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Space Marine Chapter Articles

"It is my belief that even the greatest of our chapter’s heroes should know the name of our lowliest serf. The Emperor made us more than men, we must not become less than human"

- Vlad Rhapthorne on the chapter’s relations with the mortal population

The Impalers are a successor of the Blood Angels who have unconventional tactics and as such were given an ultimatum, lose contact with the Founding Legion or change their ways. The Impalers chose to lose the support of Baal.

Chapter History
The Impalers were founded in the Second Founding, by Vlad Rhapthorne a Blood Angel who was not born of Baal. Rhapthorne was born on a feudal planet known as Wallchilla, which the Blood Angels brought into complacency. In return for solidifying his rule, the planet’s lord, a king who’s name is forgotten, gave his only son to the Blood Angels for ascension. Rhapthorne was that son, and in his service he found more and more ways to distinguish himself to his superiors, especially the Primarch, for he felt inferior to his Baalite brothers. Rhapthorne was an extremely competitive warrior and strove to master the blade in all its forms. During the great crusade, the vicious Blood Angel was seconded to the Night Lords during a joint mission as an inter legion emissary. Disgusted by what he saw, Vlad swore that he would curb the worst of these crimes as long as he could. This event led to The Impalers to having a dangerous vendetta against the Night Lord Traitors in particular. On the Siege of Terra, Vlad Rhapthorne fought hard as any of the enemy and as hard as any of the oldest heroes of the Imperium. At the moment of Sanguinius’s death, the first vestiges of the Black Rage rent through Vlad, and The Night Lords on Terra would feel his wrath. In the aftermath of the siege, Blood Angel remnants found a forest of Night Lord corpses impaled on twisted ceramite spikes, and at the center, Rhapthorne sat upon a throne of the dead. Rhapthorne suffered exile along with a number of his supporters.

Soon after, Gulliman created the codex Astartes and the formation of the first chapters was initiated. Vlad Rhapthorne asked and was authorized to create his own chapter, on his home planet, and his chapter would combat the Night Lords in their own arena. Terror became their allies, with Night Lord champions being captured and returned to Wallchilla to be impaled on great spikes in public rituals.

The Impalers are very open with their Red Thirst curse, and over the last 10,000 years, the population of the feudal world have both accepted and deified the chapter. Every full moon, the people offer their oldest members, those who can serve no purpose and now await death, to the chapter fortress monastery and have a communal mourning and celebration for the blood offerings. The two curses have another name to the Impalers, The Red Thirst is called the Dragul’s Hunger and the Black Rage is known as the Rage of the Justerian. Every Impaler carries a power sword in the form of the Kiliaj, the traditional blade of Willchilla.

The Four Circles of the Impalers
The Impalers are split into 4 parts, or circles, all of which fall under the command of the Chapter Master.

The first circle is the Circle of Shadows, which is the equivalent to the Librarium of other chapters. The Circle of Shadows is headed by the Whisperer of Shadows (or chief librarian) and contains within it the tasks of maintaining chapter records, the logging of Night Lords slain in the Chronicles of Vengeance, seeing to the upbringing of both new librarians, called Umbra Shamans, and to the examining of marines after battles with particularly corrupt Night Lords. The current Whisperer of Shadows is Corvinus the Bloody, a ferocious warrior and astute scholar of the Impalers history.

The second circle is the Circle of Rebirth, headed by the Red Dragon and contains within it the combined aspects of the chaplaincy and the apothecarium. Where most chapters separate the two, the Impalers are the task of maintaining the chapter’s collective soul and the chapter’s stream of recruits to be a task left to a single organized unit. Indeed, while each Blood Priest may have a preferred position, each is fully trained and qualified to be either an apothecary or a chaplain. The position of the Red Dragon is in the place of both the master apothecary and the position of the high chaplain. The name is taken from the title of the first Red Dragon who was called this by his fellow blood angels for his extreme use of flame weapons. The current Red Dragon is Antonis the Large, called this for his mountainous size and musculature.

The third circle is the Circle of Blades, lead by the Punisher of Deeds and the Blotter of Hate. These two champions of the Impalers oversee the training of marines from the induction as scouts (called New Wings) all the way up to the ranks of full blooded marine (called Blood Wings) They rarely leave the fortress monastery, seeing to the many duties that come with their positions. The Punisher of Deeds is one of the few marines among the Impalers who use terminator armor, as the majority has a great deal of unsurity in them. This is because the Impalers feel the need to fly born into their geneseed more strongly that other sons of the Great Angel. As a result, a vast number of the Impalers are assault marines. When asked if terminator armor would be an improvement on current war gear, the Impalers answers were mostly “I would try it once”.

The final circle is called The Cog, and consists of the chapter’s Techmarines. Here wargear is maintained, and vehicles repaired. The Cog operates almost exactly the same as the forges of other chapters, with the additional task of creating the massive spikes that Night Lords are impaled upon. This Circle is led by the Lord of the Cog, Serghei Razvan.

The Order of the Dragon
Elite vetrean warriors, who having distinguished themselves as heroes beyond all call, have been sworn in as the personal bodyguards of the Chapter Master. These masterful warriors have access to the best weapons, armor and war gear the chapter has to offer and each has more kills under his belt than most will ever have. The leader of this elite cadre is the Blotter of Hate, Neculia Garridan.

The Order of the Blade

 * New Wings: recently inducted scout marines. They act mostly in the manner prescribed by the Codex Astartes, though as sons of Sanguinius they have the tendency to charge their opponents with combat knives when they get too close. It is as New Wings that these young warriors learn to harness the Dragul’s Hunger


 * Blood Wings: fully implanted and trained as scouts, New Wings become Blood Wings, warriors equipped with jump packs and standard weapons. As all Impalers wield power kilijs, they are not considered fully equivalent to assault marines but can come armed with bolters, plasma rifles, and meltas. In fact, all Blood Wings act as tactical marines until the enemy is devastated by the fusilade that the highly trained combatants loose. Once the enemy line is considered safe, the Impalers draw their kilijs and fly into the heat of battle, eager to wet their swords.


 * The Uria: Named after giant men of the forest said to protect Wallchillan sacred spots, the Uria bear a close resemblance to the devastators of the codex, the Uria take it upon themselves to shed their wings and become groundbound, if only for some short time. Carrying heavy weapons and specialty charges, the Uria support their brothers, targeting that which could spell doom for their winged kin. Vehicles, artillery, and armored lines will face the relentless pounding of Uria formations, too distracted by the damage being wrought to properly target the Blood Wings.


 * 'The Fiii de Fier: 'called the sons of iron in the native tongue of Wallchilla, the Fiii de Fier are terminator marines, however the position is never permanent due to the reluctance to give up flying, even for protection by the Impalers. These are chosen from the most skilled marksmen and close combatants of the Blood Wings, and equipped to withstand the harshest environments and toughest opponents. The Fiii de Fier are often only chosen for these missions in the most dire circumstances, such as Space Hulk boarding missions. When not in use, terminator armor is kept in the very heart of the Cog, under constant guard, relics of the Impalers through and through.


 * The Mist Runners: another name for marines on attack bikes. The bikes are modified to slightly quieter than the bikes of the average chapter, creating excellent opportunities for devastating stealth attacks.


 * The Strigoi: Dreadnaughts of the Impalers are called the Strigoi after an ancient legend of undead creatures said to rise from the grave late at night to attack and punish the wicked for sins committed. The Impalers interred in dreadnought sarcophaguses are fearsome warriors, each a legend his own. The Strigoi are awoken from time to time, their brothers asking for advice and occasionally to feed them the blood of that is collected to sate the Dragul’s Hunger that affects even the dreadnaughts.


 * The Onorat: Meaning the “honored”, the Onorat are chosen to represent the chapter as the champions of the Impalers. They are given the power to pick ancient artifacts for his gear, armor, weapons, and gear. They protect their captains, and engage the champions of the xenos and chaos. They are warriors unparalleled, armed to the teeth to kill. Most Onorat wield a heavy bladed power scimitars and small buckler storm shields to protect themselves and their wards.


 * Purtatori Antici: 'The chapter ancients, chosen to bear the honor scrolls, and the company banners. There has never been a case of the Purtatori Antici dropping the banner entrusted to them.


 * Justerians: The Rage of the Justerian is one of the few signs that connect the Blood Angels back to their abandoned sons The Impalers. The psychic imprint of the death of Sangiunus at the hands of Horus plays at the back of their souls, threatening to plunge the Impalers into a maddened bloodlust, making them like beasts. In the eyes of the Justerian, they are on the walls of the Golden Palace, or even battling the Arch Traitor Horus as the Great Angel himself. Those who are still useful are structured into loose teams, lead by a Blood Priest specially trained to corral the frenzied marines. Due to the equipment loss that is associated with the path of the Justerian, the maddened marines are given chainswords instead of power kilijs and standard bolters. The armor of the Justerian is painted black and red, with a golden mask to symbolize their death, both of mind and later of the body. Violence and death follow their wake.

The Circle of Rebirth

 * Blood Priests: The Blood Priests look over the physical well-being of the chapter as Apothecaries and the spiritual well-being as the chaplains. Every Blood Priest is trained to carry out both positions, however each one has his own preference over which he acts more as. Those who take the position of apothecary more are referred to unofficially as the Red Surgeons, and those that follow the path of the chaplain are called the Soul Clerics by their brothers. The Soul Clerics that are trained to lead the Justerians are old, highly experienced and much respected members of the Cicle of Rebirth. If the Justerians are too far gone to die in battle, the Soul Clerics use specialized crozius arcanum axes to remove the head, giving them a quick honorable death. Astorath the Grim, due to the restrictions placed on the Impalers by the Blood Angels, does not visit the Impalers, and the Impalers refuse the visits of the Redeemer on the rare occasions that he choose to ignore the commands of Baal. They insist that until Baal accepts Wallchilla as sons of Sanguinius without price, they will take care of their own in their manner.


