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This article, Fulminators, was written by Securis92. This is an Expanded Universe article. The lore expands upon established canon, but does not contradict it. |
| This article, Fulminators, was written by Securis92. Please do not edit or 'acquire' this fiction without the writer's permission. |
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This article, Fulminators, is currently under active construction. The author, Securis92, apologizes for the inconvenience. |
- "We have known storms such as this -- they raged when our Chapter was raised, on Mars the Red, and to them, we owe our name -- we are the lightning bringers. Such tempests hold no fear for the Fulminators."
- —Reiver Sergeant Augustin, commenting on the storm on the world of Chevreuse
The Fulminators are one of the first Primaris Space Marine Chapters to be founded, raised in the early days of the 31st Millennium even as the last battles of the Great Scouring were still being fought.
The Aspirants selected were the best recruits heading into the Terran Guard, and they have been in stasis beneath the surface of Mars for nearly 8,000 standard years until awakened for the Ultima Founding by Archmagos Dominus Belisarius Cawl.
The Chapter was named for the electrical storms that rage over Mars, which were the worst seen in millennia at the time of their creation.
The Fulminators have joined the other Ultima Founding Chapters in reinforcing the Imperial war effort of the Indomitus Crusade.
Chapter History
The Fulminators were founded during the Ultima founding at the end of the 41st Millennium, first being seen alongside other new Chapters of Primaris marines and unnumbered sons with the Indomitus Crusade. They have continued to serve as part of the Roboute Guilliman's retinue in Fleet Primus fighting out from Terra and the Segmentum Solar and as part of the Primarch's re-enforcement of Ultramar during the Plague Wars. At the culmination of this war, the Fulminators were gifted with the protection of the system of Galeris as part of Guilliman's reform of the Realm of Ultramar. Here, the chapter split its forces, with half returning to the Crusade to continue its mission of liberation and vengeance while the other half remain in Ultramar to assist with its restoration and security.
Primogenitor Primaris
As the Horus Heresy drew to a close and the days of the Great Scouring began, the population of Terra was decimated. Billions were killed in the actions of the Siege of Terra while millions more died of starvation or injury in the years that followed. Such circumstances, though dire in nature, brought credence to the theory of survival of the fittest, and as such proved exceptional breeding grounds when Belisarius Cawl came looking for aspirants for his Primaris Project.
His eyes were drawn to the Regiments of the Terran Guard, who had defended Terra at the height of the betrayal and who had, despite their losses, defended the cornerstone of the Imperium in its moment of need. He was struck, and subsequently intrigued, by the plethora of young guardsmen within the reforming ranks of the regiments. In a world at risk of extinction, any and everyone of a fighting age, and younger, had been drafted to fight and die for the Imperium. At the end of the siege, many remained in service to rebuild their home, spurred on by a desire for vengeance against the betrayers.
The mass destruction brought about by the invasion had also resulted in a near collapse in the Guards chain of command where swathes of high and low ranking officers alike had met their end. Many of these gaps had been filled by younger members of the Guard, out of necessity and out of duty, who in turn had been forced to survive and prove themselves capable and battle hardened commanders. These individuals were deemed to have potential.
Cawl identified and collected these promising individuals in large numbers. Many of these were late teens and young adults and as such not ideal test subjects for Cawls plans. Many would not survive the experimental initiation rites, but such was their experience that it was a risk Cawl was more than willing to take.
In order to maintain secrecy the initiates were recruited under false pretences to join “Special Operations” branches where they thought they would be sent out on high-risk missions across the Segmentum to re-establish order and repel the forces of Chaos. Cawl expediently devised a network of procedures that moved his subjects to where he needed while hiding them under an intricate web of bureaucracy and elaborate paper trails that led any unwanted eyes entirely elsewhere. Indeed, those who looked into the movements of the initiates would have found legitimate training programmes and orders for critical operations that would lead them all to dead ends where the unit concerned were always wiped out prosecuting the Imperiums war. To Cawl, it was merely an amusing side project.
As he came to work on the specimen-batch, Mars was wracked by electrical storms on a scale not seen in millennia. The energy spikes produced by such storms caused an interference during the introduction of the new Primaris Sinew Coils implant, supercharging them throughout the initiates bodies. This caused many to overload and expire – however a curious discrepancy emerged. Those that survived the immense surge in electrical emerged with a resistance to electrical shock even at an extreme voltage. It was incident that gave the Fulminators their name.
