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Space Marine Chapter Articles

"To turn a misfortune into an advantage, to turn a disease into a weapon, to turn a curse into a boon, that is the way of our Chapter."

- Chapter Master Anura

The Bullfrogs are a Space Marine Chapter succeeding from the Salamanders created during the 21st "Cursed" Founding. They were founded in order to support the Imperial forces in the Celestonic Sector. However, they were afflicted with a mutation due to a mishap caused by Magos Preu. This mutation, called "the Toadstool Curse", afflicts the Betcher's Gland, causing it to secrete toxins over the Astrates' skin, creating a film of acidic mucous. As a result, they have modified their armour to resist corrosion that could inadvertently be caused by the mucous. The toxic mucous slowly eats away at their skin, but because they are Astartes this skin regenerates at a matching pace, which means that the Bullfrogs are stuck in a state of constant degradation and reparation. These Space Marines practically reek of death and decay, which had affected their reputation, causing the local Imperial populace to distrust and avoid them.

They are considered to be the leading experts in chemical warfare within the Celestionic Sector thanks to their mutation. They suffer from shortages of Neophytes thanks to the mutation in their gene-seed killing off a notable sum. To avoid causing an outbreak and wide-spread pandemic, the Chapter had relegated themselves to their fleet, vowing to avoid contact with others unless absolutely necessary.

Founding
As with many chapters of their founding, they are very unfortunate. They are cursed with a mutation of their Bletchers Gland, which secretes a acidic mucous onto their skin, creating a film of acid. Their first suits of armor were quickly corroded due to the acid and they were forced to modify their armor to cope with the mutation. They seem to have avoided the 'bad luck' that many chapters of the 21st founding seem to have.

When they were sent to the Celestionic Sector, they arrived with their ships in tatters. The Astartes corroded and disintegrated their ships with every touch. As such, they were forced down on a planet called Brazili, a planet completely covered by a dense rain-forest and home to all forms of deadly insects, animals, and a small human population.

The humans from this planet are considered to be the toughest in the sector for being able to survive the horrid conditions they endure. They at once saw the Astartes and believed them to be the mythical saviors from their hell on that planet. They at once went to help them as much as they could, giving them food, water and helping to modify their armor, weapons, vehicles, and ships to be resistant to their acidic touch. Soon after they were repaired, the soon-to-be Bullfrogs decided to recruit from this planet. The locals believed that they were taking them to be free from their hellish existence. But they were just condemning them to their own hell.

The chapter was told tales of the mighty Giant Bullfrogs that roam Brazili. Carnivorous beasts, they spit their toxic acid to disable their prey. Touching them is fatal, as the acid coats their body, killing anything that touches it. The chapter saw themselves in that animal and named themselves the Bullfrogs. They painted themselves the colors of the Giant Bullfrog to commemorate the link with Brazili.

Early History
After they had adapted to the poison they are cursed with, they became fleet-based. As they are descendant of the Salamanders they have compassion for human life. If the poison they are afflicted with were to breakout, they would be forever shamed. To minimize the risk of a breakout, they became fleet-based, so that if there was a breakout, it would be much easier to contain.

The curse has become their most defining feature. Though they have crusaded since the 36th millennium almost nothing is known about them to common Imperial citizens. Whereas the Celestial Hawks are known for their exceptional skill in ranged-warfare, the Blood Hammers for their brutal hammer-blow strikes, and the Preachers for their immense devotion to the Emperor, the Bullfrogs are known for their repulsive nature. Their bodies are rotted and bloated, they smell of death and decay. This has led to them not interacting with citizens in the Imperium, unless absolutely necessary.

After they rebuilt, they sought to move upon the enemies of the Imperium with a new style of warfare. As the poison had affected them, they became great manipulators of chemicals and viruses. Most of their weapons include some form of poison or acidic compound. Their bolter shells have a core composed of acids that, when the shell detonates, eats away at materiel. This makes them usually require only one shot to kill and if any enemies do survive the shot, they will have to be amputated wherever they were hit to prevent the acid from completely eating their bodies.

