and Bastion, Strike and Hold. When they speak, it is with measured tone and few words - but their synergy in battle is legend. Val'koran calls the strike, So'tok seals the breach. They are the Twin Pillars of Ice and Flame, the fulcrum of the Ice Dragons' modern strength.
  • Frost Drake Ty'korra Zytehr, "Stormsire of the Tempest Holds", "Sky-Bearer of the Northern Auroras", "Hammer of Palge Judgement" - Current commander of the 3rd Fangshard ("The Emberclad") and Warden of the Whitewatch. Zytehr was inducted into the Ice Dragons after surviving the Trial of the Howling Vaults, where aspirants are locked in sub-zero isolation chambers designed to break their minds through exposure to elemental cacophony. Where others screamed, Zytehr sang, channeling the storm-tongues of his ancestors.

    He quickly rose within the Fang Congress (Close Support Squads) of the 8th and 5th Fangshards, earning reputation not just as a swift and brutal killer, but as a warrior-mystic whose very presence seemed to crackle with empyric static. His thunderhammer, Krion-Zhal, was forged from an ancient meteorite pulled from the southern iceplate and reverberates with ionic discharges when swung.

    His moment of ascendancy came during the Purge of Mournsteel Deltas, where a traitor Tech-Guild had merged with a splinter of the Dark Mechanicum. Zytehr led a lightning-drop into a cyclonic storm over the delta's maglev hives. His command drop pod was struck mid-descent, but rather than perish, he surfed the thunderbolt, emerging amid the enemy in a nimbus of molten ceramite and skyfire. He destroyed the hive's control core with a single swing of Krion-Zhal, causing an ionic chain-reaction that obliterated the delta's entire grid.

    For this, he was named Frost Drake of the 3rd Fangshard and granted the mantle of Warden of the Whitewatch, becoming the first warrior from Zevrak Hold to command a Fangshard in nearly 300 years.
  • Wing Lord Lor'rdok R'ken, "Aether-Tactician", "Breaker of Orbits", "Scions of the Hollow Flame" - Current commander of the 4th Fangshard ("The Voidhowlers") and current Stormhelmsman of the Void. Lor'rdok R'ken was not born on the frozen world of Crystallos, but instead aboard the drifting void hulk Krithash Derelict, a vast space-borne ossuary left adrift in the wake of a long-forgotten xenos civilization's extinction. There, among the labyrinthine corridors of dead gods and ancient steel, R'ken was birthed by clan-kin of the Frozen Kinari, a void-dwelling human offshoot who eked out survival among salvage, superstition, and spectral silence. When the Ice Dragons first encountered the Kinari during the Starward Culling in 684.M41, R'ken was barely a youth, yet he stood unflinching before the armoured giants. When challenged to duel, he did not fight but instead disabled his opponent's helm with a whispered cant of Machine-Rite and a thrown shard of voidglass. Intrigued, the Ice Dragons took him - one of only five initiates from Kinari clans ever accepted.

    R'ken's path through the recruit trials was unorthodox. Where others wrestled leviathans or survived arctic crucibles, he was sent to navigate the Labyrinth Vaults of Valthrun Theta, a psychic maze of shipwrecked thought-forms drifting through warp-bled void. He emerged seven days later, silent, covered in the frost-lichen of the unreality drift, and bearing a lost cogitator-core from an STC-pattern corvette, which the Chapter later integrated into their fleet.

    He served first in the Drakefire Congress (Fire Support Squads) of the 7th Fangshard as a boarding specialist, mastering zero-G combat and starship siegecraft. His tactical clarity, eerie calm, and gift for spatial analysis saw him rise swiftly. It was during the Siege of Bleak Haven Orbital that his legend was forged: when all command channels were cut, R'ken took control of three strike cruisers and initiated a triple-vector assault on a Chaos-blighted starfort. He personally led the boarding action that decapitated the daemon-host commander, piloting his drop-pod manually through hull gaps only meters wide.

    For his feats, he was gifted command of the 4th Fangshard, a unit specializing in orbital drop insertion, spaceborne boarding, and ship-to-ship assault. He adopted the ancient void-seer title Stormhelmsman, once held by a Terran-born master of fleet operations in the Chapter's earliest days. As Frost Drake and Stormhelmsman, Lor'rdok R'ken commands not only warriors but vessels - his Fangshard maintains a semi-autonomous flotilla known as the Aetherwings, including the strike cruisers Rimehowl, Oath of Vacuum, and The Winter Claw. R'ken has transformed the 4th into a spaceborne hammer-claw, striking from orbit like descending ice-comets.

    Under his leadership, the Ice Dragons' fleet doctrine was rewritten into the Codex Glacialis Aetherialis, which emphasises synchronized orbital descent, gravity well manipulation, and low-orbit dominance. His strategies often involve null-field insertion drops, hull-boring torpedoes, and the use of void chaff storms to blind enemy augurs. He considers space holy frost - cold, vast, pure. To R'ken, void warfare is not about speed, but inevitability. His voice in the command vox is cold and slow, often spoken in riddled cants that his men learn to interpret like navigation runes.
  • Frost Drake Ashamun Kur, "Artisan of the Frozen Crucible", "Lord of Cataclysm's Memory", "Keeper of the Embered Seal" - Current commander of the 5th Fangshard ("The Winterwardens") and Forge-Thane of Ash and Ice. The path from neophyte to Fangshard commander was hard as obsidian. Kur’s early assignments included catacomb breaches beneath hive-worlds, sub-zero trench warfare, and the glacial siege of Banquirn's Hollow - an infamous engagement during which Kur led a charge across an open tundra amidst falling cryo-munitions, wielding a thermal chainaxe glowing like a captured sunrise.

    But his true rise began when he was assigned to the Frostbound Artificers, an elite cadre of techmarines and siege-engineers stationed aboard the Ice Dragons' forge-fortress Kharon's Wake. There he studied the Codex Glacialis Machina, rebuilt the lost pattern of the Cryo-Vault Lance, and restored a shattered Leviathan Dreadnought to battle-readiness by forging a psycho-conductive crucible-core of his own design.

    His methods, while reverent to the Omnissiah, diverged from traditional Martian orthodoxy. He believed that ice itself possessed memory, and that certain alloys must be quenched in glacial stillness to retain the ancestral weight of the Chapter’s legacy. The Mechanicum labeled him an aberration; the Ice Dragons hailed him as Forge-Thane of Ash and Ice.