Ultima Founding
The Fulminators entered the 42nd Millenium not long after Guilliman emerged from the Throne Room of the Imperial Palace, having taken up the mantle of Imperial Regent and communing with Archmagos Belisarius Cawl to move the Primaris Project to its next stage. The 1000 strong, ready to serve Fulminators Chapter, still in sleep in their statis chambers, were transported onto the Zar-Quaesitor, Cawls flagship and mobile laboratory. The ship joined with the still-assembling Fleet Primus in the void around Terra where, still in secret, the Fulminators were roused from their millennia of slumber. After a short period of familiarisation and stabilisation, the Fulminators, along with thousands of other Primaris marines of new Chapters and unnumbered sons, were finally revealed to an onlooking Imperium. Thus was heralded by Guilliman himself as the Ultima Founding.
Notable Campaigns
Indomitus Crusade
The Fulimnators fighting against the Forces of Chaos during the Indomitus Crusade.
The Fulminators had long been pre-determined to serve the Imperium as their own Chapter, adding to numbers required to safeguard the Imperium’s dominions whilst also retaining their self-sufficiency to avoid the follies brought about by Legion sized formations. As such, the Indomitus Crusade was the Fulminators first opportunity to not only prove themselves as worthy warriors of the Emperor, but also to work with other Astartes and Agents of the Imperium. The Chapter was aligned to Fleet Primus and further allotted under Battle Group Hastus where they were granted command of their vessels consisting of the Battle Barge, Will of the Regent, as well as the rest of the Fulminator Fleet.
Timea's Pride
Located in the shadow of the Skarrax Void, a small but unpredictable warp rift; Captain Amator and the Fulminators 2nd Company engaged the bloodthirsty Crimson Slaughter Chaos Marines beneath the spires of the shrine world of Timea's Pride.
The Garidex Campaign
As the Indomitus Crusade spurred on through to Imperial Nihlus, Battle Group Hastus was dispatched to reclaim and purge the Garidex System, deep within the Nachmund Gauntlet, which had been isolated and alone since the birth of the Great Rift, left to defend its valuable macro-forges from alien and heretic alike. Led by Chapter Master Gaius Fenix, fully half the Chapter was deployed to scour the system of the threat and thereby secure it's resources and maintain a stable route into Imperium Sanctus.
The Plague Wars
The Death Guard emerged from the Scourge Stars at the edge of Ultramar and the advent of the Great Rift. Spreading plague, disease, and desecration, they wrought havoc upon the Ultramar System wherever they appeared. Despite the best efforts of the local Auxilia; the forces of the Imperium were being driven back. Regional Astartes were minimal and everyday thousands and thousands of Imperial citizens died to the onslaught of the heretics. Guilliman’s hand was forced, and so, together with elements of his Indomitus Crusade, he returned to Ultramar to seek out and destroy his brother, Mortarion,
The Fulminators were a part of this draining campaign. Arriving with Fleet Primus, the Chapter first took to the Hive world of Ardium, in the Macragge System, where they repelled the Death Guard with the assistance of many other Primaris and firstborn marine Chapters. This was to be the first of many engagements between the Fulminators and the Death Guard. It was a success that was taken perhaps too lightly by the Fulminators, who came to underestimate their fallen opponents in the campaign to come.
Chapter Master Gaius Fenix was present at the Council of Hera on Macragge, where Guilliman resounded himself to return Ultramar to its former glory and reunite the 500 worlds. He had made an error in dissolving the small Empire in a bid to safeguard against another Heresy level event. He knew that the survival of the Imperium depended on a strong, united front. In re-establishing the realm, he re-introduced the Tetrarchs to each of the four sections outside of Macragge. He also established a total of 10 chapters to the protection of the Sector where previously the Ultramarines had held alone. The Fulminators were honoured with the duty of safeguarding the Galeris System in Ultramars northern regions.
Battle for Galeris
On entry to the Galeris system it became evident to the Fulminators how much more dire situation was than previously suggested. The planetary governors of the systems four worlds had been ignorant to the capabilities and tactics of the Death Guard, ignoring the warning signs and sickness and disease before being too proud to admit the full extent of their predicament to the Ultramarines.
