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- "We do not rule the living. We judge the dead."
- — Unknown Carrion Lord Chaplain
Forged in secrecy during the turbulent years of the mysterious 13th Founding - the so-called "Dark Founding", the Carrion Lords stand as both a weapon and a penance. Conceived by the Inner Circle of the Dark Angels, they were created from the long-sealed gene-seed of the Night Lords, taken during the brutal Thramas Crusade. Their birth was an act of deliberate redemption - an attempt to cleanse the sins of Konrad Curze's progeny through loyalty, obedience, and unflinching service to the Emperor's justice. From their inception, the Carrion Lords bore the dual burden of proving their purity and serving as an instrument of the Dark Angels' own atonement. They were shaped to embody what the Night Lords were meant to be: lawful executioners, not butchers; bringers of terror in the name of order, not madness.
Yet theirs is a lineage forever shrouded in suspicion and shadow. The Carrion Lords are closely watched by their progenitors - their Chapter Masters drawn exclusively from the Deathwing, their hearts and gene-seed endlessly scrutinized for corruption. To outsiders, they are grim and austere warriors, clad in sable and midnight blue power armour marked by symbols of mortality and judgment, their presence as haunting as the sons of Nostramo who came before. They wage war not with glory or faith, but with cold precision and fatalistic resolve, seeing in every executed heretic another fragment of ancestral sin burned away. In their silence lies an unspoken truth: they are not merely servants of the Emperor's will - they are the Dark Angels' living confession, a reminder that even redemption must wear a shroud.
Chapter History[]
After the Horus Heresy, the newly instituted Codex Astartes mandated that the Dark Angels splint their legion into smaller chapters. The Dark Angels would eventually comply, but it wasn't enough for them. The Thramas Crusade that was waged against the Night Lords had left the Dark Angels with an abundance of Night Lord gene-seed. The Chapter Master of the time ordered that the gene-seed be studied and stored to ascertain if it was a genetic flaw in Night Lord gene-seed that caused their downfall, and take the lessons learned from it to prevent their own.
The gene-seed would lay in vaults for thousands of years until the 13th Founding was declared. The Dark Angels Apothacarion would lay a plan out to the Inner Circle of the Dark Angels with a plan of redemption.
Instead of the gene-seed staying indefinitely in a vault, or likewise destroying it, they laid out a plan where they would use the gene-seed to create a new chapter of space marines and use those Astartes to redeem the gene-seed of its taint, thus leading to redemption in the eyes of the Emperor for them. They planned to use the noble origins of the gene-seed Legion as steadfast law bringers. Indomitable in both mind and in body. Bringers of the Emperors brutal justice at the hand of a blade. A legion that was not poisoned by the Nostromo gangers, but instead still held the value of Truth, Justice and Loyalty that the original Terran-Borne Night Lords and the early Night Lords legions had. After several hours of debate, the plan was accepted but with serious caveats.
The Chapter itself would be heavily monitored by the Dark Angels for any suspected taint or hints of betrayal. The Chapter Master himself would always be a Brother from the Dark Angels First Company, Deathwing. The reason being is so that the Dark Angels can have a trusted brother keep a watchful eye on their previously renegade brethren. The Chapter would host a sizable number of Chaplains and Apothecaries to monitor the purity of both the spirit and the body of the Astartes. With these caveats the approval of the creation of the chapter was made. Thus, was borne: the Carrion Lords.
Notable Campaigns[]
The Skeleton Crusade[]
- "The dead have no need for vengeance. But we do."
- — Chapter Master Varian Thorne, before the Third Drop
Background
The Skeleton Crusade marked the Carrion Lords’ first full Chapter-wide deployment, a campaign that would test the limits of their strength, secrecy, and resolve. Though the 3rd and 4th Companies initially responded to fragmented distress signals in the Terigore Sub-Sector, it soon became apparent that a major Night Lords warband—Talon of Blood—had begun a coordinated campaign of terror across three hive worlds.
These planets—Delmorra, Istyx, and Varanth—once served as bastions of Imperial trade, faith, and culture in the Segmentum Tempestus. Now, they were seas of bones, ruin, and echoing screams.
In violation of standard Codex doctrine, the full might of the Carrion Lords—approximately 1,000 Astartes supported by their fleet—was mobilized. A joint decision by Chapter Master Varian Thorne and the Circle of Thorns, the crusade was to serve both as a war of vengeance and as a crucible for the Chapter’s ideological resolve.
Phase I: The Fall of Delmorra
The 3rd and 4th Blooded Companies, escorted by the Dusks End and support fleet, made planetfall on Delmorra, a hive world turned ossuary.
The Night Lords had left a monument of suffering: millions impaled on rusted iron pikes, arranged in mock sermons and blasphemous holy symbols. The cities were abandoned—but booby-trapped with sonic horrors and hidden kill-zones.
The Carrion Lords began a methodical purge. Urban combat was brutal but controlled, and within weeks, Delmorra was cleansed. Notably, Slaughterwing strike teams executed several enemy commanders using targeted teleport assaults, severing the Night Lords’ command hierarchy early.
As final purification rites were conducted, auspex detected warp breaches above Istyx. The Talon of Blood, reinforced by additional Night Lords vessels and renegade Astra Militarum, had launched a counteroffensive.
Phase II: The Void War of Istyx
As the Chapter redeployed, Night Lords vessels struck hard and fast, crippling escort ships and damaging the Dawns Beginning and Beauty of Annihilation. The Carrion Lords’ fleet was forced into a scattered engagement across Istyx’s orbit.
For over a week, brutal ship-to-ship boarding actions and long-range void duels took place. The Night Lords sought to divide and shatter the Carrion Lords before they could regroup.
But the Chapter endured.
Veteran Razorwing squads led boarding actions in zero-gravity, disabling the Severed Echo—a Night Lords cruiser—and capturing several key tactical databanks that revealed enemy positions on Istyx’s surface.
Once space superiority was reestablished, the Chapter launched a full planetary assault.
Phase III: The Siege of Istyx
The war on Istyx lasted nine standard months. The Talon of Blood, alongside traitor Guardsmen regiments, had fortified the hives and used civilians as living shields. Lightning raids by the Night Lords targeted Carrion Lord supply lines and apothecary posts, killing several Gene-Wardens.
The 7th and 8th Terror Companies were instrumental, launching shadow-assaults to undermine enemy redoubts and assassinate key targets under cover of darkness. Razorwing shriek-dives disoriented enemy artillery crews long enough for Dreadnought spearheads to advance.
