Some ambient music to listen to while you read. "Ludi" & "Hymnus An Helios" by Musica Romana, from "Rome: Total War. The Pugnate." Enjoy!
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- "Were it not for their wanderlust and love of finer things, the sheer ferocity of the Revellers would have overrun Segmentum Tempestus centuries ago."
- — Inquisitor Cicero Aeneus, of the Ordo Hereticus, from his book, 'Musings on Heretics, Traitors and Other Undesirables '.
The Dionysus Revellers were a formerly Loyalist Chapter of the Adeptus Astartes. They were created during the 8th Founding in the middle centuries of M35, from the proud lineage of the heroic and much-lauded Ultramarines. During this tumultuous era, the Imperium was rift with civil war and terrible conflicts, which resulted in the Emperor's realm being fractured for almost nine centuries. This conflict came to be known as the Nova Terra Interregnum. During this era, several Foundings of newly formed Space Marine Chapters were created to help stabilise the Imperium and to put down this uprising.
Sometime in late M35 two brothers, Dionysus and Zephyr, were inducted into the ranks of the valiant Ultramarines Chapter from the paradise world of Bacchus III. Surviving the trials of induction, the two brothers became full-fledged Astartes. Their meteoric rise saw them achieve victory after victory. However, their constant rivalry and pursuit of achievement of personal glory saw a wedge driven between the two brothers. In recognition for their valorous deeds, they were both selected to become Chapter Masters of their very own Space Marine Chapters. Dionysus became the Chapter Master of the newly incepted Dionysus Revellers, while his brother became Chapter Master of the newly created Far Hunters.
Dionysus was given the first pick of worlds for his Chapter, thus, he choose his former homeworld, Bacchus III, as his Chapter's new demesne. Meanwhile, Zephyr was forced to take a barren feral world as his Chapter's new home. Over the following decades, the resentment held by Zephyr for his older brother further drove an even deeper wedge between the brothers. This rivalry spilled over to their respective Chapters, who constantly vied with one another to achieve the greatest glory on behalf of the Imperium. Eventually, the younger brother's malice for his elder brother came to a head, when he ordered his Chapter to launch a surprise planetary assault upon the Dionysus Revellers' homeworld, resulting in civil war.
In the ensuing conflict, Bacchus III was destroyed, their Chapter Master was killed, and the Dionysus Revelers fled and went rogue. For their transgressions, the Far Hunters were forced to undergo a Penance Crusade for their actions. Declared Traitoris Perdita, the Dionysus Revellers became a fleet-based Chapter and fled beyond the light of the Imperium, into the Outer Dark, and forced to survive by any means necessary. To this day, they are still relentlessly hunted by the Far Hunters Chapter, who seek to bring them back to the Imperium, to face justice, or outright destroy them.

Chapter History 
Origins
- "We'll become Angels one day Zephyr. Just you wait. And we'll become the mightiest of them all; Chapter Masters, and we'll rule Bacchus together, side-by-side. What say you?"
- "We'll always be together Dionysus. Nothing will change that. You're my brother."- — Conversation between brothers Dionysus and Zephyr during their youth on Bacchus III
Bacchus III was the closest to paradise one could achieve in the Imperium. On this world, born to a family of poor shepherds, were two brothers. Their names were Dionysus and Zephyr of Kris. Like most of the peasants of the world, they grew up living simple lives. They played in the vineyards pretending to be soldiers as children and listened to the Satyrs play music in lavish fairs by night. During their childhood, a force of Xenos invaded the system. Fortunately, they never saw them as blue-armoured Angels of Death sent by the Emperor protected them. But this was what would take them far from home; the Astartes that protected them would recruited the two children to bolster their ranks.
By some Emperor-sent miracle, both brothers survived the life of a recruit and weathered the danger of the implanted gene-seed. They had proved their worth and were made full-fledged Space Marines. Dionysus would be placed in the 5th Company; his brother would be placed in the 8th Company, gaining his love of assault-style tactics there. They would prove great marines, participating in many battles and campaigns in this time of civil war. During one particular campaign, the brothers were fêted by Chapter high command for their achievements, and were granted the great honour of founding two new Successor Chapters. Dionysus was given first choice and claimed his homeworld and its surrounding system as his Chapter's new demesne. Zephyr perceived this as a slight by his older brother; worse, with no other suitable candidate worlds, he was stuck with a feral world covered by tundra and steppes.
A rivalry would grow between the chapters as they interacted with each other. The hatred Zephyr harbored also grew on his world which he viewed as backwards. It would all come to a boiling point as (untrue) rumours spread of the Revellers dabbling in the powers of the warp. The two sub-sectors launched into a full-scale civil war with both chapters at its head. The Far Hunters' favour of mobility helped them, leaving the Revellers little time to set up a proper defence. The Far Hunters destroyed Bacchus III, killing Dionysus. The destruction of the golden age facility protecting Bacchus III caused the Dionysus Revellers to go rogue; as punishment, the Far Hunters were sent on a penance crusade to retrieve them, if possible, and destroy them if not. Unbeknownst to anyone, the Revellers' homeworld was a former Necron Tomb World. When they were forced to flee following its destruction, the Necron Tomb Lord and sole survivor of his Necron kin, escaped aboard the Revellers' flagship after his army failed to awaken.
Shattering of Bacchus III
"The Shattering" is the term used to refer to the battle (or war) that led to the exterminatus of Bacchus III. During the war, the attack from the Far Hunters came as a surprise, and with little time to mount an adequate defence, the outer defences of the system quickly fell. With their advance, the Far Hunters took control of the outlying defences and swiftly pressed on to Bacchus III with little resistance.
The day Bacchus III fell was a day burned into memory. It had seemed to be any other day, but around dawn, the wrongness became frighteningly apparent. By noon, drop pods rained from the sky all over the planet in great balls of fire. From the pods burst forth Far Hunters Astartes riding the nightmares of their homeworld. By the evening the sky turned red, allowing no sun through a thick cover of smoke. Bacchusians and Beastmen hurried to the mighty ships of the Revellers' fleet as they were mowed down by the Far Hunters. The armouries were one of the first targets; when they fell the Revellers lost access to some of their most valuable weapons and wargear.
But there was one point the Far Hunters converged upon more than anywhere else: Basileuousa. As long as the shield from the golden age facility remained, the Far Hunters could not unleash their full might. Lord Dionysus, along with the 3rd Company and all of the Chapter's Techmarines, set off to defend the facility to buy their people additional time to evacuate. It was said the battle lasted for nearly a full day, but by dawn, as the shuttles took off, only a dozen battle-brothers remained along with Lord Dionysus. It is still told by the Revellers that a gunship was only minutes out from their Chapter Master's position, when Lord Dionysus was struck down by his own brother. A brave recruit by the name of Talos Deimos launched himself from the gunship, fought his way through the battlefield, and dragged back the body of the slain Chapter Master. As they left the surface Zephyr, now known as Zephyros Bey to his sons, gave the order for exterminatus.

