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Astra Militarum Regiment Articles

The Begleter, often referred to simply as Grenadiers (As their equivalent function), are the elite shock infantry of the Aeirein PDF. The Begleter have earned fame and numerous operations outside of the Aeirein system by hiring out their Grenadiers to Rogue Traders, and very occasionally members of the Inquisition, in return for precious resources. The Begleter use high damage weapons, high quality armour and armoured assaults to overwhelm their target; that said they are ultimately a fragile unit that relies on dedicated support from the guard army whole (Most often armoured fist regiments), they are wasted in attrition combat and prolonged sieges.

The Begleter are the sires of the Mäuse Dröhnen a elite paramilitary order formed from the embers of a Black Templars Fortress Keep, who were utilised by an Inquisitor with the intention to form an elite retinue to achieve their personal goal. They recognised the order as an official unit within the imperial guard and coerced the mechanicus to augment the unit with advanced technology. However when it came to the Order, now Begleter, to follow the Inquisitor they broke their Oath, and remained on Aeirein to defend it against the newly arrived Waaagh led by Jagga. Many years later that betrayal would be called out and several companies of Grenadiers would be recruited by the Inquisition.

Black Templar Liberation
Before 450.M41. The systems that included the Aeirein were liberated by a Black Templar Crusade. A Fortress Keep was formed on Aeirein to recruit from its hive worlds, converted from a Imperial Space Station. Aeirein dutifully provided recruits to the Astartes for many hundreds of years, long after the crusade left the eastern fringe.

Black Templar Destruction
The Black Templar Fortress Keep was destroyed in a great battle against the Necrons of the Sautekh Dynasty. Consuming their entire logistical structure, leaving a handful of marines their serfs and neophytes with no supporting technology, who were on the hive cities at the time of the battle.

The Order is Formed
Without geneseed, apothecaries, battle barges, Sergeants, Castellans or Marshals the remaining shadow of the Black Templar contingent looked to the imperium populace. Long had they received the best of the Aeireins PDF recruits (Which consisted of the entire recorded populace) called the überlegen, who would return to PDF if they failed Astartes recruitment. The Astartes survivors demanded those same recruits, who would be formed into a elite paramilitary force, the Governors couldn't refuse. The Astartes retrained the recruits and made them 'Honorary' Astartes though they lacked the genetic upgrades and technology that allow the Astartes to reach their full potential. The newly formed Order of the Mäuse Dröhnen would support the Aeirein PDF as Light Infantry specialists, and would join whatever military campaigns they could against the Sautekh Dynasty.

The Order Triumphs and falls
The Order would join a campaign against the Sautekh Dynasty and would battle the Necron nemesis for many years taking on many suicidal operations, which cost most of the Orders best including the few Astartes. In the end only a handful of the Order, with no remaining Astartes associates, would survive to return to Aeirein but had gained much notoriety.

They returned to find their home system nearly destroyed, several planets (Including their agriculture and feral worlds) completely barren of life and their Aeirein Prime on fire; A Exterminatus, interrupted, had burned half the planets crust.

The Order is Augmented
An Inquisitor, who referred to themselves as Arachus, informed the Order that Heresy had taken root in their system, leading to purges and finally exterminatus on Order of the Inquisition. However Arachus claimed that this was lie, and the Heresy was routed in the faction of the Inquisition that operated in the Eastern Fringe (Including Aeirein), Arachus would bring these Inquisitors to justice, and use the evidence to prevent the eventual destruction of Aeirein - as the Imperium would not leave a Exterminatus half finished. Arachus provided authority to the Order (That the now gone Astartes previously provided) making them a official storm trooper division recognised by the Imperium, seizing advance technology from the Mechanicus who feared destruction from the possible Exterminatus. The Order, now transformed into the Begleter, the official Grenadiers of the Aeirein PDF - now Astra Militarum would follow Arachus on their campaign, who travelled ahead to follow the trail and conduct reconnaissance.

The Order recruited a regiment strong force, learned the use of the new gear and trained to a high standard to make their former leaders proud, even if by word of mouth the ideology of the old Order was no longer seen in the Grenadiers. Before the Regiment could mobilised Orks of Jagga's Waaagh entered the sector, and everything was turned on its head again.

The Oath is Broken
The Aeirein Imperial Guard, despite featuring numerous upgrades passed on from the Begleter would stand no chance against the Orks, and the defence fleet would need those warships to be utilised for their transport. The Begleter broke their Oath, their home system came first, revenge against the Heretics, and preventing the Exterminatus wouldn't matter if the worlds were green anyway.

The Exterminatus Returned
The Imperial Exterminatus arrived many years into the struggle against the Ork Waaagh, and instead of bringing death they brought reinforcements to support the Waaagh. Adding their forces

Liberation
A Black Templar Contingent relieved the imperial PDF, almost overun by heretics, mutants and witches, and established a Chapter Keep in the Aeirein system.

Destruction
The Necrons of the Sautekh Dynasty raided and mutually destroyed the Black Templar contingent in a epic space battle.

Sautekh Campaign
The Order joined Imperial Campaigns against the Sautekh Dynasty, and participated in many arduous combats, no matter the odds.

