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The Aeirein Grenadiers, also known as Begleter, are elite shock regiments of the Aeirein military. Although few in number compared to the more famous Astra Militarum forces such as the Cadians or Catachans, they have built up a considerable reputation for their effectiveness.

Liberation
In the early years of M41 the Aeirein system was liberated by a Black Templar Crusade from an occupying force of xenos. As is customary the Chapter established a Fortress Keep to recruit from the Hive cities of Aeirein and its sister planets. For a time there was peace in the Aeirein system. The Tithe was established and paid and Initiates were provided for the Templar's crusades. However several centuries later an enormous warp storm engulfed the Aeirein System and the rest of the Sector, cutting off all contact with the greater Imperium. The Sector began to unravel as xenos and heretics assailed the various worlds. The Necron Sautekh Dynasty launched an exploratory campaign to probe the Sector, devastating Imperial forces before being driven off at great cost.

The Order is Formed
The Fortress Keep had been destroyed by the Necrons before their retreat and almost all of the Black Templars slain. With no reserves of gene-seed and the chances of replenishment by the parent chapter being extremely remote, the remaining Astartes decided that the best course of action was to focus on training the humans of the cluster to defend themselves as best as possible. To that end the Astartes would personally raise elite regiments to bolster the existing Astra Militarum and PDF regiments. Selecting from the same pool of recruits that they had used for Aspirants, the Astartes formed the Order of the Mäuse Dröhnen. This Order would dedicate itself to producing exceptionally disciplined and effective soldiers, equipped with high quality arms and armour, to act as light infantry specialists and fight in military campaigns against the Sautekh Dynasty when it inevitably returned. They did not have to wait long. A larger strike force invaded the Sector, pushing towards Aeirein. They swiftly ran into stiff Imperial resistance which had been carefully planned over the previous decades. The Order was crucial to the defence, serving as marines on warships, leading counter-attacks, bolstering PDFs and performing strike missions behind enemy lines. Sautekh forces found themselves embroiled in a much harder fight than expected and had to reconsider their objectives thanks to other expansion campaigns, civil war within their Dynasty, and a massive Ork Waaagh threatening their borders. The bulk of their forces withdrew to address these new issues and the remainder shifted to a defensive posture. It would take many years to force the Necron rearguard to leave the Sector, costing billions of lives and the loss of most of the Order, including the last few surviving Astartes. Sibrand, the human commander, was also lost in a daring and forlorn operation to kill the Explorator's Overlord, Leaving lieutenant Marios as the highest ranking survivor of the Order's leadership. At long last though the Imperial forces were victorious and the exhausted survivors turned homewards, dreaming of the jubilant reception they would receive. It was not to be. As they approached the Aeirein system they received distress calls and panicked civilian ships fleeing in terror. Several planets burned, subject to Exterminatus by prolonged bombardment. Strangely the process had only been half completed on Aeirein Prime and the Imperial fleet appeared to be in a standoff with another battlefleet in orbit.

Reunion with the Imperium
The Aeirein forces were contacted by the commander of the second battlefleet, Inquisitor Arachus, who informed the Order that another Inquisitor had decreed that the system would be subjected to Exterminatus on the grounds of irredeemably heresy. Arachus however knew that this was lie and in fact the other Inquisitor had been possessed by a demonic entity. Arachus would bring this Inquisitor to justice, and use the evidence to prevent the competition of the Exterminatus of the Aeirein system. The surviving Aeirein forces happily joined those of Inquisitor Arachus and forced the unmasking of the traitor Inquisitor. In thanks Arachus provided Imperial authority to the Order, legitimising then as Inquisitorial stormtroopers and providing them with arms and armour worthy of such soldiers. Marios was made Lord Marshal of the Order and entrusted with redesigning the Grenadiers structure and battle methods. The Inquisition would ensure aid was sent to repair the devastated planets and the Order would train up and ready several Regiments for Inquisitorial service within a decade in addition to the standard Tithe. The Aeirein system was now safe it seemed, restored to Imperial authority and able to slowly rebuild with aid from the outside. However part of the Waaagh of Warlord Jagga had been diverted by the Necrons and was now on a collision course with the thrice battered Imperial system.

The Oath is Broken
When the Orks struck the Aeirein military was unprepared but by chance incredibly strong nevertheless. The time had come to ship off both the Tithe of Begleter and also the standard Aeirein Regiments so the planet was overflowing with both soldiers and the fleets to transport them. The Begleter decided to prioritise defending their home over paying the Ministorum tithe, and the planned revenge against the heretics that had burned their worlds wouldn't matter if the remaining planets were overrun by greenskins.