Notable Campaigns 
- Thermablous Campaign (ca. 610.M35) - Extant records indicate that both the Dionysus Revellers and Far Hunters were both founded around the same time, each led by a brother that hailed from Bacchus III. While eyewitness statements indicate that the brothers once shared a close bond between them, the same cannot be said for these two Chapters. It is not known how their rivalry began, but whatever the case, their petty squabble soon trickled down to their own warriors of both Chapters. Every time they deployed with one another or fought in the same campaign, petty jibes and insults were exchanged. Soon, both Chapters began to compete with one another to see who could win the most glory in a campaign, and thus earn the favour of the God-Emperor. However, as time passed, it soon became clear to outside observers that the bitter rivalry between the two Chapters soon metamorphosed into cancerous hatred. The Siege of Thermablous campaign became a clear indication of what was to come.
Both chapters were tasked with clearing a chaotic insurrection from the besieged world of Thermablous, though the two disagreed on which tactics to use. The Revellers regularly employed the usage of heavily armoured terminator squads with the support of their fire support squads to whittle down their foes, while the Far Hunters favoured lightning-fast assaults supported by long-range bombardment. As the campaign dragged on it became increasingly clear the two chapters were barely cooperating and were nearly on the brink of conflict.
The Far Hunters accused the Revellers of being nothing more than spoiled nobles who tainted the legacy of their gene-sire, while Dionysus accused his brother Zephyr of being nothing but a savage, no better than hive ganger scum. After the conclusion of the campaign, the two chapters refused to interact with each other as tensions continued to grow. All attempts by their parent chapter to mend relations ended in failure, resulting in further degradation of relations between the two Chapters. This would eventually come to head, decades later, during the even known as 'The Shattering'.
- The "Ambrosia Wars" (Unknown Date.M35) - It is unknown when the "Ambrosia" drink of the Revellers came to be, for they are not forthcoming with such information. But the earliest external information of it came from Pirates and Renegade Marines circa M37. The descriptions is similar to loyalist accounts of its qualities. Not long after are the first of the recorded and known "Ambrosia Wars" which various groups such as pirates, renegades, and rogue traders sought to seize the secrets of the mythical drink. Reasons range from just how good it was, to rumors of it able to turn a man into an Astartes or Immortal to even an absurd tale that enough of it could heal the Emperor. Being the only producers of this product has also been a great boon to the Revellers. The Far Hunters fleet has been led astray quite a few times by a paid off official.
- The Shattering (ca. 685.M35) - The rivalry shared between the Dionysus Revellers and their wayward cousin Chapter, the Far Hunters, continue to fester and grow over several decades, whenever the chapters interacted with one other. The hatred Zephyr, now known as Zephyros Bey to his warriors, also harbored intense hatred towards his adopted world, which he viewed as uncouth and backwards. He resented the fact that his brother and his upstart Chapter lorded over Bacchus III, when by all rights, he believed this honour should have fallen to his Chapter. Eventually, this seething animosity and vitriol boiled over when (untrue) rumours began to spread across both Chapters' respective sub-sectors. There were whispers that the Revellers had been dabbling in the malefic powers of the warp. The two sub-sectors immediately declared war upon one another and launched into a full-scale civil war with both chapters at its head. The Far Hunters' favoured tactics of mobility and lightning-fast assaults greatly helped their cause, as their hit-and-run tactics often left the Revellers little time to set up a proper defence.
The conflict eventually reached its climax during Siege of Bacchus III, when the Far Hunters launched a surprise planetary assault on the major cities across the planet, bringing bolter and blade, as they slew the innocent who attempted to flee their wrath. In the height of the battle, the two brothers faced off against one another in the burning ruins of the planet's capital. Zephyros Bey managed to slay his brother, Dionysus. Caught up in his throes of battle-lust, the Far Hunters Chapter Master ordered the orbital bombardment of the planet's major cities. As the Far Hunters' vessels rained death down upon the planet's surface, the conflagration was so fierce that the majority of the planet was turned into burning ruins. The surviving Revellers were forced to flee for their lives, taking as many innocent bystanders as they could aboard their fleet's vessels.
In the aftermath of the destruction of Bacchus III, the Far Hunters accused the Dionysus Revellers of practicing witchcraft and making truck with the Dark Gods. The Revellers were eventually declared 'Renegade' by order of the High Lords of Terra. The Far Hunters were not blameless, however, as they were forced to undertake a century-long Penitent Crusade for their role in the internecine conflict. They were to bring the rogue Chapter back to the Imperium to face justice or utterly annihilate them if they refused to cooperate.
- Battle of Laconia IV (ca. 237.M37) - This campaign represents one of the few recorded instances where the Dionysus Revellers and Far Hunters Chapters set aside their long-standing rivalry to miraculously, work collaboratively. While engaged in void combat between one another, both Chapters received urgent astropathic distress calls from the nearby Laconia System, an Imperial system only a few warp jumps away. The messages indicated that Laconia was under siege by a sizable force of Traitor Space Marines. After brief consideration, both Chapters ceased hostilities and agreed to a temporary ceasefire. Putting aside their differences, they decided to promptly travel to Laconia forthwith to provide aid to the populace. The two Chapters then travelled in opposite directions through the region to minimize further contact.
A few days later, both arrived in the Laconia System from opposing ends. They discovered several Chaos Warbands made up of elements of much larger groups that had united for a joint raid on Laconia and its neighbouring systems. The dual arrival of Space Marine Chapters was hailed as a miracle sent by the Emperor to the defenders.
Despite the traitors' efforts, they were ill-prepared for protracted sieges and lacked proper naval support. While Laconia itself had sufficient numbers, vessels, and defences to stall the traitors and inflict losses, the system was not entirely adequately able to defend themselves due to Chaos infiltration of cultist elements decades prior that undermined its security ahead of the Traitors main attack.
The subsequent battles in Laconia were characterised by the unusual lengths both Chapters went to avoid each other, from separate briefings with local Imperial forces to operating in distinct theatres, taking any steps possible to prevent contact. Imperial historitor-savants theorised this was to avert potential quarrels reigniting old hostilities between the two. In this instance, both Chapters set aside their age-old rivalry to confront a mutual foe they despised even more.
After several weeks of fighting where outside Imperial Navy and Astra Militarum reinforcements only arrived late in the conflict, the situation was resolved. However, when additional Imperial Navy power entered the region, the Far Hunters's Force Commander requested aid to apprehend the Revellers. The Imperial Navy forces were confused as to why the Hunters would call for the arrest of another Chapter. Hesitant to act, the Force Commander grew irritated with the mortal forces. It was at this juncture the Revellers seized the chance to escape with newly acquired Chapter Serf replacements to augment their ever-expanding fleet.

