User:LordReaper/Sandbox2

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Character Articles

Asset 9
Asset 9 also known as ' The Twist ', is a rogue Ordo Sicarius Operative who roams the stars on a quest for retribution. A somewhat weak looking figure, Asset 9's feeble appearance masks a capacity for murder, deception and death almost unmatched While he is universally distrusted and considered close to heretical, Asset 9 continues his mission of vengeance, no matter what the cost.

The Twist
The boy that would come to be known as Asset 9 began his life on the Shrine World Ascension Secondus. A planet seared by the constant gaze of a nearby Warp Rift, The population followed the anti-mutant policies of the Imperium with a fanatical zeal. Witch hunts and mass execution's of the mutant populace were almost daily and those who weren't killed were exiled to the underhives of the planet. Asset 9 was such a mutant, his real name lost to time an Inquistorial records, he existed as the Twist.

The Twist was just one of the many mutants hunted and hounded by the "pure" population, surviving only using his unusual abilities. The gaunt, deminutive mutant learned to use his genetic traits to his advantage, evading the murderous lynch mobs and thrive in the dangerous hive cities of Ascension Secondus.

Close to the end of his youth, Asset 9 encountered members of the Inquistions Ordo Herticus and Ordo Sicarius Led by a shadowy Sicarius Inquistor and an unknown Hereticus Inquistor. The young Asset 9 attempted to evade the Inquistion operatives but was eventually cornered and captured. Asset 9 was transferred to an unknown Inquistion base, where he was trained by various Assassinorum and Inquistorial agents in the arts of deception, sublety and murder. The unwilling and problematic mutant often attempted to escape the facility he was confinded to, although he would never prevail.

Eventually endless training, psychological conditioning and close to torture cycles, The Twist was broken. His sanity stretched thin, the mutants broken body and mind were fused with the battlesuit Erues, and Asset 9 was born.

The Ordo
Asset 9 became a combination of enforcer, infiltrator and assassin. The spectral figure was (and is) adept at appearing where one least expects him, both in and out of the Ordo Sicarius. The Inquisition saw his value and potential, but also his instability. This resulted in a particularly tight leash being kept on Asset 9, although he had long stopped caring about escape. The Ordo began sending him on many "dirty ops" missions, many of which were silencing potential leaks from within the Ordo, mostly on the more controversial topics.

The Twist was dying however. His mutation that made him so valuable was slowly, somehow killing him. Originally only his mental state seemed to be deteriorating, but his body was now following suit. The Ordo could not let such an asset go to waste, and so they began work on a plan. Asset 9 was sealed in the most advanced battlesuit the Ordo had ever made, and was damned to an eternal service for those he hated.

Heahmar Black Bones
Heahmar Budlunghr, or as he is known more commonly, Heahmar Black Bones, is an infamous Pirate Lord operating primarily within Segmentum Tempestus. Born to a royal family on a forgotten Feudal World, Heahmar was born the youngest of 6 brothers and a cripple, with no ability to use his legs. Regardless of this physical disadvantage, Heahmar developed a keen mind and a manipulative persona, and eventually left his homeworld to seek fame and fortune elsewhere. This desire for great power led to his desertion from his Imperial ties, which he believed were of no real consequence.

Gaining a reputation as a fierce leader and a brilliant strategist, Heahmar eventually created a large force of marauders and privateers from a variety of sources. Such was his success that Heahmar has in the past attracted even renegade Space Marines to his employ. A tight knit and loyal cadre eventually formed into a small army. Heahmar and his forces now operate in a freelance capacity, taking roles as mercenaries or as pirate raiders however they see fit.

Early Life
Heahmar's birth was considered a black day for his noble family. Prior to Heahmar's birth, the Budlunghr family had enjoyed a longstanding prestige and a position of power as a strong house with a longstanding warrior culture. However, the youngest sons birth created turmoil within the family, mainly due to Heahmar's physical nature. While the murder of the young child was considered, the compassion of one of Heahmar's older siblings and his mother eventually led to his survival as a young child.

Heahmar was considered the "black sheep" of his family in the eyes of most, including half of his siblings. His brothers Dalomn, Guln and Ilmarius were the only exceptions to this rule, all of which who were close with their crippled younger brother all through his formative years. As a result, Heahmar developed a sincere attachment to his brothers, while distancing himself further from his parents and other siblings. Heahmar also developed a violent side,

While Heahmar's legs were an obvious obstacle to developing the martial prowess expected of a noble's son, the child instead developed a keen mind and immense upper body strength, on the account of having to crawl for a majority of his life. As Heahmar eventually exited his youth he had a set of bracing devices made for his legs, allowing them to support his weight. Heahmar could walk, a limping, jolting walk, but a walk none the less. Heahmar also became a competent marksmen before he left his homeworld.

Heahmar exited his house with a small group of soldiers, adventurers and hired help. While many of his siblings, including his close brother Guln, joined the Imperial Guard or Imperial Navy, Heahmar decided best to strike out on his own. As a result Heahmar left with only a small Escort vessel, with minimal defences or armaments. Heahmar's brothers Dalomn and Ilmarius joined with their younger brother, Dalomn out of a desire for adventure and Ilmarius to look after his younger, more inexperienced brothers. It was at this point Heahmar truely began to carve out his own destiny.