Over 120 Astartes were lost before the final cleansing was complete.
Yet victory came at a cost: the Talon of Blood had withdrawn to Varanth, the third planet, and fortified it into a deathtrap. All vox intercepts confirmed the enemy’s ships were gone. This was to be their last stand.
Phase IV: Varanth – The Red Judgment
Fearing the return of reinforcements for the Talon of Blood, Chapter Master Varian Thorne made a grim decree: they would not wait, they would not rest, and they would not retreat. The Carrion Lords would strike Varanth while the enemy still reeled—while their cursed blood still steamed from the streets of Istyx.
This was to be the final blow. The Chapter’s remaining strength—scarred, low on munitions, but unwavering—descended on Varanth, a radioactive, ash-scarred world now warped into a mockery of Imperial order.
Hive Antareth, once a thriving shrine city, had become the enemy’s bastion. Its towering spires were crowned with corpse effigies, its catacombs bloated with cultist spawn. The Night Lords had entrenched themselves in labyrinthine kill-zones, cursed halls, and daemon-fused machinery.
The Carrion Lords assaulted with all they had left—what remained of the Blooded Companies, the full strength of the Razorwing and Slaughterwing, and even the aspirants of the Bloodless Company, now armed and blooded prematurely. The Slaughterwing led the charge, but were met by Night Lords in corrupted Cataphractii plate, wielding weapons infused with warp energies. The Talon of Blood had made their final pact.
Despite mounting losses, the Carrion Lords pressed forward.
The cost was staggering.
Astartes fell by the dozens in the first days. Dreadnoughts were lost in ambushes. Sergeants screamed prayers with slit throats, bleeding into vox-grilles. The Talon of Blood held nothing back, knowing the Imperium would offer no mercy.
But the Carrion Lords gave worse.
They fought like sons of a doomed father, like warriors who knew death by fire was cleaner than life in shadow.
Just as the Night Lords launched their final voidborne counter-assault to disable the Chapter’s fleet, a Dark Angels strike force emerged from the warp, their colors blackened, their silence absolute. The ships fell upon the enemy fleet, and squads of Deathwing and Ravenwing descended upon Varanth to support their cursed cousins.
The Final Duel – Varian Thorne vs. Revek Tarion
Within the fractured shell of the Antareth Ash Chapel, once a monument to the Emperor’s mercy, Chapter Master Varian Thorne hunted the heretic lord: Chaos Lord Revek Tarion, War-Speaker of the Talon of Blood.
They met beneath a shattered stained-glass mural of the Emperor Triumphant—now blackened and broken.
Revek stepped from the shadows like a priest from his pulpit. His armor was ancient, its Night Lords heraldry warped and coiling with daemon-flesh. Upon his chest, the flayed faces of loyalist Astartes stretched across a cracked aquila.
He laughed as Thorne approached, the Emperor’s Chain gripped in both gauntlets.
"You wear the Lion’s colors, but your soul reeks of Curze. Do you feel it, Warden? The truth in your marrow?"
Thorne answered only by lowering his stance.
What followed was no duel—it was an execution. A storm of brutality.
Thorne fought with ruthless precision, not a wasted blow among them. The Emperor’s Chain—a relic power flail lined with memory coils—screamed as it tore across Revek’s armor.
Revek responded with daemon-fueled fury. His corrupted glaive howled with every strike, whispering promises of vengeance into Thorne’s ears. The two titans clashed across the ruins of the chapel, shattering stone, bending plasteel, blood spraying in great arcs across ancient altars.
Each wound they traded was a story.
Thorne lost an arm below the elbow. Revek lost an eye.
Thorne drove the flail into the heretic's ribs, shattering his reactor. Revek impaled him through the stomach, his glaive crackling with warp energy.
The end came when both combatants collapsed in a heap, locked together in final hatred.
With his last breath, Thorne whispered a litany from the old catechisms—not from the Dark Angels, but from the apocrypha of the Emperor’s Terran courts.
"Justice is not vengeance. It is the weight of truth upon the neck of the guilty."
He then detonated a microcharge wired to the relic flail’s core, incinerating both himself and Revek Tarion in a blast of golden fire.
The duel was over. Both lords dead. The heretic slain. The Warden martyred.
Aftermath: The Ash-Wreathed Survivors
The Dark Angels' arrival was too late to save the Chapter—but not too late to avenge it.
Their battle barges emerged from the warp as the Carrion Lords’ fleet teetered on the edge of destruction. Boarding actions drove the remaining Night Lords into retreat, and Deathwing knights descended to purge the last daemonic nests in Hive Antareth.
But of the Carrion Lords, only 47 Astartes remained.
• 6 from the Slaughterwing
• 3 from the Razorwing
• 28 scattered remnants of the Blooded Companies
• 5 aspirants who had never completed their final rites
• 1 Dreadnought who refused to return to stasis
• 4 Chaplains—silent, weeping beneath their skull-masks
• And none from the 7th–9th Terror Companies—all lost
The surviving brothers gathered on the scorched surface of Varanth, standing silently over the place where Varian Thorne fell. The Dark Angels said nothing. No commendation. No mourning. Only a brief nod of recognition from their ranking officer—a Deathwing Grand Master—before they departed once more into shadow.
The Carrion Lords did not rebuild immediately. They did not return to war. They returned to The Bloody Redeemer, and for an entire year, the Chapter remained in seclusion, meditating, rebuilding, and conducting the Rites of Suffering.
A new Chapter Master would be selected in secret, taken once again from the Deathwing, sworn into silence within the Crucible of Ash.
And when the Carrion Lords emerged once more into the galaxy, their numbers were few—but their legacy unbreakable.
They had passed their crucible.
And now, the ashes of the Carrion Lords whispered not only of duty and guilt—but of sacrifice.
"Let the galaxy hear of us. Let them think we are broken. Let them believe we are gone."
"But in the shadow of the Imperium, our knives remain sharp."
The Cleansing of Kael Varin[]
150 years after the Skeleton Crusade was declared over, the Carrion Lords would receive a vox-signal from a nearby shrine world. Despite the low numbers of the chapter at the time, they refused to ignore the call to duty and move to the planet. When they arrived they discovered a war-torn shrine world infested with Chaos Cults bearing the Word Bearers iconography. The infestation of the chaos cult was still relatively minimal, some detection of Chaos Space Marines were reported on the planet, but nothing to suggest that it was an entire warband. The Carrion Lords would launch a full-scale purge, refusing Exterminatus despite the small amount of Astartes in the chapter. Over 400 Astartes deployed.