Chapter Homeworld 
- "I remember Bacchus III. It was before I became Captain of the 4th Company; then, I was still a Battle-Brother. We arrived in the system after a nasty fight with the Drukhari. We took a thrashing that day, but we won - barely. So we retreated to the nearest Astartes system we knew: Bacchus, for they were also Sons of Guilliman. We had heard of their legendary hospitality and the beauty of their little Garden World. But let me tell you - words do not do it justice at all.
The air was the cleanest I ever breathed. The birds were singing, the sheep bleating, and the people were kind and sincere, simple as they were. The Abhumans were not oppressed or driven to crime; they and the Revellers walked among the populace with little fanfare, greeting everyone with a smile and wearing little to no armor. The food and wine were the finest I ever had, the cleanest and freshest in reality - lamb in tarragon, mint, and lemon juice, with a finely aged grape-and-strawberry wine to wash it down. And now...sadly, it is gone. Tis' a fading memory lost to the winds of ill-fortune."- — Captain Hippolatus Justinian, Wardens of Orask Chapter.
Bacchus III, the jewel of the Dionysus Revellers, was once counted among the Imperium's most paradisiacal worlds—a place of golden light, marble spires, and fields abundant with life. Its great cities, wrought in gleaming white stone, rose from the earth like visions from Old Terra's mythic antiquity, adorned with towering columns, sprawling courtyards, and aqueducts that spanned miles to feed terraced gardens and cascading fountains. Chief among these was the radiant city of Basileuousa, seat of planetary governance and pride of its people, raised upon the bones of a forgotten Golden Age fortress whose arcane systems still powered the immense orbital shield that cloaked the world in safety. Beyond the cities lay rolling vineyards, orchards heavy with fruit, and pastures dotted with herds of sheep and cattle tended by shepherds who sang as they worked. The deep forests were thick with deer and boar, prey for noble hunts, while the skies carried birdsong so constant it seemed as though even the wind was alive with joy. To walk through Bacchus III was to wander into a dream of what humanity once might have been before the Age of Strife - unmarred, beautiful, and overflowing with life.
Yet Bacchus III's paradise was not solely of its flora and marble but of its people. Bronze-skinned and striking in physique, the Bacchusians bore the legacy of centuries of selective settlement and Imperial cultivation, their hair a cascade of gold or flame, and their eyes shades of sea-green and sky-blue. Here nobility ruled from palatial estates while peasants and serfs toiled in field and vineyard, yet the weight of tyranny was strangely absent; harmony bound the castes, not chains. Most remarkable of all was the presence of Abhuman Beastmen, long reviled and persecuted across the Imperium, yet here embraced as kin. Two breeds dwelt openly among the Bacchusians: the towering, horned Minotaurs, who worked the hardest labours and formed the most stalwart guards, and the Satyrs, whose almost-human grace and wit saw them in music, poetry, and trade.
Crime among them was said to be the lowest in the entire Imperium - a point of pride oft repeated by its governors. Even the Dionysus Revellers themselves mingled freely with their people, walking city streets in simple garb, joining festivals, or, as with their Chapter Master Dionysus himself, laboring in the fields alongside peasants to remember the soil of his youth. This unity of Astartes and citizenry gave Bacchus III an air of timeless harmony, a living dream of Guilliman's ideals, all the more tragic for the doom that would later befall it. For beneath its radiant fields and marble walls slumbered a darker truth—Bacchus III was no mere paradise, but a dormant Necron Tomb World, its true nature hidden from the gaze of its unsuspecting children.
The Jewel of Bacchus III
The fall came not as a sudden cataclysm, but as a slow unmaking - like a lyre-string snapping one taut fiber at a time until the final note sang in ruin. When the Far Hunters turned their blades against their former brothers, they descended upon Bacchus III with fire and spite, their ships blotting out the heavens once shielded by the orbital flame. The skies above Basileuousa bled red as void shields cracked under orbital bombardment, and the light of the Akropolis - once a beacon seen for leagues - flickered like a guttering candle. The marble walls, which had endured centuries of storm and siege, were split open by lance fire, their noble statues toppled, their golden domes blackened in smoke.
The Hieron of Dionysus, where mosaics had once sung of triumph and harmony, became a slaughterhouse. Brothers who had once trained side by side now crossed blades amidst shattered amphorae, wine and blood spilling together across the tessellated floors. The songs of celebration that had once echoed in the amphitheaters were drowned by the clash of chainswords and the screams of the dying. The Temple of the Orbital Flame held longest, its priests and Techmarines fighting to the last around the ancient reactor, their chants still rising in defiance even as the structure collapsed in molten ruin. When the flame finally went dark, the shield that had guarded Bacchus III since its founding died with it - and with it, the heart of the world.
The hanging gardens burned for seven nights. Vines that had twined through marble arches for centuries were reduced to ash, their blossoms scattered on the winds like funeral offerings. Statues of heroes crumbled, their faces lost forever in the inferno. The olive groves that had once crowned the terraces smoldered into black stumps, their smoke curling skyward as if the gods themselves mourned. Citizens of Basileuousa wept as they watched the Akropolis collapse, stone by stone, its ruins falling like a broken star into the city below.
When the battle was ended, nothing remained but blackened ruins. The citadel that had been Bacchus III's Olympus - its fortress and its soul - was gone, its gleaming marble reduced to rubble beneath the tread of traitors. For the survivors, it was not merely a military defeat, but the sundering of their paradise. To this day, the bards of the Dionysus Revellers sing of its fall as the Imperium sings of long-dead Troy, a tale of brother turned upon brother, of gardens turned to pyres, and of a city whose light once rivaled the stars.
Basileuousa was not merely a city but the beating heart of Bacchus III, a marvel of marble and artistry whose splendour rivalled even the most storied realms of Ultramar. Rising from the fertile plains beside the River Selene, its avenues stretched wide and straight, lined with statues of heroes, philosophers, and saints hewn from white stone and gilded in bronze. Its streets were alive with the hum of poets, merchants, and artisans, their voices echoing off colonnades that rose like forests of marble pillars. At the city's heart stood the Sanctum Aegis, an immense temple-fortress raised atop the Golden Age shield generator that once cloaked the world in its protective aegis. Its dome of green-veined marble gleamed beneath the sun, while colossal statues of the Emperor and Roboute Guilliman guarded its gates, their watchful eyes forever gazing across the city. From this sanctum, the priests of the Cult Mechanicus tended the ancient relic machinery with reverent care, chanting binharic hymns that mingled with the hymns of the Ministorum, uniting machine and spirit in fragile harmony.
Surrounding the Sanctum sprawled districts of unmatched beauty. The Hanging Gardens of Demeter, tiered terraces overflowing with grapevines, olive trees, and cascading blossoms, perfumed the air and provided sanctuary for philosophers and nobles who debated in shaded cloisters. The Amphitheatre of Calliades, carved directly into the hillside, could seat tens of thousands, where epics of war and song were performed by Satyr playwrights whose horns gleamed beneath torchlight. Markets thrived in the Agora of Nine Fountains, where flowing waters from the aqueducts danced across carved basins, and merchants hawked fruits, wines, and works of art so fine that visiting Rogue Traders once claimed them "worthy of Terra herself." Even the Minotaurs, massive and bull-headed, were seen here, not as beasts of burden but as honoured guardians of the plazas, their massive forms adorned with ceremonial bronze helms. At sunset, when the marble glowed red-gold and the river reflected the lights of ten thousand torches, Basileuousa seemed to transcend its earthly form and become an image of human perfection - an Imperium as it might have been, had the galaxy not drowned in war. Yet beneath its shining stones, the buried vaults of the Necrons waited, silent and patient, their slumbering tombs mocking the fragile beauty of the city above.
Akropolis Dionysia
The fortress-monastery of the Dionysus Revellers once rose above the Bacchusian skyline as both sentinel and sanctum, a gleaming citadel of marble and gold that seemed less a bastion of war than a temple to the demi-gods of old. Built into the heights overlooking Basileuousa, it was fashioned in the style of the ancients of Old Earth's Greece, its shining walls carved from veined white marble quarried in the mountains of Bacchus III. Yet beneath its beauty lay strength equal to any fortress of Macragge: cyclopean foundations sunk deep into bedrock, void-shielded gates adorned with bronze reliefs of Guilliman and Dionysus, and bastions crowned with statues of armoured warriors whose watchful gazes never strayed. At night, its pinnacles glowed with braziers of perpetual flame, so that the Akropolis appeared as Olympus reborn, a city of fire and light suspended between heaven and earth.
The citadel was divided into both fortress and temple, its very design reflecting the dual creed of the Chapter - warriors sworn to battle, yet celebrants of life and humanity. The central hall, known as the Hieron of Dionysus, was both an audience chamber and a sacred shrine. Its mosaic floors depicted the triumphs of the Ultramarines and the revelries of Bacchus, inlaid with gold and lapis that shimmered like starlight. Great amphorae, filled with the finest wines of Bacchus III, lined the colonnades not only as stores but as offerings, ritually opened during feast-days. At the summit of the monastery stood the Temple of the Orbital Flame, built around the ancient golden age facility that powered Bacchus III's planetary shield. Here, Librarians and Techmarines performed solemn rites, their voices mingling the cant of the Mechanicus with hymns to the Emperor, keeping the shield burning like a star above the planet.
Akropolis Dionysia was also home to sprawling hanging gardens, terraces of flowering vines, marble fountains, and olive groves that descended along its outer walls. These gardens, maintained by serfs and beastmen alike, were not mere decoration but living symbols of Bacchusian prosperity and harmony, a reminder of what the Chapter swore to defend. Training grounds and duelling courts lay adjacent to grand amphitheatres, where warriors honed their martial skills as citizens gathered to watch and cheer their champions. In every plaza, marble statues of fallen heroes loomed, their names etched in High Gothic and Bacchusian script, immortalising the Revellers as both protectors and exemplars of their people.
In its zenith, Akropolis Dionysia was not simply a fortress-monastery - it was the heart of Bacchus III, a living Olympus where godlike warriors walked among mortals, where the barriers between Imperial might and human celebration blurred. Its destruction during the Far Hunters' betrayal is still remembered in whispered grief, for with its fall not only was a fortress lost, but also a symbol of paradise made real upon a cruel and uncaring galaxy.