In their early years they had numerous successes as the enemies of man that reside in parts of the Celestionic Sector were unused to the new chemical warfare. Many bastions of Orks fell due to massive orbital bombing with shells that detonated in the atmosphere to release Ork eating acid. Chaos Marines found their armor ineffective against the acidic shots fired from bolters. Many enemies stripped fallen battle brothers only to find their skin completely rotted away after contact with the Bullfrog's skin.

Chapter Organisation
The Bullfrogs are considered to be mostly Codex-compliant and mostly follow the general organisational structure of the Codex Astartes, but their chapter hierarchy and way of waging war is different. They have never been at full strength thanks to the curse and have never rose beyond 900 battle-brothers.

1st Company, Veteran Company
Commander: Captain Marcos Vantura

Numbers: 15 Terminator Squads

Markings: White Shoulder Pads

Notes: The Bullfrogs First Company is made up of the oldest and most experienced brothers in the Chapter. They are the most decayed and hideous brothers in the Chapter as their long service has left them exposed to the curse for so long which also makes them very slow and ponderous. Very few brothers survive to make it this far, so this elite company is clad in the only Terminator Armor available to the Chapter.

2nd Company, Battle Company
Commander: Captain Mateus Carvello

Numbers: 6 Tactical Squads, 1 Assault Squad, 3 Devastator Squads

Markings: Yellow Gothic 2 on the Right Shoulder Pad

Notes: The Second Company is one of the Battle Companies. They have had a long history of being one of the most willing companies to sacrifice themselves in His name. The Captains of this company normally are the most willing to save civilians by any means, including excluding themselves from the civilian population.

3rd Company, Battle Company
Commander: Captain Kelvin Bakassar

Numbers: 6 Tactical Squads, 1 Assault Squad, 3 Devastator Squads

Markings: Red Gothic 3 on the Right Shoulder Pad

Notes: The Third Company has always been one of the most potent Drop-Pod strike companies the Bullfrogs field. They have always devoted themselves to the art of Drop-Pod strikes deep behind enemy lines. They are normally under-strength as they take heavy fire when they land and as such they are considered a formation of grizzled veterans.

4th Company, Battle Company
Commander: Captain Juliano Klisk

Numbers: 6 Tactical Squads, 1 Assault Squad, 3 Devastator Squads

Markings: Green Gothic 3 on the Right Shoulder Pad

Notes: The Fourth Company has always had the honor of bearing the Banner of Toxins into battle. The Banner has a small canister on it that releases clouds of toxic gas. Whenever it comes into contact with normal flesh it immediately begins to eat away at it, killing the victim in a most painful way. They have bore this as their company color is green and the captains of the Fourth always protect it with their lives.

5th Company, Battle Company
Commander: Captain Lucas Martinez

Numbers: 6 Tactical Squads, 1 Assault Squad, 3 Devastator Squads

Markings: Black Gothic 3 on the Right Shoulder Pad

Notes: The Fifth Company appears to be struck by the bad luck that plagues so many Chapters of the 21st Founding. But it is only the Fifth in the Bullfrog's case. They have always had the highest number of casualties of any company in the Bullfrogs and they always seem to be more afflicted by the Toadstool Curse than any other company, save the First. Due to this, it is considered a damnation to be placed within the Fifth.

6th Company, Tactical Reserve Company
Commander: Captain Victor Palio

Numbers: 5 Tactical Squads

Markings: Orange Gothic 6 on the Right Shoulder Pad

Notes: When the Bullfrogs first fully organized themselves, they found that they did not have enough Tactical Marines to create two Reserve Companies. So they decided to only have fifty Marines in both the Sixth and Seventh Companies.

7th Company, Tactical Reserve Company
Commander: Captain Willian Bathedus

Numbers: 5 Tactical Squads

Markings: Purple Gothic 7 on the Right Shoulder Pad

Notes: When the Bullfrogs first fully organized themselves, they found that they did not have enough Tactical Marines to create two Reserve Companies. So they decided to only have fifty Marines in both the Sixth and Seventh Companies.

