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The Ishtar Sub-Sector is part of the Sexton Sector within the Eastern Fringes of the Imperium Sanctus, and is close to the Jericho Reach, Zeist Sector, Traxis Sector, and Vidar Sector. Ultramar is to the South-West and it is almost directly bordering the T’au Empire to the South-East and the Necron Sautekh Dynasty to the West.

Ignatus System
=Incendius Lux=

Forge World
Incendius Lux is a Forge World and is the most powerful presence within the Ignatus System, as the planet closest to Ignatus System’s volatile sun it is constantly subjected to solar flares and severe radiation, as such the planets forges are located deep underneath the surface, with one’s class being based on how deep underground you are stationed. Incendius Lux above all believes in the spreading of the Omnissiah’s light and the retrieval of new illumination back to its forges. As such it sends of many Explorator fleets and sends forces to join Imperial exploration missions and rogue traders, indeed the Ignatus System serves as a sort of way station for exploration missions extending out into the Eastern Fringes. Fervent in their Credo Solaris, and ruled by a radical faction known as the Solar Xenarites they are obsessed with finding and bringing back any new knowledge and technology, even that of the Xenos. In recent times they have becomes especially interested in the technology of the T’au and the Necrons. Incendius Lux has five moon, one of which designated Opal Quintus serves as a Quarry World, rich in mineral deposits. Upon this moon several veins of the substance known as blackstone has been unearthed much to the delight and fascination of Incendius Lux, as a result a research station was built orbiting Opal Quintuis designated RS-X6-4040, that studies the strange and esoteric substance.

Incendius Lux Skitarii Cohorts
=Beta Lux=

Industrial World
An Industrial world covered in sprawling manufactoria, Beta Lux while technically ruled by an Planetary Governor and owing allegiance to the Adeptus Terra, is largely controlled by Incendius Lux that mostly uses the planet to produce more basic equipment and weapons. With sweat and blood the people of Beta Lux toil to produce countless products, with those that fail to meet quota’s often being whisked back to Incendius Lux to be made into Servitors or Skitarii.

=Niter=

Armory Moon
Beta Lux has a single moon designated Niter which serves as a Armoury world, here munitions, weapons, and vehicles are stored, serving as a supply depot for the systems Astra Militarum regiments and to supply any outgoing Explorator missions. Niter is heavily garrisoned by Skitarii, and by regiments hailing from Tarakon, Crucia, Molton, and Kimoa. 577th Tarakoni Warden Siege Regiment forms one of the core garrison Regiments.

=Delta Lux=

Knight House Kaethon
=Omnissiah’s Shield Asteroid Belt= The Omnissiah’s Shield is a vast and incredibly dense asteroid belt that splits the Ignatus System in two and serves to shield those on the other side somewhat from the system’s sun. These asteroids are also very rich in mineral deposits and as such are riddled with mining stations overseen by Incendius Lux. These Asteroids also tend to be a haven for illicit and criminal activity within the system, although Imperial responses are rare unless full scale piracy is being conducted.

Mining Stations
=Torgust (Gamma Lux)=

Gas Giant Mining World
A massive Gas Giant that is covered in orbital mining stations and the gargantuan Noctus Ultima Shipyards. The mining stations are controlled by the Adeptus Terra and siphon off valuable gases from the planets atmosphere, while the ship yards are owned by Incendius Lux. The Noctus Ultima Ship Yards constantly toil to make new void vessels for the Charist Captains, Imperial Navy, and for Incendius Lux’s own Basilikon Astra and Explorator Fleets. A vital strategic asset to the system and sector it is the crown jewel of the Ignatus System.

Contrador System
=Crucia=

Knight World
A Knight World that is tidally locked to the star and is a world of extreme biomes and fearsome monsters, home to four Knight Houses that swear loyalty to the Adeptus Terra, although they also often aid the forces of Incendius Lux in exchange for consistent resupply. Crusis also raises Imperial Guard regiments from its Men-At-Arms known as the Crucian Cavaliers, each house creating regiments suited for a specific environment and tactical purpose. Crusis is ruled by the current High King of Alastair from his island fortress. House Alastair produces large quantities of sea food for export, the bubble habitat domes of House Morgan sees produce and promethium exported out of the planet’s frozen wastes, the desert kingdom of Kamal exports many precious minerals traded with Incendius Lux, and the jungle dwelling House Coyotl produces many luxury items and materials vital in advance medicine, which they trade with the Ocean World of Kimoa. Kimoa