Pantheon, the systems capital and shrine world, had all but been overrun when a warp rift in Lake Feridius was opened and subsequently contaminated, decimating the population and allowing the influx of the Great Unclean One, Chungus Humungus and his plague horde. From here the Death Guard spilled out towards the Bastion World of Turbinis, a scarcely habited world containing the Castellum Maxima, a fortress armoury housing the sectors Northern Ultima Auxilia Headquarters, together with various tonnes of armaments, supplies, and weapons stockpiled for distribution across Ultramar.
Meanwhile on the civilised worlds of Tallium and Pessulum, the populations were under constant plight from pestilence, disease and poxwalker outbreaks that subsequently was prevented Galeris uniting its resources into a co-ordinated front. Only Kestus, a mountainous, oceanic and sparsely populated world at the systems edge remained as of yet untouched, and it was here that the Fulminators organised their base of operations to retake and restore Galeris.
Chapter Home World
Following a combined victory against the Mortarion's Death Guard in the Plague Wars, much of the Ultramarian system of Galeris was left decimated by war, plague and disease. The outlying and inhospitable world of Kestus was spared such devastation. As the new protectors of this sector of Ultramar, the Fulminators began their next phase of restoring Galeris to its former state.
In recognition of their efforts during the Plague wars, Imperial Regent Roboute Guilliman granted the Fulminators guardianship of Galeris, naming them as one of the Protectors of Ultramar and bestowed upon the Chapter the right to claim a home world and begin its own traditions and future. Kestus, subsequently renamed Fulminis, became this world.
A rocky, mountainous planet, covered in large oceans, canyons, marshes and moors; Fulminis is largely untouched by mechanisation. The adverse weather of heavy storms permanently covering the planet makes such widespread industrialisation tricky and risky. The Fulminators, having been created on Mars during the fiercest electrical storms in the planet's history – drew from this a sense of belonging and further solidified their connection with storms and light. Such storms made traversal of the planet by air difficult for those not familiar with the territory and this too was seen as a tactical advantage to the Chapter.
Fortress-Monastery
The Lux Capitis is the Fortress-Monastery of The Fulminators Space Marine Chapter. Founded at the culmination of the Plague Wars, The Lux Capitis is situated on the newly renamed planet of Fulminis – the outermost world of the Galeris system, where the Fulminators established their initial base of operations when they arrived to liberate the system during the Plague Wars.
The Fortress-Monastery was forged on a peninsula of a western continent. Carved into the cliff edges themselves and sticking out into the ocean, the Fortress-Monastery is highly defended against any form of siege by traditional means, having protection both from the violent ocean and the volatile skies above. The mountainous regions surrounding the Fortress make for extremely difficult ground for all but the toughest of adversaries.
Galeris
The Galeris System lies in Northern reaches of Ultramar under the Tetrarchy of Ultramarine Captain Severus Agemman of the first Company and is comprised of the following:
Fulminis
Type: Chapter Homeworld
Home of the Lux Capitis. the Chapters Fortress Monastery, this is a sparsely populated world of multiple oceans and barren, mountainous terrain that makes large habitation difficult. Wracked with tempestuous storms, it made the ideal home for the Fulminators and a suitable training ground for the Chapters initiates.
Tallium
Type: Mining World
The most densely populated world of Galeris, Tallium serves as the main source of industry and export to wider Ultramar. Boasting a number of natural ore deposits, Tallium has a number of mining colonies spread across its surface .
Pessulum
Type: Capital World
Galeris' capital planet, Pessulum is home to much of the systems government and Administratum infrastructure. Wreathed in classical Ultramarian architecture, Pessulum embodies the Macraggian lifestyle of Imperial servitude in all regards and makes for a rare idyllic home for its citizens.
Turbinis
Type: Minor Fortress/Refugee World
Turbins plays host to the System Armoury the "Castellum Maxima" which acts as storage for much of the Systems Auxilia equipment. During the plague wars, Turbinis became a bastion of hope and refuge for those Imperial populaces fleeing the encroaching forces of Nurgle. It now looks to rehome the survivors of Pantheon, and is a source of great ongoing industry.
Pantheon
Type: Dead World
Once an Imperial Shrine world and Galeris' Capital Planet, it was the main target for the forces of Nurgle during the Plague Wars, who devasted its populace. In a final act of spite as the Fulminators war of vengeance threatened to recapture the world, the Death Guard unleashed Daemonic Plague Bomb from within the catacombs of the Great Cathedral of St Hildergaard, devasting the planet beyond repair and almost wiping out the Fulminators first company. It now serves as a dead world and a scar of Galeris, acting as a permanent reminder to its rulers of their failings to safeguard its people.