8th Company, Assault Reserve Company
Commander: Assault Captain Adriano Valquez

Numbers: 10 Assault Squads

Markings: Grey Gothic 8 on the Right Shoulder Pad

Notes: The Eighth Company of the Bullfrogs is the Assault Company. They make use of most of the Jumppacks available to the Chapter. They are not considered to be as good as normal Assault Marines as their decayed bodies makes it hard for them to move quickly and efficiently. They are deployed often as part of a spearhead maneuver in which they will protect the main formation with massed ranks of chainswords. They usually are under-strength due to the small number of brothers that can use Jumppacks effectively.

9th Company, Devastator Reserve Company
Commander: Devastator Captain Renato Dublain

Numbers: 10 Devastator Squads

Markings: Blue Gothic 9 on the Right Shoulder Pad

Notes: The Ninth Company plays a very critical role in the Bullfrog's order of battle. Due to the Chapter possessing very few vehicles, they rely heavily on the Ninth for their anti-armor capabilities and fire support. They also field the Blighters of the Chapter, those weapons which are the twisted cousins of the Flamers. The Ninth is never short on brothers as they are constantly kept manned due to their critical role.

10th Company, Scout Company
Commander: Captain Henrique Valdorn

Numbers: Roughly 6-8 Scout Squads

Notes: The Tenth Company is the Scout Company as in most other Chapters. They are the reconnaissance and lightning raid force of the Bullfrogs. The people of Barazili are well adapted to the life of a Scout as they have to stalk among the foliage of their homeworld to avoid being caught by some predator. However, their role is made difficult by the smell they release from their decaying skin. Due to this, they must stay at a distance and are therefore equipped mostly with sniper rifles. They have very few squads as the Toadstool Curse kills most aspirants before they can become Scouts.

Vehicles
The Bullfrogs make use of rather few vehicles as the simple cost of maintaining them makes it rather not worth it to make heavy use of vehicles. As such, they rely heavily on their Devastator Squads for their heavy support. The few vehicles these Astartes do use are prized, used only when deemed absolutely necessary. These vehicles are all extremely resistant to acid and chemicals and are some of the most rugged in the Celestionic Sector.

The vehicles the Chapter are known to have are as follows:

At least 60 Rhinos

At least 13 Predators

At least 3 Land Raiders

At least 15 Thunderhawks

They are known to posses several other aerial transport vehicles, gunships, and other ground-based vehicles, but the number of those is unknown.

Weapons
This Chapter maintains some rather unusual weapons fitting their chemical warfare approach. These weapons include:


 * The Blighter - A form of Flamer, the Blighter spews forth acid and chemicals instead of flame. Enemies who are caught in the path of the chemical cloud will find their skin eaten away and their armor corroded. Their lungs will fill with toxins that cause massive inflammation and rapid-decay. Even environmentally sealed vehicles and armor will very likely succumb to this cloud.


 * Acid Bolter - All Bolter shells of the chapter contain a small acid and poison mix inside their shells. When the round detonates, this mix of chemicals is spread throughout the body. So, if the enemy survives the explosion, the chemicals will surely kill them.


 * Acidic Skin - The Astartes themselves could be considered a weapon, as their skin coating makes them lethal. Many often go without gauntlets on, as this gives them the opportunity to allow their acid to eat away at skin and armor. Most go without helmets when on the battlefield, as this gives them the opportunity to spit their toxins at the foe and allow them to feel the curse.

Chapter Gene-Seed
The Bullfrogs are successors of the Salamanders, albeit a debased and twisted version. Their Betcher's gland has run wild and secretes a toxic and acidic mucous all over the Astartes body. This means they are lethal to touch and their cursed touch corrodes almost anything. Even though the mucous constantly eats and rots the Astartes, their cells are able to replace themselves at the same pace due to their enhanced structure.

Due to this, the Bullfrogs have been forced to modify their equipment to be immune to the acidic touch. This means that they are somewhat under-supplied as they have to modify any equipment they receive. They are fleet-based due to the toxin as they have taken a vow to not risk the killing of other civilians due to their curse. They wear full armor plate most of the time as this reduces the chance of an outbreak, but go without helmets into battle so they can spit their curse upon their enemies.

