User:Algrim Whitefang/Sandbox

Algrim's Sandbox 2>

Space Marine Chapter Articles ---

The Bloodied Hunters are a savage and unforgiving Successor Chapter created from the feral lineage of the Space Wolves, created as a part of the most recent Ultima Founding. Made up entirely of Primaris Space Marines, the Bloodied Hunters were created as one of several descendant Fenrisian Chapters from the line of Primarch Leman Russ, making up the unofficial collective known as the 'Sons of Russ' - to stand eternal vigil over the Imperial sectors that surround the Eye of Terror from the Forces of Chaos and encroaching xenos raiders.

Like their namesake, the legendary wolf of Fenrisian mythology known as the Bloodied Hunter, this Chapter has garnered a fearful reputation as tireless pursuers and relentless hunters of the enemy - waiting patiently for the opportune moment to strike. They do not rush heedlessly into battle or proudly boast of their strength and battle prowess like their fellow cousin Chapters of the Sons of Russ. Instead they meticulously plan, manoeuvre and make tactical strikes to weaken the foe before the sudden final assault, often striking from multiple directions, but always with overwhelming and pitiless savagery, tearing an enemy force to shreds.

Chapter History
The Bloodied Hunter is the wolf of the hunt, a feral killer that rejoices in nothing greater than the tracking and killing of prey beneath a full moon.

Chapter Organisation
As true inheritors of Russ, the Bloodied Hunters also eschew the tenants of the Codex Astartes, preferring to maintain their own unique unit and organisation as well as a number of specialist ranks and formation not found in other Space Marine Chapters. The Bloodied Hunters have been conditioned to hold a near-suicidal disregard for danger and are trained to exploit this to the fullest on the battlefield, pitting their courage and might where it will be most effective; in the very teeth of the foe, overwhelming opponents by sheer speed and ferocity of attack, both in hand-to-hand combat and in brutal short-ranged fire fights. This tactical disposition accommodates this preference, leading to the creation of unique shock units such as the ' Gífr Vargr ' ('Savage Vargr') and Riplcaws, which have gradually come to comprise the bulk of the core infantry of the Chapter by the time the Battle for Raukos occurred towards the end of the Indomitus Crusade.

The ' Herr ' ('host' or Chapter) consists of twelve ' Sveit ' ('Company' or 'Band of Warriors') designated by their number in the order of battle, with each nominally composed of a theoretical 100 or so Astartes, though in practice attrition and casualty rates mean this is never more than a notional figure. Below this strategic level, the Chapter's host is broken down into a shifting array of ad hoc formations either put together for a particular mission or beholden strongly to the personal authority of a particular company commander ('Redmaw' or 'Jarl'), and below them to a series of tributary sub-commanders, known as 'Claw Leader' (or 'Thegn'), regardless of their notional or accorded rank within the Codex ' s standard order of battle. These warband-like forces - while each is part of one of the overarching companies which comprise the Chapter - are largely autonomous and heavily infantry-focused.

Formations

 * Herr - Translated as an 'army' or 'host'; Chapter equivalent.
 * Sveit - Translated as a 'company' or 'band of warriors'; Company equivalent.
 * Spear - Squad equivalent.

Officer Ranks

 * Great Hunter - Equivalent to a Chapter Master or a Great Wolf, the Great Hunter is currently Ásbjorn Kveld-Úlfr, the first to hold the title. He was chosen for the honour as he showed the most promise as a candidate of the early Primaris Project. He has continuously led the Chapter since 999.M41. The Great Hunter travels between the different Hunts, offering his skill in leadership and battle to his Jarls.
 * Redmaw - Equivalent to a Captain or a Wolf Lord, Redmaws (known alternatively as a 'Jarl') lead their Hunts separately from each other, only working together on joint-campaigns. These consummate warriors command one of the twelve Sveits (companies) that comprise the full Bloodied Hunters' military forces. It is not unusual to see a Redmaw accompanied by huge Fenrisian Wolves (imported from their forebear's homeworld of Fenris) and is always protected by a contingent of ' Dróttinn Vorðr ' (or 'Lord's Wardens') specifically loyal to him. Much of the time the attrition rate for Redmaws is fairly significant because of the Chapter's preference for close combat. However, some Redmaws have managed to see over a century pass in service to the All-father.
 * Claw Leader - The Hunters' equivalent of a Lieutenant (alternatively known as a 'Thegn') acts as a second to the Redmaw, leading part of the Hunt.

