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The Astral Paladins are a Loyalist 3rd Founding Successor Chapter of the stoic Imperial Fists. The Astral Paladins formed with a focus on defensive tactics and long-range combat. The Astral Paladins were given a large amount of relic Mark 3 "Iron" pattern power armor upon their inception. The chapter took pride in their relic pattern battle-plate and revered it. Maintaining this precious gift from the Emperor was deemed extremely important. Due to the defensive static style of combat and a focus on - "No brother gets left behind" - the Astral Paladins rarely lose any of this relic armour and will often go to great lengths to recover these suits of armour from the fallen on the field of battle. Due to having much of it's founding armor, every Battle-Brother has at least a Mk 3 Helmet. The Astral Paladins have a close working relationship with the Astra Militarum and often spend a large amount of time fighting alongside these mortal Imperial forces.

Chapter History

The Astral Paladins were created during the dawn of the 32nd Millennium during the Third Founding. After their founding the Chapter was stationed in the Jemia System. Here, they have continued to stand watch over the system's eight planets surrounding the star of Jamia.

Era Indomitus

When the Astral Paladins received their Primaris Marine reinforcements, they were welcomed with open arms. They were all issued "new" modified Mk 3 helmets to cement their bond as Battle-Brothers with their Firsborn brethren.

Notable Campaigns

  • Kilandros Crusade (271-276.M41) - In the 270.M41, the Mad Skullz Orks of the planet Kilandros and surrounding systems formed into WAAAGH! Golrag. WAAAGH! Golrag was large enough to not only devastate the Celtic Sector in the Segmentum Ultima, the home sector of the Iron Spears Chapter but seven other nearby sectors as well. That was not all, as in 271.M41 the Imperium launched a reconnaissance strike on WAAAGH! Golrag's "capital world" of Kilandros and discovered the Orks were attempting to convert their homeworld's moon into a mobile fortress they dubbed 'Da Great Rok'. The Orks planned to use 'Da Great Rok' as the flagship that would lead WAAAGH! Golrag in an assault on Terra itself. To combat this threat, the Imperium deployed a fighting force consisting of numerous Imperial Guard Regiments, at least three Titan Legions, and several notable Chapters of the Adeptus Astartes including; Ultramarines, Blood Angels, Imperial Fists, Space Wolves, Salamanders, Black Templars, Storm Wardens, Blood Ravens, Iron Spears, Revenants, Death Templars, Mordekaisers, Holy Hospitallers, Sons of Odin, Knights of Guilliman, Penitent Knights, Steel Crusaders, Storm Riders, Ashen Wraiths, Angels of Slavation and the Astral Paladins.

    The Imperium believed that such a large force would easily be able to smash through the planets held by the Mad Skullz Klan, however, this was not the case as the Ork WAAAGH! was far larger than initially believed. After five years Imperial forces finally arrived at the Kilandros System and attacked 'Da Great Rok'. Though Imperial forces failed in their initial plan to disable the thrust system using meltabombs, the Astartes of the Storm Riders and the Corvus Legion managed to gain control of the area around the primary power generator and rigged it with manually activated incendiary devices. The Imperial forces were ordered to withdraw so that the power generator could be detonated. By then, however, many Iron Spears had fallen victim to the Red Thirst, ignoring the order to withdraw and instead focused on personally slaughtering every Ork present, inspiring the Death Templars to do the same.

    It was left to the more "level-headed" Chapters such as the Angels of Salvation to successfully reign in the frenzied Iron Spears and forcibly remove them from the battlefield. It was through this that the Angels of Salvation earned the respect of the Iron Spears, something that could not be said for many sons of the Lion. Chieftain Thoore of the Iron Spears, having had his honour stained in a previous engagement, elected to stay behind with the detonator alongside a small group of other Marines while the other Imperial forces escaped to restore dignity to his name. The destruction of the primary power generator not only successfully destroyed "Da Great Roks" machinery, but also created massive tectonic upheavals that killed all the Orks on the planetoid. Despite their victory, the Imperium was once again unable to eliminate the Ork presence on Kilandros and the surrounding systems. The Imperium once again turned to conducting periodic raids to limit the Ork population and prevent further Ork expansion.