Chapter Organisation 
Officer Ranks
- Lord (Chapter Master equivalent)
- Grand Scythe (Acting Chapter Master; regent)
- Captain
- Lieutenant
Specialist Ranks
- Reclusiarch
- Chaplain
- Chief Apothecary
- Apothecary
- Chief Librarian
- Librarian
- Master of the Forge
- Techmarine
- Chapter Champion
- Company Champion
- Chapter Ancient
- Company Ancient
Line Ranks
- Veteran Sergeant
- Veteran Marine
- Battle-Brother
- Scout Marine
- Neophyte
- Aspirant
Specialist Formations
Non-Astartes Ranks
- Auxiliaries - A Space Marine will be lord to several auxiliaries at all times to help him battle, similar to a squad. The fleet calls these auxiliaries belonging to a marine a flock and their marine their shepherd. If a marine dies, his auxiliaries will be assigned to another marine. The number of auxiliaries under an Astartes is directly connected to rank, with a standard battle brother boasting seven. All members of the fleet are auxiliaries if need be, but in times when not needed, keep the fleet functioning.
Minotaurs are favoured by Revellers for fighting, but due to their power are only allowed to be given to high-ranking members, and at the additional cost of other lesser auxiliaries. When off-duty, Minotaurs stand constant vigil in the grand temple of a ship or help with heavy-duty labour. Satyrs, along with Bacchusian humans, make up the main bulk of any force and can commonly be found as the consorts and servants of Revellers.
The ships of fleet Bacchus are far removed from that of a regular Imperial ship. Gone are the tight winding corridors; in their place lie large open hydroponic fields tended to by off-duty auxiliaries. Many balconies will overlook these large open areas, while no doubt a lavish feast or party ensues in many of them.
Due to the heavy losses of the Chapters Techmarines, it is forced to rely on rogue tech-priests and those they save. Though Dionysus and Deimos have been making attempts to try and train their own Techmarines to improve self-sufficiency.
Order of Battle
Headquarters
Companies

