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Space Marine Chapter Articles ---

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Notable Campaigns

 * Hunt on Astaramis (111.M42 circa): The Wild Hunt's 2nd Great Company deployed to Astaramis during the Konor Campaign with the task of contributing to the defence of Quintus Gate. There, they met a worthy opponent in the Night Lords Warband of Valarek the Crucifier. For almost a month the Astartes of the Wild Hunt played a dangerous, mutual game of cat and mouse with their heretic counterparts amongst the spires of Hallentia.In the end, it was Tyr Svartulf who got the upper hand, crippling Valarek with a decisive shot from his stalker bolt rifle before finishing him with his power sword. The blade was later named “Nightslayer” to commemorate the victory.

Gene-Seed
Ultima founding was the first Astartes founding since ten millennia to see the birth of Space Wolves successor chapters. Thanks to Archmagos Cawl ingenuity and tireless work, the genetic instability that led to the tragic fate of the Wolf Brothers chapter was finally averted. Still, many of the genetic idiosyncracies typical of the Vlka Fenryka were left untouched by Cawl's meddling, as the Tech-Priest considered them part of the Emperor's original design.

The Wild Hunt Astartes thus show features like enlarged canines and yellow irises as well as superior senses. However, their appearance does not change with age and, most importantly, none of the Wild Hunt has shown sign of the curse of the wulfen. Yet.

Chapter Organisation
As per Codex astartes tenets, the Wild Hunt is organized in ten companies of one hundred primaris marines each (without counting commanding officers, support personnel et similia), numbering at roughly one thousand primaris astartes. Recruits are inducted into intercessors squad from the start.

Below you can find a list of the various ranks of the Wild Hunt. Low-gothic translation from Veidhamàl is provided when possible.

Command Ranks

 * Garmr: Chapter Master and leader of the 1st company
 * Hrafnagothi (Raven Priest): The chapter's Librarians. In addiction to their combat duties, the newly inducted members of the librarium evaluate the aspirants' mind while the more experienced ones scry the warp during the Spirit Moot
 * Ulvergothi (Wolf Priest ): Mantaining the Fenrisian title(in honour of Alfgrim Valdyrhjart), the Ulvergothar are both chaplains and apothecaries. During the chapter's founding, the wolf priests gathered in conclave with Wolfram Blodhmon to lay down the fundaments of the Wild Hunt's beliefs
 * Bjornagothi (Bear Priest): The Techmarines of the Wild Hunt chose the massive Sabretooth Bear as their brotherhood's totem animal. After training on Mars, the final trial to become a Bear Priest is learning how to smith Sablesteel.
 * Jarl: Captain. Each Captain has been tested by the Garmr before being given command of his company. they are all skilled veterans, more than capable of prevailing against impossible odds.
 * Hersir: Lieutenant. They command demi-companies and often act as champions to their Captains.

Specialist Ranks

 * Thegn: Ancient. The Thegnar are not only standard bearers as they are also spokepeople for the chapter when the wild Hunt must deal with other imperial forces (especially mortals)
 *  Aggressors: Aggressors usually enter the battle in its final stages, to deliver the killing blow to a cornered prey. They usually strikes from the enemy's flank pelting it with bolt rounds before closing in to engage with their fearsome power fists.
 * Hellblasters: Hellblasters dedicate themselves in bringing down the biggest and toughest targets. They are picked amongst the best marksmen of the chapter and usually compete among themselves to score the fatal hit.
 * Reivers: Reivers are seen as an embodiement of Morkai's hunger and fury. While usually less brooding than their parent legion counterpart, they turn into obsessive hunters when unleashed on the battlefield. When the time to strike comes, the Reivers overwhelm the enmy with unrestrained fury built up during their silent stalking. Many battle brothers admire the reivers as living proof that they truly are sons of Russ, but others in the chapter (most notably Wolfram Blodhmon himself) are secretly worried that the bloodlust shown during the killing might be the first sign of a darker flaw in the Wild Hunt geneseed.
 * Inceptors: Inceptors are called on the battlefield in the first stages of a hunt when the chapter has to deal with target too tough even for the Reivers to take on. Therefore they are usually equipped with plasma exterminators.

Battle-line Ranks

 * Intercessors: Intercessors make up the bulk of a company fighting force. The chapter initiates are directly introduced in intercessor squads.

Dreadnoughts
The greater stress caused by entombment in a Redemptor Dreadnought brings its pilot to expire earlier than in other  Dreadnought patterns.

The Wild Hunt's Bjarnagothar execute, during the dreadnought stasis, a supplementary hypno-indoctrination to merge the new pilot's memory with that of his predecessors. In this way the tactical experience gained during the Dreadnought service is not lost and becomes richer with every change of pilot. Sadly the process is not yet perfectioned and this can lead to an even more precocious deterioration of the warrior's mind.

