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Space Marine Chapter Articles ---

Megalodons
"Your kind are very stupid to come here. They will tear you apart. The void belongs to them."

- Consul-Lord Hameon Kahvron, leader of the Dark Star Void Clan, giving a final warning to Drukhari corsairs about their deadly protectors - the Megalodons.

The Megalodons are a Loyalist Space Marine Chapter created during an Unknown Founding and from uncertain lineage. This savage and merciless Chapter were reputedly created in antiquity, but their exact origins are difficult to pinpoint by Imperial scholars, remaining shrouded in the midsts of long-lost antiquity, thousands of years in the past. An isolationist and aloof Chapter, the Megalodons have continuously prosecuted their solitary crusade for millennia, bringing the light of ' Monatoa ', 'The Void Shark that Devourers' (God-Emperor), to the darkest corners of the galaxy. Like hungry apex predators, they stalk through the cold, dark depths of the void, striking their foes unexpectedly and tearing them apart, then slip back into the Outer Dark. The Megalodons' ruthless reputation has writ a bloody legacy across the pages of Imperial history, their very name having become synonymous with merciless butchery of those who would dare assail the realm of Mankind.

Officer Ranks

 * Void Lord - Chapter Master equivalent.
 * Ravager Lord - Captain equivalent.
 * Sub-Commander - Lieutenant equivalent.

Line Ranks

 * Bull Primus - Veteran Sergeant equivalent.
 * Bull - Sergeant equivalent.
 * Void-Brother - Battle-Brother equivalent.
 * Blood Seeker - Scout Marine equivalent.
 * Pup - Neophyte equivalent.
 * Fledgling - Aspirant equivalent.

Unit Formations

 * Shoal - Company formation equivalent.
 * Slew - Squad formation equivalent.

Notable Members

 * Mairo Akarana - "Bitter Tide" -


 * Karkha Watihana - "First-to-Kill" -


 * Mikaere Tapihana - "Striking Tail" -


 * Lexcha Natana - "No-Prey-Remains" -


 * Amako Herangi - "Wave-Crest" -


 * Manu Watihana - "Guards-the-Shoals" -


 * Maaka Arono - "Bloodscent" -


 * Ixya Pekama - "Half-Tail" -


 * Galchurva Hakopa - "Bleeds-Night" -


 * Tua Karauna - "Darkwater" -


 * Maka Tahana - "Leaps-to-the-Kill" -


 * Etano Afamasaga - "Storm-Jaws" -


 * Ariki Karaka - "Dark-Tide" - Chief Librarian.


 * "Blood-Maw" - Honoured Ancient.


 * "Razor-Tooth" - Honoured Ancient.

By the Megalodons
"When I travel the Dark Ocean, I feel the pain of the Great Wound. Each day, when Monatoa's anguish begins anew, I hear His cries, and I long only to fill the void with the blood of His enemies. In those moments of pure rage when I rip apart the enemy, I no longer feel His pain, and neither, perhaps, does He."

- Ariki Karaka, "Dark-Tide", Chief Librarian

Gallery
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Templars Moline
The Templars Moline are a now-extinct Loyalist Successor Chapter created from the zealous and dedicated Black Templars, whom themselves hail from the proud lineage of the stoic Primarch Rogal Dorn. Presumably created during the 14th Founding, sometime between 975-991.M35 as a part of several linked Foundings, the Templars Moline carried on the proud traditions of their Crusading progenitors and took to the stars in a massive warfleet - holy crusaders on a neverending Crusade to bring the light of the Emperor to the benighted enemies of Mankind. Later on, they would become a part of the Hell Warders - a quintumvirate of five Space Marine Chapters tasked to defend the Imperium against Chaos incursions from the Hellgates - dual warp storms located in the Segmentum Solar which are uncomfortably close to Holy Terra.

The Templars Moline are believed to have taken part in the defence of Sector Occident Prime during the First Hell Crusade in the first century of M36. However, they did not appear as a named chapter until the Second Hell Crusade, which took place in the latter centuries of M37. It is generally assumed by Imperial savants that the Templars Moline Chapter was established for the purpose of providing fleet support to the original Hell Warders Chapters. Tragically, the Chapter would meet a dire end when the entirety of their Chapter fleet disappeared into the warp rifts during the Castigation Crusade of 742.M41. They were officially declared lost two years later after careful search by their fellow Warders found no survivors.

Chapter History
The tale of the Templars Moline began sometime in the latter centuries of M35. This tumultuous era saw the Imperium beset by such tragic events as the Nova Terra Interregnum, the Moirae Schism and the Cataclysm of Souls. The Imperium was rife with civil discourse and strife. To help restore order, the High Lords of Terra authorised a series of several Foundings of new Adeptus Astartes Chapters that took place between 975-991.M35. The 14th Founding was one such Founding that occurred during this time. Surviving records relating to this particular Founding are said to depict the gene-smiths of the Adeptus Mechanicus taking extraordinary care to ensure the Chapters created were of the highest purity. Dictates from the High Lords ensured that the majority of the newly incepted chapters of this founding wear created using the genetic material of Roboute Guilliman or Rogal Dorn.

The reasons for such drastic measures undertaken in the creation of the Chapters of this particular founding may very well have their roots in the after-effects of the mysterious 13th Founding, the so-called 'Dark Founding'. All records relating to this tumultuous event have long since been eradicated or lost within the labyrinthine bureaucracy of the Imperium, leaving behind only supposition and fevered assumption. Those few individuals aware of exactly what transpired during those dark days would seem unprepared to divulge their secrets. Whatever exactly occured, it is clear that the myopic focus upon genetic purity that characterised the Chapters of the 14th Founding.

One of the Chapters that were created at that time was derived from the genetic lineage of the 'Praetorian of Terra' - the stoic and taciturn Rogal Dorn - one of Humanity's greatest heroes. To ensure the finest gene-stock was utilised in this newly incepted Chapter's creation, adepts of the Magos Bioligis decided to utilise one of the finest stocks available - that of the fervently dedicated and unforgiving Black Templars. A zealous and fanatical Chapter, this eternally Crusading Chapter seeks nothing less than to crush every last enemy of Mankind. Their newly created Successor Chapter named themselves the Templars Moline in honour of their progenitors, and like their genetic forebears, inherited their raw zeal and drive to prosecute the enemies of Mankind - fired with righteous anger and driven to avenge every wrong ever done to the Imperium by the heretic, apostate, fiend and xenos.