 * The Wyrms: 14 Blood Priests chosen by the Red Dragon for their formidable skills as both apothecaries and chaplains. The 14 Wyrms are given a silver spiraling dragon on their left shoulder pad, to mark him as an heir to the title of Red Dragon. Various tests are presented to the Wyrms, all designed by the Red Dragon to mold them into proper heirs of the position. The final test is given when three Wyrms remain. They are cast into the Den of the Beast to create their masks and to survive the mutated Impalers left there. When the surviving Wyrm claws his way back, the Red Dragon passes on his armor, and retires to become a Lorzii Mortii or to help train those who are to become Blood Priests.


 * Lorzii Mortii: Wearing armor that is colored white and black, the Lorzii Mortii are marines who, for some reason or another, pledged an oath to The Red Dragon and the Circle of Rebirth to give their lives in service. The Death Lords are armored like their brothers among the Blood Wings but with stylized wings that swoop from their Jump packs and wear special masks, half marked as a perfect golden rendering of their face, and the other a silver skull, a horrid grimace. Many of the Lorzii Mortii are marked by scars, missing limbs, and mechanical repairs. Each is a survivor, and many among the Impalers joke that it would be easier to kill a god than a Lorzii Mortii.

Among the Lorzii Mortii are an even more honored group. The Ultima Linie are 2 dozen of the oldest and most experienced of the Lorzii Mortii, and when the Red Dragon enters battle, the Ultima Linie will be by his side, tearing through enemies with malice and hate tempered by pain and regret. Should the Red Dragon be in mortal danger, the Ultima Linie will throw their bodies in front of him, regardless of what it is that threatens their lord. Their weapons are exotic, some even more ancient than the armories of Baal. Master wrought plasma weapons, bolt pistols with history scrolls longer than a man, and relic weapons whose original bearers names are lost to the fog of time and prehistory.

The Circle of Shadows

 * Umbra Shamans: The Libarium of the Impalers is a unique one, each member who takes to the field tried and tested against the Realm Beyond in vigorous trials and tests. The Umbra Shamans are trained to wield the Warp as a weapon unlike any other, when a Seer casts his power out, the very shadows cast by the enemy surges out, gripping their flesh and armor, dragging them down and tearing them apart like wild animals. The Shaman will cast his hand out, the black daggers streaking across the ground and slaying the foe without leaving a mark on the body. It is not unusual for a seer to shift his shadow’s shape, creating a beast only seen in the light to tear at the enemies souls and minds. Some seers are capable of moving across the surface of the Realm Beyond to step out of the black behind enemy lines, a whole squad suddenly materializing to wreak havoc on the damned. Umbra Shamans is what the epistolary is called by the Impalers chapter.

Some Umbra Shamans are blessed with the Great Angel’s foresight, these ones are given a place alongside their commanders to guide his hand in battle. These ones are called the Piercers of the Veil.

The equivalent of the codicier is referred to as the Penumbran Wardens, and they finalize all battle reports and have access to the rarer chapter relics and records.

Lexicaniums are called The Keepers of the Scrolls, as they are trained and grow more powerful they maintain chapter records and help compile battle reports. Keepers of the Scrolls are occasionally called on by their shadow seer teachers to help check on and reinvigorate wards that are placed upon the corpses of the Night Lords and upon relics captured from the Chaos Lords.

The Mare Strigoi: Umbra Shamans too injured to be saved, but not quite dead enough to bury are entombed in dreadnought sarcophaguses and reborn as Mare Strigoi. Wise and powerful, it seems that when cut off from the world by their metal tombs, Impaler librarians only grow in power, as though their connection the the Realm Beyond is strengthened and deepened. Mare Strigoi have been known to use powers that living Shamans could only ever dare to dream of, tearing apart an enemy aircraft squad apart like paper with barely an effort, tumbling whole fortresses down as though they were childrens toys, even enemies warded seem no match for the Mare Strigoi. It is said that if required, the Mare Strigoi could move a whole company of marines through the shadows behind enemy lines, and that were they to combine their power, the full power of them could tear the planet of Wallchilla out of its orbit and relocate it and its moon. Fortunately for the enemies of the Impalers they are rare and are often only deployed in the most dire of situations.

The Rite of Midnight Clad
Of all the Sons of Sanguinius, even the ones shunned enjoy a modicum of support and pride in that title, save for the Impalers. By decree of their parent chapter, the Blood Angels, the Impalers may only claim the title of the Great Angel for geneseed testing, and may never admit to being sons of Sanguinius to other chapters. The reason for this comes from the Rite of the Midnight Clad, a terrifying and dark ritual performed on the still living prisoners from the Night Lords legion of traitors. The rite is a testament to the blazing hatred the Impalers nurse their entire careers. The ritual involves the human population of Wallchilla, who are not shielded from the truth of Chaos’s existence but rather taught to hate, defile and curse it from their youngest days. Indeed, the more intelligent of the Wallchillain people even know the vaguest of histories of the traitor legions.

Firstly, the Night Lord captive is stripped of their armor, and locked in public stockades, where the people may be permitted to beat at the traitor with whips, staves, and stones. As the traitor is there, his armor is twisted and rent into the shape of a tall spike, which complex machine is wired into.

Secondly, the naked warrior is strapped to a large stone, known as “The Stone of Repentance”. There, the Red Dragon intones an ancient chant, decrying the Night Lords’ actions as a whole as cowardly, declaring that even the arch traitor Horus was once a man of honor but Konrad Curze was always a man of cowardice and a disappointment to the name “Primarch”. The Red Dragon then produces several tools and, with ritualistic prayers, removes the organs implanted that were once gifts from the Emperor. As he tears out the innards of Night Lord, he casts them into the crowd gathered, where they spat onto the meaty pulp.

Thirdly, two warriors of the Impalers come forwards, one the Punisher of Deeds, the other the Blotter of Hate. The Punisher of Deeds takes and cuts off the hands of the Night Lord, and nails them to a massive wall, where the hands have gathered for 10,000 years. The Blotter of Hate plucks out the traitor’s eyes and forces the warrior to eat them. These are symbolic atonements, one for the pain wrought onto innocents, the other for the pain enjoyed with the eyes.

Lastly, the Night Lord is impaled, and with these descendants of the Blood Angels, this is their art. The impaling will not kill the Night Lord, only make his suffering immense. At this point the Master of the Librarium comes forward, called the Whisperer of Shadows, he is to perform the last actions of the ritual. He asks the Night Lord 3 times to repent, and if he does, he will be slain instantly. Never has a Night Lord repented. After the third refusal, the traitor’s mouth is sown up, and the Whisperer calls a bolt of red lightning into the ceramite spike, which activates a mechanism that will electrocute the Night Lord on a low setting, preventing death but prolonging his hellish torture.

Once a Night Lord has died, their corpse is moved to the planet’s moon, which after 10,000 years has been covered in untold numbers of bloody spikes. This macabre monument to savagery is called the Forest of the Damned.

The Recolta De Lfie
The Impalers are like all the sons of Sanguinius, plagued their whole lives by a hunger for the lifeblood that flows through the veins of all beings. Most sate their thirst in battle, tearing their helmets from their heads and tearing into the foe to suck out the red vita that they crave. However it is not always enough. The New WIngs must undergo a year of training and meditation before being allowed to take to the field as fighters, in accordance with Vlad Rhapthorne’s instructions. In this time, it can be difficult for the young Astartes to cope with their hunger. As the Codex decrees, the Impalers obtain recruits in cycles, every couple of years trials and tests are run to create a large recruiting pool. Another ritual cycle follows shortly after the Rebirth of the New Wings. The population of Wallchilla, who revere the Impalers, wander the planet’s surface, gathering the men and women who can not work and provide further assistance to their families. The elderly and infirmed who chose to follow this path are brought to the Fortress monastery of the Impalers, The Castelul Bestiei, and in the light of the moon of Wallchilla, blessed and given a public funeral. When the morning sun rises, the Blessed are alone, to be taken into the sacred castle, never seen again.

When the Blessed are taken into the Castelul Bestiei, they are treated with the utmost respect, given comfortable lodgings, rich food and are even pampered by serfs of the Impalers. The Blessed are given a life befitting their role, and when their sacred duty is to be fulfilled, the Blessed are taken one by one to be consumed by New Bloods as they cope with the new craving. The bodies of the Blessed are taken away, and buried in a grand mausoleum like kings and queens. They are buried with full honors and are even given an honorary rank within the Impalers.

The Rejecting
The crimson thunder hawk roared out of the sky onto the landing pad. Bronze armored space marines flanked the bay doors as they hissed open. Unblinking eye pieces glared at the Blood Angel emissary and his 2 sanguinary guards as they marched towards the fortress monastery. They came with a mission, a message and a gift for the Impalers and their new chapter master. It had become regular practice for the Blood Angels to send a gift to successors when a new chapter master ascended but the Impalers were a unique exception. The Blood Angel ancient glanced at the box containing the gift, perhaps this would sway the Impalers back into communion with Baal. A sigh escaped the ancient’s lips, it was always perhaps.