Chapter Beliefs 
The Dionysian Cult
As their founder Dionysus was already regarded as a figure of legend, but after his death reverence for him grew even more. This cult would grow and spread throughout the fleet with even the serfs coming to revere him, for he was their savior. To those of the Bacchus fleet Dionysus he is father, guardian, saviour and power all in one, worshiped in a similar manner to the way the Imperium does the Emperor. Eventually darker tendencies from the past nobility would crop up in the marines of the cult. A growing belief found purchase that eating the flesh of the fallen was a way of renewing life and purity. The Revellers have adopted this custom, possibly due to their Omophagea gland. Non-Astartes members of the fleet do not follow this practice, but do not look down upon it.
Shortly after the death of Dionysus during the shattering the Revellers attempted to find someway to revive Dionysus, even delving into chaos for a brief spurt. The Necron Lord that had snuck on the flagship and hidden under the sarcophagus of Dionysus used this time to appear, using his tech, in the flames of a brazier. He claimed to be the spirit of Dionysus and guided them away from chaos before they fell to the ruinous powers. After this all ships in the fleet built recreations of his tomb with a brazier in place of sarcophagus so that his "spirit" could commune with them.
Due to this reverence for the Chapter Master it is believed no one else is worthy of holding the title. As such the acting "Chapter Master" is regarded as the right hand of Dionysus, and is given the title Grand Scythe. Mostly due to their past as and Agri world.
Death Rites
The Festival is basically a re-enactment of "The Shattering." A massive feast is set up, with a bonfire in the center; the tradition is that attendees place something of value on the bonfire. The evening opens with a band playing string and woodwind instruments, as well as drums, while everyone has hors d'oeuvres. Then the lights are doused and six brothers dressed for the occasion in wolf heads and carrying trumpets and cymbals march in, playing a particularly loud and discordant version of what is already fairly aggressive Ottoman military marching music. This band is led by a figure carrying a torch, standing in for Zephyr.
The figure standing in for Dionysus blocks them and mock battle ensues; the torch is thrown onto the bonfire, "Dionysus" is killed, and the "hunters" march out with the "corpse". They are immediately followed by one standing in for Talos Deimos. At this point the body of the brother to be roasted is substituted for "Dionysus," and carried by "Talos Deimos". The body is roasted (off to the side). The feast resumes; there is food, music, and dancing by the fire for as long as the lights stay down.
While not everyone in the fleet can attend, the Revellers always invite a representative sample to the festivities, and broadcast it to the other ships who enjoy a smaller version. By joining in a ceremony where they symbolically participate not just in the Shattering, but in its aftermath, where the Revellers started moving and didn't stop (symbolized by the dancing), the whole fleet is given an opportunity to mourn and to integrate into the chapter.
Ambrosia Wine
If there ever was a drink of the gods, this would be it. Brewed exclusively in the Bacchus fleet, it is a labour of lifetimes grown from exotic crops from dozens of worlds, some poisonous, others carnivorous. Brewing is a long and laborious process that comes with its own set of dangers, but the end product is truly worth it all. After this drawn-out process is completed, the brewer is rewarded with wine straight out of legend. If done properly, the brew will have a thick consistency and a deep gold colouring. It's said to possess a deep, heady flavour that adapts to the drinker's taste buds, reminding them of a favoured treat. However, these accounts come only from Space Marines; due to the massive amounts of toxins that come from the plants it's made from, it is deadly to all but the Astartes and any disgusting xenos with a great ability to withstand toxins. The few serfs who have begged their masters and risked their lives have said that such an Emperor-blessed thing was worth it before shortly dying moments later.
The Doctrine of the Fourfold Balance
The Dionysus Revellers, though exiled and branded traitors, see themselves as the last stewards of a culture annihilated with the death of Bacchus III. To them, the Imperium is not merely failing because of political decay or bureaucratic rot - it is failing because it has forgotten balance. Their own philosophies, shaped by the memory of their paradise-world and distorted through centuries of exile, have evolved into a creed rooted in the ancient Bacchusian interpretation of the Hippocratic "Four Humours." According to the Revellers, all life and all strength must flow from the harmonious interplay of the humours: courage tempered by joy (sanguine), righteous wrath controlled by purpose (choleric), grief grounded in memory and wisdom (melancholic), and serenity born of discipline (phlegmatic). A warrior who lets one humour dominate becomes broken - a tyrant, a coward, a zealot, or an indifferent husk. But the warrior who embodies all in balance is, in their eyes, the closest one may come to human perfection, an echo of the lost golden harmony of Bacchus III.
This doctrine explains much of their Chapter's strange practices. Aboard their flagship, they maintain vast hydroponic gardens and vineyards, not out of vanity, but as living sanctuaries where life, death, labour, and renewal play out in visible cycles. Their rites before battle involve ritual drinking of sacramental wine and the recital of "The Fourfold Vows" - pledges to maintain balance of spirit even amid carnage. They scorn the Imperium's increasing reliance on sheer mechanisation, seeing in it the withering of the sanguine and melancholic humours, the abandonment of joy and grief in pursuit of cold efficiency. By the same measure, they condemn their rivals, the Far Hunters, as a Chapter consumed by bile - reckless, wrathful, and so blinded by bitterness that they have lost all equilibrium.
For the Revellers, to preserve culture is to preserve the totality of humanity - song and struggle, grief and glory, wrath and mercy. To let any part die, even in the name of survival, is to invite the corruption of Chaos, for excess is the seedbed of damnation. This creed of balance, born of tragedy, is what has kept them from Slaanesh's grasp despite their Bacchanalian ways. They are not hedonists, but custodians of wholeness - and they will bleed themselves dry if it means ensuring that some fragment of that wholeness survives in a galaxy of ruin.
Saviours of the Innocent
Despite their status as renegades, the Dionysus Revellers appear to exhibit signs of possessing a "saviour's complex." This is likely due to their inability to save the majority of their homeworld's populace during the destruction of Bacchus III during "The Shattering." Due to this event, the Revellers were profoundly impacted by their inability to save both their homeworld and their people. As a result, they tend to display an attitude and demeanour in which they believe they are responsible for assisting others in need, often to the detriment of their own needs. These Astartes demonstrate classic symptoms of this complex, and there have been several eyewitness accounts over millennia where the Revellers have gone out of their way to aid beleaguered Imperial forces when able.
However, this assistance is not always provided out of a sense of duty or charity alone. Often, the Revellers will only agree to assist if they can benefit in some way. They are willing to lend their aid as long as recipients are willing to part with personnel and/or material equipment. In this way, both parties benefit from the exchange; recipients can stave off being slaughtered by a more powerful foe, such as pirates or xenos raiders, and the Revellers receive much-needed logistics and personnel to replenish their ranks.
Despite their tendency to be frugal with offering aid, on occasion, there have been documented instances where they will freely aid a world being subjected to the fate of Exterminatus. Though the Revellers understand fully the need for this most drastic of measures, especially against a world fallen to Chaos or a Tyranid incursion, they feel more often than not that there are misguided or corrupt individuals who use it against worlds that could have been saved. They feel that using such an extreme measure is an affront to their morals and values. The Revellers have even been recorded attacking a Puritanical Inquisitor, infamous for his overzealous use of Exterminatus upon doomed worlds he deemed irredeemable. Their enmity toward figures like Inquisitor Lord Fidus Kryptman burns with particular intensity, whom they consider guilty of genocide masquerading as strategy. So vehement is their hatred that the Chapter has declared an unceasing kill-order on Kryptman and any of his agents, vowing that, should their paths ever cross, they will enact judgment upon him for crimes they deem unforgivable.
Through these extreme actions, they have often been hailed as saviours by those whose worlds were saved from destruction. However, they have only alienated the Holy Ordos of the Inquisition, who have redoubled their efforts to seek out and eradicate this renegade Chapter, no matter the cost, and will go to any lengths to see this objective achieved.