Officer Ranks

 * Grand Master - Chapter Master equivalent.
 * Knight-Marshal - Captain equivalent.
 * Under-Master - Lieutenant equivalent.

Specialist Ranks

 * Seneschal - The Seneschal is the Grand Master's second-in-command and field marshal, usually the Knight-Marshal of the 1st Order.
 * Ancient - Standard Bearer equivalent.

Line Ranks

 * Knight-Errant - Veteran Marine equivalent.
 * Prior - Veteran Sergeant equivalent.
 * Preceptor-Sergeant - Sergeant equivalent.
 * Preceptor-Brother - Battle-Brother equivalent.
 * Armiger-Brother - Scout Marine equivalent.
 * Squire - Neophyte equivalent.
 * Supplicant - Aspirant equivalent.

Non-Astartes Ranks

 * Esquire - Senior ranking Chapter serfs that had faithfully served the Chapter for several decades of loyal, dedicated service.
 * Man-at-Arms - Known also as an armsman, these stalwart retainers served as the maintainers of a Preceptor-Brother's arms and equipment.
 * Lay Servants - Chapter Serf equivalent. They run the gamut, from masons who were responsible for the repair and upkeep of their Chapter's crusading vessels, as well as performing the standard operations of the Chapter's vessels as crew personnel. They also performed other menial, day-to-day tasks.
 * Page - A young Chapter serf that served as an attendant to a Preceptor-Brother.

Chapter Gene-Seed
As was the intent at the time of their Founding, the gene-seed of the Templars Moline remained stable and showed no signs of mutation or Chaotic contamination. Its purity was unquestioned. However, the Templars Moline had also inherited their genetic forebears' raw zeal and unrelenting drive, each Battle-Brother an exemplar of the crusading warrior-knight, fired with righteous fury and raw zeal yet to be tempered by the experience born of duty. The drive of the Black Templars became instilled in the new Chapter from the beginning. The processes by which their gene-stock was cultivated imbued it in future generations on a genetic level.

When not engaged in battle, the brethren of the Templars Moline were invariably to be found preparing for it. They passed their time in prayer and meditation, or engaged in exacting training rituals. Those Initiates entrusted with the training of a Neophyte spent long hours passing on their knowledge to their young pupil and supervising endless drills, practice sessions, and trials. The brethren frequently imposed upon themselves many hardships, foregoing all but the bare necessities in order to purify themselves in the eyes of the Emperor and their Primarch, and to emulate the example of their genesire Rogal Dorn.

Primarch's Curse: Crusaders Call
The Templars Moline were devoted servants of the Emperor and never refused the call-to-arms or the chance to join a Crusade against the enemies of the Imperium. During the millennia of their existence, this became a well-known aspect of the Chapter and elements of the Templars Moline participated in hundreds of crusades across the galaxy. As a fleet-based Chapter, they never refused a call to duty and took it as a mark of honour and pride that their Chapter had such a valorous history.

When the Chapter's genetic curse manifested in one of its battle-brothers, it usually progressed in three stages:


 * Stage 1 - Unending Valour: The Battle-Brother has become filled with pride in the history of his Chapter's bravery and devotion and sees his own existence as a vital part of continuing its traditions. When his squad is required to do its duty he will make sure that it is carried out, squashing any doubt his fellow Battle-Brothers might have or any weakness they might show in the face of honour.
 * Stage 2 - Duty through Sacrifice: True duty can only be proven in death or an equally potent sacrifice, a fact which is known to all true servants of the God-Emperor. The Battle-Brother knows that to prove himself he must be the one to stand in the way of the blade or shield his comrades from the blast, so that there can be no doubt about his devotion or his loyalty to the Emperor.
 * Stage 3 - Lead the Charge: In boarding actions, the greatest honour goes to those first through the breech and first to face the foe. The Battle-Brother accepts that he must take this role as his honour demands it, and it is just another way to prove his courage and loyalty in the eyes of his peers. If there is a choice or a chance to lead a charge or be the first to face the enemy, the Battle-Brother must take it. Furthermore he will seek out such opportunities, volunteering for dangerous duties if they mean he will get to lead others into the fray. In combat, the Battle-Brother will also seek out the most dangerous or powerful-looking foes, even at the cost of ignoring closer or more pressing enemies to his brethren's tactical disadvantage.

Notable Members

 * Grand Master Timon Thornbur - The first Chapter Master of the Templars Moline.
 * Grand Master Bertram D'Sable - The last Chapter Master of the Templars Moline.
 * Seneschal Gervhart Blackstone - Gervhart was the Seneschal of the Templars Moline and served as Knight-Marshal of the elite 1st Company. A fiercely vengeful warrior, he was amongst the Chapter's most fearsome warriors ever to rise to command in the Templars Moline. Upon declaration of a Crusade, whichever foe was to be fought was doomed from that moment onwards as there would be no mercy shown until every last remnant of the enemy was destroyed.
 * Knight-Marshal Ayxander Mourngrove -
 * Knight-Marshal Konrad Augustine -
 * Knight-Marshal Merek Cromwell -
 * Knight-Marshal Khordel Lockmere -
 * Knight-Marshal Anselm Summerson -
 * Knight-Marshal Nycolas Whitlow -
 * Knight-Marshal Navarre Ravenmour -
 * Knight-Marshal Alistayr Calmour -
 * Knight-Marshal Ramsay Sanclair -

Chapter Fleet

 * Indomitable Will (Warspite-class Battle Barge) - An ancient vessel, this formidable vessel served as the flagship of the Templars Moline's mighty Chapter fleet. Essentially, it served as the Chapter's mobile fortress-monastery, home of the Templars' Reclusiam, primary armouries, vaults and reliquaries containing all of the Chapter's relics and precious artefacts.
 * Amandus Tyr's Wrath (Battle Barge)
 * Archamus' Oath (Battle Barge)
 * Rann's Fury (Battle Barge)
 * Sigenandus' Rage (Battle Barge)
 * Sword of Sigismund (Battle Barge)
 * Divinitatus Furioso (Strike Cruiser)
 * Mathias' Resolve (Strike Cruiser)
 * Dorn's Vengeance (Strike Cruiser)
 * Hammer of Wrath (Strike Cruiser)
 * Holy Crusader (Strike Cruiser)
 * Majestic Blade (Strike Cruiser)
 * Glorious Vengeance (Gladius-Class Frigate)
 * Templar Revenant (Gladius-Class Frigate)

