Mekanist's Danger Boys

"Beep, boop, smell my foot, ya silly git!"

- Zugruk da Mechanist to a Voidsman, before stomping on him.

The Danger Boys are a fleet-based, marauding pirate Warband from the southern part of the Segmentum Tempestus, presumably originating from the Deathskulls clan. The Warband leader is a Mek Kaptin', who loves to tinker with machinery. Due to his unending passion, orks from this Warband are very often enhanced by various bionic or cybernetic upgrades, enhancements, and implants, and even fully mechanical orks, with only an organic brain (or what is left of it) left, are not an uncommon sight.

History
Not much is known about their previous wherebouts, as they have been recorded only a couple of times. What is known though, they often work as mercenaries for the highest bidder in exchange for technology, weapons or war machines.

The last encounter with this Warband was at 943.M41, when a group of patrol vessels belonging to the Europan Planetary Federation engaged a lone, heavily modified Ork Mega-Krooza. Before the orks disengaged, they managed to fire a few shots and launch a teleport strike of several groups of Kyborks into the Europan vessels. The strike, yet completely unexpected was quickly annihilated. No significant damage was caused.

In previous encounters, they successfully boarded lightly several armed freight vessels, although they were interested more in the cargo it carried rather than in the ship or crew itself. After the Europan Navy strengthened the convoy escorts with additional ships, the Ork attacks ceased.

Culture
From what is known and presumed, this Warband possesses a large number of Meks, that shapes the culture rather significantly. Apart from the lowest of the low, Ork's standing in the hierarchy is not determined only by their age and size, but also a number of implants, replacements, and bionics. The bigger and more mechanical the Ork is, the higher he stands. It is rumored that Zugruk is, apart from his brain and spine, completely mechanical. Brains of mortally wounded orks are usually installed into robotic constructs to further extend their life, and keep them in (somewhat) fighting condition.

Generally, their culture revolves around all things mechanical, be it bragging who has the shiniest leg replacement, through comparing who's Power Klaw can shear through the thickest sheet of metal, or who can fit more dakka to their bizarre war machines.

Combat Doctrine
Since the tribe is not very numerous, only about a few thousand, they pick lightly defended targets, such as lone freight ships, stations, and outposts. Attacking orks usually arrive through Tellyporta strike, appearing from seemingly nowhere and attacking viciously. In haste, they secure the perimeter and then move to pillaging and looting, before they disappear from the battlefield, as they get teleported back aboard their ship. This attack usually repeats several times, before the Mega-Krooza breaks orbit and disappears.

Relics
TBA

Notable members
TBA