    When the former Frost Drake of the 5th Fangshard fell during the Crucible of Black Sigil, Kur took command mid-battle, orchestrating a victory by deploying cryo-fusion mortars that collapsed the corrupted Manufactorum of Lorval Secundus into the frozen crust, entombing a daemon-engine host beneath ten thousand tons of cooling slag. His appointment was made permanent with the unanimous assent of his surviving brethren.
  • Frost Drake Tyr'hadron Drakar, "Warden of the White Tithe", "Master of the Silent Convoy", "Castellan of Pale Routes" - Current commander of the 6th Fangshard ("The Paleguard") and Coldbrand Provisioner. Tyr’hadron excelled in trials that many would consider ignoble or indirect. While others dueled in the arena-pits or bore the Trial of the Glacial Spear, Drakar was tested with long-haul endurance, rations under decay, field repairs during toxic sleet, and the harshest of all: "Command Under Absence" - a trial in which a recruit must maintain the cohesion of a splintered squad isolated across kilometers of frozen abyss with no command infrastructure. He never failed.

    Drakar's ascension through the ranks of the 6th Fangshard came not through fiery heroism, but through absolute mastery of control - of pace, of supplies, of environment. He led void-insertion campaigns against deep-space raiders where entire squads were starved of ammunition for weeks, forced to ration power-packs and recycle air scrubbers. He converted hostile biomes into tactical advantages, drawing enemies into exposure zones while keeping his men cloaked within thermally masked shelters built into the bones of dead titans.

    He became known as the "Whispering Wolf," the cold shadow who never raised his voice—not because he was incapable, but because in the heart of frozen silence, even a whisper is a command. Upon the death of Frost Drake Harkon Vask at the siege of Dramnus Null, Drakar assumed command of the 6th Fangshard without ceremony, emotion, or hesitation. Within two cycles, he transformed the 6th into a logistical death machine—a precision mechanism that did not roar, but grinded, starved, and outlasted.
  • Frost Drake Harkon Bray'var, "Thane of Thunderbeak Bastion", "Warden of the Reverberant Vaults", "The Glacier-Clad Hammer" - Current commander of the 7th Fangshard ("The Stoneblades") and Lords of Echoing Bolts. Bray’var was inducted during one of the Chapter’s most austere recruitment cycles, a time when the Ice Dragons were recovering from the Talaran Rift Cataclysm—a multi-system detonation that decimated several Fangshards and required an entire generation of silent rebuilding. His early years as a Neophyte in the 7th Fangshard taught him the utility of restraint, silence, and the doctrine of the Long Boom - the patient art of preparing the shot for hours, even days, before firing a single bolt or macro-cannon.

    He rose to prominence not by reckless valor but by geometric calculation, turning entire battlefronts with precise orbital artillery drops and subterranean demolitions. He was called "The Glacier-Clad Hammer" - not for his speed, but for the inevitability of his strikes. His war-record grew with each campaign, his enemies shattered not by fury, but by perfect positioning.

    His pivotal moment came during the Siege of Drakon Crux, where he coordinated a 37-hour barrage from the storm-cairn platforms of a glacial mesa, using the mountain itself as an amplifier for subterranean coldshock blasts. When the Ironkin of the Dark Mechanicum charged what they thought was a dormant artillery line, Bray’var unleashed a concussive cryo-reverberation that collapsed the valley beneath their advance, killing thousands in a frozen avalanche of shockwave and shattered strata.

    After this, he was elevated to Frost Drake of the 7th Fangshard by the current Drakeward, Val’koran Ty’rel, who said of him: "Bray'var does not raise his voice. He becomes the voice—when stone and storm do the speaking for him."
  • Frost Drake Arraeus Z'tar - Current commander of the 8th Fangshard ("The Frostfang Sentinels") and Frost-Karl of the Bloodied Path. Bray'var's silence persisted throughout his years as a neophyte. While his battle-brothers spoke of glory or vengeance, he studied discipline, duty, and endurance. His approach to warfare was cold, surgical, and precise. Where others sought triumph, he executed judgment. He served as a scout in the 8th Fangshard, the Chapter's internal wardens and cold-cloaked sentinels, trained not merely for open warfare, but for ritual defense, trial oversight, and the termination of failed aspirants, disgraced brethren, and oathbreakers.

    Bray'var excelled in this brutal, somber role. During the Grimhowl Revolt, when a tainted Aspirant murdered his mentor and attempted to flee the Trial with stolen relics, Bray'var tracked him across the Crystallian under-ice for thirteen days. He returned with the traitor's head and the relics intact—his own arm shattered, his lips frozen shut.

    He was elevated to Kryll-Thane, then Sentinel-Lord, and finally to Frost Drake of the 8th Fangshard, when his predecessor was slain purging a renegade psyker-cult embedded within a testing vault. Upon his ascension, Bray'var passed a personal edict: No soul walks the Bloodied Path unobserved. Harkon Bray'var has become one of the most revered and feared figures within the Ice Dragons Chapter. To be summoned to stand before him is to face one's own reflection in the frost - a test of purity, purpose, and will. His legacy is etched not in victories, but in integrity, vigilance, and sacrifice. It is said he once executed his own pupil for a moment of moral hesitation - then carried his ashes into battle for the next five campaigns, until his burden was absolved in flame.

Chapter Fleet

Battle Barges

"From the deep cold we come. In the deep cold we remain."
— Drakeward Val'koran Ty'rel, Lord of Crystallos and Master of the Ice Dragons.
  • The Frozen Oath (Glacial-class Battle Barge) - The Frozen Oath, or Vættrskald, is the ancient heart of the Ice Dragons Chapter, a Glacial-Class Battle Barge unlike any other in Imperial records. Its decks are maintained at sub-zero temperatures, and its corridors are sheathed in frost-rimed ceramite. Every surface is etched with runes of binding and endurance in Old Crystallosan, a nod to the Chapter's silent reverence for both mythic ancestors and the warp-cursed legacy they shoulder. The vessel's plasma furnaces are cryo-modulated—burning with ghostly blue fire—and the ship's vox emitters hum with a low, icy dirge that echoes through the void.

    Carved into the hull is a stylised image of Fjölkald, a mythical ice drake said to have devoured stars. As the Chapter's mobile fortress-monastery, the Frozen Oath bears not only the Ice Dragons' sacred relics and Librarius vaults, but also cryogenic reliquaries where those succumbing to the genetic curse are entombed in frozen stasis. It rarely makes planetfall, instead acting as a glacial leviathan from which the cold-blooded Angels of Ice descend.
"Where the fog hides, death glides."
— Ice Dragons Overseer (Sergeant) Zo'nerr Kador
  • Spear of the Frostbound (Frostspite-class Battle Barge) - Named after the mythic spear of the Ice-Drake Kings, the Spear of the Frostbound, or Niflgeir, is a long-ranged battle barge designed for stealth and lethal precision. Cloaked in refractive frost-steel and painted with pigment that mirrors the void, it is nearly invisible to auspex until it is too late. Used for spearhead assaults, surgical strikes, and deep recon operations, Spear of the Frostbound carries veteran squads of Void Fang Congresses (Breacher Squads) - the Ice Dragons' elite, cold-hearted hunters. During the Xanthe Debris Wars, the Spear of the Frostbound conducted a 17-month-long ghost campaign, disabling enemy logistics in freezing vacuum without being seen once. Its prow is adorned with the skull of a great ice wyrm, its hollow eye sockets filled with crackling stasis-embers.
"Let cold fire judge the unworthy."
— Frost Drake Ty'korra Zytehr, commander of the 3rd Fangshard ("The Emberclad")
  • Frostpyre Aerternum (Rimehowl-class Battle Barge) - Frostpyre Aeternum, or The Cold Flame Eternal, embodies the paradox of the Ice Dragons' dual legacy: cold fire. Its plasma reactors were uniquely adapted from salvaged Salamanders schematics, now altered to emit frigid blue flame through modified flux systems. The Frostpyre Aeternum specialises in orbital bombardment and siege support, its decks housing cryo-coil macro-lances and glacial melta arrays that freeze and rupture enemy fortifications.

