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Lunar Venatorii Articles ---

The 577th Lunar Venatorii Siege Regiment, known unofficially as the ' Dragoons ' , is an Astra Militarum Infantry Regiment hailing from a little known sector of space close to the borders of the Tau Empire. The soldiers of the agri-worlds, frontier worlds, and forge worlds of this sub-sector of space form the Lunar Venatorii regiments of the Astra Militarum, famed in the Imperium for their diverse units and atypical forms of combat. They form into additional personnel for various fleets that transship through the area into the dangerous edges of the galaxy. Lunar Venatorii have faced everything from xenos to Chaos in their sector but have always stood strong in the light of the Emperor.

Among these Regiments is the 577th. The 577th is an Infantry Regiment of the Lunar Venatorii Astra Militarum forces deployed to multiple war-zones since its inception long ago, the most recent of which being a Hive siege, aiding the Inquisition in suppressing several Chaos war-bands. They are known among the Lunar Venatorii as a kind of specialized infantry regiment whose way of warfare is to dig in and continue pounding the enemy into submission. The 577nd specialize in Siege and Trench Warfare. These wild lads and ladies dig in and are nearly impossible to dislodge.

The ' 577th '  is comprised of approximately 2,500 Guardsmen, and over 1000 Enginseers and support personnel divided into roughly 5 Battalions, each Battalion further broken into 5 Companies apiece. Part of the uniqueness of this Regiment is how the Battalions are divided and their mission sets.

History
The Lunar Valkyries were a normal raising of the Lunar Venatorii regiments. The sector as a whole gathers elements of the PDF's best from the various fringe worlds and bring them to a staging world. There the citizens of the Ishtar sub-sector are tested and drilled until their aptitude in war is determined. Once an arbitrary time cut off has passed those that made it into the categories of Armor or Infantry are separated out into Regiments.

This becomes their new home as Guardsmen and women. The 752nd Infantry was the 752nd raising of Infantry Regiments. Lunar Venatorii Regiments tend to be small by some standards but the support of their Forge World has meant that at least their armament is as fine as any other. 752nd in particular was especially favored with Cameoline Coats to aide in blending with the terrains they would be deployed to.

Regimental Home-worlds and Sub-sector
The 752nd specifically come from several Frontier Worlds at the very edge of the Ishtar Sub-sector on the Eastern Fringe of the Galaxy. Ishtar Sub-Sector is the last bastion before going past the edge of the light of the Emperor. Here the depredations of the xenos is constant. The Lunar Venatorii Regiments are raised from all the worlds here and given training before being provided to the various wars of the Imperium. Due the high amount of conflict and deep investments of the Cult Mechanicus in the sub-sector most worlds here have pledged some sort of agreement with their benefactors originally hailing from a Explorator Fleet from Stygies VII.

The Forge World of the sub-sector origins are of a sect of Stygies VII Tech-priests who established the Imperial presence long ago. In time, the sub-sector has been raised as a bastion of Imperial might before the dark beyond. With a Chapter of the mighty Adeptus Astartes, establishing a home-world among these planets the security of the sector should be ensured in time. Further a Knight Household has claimed responsibility for pushing the bounds on the Frontier Worlds. Unfortunately, not all as well in this corner as humanity is ever frail in their belief, several have fallen to chaos.

For a sub-sector with so many warriors, it is under constant conflict. few planets if any are untouched by hands of Xenos or traitors. Under the constant attacks more and more resources are being raised to push all others out. The fully Imperial worlds of sub-sector Ishtar are generally exempt from manpower tithes, yet manpower is desperately needed. Between the constant depletion from pushing the front on many Frontier Worlds which are not technically Imperial and the needs of Fleets passing through the area, keeping strength in Regiments is a constant battle.

