Warhammer 40,000 Homebrew Wiki
Advertisement
Some ambient music for you to enjoy while you read, "Hefna" by Danheim. Enjoy!


Community-header-background This article, Crimson Prowlers, was written by Achilles Prime. Please do not edit or 'acquire' this fiction without the writer's permission.



"No one will ever know of the Blood that runs in my veins. It is no secret of the Path I have chosen to follow. The Warrior's Path. Honour is what directs my actions."
— Fenrir Ghostclaw, Carcharoth of the Crimson Prowlers

The Crimson Prowlers are Successor Chapter that hails from the lineage of the mighty and powerful Space Wolves, created during the recent Ultima Founding in 999.M41. They were created as one of the first of many Successors, a whole line of descendant Fenrisian Chapters - the 'Sons of Russ' - capable of carving out a star empire the size of Ultramar. This was the vision: to be powerful enough to encircle the Eye of Terror completely, to prevent the Traitor Legions from daring to leave it ever again. The Crimson Prowlers, along with several other Primaris Successor Chapters, were created to help protect the Imperial sectors surrounding the Eye, and supporting Imperial worlds and the Inquisition as needed.

Like their Chapter's chosen totem - the Void Wolf - the fleet-based Crimson Prowlers have garnered a reputation as masters of void warfare. They continuously patrol around the Eye, ever-vigilant against encroaching threats from both Chaos and xenos raiders. Like apex predators, they stalk the dark depths of the void, striking their foes unexpectedly and savagely tearing them apart.

Chapter History[]

"The moon is my sun, the night is my day,
Blood is my life, and you are my prey.
"
— A lokk of the Crimson Prowlers

Inception[]

The Crimson Prowlers are one of several Primaris Space Marine Chapters created from the lineage of the mighty and powerful Space Wolves, created as one of the first of many Successors. This whole line of descendant Fenrisian Chapters - collectively known as the 'Sons of Russ' - are capable of carving out a star empire the size of Ultramar. Following the end of the Horus Heresy, the Lord Commander of the Imperium, Ultramarines Primarch Roboute Guilliman, tasked Archmagos Belisarius Cawl to carry out his ultimate contingency plan - the Primaris Space Marines. Over the course of ten millennia, the rogue Archmagos continued his work uninterrupted, creating scions from the lineage of all nine Loyalist Space Marine Legions, including the feral Space Wolves. In the pursuit of his attempt to improve upon the original Space Marine template, Archmagos Cawl not only collected samples of the genomes of all twenty of the original Primarchs, including those deemed lost or as Traitors, but he also managed to refine the gene-sequence of several genetic lines, altering them to deliver the positive aspects without suffering from the genetic idiosyncrasies that plagued modern era Chapters.

From the VI Legion, Cawl was able to create a whole line of Primaris Successors from the lineage of Russ. The Crimson Prowlers were one such Chapter. Taking recruits from the feral Death World of Fenris, Cawl successfully implanted a large intake of Fenrisian Aspirants. After receiving the rest of their genetic zygotes and organs, including several newly created Primaris organs, these newly created transhuman warriors were placed in stasis within large cryo-stasis vaults far below the surface of Mars, where they remained until such time, as the Imperium faced the darkest age in it's history. When the newly resurrected Primarch Guilliman awoke in the late 41st Millennium, he ordered Cawl to go to Mars and carry out the final stages of his ultimate contingency plan.

Thus, the newly created Primaris Chapters of the Ultima Founding were unleashed, to take the fight to the Forces of Chaos. One of these Chapters were the newly awakened Crimson Prowlers, proud inheritors of the legacy of the powerful Leman Russ. They deployed alongside the ranks of the Unnumbered Sons - formations of Primaris Space Marines created from a mixture of all nine of the Loyalist Primarchs' gene-lines, including those created from the lineage of Russ. They took part in several campaigns, preferring to fight alongside those Scions of Russ from the as-yet unnamed Dawn's Wolves. Following the end of the Indomitus Crusade sometime in the first century of the 42nd Millennium, the Unnumbered Sons were finally broken down into new Chapters. With the creation of the Dawn's Wolves, the Crimson Prowlers extended an invitation to their newly created brother-Chapter, welcoming them into the ranks of the collective known as the 'Sons of Russ', which have continued to stand eternal vigil over the worlds of the Eye of Terror.

Chapter Home World[]

Freya

Departmento Cartographicae pict-file of Úlfrgard

The Crimson Prowlers have eschewed the establishment of a Chapter home world, preferring to take to the stars in their mighty war fleet. Rather than constructing a single fortress-monastery as most Space Marine Chapters do, the Crimson Prowlers establish Chapter Holds upon each world they have conquered, the greatest of which is Æsirhold, upon the icy death world of Freya. This way, they are able to keep watch for encroaching Heretic Astartes activity, to stage future Crusades and to recruit new battle-brothers.

Leaving only a skeleton force to protect their fortress-monastery and local Planetary Defence Forces to protect their primary recruitment world, the majority of the Crimson Prowlers' substantial warfleet is often continuously deployed as part of a perpetual Imperial Crusade. Like wolves stalking their prey, the Chapter prefers to utilise the ancient 'Nomad-Predation' pattern of operations. This enables them to be an entirely self-contained force that can sustain itself almost indefinitely without any Imperial support whatsoever. Collaborating as a well organised pack, the Crimson Prowlers work together to take down prey much larger than any individual wolf; prey that might otherwise elude them. Utilising these tactics, the Crimson Prowlers have quickly garnered a reputation for excellence in out-hull void warfare and starship assaults without peer.

Freyan System[]

The Freyan System is an Imperial star system which is strategically located at the edge of both the Segmentum Pacificus and the Segmentum Obscurus. This region of space is part of the demesne of the Crimson Prowlers Chapter. The heart of the system is a white star named Odin's Eye. The Crimson Prowlers maintain the vigil over this system and watch over a hundred worlds in the immediate stellar region besides. Their demesne stretches across the scattered stars that girdle the Freyan System and all the way towards the eternal frigid night of the intergalactic void known as the Halo Stars. The deadly and bitterly cold death world of Freya lies at the heart of the Freyan System, and plays a vital role in the survival of the Crimson Prowlers, serving as the Chapter's primary recruitment ground. Thus, Freya maintains one of the primary bulwarks of the Imperium's defence against the Forces of Chaos.

Freya[]

Freya Homeworld

Departmento Cartographicae pict-file of the icy Death World of Freya

The feral death world of Freya, the primary recruitment world of the Crimson Prowlers, is situated to the north-westernmost border of the Segmentum Pacificus, along the border of the Segmentum Obscurus and near the Halo Stars. The Freyan System is located to the galactic Northwest of the Eye. Freya is therefore at the forefront of the Imperium's defence against the foul denizens of Chaos.

Freya is a turbulent world of ice, dominated by extremes of climates that constantly change. When this isolated world was initially discovered by an Expeditionary Fleet during the Great Crusade, it was deemed inimical to life, but despite the odds, descendants of the original human colonists not only managed to survive the harsh planetary ecosystem, but to thrive. The original colonists barely survived, holed up in their spacecraft against the the world's deadly elements and fauna. Only a small minority managed to learn the necessary skills to survive such a harsh and deadly world, skills that saw them through the horrors of Old Night for millennia. By the time of the Great Crusade, the surviving colonists had reverted to a feral state.

When this deadly world was rediscovered during the dawning of M31, Imperial observers found this frigid planet to be inhabited by native barbaric tribes. Their skills at surviving on Freya came to the notice of the the newly constituted Deparmtento Munitorum, whose purview was to maintain the Emperor's armies in perpetuity by unifying Imperial supply and recruitment structure for the Imperialis Auxilia. The logisticians of the Deparmtento Munitorum quickly realised the native Freyans were of hardy and strong stock, and would make excellent Imperial Army soldiers dedicated to service in some of the galaxy's most hostile planetary environments, particularly those that were sub-arctic in nature. Following the end of the Great Crusade and the Age of Darkness that followed, the majority of these regiments were wiped out due to high attrition rates. With the Imperium in shambles following the Horus Heresy, the Freyan System soon became forgotten, and the people of this backwater system were left to their own devices for ten millennia.

With the destruction of the fortress world of Cadia during the 13th Black Crusade in 999.M41, a great tear in reality occurred, ripping a titanic warp rift known as the Great Rift across the width of the galaxy, which spread from the Eye of Terror to the Hadex Anomoly on the Eastern Fringe. This allowed the denizens of Chaos to overrun several Imperial systems located near the Eye of Terror, including the worlds of the Freyan System. Though travel and communications between many Imperial system were greatly affected by the formation of the Great Rift, all was not lost.

In response to the emerging Forces of Chaos throughout the galaxy, the recently resurrect Primarch Roboute Guilliman, launched his Indomitus Crusade. He revealed his ultimate contingency plan, unleashing the gene-crafted transhuman warriors known as the Primaris Space Marines, to help aid the beleaguered worlds of several Imperial systems. One such strike force was composed of the newly created Crimson Prowlers, a Space Wolves Successor Chapter comprised entirely of Primaris Space Marines. They helped aid the beleaguered worlds of the Freyan System, breaking sieges and sweeping away the Chaos invaders to bring hope back to the desperate Imperial defenders.

Freyan Village

A typical example of a Freyan village

The Chapter found the people who inhabited the worlds of the Freyan System to be of incredibly strong and hardy stock, and had developed superior reflexes compared to baseline humans. Testing their minds and bodies in soul-destroying trials to determine if there was any evidence of corruption caused by their isolation from the rest of humanity, the Crimson Prowlers ultimately deemed them free of deviancy or Chaotic taint. Consolidating their gains, the Crimson Prowlers found the inhospitable terrain, weather and deadly creatures of the various worlds of this backwater system provided an ideal recruiting ground for future potential battle-brothers. Claimed the worlds of the Freyan System as their demesne by right of conquest, the Crimson Prowlers built Æsirhold, the mightiest and the first of many such Chapters Holds, upon the icy death world of Freya.

Æsirhold[]

Æsirhold

The mighty citadel, Æsirhold, of The Crimson Prowlers. Pictured, is Drengr Gate

The Crimson Prowlers have no Chapter home world, and instead opt to live within their large Crusade fleets of Strike Cruisers, Battle Barges and Escorts. They are ever vigilant, and are always ready for battle which is why they have chosen to remain a highly mobile, fleet-based Chapter. The Crimson Prowlers do establish and garrison Chapter Holds on every world they conquer or reclaim, which provide a training base for new recruits for the Chapter and to act as staging points for further Crusade fleets. On the world of Freya, located at the center of the planet's largest continent, Niflheimr ('Abode of Mist'), the great citadel of Æsirhold (the 'Warriors Hould') is hewn into the cliff face of the tallest mountain, within Freya's highest peaks, known as the Blackskull Peaks.