Companies
Here is a list of the known companies of the Wild Hunt, as described in von Andaal's “The imperial forces after the Indomitus Crusade”


 * 1st Company (The Wild Hunters): the first company is led directly by Garmr Blodhmon and fields the most veteran battle-brothers. Company badge is Blodhmon's own heraldry: two grey axes on a field of blood red (identical to the chapter's badge).
 * 2nd Company (The Fangs of Morkai): led by Jarl Tyr Svartulf. The second company fields more Reivers than other companies and specializes in guerrilla warfare and urban combat. Company badge is a set of red fangs on a black field.
 * 3rd Company (The Shield Breakers): led by Jarl Harald Eldrhond, the Shield Breakers specialize in taking down the biggest preys. Alien monstrosities, armoured columns and enemy fortress are reduced to ashes by precise volleys of plasma bolts unleashed by the company Hellblasters. Ever eager to join the fight, Eldrhond leads the charge from his Repulsor, the Laebrandr, disembarking to bring personally ruin to the foe with sword and power fist. Company Badge is a silver Mjollnir on a field of blue

The Spirit Moot
The ritual known as “Spirit Moot” is used by the chapter's Hrafnagothar to help them scry the warp for divinatory purposes.

Deep in their seidhr, the psykers gather around a central firepit. Before casting the runes they throw a concoction called ondmjol (literally: soul-meal) into the flames.

The mixture is composed of:
 * Wyrdhblom (Nicotiana savinelli): a shrub commonly found on Utgard and Skadi IV. The plant is sought after by horticulturists as an ornamental shrub for its beautiful star-shaped flowers. However it has even more value on black markets throughout the sector as an illicit hallucinogenic. During the Red Years, skadian shamans used the crushed leaves to achieve a divinatory trance.
 * Syntyppa (Amanita vetulae): a poisonous mushroom whose toxin inhibites the Astartes' oolitic kidney, allowing the hallucinogenic alkaloids to work.
 * Water from Mymr's Eye: this spring is the habitat of Mycobacterium Augur, a micro-organism capable of converting Wyrdhblom's alkaloids into a far more neurologically active molecule which increases warp-sensitivity in psykers.

Wyrdhblom leaves are first fermented in the water, dried, crushed and mixed with powdered Syntyppa. The visions experienced during the ondmjol induced trance are interpreted by the Hrafnagothar, who give their response to the Chapter Master.

Participation to the Spirit Moot by younger psykers must be approved by the chapter's chief Rune priest (the Hrafnajarl). To ensure the safety of the chapter's keep, the ritual chamber has multiple layers of seals and barriers akin to a navigator's chamber on Imperial Ships. Furthermore, a pair of chapter's veterans armed with runic weapons stand guard outside the barred gates.

Veidhamàl
The Hypno-Indoctrination databanks used for the first generation of Primaris astartes were somewhat lacking regarding fenrisian culture, due to the reticent nature of the sixth legion. The missing information were integrated by pre-Heresy Era data. Thus the first Primaris from the gene-line of leman Russ slowly forgot many details about Fenrisian culture. Most notably, they forgot Juvjk (the Fenrisian dialect, used as battle cant by the Space Wolves) which was replaced by the old Terran Skandinavik language spoken by the legionnaires of the 6th in the early M30. During the Indomitus Crusade, the Greyshields happened to fight alongside the Space Wolves in more than one occasion. These instances allowed most of the Fenrisian Born primaris to recover at least parts of their homeworld lore. So, when the Wild Hunt first settled on Utgard, the chapter's language was a mix of old terran skandinavik and a few Fenrisian terms. This Battle speech was further modified with the introduction of Skadian words brought by the influx of new recruits. This heavily bastardised language was christened Veidhamàl (lit. Hunt-Speech). Although similar to Juvjk the wild Hunt and the Space Wolves still use low gothic to communicate on the battlefield.

Chapter Fleet

 * Skalmold: Battle Barge (1st Company)
 * Forge of Heroes: Battle barge (3rd Company)
 * Void Stalker: Strike cruiser (2nd Company)

Chapter Relations
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Allies
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Notable Quotes
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By the Wild Hunt
"Why does everyone assume that a hunter must be focused in close combat? Have you even tried to engage a fifteen metres long nautiloid in melee? That's why humanity invented the harpoon, the arrow and the plasma incinerator!"

- Holfgar Deadeye. Hellblaster Sergeant, 2nd Company, 1st Squad

"Who or what I once was is of no importance. My saga has already been recorded and it will live forever in the great halls of the ulvergothi. I am now part of another, greater saga. I am Baldr."

- Baldr. Redemptor dreadnought, upon his awakening after second sarcophagus replacement

"Astartes cannot create life, only destroy it or preserve it. We are weapons. And as every weapon, new models will replace the old ones. Mark my words, primaris will eventually be the only astartes in the Imperium. But in time even us will be replaced by a new, better weapon."

- ‘Bjornjarl’ Volund Ironbeard, discussing the future of the adeptus astartes with Wolfram Blodhmon

"Blóð óvina minna mun fæða sverð mitt. Öskur þeirra mun vera mitt mjod. Þegar ég dey ég mun vera óbent. Og laejandi skalk deyja. (The blood of my enemies will feed my sword. Their screams will be my mead. When I fall I will be unbent. And laughing shall i die)"

- Oath of moment chanted before battle