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Imperial Guard & Traitor Guard Articles

Nocturn Anvil Guard
The Nocturne Anvil Guard is the native name for the Planetary Defence Force of the Salamanders' home planet Nocturne. They were formed immediately after the Horus Heresy at the same time as the formation of the Imperial Guard.

Regimental History
Originally comprised of those unsatisfied with the intense heat of the Nocturne forges or wanting a more structured lifestyle, the Anvil Guard has recently started to up-rate it's officer class with the induction of those who failed the final stages of indoctrination into the Salamanders Chapter.

The Infernus Grenadiers of the Anvil Guard, upon joining up, are required to honour the traditions of Nocturne and forge their own weapons of war. This invariably leads to jibes at the Anvil Guard when they are deployed with other regiments alongside the Salamanders or one of their successors. Despite this, the hand-crafting of each man's own weapons leads to a higher morale, as each man takes pride in his work, and relies on it, and also results in a much-increased battlefield performance and reliability, each man making minor tweaks to increase his weapon's capabilities.

Notable Campaigns

 * Third War for Armageddon (998.M41) - Fighting alongside their planetary brethren, the Salamanders Chapter, the Anvil Guard were crucial in escorting civilians to safety across the long stretches of desert, giving up spaces in their Chimera APC's to provide safety for the population while riding rough on the backs of Leman Russ tanks and in Valkyries to cover the evacuations. The scout sentinels of the Anvil Guard were crucial to the Salamanders' convoy escorts, providing durable reconnaissance assets allowing the Space Marines to remain coherent and compact around the convoys, whereas in battle the tanks of the Steel Knights provided valuable firepower to the Space Marine battle line.
 * Cleansing of Nakrel'lor (Unknown date, M.41)  - After the Deathwatch kill team sent to the night world of Nakrel'lor fails to respond, 2 companies of Storm Giants Space Marines and a company of Salamanders are dispatched to investigate, along with 12 full regiments of Anvil Guard. As the Space Marines begin their descent and the first units reach the surface, it becomes clear that the world has fallen to the schemes of a Chaos sorcerer with rumoured connections to the Dragon Warriors traitor marines, and the planet has become a cultist-ridden shadow of its former glory. As the Storm Giants commence their famous siege warfare tactics on the principle hive city and the Salamanders defeat their ground forces elsewhere, a dark secret is unveiled by the short-lived scout squad within the city's citadel walls; a ritual to open a rift to the warp to allow daemons onto the planet. The Storm Giants slowly fight their way through the city as the siege continues, but time is running short. The dread ritual is only cut short by the skill and timely arrival of Valkyrie 'Firedrake 1' and it's passengers, the multiple-rocket pods clearing away a landing space in the Citadel's tight-packed square and the veterans inside hosing the cultists with las-fire and purging them with flamers, before using their demo-charge and melta-bombs to bring down the ungodly shrine in the centre, the collapse bringing a swift and ignominious end to the sorcerer's life. With the ritual prevented, the remaining defenders are swiftly dealt with by the attacking Space Marines.
 * Defence of Nocturne (975.M41)

Regimental Appearance
The Anvil Guard wear green armour in honour of their Salamanders kin, but of a darker shade for improved camouflaging. The fatigues, whilst based on Nocturne, are normally black or grey, but when crusading alongside their Space Marine brethren the fatigues are normally replaced so that they match their theatre of war.

The Arm-of-Service of the Anvil Guard is easily identifiable by the piping on the trousers, and where presnt, around the cuff facings. The Arm-of-Service colours are as follows:


 * General Staff and Senior Officers (Company level): Red
 * Infantry (Infernus Grenadiers): Pale Blue
 * Infantry (conscripts): White
 * Artillery: Grey
 * Armoured units: Orange
 * Pilots: Yellow
 * Airborne Units: Gree