Chapter Colours
The Templars Moline primarily wore dark blue coloured battle-plate, with areas of their battle-plate painted white in colour, including: backpack, faceplate and shoulder pauldron insets. The shoulder pauldron trim, coutres (elbow guards) and wrists were painted red. As the Chapter icon was prominently displayed on both shoulder pauldrons, the red coloured squad specialty symbol, which designated a battle-brother's assigned specialty (Tactical, Devastator, Assault and Veteran) was stenciled upon the right poleyn (knee guard), which was white in colour. The left poleyn, which was coloured red, displayed a white coloured roman numeral that designated a battle-brother's assigned company. Like their progenitors, Astartes of the Templars Moline also decorated their armour with devotional imagery, litanies and both Purity and Crusader Seals.

The Chapter was known for vehemently refusing to use camouflage (even Codex-approved patterns) as the "livery of curs", for its Astartes believed in boldly wearing the chosen livery of their Chapter as a visible sign to their foes of the destruction and cleansing they brought. Amongst the upper echelons of the Chapter the use of deaths-heads and other symbols of survival against all odds and the scorn of mortal fear were also quite common. Templars Molein Astartes were also known to customarily modify their armour as they saw fit, decorating their ceramite plate with personal heraldry in order to display their achievements of battle prowess as well as the battles in which they had fought.

Chapter Badge
The Templars Moline's Chapter badge is a red stylised heraldic cross known as a Cross Moline, also known as a cross anchory, centered upon a field of white. The name is derived from its shape, which resembles a millrind, the iron clamp of the upper millstone, moline being the Old French for a mill. It is very similar to one of the varieties of the "fer de moline" heraldic charge (literal French: "iron of a mill"), the forked tips of which, however, circle out slightly more, akin to the "cross recercelee". It is borne both inverted and rebated, and sometimes "saltirewise" (i.e. in the form of a saltire).

Gallery
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Redemptors
The Redemptors are a Successor Chapter of the zealous Castigators Chapter, created during the 19th Founding (ca. 975-991.M35). As proud inheritors of lineage of Roboute Guilliman, like their forebears, the Redemptors have continuously served to bring the light of the Emperor to the darkest corners of the galaxy, and cast down the apostate, the daemon and the xenos, that would dare assail Mankind.

Gallery
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Scarlet Skulls
The Scarlet Skulls are a fleet-based Space Marine Chapter of unknown Founding and origin. Shrouded in mystery, this Chapter has served the Imperium of Man for millennia. The Scarlet Skulls do not shrink from battling the enemies of Mankind, and reserve a special grudge for renegades and corsairs. Throughout their millennia of service, their constant enemies have been Dark Eldar and Chaos Space Marine renegade Chapters such as the Red Corsairs. The Scarlet Skulls specialize in boarding actions and planetary raids, but maintain a mechanized company in the event of protracted ground battles.

History
The Scarlet Skulls are a bellicose Chapter which has garnered reputation for carnage and subterfuge. Its formation, use and purpose was shrouded with mystery and deliberate concealment from the rest of the Imperium. It is evident that this secrecy was colluded by the highest circles of power. Imperial scholars believe the Scarlet Skulls were created following the climax of the catastrophic event known as The Beheading. In 546.M32, the byzantine politics of the Imperium had taken a calamitous turn when the Grand Master of Assassins, Drakan Vangorich, deployed his elite assassins of the Officio Assassinorum, and the High Lords of Terra were slain to a man. Afterwords, the Imperium swiftly descended into anarchy as rival factions fought for supremacy and the open seats on the Senatorum Imperialis.

This sorry situation would last for almost a full century, until the direct intervention of Chapter Master Agnathio of the Ultramarines and fifty other Chapters Masters arrived upon Terra to contain the anarchy. Only then did the political squabbling finally cease, and when they departed, twelve new High Lords of Terra had been chosen. They more than likely authorised the 4th Founding of Space Marine Chapters to help bring order to an Imperium rife with civil discourse and insurrection, and to restore the rule of Imperial law. It is believed that this Founding took place sometime during the late 32nd or early 33rd Millennia.

Over thousands of years, the Skulls have garnered a reputation for ruthlessness and deception, never shying away from so-called ' dirty tactics ' if it means achieving their objectives and overall mission accomplishment. Despite this unsavoury use of unorthodox methods, or in some cases because of this, they have earned the respect of several brother non-Codex Chapters. One notable exception to this is the Ultramarines. There has been no love lost between these two Chapters. One account written by an Astra Militarum trooper that took part in the Battle for Seclorum IV claims that two Space Marine Captains -- one Ultramarine and the other from the Scarlet Skulls -- had such a fierce argument over how to proceed with the campaign that by the end of it the two had come to blows. The report continues, saying, that the brawl escalated until battle-brothers from each Chapter were forced to step in and pull the two Captains apart. Soon after the altercation, the Ultramarines departed the world, leaving the Scarlet Skulls to extinguish all traces of xenos themselves.

Currently, the Veteran 1st (Valor), 2nd and 4th Companies are on crusade, conducting their 'Fourth Hunt for the Red Corsairs' within the Maelstrom Zone in the Ultima Segmentum near the Warp Storm known as the Maelstrom - the treacherous region where the Red Corsairs are said to maintain their vast empire consisting of Renegade Space Marines and various Traitors. Meanwhile, Battlefleet Epsilon III (consisting of the 1st (Honor), 3rd, 7th and 11th Companies are currently patrolling near the Eastern Fringe. Battlefleet Alpha (consisting of the 5th, 6th, 8th and 9th Companies) are performing defensive manoeuvres in Sub-Sector Incursio, near their recruiting worlds.