Slaughterwing members were reported to break enemy command chains within 72 hours of deployment, yet most of the enemy commander deaths would come from the very first Bearer of the Last Vow, Brother-Sergeant Malachai Venn. Venn would stalk the battlefield, hunting enemy commanders and adding their blood to the Sanguine Oathblade. The Sergeant would finish his duty in the final days of the purge, when he challenge the Word Bearer Champion, A Possessed Chaos Space Marine. The Heretic would attempt to tempt Venn into words, but the Sergeant never spoke a word, even as he buried the blade of his weapon into the heretics skull. Venn would suffer a devastating wound, but refused to cease his duty's, and continued to look for enemy commanders to slaughter. The next time Venn was seen by a Carrion Lord, the Sanguine Oathblade was planted upright, Venn kneeling in what was determined to be a final prayer, one hand still gripping the hilt tightly.
At the war’s end, the Carrion Lords executed over 10,000 civilians for heretical “sympathies.” The Inquisition praised the results, but the Blooding Pools aboard The Bloody Redeemer grew deep that year.
Chapter Organization[]
Officer Ranks[]
- Chapter Master - Blade Master
- Captain -
- Lieutenant
Specialist Ranks[]
- Reclusiarch - Soul Keeper
- Chaplain
- Chief Librarian - Fate Seer
- Librarian
- Chief Apothecary - Blood Master
- Apothecary
- Master of the Forge
- Techmarine
- Chapter Champion - Bearer of the Last Vow
- Company Champion
- Chapter Ancient
- Company Ancient
Line Ranks[]
- Veteran Sergeant
- Veteran Marine
- Sergeant
- Battle-Brother
- Neophyte
- Aspirant
Specialist Units & Formations[]
Bearers of the Last Vow[]
Among the Carrion Lords, there exists no greater burden or honor than to become a Bearer of the Last Vow — a title reserved for those who seek redemption beyond duty, and whose souls are deemed unfit for peace yet unbroken by guilt. The Bearers are not chosen by rank or lineage, but by the judgement of the Reclusiam, who alone discern whether a brother’s penance can still be redeemed through service. To be named a Bearer is not an honor. It is a sentence of faith. The tradition began in the aftermath of the Skeleton Crusade, when Brother-Sergeant Malachar Venn took up the Sanguine Oathblade — a weapon forged from the blood of Night Lords captives — and swore to repay his failure in battle with his life. His death in victory became the cornerstone of a new rite: the belief that atonement could only be achieved through deeds that transcended mortal endurance. When a Carrion Lord is named to bear the blade, he undergoes the Rite of the Last Vow. The Chaplains strip him of all insignia, battle honors, and heraldry, leaving only his armor blackened and unmarked save for a single red hand print painted over the heart. Before the assembled Chapter, he kneels before the Sanguine Oathblade and speaks his vow aloud — a deeply personal oath of repentance, never recorded, never repeated. From that moment, the Bearer ceases to exist in rank or record. His brothers will not speak his name, for it has been given to the Tome. He fights alone at the forefront of battle, wherever the foe is strongest, carrying the Oathblade as both weapon and burden. His death is expected. His survival, a mystery only the Emperor may judge.
The Bearer’s presence is both omen and inspiration; the sight of his crimson-edged blade cutting through traitor and alien stirs even the most battle-worn brothers to fight harder, knowing that one among them carries their collective sins into the fire. When a Bearer falls, his remains are never interred within the Chapter’s tombs. Instead, his armor is melted down and reforged into new reliquaries or rosarius casings for the Chaplains, ensuring that his atonement continues in service to others. His name is then written in crimson ink within the Tome of Names, marking his vow as fulfilled. To outsiders, the Bearers of the Last Vow might seem akin to the Emperor’s Champions of the Black Templars or Deathwing Knights, yet their purpose is far more somber. They do not fight for glory, nor to embody the Emperor’s perfection — they fight to remind the Carrion Lords that redemption is a burden all must share.
Order of Battle[]
Headquarters[]
The Bloody Redeemer[]
The Bloody Redeemer stands as both flagship and symbol of the Carrion Lords’ creed, redemption through endurance, faith through struggle, and light reclaimed from the darkest shadow. Roughly seventy years after the Chapter’s founding, a Mechanicus exploration fleet discovered a derelict vessel adrift near the Ghoul Stars, its hull scoured by ancient fire and its vox-signatures echoing distorted fragments of High Gothic litany. When the Carrion Lords arrived to investigate, they found the ship to be an ancient Night Lords Battle Barge, its machine-spirits corrupted but still faintly alive. The vessel’s name was struck from all official records; the Chapter decreed it would be reborn as the Bloody Redeemer.
The Four Years of Silence[]
Purifying the ship became a crusade unto itself. Over four standard years, the Carrion Lords and the Adeptus Mechanicus undertook sacred rites of cleansing, sealing off corrupted decks, venting entire sections to the void, and sanctifying its reactors with oceans of blessed oil. Chaplains walked the halls in ceaseless vigil, their litanies mingling with the hum of servitors and the hiss of purging flame. For every heretical marking burned away, a verse of penitence was carved into the armor plating. For every ghostly echo silenced, a shrine was raised in its place. By the final year, the ship’s machine-spirits had grown quiet, no longer raging but whispering in tones of wary obedience.
Legacy of the Redeemer[]
Since that time, the Bloody Redeemer has served as the Chapter’s flagship, a floating fortress and reliquary carrying the Slaughterwing and the Bloodless Companies. Its halls remain dim, its bulkheads engraved with penitential litanies, and its reactor hums with a deep, unsettling resonance that can be felt more than heard. The Carrion Lords believe this is the vessel’s soul, ever restless, ever seeking purpose. In battle, the Redeemer is a terror to behold. Its lance batteries and bombardment cannons strike with ritual precision, often accompanied by vox-broadcasts of distorted hymns designed to unnerve enemy command channels. To the foes of the Imperium, the sight of its crimson prows in low orbit is an omen of annihilation — to the Carrion Lords, it is the shadowed hand of the Emperor’s judgment made manifest.
Companies[]
Being "Dark Angels" Successors, they conform to the same structure that they do, but with some minor differences.