Aeirein System
Aeireina, as of now, is an extremely militarised system. Conscription is mandatory to all born (Recognised by imperial authority). With Manfactorum and Agricultural workers made up of those that failed recruitment standards, or have been made invalid.

The Aeirein system previously consisted of several agricultural worlds, numerous feral worlds, a manfactorum world, a forge world Hanzchol (A moon that orbited the Manufactorum) and Aeirein Prime - A hive world. However a exterminatus destroyed the agricultural worlds, all but one of the feral worlds and half of Aeirein Prime.

Since the Exterminatus the system has enjoyed constant invasion from the Orks, and have centred their entire existence around their military and the continued war effort against the Orks.

Recently the Ork Waaagh has made proggesive strikes on the Forge World and Manufactorum, leading to the radical wholesale movement of factories underground onto Aeirein Prime and its Feral World to deny the assets to the Orks and increase fortifications on those contested worlds.

Obsiwald, the last remaining Feral World, still has territories of endless Evergreen Forests, the trees trunks uniquely coated in a Black glassy stone, these forests were prominent on all of Aeirein worlds before the Exterminatus and Ork invasion. Obsiwald is better known now for its giant direwolves, that seem to have evolved to fight the Orks.

Before the Orks came Aeireina, the system was known for beautiful forests of green that blocked the sun, for bustling but clean hive cities, and respected leaders. Now it's planets surfaces consists of endless bunkers that protect vast underground communities, farmlands and manufactorums, where the human populace only see's natural sunlight while on active military duty, compulsory to every new born citizen.

Fortress-Monastery
Vedunia, a former Fortress Keep of the Black Templars was a mobile space station that orbited Aeirein prime. The Fortress was destroyed, along with the Black Templars that called it home, during an invasion of Necrons. The station collided with the Necron Flagship, and brought its destruction along with the stations. A fragment was wrenched off and made planetfall, causing a thousand years of atmospheric dust. The crashed piece of the station remained partially intact, and has become a precious position to the Begleter and head quarters, once partially restored.

Officer Ranks
Commander (Marshal?) Due to the limited, and frankly insignificant scale that the Order fits into the imperium, they simply cannot afford attrition style warfare - highly ironic as they form the defensive vanguard for the Pruzsia system, against the endless Waaagh of Jagga. It quickly became clear that the most vital element of a Order Regiment was its commander. Who is responsible for conserving lives and manpower through tactical discretion. The most intensively selected and trained individual of the Orders recruits will become its leaders, and those that survive leading from the front become Colonels and even generals. Two specialist ranks have been generated to keep the command structure intact during battle; The Protector & Companion.

The Protector The protector is the equivalent of a commander, who does not lead, often selected from commanders that showed excellent combat skill, and battle veterancy, but poorer strategic insight. They are extremely strong (Often medically altered), and superb marksmen, and melee specialists, they are the champions of the legion, and rarely consist of one warrior, though it has been known. They are there only to protect their commander, if he dies their life is forfeit, and disgraced, their death [By means of saving their commander] is no dishonour. The Protector is gifted a Refractor shield to help bodily screen incoming fire, and carries numerous weapons (Often recruits act as mules) to combat any potential combatant. One Protector, often the leader of the entourage, will carry the regiments relic Master Crafted Boltgun.

Companion Companion, a superb soldier in his own right, the companion carries specialist medical equipment in case of injury to the commander, he/she also carries the commander's heavy weapons, and acts as the commander's instrument and mediator in troop movements.

Master of the Scouts Master of the scouts, standing out in his unorthodox armour and great coat, very often misleading enemy assassins, the MoS relays enemy positions and reconnaissance to the commander, and is himself a superb tactician to support the commander and offer alternative strategic insight.

Specialist Ranks
Stormtrooper, commonly referred to as the 1st Cohort, are the best of the unspecialised grenadiers that have received advance training in zero atmosphere insertion via drop pod or High Altitude Parachute. Without the heavy armour of the Blitzjäger the Stormtroopers do not have the armour to sustain attacks against dug in opponents, and instead act of light infantry or riflemen, fulfilling this role in convention battles. They use their hazardous insertion to skirmish on the flanks or rear of the enemy.

Blitzjäger Clad in extremely thick suits of weightless armour, the Blitzjager can withstand intense firepower and plow through the enemies defenses, carrying heavy and high calibre weapons that base grenadiers cannot. However they burn through their power packs, and require regular charges from power sources. Another drawback is the show move speed compared to the Grenadiers who travel as fast as light infantry. The solution oddly is to drop the Blitzjager by drop pod into battle, into the midst or directly infront of the enemy defences or strikeforce. With planned reinforcement of Klierkopf to recharge the heavy infantry.

WolfBorne These wild men, recruited from the last feral forest dwellers are bonded to the wolf who acompany them in their hunts, at least it was that way before the Orks. Since the Orks arrived a rapid and unreasonable evolution has taken upon the Direwolves of the evergreen forests, as they grew to massive size with vicious unparralled ferocity and stamina. With a unrivalled passion for killing the Greenskins the few direwolves left instill fear into the Orks, marginably more fear that the forest dwellers who ride them with complete authority. The Wolfborne make highly mobile shock troops that operate in 3 ways, the riders are expert marksmen and can snipe from far away, or charge close and release vollies of Panzer Faust, or finally charge straight into melee and let the wolves tear the orks limb from limb.