Chapter Recruitment
The Scarlet Skulls have no home-world as such but do have several recruitment worlds in Sub-sector Incursio, in the Gothic Sector. The Battlefleet Omega is ever ready to take the fight to any fowl scum who would seek to prey on these worlds. They, along with the IG 307th Expeditionary Force who are assigned to the sub-sector Incursio, are the first and last defense. The 307th has a history of working well with and campaigning along side of the Skulls. There have been numerous occasions where guardsmen of the 307th have gone on to become Astartes in the Scarlet Skull chapter. Each aspirant must go through a set of trials devised by the Training Sergeants at each Worlds Keep-cathedral. The trials generally consist of survival, mock battles, tests of physical capabilities.

The Recruitment Worlds

 * Darkuk - A rocky Agri-World filled with great mountains, cliffs, and canyons in the Raqus System.
 * Mosmarra - A desert Death World in the Hinevah System.
 * Dagos IV - A densely populated Hive World in the Dagos System.
 * Covaas (Dagos V's Moon) - A poison gas filled Death World extremely rich in resources.
 * Dagos IX - A world of barren rock populated only by small mining colonies at the far end of the Dagos System.

Notable Campaigns

 * 4th Black Crusade (001.M34) - The oldest official documentation that the Administratum has concerning the Scarlet Skulls is a report concerning the assault on El'Phanor. The report contains a list of Chapters who participated in the assault. Upon further Inquiry the Administratum found that they had no record of this Chapter's founding, nor could they find any other mention of the Scarlet Skulls prior to this event, with one notable exception, the so called Galphi Document. The Document is a letter from Lord Dellio, then Governor of Galphi, to his brother, an Admiral in the Imperial Navy. In the letter, the Governor, recounts a civil revolt on his planet. He tales how the noble Astartes showed up with perfect timing just as the riots began to spread. He makes no mention of the Chapters name but gives a brief description of their colors, as well as making note of their extensive use of ' Bleeding Skulls ' in their livery. Many dispute whether or not this document refers to the Scarlet Skulls, or even if the document itself is legitimate.
 * Olc Troi (Unknown Date.M35) - During the 35th Millennium, the Scarlet Skulls' Battlefleet Iota pick up a faint but desperate astrotelepathic message begging for assistance. The Iron Warriors were currently in the process of rampaging across the face of Hive World Olc Troi. In a succession of swift assaults on Iron Warrior strategic positions, the Scarlet Skulls manage to cripple the enemies fighting force. The Iron Warriors, in full retreat, are harried by the Skulls each step of the way. In the final battle for the Olc Troi, the full might of the 4th Company comes to bear on the remnant Iron Warrior force. Unexpectedly the Iron Warriors disappear while the planet comes under orbital bombardment by the Iron Warrior Fleet before it disappears into the Immaterium. The 4th Company is decimated, and spends the next several years on reserve status rebuilding their strength. It is a bitter victory for the Scarlet Skulls.
 * War of Assassins - The Fall of the Forty (492-542.M37) - In 492.M37, a senior member of the Officio Assassinorum, known only as Occisor, rebelled against the Imperium and - along with seven other assassins - went rogue and established a power base on the planet Atrum Ugolo. In the annals of the Scarlet Skulls, what followed would be come known as the War of Assassins. The Skulls were called upon to aid the Officio Assassinorum to hunt these renegades down. For five decades the hunt was on, and the Skulls pushed their spy networks to the limit, but eventually started finding valuable information that they were able to push forwards to their Officio Assassinorum allies. By the end of the so-called war the Rogue Assassins had taken the lives of 40 Lord Masters of the Scarlet Skulls over the course of this bloody and brutal campaign. The Scarlet Skulls' annals refer to this lamentable event as the 'Fall of the Forty'.
 * Atrum Incendus Uprising (325-332.M40) - After receiving disturbing reports concerning the Forge World Atrum Incendus in the Segmentum Obscurus the Scarlet Skulls despatch their 5th Company to investigate. By the time they arrived, Atrum Incendus was in full blown rebellion. When they made their way down to the surface, their Scouts quickly discovered hidden cells of Word Bearers Chaos Marines operating on the planet. Immediately, they sent an astropathic message to their Chapter for reinforcements. The Chapter despatched the entire 3rd Company, as well as supporting elements from both the 7th and 11th Companies. Also in tow where serveral regiments of Astra Militarum including: four Darkuk Infantry Regiments, two Mosmarra Drop Troops Regiments, and two Dagos Armored Regiments, along with a demi-Legio of Titans from the Legio Tempestas Regis. All told, it took seven years to bring the world back into compliance.
 * First Hunt for the Red Corsairs (917.M41) - In 917.M41, the Scarlet Skulls experienced their first encounter with the Renegade Red Corsairs. A vast Chaos Space Marine fleet under the command of one of Huron Blackheart's lieutenants emerges from the Maelstrom and proceeds to ambush the Scarlet Skulls' Battlefleet Delta, stealing away with several of their vessels. Battlefleet Epsilon is formed and gives chase alongside Battlefleet Alpha. The so-called 'First Hunt for the Red Corsairs' ends triumphantly, when the Scarlet Skulls manage to defeat the Red Corsairs in battle and recover their lost ships.
 * The Third War for Armageddon (998.M41) - When Ork Warlord Ghazghkull Mag Uruk Thraka leads the largest WAAAGH! ever seen in Imperial history and proceeds to assault the vitally important Hive World of Armageddon, the Scarlet Skulls contribute Battlefleet Epsilon which comprises both the 2nd and 4th Companies, along with a detachment of several elite members of the Veteran 1st Company, to include three Dreadnoughts to the Imperial forces' war efforts. Fighting closely alongside the Omega Marines, members of each Chapter forge strong fraternal bonds of brotherhood with one another in the fires of battle. Following their participation in this brutal campaign, the Scarlet Skulls adopt a campaign badge to mark this conflict - a black-coloured Greek letter 'omega' symbol centred behind the scarlet coloured Chapter icon to signify their utmost respect for the Omega Marines.

Chapter Organisation
The Scarlet Skulls loosely follows the guidelines of the Codex Astartes, seeing it as a basic guidelines rather than as law set in stone. Because of this The Skulls are somewhat over-strengthen, Usually having anywhere from 1,100-1,200 Marines on Average.