- 1st Company: "Slaughterwing" - The first company is reserved for the Terminators for the Chapter. This included the Terminator Squads, Assault Terminator Squads, and can hold a large number of terminators in Deathwing Knight armor. Slaughterwing Knights, as they are known in the chapter, prefer the use of heavy chain glaives, or massive meat hooks, instead of maces of absolution or power swords. Assault Terminators prefer the use of Lighting Claws, but the use of other power weaponry has been observed. In some Slaughterwing members a persistent need to kill high ranking enemies resides in them. These battle brothers, a heightened sense of aggression resides in them, making them spearhead themselves into the enemy, and kill the enemy warlord. These Astartes come back to the main force covered in the blood of their enemy and with a new skull trophy.
- 2nd Company: "Razorwing" - The second company of the Carrion lords, like the 2nd company of the Dark Angels, Ravenwing, utilize mobility and speed in order to hit the enemy quickly and brutally before they have an opportunity to react. Unlike the Ravenwing however, who prefer the use of Attack Bikes and Land Speeders, Razorwing utilizes the use to Jump Packs to extreme efficacy. The use of sonic screechers to terrorize the enemy as well as announce their presence is also used.
- 3rd-6th Companies: "Blooded" Companies - The 3rd-6th companies of the Carrion Lords are known as the Blooded Companies. These are the battle line troops of the chapter. A Blood Company will have a Blade Master who will hold the rank of Captain, TWO Chaplains and Two Apothecaries, with a standard bearer to remind the company of their honor. The company will then have 4 Tactical squads, 3 assault squads, and 2 Devastator squads. Each Company will have several Rhinos and Impulsors for battlefield transportation, this can also include a Land Raider, but it is rare. Each company will typically have 2 Dreadnaughts in status waiting to be awoken or waiting for a battle brother to be deemed worthy enter the sarcophagi and be reincarnated.
- 7th-9th Companies: "Terror" Companies - The 7th, 8th, and 9th companies are specialist companies, that train the Assault and Devastator squads that will be sent out to the rest of the chapter. While other chapters use these companies as a stepping point of becoming a frontline unit, the Carrion Lords utilize these companies as special forces units. A battle brother wishing to join these companies must first prove themselves, by well, simply not dying on the front lines. Once a brother has been selected, they will be allowed the privilege to enter the company and train to be a Devastator or the more coveted, Assault Marine. It is here that they will train on these aspects of war before they are sent out to the other companies to support. Every brother that wishes to join the ranks of Razorwing must first come to the 7th or 8th company. Once they have been sufficiently trained in the art of war involving Jump Packs, they will be allowed to enter the Lottery. It is here, that when the 2nd company must replenish it numbers they may be selected to join them.
While the assault marine training is more sought after that does not mean that the brothers that train to become devastators are without pride in their work. Similarly, how the Assault Marines of the Razorwing Company must first come to the 7th and 8th and then pass a Lottery to join the 2nd, Brothers who wish to join the 1st Company Slaughterwing, must first join the 9th and be selected in a Lottery. It is here that they will be trained on the heavy weapons of the chapter. They will train with all manner of weapons, including power melee weapons, Plasma, Neo-Volkite, Kinetic, and Melta weaponry. Interestingly enough, the Terminators of 1st company and the Devastators of 9th Company both prefer the use of Neo-Volkite, and Heavy Neo-Volkite weaponry, so much so that the chapter will requisition more Neo-Volkite weapons for these companies then any other in the Chapter, but it is not unheard of for Sergeants of other companies to be wielding Neo-Volkite Pistols.
In each Terror Company, each squad will have a Sergeant leading each Squad, and a Veteran battle brother to assist the Sergeant.
The Trainers of Terror Companies believe that the best way to learn is to do so on the job. After a rigorous training module on the usage of their gear, the 8th and 9th companies will attach themselves to a Blooded Company and join them on any mission or Crusade that they may be doing at that time. It is in this logic that these companies are always in a state of either travel to a Battlezone, or actively in a Battlezone.
- 10th Company: Bloodless - The 10th Company, or the Bloodless Company, is the company that is responsible for initiating recruit into the chapter and getting them up to speed on Astartes warfare. While the codex insists that the 10th be a “Scout” company, to give the new troops minimal risk in battle, the Carrion Lords believe that this is a coward's way of thinking, and that the only true way to know a person is on the field of battle. It is in this line of thinking that makes 10th so special.
When a new recruit is found, they are taken to the 10th company chaplains for inspection on their spirits and character. If they are deemed fit, they will then be taken to the Apothacarion of The Bloody Redeemer, Fortress Monastery of The Carrion Lords. If a recruit is deemed suitable for implantation, then they will begin the process of becoming Astartes.
However, once they have all implants, excluding the Black Carapace, they are then sent to a Blooded company, to learn directly from their peers, and get hands on battlefield experience. It is in this process that they begin to understand the bond of brotherhood and warfare. This is not to say that they are ill-prepared, even while undergoing healing periods and growth periods of the implantation process, they are trained in hand-to-hand combat, utilization of weaponry, and tactical operations. They are equipped with a Godwyn pattern bolt gun, a bolt pistol and a close combat weapon, or they are equipped with a chain weapon, bolt pistol and close combat weapon. Aspirants will be divided amongst the chapter into individual squads. Typically, the 10th company will usually wait to send at least 20 new aspirants to a company in order to ensure that each squad can get at least 2 aspirants, ensuring that each aspirant has the proper opportunity to become a fully fledge battle brother. During this time, aspirants will not have Red Gauntlets, but will instead have blue, signifying that they are not worthy to join their potential brothers yet.
Once an aspirant has been deemed trained and worthy to join the ranks of The Carrion Lords, they will be shipped back to The Bloody Redeemer, to undergo the final surgery to make them a Space Marine. Once the surgery is complete, they are put in a stasis unit to be returned to their company, to undergo the initiation ritual.
Once they have returned to their company battle barge, they will be taken out of stasis put in their new suit of power armor, minus the helmet. They will enter the main hall of the Battle Barge, where if available, the whole company, or their squad, will be there to watch.
First the Head Chaplin will order the Aspirant to swear an oath of loyalty to the God-Emperor. Once the Aspirant has, The Head Apothecary shall ask if he will swear loyalty to the brothers that stand next to him in war. Once the aspirant has, the Chapter Master will have them swear loyalty to the Chapter. Once the Aspirant does all this, the Chapter Master will order him to don his helmet and make him swear to never show his face to another living soul and gives the Aspirant a new name. Once completed the Chaplin will order him to kneel and dip his arms into a pool of blood, finally Blooding him and welcoming him to the Chapter as a full Battle Brother.
Chapter Demeanour[]
Codex Compliance : Semi-Codex-Compliant
Chapter Name In-Lore Meaning:
- "Carrion" - What is what is left behind - they are the scavengers of honor, reclaiming what was lost.