Chapter Homeworld

Jemia 4

Departmento Cartographicae pict-file of Jemia 4, Chapter home world of the Astral Paladins Chapter.

The Astral Paladins homeworld is a medieval world called Jemia 4, located in the Jemia System. Jemia is slightly larger than Holy Terra and looks like it did during its pre-industrial revolution. This planet possesses five large contents. Four of these are settled by a medieval-tech level human settlers. The fifth continent is reserved for Chapter training/tactics. The population is roughly 200 million. The Astral Paladins look over this planet as stewards and govern minimally, allowing local governments to take care of most tasks.

Chapter Recruitment

The Chapter hosts yearly tournaments in every population-dense area on Jemia 4 for recruitment. The Astral Paladin Astartes dawn medieval suits of steel armor when at these public events and at the end of the tournament Battle-Brothers will spar with those deemed worthy.

If these possible recruits satisfy the Battle-Brothers they willingly go with the Chapter as recruits. These recruits are deemed heroes and are celebrated. A reward is given to the boys' families. The reward is often a currency or some sign of wealth. These boys are never seen again by there families. These boys are taken to the forbidden content for further testing. They will then be sent into a bombed-out landscape full of trenches and obstacles. These recruits then have to survive for 1 month in these conditions. Those who survive then begin the process of becoming a Battle-Brother.

Fortress-Monastery

The Tower of Justice stands in the middle of the forbidden continent. It is built in the style of an ancient Holy Terran castle. It is made from some of the strongest materials found in the Imperium. In the center of the castle is a large single tower. The skulls of heroes of the Chapter are kept here. Located behind the skulls are tapestries of the likeness of these heroes and a depiction of their legenary deeds.

The Jamia System

This system consists of one yellow star -the same size as Terra's sun - and eight planets. Three of the planets are habitable, three are gas giants, one is dead rock used for mining, and one is a molten lava planet. Jamia 1 is a lava planet made out of rock, metal, and toxic chemicals all of which are molten and far too dangerous to be used. Jamia 2 is a mining world - a lifeless rock that is used for mining and refining. It exports metals to nearby planets and systems for production for the Imperium. Jamia 3 is an agri-world. Jamia 4 is the Space Marine chapter home world of the Astral Paladins. The only people who are allowed to come or go from the planet are members of the Astral Paladins. Anyone else who tries to enter is shot down if they try to land anywhere but the Tower of Justice. Jamia 5 is a hive world that is under constant threat from mutants, heretics, and Orks. The Astral Paladins keep a company planetside at all times for a rapid response. Jamia 6-8 are gas giants.

Chapter Organisation

Officer Ranks

Specialist Ranks

Line Ranks

Order of Battle

Headquarters

Companies

Chapter Combat Doctrine

Chapter Gene-Seed

Notable Members

Chapter Fleet

Chapter Relics

Deathwatch Service

Chapter Appearance

Chapter Colours

The Astral Paladins primarily wear white coloured battle-plate, with the exception of the helmet, armorial insets and both poleyns (knee guards). The Aquila or Imperialis on the plastron (chest guard), as well as the shoulder pauldron trim is gold in colour. A white coloured, open-faced squad specialty symbol is stenciled on the right armorial which indicates a battle-brother's assigned squad specialty (Battleline, Fire Support, Close Support, Veteran or Command). A small white coloured roman numeral is stenciled on the right armorial's inset, indicates a battle-brother's assigned squad. A larger white coloured roman numeral stenciled on the left poleyn indicates a battle-brother's assign company.

Chapter Badge

The Astral Paladins Chapter badge consists of a white coloured Mark III helm, centered over a white coloured, four-pointed star. Behind these two symbols is a pair of black coloured crossed swords.