Alexandru Denis was still getting used to the chapter master’s ornate armor and sitting upon the throne that denoted his rank as lord of Wallchilla, giving him the appearance of brooding. The doors flew open, his guests had arrived and his day brightened a little. The Impalers had no official second in command, rather the leaders of the 4 Circles gathered around the throne and stared out at the Blood Angels. Corvinus the Bloody, Whisperer of Shadows, glared at the marines, his cloak swirling about as though a living darkness was at his shoulders. His psyber vulture stood atop his force staff, assisting the psyker lord in reading the visitors. The Red Dragon gripped his Crozius spear and the green lens of his mask connected with each of the Blood Angels present. The spines that represented the Forest of the Damned on his left pauldren another reminder of why Baal had abandoned the Impalers. The Punisher of Deeds stood a bronze statue, his massive scimitar draw and resting in his hands. The Blotter of Hate could not attend this meeting, as the new recruits were learning the in and outs of their power killijas. The Master of the Forge was also not present, for he was to oversee the consecration of the chapter’s new Land Raider, a gift from an Imperial Guard regiment that was recently assisted by the Impalers.

The Blood Angel cleared his throat, and unfurled a scroll with the mark of Dante, Lord Commander of Baal. “Long and prosperous reign to you, Now King of Wallchilla. The Lord Commander sends his regards. And offers you a gift.”

At an unspoken command the box was opened and gently a large helm was lifted from it.

"We are aware that as sons forsaken, you forfeited your right to relics once owned by the Primarch, and we hope that with your acceptance that slight may be righted. We..."

Alexandru laughed, a flinty laugh.

“You think us fools? You think that 10,000 years of slights may be forgotten simply because I am a new blood? At what price does this helm, no doubt worn by our father, come?”

The blood Angel swallowed a heated retort, and breathed out his reply.

“The Lord Commander’s wishes are that you will abandon this vendetta against the Night Lords, renounce your violent and detestable practices and come to Baal to be absolved of your chapter’s sins in the shadow of the Great Angel’s home.”

Silence filled the hall. One minute seemed to tick by in a thousand years. Alexandru Denis stared at the son of Baal, and finally answered.

“Take your helm, take your aid, take your men and your gold and your protection of the Red Tear and kindly see yourself back to your Lord Commander and tell him that while one day, a Lord of Wallchilla may bow and grovel at the feet of the legion broken, it is not this day, or this lord or this reign!” The lord came to his feet and roared, “We have no need for relics with promises, or gifts with contracts to sell away the soul of our chapter!”

Lord Denis then turned and marched away, up the grand stairs and out of sight, the lords of the Circles each following him in turn. The doors slammed shut, and only the Blood Angels were left alone in the hall, fuming and disappointed at the lack of comradeship from their wayward cousins. After what seemed like a thousand more years, they too turned and left the hall, solemn and quiet.

The Unique Priesthood of The Impalers
The Impalers are a strange chapter, who recognize the strength and usefulness of terminator armor but are loathe to use it, citing speed and stealth above all else. However scholar records among the techbrothers shows that for several centuries after the Second Founding, the Impalers had little to no terminator suits at all, a product from the rocky birth of the Impalers. From the beginning, the Blood Angels were suspicious and indeed distrustful of their cousins, claiming that their tactics flew in the face of the Great Angel Sanginius’s noblity, and as such the Blood Angels spared every expense for their cousins. The Blood Angels allowed for only enough power armor and enough weapons to go to the Impalers for each marine, and only 1 terminator armor was given to Vlad Rhapthorne as a status symbol.

The armor was passed over to Rhapthorne’s second in command, the first of the High Sanguinary Priests, a marine by the name of Anghel Kronid. Anghel donned the armor and had it decreed to be the symbolic mantle of the “Red Dragon” or the high sanguinary priest of the Impalers. The Red Dragon’s armor is covered from head to toe in intricate details, including two folded wings above the warp generator, an iron halo that is shaped like a blazing sun, in place of the skull mask typical of chaplains, the Red Dragon’s mask is bone carved into the vistage of a monstrous dragon head. The left pauldron is covered in thick spines, representing the Forest of the Damned where the Tower of Blood is located.

The Tower of Blood is the home of the blended chaplaincy and apothecarium, located on the small moon that orbits Wallchilla. It stands as a great gothic cathedral in the thickest section of the Forest of the Damned, where the oldest of the impaled Night Lords stand grouped. Outside the Tower of Blood is a statue, a gilded symbol erected to honor those killed, flayed, and tortured by the Night Lords. The Tower of Blood is also home to the first and final entombings of Impalers, in their rebirth and in their deaths. In a great subterranean vault, there lies a massive skeletal structure, the bones of a deceased creature from the time before the Imperium, a monster slain by the ancient kings of Wallchilla. This is where the Red Dragon must go and carve his own mask from the bones of the dead, and avoid being killed by the monsters that lie there. Those that succumb to the Rage of the Justerian (the Black Rage) are cast into the Den of the Beast, and left there as a trial of sorts for those chosen to be the next Red Dragon. Even in their frenzied state, the Justerians are enthralled to those that are truly the Red Dragon, for through their frenzied eyes they see in the Red Dragon the leader who will guide them into the arms of the Great Angel and redemption.

Chapter Master Alexandru Denis, The High King of Wallchilla, The Lord of the Lupi
Alexandru Denis was born to a pair of lupi negri parents and raised in the culture of violence and warfare that came with it. On his eleventh birthday, the Impalers came to his caravan, the complaints of the om obisnuit having drawn the eye of the marines. The lupi negri, a small band, attempted to fight back but quickly surrendered. The Impalers tested the young men of the lupi negri and found several sons genetically suitable to become space marine scouts. Alexandru became an assault marine as was customary of the chapter, and distinguished himself regularly against Heretic Astartes of the Night Lords. While Alexandru was never a squad leader, he was a second in command for his squad and a premium fighter, going toe to toe with champions of chaos while his squad leaders were busy capturing the Night Lords who were recorded in the Chronicles of Vengeance. His accession to the position of Chapter Master was a surprise when the former Chapter Master declared him to be the lord of Wallchilla with his last breath. Upon his installation, Alexandru hunted down the Night Lord who slayed his predecessor and put him to the stake.

Alexandru wields the relic power sword Bautor de Sange, or The Blood Drinker, the very blade wielded by Vlad Rhapthrone during the chapters infancy. In his other hand, Denis wields a master crafted plasma pistol named The Moon’s Wrath, a gift from a magos of the Admech he once rescued from a xenos warrior. The plasma blasts that come from this mysterious pistol are a silvery color and seem to be able to sear through even the cursed armor of Heretic Terminators. His armor is ornate master crafted power artificer armor Mark III, replete with various details, such as engravings depicting the 4 Circles of the Impalers, a spike rising from above the backpack with the chapter badge brought to life in carved bone and ceramite. The left pauldron has the names of every chapter master picked into it with fine detail, and the right is a walking shrine to these heroes, as at the death of each chapter master, their eye teeth are taken and implanted into the right pauldron, creating a mosaic of history and legend. Each gauntlet is a menacing thing in of itself, metal claws topping each finger and blade like ruts rising from the backs of the hands, allowing for them to be used as weapons should Alexandru be disarmed. Along the forearms run three carven vines, each branching into smaller vine, like the veins in his body. The three base vines meet at the elbow, topping the elbows in a single red rose, to remind the Impaler Lord that there is beauty in violence. The chest piece is adorned with carven skulls, each marked on their forehead with the sigil VIII to represent the eternal grudge the Impalers bear against the Night Lords. His helmet is designed after the Mark IV Maximus, with winged flares coming from the face, giving the appearance of an almost angelic vistage. The breathing slits on the face are modeled to look like blood drops.

Corvinus the Bloody, Whisperer of Shadows, Keeper of the Records, The Sandman Reborn
Corvinus the Bloody, the Lord of the Shadow Shamans, and a lost son of Wallchilla. Before his accession, Corvinus was found in the woods by the shaman of the local village. The boy was young, some 5 years of age and already manipulating warp energy with some vague proficiency of his art. The shamans were able to put a vague connection of the boy’s history, abandoned for his padure lupi because he was considered to be a danger for his powers and raised himself for some number of years. When Corvinus turned around 11, he was offered up to the Impalers to become a space marine. After his accession, Corvinus’s career was rather violent, as was all the Impalers’ careers, but Corvinus was even bloodier. Corvinus used his gifts to eviscerate his enemies, tearing them apart and flinging shadowy blades like magic. His rise to the position of Chief Librarian was meteoric, rising through the ranks with various feats of heroism and by slaying chaos lords and xenos threats. The event that saw to Corvinus’s ultimate rise solidified was an assault on a fortress that had fallen into the hands of the Iron Warriors. A sorcerer lord known as The Rust King had captured an astra militarum stronghold and was using it as a launching point for a full planetary invasion. The Impalers answered the call of reinforcements and in a drawn out battle, were being destroyed. The Rust King was standing upon the ramparts and casting many doombolts down on the Impalers, ravaging the Space Marine lines. Corvinus, against the pleas of his battle brothers and the orders of his superiors, strode to the front lines and engaged in a psychic battle with the sorcerer, both distracting the warrior and weakening the enemy forces. As the battle of souls escalated, a storm formed overhead, the elements of the planet reacting to the forces probing one another. Finally after many hours, the Rust King slipped mentally and Corvinus was upon him like a wolf, tearing into the enemy’s spirit and causing his body explode in a bloody tornado, showering the Iron Warriors in the gore of their own lord. Corvinus then took the traitor's twin hearts, which he spared and crushed them in his hands and drank deep the vita that spilled from them. The act of violence and gore destabilized the storm overhead and the resulting chaos slammed into the gates of the fortress, tearing it apart. The following Impalers assault devastated the Iron Warriors and ensured victory for the imperial forces.

