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Astra Militarum Articles

The Begleter are elite shock regiments of the Aeirein military. Although few in number compared to the more famous Astra Militarum forces such as the Cadians or Catachans, they have built up a considerable reputation for their effectiveness.

Liberation
In the early years of M41 the Aeirein system was liberated by a Black Templar Crusade from an occupying force of xenos. As is customary the Chapter established a Fortress Keep to recruit from the Hive Cities and system planets, which dutifully provided a tithe of recruits for the Astartes.

Several centuries later an enormous warp storm engulfed the Aeirein System and the rest of the Sector, cutting off all contact with the outside Imperium. At the same time the Necron Sautekh Dynasty launched an exploratory campaign which devastated Imperial forces, before being driven off at great cost and not before the Fortress Keep had been levelled, with the loss of almost all the defenders.

The Order is Formed
Certain that the Necrons would return and the Imperium could not send help for the foreseeable future, the few remaining Black Templars decided to raise elite regiments to bolster the PDFs of the beleaguered worlds. Selecting from the same pool of recruits that they had used for Aspirants, the Astartes formed the Order of the Mäuse Dröhnen. This Order would dedicate itself to producing exceptionally disciplined and effective soldiers, equipped with high quality arms and armour, to support the Aeirein PDF as light infantry specialists, and would join whatever military campaigns they could against the Sautekh Dynasty when it returned.

They did not have to wait long. A larger strike force invaded the Sector, pushing towards Aeirein. They swiftly ran into stiff Imperial resistance which had been carefully planned over the previous decades. The Order was crucial to the defence, serving as marines on warships, leading counter-attacks, bolstering PDFs and performing strike missions behind enemy lines. Sautekh forces found themselves embroiled in a much harder fight than expected and had to reconsider their objectives thanks to other expansion campaigns, civil war within their Dynasty, and a massive Ork Waaagh threatening their border. The bulk of their forces withdrew to address these new issues and the remainder shifted to a defensive posture.

Though the Astartes lead the Order, one of its members, Marshal Sibrand was considered the equal of his genetically augmented brothers, and given the rank of Marshal to lead alongside them. Towering above his fellow members and wickedly intelligent he led a secession of successful missions considered suicide, even by the more reasonable of the Order. In his unique position among the ranks of the unaugmented Sibrand designed the strategies that leader leaders would adopt and improve of.

It would take many years to force the Necron rearguard to leave the Sector, costing millions of lives and the loss of most of the Order, including the last few surviving Astartes. Sibrand too was lost in a daring and forlorn operation to kill the Explorator's Overlord; Leaving a lieutenant Marios as the highest ranking member. At long last though they were victorious and the exhausted survivors turned homewards, dreaming of the jubilant reception they would receive. It was not to be. As they approached the Aeirein system they received distress calls and panicked civilian ships fleeing in terror. Several planets burned, subject to Exterminatus by prolonged bombardment. Strangely the process had only been half completed on Aeirein Prime and the Imperial fleet appeared to be in a standoff with another battlefleet in orbit.

Reunion with the Imperium
The Aeirein forces were contacted by the commander of the second battlefleet, Inquisitor Arachus, who informed the Order that the Inquisition, represented through Inquisitor Portia, upon rediscovering the Aeirein system, had decreed that it had been irredeemably tainted by Heresy and would be subjected to Exterminatus. Arachus however knew that this was lie and in fact the other Inquisitor had been possessed by a demonic entity. Arachus would bring this Inquisitor to justice, and use the evidence to prevent the completition of the Exterminatus of Aeirein. The surviving Aeirein forces happily joined those of Inquisitor Arachus and together forced the unmasking of the traitor Inquisitor.

In thanks Arachus provided authority to the Order, legitimising then as Inquisitorial stormtroopers and providing them with arms and armour worthy of such soldiers. Marios was made Lord Marshal and entrusted with redesigning the Grenadiers structure and battle method. The Inquisition would ensure aid was sent to repair the devastation and the Order would train up and ready several Regiments for Inquisitorial service within a decade in addition to the standard Tithe. The Aeirein system was now safe it seemed, restored to Imperial authority and able to slowly rebuild with aid from the outside. However part of the Waaagh of Warlord Jagga had been diverted by the Necrons and was now on a collision course with the thrice battered Imperial system.