The Inquisition Returns
Years later the Waaagh was still being fought. Across a dozen systems Aeirein forces fought brutal trench warfare against the Orks, their forces worn down to almost breaking point. When the Aeirein government received information that an Imperial fleet was on route, it seemed as though retribution had finally come and the Governor prepared to surrender and plead leniency for his subjects. However rather than a Inquisitorial cleansing fleet, transports filled with Astra Militarum Regiments arrived in orbit of Aeirein Prime. Lord Inquisitor Sangfroid, commander of the fleet, announced that he would be conducting an investigation into the matter of the missing Tithe and would announce his judgement shortly. In the meantime his soldiers would bolster the beleaguered defenders. The soldiers supplemented the Aeirein regiments, while the Inquisitor conducted his in depth investigation. Inquisitor Arachus had long disappeared from Aeirien, leaving only agents in his stead, but they possessed crucial evidence proving the guilt of the Chaos possessed Inquisitor. The Lord Inquisitor accepted this evidence and judging the system too valuable to be squandered, took over temporary control of Aeirein. In addition to a flood of fresh regiments the Inquisitor called upon a number of great Rogue Trader Houses to establish trade routes and provide much needed supplies. The back of the Waaagh was broken by the round of a Vindicare assassin and in the ensuring infighting over who would replace the Warboss, the Imperial forces were able to stabilise the front lines and start rotating units out of the conflict. The Inquisitor took several regiments, and established a fortress/command centre with which to operate from, making Aeirien a new seat of power. The Rogue Traders meanwhile remained and established a lucrative trade deal. The Aeirein needed food, rare tech caches and recruits to maintain their fractured system. The Rogue Traders needed muscle - thus Begleter Grenadiers would find mercenary work aplenty with the Rogue Traders. They also took this opportunity to restore the tithe and send a portion of recruits to the imperium inorder to increase their political standing and ensure some survived if the Exterminatus concluded.

Noctis Aeternae
The Aeirein System remained under supervision and indirect control of the Lord Inquisitor until and dollowing the long dark. Though the Green menace was never entirely removed from their planets, thanks to the efforts of Wing Commander Aetius their leadership had been beheaded, and the leaderless elements embroiled in self directed conflict. Three neighbouring systems had been invaded and partially liberated by the Grenadiers and Guard. The warp storms that had already plagued the Aeirein system, but also sheltered it against invading fleets, this worsened during the Noctis Aeterna. Entire planets were consumed by the warp (some of which had undergone extensive terraforming attempts) the rest besieged by daemoms, their remaining wildlife mutated and assailed the local population. The people of Aeirein too saw a increase to mutant populations, but the black templars had so long ago been destroyed, that their zealous nature was not reflected in the grenadiers or Aeirein population. Aeirein Prime yet again miraculous avoided the warp storms. Protected by a unseen force. The Lord Inquisitor Sangfroid was crucial during this time, his own skills and knowledge were directed through the Grenadiers who engaged the Daemon hosts with surprising efficency. The horrors of the warps not affecting their morale. The daemons were driven out by force, and with the storms collapse the Grenadiers followed, conquering more neigbouring systems - the Ork Waaghs already decimated, and even Necron tomb worlds without defence fleets. Following the Noctis Aeternae the Grenadiers are stronger than ever, under the leadership of Lord Marshal Kaesar, a general argued greater than Marios or even Sibrand.

Notable Order Campaigns
The Second Necron Invasion

Tomb Raids
Individual Astartes led Order strikeforces into the tombs and aboard the warships of the Necrons. Without support and only themselves to rely on few of these strikeforces returned, many necron installations were destroyed however.

Guard Relief
Order infantry relieved imperial regiments to allow them to retreat and reform battle lines. The order as light infantry would retreat under their own steam. These actions saved millions of Imperial Guard. Marius was placed in charge of these operations, the second most skilled Marshal at the time he thoroughly believed that he'd been given a suicide mission, due to the attrition Order members suffered from this overwatch and was baffled that he survived and Sibrant didn't.

Overlord Assassination
Sibrant led a operation to find and kill the Overlord in charge of the Invasion. Taking a regiment of Order members into the heart of the Necron occupied territory the force disappeared entirely, but so did the Necron Overlord. Marius as the only remaining Colonel of the Order at that time took over control of the future begleter.