Chapter Gene-Seed 
The Ultramarines' gene-seed is by far the purest stock of Astartes gene-seed in the Imperium and there are no known aberrations in its genetic structure. As inheritors of this purest of gene-stock, every one of the esoteric organs utilised in the arduous creation of a Space Marine by the Dionysus Revellers is fully functional.
Genetic Flaws
There are no known genetic deficiencies within the Dionysus Revellers' gene-seed. Being far from proper biologis or facilities aboard their flagship Thyrsus, as well as the use of Warp-tainted weapons has always meant the Chapter walks on a tightrope between corruption and maintaining purity. Miraculously, the Revellers have managed to maintain their gene-seed purity throughout their banishment. Many attribute this to the consumption of Astartes flesh, but still many point to the Apothecaries and rescued Biologis as just as much a contribution to maintaining the purity of their genetic heritage. In addition to their duties of healing their fellow Revellers, the Apothecaries also work heavily to maintain the hydroponics and farming of produce that keeps the fleet fed and content. The overseeing of the production of 'Ambrosia' is one of their highest positions.

Combat Doctrine 
Astraeus grunted as the last of the sweet ambrosia entered his mouth, creating a fine taste as it mingled with the blood of the enemy. He had already commited the combination to memory. The blend seemed to mingle and muse with his thoughts as he wondered what these bikers, savages and raiders claiming to be Astartes, had hoped for by trying to board the fleet? Old grudges he supposed could cause a man to make many a strange decision. His vox crackled to life, "All shepherds gather your flocks, the boarders encroach upon the tomb of our lord."
By the time the vox had finished crackling Astraeus was already moving. All thoughts of his fine vintage immediately forgotten, an uneasy rage pushed his and his flock of satyrs every step as they made for the tomb of their lord. He swore in the name of Dionysus and the Emperor, he would die before he let these heathens desecrate their most holiest of shrines like they had desecrated their lord's home.
As befits a Chapter that was made up of the scions of Roboute Guilliman, the Dionysus Revellers emulated their forebears by strictly adhering to the tenets laid down in the Codex Astartes. Since its inception, this Chapter has fought in the manner described in its holy pages. Other Chapters might freely interpret the words of the Avenging Sons, but not so the Dionysus Revellers, for such deviation was unthinkable. Each Dionysus Revellers battle-brother did his utmost to study and memorise the Codex to enable an individual company to have an entire record of the Codex's teachings contained within the mind of every single Astartes. Because of their close ties with their Progenitors, the Dionysus Revellers and the Ultramarines frequently undertook joint operations.
Since their declared status as "Renegades" by the High Lords of Terra, the Dionysus Revellers have been forced to revise their formerly rigid adherence to the Codex due to the loss of their homeworld and their new status as a fleet-based Chapter. With no support or succour forthcoming from their former allies within the Imperium, the Dionysus Revellers now take a more pragmatic approach to warfare. Forced to forge their own path in life and war, the Dionysus Revellers feel they have grown beyond the need to adhere to the rigid dictates of the Codex.
Yet, despite their fierce independence, they still venerate the words of their gene-father, for he was both an indefatigable warrior as well as a superlative tactician. They no longer follow the Codex with blind orthodoxy, for to do so would be both foolish and unwise. They have taken into account what they have observed as outsiders to the Imperium, as well as their blood-soaked wisdom bought with the blood of their warriors down the long millennia of their existence, fought on thousands of battlefields across the galaxy. They no longer believe in rigidly adhering to dogma, for this is what had led to much of the stagnation and apparent difficulties that currently run rampant throughout the wider Imperium.
Following their expulsion from the realm of the Emperor, the Dionysus Revellers' task of survival was made more difficult, which prevented them from easily recruiting new Astartes or obtaining the resources necessary to maintain their arms, equipment or vehicles like other Chapters of the Adeptus Astartes. Due to their extreme isolation, the Dionysus Revellers have been forced to rely upon copied or recovered fragments of Imperial technology to continue functioning as a Chapter. While the Chapter struggled to continue their recruitment practices to maintain their ranks, they have also resorted to raiding and outright piracy to gather the resources they need to ensure their survival.
These dishonourable tactics have included targeting other Imperial assets that stray into their path. Many Imperial vessels have mysteriously gone missing after being attacked by the Dionysus Revellers in pursuit of supplies and technological salvage. It is generally believed that the Revellers negotiate with other fellow exiles, as well as other Space Marine Chapters that follow the 'Nomad-Predation' pattern and dwell in the outer dark beyond the realm of the Imperium.