1st Company
The elite 1st Company serves as the Chapter's Veteran Company, however the Skulls divide it into two parts: 'Honour', and 'Valour'. Honor mans the Chapter flagship, the Wandering Skull, commanded by the Lord Commander, while Valor joins other Battle Companies in the field and is led by the First Captain.

Battle Companies
2nd through 4th are fairly standard Battle Companies in accordance to the dictates of the Codex Astartes, although each Company is designed to be self-sufficient.

5th Company is an Assault Company designed around fast-attack and line breaker assault. The Assault Companies house all of the Chapter's Bikes, Landspeeders and several Rhinos. Often times these units will get tasked out to other companies for support.

Reserve Companies
The 6th, 7th, and 9thCompanies are set up exactly like the standard Battle Companies, and the 8th is also an Assault company. The reserve companies generally stay with the Battlefleet Omega, as they are responsible for the protection of their recruitment worlds and the entirety of Sub-sector Incursio.

Scout Company
The tenth company is the scout and recruiting company as per codex. Each Fortress-Cathedral has Senior Sergeants of the 10th who are constantly recruiting and training new marines. As the different companies visit the recruiting worlds the new marines are immediately transferred over. There is no command staff for the tenth instead they fall under control of the Lord Black and the Bloody Brothers.

Mechanised Company
The Scarlet Skulls have an additional, 11th company which is entirely mechanized and responsible for most of the vehicles as well as the keeping of the sacred war gear for the chapter. Often they are tasked out to other companies but they insure that they keep a strong core together in case they are ever called on for ground assault.

The High Table
The High Table is the advisory counsel to the Lord Master. The Scarlet Skulls are not a democracy but each Lord Master is encouraged to heed the advice of their Table. In the event that the Chapter is without it's Lord Master, the High Table votes on the Chapter's decisions, including the election of a new Lord Master. The only one who doesn't get to vote on these occasions, is the First Captain. He will only cast a vote in the event of a tie.

The members of the High Table are as follows:

Lord Black and the Bloody Brothers
Lord Black is the Keeper of Secrets, Guardian of the Rites, and historian for the Chapter. When it is time to appoint the new Lord Black the Lord Master will, in secret, select the candidate. Once selected, the Lord Master waits until the time of battle to bestow the honour. Afterwards the honoured brother who was been chosen is marked in the Chapter's annals as having died heroically in battle. Henceforth, he will then be known as only Lord Black for the rest of his life. The Lord Black never leaves Battlefleet Omega and never takes part in battle unless he is defending the Recruitment Worlds. The Lord Black also acts as Captain of 10th Company and maintains the Chapter's spy network. The Lord Black is assisted in his duties by the Bloody Brothers. It is said their name comes from the fact that the entirety of their battle-plate is painted scarlet, not just their helms. There are 24 Bloody Brothers total, which are selected chosen by the Lord Black, and only he knows their identities. Like the Lord Black, the Bloody Brothers give up their former names and past identities. Forevermore, they're names are replaced with one of the letters from the ancient Phoenician alphabet:

Alpha and Omega typically accompany the Lord Black wherever he goes and act as his second and third in command.

Rank Structure

 * Lord Master - The senior rank of Lord Master is equivalent to Chapter Master. He wears black-coloured artificer armor, which is completely unadorned other than black-on-black scroll work, scarlet-coloured helm and Chapter Badge.
 * Lord Captain & Lord Admiral - These are essentially equivalent ranks. They represent the two most senior Astartes within the Chapter and are invaluable advisors to the the Lord Master. While in space the Lord Captain defers to the Lord Admiral, however, when on the ground, the situation is reversed. The Lord Captain has black-coloured battle-plate with gold trim on the pauldrons. The Lord Admiral wears golden artificer armor with black trim on the pauldrons. The Lord Captain is the Master of the Arsenal while the Lord Admiral is Master of the Fleet.
 * Lord Commander - The Lord Commander is a senior officer of the Chapter. His rank is designated by two black-coloured pauldrons with white-coloured trim. The Lord Commander also serves as the Master of the Watch.
 * First Captain - The First Captain is a senior officer of the Chapter. His rank is designated by two white-coloured shoulder pauldrons with black-coloured trim. The First Captain also serves as the Master of Recruits.
 * Captains - Captains are seniors officers who command the Chapter's individual companies. Their rank is designated by two gold-coloured shoulder pauldrons with black-coloured trim.
 * Colour Sergeants - Colour Sergeants serve as the Chapter's honoured Standard Bearers. They are designated by painting the right arm of their battle-plate scarlet in colour as well as the trim of the shoulder pauldrons. The right shoulder pauldron still retains the colour of the company they are assigned to. Colour Sergeants are the most senior-most sergeants within a company, and serve as the commander's second-in-command. The rest of the command squad answers to the Color Sergeant. Other duties include recording the history of the unit, managing the Roll of Honour and performing executive officer duties.
 * Master Sergeants - Master Sergeants serve as Company Champions and third in line of command of the company. They are directly responsible for all company training. Their rank is designated by two gold-coloured shoulder pauldrons with the trim of the right shoulder pauldron painted in the the designated company color.
 * Sergeants - Serving as the backbone of the Chapter, the Sergeants of the Scarlet Skulls are Veteran Space Marines that have been put in charge of the Company's individual squads and are always leading from the front where the fighting is the most fierce. The denote their rank by painting a three scarlet-coloured chevrons on their left vambrace (forearm). A First Sergeant is the most senior Veteran Sergeant in their field (i.e. Tactical, Assault, Devastator, or Veteran) and typically denotes their seniority by a stylised scarlet-coloured lozenge (diamond) symbol painted on the left vambrace (forearm). First Sergeants are also responsible for company training.
 * Corporals - Corporals are the senior-most battle-brother in a squad who serves as Sergeant's second-in-command. Whenever a ten man tactical squad breaks up into two five man combat teams, the Squad Sergeant takes one team and the Corporal is charged with command of the other. They denote their rank by painting a pair of scarlet-coloured chevrons on their left vambrace (forearm).
 * Battle-Brothers - Battle-Brothers are full-fledged Space Marines that serve as the rank-and-file of the Chapter, and as such, have no special markings to identify them, other than their Chapter's basic colours and Company/squad designations.
 * Initiates - Initiates makes up the Chapter's Scout Squads of the Chapter. They have not yet earned the honor of wearing the Scarlet skull. Instead, they are authorised to wear a plain light gray shoulder pauldron with a white-coloured skull centred upon it.