Corvinus the Bloody’s armor is rather standard artificer armor with a psychic hood, a cloak swirling about his body, obscuring his shape and confusing the enemies aim. However his weaponry is very strange and leaves a lasting impression on his enemies and his allies. In his left hand, he wields a force staff called The Veiled Rod, symbolic of the position of Whisperer of Shadows. The Veiled Rod is forged from the bone of a monster killed many centuries ago by a librarian, the fibers of it now attuned to the power of the warp. It is covered in ancient carvings, and artifacts gathered from the events that passed the staff into the hands of the Whisperers of Shadows, such as a shard of the Rust King’s armor, a vial containing the brain matter of a tyranid zoanthrope, and a vial containing the ground of dust of a aeldari soul stone. The right hand of Corvinus is sheathed inside his second weapon, The Sandman’s Grip, a heresy pattern Lightning Claw, its 4 fingers topped by deadly sharp blades crackling with electricity. It is said the weapon was given its name by a lone survivor of a squad destroyed by an ambush by xenos forces. The one marine was heavily injured and the lightning claw’s twin was crushed in the aftermath, and at this point the marine found a new fire inside him, and using his stealth, slaughtered the xenos as they slept. The lone marine survived for 2 terran months until Imperial forces could reach his position in a vicious land war. His psyber vulture was given to him as a gift by his predecessor, who had it crafted by the Master of the Forge as a token of his support for Corvinus.

The Red Dragon, Antonis the Large, The Patriarch of Rebirth
Antonis the Large is the Red Dragon of the Impalers, which is the title of the master of the Cicle of Rebirth. Wearing the Dragoni Cantar terminator armor and armed with a massive spear topped crozius arcanum, the Red Dragon is a force to be reckoned with, a frightful vistage cutting down his foes with his massive blade left and right. His war sermons are endless, filled with calls to action and extortions the Emperor to witness the deeds of the Impalers. Antonis is called the Large for his massive stature, his body far larger than those of his brothers around him. He joined the Circle of Rebirth soon after being inducted into the Impalers due to his natural inclination to protection and healing. His training was swift, and filled with indecision. Where his other brothers easily know whether to be Soul Clerics or Red Surgeons, Antonis was gripped with a near impossible skill within both classes, causing him to be destined for a path to greatness. He was taken under the wing of the Red Dragon, inducted into the secrets of the ancient order and knighted as one of the Wyrms, the potential heirs of the mantle of the Red Dragon. As a Wyrm, Antonis was bidden to assist his brothers above and beyond the call of normal Blood Priests, to put himself on the line to heal and to preach. Those who could not fulfill those requirements were slowly weeded out. As the Wyrms reached a final 3, Antonis had a vision of the Sangiunor, motioning him to Den of the Beast. His calling was never more clear, and he fought all the harder to become worthy of the rank of Red Dragon. It was at this time the 3 Wyrms were called to the Tower of Blood and stripped of their armor, given an ancient carving tool and sent into the Den, only to return if they carved a mask from the bone of the ancient beast, and if they survived the mutated Justerians. Antonis was believed dead, but after a month he climbed out of the Den, his face covered with the mask he carved, and the mutated brothers softly touching his legs and heels, their hope and redemption slowly pulling itself out of the deep pit. Soon after, The Red Dragon died, his life taken by an enemy sniper shot. The xenos who killed him was punished swiftly and Antonis was appointed the new Red Dragon in a grand ceremony.

His first sermon was on the Drukhari ship that he and his squads had boarded with the Salamanders to punish the xenos for their crimes against the innocent. His sermon was then inscribed into the honor scroll that acts as his tabard. He also acted as the liaison between the 2 chapters during the exchange of relics that followed the action.

Zaharia Omor, The Punisher of Deeds, The Bladestorm
Zaharia Omor is one of two Impalers that wears terminator armor with any form of regularity. He is the Punisher of Deeds, charged with the sacred duty of removing the hands of captured Night Lords, and their heads should they choose, for their sins against the innocent of the Imperium of Man. His armor was passed down from an early Impaler praetor who served as Vlad Rhapthorne’s honor guard champion. The armor is an ornate suit of Cataphractii pattern armor, the wrought artwork on it as ceremonial as the act of violence the Punisher commits in the Rite of Midnight Clad. The armor’s knee pads are carved in the image of two monsters, the right a stylized dragon, and the other a roaring leonine beast. The belt buckle is carved into the shape of an ancient Wallchillan religious symbol, an old ward against the Realm Beyond. An iron halo marked by three tall spires rise above the head, to recall the trees of Wallchilla whilst beyond the world’s embrace, prayer beads wrap around the neck as protection against the spells of xenos and chaos alike. The armor was modified slightly by the masters of the Cog when Zaharia took the position of Punisher to make the armor faster, lighter, and more agile, to accommodate the master swordsman’s style.

In his hands, Zaharia wields the symbol of his position, the great power scimitar the Deathsong. The blade is a razor’s edge, so sharp the air itself is severed as it makes its deadly arcs, so sharp that it is said to cause no pain beyond the nip and sting of a scratch. It is a weapon as well as a symbol, and in Zaharia’s hand, it is an extension of his deadly will, seemingly weightless. His body becomes a hurricane of death, the space around him filled with screams of pain and body parts removed with the precision of a surgeon.

Zaharia is called the Bladestorm, a nickname given to him by Corvinus the Bloody not long after he first became the Punisher of Deeds. Zaharia and Corvinus were sent by the chapter master of the time to a world that had supposedly fallen to chaos influence, and they were to assess the situation. Immediately upon landing, the two were surrounded by a mob of mortals, all holding crude weaponry and marked with the sigil of Khorne. The mortals were barely holding back the rage that filled their souls and minds as they ordered the two marines off their world. Corvinus struck out with the Sandman’s grip and disemboweled the nearest man, the smell of blood loosing the violence in them. Corvinus ordered the young Zaharia to take care of the heretics alone and leapt into the air, his cloak acting as wings. The battle was short but bloody, the Deathsong leaping from its scabbard and Zaharia spun, almost as though dancing to a song only he could hear. The worshippers of Khorne were no match for the master of the blade, and Corvinus later remarked that to call Zaharia a master was an insult to his skill and talent for death. When Corvinus landed, he found only one of the heretics dead, the one he himself had disemboweled, the rest wounded and bleeding to death. The Whisperer of Shadows looked at the blood splattered warrior enraged and demanded to know why he had spared the craven heretics. The Punisher of Deeds removed his helmet and gave a simple answer, “Any one of our brothers could have killed these wretches. Indeed had you asked it, anyone of our brothers would have been able to spare a single heretic. But that is not what you sought to test me on, I know. I spared them not because I pity them, but to show you that I do not boast when I say I am the best swordsman this chapter has ever seen. ,” the terminator gestured at one of the writhing men, “I could have killed him with any number of strokes, severed his head and torso in two with a single perfect strike, but I didn't. I removed his hands, and his legs below the knees, an insult to his death god, and to show you even in the heat of war, I will cause the most pain to those who reject the Emperor’s Light.” With that, Zaharia unholstered a bolt pistol and strode around the circle ending each life with a bolt round to the head. Corvinus smiled, and looked the terminator in the eye, replying “Well then, young Bladestorm, take us to the center of the city and let us kill us a prophet.”

Neculia Garridan, The Blotter of Hate, the Ashmaker
Wielding two ancient artificer volkite serpenta from the dawn of the Heresy and clad in glimmering ceramite, the Blotter of Hate is chosen for his nigh uncontrollable rage against the enemy, and is often seen flying high above the enemy with his jump pack, volkite weapons blasting wildly before landing and unleashing violence with his power daggers. Neculia Garridan is a beast, Dragul’s Hunger blazing through him, stirred to a fever pitch by the smell of blood and death on the battlefield. Enemies that engaged this maddened warrior in close combat are stricken silent by his blood streaked visage, elongated fangs tearing throats out. The volkite serpenta, called Patience and Ire are used to lethal effect by the Ashmaker, often by him taking a high position and raining down a hailstorm of thermal blasts on vulnerable targets, the explosive effect of the weapons causing far far more damage than the sniperlike shots alone.

Neculia is a deadly man, his career marked with several incidents, his commanding officers giving him both repentance missions for his carelessness and glories for his excellence in combat. He can barely control his rage, hate and bloodlust when a mission starts, a problem that has plagued the scarred warrior since the beginning of his induction as a New Wing. Where the other Impalers saw a violent creature destined for the path of the Justerian doomed to die mad, the Chapter Master at the time Caturix the Farseeing saw a path that no other could. Long before the death of the previous Blotter of Hate, Neculia was given a special mission, to kill as many enemies as possible as quickly as possible, a job he seemingly excelled at. Slowly, eventually the former Blotter of Hate brought the Ashmaker into training and taught the young warrior all the rites and rituals involved with the position but most importantly, he taught Neculia how to contain his rage in a raging furnace, nursing it and waiting until the final moment on the battlefield to consume all who oppose him.

