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- "I don't deny that our ways are brutal and savage, but you can't deny that we are very efficient. No prey can escape us!"
- — Wolf Brother to a Marine of the Iron Drakes
The Fangs of Fenrir are a loyalist Successor Chapter that descends from the wild and untameable lineage of the Space Wolves. The Chapter was founded during the Ultima Founding and is comprised completely of Primaris Space Marines. They are known for their savageness and absolute fury in close combat. They're at their very best when battling large armies in dense terrain. There they have the possibility to single out a target and destroy it.
Being Sons of Russ, they excel at melee combat, using hit-and-run tactics similar to those of the White Scars. Often they can be seen riding into battle on bikes, howling and chanting, before indulging in a glorious bloodbath. Considered reckless and savage even for Sons of Russ, there is no greater pleasure for the Fangs of Fenrir than the thrill of the fight
History
Founded during the Ultima Founding, this Chapter is as old as all its fellow Sons of Russ'. After the Chapter was founded it was almost nearly destroyed, only three Terran years after. But after recovering, the Chapter stayed in the shadows, letting the others, like the Moonlight Stalkers hunt, while they got ready for their "First Great Hunt."
Chapter Home World
Middenheim is an icy planet, whose major part is covered by a massive ocean. The planet has one continent and is covered by thousands of islands. The entire planet's vegetation resembles the Taiga Forest. Even on the islands, there are only forests, one would have found in the northern regions on terra, thousands of years ago.
Landscape
65% of Middenheim is an icy ocean. Within the equatorial region of the planet, the water temperature is around 12°. And from there, it only gets colder. The ocean is rather calm on the West side of the only continent and the islands closest to it are also safe from the waves. But the islands of the outside are not so lucky, being constantly hit by huge waves. The open ocean is attacked by never-ending storms and it is impossible to cross it by boat. The east shore of the continent is a huge rocky wall because massive waves have been hitting it for thousands of years and have formed a protective wall.
The only continent is called Eisenherz. The lower and middle part of it is a huge boreal forest. The uppermost northern part is an ice desert. Within the transition, from forest to ice desert, there is a long stretch of grassy plains. West of the planet thousands of islands brave the sea. In the northern regions, mountains reign supreme.
The bigger islands are covered in pine forests, just like the mainland. Other islands are covered in tundra-like grasslands. The smallest islands are just rocky formations.
Temperature and Weather
Around the equatorial region are the highest temperatures. The highest ever recorded was 18 °. The coldest was on the south pole. There the lowest temperature ever recorded was -80 °. During the day it is around 10° and during the night around -20 °.
Eisenherz has rather calm weather, with a lot of sun, which doesn't really help much, and only storms during winter. On the ice desert and the tundra planes, cold and harsh winds blow. Some are even deadly to an unprotected man. It doesn't rain often and the most common precipitations are snow and hail. Only the east shore constantly experiences brutal storms.
The islands closest to the continent have calm and somewhat pleasant weather. The islands on the outside have to deal with storms and huge waves.
The open sea is the deadliest place to be. Only on the rarest occasions are there calm waters. Wild storms and massive waves are home to these waters. No ship can survive here and if someone falls overboard they drown and die, in the freezing waves. Not even the areal vessels of the Fangs of Fenrir can pass the open ocean.
Wildlife
Because of these harsh conditions, only the animals can survive here. A lot of prey animals, like elk, deer and wild horses live on Middenheim. Whales, fish and sharks live in the ocean. Many of them are the same as the ones that used to live on Terra. But there are other animals as well.
- Vargs - These huge wolves, with 2,5 meters shoulder height, are the apex predators in the forest and tundra of Eisenherz. They normally hunt alone but have been seen hunting in packs. These canines are often used by the Fangs of Fenrir as mounts.
- Middenheim Bears - Bears double the height of an Astartes, when on hind legs. They rule over the icy desert and the west shores of Eisenherz. They hunt alone and can hunt on the icy plains as well as on the shores of the sea. They are used by the Valföðr, the Veterans of the Chapter, as mounts.
- Kazad (Wolves) - These wolves are the same as any other, only that they inhabit islands, where no big predator can challenge them. Hunting in packs, they can hunt everything on the islands of Middenheim. They are used to track down enemies, by the Fangs of Fenrir.
- Meinfretr (Whales) - These whales inhabit the open sea and can grow up to a length of 60 meters. They dwarf other whale species and feed on fish and other smaller animals. They are known to attack ships, stupid enough to brave the ocean.
- Frim Seals - The most common seal, sports a white coat with a thew brown or black dots. They live in a sort of herd, on the shores of the ice desert and are hunted by men and bear alike.