Combat Doctrine
The Scarlet Skulls combat doctrine is fast and ferocious. Preferring larger numbers of "boots on ground" over vehicles and extra gear. They are devious in their tactics and use whatever edge they can find. The Scarlet Skulls maintain a vast spy network and are relentless in their search for intel against their chosen foe.

Notable Scarlet Skulls

 * Lord Master Hobard Morgan - Current Chapter Master of the Scarlet Skulls
 * Captain "Black" Benatus - Current Captain of the 4th Company and Commander of ground forces for Battlefleet Epsilon.
 * Captain Polycrates - Captain of the 4th Company at Olc Troi during the 35th Millennium.
 * Ixot Cleodis - Hero of the Assault on Baxtan.

Astartes/Imperial Fleet Strength
Scarlet Skulls Fleet Strength is rather large as the are a fleet-based chapter. There are always at least two Battlefleets, Alpha and Omega. Whenever ships from these two Battlefleets must separate to go elsewhere for whatever reason, then a new Battlefleet is founded, taking its name from the Greek Alphabet. The Battlefleet then exists until its mission is complete at which time the Battle fleet is absolved. The names progress in Alphabetical order, starting at Beta and going to Psi. Once Battlefleet Psi is dissolved it starts anew back at Beta. In the Chapter's annals, it is recorded that the battle fleets are listed by the chronological appearance of their name - i.e. Battlefleet Gamma I or Battlefleet Epsilon II.

Chapter Colours
The Scarlet Skulls Chapter primarily wear black-coloured power armour with scarlet painted on the exhaust ports of their back packs and helms. A white vertical stripe on the helm, denotes a Colour Sergeant (Company or Chapter Banner Bearer). On the plastron (chestguard), is a black-coloured Imperialis with a scarlet-coloured skull is displayed. The inset of the left pauldron is light grey in colour, and displays the Chapter's iconography. The inset colour of the right colour displays the company colour (i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), ect.). A black-coloured squad specialty symbol centred on the right shoulder pauldron designates operational specialty -- Tactical, Devastator, Assault or Veteran. A scarlet-coloured gothic numeral on the left poleyn (knee guard) designates squad number. Each squad typically picks a unique design of their own and applies it to the right poleyn (knee guard).

To further distinguish themselves from the rank-and-file, the Chapter's Chaplains power armour wear a black and scarlet quartered-pattern on their battle-plate. Scarlet Skulls Librarians and Apothecaries wear the standard Codex-authorised colours with the exception of a scarlet-coloured helm and the entire left arm, which is kept in the Chapter's black colour. This is so that is associates themselves more closely with their fellow battle-brothers. Techmarines wear red and black halved-pattern to show their association with the Chapter as well as their allegiance to the Omnissiah.

Chapter Badge
The Scarlet Skulls' Chapter badge is a large scarlet-coloured skull centred on a field of light silver. Most unusually, when the Scarlet Skulls are on campaign, a design is added behind or below the central Chapter icon. Sometimes, even the shape of the skull is changed and become the campaign badge. Heroes of notable campaigns often choose to continue to wear the individual campaign design for the honour.

Relics

 * The Alpha Sword - A superlative master-crafted blade said to be used by the first Lord Master.
 * Omega Armor - The most ancient set of master-crafted artificer armor the Chapter holds, said to have been a gift from their Progentiors. It is worn by the Lord Master of the Chapter.
 * The Gilded Skull - An Astartes skull gilded in gold with ruby studded eyes. It is not known who the skull belongs to, but is said to be the most valued relic of the Chapter.

Honors

 * Iron Skull - unlike other Chapters, the Iron Skull is not awarded for leadership. It is an honor given to any Scouts when they attain full brotherhood. The Iron Skull, known to the Chapter as the Scarlet Skull, is the symbol of the Chapter. Some say it symbolizes that a regular Scarlet Skull Battle-Brother is the equal to all other Chapter's sergeants.
 * Sacred Bones - Bones belonging to the Chapter's heroes are handed down to Battle-Brothers who have shown great valor. Sacred Bones are placed in silver gilded reliquaries and worn on a Battle-Brother's power armour, so that their past brethren might witness their valorous deeds on the field of battle.
 * Crypt Scrolls - Scrolls written with encrypted text that holds the Chapter's secrets within. It is said that no one in living memory has been able to decipher the words.
 * Campaign Seals - Similar to Purity Seals, these seals are affixed to company banners and denote famous battles the company has participated in.
 * Golden Laurels - A golden Laurels is awarded for great and extraordinary valor resulting in, or attributing to victory. These are more rare than Imperial Laurels.
 * Scarlet Seals - Scarlet Seals are affixed to Imperial Laurels to denote that in this act of valor, this Astartes was severely wounded.

Notable Quotes
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By the Scarlet Skulls
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Trivia
I cannot take credit for this one -- the Scarlet Skulls were originally created by Thisarmysucks (or TAS) over on the Warhammer 40,000 Fanon Wiki. He's a Noncommissioned Officer currently serving with the United States Army's 82nd Airborne Division at Fort Bragg, North Carolina. Due to his hectic schedule and VERY active lifestyle, he's not often online, and unfortunately his original article had to be removed due to some minor non-canonical issues. Not wanting to let such an awesome Chapter fall by the wayside, in honour of TAS, I've brought his Chapter out into the limelight for everyone to marvel at and enjoy!

Gallery
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Kelpher's Hunters
The Kelpher's Hunters are a successor Chapter of the feral Space Wolves. They were created as a part of the 27th Founding, also known as the Ultima Founding. They are a very unusual Chapter; with their link to the hounds of Kelpher and their history that stretches beyond the Great Crusade, they are truly unique. Made up of the new Primaris Space Marines, the Hunters join the growing list of new successor chapters to the Space Wolves. Despite the Chapter's belief in the god-hound Garmr and the inclusion of many parts of the Kelpher 9 hunter and shamanistic culture, they are among the most steadfast and loyal of Space Marines.