    The ship serves as the primary bastion of the Ice Dragons' Forge Priests (Techmarines) and Cryo-Forges. Here, wargear is maintained in stasis-hung forge-vaults, overseen by cold-robed artificers who wield both hammer and frost-coding rites. It is also home to the Oath of Ice, an eternal flame of pale cerulean fire that burns in the void-chapel, symbolic of their frozen loyalty to a Father who may never know them.
"No fang, no flame shall halt the wrath of cold steel."
— Wing Lord Lor'rdok R'ken, commander of the 4th Fangshard ("The Voidhowlers"), Stormhelmsman of the Void
  • Breaker of Ice Wyrms (Glacier-class Assault Barge) - The Breaker of Ice Wyrms is an assault barge used for planetary landings and devastating boarding actions. Fitted with reinforced frost-breach rams and gravity anchors that function even on icy cliffs and orbital wrecks, this barge is often the first hammer-strike in any Ice Dragons assault. It houses multiple dreadnought caskets encased in cryo-cauldrons, ready to unleash ancient warriors sealed in freezing rage. The ship's name honours the Ice Dragons' campaign against the Wyrmkin of Nalktros, a xenos-bioform that terrorised frozen moons. The prow of Breaker of Ice Wyrms is carved to resemble a snarling drake-maw, and it is said the ship howls with a deep, glacial roar as it descends through atmosphere.

Strike Cruisers

Aetherwings

The Aetherwings are a semi-autonomous voidborn combat flotilla operating under the direct command of the 4th Fangshard of the Ice Dragons Chapter. Known for their silence, precision, and atmospheric dread, they specialize in ship-to-ship boarding actions, cold-lance bombardments, and deep void ambush warfare. They are most often deployed where the weight of silence must precede the scream of war—covert operations in asteroid fields, solar-shadow strikes, or warp rift interdictions.

Though technically subordinate to the greater Chapter fleet, the Aetherwings operate with near-complete independence, serving as the stormtip of the Ice Dragons’ spear in void campaigns. Their vessels carry Coldborn Astartes, Storm Clad boarding squads, and a cadre of Cryo-Technomancers who manipulate the cold vacuum as a weapon in itself.

They are captained by Wing Lord Lor'rdok R'ken, one of the Ice Dragons' most accomplished void tacticians and master of silent destruction. Under his command, the Aetherwings have become a feared name even among other Astartes fleets, for they do not announce their arrival - only their aftermath.

Core Vessels of the Aetherwings:

"Where the Rimehowl sails, no lights burn for long."
— Ice Dragon Overseer (Sergeant) Shar'dan Xa'sol, 4th Fangshard ("The Voidhowlers")
  • Rimehowl (Glacialis-class Strike Cruiser) - The Rimehowl serves as the flagship of Wing Lord Lor'rdok R'ken and the spiritual seat of the Voidhowlers. Covered in black-ice hull plating and bearing the fangtooth maw of a Crystallos deepbeast along its prow, the Rimehowl is as much a predator as it is a sanctum of war. Its main deck contains the Cryo-Litanarium, a vaulted chapel where all Voidhowlers swear their oaths in the presence of void-touched relics and memory-bound glacial shards. Boarding pods are launched from its under-hull Storm Vaults, encased in freezing gas that ruptures upon breach, blinding and flash-freezing defenders within seconds of impact.

    The ship also boasts a Sub-Zero Lance Array, a modified variant of melta-lances that floods enemy corridors with supercooled plasma to weaken hull integrity before breaching. Its teleportation chambers are rune-scribed and soul-shielded, said to be able to pass through wards that disrupt conventional beam-ins.
"The vacuum hears our promise. We make no other noise."
— Void-Ice Drake (Lieutenant) Neth'karn Syrr
  • Oath of Vacuum (Strike Cruiser) - The Oath of Vacuum is a ghost vessel in both myth and tactic. Modified with null-signature plating and spectral drive coils, it excels in hunting down smaller craft, scout ships, and fleeing prey. Its prow-mounted cold-lance batteries fire without heat flare, making them near-invisible in deep void engagements. It often leads multi-vector boarding assaults, its hull magnetically clinging to prey vessels before unleashing boarding squads through compressed grav-collars.

    The Oath is captained by Void-Ice Drake (Lieutenant) Neth'karn Syrr, a former Darkstar Raider turned Ice Dragon whose experience in Xenos pirate-hunting gives him unmatched instinct in void-dancing pursuits. The ship contains a Chapel of Still Echoes, where void-born Oaths of Silence are kept in frost-etched stasis - every one sworn before a great battle and then ritually shattered by the ship’s Librarius after victory, as an offering to the void.
  • The Winter Claw (Strike Cruiser) - The Winter Claw is the hammer to the Rimehowl’s scalpel. Bristling with macro-batteries, cryo-torpedo tubes, and warp-bleeder mines, it serves as the battering ram of the Aetherwings. Once engaged, it suppresses enemy void-shields and tears hulls apart with relentless fire. Unique to the ship is its Glacierborn Torpedo Bay, where torpedoes are packed with cryo-coils and frostbite spores, causing internal cold cascade chain-reactions inside voidcraft before full detonation. This often leaves enemy crews immobilized or entombed before secondary boarding actions.

    Braced with cold-forged adamantine armour, and sheathed in reactive ice-shields, the Winter Claw is not swift, but it is unstoppable. Once engaged, it grinds forward under withering fire, its hull glimmering with frost-wreaths, unleashing withering salvos designed not only to destroy—but to paralyse.

    At the heart of the ship lies the Frost Talon Cogitator, an ancient command core bonded to the minds of three frozen Techmarines, kept half-alive within a crystalline brain-casket. This triad executes battlefield targeting in perfect harmony with Wing Lord R'ken's directives.