This mighty citadel is nearly the size of a regular fortress-monastery, and can harbour the entire Chapter when the need arises. With only a tiny fraction of the bulk of this vast peak, the faint glow of lights can be seen from afar, piercing the gathering dark of the dwindling atmosphere. The Freyan tribesmen mark this dire place with trepidation, for they believe it to be the realm of the Einherjar - the 'Sky Warriors' - as the abode of the demigods. In Freyan mythology these 'Sky Warriors' are those who have died in battle and now serve at the right hand of the All-Father Himself. This mighty peak is known as Jǫtunnheim, the 'Giant One', which is surrounded by lesser summits clustered around it. Full of precipitous drops and deep crevasses, only those who have trod their secret ways between the peaks as Aspirants, know how to safely traverse towards the Chapter's formidable citadel. The Crimson Prowlers have cunningly built some hunt-ways out of solid stone, while others are merely bridges of ice that will collapse at the slightest application of weight. Some of these ways lead true, taking a hunter from the clefts in the shadow of the summits down towards the plains far below, where their prey dwell. Others are false, leading an interloper to their doom, as they lead into the darkness of several caves inhabited by the deadly creatures of Freya, and are riddled with ice-gnawed bones, despair and their inevitable doom.

Clad in armour of immense thickness and strength Æsirhold and is cloaked by powerful void shields comparable to the mightiest Imperial Navy warship. All along the peak are concealed potent defence lasers and automated servitor gun emplacements cut into cliff face of the mountain itself. These ancient weapons are capable of blasting apart blasting apart even the most heavily armoured spacecraft from orbit. Those foolish enough to attempt a ground assault would be considered suicidal at best, as Æsirhold possesses two external gates, known as the Árvakr Gate ('Early Riser' Gate) and the Drengr Gate ('Warrior' Gate), built high up on the sheer sides of the mountain. These two gates connect at opposite ends of the internal region of the fortress known as the Svellborough ('Stronghold of Ice'). These two gates were built to overlook entirely bare approaches, made up of huge causeways of stone, each kilometres wide and worn smooth by the endless gnawing of stone by the Blackskull Peaks' high winds.

Should an enemy attempt to undertake a massed advance upon these approaches, they would provoke a massacre. Even if by some miracle an enemy was somehow able to reach one of these gates, which in themselves are formidable and colossal structures constructed of granite, adamantium and ceramite, which bristle with all manner of deadly weaponry including - twin-linked bolters turrets, static plasma cannons and missile launchers. Over its short existence, Æsirhold has stood inviolable while the Forces of Chaos have dashed themselves against it.

Chapter Recruitment[]

The Crimson Prowlers recruit from Freya and the worlds of the other systems occupied during 'The Ordeal'. Most of the colonists brought to these systems after the Inquisitions' purge and sanitation came from Novaya Zemlya and Niflheimr. On Freya and the other worlds in the surrounding systems, strangers clad in armor as black as shadow, stalk the lands. In the Jarl's long halls, tales are told of these strangers known as the Choosers of the Slain – whom watch silently from the hills overlooking the battlefield, choosing those whom show true valor and commit the most insane acts of courage. These warriors, though mortally wounded, are taken by the ebon-armored Sky Warriors to join the ranks of the Einherjar, never to be seen again. These mysterious strangers are the Chaplains of the Crimson Prowlers. The youths they pick are tested to the extreme, to see if they are worthy to have the legacy of Russ implanted into their bodies, and eventually become one of his chosen sons.

Those selected as potential Space Marines must undergo several initiation rights, the first of which is 'The Ordeal'. The individual is dropped naked on the shores of the southern continent armed with only a combat knife. He must make his way through the mountains of the Barrier Range to the continent’s central desert plateau. He must then find the Obelisk at the southern pole. Most candidates arrive exhausted and dehydrated – most do not arrive at all.

Young Viking Male Recruit

A young Freyan male is stunned by the approach of the Einherjar

When the candidate reaches the stone monolith he must than place a hand on its jet-black surface. The stone functions something like an armor plate window, denying access yet permitting observation. All are allowed to glimpse the entities of the warp and feel their malevolent hatred for humanity. More than one candidate has been driven mad by the experience; however, the careful selection process ensures that most are able to endure. Those who survive with their sanity intact are instilled with a deep hatred of Chaos. The Rune Priests of the Chapter are aware of the contact with the Obelisk and a recovery team is dispatched to recover the initiate, usually before he regains consciousness from the visions.

The neophyte is sedated and the initial implants are made. The neophyte awakes lying on a bed in the Scout barracks, which is conveniently located near the kitchens. The 'Ordeal' and subsequent implants induce a ravenous hunger in the young Aspirant. Having fed, the initiates are met by the Senior Instructor and their 'Preparation' begins. Once an initiate has completed his training he undergoes a period of ritualistic washing and fasting lasting several days at the end of which he is presented to the 'Council'.

The last phase of the Aspirants initiation is the ‘Trial,’ is a series of written, oral, and performance evaluations lasting 13 days, 13 hours and 13 minutes. At the end of The Trial the initiate is brought to a darkened chamber and made to stand in a single circle of light. The initiate must stand resolute before the ‘Council’ as they hurl insults and recriminations. Finally, their verdict is rendered, the sentence which is always ‘death’. The initiate must stand resolute, even in this face of death. If he proves his bravery and his worth, he is then accepted as a brother marine and chooses a new name.

Notable Campaigns[]

  • The Múspellsheimr Excoriation (010.M42) - Following the destruction of Cadia and the formation of the Great Rift, warp storms emanated from the massive tear in reality, engulfing nearby systems as the shadow of the Archenemy fell upon them. The isolated Helheim System was no exception, as the various worlds of the system were forced to struggle to survive against the encroaching denizens of the Warp and their Chaos cultist allies that had remained hidden, but now emerged from the shadows, to help bring about the corruption of their worlds and have them subjugated by their dark masters. After nearly a decade following their inception, the Archenemy finally turned its eyes upon the home system of the Bloodied Hunters (another Space Wolves Successor Chapter) as a large Khornate warhost materialised within the system to slaughter and enslave the system's worlds. Despite the overwhelming forces arrayed against them, the Bloodied Hunters refused to back down from a challenge, standing steadfast in the face of imminent destruction. The various Great Companies currently engaged on their own separate Hunts were recalled back to their home system, to help take part in its defence against the forces of Khorne. Heavily engaged with the crazed Berserker forces and their daemonic foes, the Bloodied Hunters were determined to make the Forces of Chaos pay dearly for their temerity, but inevitably, they were pushed back to their home world of Múspellsheimr, where they would make their final stand. Surrounded on all sides by the forces of the Blood God, the Bloodied Wolves were determined to sell their lives dearly and earn a beautiful death, as they faced annihilation. Only with the timely arrival of additional crusading Imperial forces, spearheaded by the Crimson Prowlers and Dusk Howlers Chapters, was the Bloodied Hunters' imminent slaughter halted. The triumvirate of Sons of Russ Chapters fought with all the ferocity and passion inherent in their savage genetic lineage, acquitting themselves as true inheritors of the Wolf King, and driving the blood-maddened berserkers on their heels. Quickly, the forces of Khorne were subdued as the tide of battle turned in the Imperial's favour, forcing the Khornate warhost to withdraw or face destruction at the fury-driven Sons of Russ. In the battle's aftermath, the Great Hunter invited the Chapter Masters of both cousin Chapters to the Bloodied Hunters' fortress-monastery to feast and revel in their victory. During this auspicious occasion, the three Chapters came to an accord and agreed to form an unofficial collective - the Sons of Russ - to stand eternal watch over the Eye of Terror, and stand as permanent allies to one another.

Chapter Organization[]

The Crimson Prowlers are proud inheritors of Russ, and like their progenitors, they too, are structured quite differently than most Codex-oriented Chapters. In imitation of the Space Wolves, the Crimson Prowlers are organised similarly, utilising a unique Chapter stucture as well as ranks and specialist formation unique to their Chapter. The Crimson Prowlers maintain twelve Jarldoms (Great Companies), each one a veritable army unto itself, numbering many hundreds of warriors and maintain their own company armoury of wargear, equipment and vehicles (both ground and aerial attack). They are very tight-knight and value the bonds of brotherhood and kinship above all else, and maintain close ties to their fellow Sons of Russ Chapters.

Due to the wide-ranging nature of the Crimson Prowlers' mission and preferred fighting style, each Jarl's flotilla of vessels and strike craft are fully autonomous, capable of hunting alone for years if need be. However, several of these forces will gladly work in concert to harry and bring down high value targets should the need arise. Inevitably this had led to each Jarldom devoloping subtle variations in culture and fighting style. But despite their differences and being apart from one another for years at a time, the Crimson Prowlers have an unnerving (some would say uncanny) ability to conduct highly cooridinated assaults against their foes.

Officer Ranks[]

  • High Jarl - The Chapter's High Jarl or 'Carcharoth' (Freyan for 'Red Maw') is the Crimson Prowlers' equivalent of a Chapter Master. The Carcharoth is chosen by acclamation from amongst the Chapter's Jarls upon the death of his forebear, and he will remain the Carcharoth until his own death.
  • Jarl - A 'Jarl' is the Crimson Prowlers' officer who is the equivalent of a Space Wolves Wolf Lord or a Codex-equivalent Space Marine Captain who commands one of the 12 Jarldoms that comprise the full Crimson Prowlers' military force. A Jarl is always protected by a contingent of 'Varagyr' (the 'Lordsbane') specifically loyal to him. The Chapter's Great Companies are led by the 12 current Jarls, a number that includes the current Carcharoth Fenrir Ghostclaw. Much of the time the attrition rate for Jarls is fairly significant because of the Chapter's preference for close combat. However, some Jarls have managed to see their thousandth year pass in service to the Emperor.
  • Thegn - A Pack Leader, known formally as a 'Thegn', is the Crimson Prowlers' equivalent to a standard Primaris Marine Lieutenant. They often act as the right hand of the Jarls by providing flexibility and helping to direct their battle-brothers in engagements. They will often lead part of a Jarldom when it is divided into two 'Packs' (Battle Demi-Companies) in order to spread their forces across multiple combat zones.