The Oath is Broken
When the Orks struck the Aeirein military was unprepared but by chance incredibly strong nevertheless. The time had come to ship off both the Tithe of Begleter and also the standard Aeirein Regiments so the planet was overflowing with both soldiers and the fleets to transport them. The Begleter broke their Oath, their home system came first, paying the Ministorum tithe, and revenge against the heretics that had burned their worlds wouldn't matter if the remaining worlds were overrun.

The Inquisition Returns
Several decades later the Waaagh was still being dealt with. Across a dozen worlds Aeirein forces fought brutal trench warfare against the greenskins, their forces worn down to almost breaking point. When the Aeirein government received the information that an Imperial fleet was on route. It seemed retribution had finally come and the Govenor prepared to surrender and plead leniency for his subjects. However rather than a Inquisitorial cleansing fleet, transports filled with Astra Militarum Regiments arrived in orbit of Aeirein Prime. The Inquisitor aboard, Lord Inquisitor Sangfroid, announced that he would be conducting an investigation into the matter of the missing Tithe and would announce his judgement shortly. In the meantime his soldiers would bolster the beleagured defenders. The Guard supplement the Aeirein Guard, while the Inquisitor conducted a indepth investigation. The Inquisitor Arachus had long disappeared from Aeirien, leaving only faceless agents in their stead, but also considerable evidence of the unfounded exterminatus and witness statements of the Possessed Inquisitor Portia. The Lord Inquisitor accepted this evidence, judging the system too valuable to be squandered, and took temporary control over Aeirein. His many experience guard regiments relieved the Begleter Grenadiers who he dispatched to comrades and vital conflicts of need. The Inquisitor himself accepted several regiments, and established a fortress/command centre with which to operate from, making Aeirien a new seat of power.

The Rogue Traders meanwhile remained and established a lucrative trade deal. The Aeirein needed food, rare tech caches and recruits to maintain their fractured system. The Rogue Traders needed muscle - thus Begleter Grenadiers would find mercenary work aplenty with the Rogue Traders. They also took this opportunity to restore the tithe and send a portion of recruits to the imperium inorder to increase their political standing and ensure some survived if the Exterminatus concluded.

Noctis Aeternae
The Aeirein System remained under supervision and indirect control of the Lord Inquisitor until and dollowing the long dark. Though the Green menace was never entirely removed from their planets, thanks to the efforts of Wing Commander Aetius their leadership had been beheaded, and the leaderless elements embroiled in self directed conflict. Three neighbouring systems had been invaded and partially liberated by the Grenadiers and Guard.

The warp storms that had already plagued the Aeirein system, but also sheltered it against invading fleets, this worsened during the Noctis Aeterna. Entire planets were consumed by the warp (some of which had undergone extensive terraforming attempts) the rest besieged by daemoms, their remaining wildlife mutated and assailed the local population. The people of Aeirein too saw a increase to mutant populations, but the black templars had so long ago been destroyed, that their zealous nature was not reflected in the grenadiers or Aeirein population.

Aeirein Prime yet again miraculous avoided the warp storms. Protected by a unseen force. The Lord Inquisitor Sangfroid was crucial during this time, his own skills and knowledge were directed through the Grenadiers who engaged the Daemon hosts with surprising efficency. The horrors of the warps not affecting their morale. The daemons were driven out by force, and with the storms collapse the Grenadiers followed, conquering more neigbouring systems - the Ork Waaghs already decimated, and even Necron tomb worlds without defence fleets.

Following the Noctis Aeternae the Grenadiers are stronger than ever, under the leadership of Lord Marshal Kaesar, a general argued greater than Marios or even Sibrand.

Notable Order Campaigns
The Second Necron Invasion

Tomb Raids
Individual Astartes led Order strikeforces into the tombs and aboard the Warships of the Necrons. Without support and only themselves to rely on few of these strikeforces returned, many necron installations were destroyed however.

Guard Relief
Order infantry relieved imperial regiments to allow them to retreat and reform battle lines. The order as light infantry would retreat under their own steam. These actions saved millions of Imperial Guard. Marius was placed in charge of these operations, the second most skilled Marshal at the time he thoroughly believed that he'd been given a suicide mission, due to the attrtion Order members suffered from this overwatch and was baffled that he survived and sibrant didnt.