Most of their weapons revolve around chemical warfare as this is what they have always known due to the curse. Their bolter shells incorporate acidic charges to eat away at the enemy when they are hit and their blades are coated in acidic venom. Most notably though, is the Blighter: a version of the Flamer that fires a cloud of noxious acid and chemicals that will kill even Astartes in moments.

Allies
As the Bullfrogs are part of the 21st 'Cursed' Founding they carry a suspicion around them. Their curse only serves to make this worse as most Imperial officials make them out to be monsters corrupted by the influence of Nurgle, and it is true they look to be corrupted by Nurgle. Due to this they are highly mistrusted by most Imperial servants, save those they have extremely closely bonds with.

Astartes Chapters
Most Astartes Chapters regard the Bullfrogs with extreme suspicion due to their imperfection. Most will shrug off their support or refuse it. However, the Chapters that they have formed close battle-bonds with see them as living examples of the Emperor's unyielding will incarnate. They will do anything to help these troubled brothers and the Bullfrogs will do anything to help them.

Astra Militarum Regiments
The men and women of the Imperial Guard have mixed feelings of the Bullfrogs. Several think them as saviors, angels of the Emperor. Many others however, think of them as monsters due to their decayed skin and putrid smell.

Gallery
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"Sins are cleansed with the blood of sinners."

- Captain Richard of the Crimson Dragoons 3rd Company

The Crimson Dragoons are a Loyalist Successor Chapter created during the 25th 'Bastion' Founding directly from the lineage of the zealous and fierce Black Templars Chapter, who themselves are descended directly from the proud and stoic Imperial Fists. Their capabilities with all forms of ranged weaponry can only be matched by their faith in the God-Emperor. Shielded by faith and armed with zeal, they strike down anyone who would dare oppose the Holiness of the one true ruler of Mankind.

Origins
"Whoever spares the evil injures the good."

- Captain Edward of the Crimson Dragoons 2nd Company

The origins of the Chapter start at 995.M40, when the vile Storm Draugar Chaos Warband invaded the Mordant Zone, bringing forth an astonishing force to be reckoned with. The Imperium responded by mustering several thousand Guardsmen, three Adepta Sororitas Orders and two Knight Houses who were later joined by two hundred Black Templars. The fighting was brutal and casualties were piling up on both sides, but the Storm Draugar were drawing new recruits from the savage tribes of a Death World called Augustine. The Black Templars spearheaded the assault and landed on the planet. There they found out that the Storm Draugar were trying to reawaken the Machine Spirit of a massive ordnance battery called ' Hortensius ', a relic of the Great Crusade.

The righteous crusaders made a beeline for the weapon and seized it from the traitor's hands. As the Techmarines were working on Hortensius, which was overgrown and covered in moss, their Battle-Brothers held their ground as Chaos Space Marines lounged at them with berserk rage. Many Templars lost their lives in that battle, but their sacrifices were not vain, as the Hortensius was brought back online and it unleashed a single powerful shot which decimated the Storm Draugar fleet, forcing them to withdraw. Alas, the mighty gun battery broke down for good, its final shot acting as its final cry. From the two hundred Templars, less than a hundred survived. Those who remained built a monastery to honor their fallen brethren and to remember the battle won. Thinking that a Crusade of that magnitude might happen again in the region, the remaining Black Templars founded the Crimson Dragoons.

Shortly afterwords, millions of pilgrims from San Leor and other bordering planets began to flood en mass to Augustine. Shrines were raised, chapels were built and those who fought in the Mordant Crusade were venerated as saints. Not long afterwards, a third of the planet was converted into a Shrine World, devoting its lands and people entirely to faithful worship and placing it under the protection of the Ecclesiarchy. Accompanying the Crimson Dragoons was the Order of the Shrine Maidens, whose sole purpose was the safekeeping of Augustine. But even with the combined might of these stalwart warriors, the planet still suffers intensively from assaults by the hands of xenos, heretics and the daemonic. If it wasn't for the Crimson Dragoons, the holy soil of Augustine would have been blasphemed and the name of the God-Emperor tarnished. It is through the faithful and eternally vigilant watch of the Chapter that ensures that such a fate never comes to pass, as they crush every adversary beneath the iron treads of their boot-heels.