Specialist Ranks[]

  • Úlfr Goði - Úlfr Goði (translated in Low Gothic as 'Wolf Priest') are a unique officer class within the Chapter. A combination of the roles of Chaplain and Apothecary found in other Chapters, the Úlfr Goði administer to the physical and mental well-being of the Chapter's warriors and also chooses the Aspirants for the Chapter from among the feral barbarian tribes of Freya.
    • Sváfnirmaðr - Sváfnirmaðr (translated in Low Gothic as 'Slayer Man' or simply 'Baneman'; an executioner) is a unique specialist rank akin to a Chaplain-in-training who is assigned a role similar to a standard Primaris Judiciar. Not only are these hand-selected warriors chosen for their martial skill but for their undying faith in their gene-sire, Leman Russ, and the Allfather. Once they are selected, these chosen warriors assume a vow of silence. They preach to their fellow wolf-brothers through their valorous deeds and by slaying the strongest adversaries on the field of battle. When they march into the fray a Sváfnirmaðr wields an arcane device known as a Tempormortis, an hourglass-shaped device that is used to slow the progression of time in a limited area around an enemy unit, allowing them to kill their foes with ease. They make short work of their prey with immense Executioner Relic Blades, decapitating both heads and limbs from the bodies of those unfortunate foes who have the misfortune of crossing their paths. Once they have proven themselves worthy of having their deeds told in their Chapter's sagas, only then are they accepted to assume the role of a full-fledged Úlfr Goði.
  • Rune Keeper - The Crimson Prowlers do not possess Librarians as such because of their great abhorrence of psychic abilities, which they equate with foul sorcery; instead, the Chapter maintains a number of Rune Keepers (known also as a 'Keeper of Runes') -- potent psykers who examine the minds of all Aspirants to the Chapter for any sign of Chaotic taint or treachery. Armed and equipped differently from Librarians, Rune Keepers do not wear psychic hoods and do not always carry force weapons, what the Crimson Prowlers prefer to call Runic Weapons. The Rune Keepers, however, are actually quite potent psykers in their own right and as fierce warriors as any man born of Freya.
  • Iron Thane - The Iron Thanes are the Chapter's equivalent of Techmarines. Sent off for training at Mars with the Adeptus Mechanicus like all Techmarines, the Iron Thanes maintain the Chapter's equipment and forge all necessary replacement wargear. These 'Priests of Iron' are traditionally attached to the Carcharoth's Company and re-assigned to other fighting forces on a situational basis. Iron Thanes also have a place in the transformation and initiation of new recruits.
  • Einheri - Chapter Champion equivalent, 'Einheri', means 'great champion' in Freyan Juvyk.
  • Hreystimaðr - Company Champion equivalent, the title 'Hreystimaðr' means 'valiant warrior' in Freyan Juvyk.
  • Merkiberar - Standard Bearer equivalent, a 'Merkiberar' means 'bearer of the standard' in Freyan Juvyk.

Line Ranks[]

  • Claw Leader - A Claw Leader is the Crimson Prowlers' equivalent to a standard Space Marine Sergeant, who leads a 'Claw' (Squad).
  • Wolf Brother - Known formally as 'Draug Bróðir' (translated from Freyan as 'Wolf Brother') are a Battle-Brother equivalent.
  • Wolf Scouts - Scout Marine equivalent.
  • Pup - Neophyte equivalent.
  • Young Blood - Known formally as 'Droengiar' (singular 'Dreng'; translated from Freyan as 'Young Bloods') they are an Aspirant equivalent.

Specialist Formations[]

  • Sons of Ymir - The Dreadnoughts of the Crimson Prowlers are generally ancient and wise warriors, who spend a great deal of time in dreamless sleep beneath Æsirhold. These were the first Terran and Fenrisian Aspirants of initial candidates who were inducted into the Primaris Project and eventually became the first Primaris Space Marines. Many of them can still recall when Russ still walked amongst men and of his powerful presence when they first boarded the transports that ferried them to the flesh labs beneath the surface of Mars. These venerable brothers are only awakened from their deep slumber in times of great need. These Dreadnoughts sometimes even lead forces of their fellow Astartes into battle in the absence of another capable war leader, or sometimes in deference to their ancient wisdom and extensive tactical experience.
  • Deathsworn - Over time, as a Crimson Prowlers Pack takes casualties and gain experience, they pass through the ranks, and eventually the last few survivors make it into the vaunted ranks of the Varagyr. However, sometimes a Pack will suffer particularly harsh casualties, leaving a lone survivor who has not yet earned a place amongst the Lordsbane. These lone warriors are known to possess an air of vengeance and doom, for the horrors of witnessing their kin being cut down in the heat of battle causes many of them to become something hollow and murderous beyond reason. As vengeance incarnate, these so-called 'Deathsworn' are possessed with an all-consuming impulse to kill and kill again, and will stop at nothing to avenge their fallen kinsmen. Consumed by a strange blood-soaked ennui, they are driven to hurl themselves into suicidal assaults against the most monstrous foes or worthy enemies, intent on either earning great glory on behalf of their slain packmates, or earning a magnificent death in glorious battle. Only through their deeds of incredible heroism or sacrifice can such warriors atone for the 'sin' of survival and restore honour for his dead kindred. A small minority of those who succeed in their suicidal quests for atonement and survive are accepted into the Varagyr, while the rest have at least earned an honourable death in combat like their fallen packmates.

Wolf Packs[]

CP Aggressors & Intercessors in Battle

Crimson Prowlers Landayvan (Aggressors) and Gnarled Fangs (Veterans) of Jarldom For (Fourth) in battle.

Like their genetic forebears, the Crimson Prowlers utilise small tactical formations known as Wolf Packs which are comprised of specialised units and formations. They are often made up of a single squad of warriors or a small combined taskforce. The Crimson Prowlers have four primary types of Packs in the Chapter, including; the Wolf Claws, Pale Hunters, Gnarled Fangs, and the Lordsbane. There are also Wolf Scouts, who are an oddity amongst the Adeptus Astartes.

  • Varagyr - The Varagyr ('Lordsbane') are the chosen warriors of the Carcharoth, hand-picked from his own Jarldom to form his personal Honour Guard and close companions in war and council. In battle they are a terrible sight to behold, a tide of Terminator Armour-clad hulks with beast skins draping their massive battle-plate, propelled by their transhuman strength and animalistic ferocity. Crashing into the battle-lines of their foes, they crush and kill their enemies before even drawing their fearsome blades to strike, anointing themselves in the blood of the vanquished.
    • Kingsguard - Each Jarl maintains a cadre of elite Hearth Guard, comprising the very finest of the warriors under his command. Fenrir Ghostclaw is no exception, and maintains perhaps the largest Varagyr of all the Jarls, counting among its number many of the greatest warriors in the entire Legion. Ghostclaw's Varagyr is so large that it is split into several smaller Packs, many of which have earned great renown for their deeds, yet when they gather for war at the Red Maw's side they are collectively known as the Kingsguard. These Champions of Freya, the "Bloody Wolves of Ghostclaw," are always at the Carcharoth's call, accompanying him into every battle and commanding his armies when the needs of war call him away. Ghostclaw's Kingsguard defend him with their lives, and slay without mercy those who would raise blades against the master of the Crimson Prowlers. They are the shield and sword of the Carcharoth, fending off enemy attacks before landing the killing blow. To face the Kingsguard of Freya in battle is to face death itself.
  • Gnarled Fangs - Gnarled Fangs are those few Primaris that have seen centuries of service in the Allfather's name. Proud and wise, hoary with age, they are endowed with lengthened canines that continuously grow as they age. Amongst their younger peers they command both awe and respect and are held in high esteem, even amongst the senior ranks of the Chapter. There are relatively few Gnarled Fangs within the Chapter as Crimson Prowlers often die in battle before reaching their first century of service, due to the violent nature of their existence. These stalwart warriors are known to stand fast in the face of overwhelming odds even after all others have fled or been slain.
  • Pale Hunters - If a Wolf Claw survives the brutality of endless conflicts long enough, they eventually mature into seasoned Astartes and promoted to the ranks of the Pale Hunters. These are Veteran Astartes are the equivalent to a Chapter's Tactical Marines. The Pale Hunter packs form the bulk of the Chapter's warriors. These packs function as compact individual warbands that are largely exempt from the reliance on direct commands from higher. They are expected to deal with myriad challenges on their own if needs be, and above all to close with the enemy on their own terms - to seek and destroy. Like their genetic forebears, the Pale Hunters are deadly hunters who favour bloody, relentless wearing down of a foe, much as their namesake of Terran lore. In battle, no quarter or honour is offered to their prey, for their fate is one of remorseless cruelty after which death seems as a blessing to many.
  • Wolf Claws - Wolf Claws are those newly inducted Astartes of the Crimson Prowlers Chapter and the equivlent to a Chapter's Neophytes or Scout Marines. Notoriously savage and fiercely aggressive, these young Astartes still struggle with the spirit of the wolf within. Hot-headed and impetuous, they bay for the blood of their foes, and are eager to get to grips in blood-soaked close-quarters combat in order to prove themselves in the eyes of their older brethren. The Wolf Claws serve as the Chapter's shock troops and spearhead the majority of their assaults. If they manage to overcome their bloodlust and survive the rigours of endless conflict, they eventually mature and become capable warriors, and are eventually raised to the veteran ranks of the Pale Hunters.
    • Bloodied Hunters - A subset of the Wolf Claws, this specialist unit is made up those Wolf Claws who are culled to become part of swift, hard-hitting, lightning assault force comprised of bike squads or land speeders. Well-suited to this role, Bloodied Hunters are tasked with relentless pursuit of tracking down and slaying particularly dangerous prey. Often, Bloodied Hunters will act as the eyes and ears of their Chapter in the field. They are also utilised for scouting missions and hit-and-run attacks deep behind enemy lines. The opportunity to sow massive amounts of destruction is too good of an opportunity for a Wolf Claw to pass up, therefore, they perform their duties with particular relish when granted the opportunity to do so.
    • Void Claws - The Void Claws are another subset of Wolf Claws. This specialist unit is composed of those troublemakers from each Wolf Claw pack whose stubborness and headstrong character have earned them the dubious 'honour' of being rewarded by reassignment to a Void Claw Assault Pack. These jump pack-equipped heavy assault units perform the duties of a typical Primaris Inceptor Squad. Void Claws are granted the use of Mark X Gravis variant, void-hardened battle plate and equipped with a specialised heavy jump pack design which features duel cylindrical main thrusters and lateral manoeuvring jets. Armed with a pair of formidable Assault Bolters, the Void Claws operate primarily in the most hazardous and desperate spheres of warfare such as boarding actions amid the cold void of space and the forlorn hope of the first wave of attackers into a breached fortress. Such hazardous duty often proves lethal beyond endurance, even for warriors of the Primaris Space Marines. Despite the risks and the inherent danger associated with being a Void Claw, this offers a young warrior with the opportunity to indulge in their desire to charge headlong into the thick of battle. Bound and determined to prove themselves in the eyes of their elder brethren, Void Claws are unafraid and uncaring, soaring fearlessly into the skies or the freezing void of space, taking great joy in plunging into the enemy's midst and watching them crumble beneath their relentless tornado of firepower.
  • Landayvan - The Landayvan ('Layers of Waste') are the equivalent to the standard Primaris Space Marine Aggressors and Hellblasters. They are heavy combat support specialists tasked with long-range fire support and are outfitted with modified suits of Mark X Gravis Pattern battle-plate, refitted to carry shoulder-mounted missile launchers that can be automatically reloaded from internal stores within their battle-plate. They also wield Flame Gauntlets that unleash blazing streams of promethium upon any foes foolish enough to face them in close-quarters. The Landayvan wade into oncoming enemies, able to mow a bloody path through even the largest of hordes. These deadly battle-brothers are often concentrated within the Chapter's siege warfare and artillery assets of a Jarldom. Other Landayvan are armed with Mark III Belisarius pattern Plasma Incinerators, and serve a similar combat function as the ancient Legion Tactical Support Squads of the ancient Legiones Astartes. They provide relentless covering fire to their battleline and close support brethren. This could be in the form of assassination of prime targets, counter-battery volleys, or the destruction of enemy armour. Through target selection, marksmanship, and the timely application of firepower, the Landayvan have often turned the tide of battle and snatched victory from the jaws of defeat.
  • Wolf Scouts - There are those amongst the Crimson Prowlers who are wanting of brotherhood and instead prefer working in small elite cadres. These Primaris Space Marines are selected to become part of a Jarldom's Wolf Scout forces. These combat specialists are utilised in the role of Reiver Squads, and are tasked with reconnaissance, infiltration and lightning assaults. Specially trained and equipped to launch brutally effective and unexpected assaults, it is their primary role to identify and take out an enemy's command structure, its warlords, officers, priests, demagogues, or whatever form an enemy's commanders take, and slay them with a well-placed bolt round or their deadly, sharpened combat knives or power swords in close combat, while the chaos of battle rages around them. Unlike other Chapters who utilise raw Neophytes in this role, Wolf Scouts of the Crimson Prowlers are already veteran warriors. Each member of these Wolf Scout squads are outfitted in Mark X Reiver Power Armour. The suit's lighter-weight ceramite and streamlined design allow for greater mobility, and its servo-motors are engineered to be completely silent. Above all else, Wolf Scouts depend on stealth and secrecy to accomplish their missions, something that is normally anathema to the Sons of Russ, but whose function has been deemed a necessary evil, and has often times proven to be a highly effective tool of war.