Specialist Ranks

 * Merki-Bera (Banner-Carrier) - Each tribe on Múspellsheimr has a ' Merki ', a tall pole that is engraved with the history of the tribe, usually placed in the middle of camp and carried by a chosen warrior. Each of the Hunts also has their own Merki, and is carried by equivalent of a standard bearer. It's presence on the battlefield invigorates the Hunters and drives them to great deeds, so that their own names may be added to the pole. 'Merki' are also know to carry ' Níðstang ' or Nithing Poles - a pole used for cursing an enemy. These poles consist of a long, wooden pole with a recently severed head of the enemy (acquired by one of the Chapter's ' Gríma Seggr ' ('Shadow Warriors'; Scout Marine equivalent), and at times the skin of the foe is also laid over the pole, for added psychological effect. The nithing pole is then directed towards the enemy and the target of the curse. The curse is carved in Fenrisian runes on the pole, expressing the whole form of curse.
 * Goði - Collectively, the various Chapter specialists of the Bloodied Hunters are known as goði or 'priests'. There are number of priests within the Chapter, including:
 * Lord of Runes - Chief Librarian equivalent. The greatest of the Chapter's Runecasters, he is proven to possess unparalleled ability as both a warrior and formidable psyker without peer. The sky is his to command, as he takes fierce delight in summoning ice-toothed blizzards and howling gales with which to scatter and destroy those in his path.
 * Runecaster - Librarian equivalent, a Runecaster is undeniably part of an order of psykers who consider themselves a breed apart from the Librarians of other Space Marine Chapters. Those chosen as Runecasters possess the psyker's gifts, but treat them warily as a potential curse as well as a blessing, and aided by a unique lattice of psycho-memetic pattern field technology incorporated into their 'Rune Armour' as a safeguard both against hostile outside forces and drawing down too much power themselves. They are able to manipulate their powers through these little-understood runic matrices and adapted Múspellsheimr rituals, and provide the Chapter with prognostication and shield it from Empyreal threats.
 * Lord Speaker of the Dead - Reclusiarch/Chief Apothecary equivalent. The senior-most member of the Chapter's spiritual warriors, the Lord Speaker of the Dead oversees the training of the Spirit Shamans and ensures that they administer to the physical and mental well-being of the Chapter's warriors and also choose the Aspirants to the Chapter from amongst the feral barbarian tribes of Múspellsheimr. This individual is also a master of the medical arts of healing and the lore of genetics, and ensures the safeguarding of the Chapter's genetic legacy.
 * Spirit Shaman - A hybrid specialist of a Chaplain/Apothecary equivalent. They are chosen from the most strong-willed and coldly self-controlled of the Chapter's warriors, to serve as its masters of discipline, instillers of its culture, wardens both of the gene-seed and the memory of the Chapter. A Spirit Shaman is charged with overseeing the implantation of the Chapter's gene-seed into potential Aspirants as well as monitoring the physical and mental well-being of their fellow warriors. The Spirit Shaman are also entrusted with the vital task of training new waves of warriors and the watching over of its ranks for dangerous incidences of instability, either mental or physiological. It was they who encode the Chapter's history within memetically-patterned "sagas", and who record and judge the deeds both of the living and the dead so that the honoured might be remembered and the dishonoured despised.
 * Lord of the Forge - A Master of the Forge equivalent, this individual is a master of the Chapter's armouries, its war machines and the technological arcana of the Bloodied Hunters. This dour warrior is notoriously intolerant of other Chapters' brands of tech-craft, but his efficacy in conjuring the tools of war is so great that no one can gainsay his effectiveness and mastery of the machine and all things technological.
 * Forge-Wright - A Forge-Wright serve in the same capacity for the Bloodied Hunters as the equivalent Techmarines of other more Codex-oriented Chapters. They look after the many technical systems within the Chapter's fortress-monastery of the Ice Halls, supervising engineering projects and all the complex technical tasks undertaken every day by the Astartes of Múspellsheimr. They often mask their technological lore behind an outwardly barbaric show of tech-mysticism whose temper, if not form, would do justice to the most obtusely arcane Adept of Mars. Their role is not simply to supply their Chapter with arms and maintain their wargear, but to ensure it remains as self-sufficient as possible. The skills of these grim and taciturn artisans are both respected and feared by their fellow warriors, most of whom view technology and the mechanical arts as a dark and frighteningly arcane science.

Line Ranks

 * Pack Spear- Equivalent of a Sergeant, Pack Spears lead a squad of Astartes into combat.
 * Hundr Bróðir - Translated as 'Hound Brother'; Battle-Brother equivalent.
 * Gríma Seggr - Translated as 'Shadow Warrior'; Scout Marine equivalent.
 * Sveinn - Translated as 'boy' or 'page'; Neophyte equivalent.
 * Dreng - Translated as 'young warrior' (plural Droengiar); Aspirant equivalent.