Opirius IX
Heahmar started his career through interstellar space hiring out his services, and that of his brothers to those on the edges of Imperial Space. Various clients, from Rogue Traders to the governors of Frontier Worlds, often requested Heahmar and his brothers for military support or as escorts for merchants. Heahmar quickly grew tired of such menial work, and desired more opportunities for fame and power that the Imperium didn't seem to care to offer him. Heahmar had also become frustrated with his brother Ilmarius, who strongly disapproved of Heahmar's desires and wanted to remain in the good graces of the Imperium.

The balance of power between the siblings began to tip however, after the Battle of Opirus IX. Heahmar and his brothers deployed forces planetside on the rogue Fortress World, supporting the PDF forces and a small force of Imperial Guardsmen against a small Chaos Warband. While his brothers led their forces into battle, Heahmars strategy won the day and kept the invading heretic forces from capturing a critical foothold on the planet. From this central fortress, Heahmar's tactics allowed the loyalists to resist several attacks. Heahmar was eventually goaded into engaging the enemy in person, riding in the back of a customised Tauros Assault

Vehicle. When this vehicle was eventually disabled, Heahmar crawled from the wreckage and brutally killed the heretic who destroyed both his leg braces and his attack vehicle. Heahmar then faced down a detachment of Chaos Cultists, challenging them next to the flaming wreckage of his vehicle with furious wrath. The sight struck the servants of Chaos such that when his brothers soon arrived, only their ambush and attack broke the heretics from their place. Following his victory, Heahmar's eye became permanently bloodshot due to his injury, but his leg braces were replicated and recovered.

Heahmar's brothers accepted great praise from the Planetary Governor for their efforts during the battle, while Heahmar received no acknowledgement except from his soldiers and followers. Heahmar's anger and jealousy of his brothers eventually grew too much to bear. After a heated argument in which Ilmarius threatened to brand his brother as a traitor if his ambitions grew too great, Heahmar conspired to murder his brother.

Immediately following the Battle of Opirius IX, the three brothers undertook a punitive contract on an unknown Feral World. Heahmar double crossed his older brother and left him for dead during the initial engagements with the planets inhabitants. Heahmar then returned to orbit and scoured half the planet with his ships weaponry, ensuring his brothers death. It was said that Heahmar watched his weapons burn the planets surface for almost an hour before he ordered them to cease. His remaining brother Dalomn suppressed all expressions of independence upon this event, becoming the second in command for Heahmar. It is speculated that this event of betrayal and slaughter, coupled with his earlier actions on Opirius, first attracted the attentions of the Dark Gods.

Black Bones
Upon removing himself of his restrictive ties to the Imperium as a whole, Heahmar began raiding and plundering across the Segmentum Tempestus, stealing ships and outmanoeuvring the Imperial Navy at every turn. With his exploits becoming well known, Heahmar gained a reputation as a cunning strategist and a ruthless killer. His band of privateers, mercenaries and renegades grew ever larger, and along with his strength grew his ambition. Previously Heahmar had avoided direct confrontation with the true forces of the Imperium, preferring to strike at isolated merchants or poorly defended worlds and quickly retreat when engaged with strong resistance. Heahmar was becoming bolder with his continued successes, and had managed to gain stronger allies, including a powerful Chaos Warband. Heahmar and the Chaos Lord Gollarnias, of the Black Legion, decided to directly assault a dozen worlds within Segmentum Tempestus. The targets included the homeworld of the Sky Sentinels Space Marine Chapter.

(MORE COMING)

Personality
"I truly wish to be your equal brothers, but to do that I must be better than you. I have to make you forget that I was ever a cripple."

- Heahmar, shortly before the Battle of Opirius IX

Heahmar's personality has strongly been shaped by his physical shortcomings and mistreatment in his early years. He is selfish, ambitious, intelligent and almost psychopathic. To some degree, Heahmar enhances these traits in many situations, promoting his reputation as an insane and unpredictable man to enhance his own legend. Heahmar's ruthlessness and cruelty was a significant factor in his rise to power, with even hardened warriors such as Chaos Space Marines being impressed by his bloodlust. Both this reputation and his physical presence leads him to be a darkly inspiring figure, despite his physical limitations.

While these traits of wrath and cruelty are dominant in his character, Heahmar also holds a handful of individuals close. He had a deep respect and affection for his brothers. Despite killing Ilmarius' with excessive violence, Heahmar did feel some level of remorse for his actions. This remorse was tempered with a more selfish resentment that he lost his composure so drastically. Heahmar also possesses an arrogant and almost sardonic sense of humour, and a sense of pride in both his accomplishments and his warriors.

Heahmar holds a deep curiosity towards much that the galaxy has to offer. As a young man Heahmar rejected the superstitious attitude adopted by many on his homeworld, and as such became very studious. This curiosity and desire for knowledge is what formed the basis for his bond with the Sorcerer Nulmeth Bis, who taught him much about the workings of Chaos. Despite this hunger for knowledge, Heahmar never found any appeal in servitude to Tzeetch. Similarly, despite many of his traits and actions gaining him the attention of the Ruinous Powers, Heahmar has largely rejected their outright patronage. Rather he holds the Dark Gods at a distance, acknowledging their power and on occasion offering sacrifice but never seeking to deeply embrace their influence. This outlook has been a source of tension between Heahmar and some Chaos worshippers.