Escorts

"No light. No mercy!"
— Battle cry of the Ghost of the White Veil
  • Ghost of the White Veil (Gladius-class Frigate) - Operating as a rapid-response and infiltration vessel, the Ghost of the White Veil, or Vargshroud, is small, fast, and equipped with advanced cryo-camouflage systems. Used by the Ice Dragons' Recon Claws and Exo-Pathfinders, this vessel is the blade in the frost—striking unseen and vanishing into the white veil of space. Onboard, artificial blizzards are maintained in training chambers, and its crew live in near silence, communicating via glyphs and ritual taps. The Ghost of the White Veil once entered a Tyranid-infested system, completed a full reconnaissance sweep, and extracted without alerting the Hive Mind. It is said the Tyranids never knew they were being watched.
"Swift as the storm, silent as snowfall."
— Excerpt from the Codex Glacialis Aetherialis.
  • The Scar Eater (Hunter-Class Destroyer) - The Scar Eater or Skardrímnir is a swift, dagger-like destroyer used to harry enemy vessels and sever vulnerable supply lines. Designed for rapid-flank maneuvers and decapitation strikes, it excels in void hunting and minefield suppression. Internally, the ship is a series of narrow, frost-lined corridors—optimized for cold-resistant strike teams and cyro-stasis torpedo bays. Named after a mythical beast that devours its wounds and returns stronger, Skardrímnir is crewed by initiates and bond-brothers who have survived grievous near-death encounters. Its machine spirit is known to be restless, and its engines emit an unsettling, shrieking hum—like the wind scraping across frozen graves.
"No breath. No heat. Only fangs in the dark."
— Excerpt from the Codex Glacialis Aetherialis.
  • Fang of the Hollow Glacier (Hunter-class Destroyer) - A twin vessel to The Scar Eater, the Fang of the Hollow Glacier, or Iskellfang, acts as a shadow to larger Ice Dragons deployments, often used in tandem with psychic ghosting fields from Librarius Seers aboard Vættrskald to "vanish" entire task forces into sensor-null zones. Its prow is reinforced for ramming strikes, and it carries cryo-flak warheads designed to shatter boarding craft and debilitate organic enemies. Crewed by Voidstalkers of the 6th Fangshard ("The Paleguard"), its decks are eerily silent save for the occasional ritual chime marking a successful hunt. The hull bears the rune of Skadihr, the ancient ice-hag of death and endings in Crystallan legend. Her visage is etched into the ship's bridge, warning those aboard: "Speak not of warmth."
"When lies burn, the cold truth endures."
— Excerpt from the Codex Glacialis Aetherialis.
  • Light of the Frost-Truth (Nova-class Frigate) A rare Nova-class Frigate uniquely modified for the Ice Dragons, the Light of the Frost-Truth, or Njornveil serves as both long-range artillery support and orbital sentry. Its broadside batteries have been retrofitted to fire cryo-plasma shells and incendiary gel that freezes then fractures enemy hulls. More than a weapon, it is a vessel of judgment—used during purges and cleansing rites. It is custom for the Chapter's Cryomancers (Librarians) to serve brief rotations aboard Njornveil, where they record psychic echoes of guilt or heresy emanating from battlefields. These echoes are stored in sealed memory-vaults deep within the ship's cryo-shrines and later rendered into song-runes by the Chapter’s lorekeepers. Its name reflects the Ice Dragons' belief that truth, like ice, is beautiful, lethal, and endures when all else melts away.
"To shield the flame, we became the cold."
— Excerpt from the Codex Glacialis Aetherialis.
  • The Drakeward (Vigil-class Siege Frigate) - An ancient relic of forgotten wars, The Drakeward, or Drak-Kjoldr, is a heavily-armored Vigil-Class Siege Frigate believed to have fought during the latter days of the Horus Heresy. Recovered half-frozen from a derelict Mechanicum vault on the ice planet Halgar-Thon, the Ice Dragons reawakened its machine spirit using ritual cryo-bonding rites and integrated it into their fleet. With thick hulls layered in permafrost plating and siege cannons capable of shattering bastion fortresses, The Drakeward is rarely deployed except in campaigns of extreme devastation or when protecting sacred relic-sites. Its entire command bridge is covered in obsidian ice-glass, beneath which lie ancient skeletons of long-dead Tech-Adepts preserved in final prayer. The ship is said to weep frozen tears into space when it is stirred from its slumber.