Crucian Cavalier Regiments
=Radiance=

Cardinal World
Radiance is a Shrine World and the biggest population center in the Contrador system, its hives contain vast hosts of loyal and fervent imperial citizens, and through it flow pilgrims and missionaries sent in from the sub-sectors Cardinal World to join the Explorator fleets in spreading faith in the Emperor. As with all people of the Contrador system, the sun holds a special place of significance and reverence, and as such the local Imperial Cult places a special focus on solar bodies being the manifestation of the Emperor’s love and power. This doctrine meshes well with the Credo Solaris of Incendius Lux and the two work hand in hand the spread their messages, whether that message is devoted to the Emperor or the Omnissiah. Radiance contains’s a notable Adepta Sorotitas Convent, and its missionaries have a strong influence on the planets of Contrador, bar Crusis and Kimoa. Even on Incendius Lux the priests of Radiance construct chapels to minister to the vast throngs of menials tending the forges. On one of Radiance’s moons designated Litmus, a Scholastic’s Progenium facility turns local orphans of the Adeptus Terra in loyal and capable servants of the Imperial under the harsh gaze of the Drill Abbots.

Litmus
=Molton=

Agri World(Sub-Sector Capital)
The Agri-World of Molton serves not only as the main source of food for the system, but also serves as the system’s Adminstratum headquarters. The geography of Molton is that of endless plains, winding rivers, gently rolling hills, and jutting plaetus. Almost all of the planet’s rural area has been transformed into massive fields of crops split by irrigation ditch. The people of Molton are simple and pious farmers, content in their duty and fervent in a faith for the Emperor, due in part in its proximity to the Shrine World Radiance. This unshakable belief, simple nature, and bodies hardened by far work makes them prime recruits for the Imperial Guard and Molton is happy to oblige. Molton is ruled directly by the Administratum and by its will Regiments of the Molton Devil Dogs are raised. These regiments are often sent to garrison troublesome Imperial worlds where they will work closely with the Adeptus Arbites and Ordo Hereticus in ensuring the world stays compliant and that tithes continue to flow.

Molton Devil Dog Regiments
=Kimoa=

Ocean Medical World(Inquisitorial Fortress)
The Ocean World of Kimoa is covered in dark waves and wracked by violent lightning storms and constant rain. Shining above those foreboding waters are the clinical white habitats in which reside the Kimoan gene-wrights. The Kimoans have spent countless centuries perfecting their class and within its habitats reside the most advanced medicae and rejuvenat facilities within the sub-sector. These services are highly sought after by the rich and powerful of the Contrador system and beyond, and long has Kimoa’s secrets been coveted by Incendius Lux. The Kimoans are also masters at the art of replicae, and from the vast vat complexes arise the Kimoan Clone Legions. These replicae are all derived from the same genetic source, and serve as Kimoa’s PDF. As part of its tithes these Replicae are formed into Astra Militarum regiments where they serve courageously and without thanks in defense of the system, aboard the Explorator fleets of Incendius Lux, and beyond. Isolated amidst the crashing waves lies the Black Keep, an Inquisitorial Fortress created through ancient pact with the Kimoans, and seat of the Contrador Conclave. Its intimidating obsidian walls almost invisible against black water, and while the Kimoans are more than happy to not pry patrolling squads of Inquisitorial Storm Troopers and rotating gun emplacements ensure its security.

Kimoan Clone Legions
The Kimoan Clone Legions are all 5,000 man Heavy Airborne Infantry Regiments, and are armed in carapace armor and almost exclusively with energy weapons. They are somewhat naive in personality due to being cloned from the same genetic source, as such Kimoan Regiments will often have the traits, demeanors, and traditions of other Regiments they fight alongside rub off on them. They fight primarily to defend the Ishtar Sub-Sector and are often sent off to fight against the Dark Mechanicum, Necrons, and the T'au

Contrador Conclave

 * Ordo Maellus Lord Inquisitor “Old Man” Vasco(deceased)
 * Ordo Xenos Inquisitor Karen Mareev
 * Ordo Sanctorum Inquisitor Caleb Cristo
 * Ordo Machinum Inquisitor Adam Clarke
 * Adam Clarke was a Storm Trooper turned Skitarii and now serves as an Inquisitor of the Ordo Machinum. He is the most junior member of the Contrador Conclave. A Radical of the Xeno Hybris faction of Inquisition in alliance with Xenarites of Incendius Lux.

Damuterr System
=Aigéad Fuil=

Adeptus Astartes Homeworld
On the Hive Death World of Aigéad Fuil, a single settlement, protected by void shields exists on this world, has a burgeoning society of techno-barbaric gangs. They are allowed to commit their gang warfare in the trade city as long as they don't attack off-worlders and give a tithe to the Astartes overlords. The Techno-Barbarians use armored vehicles, and scavenge from failed recon teams and aircraft from the wastelands due to the acidic atmosphere. But the risks of these expeditions and the rapidly degrading hulls of the vehicles cause inter-gang warfare, as gangs fight for loot and intact hulls for their own craft.The hardened youth, with an experience of armored warfare and technological expertise are perfect candidates for the Astartes.