Hound Packs
Like their genetic forebears, the Bloodied Hunters form their warriors into Packs. Each Pack will generally be made up of Astartes who have fought together for some time and will work together as a pack of Bloodied Hunters on the hunt. The Packs will work together to sniff and sound out their foes, hunting their prey mercilessly, until they run them down and tear them apart in a hail of blood and gore. The Bloodied Hunters have four primary types of Packs in the Chapter, including; the Dróttinn Vorðr, Gífr Vargr, Hárr Vargr and the Ripclaws, but they also maintain a few select packs made up of unique specialists and veteran elite as well:
 * Dróttinn Vorðr - Translated as the 'Lord's Wardens' or 'Watchmen', these are the Great Hunter's boon companions, a Múspellsheimr tradition carried over from the tribal culture of their homeworld. These hand-picked veteran warriors are utterly loyal, having achieved exceptional feats of valour and martial prowess, to serve as their master's 'Dróttinn Vorðr'. These mighty warriors serve as the Bloodied Hunters version of an Honour Guard found in other Space Marine Chapters. Often, they will serve amongst the ranks of the various companies to impart their knowledge and experience to their younger brethren and will often times serve as a Pack Spear (Sergeant equivalent). In addition to access to the best suits of power armour and the most advanced wargear available to the Chapter, the Dróttinn Vorðr have earned the right to wear Terminator Armour. Unlike other Chapters, entrance into the elite ranks of the Watchmen is not the result of seniority or veteran status but is an honour earned directly through merit, through the display of extraordinary acts of courage and heroism under fire.
 * Varangian Guard - Each Hunt Chief (Jarl) maintains a cadre of elite Varangian (Veteran marines), comprising the very finest of the warriors under his command. The current Great Hunter is no exception, and maintains perhaps the largest host of Varangian of all the Hunt Chiefs, counting amongst its number many of the greatest warriors in the entire Chapter. The Chapter Master's Varangian is so large that it is split into several smaller Packs, many of which have earned great renown for their deeds, yet when they gather for war at the Great Hunter's side they are collectively known as the Varangian Guard. The Great Hunter's Varangian Guard will defend their lord with their very lives, and slay without mercy those who would raise blades against the Great Hunter. They are the shield and sword of their Chapter Master, fending off enemy attacks before landing a decisive killing blow. To face the Varangian Guard of Múspellsheimr in battle is to face death itself.
 * Gífr Vargr - Translated as 'Savage Wolves', these packs make up the majority of the Chapter's fighting ranks. If Ripclaws survive long enough to mature into seasoned warriors, they are promoted to the ranks of the 'Gífr Hundr'. These veteran Astartes make up the Chapter's ' Drengr ' (tactical squads). The 'Savage Wolves' packs form the greater mass of the Bloodied Hunters' warriors. They are strong and resolute fighters, tempered by battle but as hungry for honour as any proud warrior of Múspellsheimr. They are experienced warriors, dour and sombre, proud of their skills, and rightly honoured by their younger brethren. In battle, they function as all but autonomous units in the field and are largely exempt from the reliance on direct commands from their senior command. They are expected to deal with myriad challenges on their own if need be, and above all to close with the enemy on their own terms; to seek and destroy.
 * Hárr Vargr - Translated as 'Grey-Bearded Wolves', are the senior members of the Chapter - hoary with age - these proud and stoic warriors quite literally possess long, flowing grey bears, for as they age their hair has grown course and grey, and eventually will turn snow white. They are also endowed with long fangs, for as a Bloodied Hunters warrior ages his canines lengthen. There re relatively few 'Grey-Bearded' within the Chapter, for many warriors die in battle due to their violent lives and taking part in ceaseless conflict. Only a small minority have managed to survive to reach this venerable age. These warriors are the oldest living members in the Chapter outside their sorely wounded kindred that are interred within a sarcophagus of the Dreadnought. These venerable warriors are renowned for their disciplined and steady demeanour even in the heat of battle, and hence are entrusted with a company's heavy weapons, making up the ranks of their 'Mund-Spilli' ('World-Destroyers'), the Chapter's devastator squads. These venerable warriors also make up the ranks of equivalent Aggressors and Hellblaster Squads of other Primaris Space Marine Chapters. Some of these warriors are arrayed in Gravis pattern power armour refitted to carry shoulder-mounted missile launchers, they are tasked with providing long-range fire support. In battle they are also armed with Flame Gauntlets that allows them to unleash blazing streams of promethium, mowing down any foes foolish enough to get in close-proximity of these deadly warriors.
 * Riplcaws - A Ripclaw is a newly inducted Astartes of the Bloodmoon Hunters and the equivalent of a Chapter's ' Sveinn ' (Neophytes) or Scout Marines of more Codex-oriented Chapters. Still struggling to control the spirit of the wolf within, Ripclaws are notoriously savage and fiercely aggressive. These hot-headed young warriors cannot wait to prove themselves, charging in howling packs at the front lines of the enemy in their efforts to garner personal glory. They prefer to fight at close quarters and are armed with melee weapons such as chainswords and bolt pistols. The Ripclaws are the shock troops of the Bloodied Hunters and spearhead the majority of assaults. If they survive to become mature and capable warriors, they will eventually be elevated to the veteran ranks of the 'Savage Hounds'. These hot-headed warriors make up the ranks of the Chapter's 'Leiptr' (Assault Squads), and are arrayed with jump packs and close-combat weapons, so that they might close and get to grip with the enemy in short-order. These young warriors also make up the ranks of the equivalent Primaris Inceptor squads utilised in other Primaris Space Marine Chapters. They are entrusted with variant reinforced Mark X Gravis power armour and equipped with heavy jump packs, which features duel cylindrical main thrusters, lateral manoeuvring jets and in-built grav chutes to help control low-orbit drop speeds. Arrayed with deadly, portable rapid-fire assault bolters, they can cut down their foes in a hail of deadly fire. Equipped with such formidable wargear and weapons, this provides the young warriors with the opportunity to indulge in their desire of breaking the back of any foe, cracking open their lines and sending the remnants of their army fleeing in sheer terror.
 * Røkkr Vargr - For some Bloodied Hunters, the close-knit and boisterous brotherhood of a Pack is not well-suited to their personality, as they yearn for the open spaces and isolation of Múspellsheimr's deserts. Preferring to operate in small, elite cadres known as Spears (squad-sized formations), these warriors are selected to become a part of a company's ' Røkkr Vargr ' or 'Twilight Wolves', force. This unique combat specialist formation is tasked with performing rapid infiltration and lightning assaults. These silent and deadly warriors make up the ranks of the Bloodied Hunters' ' Gríma Seggr ' ('Shadow Warriors'), which are the Chapter's Scout Marines. They are also akin to the standard Primaris Reiver or Vanguard Marine Squads of other Primaris Chapters. This unique combat specialist formation is tasked with performing rapid infiltration and lightning assaults. They are akin to the standard Primaris Reiver Squads of other Primaris Chapters. As elite assault specialists the Røkkr Hundr are given further specialised training and the finest wargear. Arrayed in Mark X Reiver pattern power armour which has been modified to display a canid-skull helm, they are the embodiment of the hunger of death that lies in the heart of their inherited genetic heritage of Russ. Their battle-plate is forged with lighter ceramite and a streamlined design, which allows for greater mobility, and its servo-motors are engineered to be completely silent. These warriors are masters of terror tactics, utilising their fearsome appearance and vox-amplified roars to stun their enemies, as they scythe down whole enemy units in a cacophony of bolt carbine fire, grenade detonations and deadly blades. The resultant slaughter sees their fallen enemies strewn about the battlefield - broken and lifeless - a perfect psychological tool that sows fear and confusion in the ranks of their still living foes.