- Mancrushers - These are giant, humanoid creatures, which, in old times, hunted the tribes of men all around Eisenherz. The tribes sometimes hunted down younger Mancrushers, but the adults were far too big. They often attacked villages, killing everyone and taking relics and weapons as trophies. They were at the top of the food chain until the Imperium came. After the founding of the Fangs of Fenrir, the giants were hunted down, almost to extinction. But the Fangs left a few alive, which now live in the North Mountains.
Local Inhabitants and Culture
The local inhabitants of Middenheim have a viking-like lifestyle. Dressing in fur and living in stone or wood huts, they are tuff and wild people.
- Hagvirkr - These are nomadic people living in the ice desert. They live in teepees and have big elk and/or deer herds. They also hunt the Frim Seals and are skilled hunters. In difference to the rest of Middenheims inhabitants, they are no warriors and no men of the Hagvirkr ever become Aspirants of the Fangs. They are incredibly resilient, though. They manage to survive and live in storms, that would kill even an Astartes. Even though they never become Space Marines, they have a good connection with the Fangs of Fenrir, delivering them food and having protection from other tribes in return.
- Hjarrandi - These are some of the wildest and most feared people of Middenheim. They are nomadic and travel around the tundra. They are no hunters, but warriors and raiders. The men of these tribes are the most common Aspirants. They don't hunt for food, but raid other tribes for survival. They are big, muscular and the dominant tribe of Middenheim.
- Grím - These tribes are not nomadic and live in little villages. They're primarily hunters but are quite skilled fighters. Building wooden walls around their villages, they can even fight off the Hjarrand sometimes. They live in the forest of Eisenherz and resemble the ancient Germanic tribes of Terra.
- Njótr - These tribes are like the Grím in a lot of ways, just on the islands of Middenheim. They fish, and hunt, but don't really fight since no other tribes can attack them. They are partially nomadic, travelling in little ships, from island to island.
Fortress-Monastery
Chapter Organisation
Packs
In difference to other Chapters, but just like a lot of their fellow Sons of Russ, the Fangs of Fenrir aren't divided into Companies, but into packs. These packs contain up to 100 Wolf Brothers and are led by a Wolf Lord. Each pack has its trait marks, culture and way to hunt. In which Chapter a Ulfr Saðr is put, is decided by what part of Middenheim the Aspirant derives from.
- Jörmunr ("mighty-ones")
- Bileygr ("wavering-eyes")
- Atriðr ("attacking riders")
- Draugadróttin ("lords of the dead")
- Fráríðr ("those who rides forth")
- Gangleri ("wanderers")
Officer Ranks
- Great Alpha - Chapter Master
- Wolf Lord - Captain
- Moon-hunter - Lieutenant
Specialist Ranks
- Loðungr - Translated to 'star seer'/Librarian
- Shaman - Apothecary
- Lord of Iron - Master of the Forge
Line Ranks
- Alpha - Sergeant
- Wolf Brother - Battle-Brother
- Ulfr Saðr - Translated to 'pup'/Neophyte
- Auðun-svek - Translated to 'long journey'/Aspirant
Specialist Units & Formations
- Valföðr ("father of the slain") - The Veterans of the Fangs of Fenrir are the most honourable and respected Hunters of the entire Chapter. They normally have tattoos over their faces and chest. Their armour has runes all over it and people think the runes tell stories of their greatest hunts.
- Ójafnaði (Wind Seekers) - The Ójafnaði make up a large part of the Fangs of Fenrir, being the second most common unit, after the standard Wolf Brother. These hunters are the Fangs' equivalent of other Chapters' Outriders. Mounted on large bikes they charge into battle, often singing and chanting ancient rites and poems. They are often the first or second wave of Wolf Brothers to attack the enemy, crashing into them at blinding speeds, before retreating and doing it over and over again, before leaping off their bikes into bloody melee combat.
Primaris Outrider, known among the Fangs of Fenrir as Ójafnaði.
- Hernaðin (Demons of the Storm) - The high elite among the Fangs of Fenrir are considered demons by the local inhabitants of Middenheim, due to their unreal speed with which they travel the icy plains of the planet. Riding jetbikes into battle, they often act as vanguards for the Chapter, scouting the area or even picking out smaller prey to kill. At the same time, they also deal killing blows during many hunts, charging in and striking down the wounded pray. The Hernaðin are masters of their craft, racing along the cliff faces of the largest mountains as training. Their lust for speed, accompanied by the thrill of the hunt, often leaves their opponents unable to react in time.