Aetius Campaign against the Orks
While recovering from the Waaagh invasion Marshal Aetius took the fight to the Ork leadership, with the logic that the Orks would retreat if a boss was killed, and a power vacuum created. Aetius led a campaign outside of Aeirein and successfully killed Warboss Atillazz. The main coherent force of Orks invading Aeirein did retreat from the system to secure power within the Waaagh.

The Order M42.
With the Begleter forming and the loss of the Astartes, the Order had lost it infantry and authority. Rather than become obsolete the Order transformed itself into a special forces unit, taking volunteers from the best of the Begleter and Guard - Lord Inquisitor Sangfroid poured henchmen into the Order and made into a instrument for himself. The Order continues to take on the most suicidal of operations concerning the Grenadiers, but prove a effective and illusive shock unit.

Officer Ranks

 * First Marshal - Currently William Julius Kaesar. The First Marshal is the defacto leader of the Begleter Grenadiers, a unique rank lying between Lord General Militant and Lord General, to give the chosen Marshall command over all Begleter Grenadiers Regiments, and rank to overrule other Lord Generals to prevent unnecessary casualties to the Grenadiers. The Authority of the First Marshal does not extend over non-grenadier/Aeirein Guard regiments, or the Lord General Militant of the Segmentums. First Marshal Kaesar takes direct command of the 7th, 8th, 9th, and 10th. The 10th being Kaesar's instrument and considered the finest of the Grenadier Regiments.
 * Lord Marshal - Commanding multiple grenadier regiments and Aeirein "Auxillary" regiments, including such Lord Marshals as; Pompeii
 * Marshal (Gen.) - Commands a single Grenadier Regiment and multiple Aeirein auxillary regiments. Including Marshals; Markus, Aetius
 * Wing Commander (Col.) - Commands a single Grenadier Regiment.
 * Lieutenant Colonel (Lt. Col.) -
 * Commander (Cmdr.) -
 * Captain (Capt.) -
 * Lieutenant (Lt.) -
 * Junior Lieutenant (J Lt.) -

Non-Commissioned Officers

 * Sergeant Major (Sgt. Maj.) -
 * First Sergeant (1 Sgt.) -
 * Staff Sergeant (SSgt.) -
 * Sergeant (Sgt.) -
 * Corporal (Cpl.) -

Enlisted

 * Specialist (Spc.) -
 * Grenadier (Tpr.) -
 * Valkyrie (Tpr.) -

Regimental Organisation

 * Regiment - 10,000 men, commanded by a Wing Commander
 * Detachment - 5,000 men, commanded by a Lt. Colonel
 * Cohort - 1,000 men, commanded by a Commander
 * Company - 200 men, commanded by a Captain
 * Platoon - 50 men, commanded by a Lieutenant
 * Squad - 10 men, commanded by a Sergeant

Specialist Formations

 * Phönix Teilung - Selected from the best Grenadiers and given advanced training in zero atmosphere insertions. Entering the battlefield via Drop Pods or High Altitude Parachutes (HAP drops), these troopers secure beachheads, strike the flanks of battle lines or sow chaos behind enemy lines by striking at supply columns and communications. Lacking heavy weapons and support, these light infantry rely upon rapid reinforcement by the more balanced conventional Begleter units to exploit the opportunities they create.
 * Blitzjaeger – Equipped with reinforced suits of SPA to allow them to survive intense enemy fire and carrying heavier weaponry than standard grenadiers, the Blitzjaeger act as shock infantry, punching holes in defences with pure blunt force. Lacking mobility and reliant on frequent replenishment thanks to their ammunition hungry weaponry and limited power packs, they are typically mechanised. The Klierkopf in particular is prized for its ample storage and heavy armour.
 * Auserbruder – A select few veteran Blitzjaeger are chosen and blessed with rare suits of PA, affording them the same level of protection granted by Heavy SPA but with heightened mobility and strength augmentation which allows them to fight toe to toe with the strongest abhumans. The Auserbruder utilise this enhanced speed and strength to tackle foes in melee combat, wielding blades with deadly effect.
 * Wulfgebor - Recruited from the last feral forest dwellers of Aeirein, these wild men are used as highly mobile light infantry, fighting guerrilla actions against the feral Orks that plague the forests of the home world. Each Wolfgebor is bonded to an Aerein Stormwulf, a ferocious beast that can grow to the size of a Terran horse.
 * Erkunde - Utilising a stripped down and lightened SPA Cuirass with enhanced power cells, Scouts infiltrate enemy territory and deploy advanced auspex scanners to track troop movements and target bombardments. They also conduct commando raids, sabotage and assassinations, softening up the enemy prior to a full-fledged assault by the main army.