Chapter Relics

  • Blade of Stillflame - Forged by Vulkan himself on Nocturne and gifted to Val'tan B'hadron, the first Drakeward of the Ice Dragons, the Blade of Stillflame represents the unity of seemingly opposed elemental forces - Promethean fire and cryogenic death. This relic power sword contains a miniaturised Promethean plasma-core that fuels an edge honed by Cryomantic tempering, causing the blade to shimmer with blue-white flame that emits no heat. When swung, it emits a burning cold that causes flesh to crack and metal to shatter from thermal shock. It is said to have never dulled, and can cleave cleanly through daemonhide and ceramite alike.
  • Aegis Dracofrost - The sacred and extremely rare relic Saturnine pattern Terminator Armour of Val'tan B'hadron remains sealed in the Frostfang Reliquary, a tomb-like vault deep within the Chapter's glacial fortress on Crystallos. Known as the Aegis Dracofrost, this artificer-wrought tactical dreadnought armour radiates simultaneous heat and hoarfrost - evidence of its dual Promethean and Cryomantic lineage. Intricate runes glow faintly across its surface, offering both psychic warding and elemental resistance. Legends claim the armour whispers to psychically sensitive Ice Dragons in times of dire need, its spirit lingering like a watchful ancestor.
  • Cloak of the White Wind - Woven from the scales of Vharkhul the Pale, a legendary Frost Drake slain in the frozen hollows of Crystallos, the Cloak of the White Wind drapes like mist around its wearer. White as new-fallen snow and tougher than adamantium mesh, the cloak resists fire, bolter rounds, and shrapnel. Against flame weapons, it flares with a ghostly shimmer, diffusing heat and turning searing blasts into harmless steam. Once worn only by the Drakeward, it now adorns the shoulders of any warrior tasked with negotiating the terrible furnaces of the wider galaxy.
  • Hammer of Hoarg - Named for an ancient Crystallos death-spirit said to slay the living with rime-kissed fists, the Hammer of Hoarg is a massive relic thunderhammer wielded only during rites of ultimate judgment. It contains a cryo-fusion core that releases tectonic shockwaves on impact, instantly freezing and then shattering armour and bone. The head is carved with runes of winter vengeance, and its haft is bound in the braided tendons of long-dead drakes. It is sealed within the Reliquary of Black Ice and brought out only when the Chapter invokes the Rite of Eternal Silence.
  • Icesplinter - An ancient Power Mace of unknown origin, Icesplinter predates even the formal founding of the Ice Dragons. It is master-crafted and shrouded in mystery, its core inlaid with crystalline shards believed to be harvested from Crystallos' northern pole, where the ice is so dense it hums with energy. When the mace strikes, microshards explode from its head in splintering bursts, piercing armour and disrupting internal organs. It is said to be particularly deadly against entities of the Warp, as the ice contains anti-psyker properties not fully understood by the Adeptus Mechanicus.
  • Jormandr's Wrath - The Jormandr's Wrath is a relic plasma cannon modified for use by Astartes champions and Dreadnoughts alike. Said to contain the final breath of a continent-sized ice wyrm entombed beneath Crystallos, the weapon fires charged frost-plasma bolts that freeze targets upon impact before vaporizing them in an instant. The weapon growls like a waking beast when readied, and leaves behind haunting trails of frostfire wherever it fires. It is currently mounted on the sarcophagus of the ancient Dreadnought Brother-Glacier Yr'khaal, the "Wyrm of Pale Death."
  • Winter's Agony - A relic combi-weapon combining a cryo-melta and a frost-bolter, Winter's Agony is infamous for its use during the Purge of Hollow Spire. It delivers bursts of hyper-cooled ammunition followed by sub-zero melta blasts that cause materials to fracture from within. The weapon hums with a chilling wail as it cycles, and its every trigger pull is accompanied by a slow exhalation of frozen breath from its twin muzzles. It is revered as a weapon of execution, its bearer often tasked with slaying the most stubborn or corrupted of foes.
  • Pyre-Bound Blade (Kjaldrath) - Pyre-Bound Blade, also known as Kjaldrath, was once a blazing heirloom of Val'tan B'hadron’s personal wargear—reborn through Cryomantic rite into something new. Reforged with frost-tempered alloys and bound with soulfire, this sword now burns cold, its Promethean fire sheathed in frozen mist. Its blade weeps hoarfrost and screams with caged flame, the perfect symbol of the dual legacy embraced by current Drakeward Val’koran Ty’rel. It is a weapon of elemental balance: searing ice, burning frost, and relentless will.
  • Ice-Ward (Aeskha'drann) - An ancient suit of Cataphractii pattern Terminator Armour, Ice-Ward was a gift from the Salamanders to their errant gene-kin. Recovered from the ravaged battlefield of Isstvan V following the end of the Heresy, its plates are etched with sigils of both fire and frost, now layered in glacial ceramite and void-hardened alloy. It is worn by Frost Drake Ven'mas So'tok, commander of the 2nd Fangshard, and grants immense resistance to plasma, melta, and warp-wrought heat. Its history is heavy with honour and survival - the will of Nocturne encased in the silence of Crystallos.
  • The Listening Wall (Thrun'vhal) - This relic combat shield resembles a slab of ancient icebound fortress wall, shaped and reforged into a towering aegis. Thrun'vhal contains stasis-locked glacial core-ice and is ringed with auspex harmonics that silence psychic screams, daemonic howls, and sonic weaponry. It "listens" to the enemy's presence in the air itself - reverberating with tremors and whispers. So'tok uses this shield to deflect warp energies and lead breach formations against daemonic incursions, where others would succumb to madness.
  • Frostmaul - Forged for shock assault warfare, Frostmaul is a massive two-handed relic Power Maul bearing scripture etched in glacial runes - each syllable a war-curse or invocation of frozen fury. Wielded by Frost Drake Ven'mas So'tok, the weapon channels seismic kinetic force into its strikes, pulverizing even the most resilient xenos or heretic armour. When it hits, the air itself cracks with ice and pressure. Rumour holds that the maul's haft was once part of a frozen world's tectonic spine, reforged into a weapon of wrath.
  • Krion-Zhal (The Hammer that Heralds the Storm) - This thunder hammer, currently wielded by Frost Drake Ty'korra Zyteh, commander of the 3rd Fangshard, is carved from the heart of a meteoric ice-stone that fell during the Storm Season of Crystallos. The hammer's core crackles with ionic discharges when swung, delivering thunderous impacts capable of crippling even Daemon Engines. Its head is engraved with ancient constellations known only to the Ice Dragons, representing omens of frostborne retribution. It is known as "The Hammer That Heralds the Storm."

Chapter Armoury

Crystallos is a mineral-rich world, with immense geologic wealth and a long-standing tradition of sacred craftsmanship. The Forge-Priests, cryo-tech artisans who blend Mechanicum dogma with Ice Dragons mysticism, oversee the construction of master-crafted weapons, custom artificer armour, and even Terminator wargear in greater abundance than most Chapters can maintain. This craftsmanship has also earned the Ice Dragons a place of pragmatic respect within the Adeptus Mechanicus. Their trading of rare cryo-minerals, relic designs, and recovered STCs from deep glacial tombs has allowed them a favorable exchange in arms, armor, and even ancient relics - provided they maintain silence on the more "esoteric" aspects of their forge-practices.

  • Terminator & Artificer Armour - The Chapter maintains a shockingly high number of these rare suits, many of which are custom-fitted and imbued with runes of cold or flame. They are often gifted to veterans upon completion of great feats or quests into the glacial underworld.
  • Master-Crafted Weapons - Nearly every sergeant or character in the Chapter carries a weapon of named provenance, forged from starmetal, cryo-ore, or drakebone. Many are dual-aligned, burning with promethean flame or biting with absolute zero
Combi-Hoarfrost Bolter

A Combi-Bolter/Hoarfrost rifle.

  • Hoarfrost Weapons - The signature directed-energy weaponry of the Ice Dragons, Hoarfrost Weapons are the chilling cousins of the Space Wolves' Helfrost technology—albeit with a distinctly more arcane and unforgiving edge. Forged deep within the Chapter's geothermal forges beneath the Vault of Frozen Flame, each Hoarfrost weapon is powered by a Frostbrand Crystal - a rare, psi-reactive mineral formed under extreme tectonic pressure and infused with latent Cryomantic resonance. These crystals are mined from the glaciated labyrinths of the Wintergloam Mountains, beneath peaks shrouded in permanent stormclouds and haunted by ancient, apex predators known as Frost Drakes. Many Ice Dragons have earned the rank of Drakebound by surviving such extraction expeditions, bringing back a single crystal to be enshrined in their weapon.

    When fired, Hoarfrost weapons emit a compressed stream of sub-zero particulate energy, forming a beam that resembles a swirling comet of frozen mist and radiant ice-flame. The beam causes instantaneous thermal disruption, flash-freezing enemies and objects at the molecular level. Victims struck by the beam are rendered brittle within milliseconds, turning into crystalline husks that shatter explosively on impact.

    Hoarfrost Weapons are typically deployed against hordes of Tyranids, Orks, or Chaos cultists—foes that rely on flesh and numbers rather than heavily reinforced vehicles. However, the Hoarfrost Lance is also devastating against daemon engines, as its elemental purity disrupts warp-bound constructs. The wielding of a Hoarfrost weapon is a sacred duty. Each one is given a Cryoname, engraved in rune-ice along the weapon’s spine. Upon the death of the bearer, the weapon is either returned to the forge for purification or ritually buried in the ice at the site of the wielder’s last stand, forming Iceroot Shrines visited by neophytes and Chaplains.