The Sector Lord of sub-sector Ishtar implemented the idea to formally stage regiments that were ready for combat operations as a way to at least get most out of so few people. As long as the numbers match what the Administratum and Munitorum says is needed, he has not been bothered by them. The Lunar Venatorii are his creation to combat the encroachment of the Tau and sedition. The Bloodmoon Hunters Chapter of Space Marines already take the best recruits from his one Hive World, even if was mostly destroyed. It leaves little room for the numbers needed.

Notable Campaigns

 * Siege of Hive (Unknown Date) - The 752nd, alongside multiple Astra Militarum and Inquisition formations, defeated an alliance of Plague Marines and various Chaos Cults.

Organization and Tactics
The Spectres  is comprised of approximately 2,000 Guardsmen, and over 500 Engineseers and support personnel divided into roughly 4 Battalions, each Battalion further broken into 5 Companies apiece. Part of the uniqueness of this Regiment is how the Battalions are divided and their mission sets.

Companies

 * 1st Company: Commanded by Captain Grivnar Ragemaul(M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 2nd Company: Commanded by Captain Eryn Relis (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 3rd Company: Commanded by Captain Jared Grimskull (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 4th Company: Commanded by Captain Mackanie Howell (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 5th Company: Commanded by Senior Lieutenant Jake Caustic-Burmaster (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels

Companies - Commanded by Major Stephen Herring-Curzon (M)

 * 1st Company: Commanded by Senior Lieutenant Kathryn Butte-Wyghtham (F), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 2nd Company: Commanded by Captain Wade Shiver (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 3rd Company: Commanded by Captain Sydney Keys (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 4th Company: Commanded by Captain Captain Erroll Sellick (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 5th Company: Commanded by Senior Lieutenant Theodore Jewell (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels

Companies

 * 1st Company: Commanded by Captain Fionan Fiercehawk (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 2nd Company: Commanded by Captain Aidion Metalknife (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 3rd Company: Commanded by Captain Captain Torion Zinclighter (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 4th Company: Commanded by Captain Captain Rorry Everrain (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 5th Company: Commanded by Senior Lieutenant Romeo Cyanhaunt (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels

Companies

 * 1st Company: Commanded by Major Bridget Whitesmoke (F), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 2nd Company: Commanded by Captain Valentine Azuremaul (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels


 * 3rd Company: Commanded by Captain Jay Scarletsea (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 4th Company: Commanded by Captain Davien Shininggate (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels
 * 5th Company: Commanded by Senior Lieutenant Coretta Bonnylute (M), 100 Guardsmen and women, 1 Salamander Command Tank, 15 Catachan Pattern Sentinels, 3 Tallarn Pattern Sentinels

Standardized Equipment
The 752nd make use of non-standard Astra Militarum equipment.

Specialist Equipment
The 752nd posses a variety of specialized equipment.

Non-Standard Equipment
The 752nd posses a variety of non-standard equipment.

About:
a Colonel has Phy: 16 Fin: 22 Wil: 20 End: 16 Cha: 28 Int: 24 Wis: 26 Sen: 20 Tec: 12

Defenses: 17 Health Armor 0-30-30-40-20-20

Weaponry: Laspistol: Pistol - Las - Light - Quickdraw - Recoiless 5 Dmg - 5 Pen Power Sword: Melee - Power Field - Duelist 16 Dmg - 20 Pen

the big Wyvern I already use has 40-40-20-40-20-20-20-40-20, universal 50 Armor

Named Characters pretty much universally get +4 to all statsal right for power armor just add + 10 to every armor stat

ranging from 0-60

the stats are: Physicality: How Big and Strong you are Finesse: your ability to control your body, this is basically Agility and Dexterity Will: your Will to do things, the morale / faith / psychic stat Endurance: how tough you are Charisma: obvious Intelligence: how much you know, and your ability to learn Wisdom: dictates how you use knowledge, problem solving skills, application of your knowledge, etc. Sense: your perception and ability to well sense things, also reflexes Technical: your technical skill, basically your ability to solve problems, and your skill with more technological feats

there are a bunch of ways to get them, buying them through Experience or Training, getting them Naturally (either at the start of a Campaign or during it for deeds)

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