Squad Formations

 * Varangian - Translated as 'sworn companion'; Veteran squad equivalent.
 * Drengr - Translated as a 'bold men' or 'gallant fellows'; Tactical squad equivalent.
 * Leiptr - Translated as 'lightning'; Assault squad equivalent.
 * Mund-Spilli - Translated as 'world-destroyers'; Devastator squad equivalent.

Non-Astartes Personnel

 * Húskarl - Translated as 'retainer'; Chapter Serf equivalent.
 * Thrall - A Slave-Serf equivalent; they serve aboard the Chapter's vessels and perform menial duties, helping to maintain the Chapter's fortress-monastery, vessels and forge.

By the Bloodied Hunters
"We are outnumbered ten to one, still i love the odds! We will sacrifice them one by one, and send them to their 'gods'!"

- From the Saga of Ásbjorn Kveld-Úlfr

Templars Moline
The Templars Moline are a now-extinct Loyalist Successor Chapter created from the zealous and dedicated Black Templars, whom themselves hail from the proud lineage of the stoic Primarch Rogal Dorn. Presumably created during the 14th Founding, sometime between 975-991.M35 as a part of several linked Foundings, the Templars Moline carried on the proud traditions of their Crusading progenitors and took to the stars in a massive warfleet - holy crusaders on a neverending Crusade to bring the light of the Emperor to the benighted enemies of Mankind. Later on, they would become a part of the Hell Warders - a quintumvirate of five Space Marine Chapters tasked to defend the Imperium against Chaos incursions from the Hellgates - dual warp storms located in the Segmentum Solar which are uncomfortably close to Holy Terra.

The Templars Moline are believed to have taken part in the defence of Sector Occident Prime during the First Hell Crusade in the first century of M36. However, they did not appear as a named chapter until the Second Hell Crusade, which took place in the latter centuries of M37. It is generally assumed by Imperial savants that the Templars Moline Chapter was established for the purpose of providing fleet support to the original Hell Warders Chapters. Tragically, the Chapter would meet a dire end when the entirety of their Chapter fleet disappeared into the warp rifts during the Castigation Crusade of 742.M41. They were officially declared lost two years later after careful search by their fellow Warders found no survivors.

Chapter History
The tale of the Templars Moline began sometime in the latter centuries of M35. This tumultuous era saw the Imperium beset by such tragic events as the Nova Terra Interregnum, the Moirae Schism and the Cataclysm of Souls. The Imperium was rife with civil discourse and strife. To help restore order, the High Lords of Terra authorised a series of several Foundings of new Adeptus Astartes Chapters that took place between 975-991.M35. The 14th Founding was one such Founding that occurred during this time. Surviving records relating to this particular Founding are said to depict the gene-smiths of the Adeptus Mechanicus taking extraordinary care to ensure the Chapters created were of the highest purity. Dictates from the High Lords ensured that the majority of the newly incepted chapters of this founding wear created using the genetic material of Roboute Guilliman or Rogal Dorn.

The reasons for such drastic measures undertaken in the creation of the Chapters of this particular founding may very well have their roots in the after-effects of the mysterious 13th Founding, the so-called 'Dark Founding'. All records relating to this tumultuous event have long since been eradicated or lost within the labyrinthine bureaucracy of the Imperium, leaving behind only supposition and fevered assumption. Those few individuals aware of exactly what transpired during those dark days would seem unprepared to divulge their secrets. Whatever exactly occured, it is clear that the myopic focus upon genetic purity that characterised the Chapters of the 14th Founding.

One of the Chapters that were created at that time was derived from the genetic lineage of the 'Praetorian of Terra' - the stoic and taciturn Rogal Dorn - one of Humanity's greatest heroes. To ensure the finest gene-stock was utilised in this newly incepted Chapter's creation, adepts of the Magos Bioligis decided to utilise one of the finest stocks available - that of the fervently dedicated and unforgiving Black Templars. A zealous and fanatical Chapter, this eternally Crusading Chapter seeks nothing less than to crush every last enemy of Mankind. Their newly created Successor Chapter named themselves the Templars Moline in honour of their progenitors, and like their genetic forebears, inherited their raw zeal and drive to prosecute the enemies of Mankind - fired with righteous anger and driven to avenge every wrong ever done to the Imperium by the heretic, apostate, fiend and xenos.

Officer Ranks

 * Grand Master - Chapter Master equivalent.
 * Knight-Marshal - Captain equivalent.
 * Under-Master - Lieutenant equivalent.

Specialist Ranks

 * Seneschal - The Seneschal is the Grand Master's second-in-command and field marshal, usually the Knight-Marshal of the 1st Order.
 * Ancient - Standard Bearer equivalent.

Line Ranks

 * Knight-Errant - Veteran Marine equivalent.
 * Prior - Veteran Sergeant equivalent.
 * Preceptor-Sergeant - Sergeant equivalent.
 * Preceptor-Brother - Battle-Brother equivalent.
 * Armiger-Brother - Scout Marine equivalent.
 * Squire - Neophyte equivalent.
 * Supplicant - Aspirant equivalent.

Non-Astartes Ranks

 * Esquire - Senior ranking Chapter serfs that had faithfully served the Chapter for several decades of loyal, dedicated service.
 * Man-at-Arms - Known also as an armsman, these stalwart retainers served as the maintainers of a Preceptor-Brother's arms and equipment.
 * Lay Servants - Chapter Serf equivalent. They run the gamut, from masons who were responsible for the repair and upkeep of their Chapter's crusading vessels, as well as performing the standard operations of the Chapter's vessels as crew personnel. They also performed other menial, day-to-day tasks.
 * Page - A young Chapter serf that served as an attendant to a Preceptor-Brother.