In the Rite of the Midnight Clad, the Blotter of Hate has the task of removing the eyes of the Night Lord to punish them for seeing the deeds they committed. This task is carried out with twin power daggers, sharp as a paper’s edge, to sever the optical nerves. The eyes are then cast into the dirt and stamped upon. The daggers are stylized, the hilts appear as the faces of monsters, their tongues sticking out of the mouths as flame bladed razors. The blades are also used in the Naming Rite, where the Night Lord is tortured until they give up a name that can be recorded in the Chronicles of Vengeance.

Gemeni de Moarte, The Personal Bodyguard of the Chapter Master
The Gemeni de Moarte are a pair of biological twins who ascended to the rank of space marine, a rarity among the chapters. The two identical twins defied their father and secretly joined the ranks of a band of boys who were to test the genetics and the will of the person. The two were placed in the same squad, repeatedly proving their worth to their superiors. When Alexandru Denis became the Chapter Master, he picked the 2 men closest to him, the twins. The twins became masters of close combat and now protect the chapter master with a fiery zeal. They serve not only as Denis’s bodyguards, they are also his best friends from his time as a line brother and his closest advisors. The brothers seem to both exhibit weak psychic powers, allowing them to read one another's emotions and offer the ability to occasionally read the others mind.

Ladinas Gemeni: The first of the two brothers, Ladinas is slightly shorter, and wields the Blade of the Red Crusader and the Wall of the Hurricane in battle. He is a killing machine, often fighting in tandem with his brother Uta to clear the field of enemies, creating an arena for Lord Denis to battle his chosen foes. Ladinas is quiet, so rarely speaking that when he does all turn to listen. He has a keen strategic mind, looking at the battlefield once and sensing the weakest points.

Uta Gemeni: The second brother, Uta is the larger of the two, wielding the massive relic sword, the Oath Reaper. Two handed and heavy, the blade is modelled after the ancient great swords of old Terra. In battle, Uta is a powerful force to be reckoned with, moving at lightning speed to run his foes through. He’s become an expert on fighting daemons and chaos lords, his blade allowing him to cause terrible damage to the archenemy. Uta is the polar opposite of his brother, loud and quick to rage, prone to outbursts of rage. Uta is emphatic, he becomes enraged at the deaths of his brothers and reports of imperial civilian deaths. He wears the Crimson Lion’s Hide and frequently goes on personal hunts, the bodyguard has connections with other chapters, some of his connections even unusual for the Impalers. The Visionary Son, The Ancient Eye, Wadim Benedikto

The most powerful of the Piercers of the Veil, Wadim Benedikto is the last of Alexandru Denis’s advisors. His foresight is amazing, some even say as good as Corbulo’s. Called the Visionary Son, Wadim is the last advisor who the chapter master speaks to, his advice usually the most important, his visions crucial to turning the tide of battle. Wadim does not enter battle, he is old and was gravely injured by a chaos terminators’s heavy flamer. He wears an ancient set of power armor that is filled with both life saving medical devices and bionics to replace his heavily damaged limbs. His armor is plain, unadorned and covered by a rough brown robe marked with a blue flaming circle with a book in the center. Wadim is hunched, leaning heavily into a small throne that sits at the left of the Great Throne of Wallchilla, a symbolic staff resting in his hands. Alexandru reveres his old friend, a man he sees as more than a brother, almost a father. It is not unheard of for Lord Denis to call the Ancient Eye his leader, as opposed to the other way around, indeed he gives the aged marine the finest foods, wines and occasionally gifts. Wadim Benedikto frequently tells the Lord of Wallchilla that he is not to treat him in such ways, but sees the younger marine as his charge and in a way he may even see the chapter master as a son.

Serghei Razvan, The Lord of the Cog, Bender of Steel
The Lord of the Cog, Serghei is very similar to the masters of the forge of other chapters, a techmarine of impeccable skill, marked by his twin loyalties to Wallchilla and to Mars. Like the other members of the Cog, his armor is standard Impalers colors, except for his left arm, which is Martian Red, as with his ceremonial cloak. The cloak, which has a cog pattern across the hem and esoteric geometry across its surface, covers the servo harness that the Bender of Steel wears at all times. The Servo harness is capable of being equipped with a number of weapons, tools and gear to assist Serghei. 4 mechandrite extend from his back, helping him to manipulate the world around him. When not in use, they curl just behind his shoulder blades, barely rising above them, appearing almost as some kind of power nodes. He wields a massive Omnissan pattern power axe, handed down from each Lord of the Cog to the next. The power axe, called Thunderstorm Axe, is marked by the cog tooth pattern of the Admech, and like the cloak of the Cog, has strange runes and patterns carved into it, culminating into the shape of a lightning bolt. When the proper binaric code is canted, the ancient axe will light up, powered by some arcane energy and is capable of firing off a wave of plasma like streaks. However, when the Thunderstorm Axe is used this way, the weapon seems to become fatigued and grows heavy to wield, even for the gene enhanced space marine. Contrary to the Wallchillan personality and to the ways of the Machine Cult, Lord Razvan is incredibly humorous, occasionally playing pranks on other marines, and teasing the lords of the other Circles, who are all younger than him. He enjoys feasting and drinking with his brothers, and it is not unheard of for him to be singing a jaunty tune learned from a Space Wolf who he met on Mars, or humming old Wallchillan lullabies while fixing machinery. Many among the dour Impalers find it impossible not to smile when the Lord of the Cog regales them with tales of triumph, exaggerated to the extreme and accompanied by vox sound effects. In battle, however, the old marine lives up to his name, bending and tearing through enemy tanks, canting ancient hymns to cause enemy machine spirits to malfunction and rebel against their masters. He is also an interesting leader on the battlefield, creating elaborate and unconventional plans to close the distance and wreak havoc. One of his most notable plans was to hijack an enemy Chimera, filling it with the other leaders of the Impalers, and drive it into the enemy fortress. The recently fallen guard regiment were shocked when the APC exploded, with some of the most accomplished killers in Space Marine history protected by a psychic shield charging into their midst, butchering them in droves. While the loss of the transport was gravely disappointing, the victory was resounding, and gained the techmarine many accolades for his quick thinking.

Much like his other techmarine brothers, Serghei is augmented, with many bionic parts, including a “third heart”, a power core built into his lower chest, connecting him to his armor in a way largely unheard of, and both of his arms are replaced by mechanical ones. His left arm has a mounted bolt pistol and energy field, giving him a weak power fist if his enemy should disarm or pin him down. His face is largely untouched, instead his augments there are contained within his brain, allowing him incredibly enhanced interfacing with any machine he connects to. The only physical sign of these augments is a long scar that runs from between his eyes to the base of his neck.

Grigore Tepes. Captain of the First, The Dragul’s Spear
Honored, deadly, fast, hungry for blood, these are all things that Grigore has been labelled in the past, and he wears them all with pride. Grigore Tepes is a warrior of impeccable skill and rage. He wields the Bleeding Pike, a relic power spear with an unknown history and wears the power armor the Moartea Inger Mant, or the Death Angel Mantle. Savoring the fight, the leader of the Blood Spillers Company rides his attack bike into the heart of his enemy’s lines, his spear darting left and right to end the lives of all of the Emperor’s foes. Bolters on the front of the bike roar like a wild beast, the mass reactive shells turning those that bar his path into red paste. The ancient bike, the Leul Negru, has the vistage of a lion, a snarling maw and bared claws placed over wheels, it's blackened form gliding over the battlefield.

Grigore Tepes is not a native Wallchillan, and is in fact of the few Impalers to have been taken from outside the world. Many believed that due to this, he would not ever make it past line brother or lieutenant, some detractors even claimed he could not be trusted because of his off world heritage. Grigore grew up on the only other planet in Wallchilla’s system, a terrible nameless wasteland made in the Dark Age, the people there barely scraping by on the meager plants and fauna that wander the surface. Normally the Impalers avoid the planet, as the locals are incredibly hostile and have been known to attack the space marines with primitive weaponry. However, Wadim The Ancient Eye had a vision of a young man who could change the course of a coming battle, and on the command of Lord Denis, the boy was found and inducted. The boy suffered some stigma from his home world, becoming used to verbal abuse and in some occasions being forced to do demeaning tasks fitting more to a serf. Lord Denis was going to step in, however Wadim told him that in order for the boy to make his mark in the coming battle, he must be forced to become more through fire and pain. It became evident that the prophetic words were not quite up to interpretation, a melta bomb causing the young marine to enter a coma, his face permanently scarred by the explosive charge. After a 2 year slumber, the marine awoke violently, suddenly disappearing from the Castelul Bestiei and was driven by visions to a small chaos warband that had come into possession of the Bleeding Pike, a relic thought lost forever. Tepes returned as quickly as he left, the black spear covered in blood gripped tightly, eyes wild with blood lust and tired. At first, the young marine was censured, and was about to be executed. But Lord Denis stepped in, finding honor scrolls for the ancient relic spear and put Grigore on watch, giving him the spear to use in battle and placed him in the First Company by the Chapter Master’s command. As the years passed, the marine proved himself again and again, rising past his past and his short renegade status to become captain of the First, earning the epithet “The Dragul’s Spear” from his preferred position in battle of being first to strike, first to draw blood, tip of the spear of the Emperor on His Golden Throne. He always seems to be on the threshold of falling to the Hunger, the bloody desire to feed edging on his thoughts more than those around him, yet he always seems to find his way back. It is unknown how long he can keep resisting that urge.