Line Ranks
Grenadiers

Recke/PDF

Specialist Formations
Scouts (Name Pending)

Using explosives and CQC weapons, the scouts infiltrate the enemy or neutral territory and deploy advanced auspex scanners. As well as sabotaging enemy positions if conceivable. Their armour is augmented with rare enduring power cells to support long term deployment, as well they carry mobile chargers. Without support from the main regiment mistakes are punished harshly, turning the scouts into a elite, but smaller force.

Equipment
"Weightless Armour" After the Forgemoon was almost destroyed by the Orks, drastic steps were taken to preserve the precious technology. The techpriests moved as many assets as possible to the imperial fortresses, hiding them amongst the vast imperial bunker-habitats. It was also agreed that the guard would provide a billion PDF to be augmented to Skittarri to restore the Forgemoons legions, but in return the Order (That had valiantly led the critical battles) would be upgraded to allow them to become the best that they could be, even if they couldn't be astartes. Having already resorted to utilising Ordinatus to defend their secrets, it was a shorter leap to dig out the rare and hoarded technology of the techpriests that is now iconic in the Orders ranks.

Weightless armour is the standard armour of the Grenadiers of the Order. It is semi-powered, in no way does it enhance strength, or reflexes, it allows the heavy armour to be worn nothing more than fatigues.The Order could carry on to fight as light infantry, but now they had the armour to back them up.

HG-Mk. 42

A unique las gun, previously hoarded by Hanschol Forgemoon after alleged use of Xenotech. The Lasgun not only has a high damage output similar to the DKOK pattern as its standard firemode, but has the ability to switch to two specialist firemodes; to Hell gun volley style and finally a hotshot like high powered shot.

The HG-Mk. 42 is the most common weapon seen in the Grenadiers.

Each fire mode has a drawback;

The Volley gun firemode burns through the power pack, as the Grenadiers are without a backpack to sustain the energy. After a sustained burst the Grenadier must change powerpacks.

The “Krak” Shot utilises an archaero tech focusing lense that releases the entire powerpacks charge as a single high intensity shot (SHIT?), similar to a hotshot lasgun. The laser blast is high damage and reserved against vehicles and heavy infantry. It is not, mind, capable of destroying armour by itself, but in volleys with Panzerphaust it can. This focusing lense is the precise equipment investigated for xenos tech, leading to the variant’s loss of popularity. The Krak shot will heat the barrel to a dangerous level that forces the barrel to be changed if continued fire is wanted. Typically Grenadiers will carry only a few barrels spare.

Drum Power Pack.

An oversized power pack is available to use with the HG-Mk. 42 that allows sustained volley fire use (Though not sustained Krak Shot).

Panzer Phaust.

A single use Krak Missile with short range and no advance guidance. It is used to weaken the armour of vehicles to allow other weapons, or Krak volleys to destroy the vehicle. Squads will have several members that carry several Phaust each.

Krak Rifle.

This Autogun works effectively as a DKOK Las gun equivalent; however it can also use Krak rounds which are effective against vehicles in volleys or in sustained bursts. It has no drawback apart from the limited access to said ammunition. It also cannot utilise the HG-42’s unique firemodes.

HG-Mk. 32

The cousin of the HG-42, it is more cut-down and better suited for assault. However it lacks the Krak Shot function.

HP-Mk. 40

A Las Pistol variant that can fold up to small convenient size. It too has the Volley fire feature of the HG-42, but not Krak Shot. Good for Assault, but lacks range.

Kammerjäger

This heavy tank forms a balance between a baneblade, salamander, hydra and demolisher. The Kammerjager is as large as a baneblade, and can carry 6 men in a armoured hold. Its armament consists of 2 long barrelled autocannons that can target low level air units and ground targets with equal lethality. As well as twin plasma sponsoons, and 4 hunter killer missiles.

It forms the balancing point between the anti-vehicle Jagdtiger and Skdfz Klierkopf. Kammerjäger are a rare sight in the Order, if they are not used by the command squad, they are used by special requisition for critical combat scenarios, and mostly urban warfare where they excel.

Chapter Beliefs
Though the Order, are Astartes trained and originally led, they have long been self sufficent, and the oral histories of the chapter that is their inspiration, has long become myth, and mis-translated. They no longer follow the values of the templars, and are considerably less radical.

Chapter Recruitment
Before the Breaking, Aspirant recruits were taken from the best of PDF recruits from Pruzsia. Those with potential were überlegen, and formed into their battalions that received specialist intense training and selection before Aspirant recruitment. überlegen are also those same selected, that having failed recruitment became the first cohorts of the PDF.

Chapter Badge
Iron Cross, same as Black Templars

Allies
Solar Winds of Auximite Inquisitor (Closer to Recruiter)

Enemies
Orks, and more Orks

Gallery
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