Chapter Gene-Seed
As was the intent at the time of their Founding, the gene-seed of the Templars Moline remained stable and showed no signs of mutation or Chaotic contamination. Its purity was unquestioned. However, the Templars Moline had also inherited their genetic forebears' raw zeal and unrelenting drive, each Battle-Brother an exemplar of the crusading warrior-knight, fired with righteous fury and raw zeal yet to be tempered by the experience born of duty. The drive of the Black Templars became instilled in the new Chapter from the beginning. The processes by which their gene-stock was cultivated imbued it in future generations on a genetic level.

When not engaged in battle, the brethren of the Templars Moline were invariably to be found preparing for it. They passed their time in prayer and meditation, or engaged in exacting training rituals. Those Initiates entrusted with the training of a Neophyte spent long hours passing on their knowledge to their young pupil and supervising endless drills, practice sessions, and trials. The brethren frequently imposed upon themselves many hardships, foregoing all but the bare necessities in order to purify themselves in the eyes of the Emperor and their Primarch, and to emulate the example of their genesire Rogal Dorn.

Primarch's Curse: Crusaders Call
The Templars Moline were devoted servants of the Emperor and never refused the call-to-arms or the chance to join a Crusade against the enemies of the Imperium. During the millennia of their existence, this became a well-known aspect of the Chapter and elements of the Templars Moline participated in hundreds of crusades across the galaxy. As a fleet-based Chapter, they never refused a call to duty and took it as a mark of honour and pride that their Chapter had such a valorous history.

When the Chapter's genetic curse manifested in one of its battle-brothers, it usually progressed in three stages:


 * Stage 1 - Unending Valour: The Battle-Brother has become filled with pride in the history of his Chapter's bravery and devotion and sees his own existence as a vital part of continuing its traditions. When his squad is required to do its duty he will make sure that it is carried out, squashing any doubt his fellow Battle-Brothers might have or any weakness they might show in the face of honour.
 * Stage 2 - Duty through Sacrifice: True duty can only be proven in death or an equally potent sacrifice, a fact which is known to all true servants of the God-Emperor. The Battle-Brother knows that to prove himself he must be the one to stand in the way of the blade or shield his comrades from the blast, so that there can be no doubt about his devotion or his loyalty to the Emperor.
 * Stage 3 - Lead the Charge: In boarding actions, the greatest honour goes to those first through the breech and first to face the foe. The Battle-Brother accepts that he must take this role as his honour demands it, and it is just another way to prove his courage and loyalty in the eyes of his peers. If there is a choice or a chance to lead a charge or be the first to face the enemy, the Battle-Brother must take it. Furthermore he will seek out such opportunities, volunteering for dangerous duties if they mean he will get to lead others into the fray. In combat, the Battle-Brother will also seek out the most dangerous or powerful-looking foes, even at the cost of ignoring closer or more pressing enemies to his brethren's tactical disadvantage.

Notable Members

 * Grand Master Timon Thornbur - The first Chapter Master of the Templars Moline.
 * Grand Master Bertram D'Sable - The last Chapter Master of the Templars Moline.
 * Seneschal Gervhart Blackstone - Gervhart was the Seneschal of the Templars Moline and served as Knight-Marshal of the elite 1st Company. A fiercely vengeful warrior, he was amongst the Chapter's most fearsome warriors ever to rise to command in the Templars Moline. Upon declaration of a Crusade, whichever foe was to be fought was doomed from that moment onwards as there would be no mercy shown until every last remnant of the enemy was destroyed.
 * Knight-Marshal Ayxander Mourngrove -
 * Knight-Marshal Konrad Augustine -
 * Knight-Marshal Merek Cromwell -
 * Knight-Marshal Khordel Lockmere -
 * Knight-Marshal Anselm Summerson -
 * Knight-Marshal Nycolas Whitlow -
 * Knight-Marshal Navarre Ravenmour -
 * Knight-Marshal Alistayr Calmour -
 * Knight-Marshal Ramsay Sanclair -

Chapter Fleet

 * Indomitable Will (Warspite-class Battle Barge) - An ancient vessel, this formidable vessel served as the flagship of the Templars Moline's mighty Chapter fleet. Essentially, it served as the Chapter's mobile fortress-monastery, home of the Templars' Reclusiam, primary armouries, vaults and reliquaries containing all of the Chapter's relics and precious artefacts.
 * Amandus Tyr's Wrath (Battle Barge)
 * Archamus' Oath (Battle Barge)
 * Rann's Fury (Battle Barge)
 * Sigenandus' Rage (Battle Barge)
 * Sword of Sigismund (Battle Barge)
 * Divinitatus Furioso (Strike Cruiser)
 * Mathias' Resolve (Strike Cruiser)
 * Dorn's Vengeance (Strike Cruiser)
 * Hammer of Wrath (Strike Cruiser)
 * Holy Crusader (Strike Cruiser)
 * Majestic Blade (Strike Cruiser)
 * Glorious Vengeance (Gladius-Class Frigate)
 * Templar Revenant (Gladius-Class Frigate)

Chapter Colours
The Templars Moline primarily wore dark blue coloured battle-plate, with areas of their battle-plate painted white in colour, including: backpack, faceplate and shoulder pauldron insets. The shoulder pauldron trim, coutres (elbow guards) and wrists were painted red. As the Chapter icon was prominently displayed on both shoulder pauldrons, the red coloured squad specialty symbol, which designated a battle-brother's assigned specialty (Tactical, Devastator, Assault and Veteran) was stenciled upon the right poleyn (knee guard), which was white in colour. The left poleyn, which was coloured red, displayed a white coloured roman numeral that designated a battle-brother's assigned company. Like their progenitors, Astartes of the Templars Moline also decorated their armour with devotional imagery, litanies and both Purity and Crusader Seals.