Overlord Assassination
Sibrant led a operation to find and kill the Overlord in charge of the Invasion. Taking a regiment of Order members into the heart of the Necron occupied territory the force disappeared entirely, but so did the Necron Overlord. Marius as the only remaining Colonel of the Order at that time took over control of the future begleter.

Aetius Campaign against the Orks
While recovering from the Waaagh invasion Marshal Aetius took the fight to the Ork leadership, with the logic that the Orks would retreat if a boss was killed, and a power vacuum created. Aetius led a campaign outside of Aeirein and successfully killed Warboss Atillazz. The main coherent force of Orks invading Aeirein did retreat from the system to secure power within the Waaagh.

The Order M42.
With the Begleter forming and the loss of the Astartes, the Order had lost it infantry and authority. Rather than become obsolete the Order transformed itself into a special forces unit, taking volunteers from the best of the Begleter and Guard - Lord Inquisitor Sangfroid poured henchmen into the Order and made into a instrument for himself.

The Order continues to take on the most suicidal of operations concerning the Grenadiers, but prove a effective and illusive shock unit.

Officer Ranks
First Marshal Kaesar takes direct command of the 7th ,8th ,9th ,and 10th. The 10th being Kaesar's instrument and considered the finest of the Grenadier Regiments.
 * First Marshal - Currently William Julius Kaesar. The First Marshal is the defacto leader of the Begleter Grenadiers, a unique rank lying between Lord General Militant and Lord General, to give the chosen Marshall command over all Begleter Grenadiers Regiments, and rank to overrule other Lord Generals to prevent unnecessary casualties to the Grenadiers. The Authority of the First Marshal does not extend over non-grenadier/Aeirein Guard regiments, or the Lord General Militant of the Segmentums.
 * Lord Marshal - Commanding multiple grenadier regiments and Aeirein "Auxillary" regiments, including such Lord Marshals as; Pompeii
 * Marshal (Gen.) - Commands a single Grenadier Regiment and multiple Aeirein auxillary regiments. Including Marshals; Markus, Aetius
 * Wing Commander (Col.) - Commands a single Grenadier Regiment.
 * Lieutenant Colonel (Lt. Col.) -
 * Commander (Cmdr.) -
 * Captain (Capt.) -
 * Lieutenant (Lt.) -
 * Junior Lieutenant (JLt.) -

Non-Commissioned Officers

 * Sergeant Major (Sgt. Maj.) - 
 * First Sergeant (1Sgt.) -
 * Staff Sergeant (SSgt.) - 
 * Sergeant (Sgt.) - 
 * Corporal (Cpl.) - 

Enlisted

 * Specialist (Spc.)
 * Grenadier (Tpr.)
 * Valkyrie (Tpr.)

Regimental Organisation

 * Regiment - 10,000 men, commanded by a Wing Commander
 * Detachment - 5,000 men, commanded by a Lt. Colonel
 * Cohort - 1,000 men, commanded by a Commander
 * Company - 200 men, commanded by a Captain
 * Platoon - 50 men, commanded by a Lieutenant
 * Squad - 10 men, commanded by a Sergeant