Founding
"Righteous anger never fades."

- Captain Humphrey of the Crimson Dragoons 8th Company

The Crimson Dragoons were created during the 25th Founding Chapter, alongside such Chpters as the [:w:c:warhammer40k:Star Scorpions|Star Scorpions]] and the Fire Angels. The reason for their creation was to defend the entire Mordant Zone from threats of an interplanetary magnitude. The first of the Crimson Dragoons were recruits of the Black Templars (another descendant of the Imperial Fists) and that is possibly the reason why the Crimson Dragoons Chapter holds such high reverence and worship of the God-Emperor.

Notable Campaigns
"And remember this above all! The God-Emperor is watching, so make sure he is not ashamed!"

- Brother Raphael before charging into a swarm of Tyranids


 * 25th Founding (ca. 996.M40): The Crimson Dragoons Chapter was founded by the Black Templars who survived the Mordant Crusade and raised the Sanctuary of Crusades. They decided to stay in the region, lest another crisis of that magnitude occurs in the Mordant Zone. The same Black Templars had then changed their heraldry to that of the newborn Crimson Dragoons Chapter, most notably Zachariah who became the first Chapter Master.


 * Crushing the Greenskins (019.M41): The first notable battle of the Crimson Dragoons took place on the far eastern rim of the Galaxy against a rampant Ork WAAAGH! Due to the efforts of combined Imperial forces, and the sacrifice of Battle-Brother Raphael, the Greenskins were driven off.


 * Munique Excoriation (142.M41): Strange astral phenomenons, such as great "Blood Moons" and writhing crimson auroras, were sighted over the Agri World Munique, prompting a request for Imperial aid, which the Crimson Dragoons answered. They gathered the entire 5th Company and embarked on a journey to Munique. Upon arriving, they saw that the world was plunged into slaughter, as Vile Blood Chaos Space Marines and their bloodthirsty Men At Arms cut a gruesome path through the local PDF. The Crimson Dragoons dropped and unleashed a thundering roar of bolter fire, stopping the berserk charge in its tracks, if only for a moment. The Crimson Dragoons set up firing lines to keep the misshapen followers of Khorne at bay. At the apex of the battle, the Vile Blood brought forth the Kytan Daemon Engine, a walking shrine to Khorne known as Absalon the Indefatigable. This butcher of brass dug its axe into the Crimson Dragoon's formation and sundered it to bits and peaces. But the Crimson Dragoons did not yield, they fought on with zeal in their eyes and not a shred of fear in their hearts. Once the final vessel left the planet, carrying the remainder of Munique's civilian population, the Crimson Dragoons let loose a mighty battle cry and charged at the Vile Blood with their chainswords ready and their spirits ablaze. At the conclusion of the conflict, the entire 5th Company was lost, for they fought to the last and died fighting for a just cause. But after the 3rd Company came to Monique to try and retrieve any memento to remember their brothers with, they found that every single Crimson Dragoon corpse was present and accounted for, their gene-seed untouched. The Vile Blood were nowhere to be sighted, the only thing they left behind was a pyramid of skulls in which the fallen Crimson Dragoons were enshrined in.


 * Castigation of the Serpent Fangs (284.M41): The first traces of the Serpent Fang Kabal started appearing in Imperial space, pillaging isolated outposts and enslaving large numbers of helpless citizens with little opposition. It was only coincidence that the Crimson Dragoons had met them while patrolling through their territory. The series of encounters that ensued marked the beginning of a bitter strife between the two factions. Even to this day, the Drukhari have continued slaughtering countless people within close proximity of Augustine, and only the Crimson Dragoons may stop them.