The Chapter was known for vehemently refusing to use camouflage (even Codex-approved patterns) as the "livery of curs", for its Astartes believed in boldly wearing the chosen livery of their Chapter as a visible sign to their foes of the destruction and cleansing they brought. Amongst the upper echelons of the Chapter the use of deaths-heads and other symbols of survival against all odds and the scorn of mortal fear were also quite common. Templars Molein Astartes were also known to customarily modify their armour as they saw fit, decorating their ceramite plate with personal heraldry in order to display their achievements of battle prowess as well as the battles in which they had fought.

Chapter Badge
The Templars Moline's Chapter badge is a red stylised heraldic cross known as a Cross Moline, also known as a cross anchory, centered upon a field of white. The name is derived from its shape, which resembles a millrind, the iron clamp of the upper millstone, moline being the Old French for a mill. It is very similar to one of the varieties of the "fer de moline" heraldic charge (literal French: "iron of a mill"), the forked tips of which, however, circle out slightly more, akin to the "cross recercelee". It is borne both inverted and rebated, and sometimes "saltirewise" (i.e. in the form of a saltire).

Gallery
---

Redemptors
The Redemptors are a Successor Chapter of the zealous Castigators Chapter, created during the 19th Founding (ca. 975-991.M35). As proud inheritors of lineage of Roboute Guilliman, like their forebears, the Redemptors have continuously served to bring the light of the Emperor to the darkest corners of the galaxy, and cast down the apostate, the daemon and the xenos, that would dare assail Mankind.

Gallery
---

Scarlet Skulls
The Scarlet Skulls are a fleet-based Space Marine Chapter of unknown Founding and origin. Shrouded in mystery, this Chapter has served the Imperium of Man for millennia. The Scarlet Skulls do not shrink from battling the enemies of Mankind, and reserve a special grudge for renegades and corsairs. Throughout their millennia of service, their constant enemies have been Dark Eldar and Chaos Space Marine renegade Chapters such as the Red Corsairs. The Scarlet Skulls specialize in boarding actions and planetary raids, but maintain a mechanized company in the event of protracted ground battles.

History
The Scarlet Skulls are a bellicose Chapter which has garnered reputation for carnage and subterfuge. Its formation, use and purpose was shrouded with mystery and deliberate concealment from the rest of the Imperium. It is evident that this secrecy was colluded by the highest circles of power. Imperial scholars believe the Scarlet Skulls were created following the climax of the catastrophic event known as The Beheading. In 546.M32, the byzantine politics of the Imperium had taken a calamitous turn when the Grand Master of Assassins, Drakan Vangorich, deployed his elite assassins of the Officio Assassinorum, and the High Lords of Terra were slain to a man. Afterwords, the Imperium swiftly descended into anarchy as rival factions fought for supremacy and the open seats on the Senatorum Imperialis.

This sorry situation would last for almost a full century, until the direct intervention of Chapter Master Agnathio of the Ultramarines and fifty other Chapters Masters arrived upon Terra to contain the anarchy. Only then did the political squabbling finally cease, and when they departed, twelve new High Lords of Terra had been chosen. They more than likely authorised the 4th Founding of Space Marine Chapters to help bring order to an Imperium rife with civil discourse and insurrection, and to restore the rule of Imperial law. It is believed that this Founding took place sometime during the late 32nd or early 33rd Millennia.

Over thousands of years, the Skulls have garnered a reputation for ruthlessness and deception, never shying away from so-called ' dirty tactics ' if it means achieving their objectives and overall mission accomplishment. Despite this unsavoury use of unorthodox methods, or in some cases because of this, they have earned the respect of several brother non-Codex Chapters. One notable exception to this is the Ultramarines. There has been no love lost between these two Chapters. One account written by an Astra Militarum trooper that took part in the Battle for Seclorum IV claims that two Space Marine Captains -- one Ultramarine and the other from the Scarlet Skulls -- had such a fierce argument over how to proceed with the campaign that by the end of it the two had come to blows. The report continues, saying, that the brawl escalated until battle-brothers from each Chapter were forced to step in and pull the two Captains apart. Soon after the altercation, the Ultramarines departed the world, leaving the Scarlet Skulls to extinguish all traces of xenos themselves.

Currently, the Veteran 1st (Valor), 2nd and 4th Companies are on crusade, conducting their 'Fourth Hunt for the Red Corsairs' within the Maelstrom Zone in the Ultima Segmentum near the Warp Storm known as the Maelstrom - the treacherous region where the Red Corsairs are said to maintain their vast empire consisting of Renegade Space Marines and various Traitors. Meanwhile, Battlefleet Epsilon III (consisting of the 1st (Honor), 3rd, 7th and 11th Companies are currently patrolling near the Eastern Fringe. Battlefleet Alpha (consisting of the 5th, 6th, 8th and 9th Companies) are performing defensive manoeuvres in Sub-Sector Incursio, near their recruiting worlds.

Chapter Recruitment
The Scarlet Skulls have no home-world as such but do have several recruitment worlds in Sub-sector Incursio, in the Gothic Sector. The Battlefleet Omega is ever ready to take the fight to any fowl scum who would seek to prey on these worlds. They, along with the IG 307th Expeditionary Force who are assigned to the sub-sector Incursio, are the first and last defense. The 307th has a history of working well with and campaigning along side of the Skulls. There have been numerous occasions where guardsmen of the 307th have gone on to become Astartes in the Scarlet Skull chapter. Each aspirant must go through a set of trials devised by the Training Sergeants at each Worlds Keep-cathedral. The trials generally consist of survival, mock battles, tests of physical capabilities.