Specialist Formations

 * Phönix Division Commonly referred to as the 1st Cohort, are the best of the unspecialised grenadiers that have received advance training in zero atmosphere insertion via drop pod or High Altitude Parachute. Without the heavy armour of the Blitzjäger the Phonixtroopers do not have the armour to sustain attacks against dug in opponents, and instead act of light infantry or riflemen, fulfilling this role in convention battles. They use their hazardous insertion to skirmish on the flanks or rear of the enemy.
 * Blitzjäger Clad in extremely thick suits of weightless armour, the Blitzjager can withstand intense firepower and plow through the enemies defenses, carrying heavy and high calibre weapons that base grenadiers cannot. However they burn through their power packs, and require regular charges from power sources. Another drawback is the cumbersome nature of the suits compared to the Grenadiers who travel as freely as light infantry. The Blitzjager cannot sprint or react quickly in their heavy suits. The Blitzjager attack by drop pod, into the heart of battle, as siege breakers. Klierkopf are often dedicated to recharge and transport the heavy infantry.
 * RitterBruder?Gewählter? are a small elite unit of the Blitzjager that wear modified versions of the SPA Cuirass – artificer variants made bespoke by the Techpriests to incorporate elements of few remaining Black Templar Power armour. These suits have some of the power assisted and reflex magnifying abilities of Astartes Power Armour. As well as enhanced battery life. The Name Pending move with as much ease as their Grenadier Brethren, and use this advantage in melee. Only the finest of veterans are entrusted with these relics, each of which will be reclaimed in battle with same fervour as Astartes will for Dreadnought armour.
 * WolfBorne These wild men, recruited from the last feral forest dwellers are bonded to the wolf who acompany them in their hunts, at least it was that way before the Orks. Since the Orks arrived a rapid and unreasonable evolution has taken upon the Direwolves of the evergreen forests, as they grew to massive size with vicious unparralled ferocity and stamina. With a unrivalled passion for killing the Greenskins the few direwolves left instill fear into the Orks, marginably more fear that the forest dwellers who ride them with complete authority. The Wolfborne make highly mobile shock troops that operate in 3 ways, the riders are expert marksmen and can snipe from far away, or charge close and release vollies of Panzer Faust, or finally charge straight into melee and let the wolves tear the orks limb from limb.
 * Scouts (Gebirgsjäger?) Using explosives and CQC weapons, the scouts infiltrate the enemy or neutral territory and deploy advanced auspex scanners. As well as sabotaging enemy positions if conceivable. Their armour is augmented with rare enduring power cells to support long term deployment, as well they carry mobile chargers. Without support from the main regiment mistakes are punished harshly, turning the scouts into a elite, but smaller force.

Regimental Recruitment & Training
The best of the Aeirien System, the entire population are filtered in mind for Astartes Neophytes, a tradition in place ever since the Black Templars liberated the system and established a fortress keep. Any children with potential were marked as Uberlegen and given to Black Templar for selection. The tradition has not ceased despite the Black Templars being eradicated by the Sautekh dynasty, with the potential recruits now selected into the Order, and then to become Grenadiers.

While Aeirien Guard and PDF are trained to same standard as the Imperium whole; The Uberlegen undergo significant additional training, from prolonged survival in the Wilds of the death worlds, extensive war games, martial art study and armour maintenance. Experts from the mechanicus give indepth instruction to utilising the Grenadiers unique armament.

Standard Regimental Kit

 * Frag grenades or krak grenades
 * Uniform
 * Poor weather gear
 * Rucksack
 * Basic toolkit
 * Mess kit and water canteen
 * Blanket and sleeping bag
 * Rechargeable lamp-pack
 * Grooming kit
 * Dog tags
 * Imperial Infantryman’s Uplifting Primer
 * Rations (for 1-2 weeks)
 * Micro-bead

Standard Grenadier Kit

 * HG-Mk.42 and 4-6 charge packs/drum charge packs
 * HP-Mk.40 and 2 charge packs
 * Bayonet/"Seax" Short Sword
 * "SynSkin" style Under Armour Microweave
 * "SPA Cuirass" and 2 charge packs
 * Manual Recharge Kit
 * Stick Pattern Krak Grenades

Optional Wargear
Like any regiment of the Imperial Guard, the Begleter deploys a wide range of special and heavy weapons. Mostly commonly favoured are autocannons, mortars, and grenade launchers.

Regiment Wargear Grenadier Wargear
 * Shotgun
 * Flamer
 * Chainsword
 * Power sword
 * Plasma Gun
 * Mortar
 * Heavy bolter
 * Missile launcher
 * Autocannon
 * Las-Cannon
 * Plasma Cannon
 * Autopistol
 * HP-Mk.40
 * Bolt pistol
 * Plasma pistol
 * Autogun
 * Shotgun
 * HG-Mk.32
 * HG-Mk.42
 * Boltgun
 * Sniper rifle/Long-las
 * Plasma gun
 * Meltagun
 * Mortar
 * Scout Pattern Heavy bolter
 * Autocannon
 * Missile launcher
 * Panzer Phaust
 * Grenade launcher (Underslung)
 * Krak Rifle
 * Las-Fusil
 * Chainsword
 * Power sword