Regimental Recruitment & Training
The best of the Aeirien System, the entire population are filtered in mind for Astartes Neophytes, a tradition in place ever since the Black Templars liberated the system and established a fortress keep. Any children with potential were marked as Uberlegen and given to Black Templar for selection. The tradition has not ceased despite the Black Templars being eradicated by the Sautekh dynasty, with the potential recruits now selected into the Order, and then to become Grenadiers. While Aeirien Guard and PDF are trained to same standard as the Imperium whole; The Uberlegen undergo significant additional training, from prolonged survival in the Wilds of the death worlds, extensive war games, martial art study and armour maintenance. Experts from the mechanicus give indepth instruction to utilising the Grenadiers unique armament.

Wargear
Like any regiment of the Imperial Guard, the Begleter deploys a wide range of special and heavy weapons. Mostly commonly favoured are autocannons, mortars, and grenade launchers.

Armour

 * SPA Cuirass Mk.28 – Developed from STC fragments discovered on a nearby Forge World, the SPA Cuirass is a full body suit of semi-powered armour, designed to remove the weight of itself but does not enhance the wearers abilities to any significant degree. SPA provides a carapace equivalent level of protection to the wearer while only having the perceived weight of ordinary flak armour. This technological marvel enables the Begleter to fulfil their unique role, that of mobile light infantry with the armour and durability of heavy infantry. The main drawback of SPA, aside from its intricate and lengthy construction requirements, are its reliance on power packs with a limited charge life. In the event of the power pack draining the wearer will be significantly encumbered, thanks to the cuirass weighing substantially more than standard carapace. This is offset a number of ways; the cuirass contains a number of dynamos to allow the user's motions to partially recharge the powerpack. The user can also use smaller power packs, such as lasgun packs to power the cuirass for a few minutes. Additionally the klierkopf, kammerjager and Aeirein pattern Corvus carry wireless energy generators which charge nearby grenadiers. These generators are also available as stand alone units for long term defensive locations. Veteran and officers may be lucky enough to get their hands on rare archaerotech power packs which have a substantially greater charge capacity.
 * HSPA Cuirass Mk.12 – Reserved for use by the Blitzjaeger, Heavy SPA is reinforced with substantially thicker plating. This combined with the enhanced power servoes to take the extra weight means that this armour is severely limited in the length of time it can be used for, limiting it usefulness away from vehicles and other external power sources.
 * APA Cuirass Mk.1 – Extremely rare and highly prized, Artificer PA utilises rare and complex materials and archaerotech powerpacks to create a cuirass that combines the mobility of SPA with the protection of HSPA. Unlike SPA the APA cuirass is fully powered, giving the user significantly enhanced strength, though not to the same level as the Power Armour utilised by Inquisitors or Astartes. The enhanced power packs used by these suits allow for prolongued use in combat situations.
 * LSPA Cuirass Mk.38 – Stripped of as much plating as possible while not compromising the core protection of the user and constructed of lighter but rarer alloys, LSPA is capable of supporting the weight of the armour and a substantial amount of carried equipment. It also incorporates enhanced power cells and a number of miniature solar panels to boost the passive recharging ability when the cuirass is not in active use.