Chapter Relics

 * Bautor de Sange: A master crafted power kilij made before the Blood Angels Primarch Sanguinius was found by The Emperor. The sword is elegant, perfectly balanced and honed to an edge as sharp as a razor and as hard as a diamond. The blade is beautifully wrought, the sword carved with several references to the flora and animals native to Wallchilla. A rose sits at the crossguard, connecting the base of the blade to the hilt. The crossguard extends out, curling vines. The hilt is wrapped with the hide of a Wallchillan Land Shark, a rare and dangerous creature with extremely durable skin. The blade has golden carved vines climbing the back of it, thorns and leaves, the silver steel blade surrounded by the soft blue electricity that the power node sends across it. The Bautor de Sange was wielded by Vlad Rhapthorne in the beginning of his career, and was his steadfast weapon up until his death, his own blood staining the leathered hilt, and pried from his cold fingers after his body’s return to Castelul Bestiei, to be given to his successor as a symbol of his position. The sword was called the Blood Drinker in the native tongue of Wallchilla, for in Wallchillan belief, weapons have a soul of their own, and Rhapthorne frequently told of the blade’s bloodthirsty warmonger’s soul, mirroring the vampiric soul of  the Impalers.


 * The Mantle of Gifflet: The Mantle of  Gifflet is ornate master crafted artificer power armor Mark III, replete with various details, such as engravings depicting the 4 Circles of the Impalers on the greaves, a spike rising from above the backpack with the chapter badge brought to life in carved bone and ceramite. It is named after an ancient Wallchillan myth, a warrior who supposedly became immortal but lost his life after tossing his magic sword into the oceans of Wallchilla. The left pauldron has the names of every chapter master picked into it with fine detail, and the right is a walking shrine to these heroes, as at the death of each chapter master, their eye teeth are taken and implanted into the right pauldron, creating a mosaic of history and legend. Each gauntlet is a menacing thing in of itself, metal claws topping each finger and blade like ridges rising from the backs of the hands, allowing for them to be used as weapons should the wearer be disarmed. Along the forearms run three elegant vines, each branching into smaller vines, like the veins in his body. The three base vines meet at the elbow, topping the elbows in a single red rose, to remind the Impaler Lord that there is beauty in violence. The chest piece is adorned with carven skulls, each marked on their forehead with the sigil VIII crossed out to represent the eternal grudge the Impalers bear against the Night Lords. His helmet is designed after the Mark IV Maximus, with winged flares coming from the face, giving the appearance of an almost angelic vistage. The breathing slits on the face are modeled to look like blood drops. The four circles are represented by engravings of four actual circles. The Circle of Rebirth is a wreath of roses, the Cog marked by a Mechanicus cog wheel, the Cicle of Shadows is marked by a flaming sun and the Circle of Blades is a spiked chain with a fist in the center. The armor is normally unattached from a jump pack, but should the wearer request it, the armor is joined with its ancient companion, the Gilded Wings.


 * The Gilded Wings: The Gilded Wings has been in the chapter master’s armory since the dawn of the chapter. The ancient jump pack are beautifully made, the jets marked by two sweeping wings, made to appear as the wings of the ancient terran bat, red as the morning sun. The rest of the pack is dark grey and bronze colored. The Gilded Wings are a shrine to the Great Angel Sanguinius, between the two jets is a peaked grove, the grove showing the Primarch in his splendor, armed with the Spear of Telesto and the Moonsilver Blade. The jets are much thinner and far less bulky then the standard jump packs, and has the landscape of Wallchilla engraved into it, a reminder of the origins of the space marines, born mortal and risen to become angels of death. The Wings roar like a great dragon when in use, the deep throated machine spirit howling for blood with every jump. The jets even possess two secondary vents that when activated spit flames around the wearer, burning those who get too close to the deadly warrior.  The Gilded Wings, when in use, are paired with their ancient host, the Mantle of Gifflet.


 * The Moon’s Wrath: A newer relic added to the armory of the Impalers, the Moon’s Roar is a plasma pistol given to the current chapter master Alexandru Denis. It was given to him by an Admech magos that the chapter master saved from a warband of Night Lords who were searching for wargear. The plasma pistol has a bronze body, its mouth made to appear as a lion, the coils softly glowing with a silver light. A small global shape is at the butt of the pistol, gray like Luna, who it was named after. The shots fired by the pistol are like a silvered white, and seem to burn hotter than the standard plasma pistol. It is said that a well placed shot with the Moon’s Roar is enough to topple even a chaos knight. This boast has never been tested by Lord Denis. A purity seal inscribed with some of the oldest prayers to the Omnissiah hangs from the grip. Lord Denis had the Cog mark the pistol as an Impaler artifact by adding the chapter’s symbol into the globe with wallchillan gold. The Moon’s Wrath possesses a young soul, brash and quick to anger. It seeks to prove itself on the anvil of conflict and earn its place in the hallowed halls of the Impalers’ Armories.


 * The Deathsong: A two handed power scimitar crafted about 50 years after the Impalers were founded. The blade was forged by the first Master of the Cog, and given to the then bodyguard of the first chapter master Vlad Rhapthorne. The Deathsong was named from the singing noise that the blade makes when it cuts through the air. The whistling that comes from the blade is a dirge that signals that the one who hears it has reached their end. The whole sword is fairly simple in adorement, but incredibly well made and incredible powerful. The blade is plain, with several thin nodes that send the vibrant green energy across the blade. The hilt is an unimpressive thing, simple black and red weave to keep the hand from being hurt when in use, the pommel a small gold skull with a jewelled blood drop in the forehead. The crossguard is a gold dragon’s skull, from which the blade extends, and the crossguard itself is a long tongue that curves over the first 3 fingers and thumb of the wielder and a horn that protects the wrist. The sword has come to be the symbol and weapon of choice of the office of the Punisher of Deeds, a position within the Impalers that formed as the chapter came into its own. The Deathsong has several serrations going up the crossguard about 1 and a half inches. The blade is 7 feet long, and at its widest point 4 inches. The blade’s spirit is an honorable and humble soul, prone to no arrogance or pompousness, seeking righteousness and purity in the flames of war.


 * The Unyielding Will: Worn by the Punisher of Deeds, The Unyielding Will was passed down from an early Impaler praetor who served as Vlad Rhapthorne’s honor guard champion. The armor is an ornate suit of Cataphractii pattern armor, the wrought artwork on it as ceremonial as the act of violence the Punisher commits in the Rite of Midnight Clad. The armor’s knee pads are carved in the image of two monsters, the right a stylized dragon, and the other a roaring leonine beast. The belt buckle is carved into the shape of an ancient Wallchillan religious symbol, an old ward against the Realm Beyond. An iron halo marked by three tall spires rise above the head, to recall the trees of Wallchilla whilst beyond the world’s embrace, prayer beads wrap around the neck as protection against the spells of xenos and chaos alike. The armor was modified slightly by the masters of the Cog when Zaharia took the position of Punisher to make the armor faster, lighter, and more agile, to accommodate the master swordsman’s style. Called the Unyielding Will because in its long history, it seems capable of shrugging off even the most destructive blows and attacks.


 * The Sandman’s Grip: The Sandman’s Grip is a heresy pattern Lightning Claw, its 5 fingers topped by deadly sharp blades crackling with electricity. It is said the weapon was given its name by a lone survivor of a squad destroyed by an ambush by xenos forces. The one marine was heavily injured and the lightning claw’s twin was crushed in the aftermath, and at this point the marine found a new fire inside him, and using his stealth, slaughtered the xenos as they slept. The lone marine survived for 2 Terran months until Imperial forces could reach his position in a vicious land war. It is claimed the ruthless spirit within the claw developed a taste for the hunt, its power nodes refusing to spark until the enemy is close enough to smell the breath of their killer. When used in the stealth mission, the Sandman’s Grip emits an extremely low hum, almost imperceptible to the ear of those listening. It hungers in particular the blood of the Night Lords, who use the very methods it adores. Those who have heard it's hum after battle claim its crackling sounds content with the slaughter it inevitable basks in.


 * The Veiled Rod: The Veiled Rod, symbolic of the position of Whisperer of Shadows. The Veiled Rod is forged from the bone of a monster killed many centuries ago by a librarian, the fibers of it now attuned to the power of the warp. The Veiled Rod became the symbol of the Whisperer of Shadows after its first owner, an Umbra Shaman who carved the force staff out of the broken bone of an Aeldari construct and the shards of his own shattered force rod, hastily rebuilt in the heat of battle. When the Umbra Shaman returned to the Castelul Bestiei, the Blood Priests and lords of the Circle of Shadows rewrought the staff to sanctify it and make it fit to be used by the psychic warriors of the Emperor. The Veiled Rod is also covered in several totems of psychically charged objects taken from when the various Whisperer of Shadows have claimed their position and carved with ancient Wallchillan rune blessings. The gemstone embedded in the head of the staff is a crystal containing the dust from a ground up aeldari soulstone. A shard from an Iron Warrior sorcerer’s armor is sharpened and planted into the bottom of the staff, creating a small blade. An ork warboss’s teeth on a string wrap around the staff, the brain matter of a tyranid zoanthrope contained within a vial joining the teeth. Several other various parts and armors are present in the staff. The force rod has developed a wise and collected spirit, reserving its owner’s power until the perfect moment to cause the most damage. If the Whisperer of Shadows is attuned to the Veiled Rod, they can sense the staff’s mood and act accordingly.


 * The Ochi Rosii: The Ochi Rosii is the psychic hood that the Whisperer of Shadows wears as another symbol of his office. The hood, called the Red Eye in wallchillan language, is named after the large red focusing crystal in the middle of the hood, which allows the Whisperer of Shadows to amplify his powers to untold levels. The hood is currently worn by Corvinus the Bloody and is attached to his armor, The Farfurie Inger.