The Wulfenkind[]

Crimson Prowlers Vargyrvættr Pack Mate

Crimson Prowlers Vargyrvættr Pack Mate Mórðvígvaldýr, Ferocious Hunter of the Blood-Red Rift, assigned to Jarldom Dekk-Tra (Thirteen).

  • Vargyrvættr - The Vargyrvættr ('Wolf-Spirit') or 'Wulfenkind' are those Crimson Prowlers Wolf Brothers who have succumbed to the dark spirit and bestial nature that resides within the genetic legacy of those who hail from the lineage of the Wolf King. The Canis Helix invests those of Russ' Get with the acute predatory senses of the wolves native to their homeworld of Fenris, but this gift comes at a price: the Curse of the Wulfen. Those brothers who succumb to the curse degenerate into monstrous, malformed lupine-like Astartes, in most cases during their initial trials of induction. The Crimson Prowlers' harsh induction regime generally ensures that these individuals perish at an early stage in the process. However, in others, the curse might take many years to manifest, usually in the heat of battle.

    Those brothers touched by the Were are banded together into the Jarldom Dekk-Tra (Thirteen), where their feral ferocity can be brought to bear en masse, as well as being contained for the safety of their fellow warriors of the whole Chapter.

    When night falls the Wulfenkind are unleashed. Mournful howls emanate from the shadows, piercing the night, chilling the blood of their enemies and freezing them in their tracks. Answering calls sound in all directions, yet their source cannot be ascertained. The rearmost ranks of the foe are then dragged into the shadows, as their comrades open fire in all directions into the gloom. Soon more are set upon by the unseen enemy as the sounds of ripping, tearing and screaming can be heard.

    As the last vestiges of discipline fail the remaining defenders are pounced upon by massive wolf-like creatures that hail from their darkest nightmares; their anatomies altered by the strange curse that assailes their bodies and souls alike. With fangs bared and claws outstretched, the doomed foe is savagely torn apart in a hail of blood and gore, leaving a bloody abattoir in their wake.

    Perfectly adapted for the violence at hunt's end, these feral warriors are further girded for war by the Chapter's Iron Thanes, the Wulfenkind bear potent artefacts; stormfrag launchers hurl explosives into the midst of the foe, sewing panic and disorder, as these bestial creatures lash out with crackling claws, axes and hammers.
    • Jǫtunnvargyr - The Jǫtunnvargyr ('Jǫtun Wolf') are a subset of the Sons of Ymir whose spirits have become stained by excesses on the battlefield and unwarranted savagery. Even near death and interred in a Dreadnought sarcophagus, a warrior may yet succumb to the Curse of the Wulfen. Joints and servos twitch and spasm like a crazed animal's muscles as these Wulfen Dreadnoughts seek to maul and eviscerate. From emitters, baleful howls blare its rage and mindless hunger for violence, their chilling howls unleashing the inner beast in nearby sons of Russ. The Jǫtunnvargyr are hunters, lurching forward with massive Great Wolf Claws, axes and storm bolters, ripping foes apart with inhuman speed.

      On the rare occasion when these fell brothers are loosed upon the enemy, the slaughter they leave in their wake is beyond anything a Crimson Prowlers warrior has ever seen, even by senior wolf brothers during their long lifespans. Scores of the enemy are left dead in the time it takes one to blink. All that remains is gore and ravaged piles of meat. When the Jǫtunnvargyr fight, the fury of the Primarch is upon them, for nothing else can surely match it.

      These infamous war engines' stories are filled with ill omens, blood and death. Often, many of these warriors already possessed sagas relating deeds darker than most of their fellow wolf-brothers in pursuit of the foe. As a result, they have become gripped by the savage and unrelenting spirit of the beast within and become subsumed by the Spirit of the Wulfen. They are then assigned to the ranks of the Vargyrvættr ('Wufenkind').

      Though these ancient warriors are valued for their great prowess in combat and always afforded the respect all Sons of Ymir are due, they are always looked upon as troublesome and ill-omened allies at best by the warriors of the Jarldoms. Due to this fact, they are never fully trusted as is normally due to such living ancients amongst the Get of Russ.

Order of Battle[]

Like their progenitors, the Crimson Prowlers maintain their genetic forebear's unique organisational structure, consisting of 12 Jarldoms (Great Company equivalent) which contain battle-brothers of varying and often irregular strengths. Each Jarldom is based upon their own vessel of their mighty Chapter fleet, with the massive Apocalypse-class Battleship, Red Shroud, serving as the Chapter's mobile fortress-monastery and command vessel of the Carcharoth himself. Each of these Jarldoms is led by a Jarl, equivalent to a standard Space Marine Captain, who answers only to the High Jarl, the Carcharoth of the Crimson Prowlers.

Each of these Jarldoms is a fully self-contained, autonomous military force with all the troops, vehicles and wargear necessary to wage war, as well as possessing the spacecraft and necessary sub-orbital aircraft required to transport its troops and vehicles and launch planetary assaults when needed. Observers have reported that the Crimson Prowlers prefer the deployment of orbital interface craft, as their chosen realm of warfare is cold, lightless depths of the void. Self-reliant and headstrong, these autonomous formations maintain their own forges, traditions and customs. The size of each Jarldom varies in size and fluctuates rapidly due to attrition or extensive long-range deployments.

Carcharoth's Jarldom[]

The Jarldom of Fenrir Ghostclaw is fanatically loyal to its charismatic and cunning leader. Each warrior is extremely proud of his link to the supreme lord of the Chapter, and constantly vies with his peers for The Red Maw's favour. Fenrir firmly believes that a battle can be carried by a few heroes in the right place at the right time.

As of 999.M41, this is the current disposition of the Carcharoth's Jarldom, known as the "Champions of Freya":

Jarldom Onn (One),
Jarldom of the Carcharoth
"Champions of Freya"
Carcharoth Livery Shield
Personal icon of the Carcharoth - The Red Maw
High Jarl Fenrir Ghostclaw,
Carcharoth of the Crimson Prowlers
Troops Priesthood Dreadnoughts
Jarl Korrik Bloodfang,
"Grim Wolf of the Moonlit Brotherhood"
Thegn Vund Fireheart
Thegn Fengen Warheart
Einheri (Chapter Champion) Harandr Icefang, "The Mighty"
6 Kingsguard Packs


Command Squad:
Úlfr Goði (Wolf Priest) Ragvarr Doomclaw
Rune Keeper (Librarian) Bulveye Galecaller
Iron Thane Skalddor Gloomhammer,
"Bold Predator of the Slaughter-Fire Forge"
Merkiberar (Standard Bearer) Ogheim Blood-Ice


4 Gnarled Fangs Claws (Squads)
6 Pale Hunters Claws (Squads)
3 Wolf Claws (Squads)
2 Bloodied Hunters Claws (Squads)
1 Void Claws (Inceptor Squad)
2 Sons of Ymir (Dreadnoughts)
Crimson Prowlers 1st Jarldom
Formaðr Úlfr Goði (Wolf High Priest) Hvoth Moonheart
Úlfr Goði (Wolf Priests)
High Rune Keeper Skalddr Draugrstone
Rune Keepers
Iron Thanes
Sigurd Warclaw,
"Unyielding Executioner of the Deadly Maelstrom"
Sons of Ymir (Chapter's Dreadnoughts)

Jarldoms[]

As of 999.M41, this is the current disposition of the Space Wolves' Great Companies and their Jarls:

Jarldoms
Jarldom Twa (Two) Jarldom Tra (Three) Jarldom For (Four) Jarldom Fyf (Five)
Jarl Ulfven Felltooth,
"Brooding Stalker of the Untamed Totem"
Thegn Torgard Fellhelm
Thegn Henvarl Wyrmblooded