Weaponry
,Each fire mode has a drawback; The Volley gun firemode burns through the power pack, as the Grenadiers are without a backpack to sustain the energy. After a sustained burst the Grenadier must change powerpacks. The “Krak” Shot utilises an archaero tech focusing lense that releases the entire powerpacks charge as a single high intensity shot, similar to a hotshot lasgun. The laser blast is high damage and reserved against vehicles and heavy infantry. It is not, mind, capable of destroying armour by itself, but in volleys with Panzerphaust it can. This focusing lense is the precise equipment investigated for xenos tech, leading to the variant’s loss of popularity. The Krak shot will heat the barrel to a dangerous level that forces the barrel to be changed if continued fire is wanted. Typically Grenadiers will carry only a few barrels spare. Drum Power Pack are used to convert the Mk.42 into a Squad Support weapon. An oversized power pack is available to use with the HG-Mk. 42 that allows sustained volley fire use (Though not sustained Krak Shot).
 * HG-Mk.42 – A high-energy lasgun with variable fire modes that is the primary weapon used by the Grenadiers. The intent was to enhance the flexibility of the Grenadiers by allowing them to tackle multiple target types without having to call upon specialist weaponry. It has 3 settings; volley, Krak and standard. Volley mode allows short bursts of rapid fire akin to that unleased by a Hellgun, dramatically improving lethality against soft target but at the expense of power pack life. Krak mode allows the user to dump the entire power pack into a single shot, effectively turning the lasgun into a high powered Hot-Shot Lasgun. Utilising this mode multiple times has a detrimental effect on power pack and barrel integrity and is not recommended.
 * Panzer Phaust – A single use Krak Missile with short range and no advance guidance. It is used to weaken the armour of vehicles to allow other weapons, or Krak volleys to destroy the vehicle. Squads will have several members that carry several Phaust each.
 * Krak Rifle – A high velocity autogun that is the favoured weapon of The Order and conventional match of the HG-42; however it can also use Krak rounds which are effective against vehicles in volleys or in sustained bursts. It has no drawback apart from the limited access to said ammunition and rifles. It also cannot utilise the HG-42’s unique firemodes.
 * HG-Mk.32 – The cousin of the HG-42, it is more cut-down and better suited for assault. However it lacks the Krak Shot function.
 * HP-Mk.40 – A Las Pistol variant that can fold up to small convenient size. It too has the Volley fire feature of the HG-42, but not Krak Shot. Good for Assault, but lacks range.
 * Seax –
 * Mk.88 DP Autocannon – Otherwise known as the Krak Cannon. A specialist autocannon variant used by Grenadier heavy weapon teams. The long barrelled autocannon fires shells twice as long as a regular autocannon, however it lacks automated fire (However some weapon teams are so adept at reloading their Krak Cannons that heretic prisoners reported to have mistaken the weapons for conventional autocannons). Like the krak rifle the Mk88 can utilise specialist Krak rounds against armoured targets, where it excels when provided with skilled gunners.

Vehicles

 * Basilisk Cannon (Horse Drawn)
 * Bikes
 * Chimera (Local STC Variant with Open turret and Assault Cannon)
 * Leman Russ Battle Tank (Annihilator, Exterminator, Executioner Patterns)
 * Macharius Heavy Tank (Vanquisher, Vulcan, and repair variant)
 * Manticore
 * Sentinel
 * Valkyrie
 * Venatta
 * Corvus

Unique Vehicles

 * Klierkopf A large and heavily armed APC that can also carry half a dozen fire and forget artillery missiles. A single servitor piloted Quad-HG Mk42 acts as its main weapon, which can (Though less commonly seen) be switched out for a Mk.88 DP Autocannon, missile launcher, or Mortar. The Klierkopf can not only transport 2 squads of Grenadiers or a single squad of blitzjager, it also functions as a mobile wireless charger for Grenadier SPA cuirass. The Klierkopf is in high regard by the grenadiers, and chosen over the chimera whenever possible.
 * Grav-Stug Despite extensive pipeline issues, the Grav-Stug has become a mainline battletank of the Begleter. Fulfilling the role of a landspeeder, with the main cannon of the Leman russ to back it up, the Stug sweeps ahead of Grenadier lines striking enemy armour elements before retreating (Lacking the armour and secondary weapons of MBTs, and its single fixed cannon leaves it inefficient to react), it also functions as a rapid reaction force behind Begleter battle lines. It is also highly prized when using Guerilla tactics, due to its low profile.
 * Kammerjäger This heavy tank forms a balance between a baneblade, salamander, hydra and demolisher. The Kammerjager is as large as a baneblade, and can carry a oversized squad in a armoured hold. Its armament consists of 2 long barrelled autocannons that can target low level air units and ground targets with equal lethality. As well as twin plasma sponsoons, and 4 hunter killer missiles. It forms the balancing point between the anti-vehicle Jagdtiger and Skdfz Klierkopf. Kammerjäger are a rare sight in the Order, if they are not used by the command squad, they are used by special requisition for critical combat scenarios, and mostly urban warfare where they excel.
 * Stürmer A Infantry support tank, the sturmer is a similar size to the KammerJager but a lower profile. Unconvention the Sturmer carries a reloadable hunter-killer missile, and a extensive array of grenade launchers as its only armament. It has superb frontal armour and immense torque; typically used to shield infantry advances, carrying supplies, travelling across rough terrain and pushing past obstacles. Its grenades can clear garrisons, intercept missiles and provide cover smoke.
 * Jagdtiger This Baneblade equivalent/variant is armed with heavy cannon, either a quake cannon, Volcano Cannon, plasma blast cannon or even mega bolter mounted on a large turret that takes up the majority of the hull. Apart from a coaxil autocannon and very rarely turret side mounted helios missile launchers, the main gun is the only weapon of the tank. Rather than a 11 barrels of death army destroyer the Jadgtiger is expert hunter designed to take out a single heavy element at a time, with speed and manoeuvrability to rival other non super heavy tanks.