Unique Equipment
Weightless armour is the standard armour of the Grenadiers of the Order. It is semi-powered, in no way does it enhance strength, or reflexes, it allows the heavy armour to be worn as nothing more than fatigues.The Order could carry on to fight as light infantry, but now they had the armour to back them up. The armour provides carapace equivalent protection. Its major drawback is it battery life, which will often run out before the end of a protracted battle. Afterwhich the grenadiers will have to struggle on with heavy armour, becoming slow and clumsy. The batteries can be powered in a number of ways, the most common is by simple motion. Each suit is a dynamo that is charged by every movement a grenadier makes - fighting on the move enhances their battery life. Additionally the klierkopf, kammerjager and Aeirein pattern Corvus carry wireless energy generators that charge nearby grenadiers, these same generators can be dropped into battle. Finally rare alternative archaerotech batteries can be fitted onto their armour directly, but such batteries are rare and given only to veterans and officers.
 * SPA Cuirass Developed from an STC fragments discovered on Forgeworld, SPA Cuirass or "Weightless armour" as it is also known is a full body suit of semi-powered armour, it takes the weight of armour and supplies away, but does not enhance the wearers abilities significantly, while still providing Carapace level protection. This was able to marry the two requirements of the Begleter, to have the speed and independence of light infantry, but the armour and durability of heavy infantry. It comes with a fundamental draw back, as the armour use batteries that have limited lifespan, and require charging with prolonged use.
 * HG-Mk.42 is the most common weapon seen in the Grenadiers. A high-energy/damage lasgun with specialist firemodes. Each fire mode has a drawback; The Volley gun firemode burns through the power pack, as the Grenadiers are without a backpack to sustain the energy. After a sustained burst the Grenadier must change powerpacks. The “Krak” Shot utilises an archaero tech focusing lense that releases the entire powerpacks charge as a single high intensity shot, similar to a hotshot lasgun. The laser blast is high damage and reserved against vehicles and heavy infantry. It is not, mind, capable of destroying armour by itself, but in volleys with Panzerphaust it can. This focusing lense is the precise equipment investigated for xenos tech, leading to the variant’s loss of popularity. The Krak shot will heat the barrel to a dangerous level that forces the barrel to be changed if continued fire is wanted. Typically Grenadiers will carry only a few barrels spare. Drum Power Pack are used to convert the Mk.42 into a Squad Support weapon. An oversized power pack is available to use with the HG-Mk. 42 that allows sustained volley fire use (Though not sustained Krak Shot).
 * Panzer Phaust A single use Krak Missile with short range and no advance guidance. It is used to weaken the armour of vehicles to allow other weapons, or Krak volleys to destroy the vehicle. Squads will have several members that carry several Phaust each.
 * Krak Rifle A high velocity autogun that is the favoured weapon of The Order and conventional match of the HG-42; however it can also use Krak rounds which are effective against vehicles in volleys or in sustained bursts. It has no drawback apart from the limited access to said ammunition and rifles. It also cannot utilise the HG-42’s unique firemodes.
 * HG-Mk.32 The cousin of the HG-42, it is more cut-down and better suited for assault. However it lacks the Krak Shot function.
 * HP-Mk.40 A Las Pistol variant that can fold up to small convenient size. It too has the Volley fire feature of the HG-42, but not Krak Shot. Good for Assault, but lacks range.
 * Mk.88 DP Autocannon Otherwise known as the Krak Cannon. A specialist autocannon variant used by Grenadier heavy weapon teams. The long barrelled autocannon fires shells twice as long as a regular autocannon, however it lacks automated fire (However some weapon teams are so adept at reloading their Krak Cannons that heretic prisoners reported to have mistaken the weapons for conventional autocannons). Like the krak rifle the Mk88 can utilise specialist Krak rounds against armoured targets, where it excels when provided with skilled gunners.