 * A Storm's Wrath (457-471.M41): A massive Warp Storm appeared within the Ultima Segmentum on the Dominion of Storms. The Crimson Dragoons, along with a coalition of several other Space Marine Chapters and a multitude of Astra Militarum regiments are sent out to cull it. This is the time when the Sons of Kruger made themselves known as they brought forth millions of traitor guardsmen to combat the hated Imperium. It took well over a decade to stop the tides of Heretics, Daemons and Renegade Guardsmen before the storm ran out of momentum and swallowed itself. The Crimson Dragoons took the worlds that suffered the onslaught under their wing and began constructing churches and monasteries to help the people get through psychological wounds through prayer. Chapter Master Zachariah oversaw this campaign in person.


 * A Tragic Loss (538.M41): Chapter Master Zachariah and three Companies of Crimson Dragoons went to investigate sightings of Chaos Space marines somewhere near the Mordant Zone. None of them ever returned and Zachariah was declared lost in action.


 * Chapter Reformation (543.M41): The new Chapter Master was chosen and from then on the Crimson Dragoons were led by Micheal. The Chapter went through many drastic changes under Michael's supervision. Over the centuries, little by little, the Crimson Dragoons deviated from the Codex Astrates and formed their own unique organization.


 * Hrud Incursion (675.M41): A Hrud migrations within close proximity of Augustine was sighted. The worlds upon which these sightings were reported have suffered terrible plagues and their populations had withered in health. The Crimson Dragoons managed to exterminate the invaders and restored the light of the Emperor to those worlds.


 * The Behemoth Cometh (757.M41): Splinters of Hive Fleet Behemoth began to ravage and devour planets at the borders of Ultramar. The Crimson Dragoons spared seven Companies to deal with the foul xenos, alas, only three returned triumphant.


 * The Heretic Purges (800.M41): Shortly after the San Leor Massacre, the Crimson Dragoons were ordered by members of the Ecclesiarchy to do a thorough purge of the local populations, hunting down any Heretic and follower of Chaos. They also took it upon themselves to triple their efforts in finding and eradicating Chaos Space Marines.


 * WAAAGH! Killhogz (813-834.M41): An Ork Tribe broke away from the Arch-Arsonist of Charadon and named itself "The Killhogz". These Orks looted from many Imperial worlds in the Mordant Zone, including those under the protection of the Crimson Dragoons. War was inevitable, but the conflict only drew more Orks. Chapter Master Micheal lost his life in a fierce battle, so the Chapter had to withdraw and regroup back to Augustine, to choose a new leader.


 * Defence of Patricius (840.M41): While facing a Daemonic incursion over Patricius, a planet near Augustine, a young Captain named Nigel Durant ended the war by vanquishing the Daemon Prince that was leading it. He was recognized for his valor in combat, so it was him that became the newest and current Chapter Master of the Crimson Dragoons.


 * An Unlikely Alliance (876.M41): The Crimson Dragoons had attempted to intercept elements of Craftworld Biel-Tan and all out war broke out. The fighting was interrupted by a large Ork WAAAGH! and the two forces, being outnumbered, had reluctantly joined forces to defeat a greater enemy. After the Orks were scoured, the battle between the Space Marines and Aeldari continued, until there was nothing left to fight over. The Aeldari fled and the Crimson Dragoons claimed a pyrrhic victory.


 * Attack of the Everchosen (931-944.M41): The Everchosen launched a daring attack on Augustine, attacking with a force of a thousand Chaos Space Marines. The Everchosen methodically struck key areas on the planet, including all Nine Sanctuaries. The reason for this invasion are unknown to the Crimson Dragoons, but the plans of Heretics were never their concern to begin with. The Traitor Marines were trying to isolate and decimate all of the Crimson Dragoon Companies, one at a time. But the Crimson Dragoons, true to their heritage of Dorn, stood their ground and weathered the siege. Each of the Nine Sanctuaries had their own distinct advantages, which the Crimson Dragoons were very familiar with. For example, the Sanctuary of Groves was surrounded by untamed forests, which the Chapter used to break apart the besieging assailants with a series of lightning-fast skirmishes. The Sanctuary of Steel had many defense systems which were manned by Servitors and coordinated by Techpriests. As the siege was prolonged, Dark Apostle Uldan, the leader of the Everchosen, realized that he would loose more than he bargained for if he were to continue the siege. In 936.M41 Uldan ordered the Everchosen to withdraw from Augustine, but not before scorching the planet's earth, leaving much of it uninhabitable. But even with the Everchosen gone, the taint of Chaos remained in the system, and many neighboring planets suffered from Cultist and Daemonic activity for several years after. This event left Augustine severely damaged and it only showed signs of recovery after five long decades.