Notable Variants:

  • Hoarfrost Blaster - Comparable in scale to a plasma gun, but with a slower rate of fire. Capable of flash-freezing entire squads of lightly armoured infantry. Emits an eerie howling noise upon discharge.
  • Hoarfrost Lance - A heavy weapon used by Dreadnoughts and Terminators. Fires a concentrated beam that can pierce battle tanks and fortifications before freezing the internal systems solid.
  • Hoarfrost Cutters - Close-combat energy weapons with a cryogenic edge. Hoarfrost swords and axes leave a trail of rime with every swing and cause instant necrosis in living tissue upon contact.
  • Hoarfrost Glaive - A polearm wielded by elite Cryowardens. A ceremonial and battlefield weapon in one, the glaive is used to ritually "silence" a worthy foe by encasing them in pure, unmelting ice.
  • Ice Warding Shield - An iconic defensive relic of the Ice Dragons, the Ice Warding Shield is an advanced hybrid of traditional storm shields and Cryomantic barrier tech—infused with stasis-frozen core-ice and runed warding plates that hum with latent psychic resistance. Forged from Arctite Alloy layered with Frostbrand Crystal and set around a core of black ice from the Heartwound Glacier, the Ice Warding Shield contains within it a Cryostatic Matrix, which projects a protective aura that bends energy and disrupts heat-based weaponry. Each shield is individually inscribed with runic circuit-sigils etched into the ceramite with precision thermo-plasmic lasers—invoking blessings of both fire and frost to repel the unnatural.

    Each Ice Warding Shield is considered a brother to its bearer, not merely a tool. They are awakened during rituals involving thermal balancing, psychic chanting, and the sacrifice of frozen drake-blood. When an Ice Dragon falls in battle, his shield often outlives him—returned to the Frostfang Reliquary to await a new bondmate deemed worthy

Capabilities:
Cryomantic Aegis: Creates a localised field of inertial and thermal resistance, allowing the bearer to withstand melta fire, plasma blasts, and flamer torrents with minimal injury.
Mirror of Ice: Can briefly reflect psychic blasts or plasma bursts back upon their source, freezing them in mid-air and shattering them as they rebound.
Glacial Anchor: When planted into the ground, the shield acts as a stabilizing anchor, allowing squads to form a phalanx-like defense against incoming artillery or deep-striking shock troops.

Notable Variants:

  • Thrun-Class Shield - Wielded by Terminator-clad Frost Drakes, used to hold breach corridors and cryo-seal warp-rift zones.
  • Aegis of Silence - A ceremonial variant wielded by Cryowardens and ice-chaplains. Used during rites of seclusion, purging, and stasis-sealing.

Chapter Appearance

Ice Dragons Squad Specialist Markings

The Ice Dragons' unique Squad Specialty symbols.

Chapter Colours

The Ice Dragons bear a distinct and ominous livery that immediately sets them apart. Their power armour is primarily a deep, glacial teal - evoking the cold depths of ice-choked seas and ancient frozen caverns. This is complemented by bone-white accenting in the form of stylized icicles that creep up from the greaves and shoulder trims, symbolizing the encroachment of cold death. Armour segments are marked by battle-scarred scratches and cracking enamel, reinforcing their image as warriors forged in extremis.

Their right shoulder pauldron inset displays a bold white numeral denoting company and squad, set against a stark icon of descending ice shards or chevrons, indicating battlefield specialty (Fire Support, Close Support, Battleline, Veteran or Command). Black undersuits and leather wrappings further emphasize their cold-weather specialization. Notably, many warriors wear pelts or scaled cloaks—possibly from native drakes or ice-world beasts over one shoulder, fastened by gold or bone clasps. Their weapons are decorated with frosted detailing and glowing blue energy coils, suggesting modified cryo-plasma systems that resonate with their sub-zero physiology.

This overall aesthetic reinforces the Ice Dragons' identity as a cursed yet honourable Chapter - shunned by many, but forged with the relentless endurance of frost and flame. Their every appearance suggests death by cold: inevitable, silent, and merciless.

Chapter Badge

The Ice Dragons Chapter badge is a stylised totemic symbol of a white ice drake's head, bearing jagged, aggressive lines to represent both power and the sharp lethality of frost. The drake is emblazoned on a dark teal or cerulean background, often weathered or cracked, reflecting the harsh glacial environments they hail from. The drake's maw is open, evoking both a battle-cry and a blast of icy breath - an emblem of terror and freezing death in the void.

Relations

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Allies

Name Iconography Notes
Ashen Drakes
Before their tragic extinction, the Ashen Drakes shared a rare and enduring kinship with the Ice Dragons, one rooted in mutual respect and shared ideals despite the wide divergence in their genetic lineage and tactical doctrine. While the Ice Dragons, successors of the stoic Imperial Fists, embodied grim isolation and cold detachment, the Ashen Drakes - alleged scions of Vulkan from the infamous 21st 'Cursed' Founding - were renowned for their warmth, humanity, and self-sacrificing compassion. Yet, both Chapters were shunned by wider Imperial society in different ways: the Ashen Drakes for their questionable genetic origins, and the Ice Dragons for their spectral aloofness and remote watch over forgotten warzones. It was this mutual marginalization that laid the foundation for an enduring alliance. Each saw in the other a reflection of silent endurance, and over time, this hardened into quiet fraternity.

Their cooperation began during the Byzant Halo Conflicts of late M39, when the Ashen Drakes responded to a distress beacon emanating from a frozen industrial world under siege by Ork warbands - only to find the Ice Dragons already entrenched and fighting in ghostly silence. Rather than rebuff the reinforcements, as was their tendency, the Ice Dragons welcomed the Ashen Drakes, who matched their tenacity with fire and empathy. Together, they waged a brutal campaign across glacial cities and sub-zero mine-fortresses, coordinating without ego or rivalry. After the victory, both Chapters held a solemn oath - swearing rite in the frost-bitten ruins of Mycarn's Reach, pledging to support each other in future conflicts where possible. From that day, envoys and small detachments from either Chapter were occasionally seen fighting side by side, bound not by shared gene-seed, but by hard-earned trust.