 * The Farfurie Inger: Artificer Armor forged to offer the most protection for the wearer without putting the wearer in terminator armor. After the armor was adopted by Corvinus, it was covered in Wallchillan runes and blessed with several prayer seals and votive candles. The candles are arrayed in a group of 5 along the power pack. While the Farfurie Inger is made of the parts of several marks, the main armor is based on the Mark III armor, the left pauldron marked by a book surrounded by a circle of flames along with the left arm itself being the bright blue of the Librarium. The right is marked by the Chapter sigil. The armor has a chain of 37 prayer beads along the belt with an Imperial Aquila, both as a protection against the warp and a representation of the 37 vows of vengeance against the Night Lords each Impaler takes at the beginning of their careers. The greaves are studded with silver rivets and the vambraces have bladed protrusions. The boots are clawed at the toes, and has a bladed claw at the heel. The chest piece has a silver winged skeleton on it, the skull in the center of the gorget, with a vox caster in it so that the wearer can bellow out his hatred. The power pack has two small censures that hang from the back in the shape of rose bouquets. The armor currently has a large billowing black cloak that obscures the shape of the wearer. Called the Angel’s Plate, it is said that those who wear this armor emulate the Great Angel Sanguinus in his rage on the battlefield.


 * The Dragoni Cantar: Originally worn by the first Red Dragon of the Impalers, the Dragoni Cantar were named this as the warrior accumulated a reputation of being like that of a vicious beast of legend. As the Red Dragon, an Impaler named Anghel Kronid, built his legend and reputation he added details to his armor that built up the aspect of the dragon. The armor is covered with hundreds of dragon motifs, such as two large folded wings on the back covering the warp generator. An iron shaped like a blazing sun crowns the head armor, and a hand carved dragon skull mask obscures the face of the wearer. The greaves are marked with a bronze skeleton on each, one holding a chalice, denoting his position as High Apothecary, and one holding book and staff, his rank as master chaplain revealed here. The left pauldron bristles with disorganized spikes, a constant reminder of the Forest of the Damned and the right bearing the chapter sigil. The armor is scaled across the vambrace and the backs of the greaves, much like the dragon that it claims the name of. An honor scroll hangs from the belt, the names of its wearers and their greatest sermon inscribed upon it. Unique among the Impalers, the armor is primarily blood red with a blackened trim, and bronze scales.


 * Patience and Ire: Twin volkite serpenta wielded by the Blotter of Hate, they are wired to the killer warrior’s jump pack, its engine powering the thermal coils that turn his enemies into nothing but ash and dust. They screech loudly, the roar of the rockets blending to create a multi throated howl, like the animal that the Blotter of Hate becomes on the battlefield. The two volkite weapons are remnants of the Great Crusade, another symbol of the Impalers origins, only wielding the weapons they could scavenge in their initial exile. The serpenta are named Patience and Ire however this is a kind of irony, with Patience’s spirit always firing at the slightest touch of the trigger and Ire harder to fire, seemingly awaiting the perfect moment to allow its wielder to even compress the trigger.


 * The Diavoli Aripi: The armor and jump pack of the Blotter of Hate, called The Devil’s Wings in Wallchillan, painted similarly to the colors of the Justerians, black bronze and red. A golden mask adorns the helmet, but not in the way of the Justerians who wear a death mask. The Diavoli Aripi mask is in the shape of a demonic beast, snarling and spitting bloody vile at the enemy. Intricate detailing covers its surface, giving it many many qualities that draw heavily on the ideas of ancient demons and devils. Two large wings swoop out, a darkened mirror of Astorath the Grim, giant black and red bat wings rising from the single massive jet that launches the wearer into the sky. The armor is covered in spikes, bones and blades. The armor is a weapon onto itself. Initially designed and worn by the first Blotter of Hate, and having seen combat endless since becoming the ceremonial armor of the Blotter of Hate.


 * The Righteous Blades: Measuring 3 and a half feet in length, these two power daggers are sharp as biting ice, and as swift as the wind that the Blotter of Hate rides to use them in battle. The daggers are stylized, the hilts appear as the faces of monsters, their tongues sticking out of the mouths as flame bladed razors. Used in the rite of Midnight Clad and the Naming Rite, these blades were hand forged by Vlad Rhapthorne for his biological cousin, the first Blotter of Hate nearly 100 years after the Great Angel Sanginuis was rediscovered. The Righteous Blades were used by the bloodthirsty scout for years before being assigned to being a moritat by his captain after refusing to follow numerous orders. The blades have taken on the first Blotter’s soul into themselves, filled with blessed rage against the Archenemy, desiring nothing more than to punish the Night Lords with endless pain.


 * The Thunderstorm Axe: The power axe called Thunderstorm Axe, is marked by the cog tooth pattern of the Admech, and like the cloak of the Cog, has strange runes and patterns carved into it, culminating into the shape of a lightning bolt. The blade is a halfmoon, stopping a long spike, forming a halberd, the blade extending into a quarter of a circle. When the proper binaric code is canted, the ancient axe will light up, powered by some arcane energy and is capable of firing off a wave of plasma like streaks. However, when the Thunderstorm Axe is used this way, the weapon seems to become fatigued and grows heavy to wield, even for the gene enhanced space marine who carries it. Ancient beyond compare, the Thunderstorm Axe is thought to have been forged before the Imperium of Man struck the first bargain with the tech priests of Mars. Strange and intricate patterns cover the ancient blade, tracing strange lines and dotted with bizarre shapes like stars and lightning bolts. A few lines appear to have a jagged line, much like heartbeat monitor lines from the Dark Age of Technology. The weapon has an old spirit, older than any other in the Impalers armory. The Thunderstorm Axe is grizzled, wise and filled with arcane knowledge. When the binaric charge is canted, the axe is filled with rage and becomes uncontrollable.


 * The Starforged Plate: Artifacter Armor forged for the Lord of the Cog in the heart of the dying star captured in an ancient Admech device unrepeated. Worn by the lord of the Cog, the armor covered by esoteric carvings and warp inspired engravings. A cloak hanging from its shoulders appears to have a strange star map stitched into it, but repeated searches have yielded no such map in the known universe. The armor is thick, as impenetrable as the bulwarks of Terra, unbreaking in the face of adversity. A symbol of office as much as a powerful piece of armor, the Starforged Plate has been passed down for generations, each Lord of the Cog giving the armor a minor upgrade, adding to its continued legacy.


 * The Bleeding Pike: A power spear from the infancy of the Impalers, lost to a group of Chaos warriors not long after. The spear is simplistic in appearance, an iron black rod, metal wrapping around a vial of blood just above the hand grips. The liquid vita constantly leaks from a crack in the bottle, however never runs empty of the dark red blood. The spear was recaptured by the Impaler Grigore Tepes, who snatched the power weapon from the dying form of a Night Lord and brought it back to Wallchilla. The Pike is like a feral beast, tortured by the chaos warpsmiths to bring it into compliance. Like a wounded wolf, the Pike became bonded to the young marine, only usable by Tepes. Any other marine that lifts the Bleeding Pike suddenly finds it heavy, inert and fighting the will of the attempted user. The spear has a teleportation device keyed to a unique augment that in a bionic replaced Grigore’s right arm, allowing the weapon to always return to his hand regardless of armor he wears. Where both the augment and teleportation device came from are both a mystery that Grigore will die with. The spirit of the Bleeding Pike is a wild beast, constantly pacing and hungry to do battle with those who share the chaotic taint that tortured it. Several Umbra Shamans have read the weapon’s soul and found no corruption but have found that the Pike is vicious, hungry, and unstoppable in its hatred.


 * The Crimson Lion’s Hide: Colored much like a normal Impaler marine, the Crimson Lion’s Hide is a piece of master crafted power armor that has seen several upgrades since being handed over to Uta Gemeni. Uta is a consummate killer, and over his long service has been known to occasionally take short hunting trips off world to improve his natural skill and to learn to become the ultimate predator. The armor is covered in the trophies from his many kills, but the name comes from the greatest trophy of them all. Uta took a trip to a world that had once been colonized by Orks, but since abandoned, the only life remaining being grots and squig variants. Uta spent 3 days traveling the planet’s surface killing every lifeform that stepped in his path. On the third day, a colossal squig hound charged the marine, followed by a pack of similar squig monsters. The creatures were like squig hounds, but had thick manes and rough fur coats, a variant born from wild mutations and radioactivity. After slaying the beasts, Uta skinned the largest one and threw the red furred cloak over his shoulders, and flew back to Wallchilla. After the gore and blood were washed clean, the fur cloak was integrated into the suit, pinned to the armor by a decorative blood red lion’s head that replaced the leftmost pauldron. Other such trophies are a necklace of talons and teeth from tyranids, squigs and other animals that have been hunted. Leather, furs and chains cover the armor.