Notable Regiments

 * 1st - The Primegenia or First Born, were the very first regiment formed for the Order and holds the prestige of being an Order Regiment before becoming a Grenadier Regiment. Under direct control of Sibrant they saw the hardest fighting against the Sautekh Explorators, and ultimately were destroyed in the Overlord assassination attempt. When Marios formed the Begleter he reforged the Primegenia as the first regiment of Grenadiers, and took them as his own regiment as First Marshal. Their fate was surely cursed, as they were destroyed a second time in service under Marios against the Ork hordes after a prolonged campaign. For many years the banners remained inactive within the Orders Fortress Keep, until First Marshal Kaesar reforged them yet again under the leadership of Markus who otherwise would have commanded the Tenth and deserved either such prestigious regiment. With less supporting armour elements that other regiments, the Primegenia are a storm of Grenadiers spearheaded by the largest contingent of Auserbruder, their begleter are recruited exclusively from the tallest and strongest of recruits.
 * 2nd - Hawk's Talons, another Order regiment, that were commanded by Marios during the Sautekh invasion. They were the embodiment of light infantry, skirmishing before the Imperial Guard lines and weaving in and out of the battles, running 20 miles a day inbetween combats. Expected to last mere weeks during the height of the war, as it was they outlasted their comrades. When the Order transformed into the Begleter the survivors were placed into the reforged 1st regiment. The 2nd Regiment was formed under the leadership of Marshal Skipus, who embraced their legacy as fast raiders and transformed the Regiment to raid from the skies. A number of Valkiery's were requisitioned and used to ferry the Regiment, as well as provide firepower in lieu of tanks, alongside jeeps and bike units. When Inquisitor Sangfroid took oversight of the Grenadiers a large number of Corvus transports were given to the second regiment to supplement their depleted and limited Valkierys.
 * 3rd - The Scorpions Maw Regiment was the last of Order's original triumvirate. Taking the position of ships marines and dangerous insertion operations, they naturally pioneered the Phonix Teilung formations when reforged under leadership of Marshal Solomon. With unmatched drilling and discipline the Phonix Troopers land feet first by drop pod and grav-chute and create terror and chaos with surprise attacks. Unlike the individual Phonix cohorts of other Regiments, the 3rd can only rely upon itself in battle, and carry the highest density of man-portable heavy weapons within the regiments - and thanks to their extensive drilling they deploy these weapons with ruthless efficiency.
 * 4th - The Mongrels Howl. With the triumvirate reforged the number of recruits for the 4th regiment was lacking, with only enough to form a 1/3 strength Regiment. Marshal Aetius was not content, as a Marshal without a Wing to command. He scoured through the millions of refugees collecting in the Aeirein system, and paid for their training and selection personally. He sought out long lost and forgotten tribes in the endless black forests and found more recruits there. Almost bankrupt he at last formed a 2/3 strong Regiment, supported by a equal number of Gothic auxillaries. Marios sanctioned this regiment.
 * 5th - Raised by Marios
 * 6th - Raised by Marios
 * 7th - The 7th are part of Kaesar's formidable army. The Unbroken are master siege crafters, with excellent artillery crews and Ekunde to direct them. They have yet to fail a charge, and though it has cost them dearly, they alone hold the title of Unbroken.
 * 8th - The 8th are part of Kaesar's formidable army. The Pending are a elite tank regiment (Upon their rebirth). Only half the size of a conventional regiment, the pending are made up of specialist armoured units including not only squads of sentinels, leman russ, and baneblades, but also Begleter unique vehicles such as Grav Stugs, Sturmers and the Jadgtiger. The small number of grenadiers are specialist engineers and tank hunters transported by chimera, klierkopf or kammerjager.
 * 9th - The 9th are part of Kaesar's formidable army.
 * 10th - The Tenth, were the original regiment of current First Marshal Kaesar. Formerly two separate regiments, the 5th and 8th, infamous as the only regiments to rout against the enemies of man thus far. They were decimated for their heresy, merged into the 10th and thrown back into the war under the leadership of wing commander Kaesar, new regiments would be forged under those numbers with fresh history. Since that wretched failure they have proved themselves again and again fighting the Orks, Necrons and forces of Chaos with unmatched zeal. Becoming First Marshal, Kaesar has the authority to draw only veteran units into his tenth, further segmenting their renown. The only regiment to be entirely "mounted" with Klierkopf APC's, the tenth remain Kaesar's Vanguard.
 * Hunter-Killer Group 479 An auxiliary cohort permanently assigned to the Tenth. Formerly a reconnaissance detachment, the surviving squads of sentinels have evolved into hunter-killer teams. Each sentinel is personalised and upgraded into a finely calibrated tool of death, piloted by handpicked veterans; typically carrying several hunter-killer missiles and secondary weapon systems. These teams travel silently through no mans land or behind the enemies battle-lines, stalking their quarry and performing precise ambushes in concert with Erkunde. Typically they target battle tanks, and have been known to strike at super heavy armour elements - including baneblades.
 * Ursula's Claws A Rough Rider cohort formed under the leadership of Ursula. Elite Guerrilla fighters and night raiders.
 * Indominable A collection of more than 4 destroyed regiments that have formed a elite company of unconventional specialists to support the Tenth's Auxilia. Made up of veteran auxiliaries from Aeirien PDF, Steel Legion and Death Korps of Krieg survivors as well Inquisitor Portia's retinue of Terran arbites.
 * 11th - Raised by Kaesar
 * 12th - Raised by Kaesar