Relations

Allies

Enemies

Notable Quotes

By the Astral Paladins

About the Astral Paladins

Imperial Fists Successor Chapters (Last Wall)
2nd Founding Dawn TemplarsDeath Templars
3th Founding Astral PaladinsBlack MastodonsCrimson RobesImperial SentinelsImperial TemplarsIronclad TemplarsPhrygian KnightsRevealersStone FistsWardens of Annihilation
4th Founding Argent WardensBolts of DornFists RevenantGatekeepersGauntlets of DornHost of AiakidesIron MyrmidonsKnights of TerraMortiferous ShadesRebutorsSilver ShardsSons of the EmperorTeeth of the StormTempest KnightsVoid Vultures
5th Founding Sentinels of DornSteel Angels
6th Founding Praetorian Revenants
7th Founding Sons of Zeus
8th Founding Ash ScorpionsBears of KalumCrusaders InexorableSable LionsThunder Guardians
9th Founding
10th Founding Lions of BabylonRevenant CrusadersVoid Templars
11th Founding Exalted BladesSkull Takers
12th Founding Blades of DornLyran GuardTerra's Hammers
13th 'Dark' Founding Dawnstar Templars
14th Founding Tempest AbsolversTemplars Moline
15th Founding RedemptorsStorm Fists
16th Founding Praetorians
17th Founding Blades of Resurgence
18th Founding Faithful Shields
19th Founding Knights of Sol
20th Founding
21st 'Cursed' Founding Abyss GazersDune StalkersFrost ClawsHonour MaulsLords of MetalMolten FistsShield BearersThunderboot Grenadiers
22nd Founding Dawn Stalkers
23rd 'Sentinel' Founding Aegis WardensAngels of Desolation • † Astral DrakesBrotherhood of the SwordCeaselessConquistadorsDoom FistsEternal PaladinsIron GuardMammutsNemean LionsPlatinum SoulsSeraphim VanguardStorm ZealotsSubjugators ErrantVigil MurisVoid Lions
24th Founding Knights AdamantMordekaisers
25th 'Bastion' Founding Blades of InwitCrimson DragoonsEternity InvictorsShenandoah KnightsStorm SentinelsVoidwardens
26th Founding Gray HussarsKnights of ThunderMourning WardensStormbreakers
Ultima Founding Blood Fist TemplarsCadian WallExactores ImperiiHammers of AntaeusImperial AssaultersIron ArbitersMaelstrom FistsPaladins of ThunderShadow WolvesSilver FistsSolar TitansSons of PraetoriaVoidwardensStorm MarchersWave Breakers
Unknown Foundings Bulls of RetributionCelestial StarsConsuls ExemplarCrimson ShadowsDiamondbacksEnlightened SonsEternal SlayersFatebinders of TyrGolden LionsHoly HospitallersHonour Bound BladesImperial WardensKnights of ArgentKnights of the FistMasonic MarinesNorthern LionsObsidian FistsProwlersRampant LionsRetributorsWarborn AngelsWinged Fists
Renegades Crimson SpearsKnights VigilantKnights of Va'alPraetorian MastersSons of Tyreme
[Source]


Third Founding Space Marine Chapters
Dark Angels Successors Blades of the LionJudicatorsJudicators of the LionKnights of PerditionLion's PraetoriansLion's RegentsPrimal HuntersSilver LionsWhite LionsThe Winged Word
White Scars Successors Falcon's ClawsKnights of the ChimeraRampart BoarsScarredSolar FalconsTsunami Riders
Space Wolves Successors N/A
Imperial Fists Successors Astral PaladinsBlack MastodonsCrimson RobesImperial SentinelsImperial TemplarsIronclad TemplarsPhrygian KnightsRevealersStone FistsWardens of Annihilation
Blood Angels Successors Angels CarmineAngels CoruscantBlood BearersBlood WraithsBroken WingsCarmine AngelsDraconian ImpalersHussars SanguineLanguishersSilver Heralds
Iron Hands Successors Atomic Gladiators
Ultramarines Successors Argent KeepersArmageddon SonsBlades of MoralityDorian LegionImperatorsMyrmidonsOptimus LegionSilvershield RamsSons of OdinSteel HartUltra InvictusWardens of UltrisWarstalkersWings of Ryuk
Salamanders Successors Ashen KnightsAshen WyvernsBrotherhood of EmbersDoom SentinelsEmber DrakesHalo KnightsIgnitorsLeviathansStorm GuardsThe Pure
Raven Guard Successors Astral ReapersHarbingers of DarknessReavers CombatantVoid Ravens
Unknown Lineage Champions of MortisDoom BringersGolden TorchesPenitent KnightsSons of AchillesSteel HarbingersTitaniansVoid HuntersWhite Wardens
[Source]


Gallery