Appearance
Heahmar is a tall and slightly disproportionate figure. He has immense upper body strength, as a result of not having the ability to use his legs and crawling a large amount of the time. Heahmar's legs are twisted and appear broken, but are strapped into a proper position through strong metal braces wrapped around his legs. These braces allow Heahmar to walk, although in a stilted, limping gait. Despite this Heahmar often crawls, as it causes people to underestimate him. Heahmar's eyes are a piercing blue, with the sclerae of his eyes having a blueish tint. Heahmar's left eye is permanently bloodshot as a result of his injuries during Opirius IX.

Equipment and Abilities
Customised Leg Braces: Heahmar's braces use crude, simplistic technology to secure the bone structure of his legs. The braces are the cause of his limping gaint, as the braces only increase his flexibility to enable him to walk.

Customised Tauros Assault Vehicle, "The Devil's Wings": Heahmar's "chariot" that he would ride into battle. Due to his legs, Heahmar would never drive the vehicle himself, rather he would be seated on the turret where he could observe the surrounding battle and engage personally. Heahmar's original vehicle would be destroyed on Opirius IV, but it was quickly replaced following the battle.

Hellpistol

Koi Inanis
Koi Inanis is a Culexus Assassin currently missing in action along with the rest of Execution Force Epsilon. Koi was a taciturn and cynical individual, with an deeply ingrained distrust of others, except for her brother Sejio. Koi is responsible for a number of successful anti psyker assignments, most notably the elimination of a Eldar Farseer and Warlock by suppressing both of their psychic abilities at once.

Koi is a natural Pariah, however her sibling is not. It is unknown is if this due to dormant genetics in her line or the events of her childhood.

Early Life
Koi lived her early life in the slums of an Hive World Hibennus, now destroyed due to Exterminatus. Cast out by her family, she lived as an urchin alongside her older brother Seijo. Avoiding prosecution by the zealous elements of the public and with Seiko violently defending her and loyally by her side, the pair survived untouched by wider events in the Hive. She would go on to discover her unique traits as a Blank that would commonly unnerve and terrify could be used to her advantage. While Koi remains dedicated to the story that she was born with her abilities, it is also likely they were received through some event in her life. No questioning has revealed any concrete evidence of this, but the theory still stands.

Inquisitorial agents found both Koi and Sejio while interrogating the populace of the slums for information regarding [REDACTED]. Seeing potential in Koi and Seijo both, the Inquisitorial agents delivered them both to the Officio Assassinorum. Koi and Seijo were separated for training as Culexus and Eversor Assassins respectively. Neither sibling took this separation well at first, but through their extensive training they eventually made peace with the idea of divergence.

Koi took to her training with a cold dedication, cynically aware of the unalterable plans for her in the Culexus Temple and sadly resigned to her inability to speak with her brother again. By the time Koi's first assignments were completed, she'd built the beginning of what would become a near flawless record of murders and executions. However each one of these assignments took a heavy toll on Koi's mental state, causing her to become more and more withdrawn from the outside world. Eventually her loyalty of the Culexus "work" moved from unwavering to reluctant. Most of her Comrades, with the exception of Sejio, believed she would one day abandon her duties and become a renegade.

Animus Speculum:
Koi's Animus Spectrum is entirely the same in function as its standard form, however Koi has her's modified to incite fear into its beholders. In addition to the Skull mask present, Koi's Animus is retrofitted with a small device that excretes chemicals that stimulate the amygdala or equivalent area of a target's brain that controls emotional responses such as fear. This psychological effect enhances her effectiveness on the field a great deal.

Etherium:
The Etherium used by Koi's is also relatively unmodified in terms of functionality, but like her Animus Speculum, it is designed to promote a fearful response in her targets. Small, wrist mounted launchers propel toxic darts secreted with either the same chemical in her Animus, or a lethal poisonous compound.

Psyk-out grenades:
Due to the complex and valuable nature of these devices, Koi's are entirely unmodified from their original form.

Rusted Coin Half:
Serving no practical purpose, Koi's sole this ancient coin from an aristocrat on her home world during her childhood. It bears what appears to be half the face of an unknown woman on one side, and a half of an unknown animal on the other. In its weakened condition, the coin snapped in half when Koi and her brother found it. The other half is currently in the possession of Seijo Maledicturn.

Personality and Beliefs
Due to her abandonment as a child and her widespread shunning, if not total prosecution, Koi developed a complete distrust of the majority of people. Along with this distrust came a cynical view of those with power or in an idealistic mindset. Originally she saw the Culexus Temple as a gift in her life, a chance to use her talents to achieve something. As such she took to her training and first assignments with dedicated perseverance.

However as her career continued she encountered greater horrors, more burdens and hardships that whittled away at her dedicated mentality. Gradual resignation was eventually replaced by what bordered on reluctance, not to kill her foes however, but to add another haunting memory to her already scarred mind.

This downward spiral of fanaticism saw a resurgence to her cynicism largely buried by her renewed sense of purpose. While more fanatical would see this as only steps from heretical thinking, her seniors saw that this could be used to promote lateral thinking and adaptability on the field.

By:
"Ironic, I was dodging witch hunts almost daily as a child, now i'm the hunter. I've become the very thing I despise."

