Brimstone Marauders

Warband History
The Brimstone Marauders are a Chaos Warband of Astartes forged from the Night Lords legion. The Warband Splintered from a big Night Lord Warband that dissolved in M39 after its leader was assassinated. The Warband splitting in 32 factions fighting for the dominance and the territory they once had under their control, now a war-zone between Astartes seeking to become the leader of the of the Night Lords factions by killing their High ranking and absorbing the rest. Vastaros Herasius a well known Astarte in the warband before its split, was a Squad leader whose infamy spread all across Segmentum Ultima after hundreds of planets pillaged through his brilliant planning and coordination. After the split, Vastaros and his supporters formed a small faction of only 60 Astartes. For hundreds of years he alongside his supporters would fight a never ending war with the rest of the factions. The Brimstone Marauders would would absorb enough Warbands that their numbers increased dramatically to approximately 800. Due to them being one of the biggest faction they would take over a sub-sector of their former domain, protecting it from the rest of the warbands that grew in strenght alongside them, continuing the war well after the tensions ceased.

After the Warband completely took the Sub-Sector, It began to venture in and out of the warp to collect more wargear for when a new threat arises upon their domain. Compared to the rest of the factions located in the nearby sectors, they are the only ones not to use daemon engines, rather preferring the use of regular vehicles.

Warband Home-world
The Home of the Warband is that of Torturum, a empty desert world filled by small rivers that posses a slight grey hue and dark brown sand, which was engulfed by the Eye of Terror when it was first formed. This planet acts as the main base of operation for the Warband, being also the place where resources are brought for the creation of the gear for the Warband. Torturum is also used for keeping vaults of gene-seed that was specifically altered by the Dark Mechanicum for the Warband in exchange for some of the gear and their loyalty.

Warband Organization
The Warbands Organization is comprised out of 16 Companies Comprised by 50 Marines each. Due to the Brimstone Marauders tendency of moving in small packs, preferring mobility rather then power. Each Company is led by a Hunt Master alongside 2 Hunt Veterans

Warband Culture
The Brimstone Marauders are infamous for their Culture, which mostly is comprised out of trophy gathering such as body parts or bits and pieces of armor alongside the extensive use of torture to force their prisoners to spill out all information.

Most of the Body Parts taken as trophy's are skulls, ribs, long bones that are solid enough to be used as decorations for the armor or as a weapon. These bones are then painted in a white with a tint of yellow to go alongside the armor.

The Use of torture is extensively used by the Warband in order to gather intel from prisoners. One of the Favorite torture devices by the Brimstone Marauders is the Star Guillotine. A guillotine with 5 sides. Each designed to come down after a set of time. The Guillotine starts by cutting the legs then arms and ends with cutting the head. Each guillotine is bathed into various poisons from creatures that are known to produce great amounts of pain even by Astarte standards.

Recruitment Process
The Warband recruits from slave populations established upon captured planets. All young males are sent to a fighting pit where for 1 year it must survive. If the aspirant survives and proves worthy of his craft he will be inducted into the warband. These Neophytes are then placed into dedicated squads which have the role similar to that of loyalist Astarte chapters. After several years they will be placed in one of the many War-hosts. The Neophytes after having their gene-seed mutations manifest and becoming accustomed to the warband is placed inside one of the many squads, depending upon the candidates skills and if allowed by the team leader.

Warband Gene-Seed
The Brimstone Marauders gene-seed derives from the Night Lords. The Gene-seed suffered several mutation due to the extensive use of the warp by the Warband. These mutations play a major role in the Warbands terror tactic due to their way they manifest in appearance.

Mutations:

Eye Color Mutation: This mutation transforms the natural color of the Astartes eye into a bright yellow color. The Brightness of the eyes being strong enough to be seen even if no light conditions.

Bone Mutation: The teeth of the Marines from the Warband have a jagged appearance, being able to bite the flesh out of the bone of their enemies.

Warband Combat Doctrine
The Warband's Combat Doctrine is that of fast paced ranged combat alongside the heavy using of Terror Tactics. The Brimstone Marauders prefer to wage this type of combat in small groups of 10 to 50 Astartes, which are known for their heavy use jet-packs and lightning claws alongside the constant use of crude scrap metal spears to launch at the enemy when the weapons run out of ammo.

Warband Colours
The main armor color is Dark Brown. The shoulder pads and knee pads are grey. The helmet, shoulder pad trims and general trimming is colored bone.

Warband Badge
The Badge of the Brimstone Marauders is an altered version of the Night Lords emblem, having its colors changed. The bat wings being Bone and the main skull being halved between grey and dark brown

Warband Fleet

 * Eternal Bleeding - Battle Barge
 * Slashing Blade - Battle Barge
 * Corrupted Hound - Battle Barge
 * Tortured Sentry - Strike Cruiser
 * Forever Despaired - Frigate
 * Beast of Destruction - Frigate

Warband Relics

 * Blood Absorber - The Blood Absorber is a specialized chain-glaive that can absorb the blood of its enemies through its teeth. The sharp teeth posses small openings that suck the blood from the body inside. The blood cools the chain-glaive faster then any other chemical or liquid.

Allies

 * Radiation Lords - The Radiation Lords are one of the large warbands formed in the aftermath of the Split. Them alongside the Void Vultures and Brimstone Marauders formed a defense pact from the rest of the Predatory Astartes attempting to kill and steal their domains. The Radiation Lords are known for their use of artillery fire and use of poisonous gases.


 * Void Vultures - The Void Vultures are a middle size Warband formed in the aftermath of the Split. Them alongside the Brimstone Marauders and Radiation Lords made a survival. The Void Vultures are known for their specialty of stealth and information gathering.

Enemies

 * Bronze Taurus - The Bronze Taurus are one of the many Warbands that directly oppose the Brimstone Marauders. Currently The Bronze Taurus are the largest warband being 1.2 Thousand strong. The Domain of the Bronze Taurus is located next to that of the Brimstone Marauders, being East, of it. In recent years their Astartes began to move at the Marauders borders ready for the right time to strike.


 * True Sons - The True Sons are one of the Smallest Warbands, being only 100 strong. The True Sons are comprised mainly from the veterans of the previous warband alongside several trusted Marines.


 * Crimson Lightnings - The Crimson Lightning are a Warband Located at the West of the Brimstone Marauders Domain. Them Alongside the Bronze Taurus are readying their troops to invade their Domain.