- “Lords” - They are both noble executioners and fallen inheritors.
Chapter Beliefs[]
The Rite of Revelation[]
When a new Chapter Master is chosen from among the Deathwing, he is summoned to a chamber deep beneath The Rock - an ancient vault known only as the Crucible of Ash. There, he is shown the Book of Origins, a sealed tome bound in flensed ceramite and stained with red wax seals bearing the sigils of the Unforgiven.
The rite is as much psychological as it is ceremonial. The new Master is made to kneel before a relic of unknown provenance—rumored to be a scrap of power armor from a Terran-born Night Lord. Only then is the truth whispered to him by the Dark Angels Chapter Master. Most emerge in silent rage. Some weep. None ever speak of what was revealed. They return to the Carrion Lords, cloaked in the final burden of leadership, forever changed.
- "You are not their savior. You are their warden. You are the lock on the cell of shame. Should they falter, you are the key to their execution."
- — Carrion Lord Chief Chapter Chaplain Tericex
Doctrine and Belief Control[]
The Chapter's philosophy discourages questioning of any kind. Doubt is heresy. Curiosity is pride. The concept of "inherited guilt" explains any behavioral anomalies—the brothers are taught they carry the shame of Caliban, not Nostramo.
This system creates cultural blind spots:
- If a brother experiences violent or sadistic urges, they blame the Fall of Caliban or their own weakness.
- If gene-seed screening reveals subtle differences, Apothecaries are trained to dismiss them as "mutational echoes from the First Legion."
- Chaplains enforce emotional suppression—brothers are conditioned to turn inward, not to investigate.
- "Our questions are chains. Our duty is the key."
- — Brother Strevic, 3rd ("Blooded") Company, 2nd Battleline Squad
What Happens When a Brother Gets Too Curious?[]
It's rare—but it does happen.
Some Carrion Lords begin to ask the wrong questions. Often these brothers:
- Notice something in a gene-seed extraction.
- Find scraps of heretical text or Night Lords iconography locked away.
- Experience strange dreams— genetic echoes of their Nostramo past.
When this happens, a Chaplain is alerted. The brother is:
- Monitored closely
- Given "disciplinary pilgrimage" (isolated penance and prayer).
- If he persists, he is either:
- Recruited into the inner circle (rare).
- Reassigned to a suicide mission.
- Silently removed.
In some cases, the Chaplains allow them to believe their doubts are sins - thus weaponizing guilt to suppress curiosity.
"You doubt because your soul is unclean. Cleanse it in the fire of war, and speak of this no more."
Chapter Gene-Seed[]
While a small number of Chaplains and Apothecaries are assigned from the Dark Angels to ensure continued oversight, the majority are drawn from within the Carrion Lords themselves. However, the path to either role is one of extreme scrutiny and spiritual trial.
Prospective candidates are intensively vetted - not only for physical and mental resilience, but for absolute, unquestioning loyalty to the Chapter's doctrines and silence. Only those who exhibit unshakable faith and exceptional psychological discipline are permitted to begin the process of becoming a Chaplain or Apothecary.
This is not merely to safeguard battlefield performance—it is a safeguard for the truth. While a tiny handful of high-ranking Chaplains and Apothecaries are entrusted with the Chapter's hidden origins, the vast majority—including nearly all line officers— remain utterly unaware of the true source of their gene-seed.
To the average Carrion Lord, Lion El'Jonson is their unquestioned gene-father, and they serve proudly as one of the many scions of the Unforgiven.
Even within the Dark Angels themselves, only the highest members of the Inner Circle are aware of the Carrion Lords' true heritage. To all other Imperial institutions - Administratum, Adeptus Mechanicus, even those within the Deathwing - the Carrion Lords are simply another successor of the First Legion.
Only those rare few selected for the highest offices within the Chapter - namely the Chapter Master, and a select group of senior spiritual and biological overseers—are ever shown the truth. And even then, only after they have been unmade and remade through ritual, oath, and silence. To all others, the lie is gospel, and the truth is poison best left buried.
The Secret Lineage & Custodians of Truth[]
The Circle of Thorns
The Carrion Lords are a Chapter founded on deception—but not one born of treachery. Their existence is one of the Imperium's desperate gambles: that the sins of the father can be washed clean in the blood of the sons. This terrible burden—that their gene-seed descends not from the noble Lion El'Jonson, but from the traitor-primarch Konrad Curze—is known only to a select, silent cabal, spoken of in hushed metaphors or not at all.
This cabal is known only by those within it as the 'Circle of Thorns' - a name never spoken aloud, a truth that bleeds those who bear it. It exists to protect the Imperium from the implications of the Carrion Lords' origin, to guide the Chapter on its path of silent redemption, and to ensure that the veil never lifts.
At any one time, no more than seven souls bear this knowledge. The Circle includes:
- Chapter Master of the Carrion Lords - Selected always from the Dark Angels' Deathwing and sworn to silence of the truth upon ascension
- Chapter Master of the Dark Angels - Oversees the pact and selects his successor's replacement
- Supreme Grand Master of the Deathwing - The living sword that enforces loyalty within the Unforgiven
- Chief Chapter Chaplin of the Carrion Lords - Oversees the purity of soul in the chapter
- High Chief of the Apothecarion - One or more Chief Apothecaries drawn from either the Carrion Lords or the Dark Angels, who safeguard the genetic line and oversee the purity of the tainted gene-seed
- Adeptus Mechanicus Gene-Warden - Bound by sacred oath and ancient blood-debt, tasked with overseeing the technological integrity of the progenoid legacy - and silenced under pain of excruciating death.
- Chief Librarian of the Carrion Lords - Oversees the purity of mind in the chapter
Each member carries this knowledge like a blade turned inward, knowing that should the truth escape, the Chapter would be declared heretic, the bloodline purged, and the dream of redemption extinguished.
The Circle of Thorns does not rule. It does not convene unless the veil is threatened. It exists to preserve the lie to guard the truth, and to bleed in silence, so that the sons of Curze may die as heroes in the Emperor's name.