- Koi's rare moments of humour "Isn't it interesting how I can twist your precious "gift" into my own personal psychic bludgeon, and you can do nothing to stop this. Where is your superiority now witch? What did it do to prevent your slow, gloriously agonising death? That's right, NOTHING."

- Koi Inanis to a dying Eldar Warlock

Elimination of Farseer Celeborul and Warlock Firvalorn:
Koi's most esteemed assignment, Farseer Celeborul and Warlock Firvalorn were the two major commanders of an offensive against the Imperial world of Boletarius by Craftworld [DATA EXPUNGED]. The offensive was counteracted by several Imperial Guard regiments, but was slowly tipping in the favour of the Eldar. Koi deployed behind Eldar front lines and worked her way up to the twin commander's positions. Locating both standing side by side observing the war from a ridge above. It's still unknown how she managed to lock both of the Eldar psykers in a state of perpetual agony until they both expired.

Elimination of Myrtek Drizelan:
The Thousand Sons Sorcerer Myrtek Drizlan was the leader of a warband comprised of Thousand Sons sorcerers, Rubriks, Daemons and Cultist underlings. The warband itself was responsible for the pillaging of several shrine worlds, presumably to plunder any ancient knowledge for their leader. Residing on a ancient Heresy Era Strike Cruiser, Koi infiltrated the craft under the distraction of a "meteor shower". Invisible to all but the Cultists and sorcerers, who were dying in terrified stupor. All of Myrtek's attempts at preventing his demise simply sealed it.

The Purging of Choyixe:
Choxiye was a mining planet under the influence of a widespread and deeply ingrained into the worlds society. Koi's was charged with the elimination of the magos head of the cult. The operation was a resounding success, with the Magos eliminated without detection.

Kyros Valcoran
Kyros Valcoran is a former Harrowed of the Star Reapers and a distant figure from his own chapter. Kyros' position is one of singular wandering, as he roams the galaxy on his own personal quests, effectively exiled from his Chapter.

Early Life
Kyros rarely talks about his past, what is known is that was an orphan on the streets of a Hive World Maxilos before the Star Reapers recruited him. Fending for himself in the dark alleyways of the Hive City Maxil Secondus, Kyros became a cunning survivor and ruthless killer. His aptitude for violence would grant Kyros entrance into one of the largest gangs, known as the Sixth Sons. Eventually his gang activities as a petty murderer paved his way into the neglected and violent Pit, a prison located in the deepest sub-terrain location of the planet. Managed by cruel jailers and heavily armed guards, Kyros was set to rot away there for the rest of his days.

It was then the Star Reapers arrived to pacify the criminal gangs on the planet and collect their tithe of new recruits. An abduction force led by a now unknown Harrowed Squad found Kyros in a vicious duel with three other prisoners. severely injuring two before being overwhelmed, The Space Marine intervened from the shadows and Kyros was saved. Seeing Kyros' potential, the squad leader inducted him into the Star Reapers along with the rest of the recruits.

Kyros became well known for independence, initiative and martial skill. Channelling years of hate and savage power, Kyros distinguished himself as a capable warrior. While the credentials for that of a Voidwrath were present, Kyros had no discipline. He would be arrogant, defiant and resisted the doctrines of patient evaluation. Passed over for honours, his Nui-ta realised his training would not corrode away the foolhardy ego Kyros boasted. Instead he sent him to the Deathwatch, in hopes there his newfound brothers would teach him the subtleties needed to be a Reaper.

Deathwatch Service
Kyros's service to the Watch was turbulent and inconclusive. With his independent defiance and fierce pride unchecked, Kyros came into unsanctioned combat in multiple occasions, to artful to be labelled brawling. Penance box sessions were applied, but even the torturous experience they detailed was not enough to alter him. While difficult and independent, Kyros became infamous for amazing marksmanship with pistols and incredible reflexes, even by Space Marine standards.

Eventually, the vigorous training and hypo induction served to better Kyros, and he gained an appreciation of what coordinated brothers could do together. Unfortunately, his distaste for indirect methods would still be unfortunately prevalent. After his training was completed, Kyros embarked on several minor solo missions before becoming attached to Kill Team Pythos under command of the Dorn's Bearer, Demis Martellan.

After his service, long and tragic it was, Kyros grew more disillusioned with the ideas of trust, cooperation and unity. His own strength would be enough, he was certain.

Return and Excommunication
After Kyros returned to the fold of the Reapers, there was initial celebration. However, upon noticing his demeanour had worsened, Kyros was placed into the position of the Harrowed. Preferring to serve as a lone shock trooper, Kyros' individual "crusades" became both a legend and a liability. Throwing himself into the line of battle like a damnable madman, the Harrowed warrior would completely eliminate any sense of patience, planning and anticipation crucial for Star Reapers operations. The desire for singular initiative, complete disregard for any authority, strategy or crucial timing would cost the Chapter dear in future.

Eventually, the dissent would be stopped. By order from Hydraxon himself, Kyros was to be exiled from his Chapter. This was preferable to a slow death by the hands of the Bodarhk, however the shame of Kyros' failure would haunt him for the rest of his days.