 * The Banner Remaining: A chapter standard carried by the personal Purtatori Antici of the Chapter master, the Banner Remaining is the oldest banner borne by the Impalers Chapter. On it is the image of a space marine garbed in a robe, wielding a massive flaming blade, and standing atop a mountain of misshapen skulls. The banner has the names of a whole company stitched into it, many appearing to be names incredibly dissimilar to the angelic names of the Blood Angels, however some are Baalite names. The banner was the only thing left after a failed operation that a large number of Revenant Legion Astartes were sent to attack a xenos planet. While the xenos were destroyed, the alien scum used a weapon in their final moments that infected the warriors with a flesh eating plague that killed the whole company. The atmosphere was destroyed by the virus as well, the planet scrubbed of all life. When the Blood Angels arrived on the planet, they found the legion’s corpses were huddled around the banner, as though giving homage to the only thing left. The banner was ripped from the ground, the primarch had the names of the fallen inscribed into the fabric, and gave the banner to Vlad Rhapthorne because most of the dead were Wallchillan born. The Banner Remaining is a testament to the blood spilled by the Impalers in the name of the Great Angel Sanguinus, and the pain felt by the Impalers at their disowning by the Blood Angels.


 * The Wall of the Hurricane: A storm shield that has made a name for itself in the Impalers chapter, seemingly never cracking under any pressure. Many times has the momentum of a relentless assault slowed to a halt by a last minute block by the wielder of the shield. Once, a member of the Order of the Dragon was under the attack of a carnefix bioform, crushing armor and bone. The poor marine would have perished had it not been for the Wall of the Hurricane, dropped by a fellow marine in an ambush attack by the tyranids. Driven to the ground, the warrior snatched up the shield in a last ditch effort to preserve his life. As the claw slammed down on the storm shield, the shield’s energy shot through the massive creature, throwing it backwards, and apparently giving the creature some kind of heart attack. The warrior, still wounded, rallied the surviving warriors and with the Wall of the Hurricane on his arm, pushed back the endless hordes and were able to hold the line until reinforcements arrived. Ever since the first time, the Wall of the Hurricane has performed countless such feats throwing back the blows of several powerful foes on the verge of its bearers death. Unique among the relics of the Chapter, the Wall of the Hurricane’s chapter insignia is blended with the Salamanders with the head of the Drake replacing the dragon skull, for it was forged by a member of the esteemed First Founding chapter after a joint operation attacking a Dark Eldar raiding party and as a symbol of the goodwill between the two chapters. The shield is modelled after the ancient heater shield, medium sized and made of ceramite and blessed by the chaplains of both the Impalers and the Salamanders. The shield is marked by the combined Salamander and Impaler sigils and creeping rose vines are picked across the edges. Small silver studdings are peppered across the surface, mirroring the stars that shone in the skies on the night of that mission.


 * The Blade of the Red Crusader: Another relic gifted by another chapter, the Blade of the Red Crusader was given to the Impalers by the Knights of Blood at the beginning of the renegade chapter’s beleaguered existence. The Knights of Blood were wandering the stars, sending delegations to every known Blood Angels successor, attempting to build relationships with their cousins. When the Knights came to Wallchilla, the Impalers were surprised, believing themselves so far detached from their parent chapter that any and all love with their cousins would not exist. Greeting the young chapter with open arms, the Impalers brought the delegates into their halls and bade them to celebrate, making oaths that should the Knights need them, the Impalers would have their backs. Despite not having many tools or weapons, the Knights of Blood presented their cousins with the Blade of the Red Crusader, a master crafted dual edged power sword, the guard slopping over the hand on both sides, elegant and simple, a gift for a friend. The sword, in of itself unimpressive, was fondly taken and is often given to the Chapter Master’s personal champion, a warrior unparalleled and a close friend and advisor to the Chapter Master. The blade’s personality is troubled, as though it can sense the hurt inside its creators souls. When in battle, it fights to redeem and honor its beloved parent chapter. After the Knights of Blood were declared renegade, the Impalers mourned the loss of their close friends, and when very small bands of the warriors come near Wallchilla, the chapter reluctantly sends them to a small, uninhabited planet nearby, where they can rest and refuel if required, their oath of brotherhood still honored.


 * The Lamenting of the Heart: A beautifully crafted bolt rifle, gilded, golden and steeped in tragic history. The rifle was forged by the chapter techmarines of the Lamenters, made for some lieutenant or champion. The symbol of the Lamenters is engraved into the siding, and the checkered pattern of the field is marked and marbled into the plating on the sides of the rifle. The rifle was taken from the hands of a dying marine found by the Impalers drifting through space. The space marine told the Impalers to return the rifle to his chapter “when the curse was lifted and the Lamenters could return to the light”, the Impalers had this promise engraved around the muzzle of the barrel. The rifle has a mournful soul, each blast of the weapon crying out for forgiveness and wailing in pain. The Impalers rarely use the weapon, only taking it out when it is absolutely necessary to.


 * The Oath Reaper: The origins of the 'Oath Reaper' Relic blade reside in the hands of Geldon the Giant. A former member of the Storm Giants Chapter. Upon sending aid to the 6th company of Storm Giants in the Irodux Campaigns, the Acherons First Company Master Suriel Shadowbane was met with no line to reinforce. No living space marine was visible for miles across the war torn trenches of Irodux Prime. Suriel had deemed they had been too late to stop the traitors assault on the planet. Though fate would present a different path. As the Acheron First company swept across the plains of dead cultists and peppered loyalists and traitor astartes toward the embankment of the final trenches he sat. Gore drenched, broken, battered, but alive. Suriel had not noticed the Astartes amidst the tens of other dead storm giants and thousands of cultists. That is until he shook from the attempt at standing. Suriel had seen the man standing stoic on the battlefield, a massive blade in his hands. Suriel had suggested finishing the seizure of the planet but Vla'shain had assured the Company Master that the force sent to cripple the loyalist and aid the cult dominating the planet had been repelled. And that he stood upon the ground of which was the final battlefield afore victory over the Word Bearers. He alone lived. His entire company was massacred and Vla'shain had insisted that Suriel claim him dead and induct him into the path of the Lion. He had seen the flaws of Vulkans Gene's. And though its stalwart defender. He did not wish to watch this happen time and time again only under different dirt and sky. That his brothers in arms die in horrendous amounts so a cluster of women and children may live until the next savage strike from the ruinous powers. Suriel had played with the thought in his mind but knew one not of the Lion’s blood would be accepted as their own even under his direct suggestion to the Seraphim. So he had made a bargain with the son of Vulkan. And die that day did Vla'shain. But emerging from the fields of death, war and victory was Geldon the Giant inducted as a Sargent. Geldon over the many years has risen up to a deathwing ancient, his stature and blade size made him a formidable foe on his own. And only bolstered his men to come and reinforce the giant of a astartes in modified terminator armor. Though even the greatest of those in our halls of remembrance had fallen to our greatest foe. One day the Killwing of Acheron assaulted a khornate warp rift ebbing and flowing carnage onto a hive world whose blood cults for the holy day of sanguine had over the years been twisted into horrible mutilation of children and animals incurring the wrath of the blood god from repeated sacrifices and rituals summoning Excarius the Old Blood a prominent demon prince of khorne. As the Acheron outside the main hive clustered bled might across the grounds pressuring their way inside to reinforce the contingent of Killwing led by Geldon. The Teleportarium sent the force in to shut closed the jaws of oblivion. And after many hours of slaughter and chaos the acheron had breached the deepest portions of the underhive of which resided the warp rift and the contingent of killwing. The master had seen death everywhere but at the fore of his vision stood the ancient Geldon. And the massive 17 foot demon prince. Geldon fought hard but as the master entered he witnessed the end of his struggle, the demon had his wrists severed from his body but the beast had lodged his axe too deep into the chest plate of the Ancient. The beast upon seeing many tens of astartes and being bolted down ever since they entered the door and being disarmed chose to leave before his banishment. Geldon has bestowed his massive 2 handed blade soaked in the blood of hundreds of fallen to the master who tried to comfort his old comrade before he was taken to the emperors side.Since then the blade used by Master Ahriel Sollix 'The OathReaper' has been used to hunt and kill those who have wronged the first and the Acheron. Upon the siege of Cistra, a hive controlled by a Fallen operative, was shattered by the combined might of The Impalers and Acheron Angels a barter was enacted.  Ahriel Sollix master of the second company had still many nightlord traitors of high standings. Three rising war band leaders with valuable intel were given in exchange for the fallen operative captured by captain of the Impalers, without losing the information of the Great schism within the Dark Angels. Along with this a gift of good fortune was bestowed to Ahriel. Master crafted armor, taken from the Fallen at his capture was purged of the heresy steeped within its machine spirit and repurfied. In good tidings Ahriel deemed this heresy relic armor was far more valuable than that which had been given for it, and as a token of kinship between the chapters, Ahriel gave also to the Captain of the Impalers a large. '1.5x power sword length' blade of which was altered by the technicians of the Acheron.  The techbrothers were able to activate one of the still held many secrets from the dark age, allowing the sword to emit twice the energy field produced by power weapons, giving it an edge unlike any other. Ahriel had ordered the blade be restored to its glory days before it had become dull and war torn from thousand of battles. The blade was reforged and sharpened to the preference of the captain who showed great kinship to Ahriel. Inlaid with intricate runes that bolstered the blades will to rend the flesh of the ruinous powers and deal even further damage to those amidst the legionaries in prestigious positions amidst the heretics. The hilt was inundated with gold from Caliban and was rewrapped with red leathers blessed by the living saint of Hevrus III, the final embellishment was the ornate hilt piece displaying the icon of the chapter. A great Drakes skull with a drop of blood inlayed in its forehead, the cross guard given the shape of the swords from the chapter sigil of the Impalers. From this day the brother chapters had vox connections to one day perhaps face the forces of chaos in arms once more. The Oath Reaper is currently wielded by one of the personal bodyguards of Alexandru Denis, a space marine by the name of Ladinas Gemeni.

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