Genetic Flaws[]
The Reclamation Instinct[]
The Carrion Lords carry a flaw born from their mixed bloodlines — the Dark Angels’ relentless discipline and the Night Lords’ cruel aggression. Together, these traits have fused into what the Chapter calls the Reclamation Instinct. When faced with an enemy or obstacle of incredible might, a Carrion Lord feels a powerful urge to conquer their foe through violence. In battle, this makes them cold, efficient killers who channel fear into ruthless precision. But if left unchecked, the Instinct can drive them toward acts of needless brutality and cruelty, as if each enemy slain helps quiet something evil within. After each campaign, the warriors will enter the chapel on their honored ship and perform the Rites of Reclamation, purging the echoes of battle through meditation and ritual. The Chaplin’s of the chapter, in each of their sermons, as sure to remind all brothers that fear and brutality is a weapon, just as much as any bolter or chainsword.
Combat Doctrine[]
Doctrine of Ash & Silence[]
Foundation[]
- Silence Ensures Certainty. Vox and signals are curtailed to deny the enemy coordination and the warp its whispers. Silence is a weapon.
- Strike Where the Enemy Lives. Target enemy command, morale centers, and symbols — not merely units. Break their story, and you break their will.
- Make War a Funeral. Every engagement should feel like a procession to death for the foe — slow, inexorable, ritualized.
- Burn the Lie, Forge the Debt. Violence must always be both tactical and penitent; suffering is a means to an end (victory and purification).
- Death in the Shadows with a Bloodied Blade Use spectral, sudden, and overwhelming force in combination — terror makes brutality more efficient; brutality validates terror.
Strategic Principles[]
- Shock-Terror Integration: Open with terror actions (sonic barrages, psychotropic munitions, midnight assaults) to collapse enemy morale and cohesion. Follow immediately with brutal kinetic strikes to annihilate disordered forces before they reform.
- Targeted Annihilation: Rather than grind every enemy to dust, identify centers of narrative power (command nodes, religious icons, propaganda centers, high-ranking leaders) and remove them with surgical brutality.
- Fleet as Judge, Jury and Executioner: Ships are both instruments and shrines. Boarding, orbital bombardment, and ritual strikes are designed to terrorize civilian collaborators and remove taint without Exterminatus whenever possible.
- Controlled Terror: Terror is never to be used for sadistic thrill. Psychological operations are calibrated so the enemy breaks in predictable ways; Carrion Lords exploit the rupture with lethal force rather than endless cruelty.
Operational Doctrine[]
Phase 0 — Preparation: The Quietus[]
- Chaplains enforce strict communications discipline; all non-essential vox is sealed.
- Ravenous recon. Map enemy nerve centers and psychological footholds.
- Black Sentence modules prepare sonic/vox disruption packages and falsified astropathic transmissions to seed despair.
Phase 1 — Terror Initiation[]
- Use sonic terror, warped imagery, night raids, and targeted assassinations to create pervasive dread.
- Razorwing shriek-dives and broadcast distorted lore about the enemy (their leaders’ hidden crimes, fabricated betrayals) to fracture trust.
- Deploy “whispers” (forged intercepts) into vox networks to make allies doubt one another.
Phase 2 — The Purge[]
- When cohesion reaches threshold (usually after 48–72 hours of sustained terror), Slaughterwing and Dreadnought spearheads hit with devastating close-quarters assaults.
- Razorwing isolates retreat routes; Devastators cut off reinforcements and artillery.
- Bearers of the Last Vow are committed to the most symbolic, sacrificial strikes (destroying enemy icons, executing war leaders). Their appearance is broadcast indirectly (silence across vox) — the ultimate psychological hammer.
Phase 3 — The Silence[]
- Chaplains lead rites of reclamation
- Surviving enemy elements are either purged or placed under forced servitude
- Fleet performs surgical sanitization (bloodied relics taken for study; ships like The Final Oath perform gene-purification rituals).
Tactical Playbook - Unit-Level[]
Slaughterwing - 1st Company[]
- Role: Shock anchors. Break hardened defenses and rip command elements free.
- Tactics: Teleportation + hook-weapon shock squads. Use Neo-Volkite heavy support; clear chokepoints with meat-hooks and heavy chain-glaives. Always hold a reserve of Terminator veterans for surgical decapitation strikes.
Razorwing - 2nd Company[]
- Role: Deliver the terror effect and cut enemy cohesion.
- Tactics: Night-time shriek-dives and jump-pack insertions. Use hit-and-run terror, dropping sonic screechers, sowing disinformation, then pinning corridors for Slaughterwing follow-ups. Razorwing squads carry light concussion grenades to amplify confusion.
Terror Companies - 7th–9th Companies[]
- Role: Long-term psychological and training nodes; they spearhead infiltration, subversion, and assassination.
- Tactics: Covert insertion, parasite ops, false-flag raids, and propaganda capture. Use boarding corvettes (Veilpiercer, Cage of Chains) to lock vital enemy morale resources.
Blooded Companies - 3rd–6th Companies[]
- Role: Consolidation and grinding pressure where needed; act as the hammer after terror has softened the enemy.
- Tactics: Coordinated combined-arms advances: Tactical squads supported by Impulsors/Rhinos, Devastators laying suppressive Neo-Volkite arrays, and Blade Masters controlling tempo.
- Bloodless are to support the squad they are apart of. They shall never draw blood by their own, and shall effectively be an extension of the sergeants arm.
Dreadnoughts & Heavy Support[]
- Role: Mobile monuments of terror; break morale physically and symbolically.
- Tactics: Use as spearheads in close quarters and as living reliquaries after combat. When a Dreadnought strikes, it should look and feel unavoidable.
Notable Members[]
Chapter Master Varian Thorne — The Warden of Ash[]
Varian Thorne’s life was one of duty, endurance, and quiet resolve—an Astartes forged in battle and defined by discipline. Born within the ranks of the Carrion Lords, he rose through hardship and blood to earn his place among the 1st Company, donning the revered Terminator plate of the chapter’s most honored veterans. His measured command and unflinching determination marked him as a warrior who never wavered, even as others faltered. It was during a joint campaign alongside the Dark Angels’ Deathwing that Thorne’s steadfast nature drew notice. Amid the chaos of a prolonged war against the servants of the Ruinous Powers, Thorne’s composure and tactical brilliance stood out even to the secretive sons of the Lion. In an act almost unheard of, the Deathwing extended an invitation for Thorne to serve among them. He accepted, not for glory, but to learn—to better understand the precision, restraint, and grim purpose that defined his brother-Chapter.
Thorne’s service within the Deathwing became a crucible that tested both his loyalty and his judgment. His ability to balance secrecy with duty, and zeal with control, earned him quiet respect from even the most reserved of his Dark Angel brethren. When word reached the Unforgiven that the Carrion Lords’ former Chapter Master had fallen in battle, it was the Dark Angels themselves who recommended Thorne’s return. They saw in him not just a warrior of rare discipline, but a commander who could temper his Chapter’s morbid ferocity with reason and order. The Deathwing released him from their ranks with solemn honors—a gesture almost without precedent.