And so Kyros' was excommunicated, cast out into the void not for treason, but for his endangering of the Chapter. Considered some form of penance, Kyros would embark on an aimless journey across the stars. While the Reapers have little knowledge of where he is now, it is assumed Kyros simply wanders, serving his own purposes more than that of the Chapter. It is likely the Reapers themselves no longer care about their lost brother, and have accepted the fact his renegade status will likely lead to his destruction.

Personality
Kyros is brilliant, ruthless and does not work well with others. This is likely due to the paranoia induced by his gene flaws and his history of twisting alliances to his own ends. Kyros justifies this behaviour by assuming the universe doesn't play favourites and that you cannot blindly trust in fate or luck. Despite being self-serving and volatile, he is loyal to those he respects and looks down upon the Imperium's foes, especially Chaos Space Marines. Kyros sees them as weaklings and fools who for some reason enjoy become "mutated slaving bastards licking the boots of Chaos Spawn".

Unfortunately, it appears that the Star Reapers mental gene seed flaws are heavily prevalent within Kyros. Self destructive and paranoid tendencies are both symptoms the warrior exhibits, and unfortunately tears him from any hope of redemption in the eyes of many allies.

Kyros finds attempts to kill him incredibly amusing, and often tells his enemies to "keep on trying". While he is somewhat disillusioned when he has to kill an ally to obtain his goals, his disturbing habit to abandon his allies at times signifies he has few reservations.

Equipment

 * Fear & Vengeance - These master crafted hand cannons are of ancient origin, firing rounds similar to modern bolter shells. These rounds contain a electrically charged, high energy explosive; stunning those who survive the impact itself. The pistols are also decorated with finely crafted bronze linings and iconography similar to the tribal markings present on most Star Reapers


 * Dread - Dread is Kyros' unique power sword that was taken as a trophy from a Black Legion Captain whose name is lost to time. Kyros has been harried time and time again by vengeful Black Legionaries who are intent on reclaiming the powerful sword, with little success in shaking them. While their failed attempts are amusing, Kyros bares a paranoid thought that they will one day succeed in their quest.


 * Unmarked Power Armour - An ancient relic suit of power armour that bears Nuapahu implants.

By:
"On the up side, you did get the sword back."

- Kyros to Black Legionnaire on the end of Dread

About:
"They always think I'm too amusing to kill. Hopefully, I'm just as much fun after they end up propping up an unmarked headstone on my personal graveyard planet of Schloss Friedhof. I've never gotten any feedback from those guests."

- Douchard Bagge

"Seriously what is it with you "Space Marines"? Most of your kind are laud and obvious and even the most stealthy of your number I've encountered have those large clanking, humming and typically smoke spewing suits of yours practically giving you away. You're one of the most agreeable I've seen thus far and I've fought orks almost as subtle...though then again he was a special case even amongst orks."

- Berheven Jirlis

"This is one of those customers who doesn't really miss things, rip offs and pistol shots"

- Radriar Drazin

Trivia

 * Kyros had a theme song, but ditched it because it gave him away.
 * Kyros was inspired by Talos Valcoran (Night Lord) and the Prime Moritat of the Raven Guard (HH Extermination)
 * Kyros had to heavily redesign his look because of cosmic reasons.

Sejio Maledictum
Sejio Inanis Maledicturn was an Eversor assassin is currently missing in action along with the rest of Execution Force Epsilon. Sejio was brother to Koi Inanis and the "rampaging psychopath" of the team. Before his indoctrination into the Eversor Temple, and even after, Sejio was a doggedly loyal and unwavering companion to his friends and sister. After his indoctrination it was rare to see any personality aside from murderous rage. When dossed with semi sedative drugs and calmed with a suitable motivation or the presence of his sister, Sejio maintains a dark sense of humour and a rare sense of content resilience despite any horrors he has endured.

Sejio's record includes a number of brutal encounters and massacres, such as the slaughter of the Traitor Guardsmen legion the 33rd Gargoyles and the elimination of a Necron Lord and his vile retinue in a four on one confrontation.

Early Life
Sejio lived out his early life in the Hive World Hibennus, now destroyed due to Exterminatus. His childhood would be spent at the side of his sister, protecting her from the witch hunts that roamed the streets and defending her from any aggressor. His size, strength and intimidating nature would allow him to survive in what was a brutal underworld, untouched by the wider occurrences of the world. While his sister uncovered her nature as a blank, Sejio stood by her, using his raw power to accomplish what fear could not. The two survived.

Inquisitorial agents found both Koi and Sejio while interrogating the populace of the slums for information regarding [REDACTED]. Seeing potential in Koi and Sejio both, the Inquisitorial agents delivered them both to the Officio Assassinorum. Koi and Sejio were separated for training as Culexus and Eversor Assassins respectively. Neither sibling took this separation well at first, but through their extensive training they eventually made peace with the idea of divergence.

Sejio raged viciously against his handlers at first, his isolation from his family striking hard at his psyche. However he eventually became accustomed to his new place in life, growing to enjoy his place as the sledgehammer of the Officio Assassinorum. While his sister took to her tasks with cold dedication, which gradually faded over time. Sejio took to his new calling with an enthusiasm unforeseen by his handlers. Despite his seemingly downward spiral to mad bloodlust, he seems to have some final vestige humanity remaining.

Executioner's Pistol:
Sejio's pistol is largely unchanged from its original design, with the exception of the large laser marker attached to the weapons side, for extra targeting accuracy and to simply blind opponents, however temporary.