Deathwatch Service 

Notable Members 
- "Journal Entry 53229: I don't remember my brother's name. I don't remember mine either. I ask myself how I could have forgotten. But it's simple to see. I watch my brothers through the mask of their dead Chapter Master, and I see what they have lost. All the small details; the tiny fragments of sense and memory that die with them and cannot be retrieved by those that carry on. Battle to battle their memory diminishes, as aeon to aeon, mine once did.
They will lose his name too. They may keep the sound of it. But they will lose the meaning. No... I am taking the meaning from them. With my imitation, I am erasing his name as mine has been erased. I can only hope I have given more than I have taken."- — Dionysus, "The Returned," taken from his personal journals.
- Dionysus, "The Returned" - The current Chapter Master of the Dionysus Revellers is known only as Dionysus, "the Returned," a figure whose very existence is shrouded in mystery and reverence. To his warriors, he is no mere successor but the living reincarnation of their legendary forebear, Dionysus Demeter. Whispers persist that his features, voice, and mannerisms echo those of the founder to such a degree that even the most skeptical amongst the Revellers cannot deny the resemblance. Some believe he has been sent back by the Emperor Himself to shepherd the Chapter through their twilight years of exile, while others fear a darker explanation - genetic rebirth through flawed Apothecarion experiments, or even the hand of the Ruinous Powers. Regardless of the truth, none within the Revellers dare challenge him. To follow the Returned is to believe in their Chapter's rebirth; to doubt him is to betray the soul of Bacchus III itself.
Upon the flagship Thyrsus, Dionysus the Returned leads with a charisma bordering on divine. He speaks not as a warlord but as a saviour, invoking memories of their paradise lost and urging his brethren to embody the balance of the Four Humours. To the Inquisition, his identity is heresy incarnate - a man who dares wear the name and mantle of one long dead. But to the Dionysus Revellers, he is the keystone of their fractured spirit, the flame that keeps their fleet from succumbing to despair and dissolution. His very title, "The Returned," is both a declaration and a defiance: that Bacchus lives on, and through him, so too does their Chapter's legacy.
- Dionysus Demeter, "The Founder" - Known in ancient Chapter records as Dionysus of Kris, the first Chapter Master of the Dionysus Revellers was both shepherd and conqueror, a warrior-king whose dual nature embodied the philosophy of his people. From his youth, he was said to walk among the vineyards and pastures of Bacchus III, herding sheep with his kin, only to ascend to greatness as a paragon of Ultramar's martial discipline. Elevated during the 8th Founding, Dionysus Demeter founded his Chapter upon the principles of balance, revelry, and remembrance, declaring that the Astartes were guardians not only of mankind's survival but also of its culture and joy.
Yet his tale ends in tragedy. During "The Shattering" - the bitter war with his brother Zephyr and the Far Hunters - Dionysus Demeter fought to defend Bacchus III, rallying his Chapter to hold back betrayal and fire. He fell amidst the marble halls of Akropolis Dionysia, slain by an unknown blade as his fortress-monastery was consumed in flame. His body was borne away by his loyal First Captain, Talos Deimos, and interred within the sanctum of their fleet, preserved as a saintly relic. To this day, every Reveller swears their vows before his sarcophagus, believing their current master to be his spirit reborn. His death, and the ruin of Bacchus III, remains the wound around which all of the Chapter's philosophy coils like scar tissue.
- Talos Deimos, "The Unyielding" - First Captain of the Dionysus Revellers during "The Shattering," Talos Deimos is remembered as the exemplar of loyalty and sacrifice. Where others faltered before the fratricidal onslaught of the Far Hunters, Talos stood immovable, rallying what remained of the Revellers' shattered companies in a desperate bid to preserve their legacy. He carved a path through the carnage of the Akropolis Dionysia, not to seize victory but to retrieve the body of his fallen master, Dionysus Demeter, from the inferno consuming their citadel. In doing so, he secured not only the physical remains of the Chapter's founder but also the heart of their identity.
Legends of Talos paint him as a warrior draped in ash and blood, bearing the lifeless body of his lord across the ruins of Bacchus III while the world itself died around him. Though he perished in the retreat that followed, his sacrifice allowed the Chapter to preserve its greatest relic and to carry its sorrow into the void. In the centuries since, Talos Deimos has become a martyr-saint within Reveller lore, invoked in battle-cries and remembered in funeral rites. The Revellers hold his name as synonymous with fidelity: the oath to guard one's brethren and culture, even when all else is lost.
- Chief Apothecary Asclepius, "The Preserver" - Where warriors like Dionysus and Talos embody the Chapter's soul, Chief Apothecary Asclepius embodies its survival. Stern and scholarly, Asclepius is the custodian of the Dionysus Revellers' gene-seed, which has suffered centuries of exile, scarcity, and compromise. For the Revellers, gene-seed is more than biology - it is heritage, the living continuation of Bacchus III itself. Asclepius has waged an unending war against mutation, degradation, and taint, striving to keep their legacy pure despite limited resources and constant warfare. His Apothecarion is as much a reliquary as a laboratory, lined with the bones and blood of fallen brothers, each sample treated as sacred scripture.
Beyond his role as healer, Asclepius is also a philosopher-physician, preserving the teachings of the Four Humours and ensuring that recruits and veterans alike understand the Chapter's doctrine of balance. He is said to meditate with the dying, offering them not only medical aid but the assurance that their sacrifice will restore the humours of the Chapter as a whole. In this way, Asclepius preserves not merely the physical flesh of the Revellers but the spiritual balance of their creed. Among the fleet, whispers claim he knows the true secret of Dionysus' "return" - but whether he guards a miracle, or a damning heresy, none can say.