Vehicles

 * Basilisk Cannon (Horse Drawn)
 * Bikes
 * Chimera (Local STC Variant with Open turret and Assault Cannon)
 * Leman Russ Battle Tank (Annihilator, Exterminator, Executioner Patterns)
 * Macharius Heavy Tank (Vanquisher, Vulcan, and repair variant)
 * Manticore
 * Sentinel
 * Valkyrie
 * Venatta
 * Corvus

Unique Vehicles

 * Klierkopf A large and heavily armed APC that can also carry half a dozen fire and forget artillery missiles. A single servitor piloted Quad-HG Mk42 acts as its main weapon. The Klierkopf can not only transport 2 squads of Grenadiers or a single squad of blitzjager, it also functions as a mobile wireless charger for Grenadier SPA cuirass. The Klierkopf is in high regard by the grenadiers, and chosen over the chimera whenever possible.
 * Grav-Stug Despite extensive pipeline issues, the Grav-Stug has become a mainline battletank of the Begleter. Fulfilling the role of a landspeeder, with the main cannon of the Leman russ to back it up, the Stug sweeps ahead of Grenadier lines striking enemy armour elements before retreating (Lacking the armour and secondary weapons of MBTs, and its single fixed cannon leaves it inefficient to react), it also functions as a rapid reaction force behind Begleter battle lines. It is also highly prized when using Guerilla tactics, due to its low profile.
 * Kammerjäger This heavy tank forms a balance between a baneblade, salamander, hydra and demolisher. The Kammerjager is as large as a baneblade, and can carry a oversized squad in a armoured hold. Its armament consists of 2 long barrelled autocannons that can target low level air units and ground targets with equal lethality. As well as twin plasma sponsoons, and 4 hunter killer missiles. It forms the balancing point between the anti-vehicle Jagdtiger and Skdfz Klierkopf. Kammerjäger are a rare sight in the Order, if they are not used by the command squad, they are used by special requisition for critical combat scenarios, and mostly urban warfare where they excel.
 * Stürmer A Infantry support tank, the sturmer is a similar size to the KammerJager but a lower profile. Unconvention the Sturmer carries a reloadable hunter-killer missile, and a extensive array of grenade launchers as its only armament. It has superb frontal armour and immense torque; typically used to shield infantry advances, carrying supplies, travelling across rough terrain and pushing past obstacles. Its grenades can clear garrisons, intercept missiles and provide cover smoke.
 * Jagdtiger This Baneblade equivalent/variant is armed with heavy cannon, either a quake cannon, Volcano Cannon, plasma blast cannon or even mega bolter mounted on a large turret that takes up the majority of the hull. Apart from a coaxil autocannon and very rarely turret side mounted helios missile launchers, the main gun is the only weapon of the tank. Rather than a 11 barrels of death army destroyer the Jadgtiger is expert hunter designed to take out a single heavy element at a time, with speed and manoeuvrability to rival other non super heavy tanks.