The Recruitment Worlds

 * Darkuk - A rocky Agri-World filled with great mountains, cliffs, and canyons in the Raqus System.
 * Mosmarra - A desert Death World in the Hinevah System.
 * Dagos IV - A densely populated Hive World in the Dagos System.
 * Covaas (Dagos V's Moon) - A poison gas filled Death World extremely rich in resources.
 * Dagos IX - A world of barren rock populated only by small mining colonies at the far end of the Dagos System.

Notable Campaigns

 * 4th Black Crusade (001.M34) - The oldest official documentation that the Administratum has concerning the Scarlet Skulls is a report concerning the assault on El'Phanor. The report contains a list of Chapters who participated in the assault. Upon further Inquiry the Administratum found that they had no record of this Chapter's founding, nor could they find any other mention of the Scarlet Skulls prior to this event, with one notable exception, the so called Galphi Document. The Document is a letter from Lord Dellio, then Governor of Galphi, to his brother, an Admiral in the Imperial Navy. In the letter, the Governor, recounts a civil revolt on his planet. He tales how the noble Astartes showed up with perfect timing just as the riots began to spread. He makes no mention of the Chapters name but gives a brief description of their colors, as well as making note of their extensive use of ' Bleeding Skulls ' in their livery. Many dispute whether or not this document refers to the Scarlet Skulls, or even if the document itself is legitimate.
 * Olc Troi (Unknown Date.M35) - During the 35th Millennium, the Scarlet Skulls' Battlefleet Iota pick up a faint but desperate astrotelepathic message begging for assistance. The Iron Warriors were currently in the process of rampaging across the face of Hive World Olc Troi. In a succession of swift assaults on Iron Warrior strategic positions, the Scarlet Skulls manage to cripple the enemies fighting force. The Iron Warriors, in full retreat, are harried by the Skulls each step of the way. In the final battle for the Olc Troi, the full might of the 4th Company comes to bear on the remnant Iron Warrior force. Unexpectedly the Iron Warriors disappear while the planet comes under orbital bombardment by the Iron Warrior Fleet before it disappears into the Immaterium. The 4th Company is decimated, and spends the next several years on reserve status rebuilding their strength. It is a bitter victory for the Scarlet Skulls.
 * War of Assassins - The Fall of the Forty (492-542.M37) - In 492.M37, a senior member of the Officio Assassinorum, known only as Occisor, rebelled against the Imperium and - along with seven other assassins - went rogue and established a power base on the planet Atrum Ugolo. In the annals of the Scarlet Skulls, what followed would be come known as the War of Assassins. The Skulls were called upon to aid the Officio Assassinorum to hunt these renegades down. For five decades the hunt was on, and the Skulls pushed their spy networks to the limit, but eventually started finding valuable information that they were able to push forwards to their Officio Assassinorum allies. By the end of the so-called war the Rogue Assassins had taken the lives of 40 Lord Masters of the Scarlet Skulls over the course of this bloody and brutal campaign. The Scarlet Skulls' annals refer to this lamentable event as the 'Fall of the Forty'.
 * Atrum Incendus Uprising (325-332.M40) - After receiving disturbing reports concerning the Forge World Atrum Incendus in the Segmentum Obscurus the Scarlet Skulls despatch their 5th Company to investigate. By the time they arrived, Atrum Incendus was in full blown rebellion. When they made their way down to the surface, their Scouts quickly discovered hidden cells of Word Bearers Chaos Marines operating on the planet. Immediately, they sent an astropathic message to their Chapter for reinforcements. The Chapter despatched the entire 3rd Company, as well as supporting elements from both the 7th and 11th Companies. Also in tow where serveral regiments of Astra Militarum including: four Darkuk Infantry Regiments, two Mosmarra Drop Troops Regiments, and two Dagos Armored Regiments, along with a demi-Legio of Titans from the Legio Tempestas Regis. All told, it took seven years to bring the world back into compliance.
 * First Hunt for the Red Corsairs (917.M41) - In 917.M41, the Scarlet Skulls experienced their first encounter with the Renegade Red Corsairs. A vast Chaos Space Marine fleet under the command of one of Huron Blackheart's lieutenants emerges from the Maelstrom and proceeds to ambush the Scarlet Skulls' Battlefleet Delta, stealing away with several of their vessels. Battlefleet Epsilon is formed and gives chase alongside Battlefleet Alpha. The so-called 'First Hunt for the Red Corsairs' ends triumphantly, when the Scarlet Skulls manage to defeat the Red Corsairs in battle and recover their lost ships.
 * The Third War for Armageddon (998.M41) - When Ork Warlord Ghazghkull Mag Uruk Thraka leads the largest WAAAGH! ever seen in Imperial history and proceeds to assault the vitally important Hive World of Armageddon, the Scarlet Skulls contribute Battlefleet Epsilon which comprises both the 2nd and 4th Companies, along with a detachment of several elite members of the Veteran 1st Company, to include three Dreadnoughts to the Imperial forces' war efforts. Fighting closely alongside the Omega Marines, members of each Chapter forge strong fraternal bonds of brotherhood with one another in the fires of battle. Following their participation in this brutal campaign, the Scarlet Skulls adopt a campaign badge to mark this conflict - a black-coloured Greek letter 'omega' symbol centred behind the scarlet coloured Chapter icon to signify their utmost respect for the Omega Marines.