The Ice Dragons mourned in silence when the Ashen Drakes were finally destroyed - overwhelmed during a century-long siege of their homeworld following the cataclysm of the Great Rift. No relief could reach them in time, and none was asked. Their sacrifice burned deeply in the Ice Dragons' glacial hearts, and it is said that the Cryomancers on Crystallos inscribed a frozen tribute into the obsidian vaults of the Glaciarium Forgehold: a single burning flame set in eternal ice, left unguarded yet untouched. Though little is spoken of the Ashen Drakes in Imperial archives, among the Ice Dragons they remain honored brothers, and their final transmission - broadcast through warp-static and firestorms - still echoes in the minds of a few surviving Ice Dragons: "We burn for those who cannot. Let that be enough."
Ember Drakes
The Ice Dragons have long held a wary but respectful relationship with the ancient Ember Drakes, forged not through proximity or shared campaigns, but through mutual recognition of each other's unyielding conviction. The Ember Drakes, noble scions of the 3rd Founding, carried the fire of Vulkan's legacy in their hearts, while the Ice Dragons, bore the frost of indomitable resolve. On the surface, they were opposites - fire and ice, zeal and stoicism - but beneath those differences ran parallel values: the defence of the innocent, the honouring of duty, and the endurance of hardship. Though their tactics diverged wildly - the Ember Drakes entering battle only when their sacred "dragon-bones" allowed, and the Ice Dragons deploying in eerie silence without request or approval - their outcomes were often strikingly similar: decisive victories bought at great cost, yet shouldered with solemn pride.

The few instances where the two Chapters fought alongside each other were marked by an almost mythic intensity. During the Third Scouring of Skorr's Reach, an arctic world under daemonic incursion, the Ember Drakes arrived after their Pyre Wardens declared the omens favourable. There, they found Ice Dragon strike teams already entrenched, slowly advancing through glacial chasms and ice-locked citadels. The Ember Drakes, alight with righteous fervour, unleashed their fury like volcanic eruptions, while the Ice Dragons carved methodically through the enemy like a grinding avalanche. Though their approaches clashed - zeal beside silence - their goals were perfectly aligned. Neither interfered with the other, but a grudging admiration grew among their ranks. When the last daemon was cast into the storm, the Ember Drakes honoured the Ice Dragons not with words, but by leaving a carved obsidian flame in the main fortress - a symbolic acknowledgment of shared purpose beneath opposed elements.

Despite their differing beliefs and the Ember Drakes' near-heretical veneration of Vulkan's spiritual essence - something wholly at odds with the pragmatic worldview of the Ice Dragons - the bond forged on Skorr's Reach endured. The Ice Dragons, unshaken by superstition but deeply respectful of strength and sacrifice, kept the Ember Drakes' sigil etched in silver in their archives on Crystallos. In turn, the Pyre Wardens of the Ember Drakes included the Ice Dragons among those rare battle-brothers whose presence was never an ill omen in the bones. Though they seldom met again, a quiet respect endured between the two: one Chapter ruled by fire and prophecy, the other by frost and silence - both indomitable in their own way.
Knights of the Frost
The Knights of the Frost and the Ice Dragons shared an unusual fraternity born not of bloodline, but of environment and circumstance. Though the Knights were scions of the White Scars, their frigid home system of H'Toh and their frequent deployments in frostbitten warzones near the Mordian Sector had instilled in them a hardiness and pragmatism more akin to the dour sons of Russ than the storm-born sons of Chogoris. This environmental kinship led them to take a keen interest in the Ice Dragons, a younger Chapter hailing from the blizzard-wracked world of Crystallos in the far-flung Eastern Fringes. Despite being founded in the controversial 21st 'Cursed' Founding, the Ice Dragons' martial discipline, resilience, and silent austerity earned them a cautious but growing respect among the Knights of the Frost, who saw in them reflections of their own ice-tempered brotherhood.

The two Chapters first fought alongside one another during the Penance Crusades of M37, where they were tasked with the joint pacification of heretek enclaves on the frozen hive world of Kaelthas Prime. There, the Ice Dragons deployed with their characteristic silence and grim purpose, carving through the enemy with deliberate precision. The Knights of the Frost, in contrast, moved like avalanches given form - swift, brutal, and loud, with roaring bike squadrons kicking up gales of ice in their wake. The contrast in tactics was stark, yet the harmony in execution was undeniable. The Ice Dragons anchored enemy lines and held strategic positions with glacial resolve, while the Knights flanked and harried with lightning raids. The two Chapters developed an unspoken rapport, built on trust earned in the blood-slicked snow.

In the aftermath of that campaign, a tradition arose: when either Chapter learned the other was active in a neighboring warzone, they would dispatch a lone emissary - an Icebound Knight from Knights of the Frost or a Talon-Brother of the Ice Dragons - to exchange honours, intelligence, and often to pledge mutual support. Over time, this relationship hardened into a bond of mutual respect rare among Astartes of divergent gene-stock. Even the Ice Dragons, known for their near-total silence, allowed the Knights of the Frost an almost fraternal familiarity. Though separated by Founding, bloodline, and distance, both Chapters had been sculpted by frost and flame, by silence and storm. And while the Great Rift may have sundered many such alliances, records in the vaults of Crystallos still keep the sigil of the Knights of the Frost enshrined in frozen crystal, a gesture of eternal brotherhood born in the cold.
Tidebenders
The Tidebenders and the Ice Dragons formed an unlikely yet enduring alliance across the turbulent reaches of the Ultima Segmentum, one forged in quiet deeds rather than grand declarations. While the Ice Dragons - scions of the ill-fated 21st 'Cursed' Founding - were known for their grim austerity and spectral silence, the Tidebenders of the 23rd 'Sentinel' Founding approached warfare with humble pragmatism and a deep-rooted reverence for life, reflecting their origins from the oceanic world of Kalypse. Despite their divergent doctrines and gene-sources - Blood Angels and (presumed) Salamanders respectively - both Chapters shared a fierce commitment to the protection of Imperial citizens, and a mutual understanding born of isolation and under-recognition. Their bond began not on the battlefield, but during orbital convoys escorting refugee fleets from systems overrun by the forces of Chaos, where the two Chapters worked in tandem to safeguard the defenseless against the predations of the warp.

Over the centuries, this bond deepened through numerous joint engagements, particularly in the watery graveyards of Zallion Deep and the drowning hive-world of Thessar VII, where the Ice Dragons' siege discipline complemented the amphibious agility of the Tidebenders with lethal efficiency. Ice Dragons would entrench the enemy, buying time and space for Tidebenders strike-crews to conduct precise, fluid counterattacks from submerged flanks. There was a mutual, unspoken respect—each Chapter seeing in the other a reflection of their own quiet endurance and stoic purpose. Among the Tidebenders' Storm-Hollows and the Ice Dragons' Vaults of Silence, relics and oaths from these shared wars are still preserved in sacred brine and frost, even though few in the wider Imperium are aware of such alliances among its scattered Angels of Death.