Notable Regiments

 * 1st - The Primegenia or First Born, were the very first regiment formed for the Order and holds the prestige of being an Order Regiment before becoming a Grenadier Regiment. Under direct control of Sibrant they saw the hardest fighting against the Sautekh Explorators, and ultimately were destroyed in the Overlord assassination attempt. When Marios formed the Begleter he reforged the Primegenia as the first regiment of Grenadiers, and took them as his own regiment as First Marshal. Their fate was surely cursed, as they were destroyed a second in service under Marios against the Ork hordes after a prolonged campaign. For many years the banners remained inactive within the Orders Fortress Keep, until First Marshal Kaesar reforged them yet again under the leadership of Markus who otherwise would have commanded the Tenth and deserved either prestigious regiment. With less supporting armour elements that other regiments, the Primegenia are a storm of Grenadiers, recruited exclusively from the tallest and strongest of recruits.
 * 2nd - Hawk's Talons, another Order regiment, that were commanded by Marios during the Sautekh invasion. They were the embodiment of light infantry, skirmishing before the Imperial Guard lines and weaving in and out of the battles, running 20 miles a day inbetween combats, expected to last mere weeks during the height of the war, as it was they outlasted their comrades. When the Order transformed into the Begleter the survivors were placed into the reforged 1st regiment. The 2nd Regiment was formed under the leadership of Marshal Skipus, who embraced their legacy as fast raiders and transformed the Regiment raid from the skies. A number of Valkiery's were requisitioned and used to ferry the Regiment, as well as provide firepower in lieu of tanks, alongside jeeps and bike units. When Inquisitor Sangfroid took oversight of the Grenadiers a large number of Corvus transports were given to the second regiment to supplement their depleted and limited Valkiery.
 * 3rd - The 3rd Regiment was the last of Order's original. Taking the position of ships marines and dangerous insertion operations, they naturally pioneered the Phonix Cohorts formations when reforged under leadership of Marshal Solomon. With unmatched drilling and discipline the Phonix Troopers land feet first by drop pod and grav-chute and create terror and chaos with surprise attacks. Unlike the individual Phonix cohorts of other Regiments, the 3rd can only rely upon itself in battle, and carry the highest density of heavy weapons within the regiments - and thanks to their extensive drilling they deploy these weapons with ruthless efficiency.
 * 4th - The 4th regiment formed for the Grenadiers was placed under command of Aetius.
 * 5th - Raised by Marios
 * 6th - Raised by Marios
 * 7th - The 7th are part of Kaesar's formidable army.
 * 8th - The 8th are part of Kaesar's formidable army.
 * 9th - The 9th are part of Kaesar's formidable army.
 * 10th - The Tenth, were the original regiment of current First Marshal Kaesar. The Tenth were known formerly the 5th and 8th regiments, infamous as the only regiments to rout against the enemies of man thus far. They were decimated for their heresy, merged into the 10th and thrown back into the war under the leadership of wing commander Kaesar. Since that wretched failure they have proved themselves again and again the Orks, Necrons and forces of Chaos with unmatched zeal. Becoming First Marshal, Kaesar has the authority to draw only veteran units into his tenth, further segmenting their renown. The only regiment to be entirely "mounted" with Klierkopf APC's. Made up entirely of veterans the tenth remain Kaesar's Vanguard.
 * Hunter-Killer Group 479 An auxiliary cohort permanently assigned to the Tenth. Formerly a reconnaissance detachment, the surviving squads of sentinels have evolved into hunter-killer teams. Each sentinel is personalised and upgraded into a finely calibrated tool of death, piloted by handpicked veterans; typically carrying several hunter-killer missiles and secondary weapon systems. These teams travel silently through no mans land or behind the enemies battle-lines, stalking their quarry and performing precise ambushes. Typically they target battle tanks, and have been known to strike at super heavy armour elements - including baneblades.
 * Ursula's Claws A Rough Rider cohort formed under the leadership of Ursula. Elite Guerrilla fighters and night raiders.
 * Survivors Something A Guerrilla cohort made up of veteran auxiliaries from Aeirien PDF, Steel Legion and Death Korps of Krieg survivors and arbites. Expert city fighters and siege engineers.
 * 11th - Raised by Kaesar
 * 12th - Raised by Kaesar

Notable Guardsmen

 * First Marshal William Julius Kaesar; Ambitious and Ruthless, in the wake of the Noctis Aeternae, Kaesar has catapulted the Aeirien Military since his ascension to become First Marshal. Leading numerous campaigns personally he has eradicated Ork strongholds from the Aeirein Inner system, and broken the back of Ork forces in the outer Systems. He has organised the colonisation of several planets in safe neighbouring systems for Aeirien Refugees and surplus population. Kaesar holds overall command of 4 Grenadier Regiments, one of which is the 10th, a fully mounted regiment, which he leads personally. With the home system relatively stable, Kaesar and his 4 Regiments have joined the Indomitus Crusade.


 * Decima; Argued as the second “Best Sword of Aeirein”, and official champion of Tenth.


 * Reinius; Veteran Retainer within the Tenth. Former Gladiator with nearly 100 years of warfare experience. Mechanical sword arm.


 * Torbruk;


 * Marshal Markus; “The Best Sword of Aeirein”, Markus is the childhood friend of Kaesar, and Marshal of the "Primigenia", or first born reforged finally since their destruction against the Sautekh explorators, the first grenadier regiment of Aeirein.


 * Wing Commander Baron Odenathus; As part of the lucrative trade deal between the Solar Winds of Auximite and Aierien System, several regiments of Grenadiers were sworn into the Auximite service. Because of the Inquisitors close eye on the Grenadiers, they were assigned to the Vassal State of Palymria – both proximate to Aeirien, and already used as a Buffer between Inquisitors. Odenathus was one such Wing Commander, and became famous after becoming consort of the Palmyrian Baroness Zenobia. Though the other Grenadier Regiments have been reassigned to more useful ships after a suitable time, the Grenadiers of Odenathus have remained in the Palmyrian employ – earning the house considerable notoriety and power for their subjugated status.