Colonisation of Kelpher 9
During The Golden Age of Technology, Kelpher 9 or K9 was colonised as part of terraforming project. It's inhabitants lived inside bio-domes, protected from the harsh weather of the planet by massive heating systems. Original tests were positive, including allowing some lowland areas to be free of permafrost, but the project was put on hold when badly needed supplies were no longer delivered to the planet. Unknown to the inhabitants of K9, the galaxy had become consumed by warp-storms; the development of the Chaos God Slaanesh had cut off warp-travel for humanity, and Kelpher was one in millions of worlds that to fend for themselves.

For the first few years, the bio-domes sheltered their inhabitants, but soon the power generators failed and the people were exposed to the elements. The adventurous amongst them ventured out to find new shelter, and while most stayed even they were forced away as the domes collapsed. Humanity's technology was lost beneath the snow. What little progress was made terraforming was undone, and full winter gripped the whole planet once again. The newly formed tribes attempted to survive, but failed miserably. Used to technology, they weren't able to produces tools to hunt the primitive life-forms native to K9. It seemed that human life on K9 was to end, not with a bang, but with a shiver.

The Hunter and the Hound
When all was darkest and coldest, hope came to Kelpher 9. It took the shape of tall bearded hunter, seeming almost otherworldly, and his hound companion, covered in fur harder than iron but softer than silk, with a warmth like a furnace. They visited all the groups of survivors, silently at first, giving peace offerings such as kills for meat, tools for the tribes to use, bringing back lost hunters. Once the tribes had accepted them, the two began to teach, showing the humans how survive on K9's winter storms. Tool crafting, building movable shelter, how to bring down even the largest beasts.

Among their most important teaching was the benefits of the link between man and dog. Hundreds of Terran dogs had been brought to K9, as therapy for the colonists, a possible species to populate the terraformed planet, or possibly as a joke. Vast numbers of the dogs had died out, but the hardiest had survived and evolved, flourishing in their new environment. With the help of the Hunter's own hound, known as Garmr, these Kelpher hounds were tamed, and through some arcane power the Hunter bonded the two races. Their fates became bound together, as did their lives. The humans depended upon the hounds, and the hounds depended on the humans.

After the ritual, at the end of a great feast to celebrate the bond the Hunter and Garmr took their leave of the tribes. Watched by a tribesman and his hound on guard, the two walked out into the storm. The Hunter bade Garmr to sit, and with tears in his eyes said goodbye. He walked away and vanished; Garmr remained sitting, until he was also lost in the mist. Thus the two passed into the mythology of Kelpher 9. While the hunter was said to returned to his kingdom in the stars, Garmr remained on the planet, watching his children from the shadows, defending them from peril. The humans and hounds of Kelpher thrived with their new way of life, almost forgetting their true home amongst the stars. But their home did not forget about them.

The Crusade Arrives
The arrival of the Space Wolves' Strike Cruiser Ice Dagger was, by all accounts, an accident. The ship was mid-warp, travelling alongside one of the fleets of The Great Crusade, when it was suddenly pulled from the warp into the Kelpher system, at least a light year from it's intended destination. The ship's engines were damaged in the reversion to real-space and it was caught in K9's gravity well. Unable to halt their decent, the crew and marines aboard could only strap in and watch as they fell towards the ice, forming a meteor that was seen across most of K9.

The landing was harsh, on both the ship and it's crew. Almost all of the mortals on-board died on impact, including the Astropaths, while almost a third of the Space Wolves suffered major injury. The Ice Dagger was buried under ice and rock, it's superstructure almost split in twain and open to the elements. Without Astropaths, and lacking knowledge of where they where, the Wolves were trapped. But then they began receiving vox signals from somewhere on the planet. The signal was not using Imperial patterns, but it was possible that it was coming from an outpost on the planet, left behind by another Crusade Fleet. All the Wolves' vehicles has been badly damaged in the crash, and by the time they were fixed the rest of the mortal crew would be dead. Using Jump-packs was impossible due to the heavy winds and snows. So a pack was selected to trek to the source of the signal. Among them was Arcturus Monfang, a Fenris born marine of some renown amongst his company.

Only a few miles from their ship the Wolves accidentally walked into a hunt. The native humans and hounds and been hunting a Grendal, an monstrous creature that had climbed out of the deep valley search of food. Confused by the marines' bulky shapes and strange smell, the Kelpians attacked them as well, and the Wolves were forced to fight both them and the Grendal, while trying to convince the former that they were peaceful. In the confusion a bolt shell meant for the Grendal went wide, and struck an ice sheet above the fight. It released hundreds of tons of snow into an avalanche. With the mountain shaking around them no one was able to get away, and were all picked up by nature's fury and tossed into the deep valley below. Hours later, Arcturus awoke, the only survivor of his pack. The only Kelpian that was still alive was one of the hounds, pawing at his bonded's broken body. The two knew that they needed the other to survive; the valleys of K9 were filled with foul beasts, hidden pitfalls and cannibalistic tribes banished from above. A truce was made, and thus Arcturus Monfang met Garmr the Reborn.

At the birth of the hound and his bonded human, their tribe's shaman had declared him a rebirth of Garmr, come to guide his children into a new era. He now guided Arcturus though the darkness. Hordes of starved cannibals threw themselves towards the source of flesh, while plants gave off sicking scents designed to kill. Apparently safe paths collapsed in a instant while hidden eyes watched the travellers' every move, waiting for a moment of opportunity. Worse was that the pair was stalked by the Grendal, who having survived the fall and seeking revenge.

To this day it is regarded as certain death to walk through the valleys of K9, yet somehow Arcturus and Garmr survived. Along the way, even though hours before they had been enemies, they learned to respect each other. By the time they managed to escape to higher ground, an unbreakable bond had been forged. Before they managed to leave the shadows the Grendal finally attacked, only to be beaten back by the combined power of two beasts, one of Fenris and one of Kelpher. After Arcturus tore off his arm the Grendal ran screaming back into the darkness.