Chapter Organisation
The Chapter is currently split across two fronts, with half serving with Fleet Primus in the Indomitus Crusade and the other overseeing the stabilisation of Ultramar. Deployed with Fleet Primus are the 1st, 2nd and 3rd Companies, supported by elements of the Reserve and Vanguard Companies.
In Ultramar, the 4th and 5th Companies are tasked with securing the systems borders against Xenos and Heretic threats with aid from the remainder of the Chapter. Additionally, Captains Cavallus and Brutus of the 4th and 9th act as the Chapters elected Consuls of Galeris, entrusted with the restoration and defence of their system.
Veteran Company
The 1st Company is comprised of the Chapters most decorated and battle-tested veterans. Rarely deployed in its entirety, the 1st Companies primary function is to support the main battle forces with highly skilled battle-brothers. The Company is not restricted to unit types, instead allowing its veterans to equip themselves from the armoury according to need, and thereby allowing maximum flexibility on the battlefield
Battle Companies
In line with the Codex Astartes, the 2nd through 5th Companies fulfil the role of Battle Companies, forming the bulk of most Astartes Strike Forces. While a Codex Compliant Chapter, The Fulminators differ from the standard battle company organisation. In order to fully support the aerial tactics employed in their doctrines, the Fulminators have adopted the following order of battle:
The backbone of a Fulminator Battle Company is in its aerial and melee capability. As such, Assault and Jump pack Intercessors are employed as the primary means of objective and battlefield control, with standard Intercessors being used in fire superiority and vanguard support roles.
Reserve Companies
The 6th through 9th Reserve Companies are usually deployed as part of larger strike forces to support one or two Battle Companies, though they are also self-sufficient as more infantry heavy battle companies should the need arise.
Tactical Reserve Companies
The 6th and 7th make up the tactical companies of the Chapter, consisting of battleline squads, they are deployed as re-enforcements as required to the main battle companies on operations.
Close Support Company
The 8th is the Chapter's close support company, whose primary melee-focused doctrine comes to the fore. It is where brothers learn the skills most akin to the Chapters ethos in aerial and drop warfare and where most brothers begin to feel truly one with the Chapter for the first time.
Fire Support Company
Upon leaving the 10th Company brothers will join the ranks of the 9th Company and learn the ways of the fire support role. Here they master the principles and concepts of fire superiority and how these help brothers within the battleline and close support roles achieve their goals. Like all reserve companies, they are often deployed as re-enforcements to ongoing campaigns and theatres of war to support full battle companies or smaller strike forces where numbers dwindle.
Vanguard Company
The 10th Company comprises the Chapter's scout and reconnaissance capability and also the first company initiates join operationally. Here, marines are used to support the battle companies, taking the fight to the enemy by dropping behind their lines, scouting ahead and building crucial intelligence, or for use in elite, small scale assaults and missions where overt practices are not deemed appropriate. Brothers chosen for the 10th's more specialised roles as Reivers or Eliminators are those whom, as Caculi, displayed an exceedingly above-average ability for stealth and guile.
Order of Battle
Headquarters
Companies
| Veteran Company | Battle Companies | ||||
| I Company | II Company | III Company | IV Company | V Company | |
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| Reserve Companies | Vanguard/Scout Company | |||||
| VI Company | VII Company | VIII Company | IX Company | X Company | ||
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Combat Doctrine
The Fulminators are a Codex-compliant chapter, with a specialisation in aerial and drop assault tactics. Mimicking the violent and rapid strikes of the electrical storms of Mars, The Fulminators focus on backline deployment, with jump packs and drop pods often being fielded to and ultimately surround their enemies. In open combat, the Fulminators will often employ heavily armoured bolter lines as a frontline defence, aimed at slowing down or stopping an advancing enemy. Once this has been accomplished, and with the enemy suppressed, precision attacks into the enemy's rear lines with Inceptors, drop-pods and other aerial elements commence, targeting key enemy positions or securing other vital objectives
Chapter Character & Beliefs
It has been suggested that their time in stasis, coupled with the Chapters difficulty in acclimatising to the 41st Millennium, has rendered them to be perceived as detached or lacking in empathy, choosing to operate out of practicality or necessity to their higher objectives rather than in deference to the weak. Though dutiful and upstanding of their own defined sense of honour, the Fulminators can be compassionless in nature - often prioritising mission success over the humanitarian cost, in contrast perhaps to that of their Ultramarine lineage. Their ire towards the Imperium’s decent and hypocrisy is openly portrayed and has often led to tenuous relations with their more pious Imperial allies. Born to a different, and to their eyes - superior age; The Fulminators are often arrogant and self-righteous in their outlook on a weakened Imperium and have little pity for many of those outside of Ultramar, particularly those of whom the Fulminators perceive as being responsible for the Imperiums current state.