Hreystimaðr (Company Champion) Ardor "The Claw",
"Savage Conqueror of the Lost Sigil"
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Thraer Wulfkin,
"Warden of the Primal Totem"
Rune Keeper Floki Wyrdskull
Iron Thane Jorundun Steeljaw
Merkiberar (Standard Bearer) Finnulf Vintersyn


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 2nd Jarldom
Jarl Skvorn "The Mountain",
"Brooding Slaughterer of the Freezing Maelstrom"
Thegn Sigval Evervor
Thegn Engandyr Tyrssen


Hreystimaðr (Company Champion) Torfan Brokenwrack
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Jorvald Brokenfang,
"Raging Wolf of the Canis Rune"
Rune Keeper Fengard Trollblood
Iron Thane Engyrll Hammerhand
Merkiberar (Standard Bearer) Jotorn Doombane


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 3rd Jarldom
Jarl Haakir Warganger,
"Feral Punisher of the Icewind Citadel"
Thegn Alnir Everblad
Thegn Bjaldr Iceheart


Hreystimaðr (Company Champion) Aeskja Bloodhowl
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Kold Fyremane
Rune Keeper Ulbrat Galemane
Iron Thane Kagyrll Ironheart
Merkiberar (Standard Bearer) Gungven Kulac


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 4th Jarldom
Jarl Fjorn Umberfist,
"Grizzled Lord of the Deadly Saga"
Thegn Ulfnar Sigarsson
Thegn Kjaer Halfurson


Hreystimaðr (Company Champion) Krugus Bloodmaw,
"Apex Conqueror of the Cursed Rift"
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Halrag Bloodwyrm
Rune Keeper Geigari Murder-eye
Iron Thane Vaskaldr Karlhame
Merkiberar (Standard Bearer) Gaudrag Kaarlvael


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 5th Jarldom
Jarldom Sesc (Six) Jarldom Sepp (Seven) Jarldom For-Twa (Eight) Jarldom Tra-Tra (Nine)
Jarl Kregga Voidwolf
Thegn Volari Gorblad
Thegn Kvald Firetooth


Hreystimaðr (Company Champion) Jorghyll Trollhelm,
"Mighty Werekind of the Howling Citadel"
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Kral Deathtooth
Rune Keeper Svafmar Sturmvor,
"Untiring Herald of the Abominable Visions"
Iron Thane Hrothnir Brotinnborn
Merkiberar (Standard Bearer) Fjoth Darkbane


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 6th Jarldom
Jarl Kreggak "the Red",
"Headsman of the Carcharoth's Ire"
Thegn Gottjac Sturmvor
Thegn Kagaer Wintercrow


Hreystimaðr (Company Champion) Brandeir Granitestone,
"Defiant Stalker of the Endless Void"
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Gunnar Wrathheart
Rune Keeper Ifard Ravenback,
"Dour Sentinel of the Primarch's Sigil"
Iron Thane Hvarl Ice-Blade
Merkiberar (Standard Bearer) Sturgard Fellclaw


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 7th Jarldom
Jarl Sturmgard Helsdawn,
"Brash Warrior of the Red Brotherhood"
Thegn Varald Dragonhide
Thegn Hjalmar Stormclaw


Hreystimaðr (Company Champion) Hyrkon Bloodhowl,
"Shieldbearer of the Black Ice Sigil"
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Torvald Wendol's-Bane
Rune Keeper Fergin Wintercrow
Iron Thane Thrane Ironborne,
"Unyielding Warrior of the Primarch's Forge"
Merkiberar (Standard Bearer) Asmund Níðhǫggr


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 8th Jarldom
Jarl Faffnr Jörmungandyr,
"Malign Spirit of the Wulfen's Rage"
Thegn Lars Ironblade
Thegn Kargyr Redclaw


Hreystimaðr (Company Champion) Torbjorn Woundweaver
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Thorlief Bale-claw
Rune Keeper Aldrym Stormspirit
Iron Thane Ragvaard Silverclaw
Merkiberar (Standard Bearer) Jurgen Grimheart


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 9th Jarldom
Jarldom Dekk (Ten) Jarldom Elleve (Eleven) Jarldom Tolv (Twelve)
Jarl Svengar Icenheart
Thegn Feor Vraksson
Thegn Hoskuld Ravenmane


Hreystimaðr (Company Champion) Vagni Direhammer
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Morskarl Greyloc
Rune Keeper Vaer Cloudbreaker
Iron Thane Kyrl Ironhand
Merkiberar (Standard Bearer) Erik Sternmark


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 10th Jarldom
Jarl Sigbald Kultann, "The Blizzard"
"Mighty Lord of the Howling Rift"
Thegn Kargik Direclaw
Thegn Hagvarl Banepelt


Hreystimaðr (Company Champion) Jorundyr Banehowl
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Sigurd Icewalker
Rune Keeper Lauf Stormweaver
Iron Thane Fergus Steelsoul
Merkiberar (Standard Bearer) Ranulf Thundersmote


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 11th Jarldom
Jarl Ingvarr Morkaisson
Thegn Morgrim Direclaw
Thegn Jurgen Stormhowl


Hreystimaðr (Company Champion) Torfin Doomseeker
Varagyr Packs


Command Squad:
Úlfr Goði (Wolf Priest) Bryngar Ravnror
Rune Keeper Alrik Wyrdfang
Iron Thane Garjek Forgrim
Merkiberar (Standard Bearer) Lars Shieldsplitter


Gnarled Packs
Pale Hunter Packs
Wolf Claw Packs
Void Claw Packs
Landayvan Packs
Wolf Scouts Packs


Sons of Ymir (Redemptor Dreadnoughts)


Repulsors
Impulsors
Gladiators
Land Raiders
Invader ATVs
Storm Speeders
Overlords
Stormwolfs
Stormfangs
Crimson Prowlers 12th Jarldom

Vargyrvættr
Úlfhéðnar Totem 1
("Wulfenkind")
Jarldom Dekk-Tra (Thirteen)
Úlfr Goði Balder Draugrmaw,
"Brutal Warden of Morkai's Wrath"
Unknown Number Vargyrvættr Squads (Wulfen)
Unknown Number Jǫtunnvargyr Dreadnoughts (Wulfen)


Crimson Prowlers 13th Jarldom
Crimson Prowlers who have succumbed to the Curse of the Wulfen serve in Jarldom Dekk-Tra, including Dreadnoughts.

Chapter Gene-Seed[]

The gene-legacy of Russ is proudly borne by the Crimson Prowlers. However, their gene stock appears to be stable and displays some interesting qualities. With the introduction of the genetic material from the Freyan warriors, the genome seems to have inherited their savagery and thirst for war as well as their more positive traits of steadfast loyalty. As proud inheritors of Leman Russ, they feel a strong sense of kinship with all those who share the Wolf King's genetic legacy. Like their forefather, they exhibit keen senses and instinctive aggression of born hunters, and though they rarely show the fiery emotions that mark out many of their kind, the Crimson Prowlers' struggle to contain their inner beast is no less intense.

With the advent of Primaris technologies first introduced to the Space Wolves it was hoped by the Chapter's Wolf Priests that the inherent bestial genetic flaw - the so-called 'Curse of the Wulfen' - would finally be overcome. It was their fervent hope that within the physiology of the newly received Primaris reinforcements presented to their Chapter, they would finally find the key to overcoming the unique effects of the Canis Helix. However, this was not to be, as after several decades many Crimson Prowlers warriors, like those unnumbered Space Wolves before them, were prone to becoming overwhelmed by their inner savagery during the heat of battle and descend into a berserk frenzy. For some, this state is only temporary and subsides after combat ceases; for others the transformation is irrevocable and complete. They transform fully into the feral lupine-like creatures known as Wulfen, and serve the Crimson Prowlers within squads of these fell creatures from that point onwards.

Chapter Combat Doctrine[]

"The wolf begins to circle it's prey. Claws of black steel...

...fur as dark night.

Eyes glowing red...

...jewels from the pit of hell itself.

The giant wolf sniffing...

...savoring the scent of the meal to come.
"
— From the Freyan sagas.

As an itinerant hunting force that stalks the Sea of Stars, the Crimson Prowlers are innate huntsmen that prey from the shadows, encircling their foe unseen, until they are surrounded. Savoring the kill to come, without warning, they pounce upon their unsuspecting prey and tear their throats out. This strategem is reminiscent of the pack tactics utilised by the Fenrisian Wolves of their Progenitor's homeworld of Fenris.

Like their fellow Space Wolves Successor Chapter - the Wolfspear - the Crimson Prowlers were formed in order to be cast like the legendary Spear of Russ deep into the Imperium Nihilus and other forsaken reaches. They were also tasked with ranging far ahead of the main body of the Indomitus Crusade fleets in order to bring the Emperor's wrath to those benighted worlds that had fallen to the depravity and degradations of the Ruinous Powers since the formation of the Great Rift; a potent and deadly weapon during Mankind's darkest hour.

Arriving upon a world as a vanguard strike force ahead of other Imperial forces and agents, the Crimson Prowlers strike out on their own, seeking out and severing the chains of command, destroying the foe's deadliest assets and sowing destruction and chaos behind the enemy's lines. The Crimson Prowlers often endeavour to be the initiator of combat actions and prefer not to fight on the defensive. They attack without warning, penetrating deep into enemy lines before launching a devastating close range assault. It has been observed that this Chapter prefers to attack during the hours of darkness, where the element of surprise can be used to greatest effect, but even in the daylight hours, its ambushes and infiltrations have proven decisive in a number of engagements.

As the sun sets, bestial howls pierce the night all around an enemy's position. Casting glances in all directions, the Crimson Prowlers drag their prey into the shadows, picking off the enemy one at a time. Military discipline quickly breaks down as those that remain begin to fire their weapons on full automatic, emptying entire magazines into the gloom as they are set upon by the unseen enemy. Eventually, those sentries that have gone missing are found by their fellows, their bodies savagely ripped open or raked by savage calws.

It has been observed by few Imperial forces, that the Crimson Prowlers seemingly draw unnatural sustenance from the fear elicited from their foes. While it is true that the scent of panic does indeed stoke the cold fires in the Crimson Prowlers' eyes and intensifies their battle lust, they view the tormenting of their enemies as simply a means to an end, deriving no pleasure from it; the more fearful the prey, the more easily they can be outwitted and slain.