A warrior of the feared and legendary Björnulfr
- Björnulfr (Bear-wolves) - Once in a while an especially large and bulky Ulfr Saðr will join the Fangs of Fenrir, its sheer size setting him apart from his brothers. These Wolf Brothers are considered to be cursed, doomed to succumb to their bloodlust, craving nothing more than to set free the last essence of the Allfather. These warriors are then trained to become what on Middenheim is known as a Bear-wolf. Local tribesmen will sometimes see these massive men stalk the wilderness of Middenheim, wearing nothing more than bear pelts and armed with primitive axes. This is because before becoming a Björnulfr, a Wolf Brother is left to survive in the harsh wilderness of Middenheim, for only if they survive they are granted the rank of Björnulfr. These warriors are considered to be the most dangerous close-quarters combatants the Chapter has to offer. Often covered in bear pelts over their gravis armour and armed with massive axes, these warriors do not ride into battle on bikes, instead, they make up a bulk of the Fangs of Fenrir's forces on foot. They meet the enemy head-on and keep them occupied until the Ójafnaði or Hernaðin arrive. In combat, their incredible physical strength is proven, as they can rip their enemies in two with their bare hands.
- Holrvǫllr (War-ravens) - Not far behind the Björnulfr, the Holrvǫllr come crashing into battle from where their prey least expects them to come from. The skies. Fulfilling the roles of Inceptors, the Holrvǫllr take their lust for speed and the feeling of wind on their skin over the clouds. Armed with runic axes themselves they crash into the enemy from above, slicing open their prey before taking to the skies again.
Order of Battle
Headquarters
Packs
Combat Doctrine
A Ójafnaði after dismounting his bike to indulge in glorious melee combat
Like most of their fellow Sons of Russ, the Fangs of Fenrir are known as Hunters, amongst other Adeptus Astartes. In that fashion, they call their enemies prey and don't say battle, but instead say hunt. While the Fangs of Fenrir do love bloody battles and brutal and savage close-quarter fights, they tend to use a more hit-and-run tactic. Just like most Sons of Russ, their prowess in melee combat is legendary. Even among their brothers, the Fangs are known to be especially savage. They are often observed to deal the killing blow to an enemy by ripping off their head.
One of the key aspects of the combat of the Fangs is their hit-and-run tactics. Speed and manoeuvrability are undeniably the Fangs' strong suit. To master this aspect of warfare, the Fangs have an unusually high amount of bikers within their ranks. These bikers serve a vital role during the battles of the Fangs of Fenrir. While the Wolf Brothers on foot engage the enemy in brutal combat, this force often is too small to win the battle on their own, and the enemy becomes overconfident. It is then that the second wave of Fangs of Fenrir hit. Often from behind or in a flanking position, the bikers charge into combat, crashing into the opponent's ranks. Driving straight through their prey, the bikers emerge from the other side, where they turn around and repeat this tactic over and over. Once the prey is weakened enough, the bikers will jump off their bikes mid-charge, leaping at their enemies.
Unlike most other Sons of Russ, glorious melee combat is not a must for the Fangs of Fenrir. While they will rejoice when crashing into the enemy and leaping off the bikes, the Fangs are just as content as sitting in a Storm or Land Speeder, outmanoeuvring their prey. The Fangs often enjoy making the enemy chase them, letting them come close before speeding away again, all while shooting at them from a distance. Once the prey is weakened, the bikers will leave behind all sanity and rush into combat.
In melee combat, an Astartes of the Fangs of Fenrir has one main objective. To spill as much blood as possible. It has been observed that Astartes from this Chapter drag out duels unnecessarily only with the goal to make their prey bleed more. As a consequence, the battlefields of the Fangs of Fenrir are often much more soaked in blood than others.
While the Fangs of Fenrir prefer vehicles to outmanoeuvre their prey, they are no strangers to going airborne themselves. For being Sons of Russ they have an unusually high amount of Assault Squads and Inceptors. These units will drop down on the enemy, dealing as much damage as possible in a short time, before taking to the skies again, before their prey can truly react. Combined with the bikes and Speeders, the enemy is left unable to counter the fast attacks of the Sons of Russ.
Chapter Gene-Seed
The Curse of the Bear
Strangely enough, the Fangs of Fenrir seem to be immune to their Primarch's curse, never sprouting a single Wulfen amongst their ranks. Instead, it seems they have swapped that curse out for one of their own. The Curse of the Bear is a rare occurrence within the Fangs of Fenrir, but when it does happen, the signs are immediate and clear for everybody. A cursed Wolf Brother is far taller and bulkier than all of his brothers, with physical strength unrivalled within the Chapter. Is instincts in combat even with inexperience are impressive and his toughness makes him a seemingly unkillable mountain of muscles. These deadly warriors are to become Björnulfr, the close-quarter elite of the Fangs of Fenrir.
As Björnulfr gets older and frees more and more blood for the Allfather, his mind will start to change. As he is killing those unworthy of the blood, he will start his own pumping in his head. His vision will start to become blurry and dizziness will take over. But then, within an instant, everything is normal again, clearer even than before. This is the first sign of the curse taking hold of the Björnulfr. Over the next battles the Björnulfr will seek to spill more and more blood. At first, the other Wolf Brothers do not mind it, but after a while the Björnulfr will start to mutilate the dead bodies of their foes, squeezing out as much blood as possible. They'll go crazy during combat, pushing their bodies to the brink just for another drop of blood.