Governance
The Fulminators see war as a vital means of building and maintaining order within society. To this end the Fulminators are aggressively defensive in their protectorate of Galeris, rising to meet any potential threat expediently and ruthlessly to maintain the security of its borders. In its governance of Galeris, the Chapter has prioritised the reconstruction and re-urbanisation of its war-torn worlds following the Plague Wars and have rewritten its legal constitution to favour fairer trials for its populace but with harsher punishment for the guilty. The Fulminators have since centralised power to its two ruling Consuls, reducing the power of each independent world but still retaining its individual senates and parliamentary systems for the running of more menial matters. Through this rule they have also emphasised the importance of military service to the Imperium, reestablishing the Imperator Auxilia fortress on Pessulum, the systems Ultramar Auxilia PDF headquarters.
Beliefs
The Fulminator's discordance from its founding Chapter is particularly notable in its beliefs. Contrary to the secular nature attributed to the Ultramarines, The Fulminators are a devoutly religious Astartes Chapter, following the Cult Imperials to its extremes.
The cause of this belief stems from the experience of those founding chapter leaders who fought on Terra itself at the height of the Horus Heresy. While many had been raised as children under the doctrine of the Imperial Truth; the horrors unleashed on them during the Siege of Terra, and the explosion of faith in the Emperor that immediately the Imperiums victory and Humanities survival, shook their understanding of the universe and the unknown to the core. Unlike the Chapters of the Great Crusade, many of those Terran Guard who went on to become the Fulminators primogenitors had no prior experience of warp entities or the workings of the empyrean. To many, the emergence of Daemons during the Siege were absolute, and nothing and no one could explain that experience away from them.
In the days of the 41st Millennium the Chapter echelons have further embraced this viewpoint, cementing it into the Chapters core and incorporating its teachings for neophytes joining their ranks. Emboldened by the last ten thousand years history of war against Daemonkind and further supported by the power of the Ecclesiarchy, the Fulminators often partake in ritual and ceremony held in the God-Emperors name and done so with the strictest of practices.
The society adopted by the Chapter has further spread to its governance of the Galeris system, with planetary governors pressured to widen Imperial worship to its citizens through festivals, sermons and other observances by the Chapters Consuls - the two Company Captains responsible for the administration and protection of the system in the Chapter Master absence. The governing of their ward system is often the subject of criticism from the Ultramarines and other more traditional Ultramarian Chapters, whose steadfast principals often the Emperor as being a man and not a god. The tenuousness of these contrasting ideologies have at times caused friction between the two chapters, and the Fulminator's have on several occasions found themselves subject to chastisement from their overseeing Tetrarch, Captain Agemman of the Ultramarines.
Chapter Recruitment
There are yet many more Terran-Born Fulminators hidden in stasis in vaults below the Fortress-Monastery on Fulminis. A stockpile of re-enforcements brought with Archmagos Dominus Belisarius Cawl as part of the Ultima Founding, these yet unwoken marines were set aside explicitly for the Fulminators Chapter at the outset of the Indomitus Crusade. When the Fulminators were named by Guilliman as a Protector of Ultramar and granted wardship of Galeris, Chapter Master Gaius Fenix knew that the Chapter must begin to seek new ways to continue their lineage away from their original breeding grounds on Mars.
As a direct result of the devastation of the Plague Wars, much of the suffered population of the system had in turn become battle-hardened or otherwise endured though determination, efficiency or other desirable traits. It was decided at the Council of Restitution that each of Galeris' three habitable worlds would supply aspirants to the Chapter in an annual tithe, the final list being signed and co-signed by the Chapter's two presiding consuls, the systems rotating overlords elected by the Chapter. The tithe to the Fulminators also includes young children, to be taken and abandoned in the harsh and wet wilderness of Fulminis where they will either thrive and survive to be taken on as aspirants and begin the process of Gene-Seed implantation, or otherwise wither and perish.