Chapter Beliefs[]

"Fear not death, for the hour of your doom is set, and none will escape it."
— Freyan Proverb

Although some considered the Crimson Prowlers of being comprised of nothing more than a bunch of uncouth and uncultured barbarians, in reality, nothing could be further from the truth. These fierce Astartes proudly carry on the traditions of Freya's highly ritualistic and distinctive culture. Much of their martial traditions are still maintained by the Crimson Prowlers, even after their induction into the ranks of the Chapter. Crimson Prowlers' Astartes constantly vie with one another, yearning to achieve the most victories or the highest kill tallies, in order to impress the Chapter's more venerable members, constantly striving to earn a place within the Chapter's sagas. Like the feral tribesmen they recruit from, the Crimson Prowlers value personal honour and physical strength at arms over all. Many Crimson Prowlers prefer to challenge enemy commanders to single combat in order to test themselves against the mightiest of enemies. Crimson Prowlers often seek out single combat with a foe they consider worthy of the honour, although more than a few Veteran Marines and commanders have fallen against particularly dangerous opponents this way.

CP Inceptor Attacks

Crimson Prowler Inceptor of Jarldom Elleve (Eleventh) during an aerial assault.

Thus, the Battle-Brothers of the Crimson Prowlers Chapter are known to exhibit a fierce resolve in the face of overwhelming odds and display an unstoppable drive to test themselves against all who would stand before them. Perhaps this feature of their character is a result of the beliefs instilled in each before he has even joined the Chapter, for the warrior tribes of Freya are fearsome and resolute indeed. The Crimson Prowlers feel an inherent need to punish the former Astartes of the Traitor Legions.

Freyan beliefs hold that when a warrior of Freya has proved his worth or is slain in glorious battle that they will earn a place amongst the honoured ranks of the Einherjar - the fell-spirits of the warriors who died in glorious battle and were raised from the dead; chosen to continue fighting by the side of the Emperor, (whom Freyans refer to as the 'All-Father') against the enemies of Mankind. According to the ancient Freyan sagas the 'All-Father' will face Hel (Chaos Undivided), the Goddess of Death and the underworld, and her other four aspects (lust, wrath, plague and transformation) and her daemonic hordes during the final days of all of creation, known as Ragnarök ('End-Times'). It is every Freyan's fondest wish to be judged worthy enough to join their God-Emperor in eternal battle.

Notable Crimson Prowlers[]

  • Carcharoth (High Jarl) Fenrir Ghostclaw
  • High Rune Keeper Skalddr Draugerstone
  • Formaðr Úlfr Goði (High Wolf Priest) Hvoth Moonheart
  • Iron Thane Skalddor Gloomhammer, "Bold Predator of the Slaughter-Fire Forge" - Senior Iron Thane and current Master of the Forge.
  • Einheri (Chapter Champion) Harandr Icefang, "The Mighty"
  • Merkiberar (Standard Bearer) Ogheim Blood-Ice - Current Chapter Ancient of the Crimson Prowlers.
  • Jarl Korrik Bloodfang, "Grim Wolf of the Moonlit Brotherhood" - Current Jarl of Onn (Jarldom One).
  • Jarl Ulfven Felltooth, "Brooding Stalker of the Untamed Totem" - Current Jarl of Twa (Jarldom Two).
  • Jarl Skvorn, "The Mountain" - Known as the "Brooding Slaughterer of the Freezing Maelstrom", Skvorn is the current Jarl of Tra (Jarldom Three).
  • Jarl Haakir Warganger, "Feral Punisher of the Icewind Citadel" - Current Jarl of For (Jarldom Four).
  • Jarl Fjorn Umberfist, "Grizzled Lord of the Deadly Saga" - Current Jarl of Fyf (Jarldom Five).
  • Jarl Kregga Voidwolf - Current Jarl of Sesc (Jarldom Six).
  • Jarl Kreggak "The Red" - Known as the "Headsman of the Carcharoth's Ire", Kreggak is the current Jarl of Sepp (Jarldom Seven).
  • Jarl Sturmgard Helsdawn, "Brash Warrior of the Red Brotherhood" - Current Jarl of For-Twa (Jarldom Eight).
  • Jarl Faffnr Jörmungandyr, "Malign Spirit of the Wulfen's Rage" - Current Jarl of Tra-Tra (Jarldom Nine).
  • Jarl Svengar Icenheart - Current Jarl of Dekk (Jarldom Ten).
  • Jarl Sigbald Kultann, "The Blizzard" - Known as the "Mighty Lord of the Howling Rift" amongst his fellow wolf-brothers, Sigbald serves as the current Jarl of Elleve (Jarldom Eleven).
  • Jarl Ingvarr Morkaisson - Current Jarl of Tolv (Jarldom Twelve).
  • Úlfr Goði Balder Draugrmaw, "Brutal Warden of Morkai's Wrath" - Current Jarl of Dekk-Tra (Jarldom Thirteen) and warden of the Vargyrvættr (Wulfenkind), the Chapter's wolf-brothers who have succumbed to the Curse of the Wulfen, including affected Dreadnoughts.
Crimson Prowlers Redemptor Dred

Crimson Prowlers Son of Ymir, Sigurd Warclaw, of Jarldom Onn (First).

  • Son of Ymir Sigurd Warclaw, "Unyielding Executioner of the Deadly Maelstrom" - Sigurd is one of the eldest Primaris in existence, as he was part of the first wave of recruits taken from Fenris as a Bloodclaw for the great Primaris Project eleven millennia ago. He can still recall the time of the Great Scouring and fighting under the command of the great Wolf King, Leman Russ himself, as they pursued the Traitor Legions to the very edge of the Eye of Terror. Upon awakening at the dawn of the 42nd Millennium, Sigurd was all too eager to prove himself and take the fight to the Dark Gods.

    For several decades, he proved his mettle and superlative combat skills and rapidly rose to the position of a Pale Hunter and command of his own squad. However, Sigurd's wyrd had other plans for the ancient warrior, when he was mortally wounded while fighting against their progenitor's ancient enemies - the Thousand Sons. Despite his grievous wounds, the spirit of Russ yet burned fiercely within the stalwart warrior. The Chapter's Úlfr Goði stabilised the severely wounded warrior, and with the assistance of the Iron Thanes, saw the body of the mortally wounded Pale Hunter interred within the sarcophagus of Redemptor Dreadnought.

    After half a decade in stasis, the ancient warrior was finally re-awakened to take part in battle once again. Striding into battle once more in his new body, the Dreadnought bears a massive Frost-Axe and Storm Shield (Sigurd's favoured weapons when he was still a mere battle-brother), and cuts a bloody swathe through the enemy until nothing remains but shattered and torn husks of ravaged meat. As the oldest amongst the Sons of Ymir, Sigurd serves as the living memory of his Chapter and is often sought out for advice by those wish to hear of ancient times and listen to his tales about the Wolf King.
  • Son of Ymir Brother Svor ('Murderback'), "Bloodmoon Hunter of the Red Feast"

Chapter Relics[]

Chapter Fleet[]

Red Shroud Flagship

The massive relic battleship Red Shroud, flagship of the Crimson Prowlers

Current records show that the Crimson Prowlers exist as a fleet-based Chapter. This decision was made early on during their inception.

The scattered records of the Crimson Prowlers imply that the Chapter has no set home world. This is not uncommon for a Space Marine Chapter to operate solely as a warfleet on a perpetual Crusade. However, The Crimson Prowlers do not follow the standard Crusade pattern of operation when it comes to a Fleet based Chapter. The Chapter functions exclusively on a much rarer operational strategy for its warfleet known as the 'Nomad-Predation' pattern. This pattern utilised by the Crimson Prowlers has matured within a short period when operating beyond the Imperium's boundaries for prolonged time.

The Nomad-Predation pattern has allowed the Crimson Prowlers to be an entirely sovereign force that could sustain itself without any support whatsoever. Their Chapter fleet contains as many support vessels as true warships, and is said to also contain a number of voidships capable of both combat and maintenance/repairs. Given the bellicose Crimson Prowlers' propensity for combat, it seems unlikely they would tolerate vessels in their fleet's ranks that could not hold their own on the battle line. As a Nomad-Predation fleet, the Crimson Prowlers voyage indefinitely, tarrying only to identify and engage the foes of man. Once a target is selected as prey, the fleet descends quickly, engaging and destroying potential threats. The fleet acquires resources from the annihilated foe before vanishing, safe from any potential retaliation.

The Chapter fleet of the Crimson Prowlers is known to contain the following starships:

  • Red Shroud (Apocalypse-Class Battleship) - The Red Shroud is the Crimson Prowlers notorious flagship and serves as the Chapter's mobile fortress-monastery.

Chapter Appearance[]

Chapter Colours[]

Crimson Prowlers Specialty Markings

Example Crimson Prowlers armorial markings. From left to right: Veteran, Battleline, Close Support and Fire Support.

The Crimson Prowlers predominantly paint their battle-plate a dark crimson, the colour of spilt blood, with black coloured greaves and poleyns (lower leg armour) and both armorial insets. The Aquila, Imperialis or wolf-variant chest icon is worn upon their plastrons (chest guard) are also black in colour. Often, veteran members of the Chapter will show their elite status by having the trim and etchings on their battle-plate crafted in fine silver. The Crimson Prowlers have a tendency to etch Freyan runes and marking onto various portions of their amour (whose exact meaning and symbolism is impenetrable to outsiders), as well as adorning themselves with grisly trophies and primitivistic fetishes in the form of pelts, wolf tails and teeth.

As a non-Codex oriented Chapter, the Crimson Prowlers do not utilise the standard Codex-approved specialist and tactical markings, instead preferring to utilise their home world's own unique symbols to represent their various specialists, squads and Great Companies. These symbols are taken from both Fenrisian and Freyan mythology.

The Chapter's icon is proudly borne on the left armorial while the right bears a unique white colored Chapter insignia that indicates a battle-brother's assigned battlefield tactical role; a lozenge (diamond) for Battleline; a lightning bolt for Close Support and a delta (triangle) for Fire Support. Within these standard guidelines, however, there is much variety between each individual warrior, as no one Wolf Brother's markings will be alike.

Jarldom Markings[]

Crimson Prowlers Jarldom Markings

Markings utilised by the different Jarldoms of the Crimson Prowlers.

The Chapter's progenitors use a radically different system of markings than that used by Codex Astartes-compliant Chapters. Rather than using the typical company markings as laid down in the Codex, the Space Wolves instead utilise a number of different wolf badges to denote the different Great Companies that make up the Chapter. These include some form of stylised wolf sigil denoting some aspect of the native Fenrisian mythology.