Upon his return, Thorne was told the truth of his Chapter’s past—the hidden stain upon their honor, a legacy of sin and secrecy buried beneath oaths and silence. The revelation did not break him. Instead, it hardened his resolve. Where others might have turned to despair or denial, Thorne accepted the burden as his own. He believed that to lead the Carrion Lords was to share their guilt and their duty alike—to atone not with words or penitence, but through unending service. In that moment, he ceased to be merely a warrior; he became the guardian of his Chapter’s conscience, bound to carry their shame until death released him.
As Chapter Master, Varian Thorne led by deed rather than decree. He fought at the front, his Terminator armor a familiar sight where the fighting was fiercest. His leadership reached its height—and its end—during the Skeleton Crusade, a brutal campaign that tested the Carrion Lords to their limits. In the final days of that war, Thorne faced Chaos Lord Revek Tarion of the Night Lords in single combat amidst the burning hives of Varanth. The duel ended in mutual destruction, Thorne sacrificing himself to ensure the enemy’s annihilation and the Chapter’s survival. Among the Carrion Lords, Thorne is remembered not as a saint or martyr, but as an exemplar of their creed: to fight, to endure, and to die without hesitation. His name is etched in the Tome of Names not in reverence, but in respect—a warrior who did his duty to the last, and nothing more was ever asked of him.
Brother-Sergeant Malachai Venn — The First Bearer of the Last Vow[]
When the ashes of the Skeleton Crusade settled and the Chapter licked its wounds, the Sanguine Oathblade lay cold upon the altar of the Reclusiam for nearly 150 years— a weapon forged from the blood of traitors, awaiting its first hand. Many among the Carrion Lords whispered that such a relic should never be drawn; others believed it demanded a wielder who understood sin and suffering in equal measure. That warrior was Brother-Sergeant Malachai Venn.
Venn was a veteran of the 4th Company, known less for valor than for endurance. During the long and merciless sieges of the Skeleton Crusade, he had failed to protect his squad from an ambush by the Night Lords — a slaughter that haunted him beyond reason. Though he fought with tireless resolve in the campaigns that followed, he carried the weight of their deaths as his own transgression. The guilt of his past failure still haunted him, and the faces of his fallen brothers echo in his nightmares. Malachai would seek the wisdom of the Soul Keeper for guidance. The Reculsiarch instructed him that he would never be free from the sins of the past and that the only way for him going forward would to become a Bearer of the Last Vow. Through his acts going forward, he shall acquire absolution and earn salvation.
In the sanctum of the Reclusiam, Venn swore his Last Vow before the assembled Chaplains: “Their blood was spilled through my failure. Let mine be the price to repay it.” The ritual bindings were fastened, and the Sanguine Oathblade placed in his grasp. Those who witnessed the moment swore that the blackened blade flickered with crimson light for the first time — as though recognizing its master.
Venn led the Chapter’s assault on the shrine-world of Kael Varin, where a small squad of Word Bearers and chaos cultists had entrenched themselves. For three days and nights, he fought through corridors slick with blood, his armor shattered, his body broken, yet never faltering. At the height of the battle, he met the warband’s champion in single combat. The duel lasted less than a minute. When it ended, Venn stood over the corpse of the heretic, the Oathblade buried to the hilt through helm and skull. He did not survive the victory. Mortally wounded, Venn dragged himself to the battlefield’s center and planted the Oathblade upright in the earth before succumbing to his wounds. His brothers found him kneeling before it, head bowed, one gauntleted hand still resting on the hilt. Afterward, his name was inscribed into the Tome of Names in deep crimson — not as fallen, but as absolved. From that day forward, the title Bearer of the Last Vow was spoken with reverence among the Carrion Lords, a reminder that redemption, once earned, can never truly die.
Chapter Fleet[]
The Carrion Lords are a Fleet based Chapter, with no home world. Most of the Ships were given by the Dark Angels chapter, apart from The Bloody Redeemer, which is a former Night Lords flagship before The Carrion Lords boarded and purified it with the help of the Mechanicus. Each ship that houses a company is escorted by various other ships that are typical of a space marine battle fleet. The ships that they currently command are as follows:
- The Bloody Redeemer (Battle Barge Mk.2) - Flagship of the Chapter, houses the Slaughterwing, and Bloodless companies
- The Lady of Midnight (Strike Cruiser Mk.1) - Houses the Razorwing
- Dusks End (Strike Cruiser Mk. 1) - Houses the 3rd and 4th Companies
- Dawns Beginning (Strike Cruiser Mk. 1) - Houses the 5th and 6th companies.
- End of Mercy (Strike Cruiser Mk.2) - Houses the 7th Terror Company
- Beginning of Salvation (Strike Cruiser Mk.2) - Houses the 8th Terror company
- Beauty of Annihilation (Strike Cruiser Mk.2) - Houses the 9th Terror company.
Support Ships[]
Support ships are numerous but there are a few that are worth mentioning.
| Ship Name | Class | Role | Notes |
| The Final Oath | Apothecarion Frigate | Gene-seed purification & storage | Mobile Apothacarion with ritual vaults |
| Ash of Promises | Reclusiam Cruiser | Chaplain sanctum, rites of silence | Floating cathedral-ship |
| The Shrouded Hope | Recruitment Frigate | Aspirant transport & trial vessel | Houses neophytes pre-surgery |
| Silent Mercy | Hospital Ship | Medicae, stasis, critical care | Protected by permanent escort |
| Echo of Wrath | Gladius-class Frigate | Patrol, rapid strike | Recon and retribution |
| Cage of Chains | Nova-class Frigate | Boarding-focused operations | Used in ship breaching |
| Graven Truth | Hunter-class Destroyer | Anti-pirate, flanking | Fast pursuit ship |
| Black Sentence | Gladius-class Frigate | Psychological warfare | Outfitted with sonic/vox weapons |
| Veilpiercer | Boarding Corvette | Kill-team insertion | Uses teleport & drop-pod breach |
Chapter Relics[]
The Sanguine Oathblade[]
Forged in silence at the close of the Skeleton Crusade, the Sanguine Oathblade is a relic power sword of haunting craftsmanship. Its surface is a deep, lightless black — as if it absorbs the very glow around it — but along its edges runs a thin shimmer of crimson, like blood seen beneath glass. In motion, the faint red light flickers as though alive, tracing the edge of the blade like a heartbeat. The weapon’s hilt is bound in dark leather from the hides of fallen foes, and the guard is shaped into two inward-curving wings, echoing the chapter’s sigil. Along the fuller, silver script glints faintly with the words: “Even the faithless shall serve."