 * An Uneasy Alliance (972.M41): A flotilla of the Ar'Cyr'Ru Mercenary Fleet entered the Mordant Zone and came in contact with many Imperial planets. The Crimson Dragoons had intercepted the flotilla expecting a battle. Shockingly, the Tau offered their assistance for payment. After much debating Chapter Master Nigel Durant had met up with Shas'El Dal'yth Aloh'Lasa who was in charge of the flotilla. Because the Chapter was lacking in manpower due to the earlier invasion of Augustine, the two representatives signed a contract, one that bound the Tau to serving none other than the Imperium. The relationship between the Crimson Dragoons and Tau Mercenaries are shaky at best, but their combined prowess with ranged armaments had won many battles so far.


 * Ta-Seth Awakens (989.M41): The Necron Dynasty of Ta-Seth had spontaneously arisen within the Segmentum Tempestus. Distress calls were sent, and the Crimson Dragoons answered. The conflicts between the valiant Space Marines and the relentless Necrons still rage on, but "the Systematic Purging" the Ta-Seth is committing seems to be nearly unstoppable and it seems that the Crimson Dragoons are only stalling the inevitable.


 * Fortification of the Sabbat Worlds (992-999.M41): Chapter Master Nigel Durant ordered five Companies of the Crimson Dragoons, including the Crusaders, to enter the Segmentum Pacificus and fortify the Sabbat Worlds. Nigel himself eventually entered the area, leading the charge against all form of enemies that threaten the Segementum. When he returned to Augustine, he reported that he met a new Tyranid Hive Fleet, one which was granted the name "Hive Fleet Cerberus".
 * Invasion of Hive Fleet Cerberus (999.M41): The Crimson Dragoons answered a distress call from the Jungle World Manes just beyond the Sabbat Worlds. Two Companies aboard the Battle Barge Stellar Steed had arrived at this time, but they were too late. Where once there were rain forests and swampy bogs filled with life, there was a dry rock with a sterile atmosphere. The Crimson Dragoons had payed their last respects to the Einherjars of Ymir Astra Militarum Regiment that was stationed to protect the planet and had then departed to report the grave news that Cerberus was advancing a lot faster than they first anticipated. The Time of Ending has come, but the Crimson Dragoons are ready.

Chapter Homeworld
"Justice and vengeance go hand in hand."

- Gregory Pein, Master of Sanctity

Augustine is a planet that lies in the Ultima Segmentum, within the Mordant Zone. This means that it is in close proximity to San Leor, Pavonis, Kar Duniash and even the Arch Arsonist of Charadon.

The planet itself was originally a Death World, with a single large ocean surrounded by expansive grasslands and dark murky forests. The fertile fields of the planet proved excellent for the first settlers to begin their new lives. Simple settlements created large farms to feed the large income of pilgrims arriving each day. The first settlements became larger and more sophisticated, becoming cities that harbor many chapels, shrines, basilicas and monuments devoted to the Emperor and his many saints springing around every corner. Over the day, chanting and praise devoted to the Emperor can heard, echoing across the city streets and within the chambers of every church. Such acts of faith had earned the planet much favor from the Ecclesiarchy, which helped convert a large proportion of the planet into a Shrine World. Currently, nearly two thirds of Augustine is blessed soil which was sanctified by the Ecclesiarchy.