The Crimson Prowlers are similar to their genetic forebears, as they also do not utilise the same system of standard markigns found within the Codex. The Chapter is comprised of twelve "Jarldoms" (Companies), each the equivalent to a regular Battle Company.

They are led by an officer referred to as a "Jarl" (Wolf Lord equivalent). In lieu of the usual wolf iconography utilised by their progenitors to indicate company assignment, the Crimson Prowlers instead utilise various jarldom markings to indicate company assignment, which are featured on the right poleyn (knee guard).

Pack Runes[]

Every battle-brother in a unit bears the same pack (squad) rune somewhere on their armour or equipment. These runes are similar to unit numbers for Codex Chapters, though the Crimson Prowlers do not specify where they must be placed.

Poleyns, tasset plates and backpacks are all common places for the pack rune to be found. Also, Crimson Prowlers battle-brothers do not display squad numbers. Instead they have pack markings, which are often displayed on their leg armour or backpack.

Chapter Badge[]

Crimson Prowlers Chapter Icon

Crimson Prowlers Chapter iconography

The Crimson Prowlers' Chapter badge is a crimson coloured sigil of the 'Void Wolf', an ancient symbol utilised by the Space Wolves Legion of old, which was associated with Breacher troops and ship-to-ship specialists. This symbol is centered upon a crescent moon, a single blood drop dripping from the top point, and centered on a field of sable. The ancient and foreboding totem of the Void Wolf, also known as the 'Spirit Wolf', is considered a sign of ill-omen in Fenrisian mythology. For the Crimson Prowlers, at least, this choice of totem has proven to be not just well-omened, but prophetic. Throughout their tenure, this Chapter has become renowned for attacking from an unseen quarter, swift and terrifying like blood-soaked spectres, then just as quickly, fading away into the darkness of the void, searching for new prey.

Chapter Glossary[]

  • Blóð Móðr - A Freyan term that means 'blood rage', this is when a warrior enters an enhanced state, and stirs themselves up to such rage and madness that they will boldly attack any foe without being hampered by thoughts of their own or others' safety. This term is used by the Crimson Prowlers when referring to those Astartes (Úlfheðinn) who are overcome by the blóð móðr, especially when fighting against the Forces of Chaos.
  • Carcharoth - Freyan term which means 'Red Maw', within the Crimson Prowlers Chapter, this term is utilised when referring to their Chapter Master.
  • Drakkar - A longship smaller than a knorr, usually used for raiding or piracy.
  • Draug Bróðir - Freyan term that means 'Wolf Brother', within the Crimson Prowlers this is a Battle-Brother equivalent.
  • Droengiar - Freyan term which means 'Young Warriors' (singular 'Dreng'). A term utilised by the Crimson Prowlers when referring to an Aspirant.
  • Einherjar - In Freyan myth, the spirits of the slain warriors who reside within the long-hall of the All-Father, awaiting the day they will fight at Ragnarøkkr. This term is commonly used to refer to those who are selected to join the 'Sky-Warriors'.
  • Einvigi - Unlimited personal combat, a duel to the death with no restrictions.
  • Goði - The closest Freyan equivalent to a jarl. Goði have certain rights and responsibilities in Freya's southern continent, acting as patrons to smallholders, but are not nobles as the wider Imperium would understand them.
  • Hel - In Freyan culture, Hel is the Goddess of Death and the underworld. She is epitomises the aspect of evil itself (Chaos Undivided), and often appears in one of her four aspects (lust, wrath, plague and transformation). This term is utilised by the Crimson Prowlers when referring the Chaos or Chaos Undivided.
  • Hirð - The boon-companions of a lord. They eat at his table, sleep in his hall, take his gifts of weapons, armor and wealth, and derive their positions from hi1n. So long as he can feast and gift them, they must stand beside hi1n to the death, both on and off the field of battle. A term commonly used amongst the Crimson Prowlers when referring to members of their Chapter's elite veterans.
  • Holmgang - A highly stylized ritual that can be described as either a duel or a trial by combat, depending on your point of view. Combatants exchange sword or axe blows until one is unable to continue.
  • Huskarl - A member of the hirð, a warrior who makes the bargain of mead and glory for loyal service to a lord. Amongst the elite members of the Wolf Guard, this term is used when referring to a Veteran Sergeant.
  • Jarl - A noble of unspecified holdings, usually between those of a landed knight and a baron or earl. Unlike a huskarl, a jarl does not derive his position fro1n his lord, but from his hereditary holdings. While there were formal differences, the mark of a jarl was the ability to keep a hall and men, and the line between jarl and freeholder was often blurry. This term is used by the Crimson Prowlers when referring to anyone of a leadership position, usually an officer such as a Jarl (Space Marine Captain equivalent).
  • Knorr - A longship larger than a drakkar, usually used for trade.
  • Landayvan - Freyan term for 'Layers of Waste', within the Crimson Prowlers these warriors serve in the role of Aggressors and Hellblasters of other Primaris Chapters.
  • Ragnarök - The 'End-Times' or the 'Fate of the All-Father', when a long foretold series of future events, including a great battle between the Forces of Order against the Forces of Chaos, foretold to ultimately result in the death of the universe.
  • Skjaldmær - Known as 'Shieldmaidens', these fierce female warriors fight alongside the men in battle with shield, sword, axe and spear.
  • Thegn - The lesser partner in the Freyan equivalent of a feudal contract. A king's jarls are his thegns. This term is used by the Crimson Prowlers when referring to a junior officer or 'Pack Leader' (a Primaris Lieutenant equivalent).
  • Thing - (Pronounced ting), a thing was a local assembly of district, known as a thingstead, the thing manages affairs of justice and various other issues of local interest.
  • Úlfheðinn - A Freyan term when referring to those warriors who fight in an uncontrollable, trance-like fury, who fight without their mailcoats and are as mad as hounds or wolves. They are known to spit and froth at the mouths and bite their shields, slaying men by the score. It is said that neither fire nor iron has any effect upon them. This term is used by the Crimson Prowlers when referring to those Astartes who are overcome by the blóð móðr (or 'blood rage') and enter an enhanced state, stirring themselves up to such rage and madness that they will boldly attack any foe with suck bloodthirstiness and savagery without being hampered by thoughts of their own or others' safety.
  • Úlfr Goði - Freyan term for 'Wolf Priest', within the Crimson Prowlers, this is a collective term reserved for the Chapter's specialists assigned to the roles of Chaplains, Librarians, Apothecaries and Techmarines of more Codex-oriented Chapters.
  • Útlægr - Known as 'The Outlawed', these criminals are beyond the law. A punishment for certain serious crimes. A útlægr has no right to wergild if slain, and his killer need not announce the deed.
  • Varagyr - Freyan for 'Lordbane', within the Crimson Prowlers Chapter, these stalwart and formidable Astartes are hand-picked veteran warriors that serve as the boon companions and personal Honour Guard of the Carcharoth in both war and in council.
  • Vargr - Freyan for 'wolf', this term is often used when referring to outlaws and bandits, as well as more mundane wolves. This term is used by the Crimson Prowlers when referring to corsairs or pirates.
  • Wendól - The Wendól or 'Twisted Ones' are evil spirits given physical form. This is a term utilised by the Crimson Prowlers when referring to the Daemonic servants of Chaos.
  • Wergild - The amount of compensation paid by a person committing an offense to the injured party or, in case of death, to his family.

Allies[]

Name
Iconography
Notes
Dusk Howlers
Dusk Howlers SP 1
The Dusk Howlers, known also as the Vlka Hrímherjar ('Wolves of Hrímgard'), are a formidable Primaris Space Marine Chapter created from the lineage of the mighty Leman Russ. Created shortly after the end of the Horus Heresy, the Dusk Howlers were one of several Primaris Chapters that were awakened from stasis from the cryo-stasis crypts beneath the surface of Mars, to take the fight to the Forces of Chaos, following the destruction of Cadia and the formation of the massive galaxy-wide tear known as the Great Rift. The Dusk Howlers were created as a shock-assault force to take back those worlds lost to the Traitor Legions, which ran amok across countless Imperial worlds, as the massive tear in reality unleashed the vile denizens of the Immaterium upon the Imperium of Man.

The Dusk Howlers quickly garnered a reputation as tireless pursuers and peerless hunter-killers of those enemies of Mankind who attempted to flee the Emperor's wrath. Since their inception, the Dusk Howlers have remained a Chapter apart from its fellows, content to prosecute the Imperium's wars on their own. Though unexpectedly violent and unsubtle, their campaigns are brutally swift. Despite their aloofness, they would later go on to form an unofficial collective alongside three other Ultima Founding Space Wolves Successor Chapters, forming the 'Sons of Russ', which are charged with standing eternal vigil over the hellish realms of the Eye of Terror.

Bloodied Hunters
Bloodied Hunters Armorial
Like several other newly created Primaris Space Marine Chapters, the Bloodied Hunters were created during the recent Ultima Founding during the closing years of the 41st Millennium from the lineage of their mighty Primarch Leman Russ. This Chapter was created as one of several descendant Fenrisian Chapters from the line of Primarch Leman Russ, making up the unofficial collective known as the 'Sons of Russ' - to stand eternal vigil over the Imperial sectors that surround the Eye of Terror from the Forces of Chaos and encroaching xenos raiders.

Like their namesake, the legendary wolf of Fenrisian mythology known as the Bloodied Hunter, this Chapter has garnered a fearful reputation as tireless pursuers and relentless hunters of the enemy - waiting patiently for the opportune moment to strike. They do not rush heedlessly into battle or proudly boast of their strength and battle prowess like their fellow cousin Chapters of the Sons of Russ. Instead they meticulously plan, manoeuvre and make tactical strikes to weaken the foe before the sudden final assault, often striking from multiple directions, but always with overwhelming and pitiless savagery, tearing an enemy force to shreds.

Dawn's Wolves
Dawns Wolves Armorial
Following the end of the Horus Heresy, the Lord Commander of the Imperium, Ultramarines' Primarch Roboute Guilliman, charged the rogue Archmagos Belisarius Cawl, to carry out his ultimate contingency plan - the creation of the Primaris Space Marines - to one day emerge when the Imperium faced it's darkest hour. The Dawn's Wolves were one such Chapter. When the newly resurrected Primarch Guilliman awoke in the 41st Millennium, he ordered Cawl to go to Mars and carry out the final stages of his ultimate contingency plan. Thus, the newly created Primaris Chapters of the Ultima Founding were unleashed, to take the fight to the Forces of Chaos.