Power Axe:
Sejio's Power Axe is a essentially the same as that of a standard power weapon, with the exception of the exceedingly strong energy field around it and the serrated, single edged blade. The weapon has been known to shear through the toughest armour with minimal effort, and decimate hordes of foes as if cutting through crops.

Neuro Gauntlet:
Entirely unchanged

Melta Bombs:
The bombs have been altered ever slightly to not only have a slightly increased yield, but to leave molten shrapnel behind in it's wake. Unfortunately this variant is much weightier and more unstable then it's standard counterpart.

Combat Drugs:
Unchanged by necessity

Rusted Coin Half:
A half of an ancient coin from a period long past, Siejo's sister stole the coin from an aristocrat from their home planet during their early childhood. Due to the degraded condition of the coin, it was snapped in half. Both siblings now have a half of this coin each. It bears what appears to be half the face of an unknown woman on one side, and a half of an unknown animal on the other. The other half is currently in the possession of Koi Inanis.

Personality and Beliefs
During his early life, Sejio was a strong, dependable and ever loyal companion to his friends, particularly his sister. Due to her treatment as a youngster however, he developed need to protect her that would result in more extreme measures of violence being resorted to. This dedication is exactly what had him recognised as a prime candidate for an Eversor trainee.

While initially raging against his separation from his sister, he quickly grew accustomed to his new role and found it greatly complemented his skills. Channeling his dedication to his sister and the purpose of eliminately treats to the entire Imperium, he pushed a defensive rage to extremes and channeled it against those the Eversor Temple needed eliminated.

After his indoctrination was completed, Sejio was often consumed by his psychotic, drug fuelled raging. However, when delivered a dose of sedatives he becomes charming and humorous individual. While his sister became withdrawn, Sejio thrived in his new environment. His humours were dark and cynical in a similar manner to his sister, but seemed to recognise the state of the Imperium, and even the humanity of himself and his fellow Assassins.

By:
"Koi, you known were irredeemable. There's nothing else out there for us except to kill and die. Why should we be so pessimistic about it?"

- Sejio delivering some calm Eversor Logic "ARRRRGGGHHH! I'LL TEAR THE SCREAMS UP FROM YOUR LUNGS! COME AND PERISH YOU BASTARDS!"

- The more commonly known Sejio

Execution of Governor Sloan Mickhael:
Governor Mickhael was the political and military leader of a small separatist system allied with the Chaos warband the Sons of Malice. The Governor was meeting in secret with members of the other planetary bodies, as well as the Chaos lord of the warband, on the moon of the capital planet Ymerick VI. Sejio's ship was planted in the docks of the moon base, were the Eversor woke. He then proceeded to slaughter every occupant of the base, including Sloan and the Chaos Lord.

Massacre of Goldern's Hold:
Goldern's Hold was an Imperial Fortress overtaken by the Tau Farsight Enclaves during a skirmish with Imperial forces on the borders of their territory. After Imperial spies reported the presence of Commander Farsight himself in the area, Sejio was dispatched to eliminate the famed commander. However, he would only find a body double in his place. This would not stop the Eversor from tearing down the entire fortress and all it's Tau occupants.

Execution of Necron Lord [REDACTED]
The Necron Lord of the Tomb World Gohnoral woke to a war with the Space Marine Chapter the Silver Skulls. This Necron Lord boasted an army seemingly without number, and Sejio's assignment was to descend into the bowels of the Necron war machine and eliminate the Lord and his key advisors. The operation was a resounding success, with the combined might of a Space Marine company, Deathwatch Kill Team and the Eversor ravaging the planet. However, the continued resurrection of the Necron armies and the spreading of their forces resulted in the Ordo Xenos declaring Exterminatus on the planet through cyclonic torpedos.

Shift
Shift was a Callidus Assassin currently missing in action along with the rest of Execution Force Epsilon. Shift was a veteran Callidus operative who's record is largely wiped due to their immense involvement in the Callidus Temple. In fact, Shift itself doesn't recognise its own identity as a human being, nor remember anything of it's past self. Shift was an enigmatic and almost mechanical individual, meticulously planning and evaluating a situation in order to consider any possible outcome.

Shift was the leading operative in Execution Force Epsilon and answered only to the Inquisitor in formal rank. Despite this position Shift was receptive to any insights any member of the team would make. Shift's records are heavily censored to maintain her cover even in the unlikely case of a security breach.

Early Life:
Shift was born on [REDACTED] through artificial means to improve the Callidus Assassin. The experiment was partially successful, with the individual now known as Shift being created. Shift's reactions to the Polymorphine drug produced episodes of [REDACTED], greatly benefitting her role as an infiltrator. However, these genetic modifications caused the Polymorphine to gain side-effects of partial amnesia and paranoia. To counteract this, minor doses of [REDACTED] are implemented into Shift's Polymorphine doses.

Shift spent the entirety of her early days confined to the Callidus Temple until her extended training was completed. While Shift's first assignments were highly conventional for Callidus standards, her increasing paranoia led to her methods becoming much more erratic and her involvement in each task became more extreme to a point where serious concerns were raised with her handlers on her ability to continue on her operations. However, due to the need for every resource the Assassinorum can collect, Shift remained in action until the events of Operation Frozen Cosmos.