This camaraderie would be tested in the wake of the Great Rift. When the Tendril Fleet Scylla, a Tyranid splinter fleet of Hive Fleet Leviathan, descended upon Kalypse, the Tidebenders sent a desperate plea for assistance into the warp. Many allies never received it - or arrived too late - but the Ice Dragons did. Though their strength was limited, they sent what they could: a strike force led by Frost Drake Tyr'hadron Drakar of the 6th Fangshard ("The Paleguard"), who deployed aboard the strike cruiser Oath of Ice. Together, the remnants of the Tidebenders and the Ice Dragons made a final stand on the shattered coral bastion of Thalax-Sanctum, rescuing surviving gene-seed and evacuating civilian enclaves. In the grim aftermath, the Ice Dragons offered the Tidebenders a solemn vow: should the Tide ever rise again, the Dragons would answer. In an Imperium where loyalty is too often fleeting, their pact endures in memory, enshrined in ice and abyss alike.

Feel free to add your own

Enemies

Name Iconography Notes
Frost Wraiths
Pict-File Unavailable

Notable Quotes

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By the Ice Dragons

"My contempt for heretics is almost colder than my heart."
— Attr. Val'tan Bláinn, first Drakeward (Chapter Master) of the Ice Dragons
"You seek to hide from retribution? To hide from the cold embrace of death? Foolish mortals. It's not outside..it's winter inside - cold as death - and it has come for you!"
— Attr. Unknown Ice Dragons Bondmate (Battle-Brother) to renegade Imperial Guard soldiers
"It grows colder by the hour, more dead with every breath."
— Ice Dragons Overseer (Sergeant) Ry'kell Mar'shak remarking to an Astra Militarum Commissar about the inevitable doom of the traitor Harkon 66th Imperial Guard Regiment and their Chaos cultist allies during the Xenon Uprising, ca. 875.M30

Feel free to add your own

About the Ice Dragons

"If there ever were Space Marines colder than ice, then surely the Ice Dragons are them. If there ever were fellow Space Marines I wanted to kill, it would be the Marines Malevolent. Perhaps the Sharks and the Dragons could find common ground in this?"
— Kamea Makala, Chapter Master of the Astral Sharks
"Aside from our own brethren and cousins, fellow sons of Dorn, if I am made to stand to the last in a place of sure death with another chapter not of our own bloodline, I would stand with no other brothers than they. Cold as they may be. Nothing in this universe can melt their determination and loyalty to the Emperor."
— Unknown Silver Knights Captain, recorded M38
"Strange that two such similar chapters should be created from the 13th and 21st Founding. I wonder if our brethren will be joining us, here in the frozen corpse of this craftworld. It would be nice to have some new brethren who also enjoy these icy wonders."
— Personal musings of Erikhas the Wintersmith, leader of the renegade Frost Wraiths
"Perhaps we won't be so few in number forever. Come cousin, there is plenty of room on the Craftworld for you and your Brothers."
— Chaplain Markus Once-King, Voice of Heims, Chaos Lord of the "Chosen of Heims" Company, of the renegade Frost Wraiths Chapter, taunting the Ice Dragons as they withdraw from the devastated Craftworld of Alinstar.
"I thought we were as cold as they came. But our brothers in the Ice Dragons... they're an entirely different breed of cold. "
— Company Champion Michael Webber, of the Night Sentinels 4th Company.


Salamanders Successor Chapters
2nd Founding
3th Founding Ashen KnightsAshen WyvernsBrotherhood of EmbersDoom SentinelsEmber DrakesHalo KnightsIgnitorsLeviathansStorm GuardsThe Pure
4th Founding ChameleonsForge TemplarsKnights of Death
5th Founding Knight Wardens
6th Founding Crucible Serpents
7th Founding
8th Founding Silver Pachyderms
9th Founding Silverbacks
10th Founding Wardens of the Flame
11th Founding
12th Founding Dragons Amaranthine
13th 'Dark' Founding Solar TigersStar Serpents
14th Founding
15th Founding
16th Founding
17th Founding
18th Founding
19th Founding Ashborne Drakes
20th Founding Amphipteres
21st 'Cursed' Founding Ashen DrakesBlood DrakesBullfrogsDragonkinIce DragonsSilver FlamesSun SerpentsTyrannosaursUndertakersVantage MarinesVulkan's Drakes
22nd Founding Ashen Lords
23rd 'Sentinel' Founding Astral VanguardsHaietlikKirin SolScarlet ConstrictorsShadow DragonsSons of Helios
24th Founding Space DrakesStarborn Giants
25th 'Bastion' Founding The SauriansStellar Drakes
26th Founding Emerald CrusadersThunder Ogres
Ultima Founding Argent ExecutionersExcruciatorsFireforgedForgeswornJade WyvernsKnight ParagonsLegion of ArmageddonLords of AshNight SentinelsOnyx StarsPromethean DragoonsPromethic GuardPyroclast Wardens • † SeafarersVoid Wyverns
Unknown Foundings Astral SmithsBlood of VulkanDrakes of DeathfireDrakken MaraudersEclipsed WardensFire AddersHellraisersIron DrakesThe MedjayVantage MarinesZealot Scythes
Renegades Pyre Tyrants
[Source]


Twenty First 'Cursed' Founding Space Marine Chapters
Dark Angels Successors Angels ImperatusDread KnightsKnights of PrometheusManticoresPenitent GatesSabretoothsSons of the Basilisk
White Scars Successors Beast HuntersGrey HoundsLightningJiangshi Warriors
Space Wolves Successors N/A
Imperial Fists Successors Abyss GazersDune StalkersFrost ClawsHonour MaulsLords of MetalMolten FistsShield BearersThunderboot Grenadiers
Blood Angels Successors Angels PalatineBrotherhood of the Midnight SunCrimson DragonsCrimson OwlsHeart RippersLuna BerserkersSons SanguineSoul Flayers
Iron Hands Successors Brazen BullsCorrosive ThornsNeimerel SonsNemean BrotherhoodObsidian TalonsPalatine SonsThe Prometheans
Ultramarines Successors Hounds of MacraggeThe Curs'ed
Salamanders Successors Ashen DrakesBlood DrakesBullfrogsDragonkinIce DragonsSilver FlamesSun SerpentsTyrannosaursUndertakersVantage MarinesVulkan's Drakes
Raven Guard Successors Abyssal RukhsCorvus BrethrenGhost GuardiansGhost TalonsHidden HandsNight RavensNightscreamObsidian BladesPhoenix Brethren
Unknown Lineage Angels PerditionAshen ApostlesBlades of the EclipseCaustic ReachCharybdis LegionDark Crusaders† • Exalted GuardFlame LichesGravelordsGrey OrphansGuardians of OsirisHawks ImperialKnights of AryithJanus MarinesJuggernautsLegion of SolusLycanthropesNight GhostsNova WardensPhoenix BrethrenPurifiersShattered StarSilver FlamesSolar PhoenixesSons of the WyvernSovereigns of the TideSpears of the PhoenixStorm DragonsTempest ClawsTigers of IgoraToxic Reapers
Renegades Black VoidBlood WyvernsBlue WidowsKnights MalevolentKnights VigilantMakhaiScar HoundsSentinel LegionThe Sons of NightSons of SomniusSpider Lords
[Source]


Gallery