The as-yet unnamed 'Dawn's Wolves', were newly awakened Primaris Space Marines created from the genome of the feral Leman Russ. They fought amongst the ranks of the Unnumbered Sons - the formations of Primaris Space Marines created from a mixture of all nine of the Loyalist Primarch's gene-lines. They took part in several campaigns of the Indomitus Crusade, fighting alongside both the Crimson Prowlers and Dusk Howlers. Following the end of the Indomitus Crusade sometime in the second century of the 42nd Millennium, they incorporated those Unnumbered Sons from the lineage of Russ, who now made up the newly created Chapter of the Dawn's Wolves, and invited them to become a part of their unofficial collective, known as the 'Sons of Russ', and to help stand eternal vigil over the worlds of the Eye of Terror.

Wild Wolves
Wild Wolves Armorial
Hailing from the icy death world of Fjörgyn the Wild Wolves are a particularly savage and bellicose chapter of Astartes, created during the Ultima Founding, descended from the venerable and potent lineage of the feral Space Wolves. The Astartes of this Chapter believe they are deeply touched by the Wild Wolf, the Fjörgynian God of the Hunt. Like their namesake, the Wild Wolves are savage and fiercely aggressive, their blood burning hot with the potent genetic legacy of the Canis Helix within their veins. These warriors prefer to fight at close quarters and are armed with a variety of melee weapons such as chain weapons, power axes and bolt pistols. Notoriously violent and short of temper, they eagerly rush into the fray, slaying their foes in a hail of blood and gore, battering through the deadliest foes and the direst situations to emerge triumphant, time and again.

The Crimson Prowlers first encountered their savage cousins nearly decade after their inception, when the Wild Wolves once again fought their hated foes - the Sons of Torment Chaos warband - the Chapter soon found themselves overwhelmed by the superior numbers of the traitors and their daemonic allies. Facing imminent defeat, they found their salvation in the form of the timely arrival of their fellow Space Wolves Successors, the Bloodied Hunters Chapter, which came to aid their fellow cousin Chapter win against the heretics. However, the Bloodied Hunters had not come alone, for they had three other Chapters with them - the Crimson Prowlers, Dusk Howlers and the Dawn's Wolves. Together, these three Chapters formed the unofficial collective known as the Sons of Russ. Joined together, these Scions of Russ fought against the servants of Timor, proving to be an unstoppable force. Impressed by their fellow wolf-kin, the Sons of Russ extended an invitation to their savage cousins to join their collective. Since this occasion, the Sons of Russ and the Wild Wolves have formed strong bonds as warriors and fellow scions of the Wolf King, and have willingly answered one another's call for aid, when the need arises.

Strained[]

Name
Iconography
Notes
Marauding Eagles
Marauding Eagles SP
The first encounter between the Crimson Prowlers and the venerable Marauding Eagles Chapters ended in disaster for the grandsons of the Khan. Arriving unbidden near Gautgund in need of supplies after long battles deep in the vastness of space, the Sons of Russ expected at least a supportive welcome. They were instead met by incensed Astartes, ordering them away from their system. Words escalated and the two bellicose Chapters came to war with each other. While two scores of Prowlers were killed, no less than seventy Eagles joined them in death. To make matter worse, the Crimson Prowlers managed to flee the Gautgund System and leveled an official accusation against their elder cousin-Chapter. Threatened with potential extinction, their Ansis (Chapter Master), Euric the Old Eagle, mournfully agreed to penitence. While its terms are still being written down, words from Terra have already reached them that Primaris born of their gene-seed will be added to heir ranks, or they'll be declared Excommunicate Traitoris. Due to these lamentable events, the Prowlers and their fellow Scions of Russ have sworn eternal enmity with the Marauding Eagles.

Enemies[]

Name
Iconography
Notes
Forces of Chaos Unpredicted
Traitor Legions Unpredicted

Notable Quotes[]

Feel free to add your own

By the Crimson Prowlers[]

"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the Allfather, ships shall be built to carry our warriors out amongst the stars and we will spread His wrath to all the unbelievers and servants of the Dark Gods. The power of the Allfather will be felt far and wide and the wicked shall be vanquished."
— Fenrir Ghostclaw, Carcharoth of the Crimson Prowlers during the outset of the Indomitus Crusade.
"Strength is Life."
" - For the Strong have the right to rule."
"Honour is life."
- "For with no honour one may as well be dead."
"Loyalty is life."
" - For without one's pack one has no purpose."
"Death is life."
" - One should die as they have lived.
"
— Crimson Prowlers Rite of Battle
"Careful pup! I am old for a good reason."
— An anonymous Gnarled Fang's warning to a young Wolf Claw attempting to play an ill-advised practical joke on his elder battle-brother
"Better to fight and fall then to live without hope"
— Rune Keeper Steingrim Stoneheart
"In the name of Russ we shall prevail, we stand until the Wolftime!"
— Claw Leader Rorik Fell-Eye during the liberation of Halcyon IV.
"Oathbreakers, look upon us and despair! You have been weighed, measured and found wanting. The Allfather knows your crimes and has set the wolves amongst you!"
— Jarl Skane Bloodmane
"We are outnumbered ten to one, still I love the odds! We will sacrifice them one by one and send them to their 'gods'."
— Unknown Crimson Prowlers Draug Bróðir (Wolf-Brother), while eradicating a Chaos cult on Amon Secundus
"I fear only two things! My Wolf Lord and the Allfather! I do not fear you!"
—Anonymous
"Drink deep, lads! For tomorrow we feast in the Halls of the Allfather! Skoal!"
— Gnarled Fang Thorgil Witch-Breaker to his fellow Pack mates on the eve of a planetary assault.
Feel free to add your own

About the Crimson Prowlers[]

"They are the aggressors, and we the defenders. They are the axe, we are the shield. While they strike against the Emperor's foes, we safeguard the Emperor's people. Which is the more holy task? Only the Emperor knows."
— First Smith Lord Delkor Va'Shan of the Dragons Amaranthine
"A Goddess of death with her four lieutenants? Such a quaint superstition. I may be a Goddess of death to you, Space Marine, but I assure, you, I serve the Gods, and they are magnanimous masters."
Valkyura Warpschild
"Follow the Prowlers in and obey all their transmitted orders. We may walk without fear on the ground, up here, we are in their domain. Maintain formation and prepare batteries for supporting fire."
— Lophess Ovair, First Captain of the Obsidian Blades
"If you ever need warriors to assault starships when you fight on the planet below, looks no further than to the Crimson Prowlers... But don't stay with them after the battle, their boasts would kill you!"
— Bit of advice from a Dawn Fangs to a new recruit of the Dawn's Wolves about their Brothers in Crimson.


Sons Russ Sigil Sons of Russ Chapters Sons Russ Sigil
Member Chapters Beasts UndauntedBlades of MorkaiBloodied HuntersCrimson ProwlersDawn's WolvesDusk HowlersDusk StalkersFangs of FenrirGrey WolvesHartlordsIron BeastsKnights of RussKraken ReaversKraken SonsMoonlight StalkersSea KingsStone BearsTempest WolvesVoid SelkiesWavebornWild HuntWild WolvesWolfpyre Wardens
[Source]


Space Wolves Successor Chapters
Ultima Founding Abyss StalkersAscetics of KoritBeasts UndauntedBlades of MorkaiBlood SeekersBloodied HuntersCorpse WolvesCrimson ProwlersDawn's WolvesDusk HowlersDusk StalkersFangs of FenrirGrey WolvesGreymanesHartlordsHearthkeepersIron BeastsKnights of RussKraken ReaversKraken SonsMaws of FenrisMoonlight StalkersNight WolvesRed WolvesStone BearsTempest FangsTempest WolvesVoid SelkiesWavebornWest Khan WolvesWild HuntWild WolvesWolf KnightsWolfbornWolfpyre WardensWolves of RedemptionWolves of Yggdrasil
Renegades Bloodborn Wolves
[Source]
Ultima Founding Space Marine Chapters
Dark Angels Successors Baleful PaladinsFirst ScionsHarvestersInheritors of CalibanIron SeraphsPaladins of CalibanTrench WalkersUncrowned Princes
White Scars Successors BladehoundsChogorian OutridersCicatrix BladesCrimson VanguardNemeon SolarNergüi GhostsSolar LeopardsSolar SpectresSquallguard
Space Wolves Successors Abyss StalkersAscetics of KoritBeasts UndauntedBlades of MorkaiBlood SeekersBloodied HuntersCorpse WolvesCrimson ProwlersDawn's WolvesDusk HowlersDusk StalkersFangs of FenrirGrey WolvesGreymanesHartlordsHearthkeepersIron BeastsKnights of RussKraken ReaversKraken SonsMaws of FenrisMoonlight StalkersNight WolvesRed WolvesStone BearsTempest FangsTempest WolvesVoid SelkiesWavebornWest Khan WolvesWild HuntWild WolvesWolf KnightsWolfbornWolfpyre WardensWolves of RedemptionWolves of Yggdrasil
Imperial Fists Successors Blood Fist TemplarsCadian WallIron ArbitersMaelstrom FistsPaladins of ThunderVoidwardensShadow WolvesSilver FistsSolar TitansSons of PraetoriaStorm MarchersWave Breakers
Blood Angels Successors Angels NemesisAngels RepentantAtavistsBurning Fate • †Crystal BearersEmpyreal RevenantsIncarnadinesKnights of FearObsidian ChampionsSentinels of Blood
Iron Hands Successors Eyes of FerrusFerric KingsIron StrategoiPatriarchs of IronRuiners
Ultramarines Successors Astral CarbinesAvengers of TyranCobalt ConsulsDawn GuardiansDiamond KnightsDraconian WardensEmerald VipersEpsilon TempestsFulminatorsGuilliman's RiflesHeralds of the ScriptMandatorsNight FuriesOnyx PhoenixesPraetorian GuardSons of AthenaSteel SentinelsUmbral Spectres
Salamanders Successors Argent ExecutionersExcruciatorsFireforgedJade WyvernsKnight ParagonsLegion of ArmageddonLords of AshThe MedjayNight SentinelsOnyx StarsPromethean DragoonsSeafarersVoid Wyverns
Raven Guard Successors Blade SpectresThe CastigatedCrimson BladesObsidian ShadowsOwls of JudgementPanthers of KiavahrShadow RevenantsStellar EaglesThunder RaptorsVoid WalkersWhite KestrelsWhite Ravens
Unknown Lineage AardwolvesAlpha Red GuardiansBlack RhinosCerberus ChapterDeath FlowersEducatorsIron ProphetsIrradiatorsNight WyvernsNova ScionsRedeemersMastodonsRed Revenants
[Source]


Gallery[]


Advertisement