Neural Shredder:
Shift's neural shredder is largely unchanged from its original design, but boasts the ability to collapse in upon itself for compact storage. Due to the weapons rare and exotic nature, extensive modification is largely discouraged.

C'tan Phase Sword:
The gold bladed fractal blade used by Shift functions as a collapseable short sword, used primarily for killing blows and close combat situations. Functioning similarly to ancient and primitive devices such as butterfly knives, the weapon is still as sharp as it's standardised counterparts.

Poison Knives:
While typical Callidus make use of basic poisons to eliminate targets or open them to interrogation, during Operation Frozen Cosmos some of Shift's poison blades were modified with the "fear" toxin used by fellow assassin Koi Inanis.

Digital Weapons:
Unchanged and concealed as two rings on each finger.

Personality and Beliefs:
Shift was a analytical, cold and dispassionate operative with no attachment to their humanity, if there was any at any point. The cold and pained interactions often strained relations between people with less "professional" outlooks on life. Shift's constant interactions under deep cover destroyed any semblance of identity for the assassin, twisting their mind to a point where a mission never truly ends. According to Shift, the "characters" they play never truly leave, but are tucked away deep into the recesses of the mind. This obviously has deep internal psychological impacts Shift has long suppressed.

Shift was ever planning, seemingly driven by a paranoid compulsion that anything could go wrong and everything needed to be prepared for. It is still unknown what caused this meticulous paranoid planning to manifest, as the characteristic was not present throughout Shift's early life. It is possible a mission outcome caused this, but due to Shift's highly classified record, one can never be certain.

Variel Reeve
Variel Reeve was a Mortitat of the Night Lords Legion and a member of the now disbanded Kyroptera during the latter years of the Great Crusade. A warrior of ill-repute, even amongst a Legion of murderers, Variel was inducted from the eternal night of Old Terra's subterranean hive-slums and escaped a life of petty murder to commit even more horrific acts to the galaxy itself.

Strangely, Variel was in fact possessed with latent psychic abilities, which he forcibly repressed for half his life. While not used at will, they did grant him semi-precognition and decreased physical degradation. As a result, Variel has survived for far longer than a usual Space Marine through the many threats of the galaxy. Unfortunately these powers took a tole on his already weary mind, further unbalancing the already insane Night Lord. As such, Variel became an ill omen to friend and foe alike.

To the relief of the galaxy at large, Variel was eventually hunted down by a Execution Squad of Officio Assassinorum operatives. The resulting bloodbath concluded the Chaos Space Marine's reign of terror.

History
Born to the darkest pits of the ancient Terran prisons, Variel enjoyed a status as one of the near mythological "night's children". Actively avoided by even the most callous killers, the powder skinned youth travelled silently through the hellish night-scape. Surviving with fear and superstition as his weapons, Variel carved out a life amongst the pain and suffering. At this early age his psychic talent first manifested, but was swiftly suppressed by the child, who knew it could lead to his death instinctively. However this constant weight of suppressing ones nature would eventually eat away at his mind and soul.

So it was the cold minded child was lifted from that pit, and moulded into one of the fearsome Adeptus Astartes. At this time the Great Crusade was well underway, with the Night Lords establishing themselves as a brotherhood of brutal killers. In fact, it was less then seven standard years before the Night Lords were united with their Primarch. In those intervening years Variel distinguished himself as a talented and cool headed marksman. Variel eventually ascended to a position as a Destroyer Sergeant, enjoying the irony of his own weapons slowly killing him. Oddly, this very duty and doom accelerated the subconscious use of his psychic abilities. As such, his body repaired even as the constant radiological damage scarred his physique. Wether this was out of some desire for a quicker death or some strange masochism, Variel nevertheless continued in his role, launching his squad directly into the heart of an enemy again and again. Eventually, his slow quest for self destruction gained his position as a Moritat, placing him on a slow path to destruction.

The Night Haunter's Ghost:
For reasons unknown, the Night Haunter placed some measure of value in the life of this strange Moritat. Maybe he saw him as a kindred spirit, a being longing for absolution and a cleansed soul. Possibly he simply valued his skills, whatever the truth, it is now forever lost. What is known is that the standing Kyroptera were less then pleased at this new addition. Some saw the warrior as weak, a tired Terran who was to cowardly to die with any semblance of dignity. Regardless, the Night Haunter's approval rested heavily on Variel's shoulders.

Variel stuck close to his gene-sire, doggedly shadowing him in every field of battle. The Astartes seemed as immortal as his Dark King, blessed by uncanny luck that would see him survive well beyond the Great Crusade. Much to Variel's chagrin, the very part of his being that he longed to be rid of would constantly save him from death. Most summarised that Variel sought to learn from his gene sire, to understand how one could continue the fight with no purpose. Whatever the truth, it became clear that Variel grew apathetic towards the universe.

The Moritat became significantly more withdrawn towards the last years of the Great Crusade, serving as a silent phantom lurking in the shadows. Even the other Kyroptera were united in their mistrust and paranoia over their brother, all except Sevatar. The First Captain saw the ruthlessness and unwavering loyalty deeply entrenched in Variel's soul. While the two would not share a bond of any major significance, a level of mutual respect lay between them.