The Oathblade is wielded only by the Bearer of the Last Vow, a warrior chosen not for glory or command, but for the burden of his atonement. When the Carrion Lords face foes steeped in betrayal or corruption, a Bearer is named in solemn ritual and entrusted with the blade. His purpose is singular — to fight where others cannot, and to act as both executioner and witness to the sins of the fallen. The Oathblade’s edge cuts cleanly through flesh and armor alike, yet it burns with a pale light when drawn against the faithless, searing not only the body but the spirit of the unrepentant. The blade was born from the blood of Night Lords prisoners captured alive during the Skeleton Crusade. When the war ended, the Carrion Lords’ Reclusiam decreed that their blood — the lifeblood of traitors who had once served the Emperor — would be repurposed for His service. Over forty nights, their vitae was rendered into pure iron through rites of flame and penitence, sanctified until all corruption was burned away. The resulting metal cooled to black, yet within it, threads of red shimmered faintly — a sign, the Chaplains decreed, that even tainted blood could carry light when purified by duty. Thus the Oathblade became a weapon of paradox and faith — heretic blood reforged into a relic of the Imperium. To wield it is both an honor and a penance; every Bearer must swear a Last Vow, binding their life to the blade’s purpose. Those who survive their duty are forever changed — their eyes darkened, their voices heavy with silence. Their names are recorded in the Tome of Names in crimson ink, not as martyrs, but as living reminders of the cost of redemption.
The Sanguine Oathblade stands as the purest expression of the Carrion Lords’ creed: that redemption is not found in purity, but in the will to rise again from corruption. Its blackened core and blood-red edge mirror the chapter’s soul — born from darkness, yet forever striving toward the light.
The Tome of Names[]
A relic of extreme reverence, the Tome of Names is bound in flayed ceramite and wrapped in chains etched with penitential litanies. When opened, its pages exhale a faint, iron-scented mist—said to be the breath of the fallen. The parchment is alive in subtle ways; the ink never dries, and the faint pulse of vitae can be felt beneath the surface. Some claim the Tome whispers when the battle is near, murmuring the names of brothers soon to join its ranks. The Tome is carried only by the Soul Keeper (Reclusiarch) and never set down except upon an altar of blackened iron. During the Blooding rites, the Chaplain reads the names of the redeemed in a voice that echoes through vox and soul alike. Those marked as unredeemed are spoken in silence—an omission that weighs heavier than any curse. Each name is a reminder of the Chapter’s unending debt, each syllable a wound that never heals. To be forgotten by the Tome is the truest damnation a Carrion Lord can suffer.
Chapter Appearance[]
Chapter Colours[]
Black with Silver Trim. All Astartes wear red on the gauntlets of their armor.
Dreadnaughts will wear white on their gauntlets.
Pauldrons shall be dark blue in color with the rank-and-file insignias on their respective sides.
Tabards worn by Astartes shall be pale in color.
Terminators and specialist Astartes shall wear red Tabards.
Astartes shall always wear full body coverings. When not in armor, they shall still wear full body coverings and shall wear hoods and a skull mask to cover their face. No part of a brother's body shall be visible to the outside world.
Some brothers may choose to wear white masks on their helms, but it is not required.
DREADNAUGHTS: Dreadnaughts colors shall be the same as all of brothers in the chapter, apart from the red gauntlets. Instead of red, Dreadnaughts shall have white gauntlets, signifying that the gene-seed that is implanted in them has been purified and that they have earned redemption.
BLOODLESS: Aspirants of the Bloodless company shall wear blue gauntlets, signifying that they are not yet worthy of carrying the sins of the past.
Chapter Badge[]
Chapter badge of the Carrion Lords.
The icon of the Carrion Lords Space Marine Chapter is a haunting emblem of judgment and atonement - a hooded skull wreathed in a crimson halo of thorns, flanked by wings of ash-grey and blood-red. The hood symbolizes penitence and secrecy, echoing the Chapter’s shrouded origins under the watchful eye of the Dark Angels' Inner Circle. The skull, stark and unflinching, represents both death and the purity of judgment - a grim reminder that the Carrion Lords are executioners bound to duty rather than vengeance. The spiked halo behind it evokes the Emperor's unyielding light refracted through the suffering of redemption, while the wings signify the dual legacy of the Dark Angels and the Night Lords, one of ascension through terror and the other of fall through madness. Together, these symbols embody the Chapter's eternal burden: to be the blade that delivers justice to the corrupt, and the shadow that bears the memory of sin.
Relations[]
Allies[]
Strained[]
Enemies[]
Notable Quotes[]
By: Carrion Lords[]
About: Carrion Lords[]
| Chimeric Space Marine Chapters | |
|---|---|
| A | |
| Aardwolves • Angels Palatine • Angels Perdition • Angels of Ruin • Angels of Slaughter • | |
| B | |
| Beast Hunters • Blades of the Eclipse • Blood of Vulkan • Brotherhood of the Midnight Sun • | |
| C | |
| Carrion Lords • Chancellors of Genesis • Chiroptera Legion • Crimson Bones • Crimson Shadows • | |
| D | |
| • | |
| E | |
| Eternal Sons • | |
| F | |
| Flame Liches • | |
| G | |
| Ghost Wolves • Golden Torches • Graven Skulls • | |
| H | |
| Hochmeister • Hounds of Kerberos • | |
| I | |
| Imperial Brothers of the Sword • | |
| J | |
| Juggernauts • | |
| K | |
| • | |
| L | |
| Legion of Solus • | |
| M | |
| Makhai • | |
| N | |
| Nameless Stalkers • Night Guard • Noble Angels • Northern Lions • | |
| O | |
| • | |
| P | |
| Palatine Sons • Purple Predators • | |
| Q | |
| • | |
| R | |
| • | |
| S | |
| †Scions of the Konic • Silver Flames • Solar Avengers • Sons of the Wyvern • Spears of the Phoenix • Star Crusaders • Starblades • | |
| T | |
| • | |
| U | |
| Umbral Wraiths • | |
| V | |
| Void Angels • | |
| W | |
| Winged Axes • | |
| X | |
| • | |
| Y | |
| • | |
| Z | |
| Zero Legion • |