Bloodmoon Hunters Chapter
=Blüde Seod=

Gas Giant Mining World
A Dark Crimson colored Gas Giant with swirling black clouds. The crown jewel of resources in the Damuterr System, harvester stations crawl over the Jewel planet colored as blood. The turbulent clouds provide many gases that are used in production. Harvesting these clouds is dangerous work that is managed from the surrounding Forge Moon of Mjorn.

Navigator Moon
Navigator House Basilious has a shrouded past that few know and even fewer speak about. At some point during the founding of the sub-sector this house fled to the edge of the Imperium to get from under the eyes that wished them harm. The were known for their great knowledge of passage corridors on the outer edges. This led them finding the perfect get away to rebuild their prestige.

Forge Moon
Established by a Xenarite expedition from Incendius Lux. This young Forge Moon has relatively little build up for major manufacturing. The production of experimental Skitarii patterns and armaments for the Frontier Regiments stress the abilities of the Forge Moon. Unknown to the greater universe however, the Forge Moon holds a dark secret of research into passages through the warp. Exposure to Xeno races has left this moon as a fringe world. Explorator Fleets of Incendius Lux stop by for additional troops and supplies. Center of knowledge before reaching the Ishtar Fringes.

Mjorn Skiratii Cohorts
Home of experimental Skiatrii prototypes. Variant series of Rangers and Vanguard get tested then sent on missions to hunt for rare artifacts. Vanguard Variants use everything from traditional radiation to Toxins and Fire. Ranger and Infiltration variants are common to be deployed in small elements.

Ishtar Fringes
=Tarakon=

Knight House Fásach
Home of the Mighty High Protector and his subordinate Lords. High Protector Moar de Fásach throughout the millennia the guardian of the Wilderness Zone. Each Lord Protector that is not a part of his Exalted Court is given a charge of furthering the known expanses of the Wilderness Zone and to ensure they send their best men to Tarakon to join the Wardens. An ancient House that has always guarded the Wilderness Zone that was finally disocovered by the Imperium when the Explorator Fleets of Mjorn and Incendius Lux first went beyond the Gate of Blood to colonize the first Frontier Worlds. Sámhach de Fásach, the heir apparent, has been given the charge that she shall complete a taking.

Lunar Venatorii/Tarakoni Wardens
Due to the low populations and constant threats facing the Frontier Worlds of the Ishtar Fringes the most adept of their PDF are sent to the Knight World of Tarakon to join their Men-at-Arms. It is from these Men-at-Arms that the Departmento Munitorm levees forming the Regiments of the Tarakoni Wardens whose Light Infantry Regiments aid in protecting the frontier worlds from various threats such as Drukhari Raiders, Chaos Cults, T'au infiltrators, and Genestealer Cults. The most elite of the Tarakoni Wardens are sent to the training moon of Verliaus where they are enrolled in special training academies. From these academies emerge the elite Mechanized and Calvary Regiments of Tarakon, the Tarakoni Lunar Venatorii who serve as some of the finest mortal troops within the Ishtar Sub-Sector. Together the Knights of House Fásach, the Tarakoni Wardens, and the Tarakoni Lunar Venatorii fight to drive back the wilderness and claim the Ishtar Fringes for the Imperium.

=FX-12272=

Frontier World
=FX-13340=

Frontier World
=FX-14096=

Frontier World
=FX-18832=

Frontier World
=FX-15503=

Wyrms
Wyrms from their narrow, golden, large-eyed heads, to their pointed jewel-toned ears, to the magnificent wings which, the wyrm was a thing of multicolored, jeweled beauty, slim and supple and quite as large as the shed. These great creatures came from Tarakon. Their large size and vicious claws give them ample ways to create carnage. The jewel-toned scales deflect las weapons and are tough enough to absorb quite the impact. In order for a Noble to Pilot a Knight or lead a Venatorii Cavalry Regiment one must brave a Wyrm nest and raise a bonded Wyrn, gaining the honored title of Sealgair. Any of the common citizenry who manage to succeed and gain the title of Sealgair shall be allowed to join the House as a Armiger retainer. Only the greatest of warriors produced in the Ishtar Fringe could hope to become bonded to a Wyrm. Those most recently bonded with their Wyrms serve in the Calvary Regiments before being made full Sealgair and get their own Venatorii Cavalry Regiment.

Threats
 * Kabal of the Broken Sigil
 * Behemoid Undercult
 * Cult of the Four Armed Emperor
 * Hive Fleet Kronos
 * Sautekh Necron Dynasty
 * Charadon Ork Empire
 * Ci’haan Sept
 * Chaos Cults
 * Von Grothe’s Rapidity Warp Storm
 * Hadex Anomaly Warp Storm
 * Cyclonus Nihlus Warp Storm

Allies
 * Eye of Damocles Watch Fortress
 * Forge World Tigrus
 * Forge World Triplex Phall