 * Marshal Aetius; Recorded as a paragon of the original Order, Aetius took his regiment of Grenadiers and Auxiliaries to strike back at the Jagga Waaagh, and take heat off the Aeirein system. With the transport of Rogue Traders he travelled to numerous worlds besieged by the Orks and stripped them of their remaining guard. With a sizeable army he landed on the imperial feral world of Cataluanian. He fought the Ork Warboss Atizza in an epic battle, and routed the Ork swarm. The Imperial army was devastated, but continued to advance, and secured the fortress of The Emperor’s Aquila. The last news to reach Aierien was that the Orks had rallied and besieged the Fortress, razed it completed. However rumours say that Aeitius and his grenadiers have survived, and continue their shadow war against the Orks, causing massive attrition in their armies.

Aetius bared all the hallmarks of the old order, a mad bravery, ruthless cunning, and fanatical zeal for the Emperor. He commanded total loyalty of those in his command, over that of the Imperium, and it is rumoured that assassins (Not terra) have been dispatched against him.


 * Pompeii; Lord Marshall, and Political rival to Kaesar, but never the less a dedicated general to the Aeirien.


 * Leonis; Right hand man to Pompeii, a superb stormtrooper.


 * Marius; Leading general in Order during its transformation into the Begleter. Responsible for much of its idealogical and structural change. Superb and inspirational commander.


 * Urso; Bodyguard of Marius, a giant.

Herodianus

Atilius & Marcia

Rufus/Zen; Wing Commander of Aeirein Prime Grenadiers. Much involvement in policing and gang destruction. Astute commander.

MadzMik; No idea….

Scipio Africanus


 * Ursula Former Sororitas Hospitaller who has joined the Grenadiers as a warrior (Save livers faster by killing the enemies of the Imperium). She has proved a significant hero to the Grenadiers and been trusted to command a significant force of Wolfborne and Rough Riders. Ursula, as any Sororitas, is a pious and skilled warrior, bringing the emperor's light with her to battle.
 * Templar Peck "Faceless" was a Aeirein PDF grunt but over the course of a campaign against the Orks rose to lead a significant force of Guard cobbled together from other shattered regiments. Even years later, and promoted multiple times, Peck continues to wear his standard Cadian issue equipment, including Lasgun, and looks as any other guardsmen. Known for his absurd luck and charming wit.

Associated Characters
The 152nd Begleter Regiment, sent as part of the restored tithe, was requestioned by the Inquisition and seems to be now under Arachus' leadership.
 * Arachus [Ordos Militarum][Ordos Machinum] A shadowy and unidentified Inquistor only known through their uniform agents. Arachus is effective at keeping systems clean of heresy, and was planted on the eastern fringe to cover a wide territory. However Arachus is also perceived to be arrogant and power hungry. They accumulate favours and evidence for blackmail, and target planet governors, admirals and even other Inquisitors. It is unknown how many regiments and maniples will answer their call to arms and fight for Arachus. Their loyalty has been called to question multiple times, not for taint of chaos, but for fear of wanted regency. It is not known where Arachus now is, as it seems that Aeirien was a permanent home before its Exterminatus. Arachus has continued to operate despite a internal dispute with other Inquisitorial agents, as reports on the Trojan War with their signature were sent to terra.
 * Portia [Ordos Malleus] A brutally effective Inquisitor who's operative style is best summarised by the Daemon Hammer he wields. Portia's loyalty was never taken into question until he travelled to the Aeirein system and committed Exterminatus upon the system. Inquisitor Arachus reportedly unmasked Portia as possessed by Daemon and executed him.
 * Sangfroid [Ordos Excorium] A Lord Inquisitor belonging to Ordos to rein in Inquisitors and keep Externinators in Check (Research). Calm and a well balanced character. Sangfroid is now investigating the conflict between Arachus and Portia, but is also helping maintain Aeirein, as they sees it as a important resource to the Imperium post Noctis Aerternae.

Allies

 * Solar Winds of Auximite
 * Inquisitor (Closer to Recruiter)

Enemies

 * Orks, and more Orks