The Heresy:
Variel's mental and physical state had worsened by the time the Night Lords were dispatched with their brother legions to eliminate Horus's rebellion. As soon as the Night Lords made planetfall the Moritat was gone, vanished into the shifting wastelands. It was only at the time of vilest treachery he emerged, leaping from the shadows in a blaze of bolter fire and to the howls of pain and anguish. The survivors of the Drop Site Massacre say that the Night Lord was untouchable, dodging bolts and swords with delivering a swathe of death in return. The bat winged helm and dark cloak were jarred in the minds of the survivors, forever haunting their vengeful thoughts.

The infamous Moritat disappeared for a time, even from the ranks of the Kyroptera. His fellow Night Lords suspected some cowardice or treachery, with only Sevatar speaking otherwise. When Variel did return, he did with trophies of a long war in the shadows, hunting down bands of shattered legionnaires from their trails at Istvaan. While many of his fellow Astartes admired his dedication, his Sire considered it foolish. He was certain it would inspire greater rebellion by his sons, and so Variel was marked for death. His blood red gauntlets were a display of shame, he was to await his execution once he had reached his potential within the Legion. It is said that Variel smiled when his gauntlets were marked, but this is likely no more then rumour.

Variel would only resurface at the Battle of Terra, where he took his quest for vindication and was fielded with a full force of Destroyers and Moritats. This suicide force was designed for maximum damage to vital locations on Terra, and was all but wiped out by the end of the event. Unfortunately for Variel, he survived. His brethren found him trapped under a pile of rubble, crawling his way out with damaged armour and cracked bones. One attempted to end their hated Moritat brother right there, but amazingly Variel dodged the blade and snapped the man's spinal column, through the Night Lords power armour. His remaining brother-legionnaires helped him extract from the ruined planet, fleeing loyalist vengeance.

Tsagualsa And The Dead Men:
As the majority of the Night Lords began a destructive rampage across the Eastern Fringe, Variel disappeared into the void for the longest period yet. Some say he went to the Planet of Sorcerers, to control his psychic talents. Others say the Moritat went on a deep quest for vindication. What is known is that the treacherous Legionnaire was not seen for many a year, not until the death of his once beloved Primarch. Variel would arrive soon afterwards, drawn by what he stated was "a vision from our sire". The Moritat arrived just before the Primarch's death and instantly sought a final audience. What transpired between those two is to this day unknown, but reportedly the Night Lord left in a fury. After Variel left he, like his brothers, did not join The Soul Hunter in pursuit of Curze's assassin. In fact, Variel did not leave Tsagualsa for some time. It was only when the Night Lords began to fracture with the loss of the Cornona Nox, which would determine Curze's successor, did he leave the Carrion World.

The Moritat had few friends among the Night Lords at this time, commanding a few nihilistic renegades through mutual distaste of life. Their small band became known by the Traitor Legions as The Dead Men, and became a name synonymous with remorselessness and unpredictability. The Night Lords appearances were seemingly random, with the exclusive force and brutality many came to associate with the Legion. However, any fragment of nobility or pride the group once possessed as Destroyers or Moritats slowly degraded as they became pirates and murderers over soldiers. Variel himself bore no hate for his corrupted brothers, but was beyond apathetic towards their existence. His distaste for their eventual oaths to Chaos was more obviously pronounced however.

The Assassinorum and Death:
Eventually, the Imperium took notice on the exploits of Variel and his band of psychopaths. Headed by Inquisitor Greyon Autaris, a lone Vindicare assassin was dispatched to eliminate the Chaos Space Marine. That same Vindicare was interrogated and thrown from an airlock several days later.

From that point a large scale manhunt was undertaken by the Ordo Sicarius, out of sheer principle more than any desire to eliminate a potential threat. Three more Operatives were sent after The Dead Men, with each being slaughtered, deceived and left to die on a poisoned Death World respectively. After the elimination of the three Eversor's and Culexus Assassins, Autaris would eventually assemble an official Executor squad.

What followed was a brutal duel as the assassins hunted their quarry. The Assassin's boarded the Dead Men's voidship, secretly gathering intel while the crew simply carried out their duties. While it is entirely possible Variel sensed the presence of the team, he did little to prevent his companions executions. While the Dead Men fought like gods of war, the Assassins had the element of surprise and furious zealotry. The fiercest of fighting occurred in the armoury, which resulted in the complete slaughter of the Dead Men and leaving only Culexus Operative Omega 4.

Omega 4 found Variel on the bridge, the Night Lord whispering and rambling to himself in some form of paranoid fit. Omega 4's recording device showed him stab Variel from behind with a power sword mounted on the bridge wall. Somehow, the bridge was then holed and both men were sucked into the vacuum of space. The recorder was then salvaged from the ruins of the ship after it's crash into an asteroid field.

Personality And Traits
Variel was an apathetic, sadistic sociopath, but not devoid of conviction or code. Originally holding himself to the same ideals of justice that had run through the culture of his Legion and his Primarch, these ideals gradually faded with age. To the end of his life, Variel's sanity and even physical state was heavily degraded, likely due to constant exposure to rad weapons and the strain of his psychic abilities. The reports from Culexus Assassin Omega 4's recording device showed that Variel's physical appearance had become near daemonic, with exposed yellow veins, greying eyes, fanged teeth and pitch black eyes.