Those selected will endure trials of nature to weed out the weak and unworthy in addition to undergoing the various surgeries required to implant the Chapters gene-seed. Those who fail and survive may be worthy of finding a place among the Chapter still as serfs in menial roles or as crewmen in the Fulminators Fleet. Where more specialised serfs are required, these are often recruited directly from the Colleges on Tallium and Pessulum from the families/descendants of failed aspirants as penance.
The Trials Fulminatus
- "You have weathered the Storms Judgement and proven worthy. Arise, Brother Tiberius, for you are now Storm Born. Arise now, as son of the Primarch, a defender of Humanity, and Fulminator Astartes"
- — Chaplain Falco to Brother Tiberius at the culmination of his Reckoning
The Trials Fulminatus are a series of challenges that take place upon completion of gene-seed implantation. The challenges vary depending on the incumbent Chapter Master, but are aimed to test the implants to their maximum limits to demonstrate the full potential of the initiate both to them and the Chapter.
Regardless of what other tests or challenges there may be, the final test is always that of the Rite of the Tempest Reckoning. Here the initiate will climb to the Summit of Mount Tellisah across from the Lux Capitis over the Elyrian Sea. He will then, unadorned, kneel at the summit and await the Storms Judgement. The summit, the highest peak on Fulminis, attracts lightning strikes regularly and as such the test is aimed to prove the initiates resistance to electricity. This act mirrors that which occurred during the Chapters inception on Mars so many millenia ago.
Overseen by the Master of Sanctity and Librarian, and typically by the Master of the Rites, they watch as the initiate is repeatedly struck, scarring his flesh and testing his adapted sinew coils within that give the Fulminators their name and individuality. Those that fail, perish – and their coils are removed from the remains and buried under the summit. Those that live, arise as Storm Born, and are officially welcomed to the Chapter. The initiate then transitions to Caculi – a brother in training. Here he will be attested to one of the reserve or vanguard Companies to fully begin his service to the Imperium.
Notable Members
- Captain Cavallus - Cavallus is a captain of the Fulminators Chapter.
- Sergeant Augustin - Augustin is a Reiver and sergeant of the Fulminators Chapter. He was tasked with rescuing the sacred remains of Saint Blaise on the planet of Chevreuse.
- Ambrosius - Ambrosius was a Reiver in the squad of Sergeant Augustin. During their mission to secure the remains of Saint Blaise on Chevreuse from the forces of Chaos, Ambrosius was slain when he was struck by the lightning produced by one of that world's powerful storms. His armour was undamaged, yet his body was completely vaporised.
- Arnauld - Arnauld was a Reiver in the squad of Sergeant Augustin. He met his end when he faced the Dark Apostle Pelagus, who led the forces of Chaos to destroy the holy remains of Saint Blaise.
- Cornelius - Cornelius is a Reiver in the squad of Sergeant Augustin.
- Jansenius - Jansenius is a Reiver in the squad of Sergeant Augustin.
Chapter Fleet
Battle Barges
- Lux Imperator - Chapter Flagship
Strike Cruisers
- Guilliman's Wrath
- Scourge of Sicarius
- Lucem Adferre
- Iax Vindictus
- Indominata
- Forth Unto Fire
- Tempest of Mars
- Unrelenting Night
- Son of Ultima
- The Will of the Regent
Chapter Relics
Chapter Appearance
Heraldry of the Fulminators Chapter.
Chapter Colours
The Fulminators primarily wear blue Mark X power armour in honour of their parent Chapter, the Ultramarines. The Aquila or Imperialis on the chest is gold, as is the shoulder pauldron trim.
The inset of the right shoulder pauldron is also blue. Chapter markings and unit designations are white. The white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is displayed on the right shoulder pauldron, while the inset of the left shoulder pauldron is white and proudly displays the Chapter's iconography. The company number is displayed as a High Gothic numeral on the left knee plate or as a black High Gothic numeral placed in the centre of the squad specialty symbol on the left shoulder plate.
Chapter Badge
The Fulminators' Chapter badge is a stylised winged lightning bolt. The lightning bolt itself is red, while the outspread pair of wings are black. This symbol is centred on a field of white.