Notable Guardsmen

 * First Marshal William Julius Kaesar; Ambitious and Ruthless, in the wake of the Noctis Aeternae, Kaesar has catapulted the Aeirien Military since his ascension to become First Marshal. Leading numerous campaigns personally he has eradicated Ork strongholds from the Aeirein Inner system, and broken the back of Ork forces in the outer Systems. He has organised the colonisation of several planets in safe neighbouring systems for Aeirien Refugees and surplus population. Kaesar holds overall command of 4 Grenadier Regiments, one of which is the 10th, a fully mounted regiment, which he leads directly. With the home system relatively stable, Kaesar and his 4 Regiments have joined the Indomitus Crusade.
 * Decima; Argued as the “Best Sword of Aeirein”, and official champion of Tenth. Clad in APA, Decima has long served the Tenth as its champion, known for fluid and balanced duelling effective in and out of armour, Decima holds the rare accolade of defeating heretic Astartes in melee.
 * Warrant Officer Reinius; Veteran Retainer within the Tenth. Former Gladiator with nearly 100 years of warfare experience. Mechanical sword arm. The last remaining Order member from the original founding, having artificially extended his life, as a invaluable mascot of the Grenadiers, Reinius still inspires the men, even if in combat he serves as little more than a shield bearer. However his knowledge is priceless, and is eye during training and selection invaluable.
 * Torbruk; Spymaster, assassin, NCO and former gladiator. Tobruk serves no specific role, but is vital in the running of the Tenth, especially through the administration, but further through subterfuge. Tobruk also has use as a judge of character and in political situation that though rare, can occur with other imperial regiments, astartes and rogue traders.
 * Curia/Elohiem/Palantine? Ursula Former Sororitas Hospitaller who has through fortune found a place leader a company of Wulfgebor within the 10th. She has proved a significant hero to the Grenadiers and is regarded as a living saint after many feats of battle and a symbol of that the Emperor had no hand in the tragic exterminatus of Aeirein. Ursula, as any Sororitas, is a pious and skilled warrior, bringing the emperor's light with her to battle.
 * Sgt. Maj. (Maybe Warrant Officer?) Hugo; Liaison and overseer of the Tenth's auxiliary companies. Hugo is tactically shrewd and pragmatic, and can turn out a charismatic speech whenever needed. Essential in gelling several fractured regiments that Kaesar took as his auxiliaries, including the original henchmen of Inquisitor Sangfroid, who Hugo is one of. Hugo wears carapace armour and carries a Hellgun, but is visually indifferent of the Cadian Auxiliaries. Keeping his helmet on and identity a mystery within the battlefield has saved his life several times. Though he appears Cadian his original home is unknown and unmentioned, he has earned the confidence and respect of Steel legion, Kriegers and Terran Arbites, which together make the 252ndIndominable, a highly effective irregular warfare company.
 * Marshal Markus; “The Best Sword of Aeirein”, Markus is the childhood friend of Kaesar, and Marshal of the "Primigenia", or first born reforged finally since their destruction against the Sautekh explorators, the first grenadier regiment of Aeirein. Leading from the front always in his APA, he is a fearsome opponent with unmatched speed and terrifying fury.
 * Wing Commander Baron Odenathus; As part of the lucrative trade deal between the Solar Winds of Auximite and Aierien System, several regiments of Grenadiers were sworn into the Auximite service. Because of the Inquisitors close eye on the Grenadiers, they were assigned to the Vassal State of Palymria – both proximate to Aeirien, and already used as a Buffer between Inquisitors. Odenathus was one such Wing Commander, and became famous after becoming consort of the Palmyrian Baroness Zenobia. Though the other Grenadier Regiments have been reassigned to more useful ships after a suitable time, the Grenadiers of Odenathus have remained in the Palmyrian employ – earning the house considerable notoriety and power for their subjugated status.
 * Marshal Aetius; Recorded as a paragon of the original Order, Aetius took his regiment of Grenadiers and Auxiliaries to strike back at the Jagga Waaagh, and take heat off the Aeirein system. With the transport of Rogue Traders he travelled to numerous worlds besieged by the Orks and stripped them of their remaining guard. With a sizeable army he landed on the imperial feral world of Cataluanian. He fought the Ork Warboss Atizza in an epic battle, and routed the Ork swarm. The Imperial army was devastated, but continued to advance, and secured the fortress of The Emperor’s Aquila. The last news to reach Aierien was that the Orks had rallied and besieged the Fortress, razed it completed. However rumours say that Aeitius and his grenadiers have survived, and continue their shadow war against the Orks, causing massive attrition in their armies.Aetius bared all the hallmarks of the old order, a mad bravery, ruthless cunning, and fanatical zeal for the Emperor. He commanded total loyalty of those in his command, over that of the Imperium, and it is rumoured that assassins (Not terra) have been dispatched against him.
 * Pompeii; Lord Marshall, and Political rival to Kaesar, but never the less a dedicated general to the Aeirien.
 * Leonis; Right hand man to Pompeii, a superb auxiliary stormtrooper.
 * Marius; Leading general in Order during its transformation into the Begleter. Responsible for much of its idealogical and structural change. Superb and inspirational commander.
 * Urso; The bodyguard of Marius, a giant of man and the first Wulfgebor of the Begleter.