Chapter Fleet 
Battel Barges
- Thyrsus - Flagship of the Dionysus Revellers, this ancient relic vessel of marble-faced vaults and frescoed chapels once bore Chapter Master Dionysus himself. It was here that the great feasts of victory were held, amphorae of wine broken against its hull to christen campaigns. Now, in exile, its halls echo with hollow revels, the laughter of warriors turned bitter by ruin.
- The Bountiful Harvest
- The Good Shepherd
- Euphrates Triumphant -
- Olympos Ascendant - A colossal fortress-ship whose silhouette evokes a mountain crowned with fire, its spires once gilded to honor Bacchus III’s golden citadels. During the Fall of Akropolis Dionysia, it carried thousands of fleeing serfs and Abhumans from the burning world, turning its shrine-halls into refugee camps. In battle, it serves as both sanctuary and executioner, bearing down on foes with merciless orbital bombardments.
- Ares' Wrath – A brutal warship named after the god of war, adorned with reliefs of warriors locked in eternal battle. Its prow carries a colossal bronze effigy of a warrior-king, shield raised in defiance. Of all the Revellers’ ships, it has gained the darkest reputation, its decks drenched in blood after mutinies and purges during the early years of exile.
Strike Cruisers
- Ivybrand - Named after the ivy-wreathed spear of Dionysus, this cruiser once carried ceremonial chambers where warriors would gather in ritual pageantry before war. Its prow is studded with ramming prows shaped like vine-wrapped spears.
- Nike Triumphal - Dedicated to the personification of victory, its command decks display towering winged statues that overlook the strategium. The ship has never known total defeat, earning it an almost superstitious reverence among the fleet.
- Orpheus Lament - A vessel of mourning hymns, its chapel decks resound with dirges sung before each battle. Legend holds its crew once heard phantom music in the void, interpreted as the cries of Bacchus III itself as it burned.
- Peleus' Spear - Named for the father of Achilles, a reminder of legacy and tragedy alike. Its long, needle-like prow has been reforged after countless assaults, a symbol of resilience even in disgrace.
Hunter-Class Destroyers
- Lyssa's Howl – Named for the goddess of rage and madness, its crew paint their armour with blood before battle, claiming to channel her fury. Its reputation for reckless pursuit of prey mirrors the Chapter itself.
- Chimera's Fang – A destroyer with a jagged, flame-scorched hull, its machine-spirit notorious for snarling auspex echoes. It often leads the hunt in void warfare, striking before larger vessels can manoeuvre.
- Medousa's Gaze – Known for its eerie silence in communication channels, its bridge is adorned with petrified statuary relics from Bacchus III, salvaged from temple ruins. Enemies whisper that its void-lances "turn ships to stone."
Nova-Class Frigates
- Helios Unbound – Its plasma batteries blaze like miniature suns, earning it the name of the solar titan. Its corridors are gilded with scorched bronze, reflecting the light of its burning fury in void combat.
- Eos Dawnbreaker – Named for the goddess of dawn, it has long served as a harbinger ship, often arriving ahead of the fleet to scout, raid, and burn the first enemy strongholds. To its crew, each battle is a sunrise of fire.
Gladius-Class Frigates
- Theseus Unforgotten – A ship of labyrinthine corridors, its crew liken its design to the mythical Labyrinth of Crete. Boarding actions from this vessel are spoken of as "entering the maze, from which none return."
- Perseus Victor – Its prow bears a relief of Perseus with the Gorgon’s head, a talisman meant to ward off ill fate. Its captain is known to decorate the bridge with the skulls of slain xenos, as if adding to the myth.
- Herakles Unyielding – Hardened by centuries of exile, its machine-spirit resists damage in ways bordering on miraculous. The crew claim its twelve great plasma batteries are symbolic of the Labors of Herakles.
- Ajax Defiant – Named for the great warrior of Troy, it has gained a reputation as the most stubborn of the fleet's escorts, often holding the line even when torn to shreds. Its battered hull bears the scars of a hundred campaigns.

Chapter Relics 

Chapter Appearance 
Chapter Colours
The Dionysus Revellers primarily wear gold coloured power armour with secondary violet, the colour of spilt wine, lacquered upon their armorial insets and both poleyns (knee guards). The Aquila or Imperialis symbol affixed to the plastron (chest guard) is mithril silver in colour.
The squad specialty symbol stencilled upon the right poleyn (knee guard) indicates a battle-brother's assigned specialty (Fire Support, Close Support, Battleline, Veteran or Command). A white-coloured Roman numeral stencilled upon the left armorial inset indicates squad assignment. A larger white Roman numeral stencilled upon the left poleyn indicates company assignment.
Artisan Armour
The Dionysus Revellers' wargear and panoply often includes considerable personal adornment and customisation of their armour. At their core, these Astartes are warrior-artisans who value beauty in all its forms. This includes war, which is an art form in itself. In the pursuit of art, the Revellers believe that they develop a discipline and an understanding of the broader needs of Mankind that reinforces their commitment to the defence of Humanity.
The Revellers take great pride in their artistry and often embellish their battle-plate with new adornments and decorations on their armour. Scenes from Bacchus's mythology often adorn greaves, vambraces or plastrons. Newer battle-brothers sometimes inherit older suits of power armour from fallen members that are already heavily decorated with various accoutrements and other emblems. Over time, they will add their own artistry to these suits. These flourishes and additions embody the nobility to which all Dionysus Revellers aspire.
Chapter Badge
The Dionysus Revellers' Chapter badge takes the form of a stylised, black-coloured, cracked amphora, a type of ceramic container with a pointed bottom and characteristic shape and size that were commonly used to store wine.

Relations 
Allies
| Emperor's Nightmares | |
Enemies
| Far Hunters | |

Notable Quotes 
By the Dionysus Revellers
- "There were days when I would return to my village of Kris, choosing times when it was quiet. I went without armour, wearing only simple field clothes, so I could feel the wind and sun upon my skin, the earth and water beneath my feet. A single Honour Guard and a few PDF soldiers would accompany me, more formality than necessity. When I arrived, I would smile - for it was still there, unchanged, even after centuries. I would ask the shepherd if I might take his place for a time, and he would always agree. In those moments, I allowed my mind to drift back to my youth, so very long ago."
- — Chapter Master Dionysus Demeter recounting his time among the people of Bacchus III
About the Dionysus Revellers
| Eighth Founding Space Marine Chapters | |
|---|---|
| Dark Angels Successors | Black Reapers • Ebon Angels • Sword of Achrial • |
| White Scars Successors | Black Scorpions • Desert Hawks • Destroyers of Worlds • Marauding Eagles • Rising Sons • |
| Space Wolves Successors | N/A |
| Imperial Fists Successors | Ash Scorpions • Bears of Kalum • Crusaders Inexorable • Sable Lions • Thunder Guardians |
| Blood Angels Successors | Astra Khalybes • Blood Aurochs • Great Bears • Immortals • Sanguinary Accipiters • |
| Iron Hands Successors | Iron Depurators • |
| Ultramarines Successors | Bronze Bastion • Bulls of the Emperor • Far Hunters • Tribunes • Warhawks • |
| Salamanders Successors | Silver Pachyderms • |
| Raven Guard Successors | Crow Stalkers • Illuminators • |
| Unknown Lineage | • |
| Renegades | Bloody Hymn • Dionysus Revellers • Gore Vultures • Verum Illuminate • |

Gallery 





