User:Fluffychaotic/Sandbox

---

The Ember Sharks are a bellicose and aloof Loyalist Space Marine Chapter created during an Unknown Founding from the lineage of the Primarch Corvus Corax. Despite their mysterious origins, most Imperial scholars believe that the Ember Sharks were created during one of the earlier Foundings, as they first appear in official Imperial records around the 32nd Millennium.

Around the boarders of the Segmentum Obscurus, there sails the Ember Sharks, silently watching for any threats that may come. In their mobile fortress-monastery, the Ember's Ark, an Infernus-class battleship, the Chapter continues their eternal vigil, silently watching and waiting for any threats that dares assails the realm of Mankind. Now out of commission, this relic vessel was gifted to the Chapter during their Founding, and since that bygone era, the Chapter has continued to maintain this mighty vessel down the long millennia.

Unknown to most outsiders, the Ember Sharks were created from the shattered remnants of the Raven Guard Legion, mostly those survivors that managed to escape the bloody Drop Site Massacre on Isstvan V. These veteran legionaries formed the core of the newly created Successor Chapter - the Ember Sharks - to show that as long as a slight ember still glowed, the spirit of the Raven Guard would fight on, until the stars die and the galaxy falls into eternal darkness.

Chapter History
The darkness of the night is an ally for them; their ships are always shrouded in darkness, their serf-slaves and servitors equipped with night-vision lenses. Every battle-brother recruited into the ranks of the Ember Sharks has to spend 10 years in solitude without going insane. This is formidable trial undertaken by the Chapter's prospective initiates while they undergo the implantation process of their newly acquired Astartes organs. Those that cannot endure and go insane, will be executed. During prayer, it needs to be deathly silent. Such times of contemplation are usually conducted in the dark shallow waters of large tanks with artificial baby sharks swimming around them to give them strength.

During the Chapter's first recorded battle, which took place sometime in the 32nd Millennium, the Ember Sharks fought against a large invasion of Orks upon an Imperial feral world (whose name is now unknown). The Chapter was largely outnumbered, forcing them to take up new tactics as their ammunition ran short. Only one option was left to them, to take the fighting to the vulnerable heart of the greenskins. Launching a devastating counter-attack, though the Chapter sustained heavy losses, they managed to reach the Orks' Warboss, and their Chapter Master took the massive creature's head, thus, securing a resounding Imperial victory. The Ember Sharks would later take the rest of the world's remaining inhabitants for possibly recruits, slaves and servitors.

Since that era, the Ember Sharks have remained a fleet-based Chapter with their capital ship, an Infernus-class battleship, 2 battle-barges along with several strike cruisers, escorts, frigates and escort ships.

In battle, if these mighty Astartes face a potential, catastrophic loss, they will gladly utilise Exterminatus of a planet, before they let an enemy have it.

Notable Campaigns

 * Purgation of WAAAGH! Drakka (Unknown Date.M32) - This was a lightning campaign on an unknown feral world located in the Segmentum Obscurus. Fighting against the terrible Ork Warboss Darakka, the Chapter's skillful tactics left the greenskins in confusion and disarray, the Warboss sent wave-after-wave of his own Boyz into the waiting bolter fire of the Ember Sharks, so he could save his bigger units. Quickly, the Ember Sharks began to run dangerously low on ammunition, forcing them to readjust their tactics and to launch a bold counter-strike at the heart off the Orks' command. Launching a desperate drop pod assault into the heart of their foes, the Ember Sharks sustained heavy casualties, however, they managed to kill Warboss Darakka and scattered the remaining orks, causing them to break and flee for their lives, as the remainder off the Ember Sharks hunted them down like prey, in the surrounding jungles.

Chapter Homeworld
Being a fleet-based chapter, the Ember Sharks recruit from any world they mighty come across, especially feral or death worlds. Those youths that are recruited while the chapter remains at full strength are kept within specially-built stasis cells, where they might be tested later. The might vessel of the Ember Sharks 3rd Company is primarily charged with seeking out potential recruits for the Chapter.

(to be continued)

Fortress-Monastery
The Ember's Ark is the mighty mobile fortress-monastery of the Embers Sharks Chapter. This vessel is an ancient Infernus-class battleship, a force in itself, able to destroy strike cruisers and vessels of smaller size with ease. The long dark hallways within this mighty vessel makes it hard for anyone without night vision to see. This ship is also filled with relics and various trophies, tattered banners and broken armour from various Chapters the Ember Sharks have fought alongside as well as their enemies. In the bowels of this mighty vessel is their gaol, where they keep prisoners of all kinds; Chaos Lords, Ork Warbosses, Tau leaders and Aeldari Banshees. Usually, these prisoners are chained to the wall with no limbs so they cannot hurt anyone, anymore. Outside this heavily guarded prison are automated turrets, servitors and traps. As a further precaution, there lies the Chapter's mighty Dreadnoughts - an ancient relic Contemptor Dreadnought and two close-combat Dreadnoughts. The Prayer Hall is filled in shallow mechanical waters where artificial baby sharks swim to give the battle-brothers strength for future battles.

Chapter Fleet
Ember's Ark (Infernus-class Battleship) Fortress Monastary off the Ember sharks where they come to pray or study in the librarium. Deep down in the belly of the ship is where the ancients the dreadnoughts and artifical sharks, swimming in ice cold mechanical water for prayers.

Raging Jaws (Battle barge) Company ship off the 2nd cot company and the dreadnoughtsmpany and the prison cells Spearhead (Battle barge) Ship off the 3rd company as the name suggest it's primarily used in spearheading other enemy vessels, hence why the ship has been modified to rip other vessels from the middle, the tip sharper than a spear and deadlier than a thunder hammer blow, when spearheading enemies it will not damage the battlebarge due to the nature off the spear shape in the front.

Lone Ember (Vanguard-class strike cruiser) Made for lone compant this is the ship off the 5th company, theese men are specialized in void warfare and always makes sure every blow to the enemy is a vital not sparring a single enemy.

Frozen Soul (Tyrant-class cruiser) 6th and 4th company ship

Hellish Jaw (Hellfire-Class Heavy Cruiser) 7th company ship, this company only able to use hellfire rounds making them specialists in fighting tyranids

Traitors revenge (Grand Cruiser Unknown class) 8th and 9th company here they train apoticarys and upcoming librarians, once theese recruits has reached full potental they transfere to every ship where there is space for them in the company.

Obsidian (Nova-class Frigate) half the scout company with 10 battle brothers from every other company uses this for scouting and if needed, uses the battlebrothers as a specialized own kill-team

Fire Orb (Hunter-class Fridate) Here the scouts are trained in sneaking and sniper training the scout captain

Unbreakable (Forge-ship) Where techmarines are trained and all the armor and weapons are forged, usally saling with the Ember's Shark to keep safe