Associated Characters

 * Arachus [Ordos Militarum][Ordos Machinum] A shadowy and unidentified Inquistor only known through their uniform agents. Arachus is effective at keeping systems clean of heresy, and was planted on the eastern fringe to cover a wide territory. However Arachus is also perceived to be arrogant and power hungry. They accumulate favours and evidence for blackmail, and target planet governors, admirals and even other Inquisitors. Multiple rumours and allegiations have been made at hoarded resources hidden from the Ministorum. It is unknown how many regiments and maniples will answer their call to arms and fight for Arachus, or what weapons remain silent waiting to be used to suit the selfish Inquisitor. Their loyalty has been called to question multiple times, not for taint of chaos, but for fear of wanted regency. It is not known where Arachus now is, as it seems that Aeirien was a permanent home before its Exterminatus. Arachus has continued to operate despite a internal dispute with other Inquisitorial agents, as reports on the Trojan War with their signature were sent to Terra. Heretics continue to be delivered by their methods. Further the 4th Begleter Regiment, the very first of the restored tithe, was immediately relocated and repurposed by unintended Inquisitorial agents, with the same hallmarks of Arachus' style.
 * Portia [Ordos Malleus] A brutally effective Inquisitor who's operative style is best summarised by the Daemon Hammer he wields. Portia's loyalty was never taken into question until he travelled to the Aeirein system and committed Exterminatus upon the system. Inquisitor Arachus reportedly unmasked Portia as possessed by Daemon and executed him.
 * Sangfroid [Ordos Excorium] A well respected Lord Inquisitor who has taken positions in the Ordos Excorium, Militarium, and Machinum. Calm and a well balanced character, Sangfroid took it upon himself to investigate the conflict between Arachus and Portia and the nature of reunited Aeirien. Since arriving he has placed himself as overseer of all operation and made it his new seat of power. Sangfroid has a massive retinue, and typically acts through his henchmen, many of who aee well capable of putting down required threats single handedly.

Allies

 * Solar Winds of Auximite
 * Inquisitor (Closer to Recruiter)

Enemies

 * Orks
 * Necrons