The Chosen Twelve
The fight was witnessed by Garmr's fellow tribesmen, who realised that Arcturus must be a great warrior like the Hunter, not a hostile from another tribe. They welcomed him into their camp, and listened to his tales of the Imperium, of Leman Russ and the Emperor of Mankind, and of the Great Crusade's mission to reunite all the lost members of humanity. The Kelphians were taken by the idea, seeing echoes of the Hunter in both the Emperor and Russ. By the time a second pack was deployed to discern the fate of the first, numerous runners had been sent to other tribes to share the news.

Almost nineteen tribes received the news, and journeyed to the cooling Ice Dagger to meet the Sky Warriors. There they learnt of the Imperium and Fenris, and reacted much the same way as the first tribe. In the meantime, the source of the signal was discovered; one of the bio-domes from the Dark Age of Technology. Although badly damaged, an automatic system had detected the arrival of the Ice Dagger in the system and had begun to send a distress signal. The Space Wolves' Priest of Iron were able to adapt the technology, allowing them to boost their own signals and reach the wider Imperium. The Wolves had a way home.

In the end however, the bureaucrats of the Imperium had little use for the Kelpher system. All of the worlds, including K9, were either Dead or Death Worlds will little incentive to colonise in anyway. And the inhabitants of K9 would never able to offer much in the way of tithe, or even army forces. Instead the world was given to the Space Wolves Legion as a holding, the trapped Ice Dagger as an outpost.

Soon the Crusade called, and the Space Wolves made to leave the would upon new ships. However they did not come alone. Both of the Kelphian Shamans and the Wolves' Rune Priests had visions of a great future war, where the blood of both Fenris and Kelpher would fight together, under the banner of Russ. To facilitate this prophecy fifty aspirants were selected from the various tribes and tested for gene-seed comparability. About half past, and then only twelve went on to survive the various trials. They, and their hounds, became Kelpher Pack. Another hound left K9 that day. Although Arcturus had expected Garmr to stay on the planet, the hound insisted on accompanying him. The Kelphians explained the bond forged between could only be broken in death. Knowing that his new canine ally was a mighty warrior, Arcturus agreed to his presence, and Garmr left K9 along side the Wolves.

Home-world
Located to the south-west of the Eye of Terror, just inside the borders of Segmentum Pacificus, the Kelpher system is an inhospitable place. Only one of it's twelve planets was deemed colonizable during The Dark Age of Technology, and only after an extensive terraforming project that was never completed. The planets are named numerical, moving outwards from the sun; so Kelpher 1 is the closest to the sun while Kelpher 12 is the furthest away.

Kelpher 9, or K9, is a mountainous ice world, where the few flat surfaces are covered by compact layers of permafrost or deep, stagnate ice lakes. Numerous mountain ranges, formed from aeons of weathering, collide and join at random. Between them are deep valleys, where little light reaches. It is here that most native life on Kelpher survives, growing in the heat generated by geothermal springs, and feeding off each other. The hostility of these lower regions is why most of the human population of K9 in the cold highlands.

Wandering tribes of hunter-gathers constantly migrate across the mountains, tracking the herds of Auðumbla that migrate in search of Frost-Grass. Forced to contest with the various predators that also hunt across the mountain slopes, Kelphians rarely stay in a single place for long, meaning they have no permanent dwellings.

Fortress-Monastery
The Space Wolves Strike Cruiser Ice Dagger has spent ten millennia buried beneath the northern-most glacier on K9. It has mostly been used as an outpost by the chapter, a secret listening post manned by a small crew, mostly made of revolving packs from different Great Companies. During the Indomitus Crusade it was given to the newly-born Primaris Space Marine Chapter by the Space Wolves to serve as their Fortress Monastery.

It's centuries trapped below the frost has effected the Ice Dagger heavily. It's metal walls have become covered by ice, giving the halls and corridors of the vessel a crystalline appearance.

Chapter Culture
Despite being Sons of Russ, most of the culture of the Hunters comes from K9, as it is their home-world and source of inanities. Some traditions have become expanded upon or become more significant.

The Bonded
"You are not servant and master, nor pet and owner. You are one being, a Hunter and Hound. Bonded in spirit and blood. Know this, and reach heights unachievable alone."

- Virgil Frost-Ghost, Chief Shaman

To those not from Kelpher 9, the bond between the human population of the planet and the Kelpher hounds, is merely symbolic, showing the dependency the two have for each other. The hounds are merely well trained, able to communicate information to their masters far better then normal dog should. The truth is that there exists a low level psychic bond between the human and their hound, one that allows them to share simple messages and emotions. Experienced hunters can look though their hound's eyes and use their other senses, and vice versa. In-fact, in the bond, neither has control over the other, neither is the master. It is a partnership of equals, forged to survive the harsh environments of K9.

In the Hunters, the bond is strengthen massively.

Specialist Ranks

 * Great Hunter - Equivalent to a Chapter Master or a Great Wolf, the Great Hound is currently Arcturus Monfang, the first to hold the title. The Great Hound travels between the different Hunts, offering his skill in leadership and battle to his Chiefs.
 * Hunt Chief - Equivalent to a Captain or a Wolf Lord. Hunt Chiefs lead their Hunts separately from each other, only working together on joint-campaigns. Most of the Chiefs are surviving members of the Chosen Twelve, although new marines have risen through the ranks.
 * Merki-Bera (Banner-Carrier) - Each tribe on Kelpher has a Merki, a tall pole that is engraved with the history of the tribe, usually placed in the middle of camp and carried by a chosen warrior. Each of the Hunts also has their own Merki, and is carried by equivalent of a standard bearer. It's presence on the battlefield invigorates the Hunters and drives them to great deeds, so that their own names may be added to the pole.
 * Hunt Eye - The Hunters' equivalent of a Lieutenant acts as a second to the Hunt Chief, leading part of the Hunt. They are so named because they are the eyes and ears of the Hunt Chief on the battlefield.
 * Pack Spear - Equivalent of a Sergeant, Pack Spears lead a squad of marines into combat.
 * Ice Shaman -

Arcturus Monfang
"First, he comes in burning ice, to reunite us. Second, he comes in grief, to return our departed father. Third, he comes forged anew, to lead us to war."

- Kelphian Prophecy. Predates arrival of Ice Dagger by several centuries

Notable Quotes
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