The Björnulfr will start to drink the blood of his prey, chanting to the Allfather while doing so. At some point, no amount of blood will be enough. The Björnulfr will need more and more blood to give back to the Allfather. Is mind is so consumed by this notion, he will start to chop off his own body parts only to see blood flow. Only when seeing blood flow, will his mind be satisfied. He'll attack allies, innocents and even other Wolf Brothers. In most cases, Björnulfr finds his end at the hand of his own Wolf Brothers, who are forced to put down the crazed beast or he kills himself, dealing too much damage to himself as he hurts himself only to see the Allfather's blood flow once last time.
Chapter Beliefs
The Fangs of Fenrir believe the Emperor of Mankind, the Allfather, to be dead. At least his physical form is. That what sits on the Golden Throne is truly just a skeleton, the faithfuls' sad attempt to convince themselves their 'god' is still with them. But ironically the Fangs of Fenrir, say that he still is. Not in that shell of his former might and splendour, a shell that in the Fangs' eyes should be hidden for all but his guard, as it is an offence to the Emperor himself. He is much more than that. No, that is not where the Fangs of Fenrir see the Allfather. They see him within themselves, within every human being alive or yet to be born.
For the Fangs of Fenrir, the Allfather is the life force of every human in the galaxy, their blood, literally. Every drop of human blood has been touched and empowered by the Allfather. Thus, for the Fangs of Fenrir human blood could be seen as something holy, something not to be touched or tainted, for tainting it is an offence to the Allfather himself. As a subsequent effect, the Fangs' main goal while fighting is to reclaim the Allfather's blood that had been taken away, by traitors and the warp. Blood is not to be touched and those who taint it are not deserving of it. It must be taken from them and the Fangs will do it, without mercy.
The Fangs have accumulated a reputation of brutality and savagery, as by claiming back the Allfather's blood, the battlefields they leave behind are soaked in the red liquid, far bloodier than usual. This obsession with blood merges with the Chapter's rituals, where captured traitors are killed by bleeding out. In such rituals, the prisoners are placed on stone platform, carved into which are many small channels. These channels create a beautiful pattern. They meet in the middle of the platform in a caldera. As the prisoners bleed out, their blood gathers in the caldera. The blood is then collected in ritualistic pots and brought to a large pool of blood, the Basin of Rebirth. Before a pup embarks on his first battle, he is to bathe in this pool, covering himself with the greatest gift of the Allfather.
Notable Members
- The Great Alpha, Freki Raksha
- 'Wolf Lord Sigewulf Alfgeirsson
Chapter Fleet
Chapter Relics
Chapter Appearance
Chapter Colours
Chapter Badge
The Fangs of Fenrir Chapter iconography consists of a frontal view of a massive, red-coloured open-mouthed jaw, the teeth stained red with their enemy's blood.
Relations
Allies
Enemies
Notable Quotes
By the Fangs of Fenrir
About the Fangs of Fenrir
| Member Chapters | Beasts Undaunted • Blades of Morkai • Bloodied Hunters • Cernachian Wardens • Crimson Prowlers • Dawn's Wolves • Dusk Howlers • Dusk Stalkers • Fangs of Fenrir • Grey Wolves • Hartlords • Iron Beasts • Kraken Reavers • Kraken Sons • Moonlight Stalkers • Sea Kings • Sky Wolves • Stone Bears • Tempest Wolves • Void Selkies • Waveborn • Wild Hunt • Wild Wolves • Wolves of Blood and Bone • |
|---|---|
Space Wolves Successor Chapters
| |
|---|---|
| Ultima Founding | Abyss Stalkers • Ascetics of Korit • Astral Bears • Beasts Undaunted • Blades of Morkai • Blood Predators • Blood Seekers • Bloodied Hunters • Cernachian Wardens • Crimson Prowlers • Dawn's Wolves • Dusk Howlers • Dusk Stalkers • Fangs of Fenrir • Fangs of Vidar • Ghost Wolves • Golden Boars • Gore Wolves • Grey Wolves • Greymanes • Hartlords • Iron Beasts • Kraken Reavers • Kraken Sons • The Mastodons • Maws of Fenris • Moonlight Stalkers • Night Wolves • Painted Hounds • Phantom Wolves • Red Wolves • Sky Wolves • Stone Bears • Tempest Fangs • Tempest Wolves • Void Selkies • Waveborn • West Khan Wolves • Wild Hunt • Wild Wolves • Wolf Knights • Wolfborn • Wolves of Blood and Bone • Wolves of Redemption • Wolves of Yggdrasil • |
| Extinct | Corpse Wolves • |
| Renegades | Bloodborn Wolves • † Skyrar's Dark Wolves • |
Gallery