However, there are still many dark corners of the planet which remain largely untouched. Deep woodlands and thick foliage conceal an image of what the planet was originally like before Mankind arrived. It is said that the forests of Augustine are among the deadliest in the Sector. The very trees ooze an unwelcoming aura, seeding dread into the most valiant of hearts. If one were to take a closer look, they would see sinister shadows twisting and turning in the distance. Indeed, there were many who dared to venture into the darkest realms of Augustine who never returned. But this did not discourage the pilgrims and citizens from trying to tame these wild lands and they began to build villages in Augustinian forests. There, they found menagerie of deadly beasts, poised to kill anything they see as worthy prey. Among such monsters are the Lanius (five meter tall mammals that resemble bears with elongated claws and fangs), Occisor (a pack creature that looks like a cross between a wolf, a boar and a lion with a powerful jaw, pitch black fur and a nasty temperament), Cupitor (an avian creatures that has a wingspan of ten meters, the head and claws of a reptile and the eyes of a hawk) and the Venator (this creature possesses a massive jaw, a thick hide and tree-like bark covering its skin to act as camouflage). The Humans of Augustine do not waver and will seek out these savage territories to claim them for the God-Emperor and spread His holy light to the darkest reaches of this planet.

The Nine Sanctuaries
"No mercy! No pity! No grief! Just kill!"

- Captain Thomas of the Crimson Dragoons 6th Company

Unlike most Space Marine Chapters that have only one Fortress-Monastery, the Crimson Dragoons have nine. Each of these are called "Sanctuaries" (similar to their progenitors' Chapter Keeps), with each serving as a headquarters and base of operations for a single Company. Meaning, the first of the Sanctuaries serves as the Fortress-Monastery of the 1st Company, the second Sanctuary serves as the Fortress-Monastery of the 2nd Company and so forth. The 10th Company does not have a Sanctuary and is instead scattered across the territories that surround Augustine. Each of the Nine Sanctuaries is comparable to a mighty fortress, with not only rockrete walls and mighty gun batteries defending it, but also icons of great heroes and entire chambers devoted to worship and praise decorating its interior.

Sanctuary of Crusades
This Sanctuary was the monastery which the Black Templars who survived the Mordant Crusade raised and it serves as the home of the Chapter Master. Its name is a constant reminder of the sacrifices made during that great war.

Sanctuary of Heroes
Within the halls of this Sanctuary stand statues of many heroes and leaders who fought for either the Crimson Dragoons Chapter or their founders, the Imperial Fists. There is even a massive statue of Rogal Dorn himself.

Sanctuary of Purity
Surging throughout the structure of this Sanctuary are water systems that go through impressive fountain mechanisms. It is even believed that the holy water made in this Sanctuary has cleansing and healing properties.

Sanctuary of Storms
Once every year, the grounds that surround the Sanctuary serve as racing grounds for both young and seasoned Bikers. All of them attempt to impress the rest with not only stunning speed but with daredevil stunts as well.

Sanctuary of Dusk
Built on Augustine's first moon, Chastity, this Sanctuary contains a large military production facility and the low gravity conditions make it an ideal place to construct and harbor the astral-naval and areal forces of the Chapter.

Sanctuary of Groves
Surrounded form all sides by forest, the Sanctuary is a place where slaying monsters is a sport and the planet is their hunting ground. Creeps and vines grow over the Sanctuary's walls, giving it a level of natural camouflage.

Sanctuary of Steel
Unlike the other Sanctuaries, this one is entirely dedicated to the Omnissiah, the Machine God. To this reason the large majority of vehicles the Chapter possesses are stationed within the bulkhead walls of this Sanctuary.

Sanctuary of Rites
This Sanctuary also serves as a Schola Progenium, where orphans are taken under the wing of the Crimson Dragoons. It is from here that the majority of all Battle Sisters of the Shrine Maiden Order reside and train in.

Sanctuary of Dawn
Stationed on the second moon of Augustine, Continence, this Sanctuary is also the youngest. Large platforms on top of the Sanctuary serve as an aerie for Thunderhawk Dropships as well as Stormtalon and Stormraven Gunships.

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