Chapter Organisation
The Scarlet Skulls loosely follows the guidelines of the Codex Astartes, seeing it as a basic guidelines rather than as law set in stone. Because of this The Skulls are somewhat over-strengthen, Usually having anywhere from 1,100-1,200 Marines on Average.

1st Company
The elite 1st Company serves as the Chapter's Veteran Company, however the Skulls divide it into two parts: 'Honour', and 'Valour'. Honor mans the Chapter flagship, the Wandering Skull, commanded by the Lord Commander, while Valor joins other Battle Companies in the field and is led by the First Captain.

Battle Companies
2nd through 4th are fairly standard Battle Companies in accordance to the dictates of the Codex Astartes, although each Company is designed to be self-sufficient.

5th Company is an Assault Company designed around fast-attack and line breaker assault. The Assault Companies house all of the Chapter's Bikes, Landspeeders and several Rhinos. Often times these units will get tasked out to other companies for support.

Reserve Companies
The 6th, 7th, and 9thCompanies are set up exactly like the standard Battle Companies, and the 8th is also an Assault company. The reserve companies generally stay with the Battlefleet Omega, as they are responsible for the protection of their recruitment worlds and the entirety of Sub-sector Incursio.

Scout Company
The tenth company is the scout and recruiting company as per codex. Each Fortress-Cathedral has Senior Sergeants of the 10th who are constantly recruiting and training new marines. As the different companies visit the recruiting worlds the new marines are immediately transferred over. There is no command staff for the tenth instead they fall under control of the Lord Black and the Bloody Brothers.

Mechanised Company
The Scarlet Skulls have an additional, 11th company which is entirely mechanized and responsible for most of the vehicles as well as the keeping of the sacred war gear for the chapter. Often they are tasked out to other companies but they insure that they keep a strong core together in case they are ever called on for ground assault.

The High Table
The High Table is the advisory counsel to the Lord Master. The Scarlet Skulls are not a democracy but each Lord Master is encouraged to heed the advice of their Table. In the event that the Chapter is without it's Lord Master, the High Table votes on the Chapter's decisions, including the election of a new Lord Master. The only one who doesn't get to vote on these occasions, is the First Captain. He will only cast a vote in the event of a tie.

The members of the High Table are as follows:

Lord Black and the Bloody Brothers
Lord Black is the Keeper of Secrets, Guardian of the Rites, and historian for the Chapter. When it is time to appoint the new Lord Black the Lord Master will, in secret, select the candidate. Once selected, the Lord Master waits until the time of battle to bestow the honour. Afterwards the honoured brother who was been chosen is marked in the Chapter's annals as having died heroically in battle. Henceforth, he will then be known as only Lord Black for the rest of his life. The Lord Black never leaves Battlefleet Omega and never takes part in battle unless he is defending the Recruitment Worlds. The Lord Black also acts as Captain of 10th Company and maintains the Chapter's spy network. The Lord Black is assisted in his duties by the Bloody Brothers. It is said their name comes from the fact that the entirety of their battle-plate is painted scarlet, not just their helms. There are 24 Bloody Brothers total, which are selected chosen by the Lord Black, and only he knows their identities. Like the Lord Black, the Bloody Brothers give up their former names and past identities. Forevermore, they're names are replaced with one of the letters from the ancient Phoenician alphabet:

Alpha and Omega typically accompany the Lord Black wherever he goes and act as his second and third in command.

Rank Structure

 * Lord Master - The senior rank of Lord Master is equivalent to Chapter Master. He wears black-coloured artificer armor, which is completely unadorned other than black-on-black scroll work, scarlet-coloured helm and Chapter Badge.
 * Lord Captain & Lord Admiral - These are essentially equivalent ranks. They represent the two most senior Astartes within the Chapter and are invaluable advisors to the the Lord Master. While in space the Lord Captain defers to the Lord Admiral, however, when on the ground, the situation is reversed. The Lord Captain has black-coloured battle-plate with gold trim on the pauldrons. The Lord Admiral wears golden artificer armor with black trim on the pauldrons. The Lord Captain is the Master of the Arsenal while the Lord Admiral is Master of the Fleet.
 * Lord Commander - The Lord Commander is a senior officer of the Chapter. His rank is designated by two black-coloured pauldrons with white-coloured trim. The Lord Commander also serves as the Master of the Watch.
 * First Captain - The First Captain is a senior officer of the Chapter. His rank is designated by two white-coloured shoulder pauldrons with black-coloured trim. The First Captain also serves as the Master of Recruits.
 * Captains - Captains are seniors officers who command the Chapter's individual companies. Their rank is designated by two gold-coloured shoulder pauldrons with black-coloured trim.
 * Colour Sergeants - Colour Sergeants serve as the Chapter's honoured Standard Bearers. They are designated by painting the right arm of their battle-plate scarlet in colour as well as the trim of the shoulder pauldrons. The right shoulder pauldron still retains the colour of the company they are assigned to. Colour Sergeants are the most senior-most sergeants within a company, and serve as the commander's second-in-command. The rest of the command squad answers to the Color Sergeant. Other duties include recording the history of the unit, managing the Roll of Honour and performing executive officer duties.
 * Master Sergeants - Master Sergeants serve as Company Champions and third in line of command of the company. They are directly responsible for all company training. Their rank is designated by two gold-coloured shoulder pauldrons with the trim of the right shoulder pauldron painted in the the designated company color.
 * Sergeants - Serving as the backbone of the Chapter, the Sergeants of the Scarlet Skulls are Veteran Space Marines that have been put in charge of the Company's individual squads and are always leading from the front where the fighting is the most fierce. The denote their rank by painting a three scarlet-coloured chevrons on their left vambrace (forearm). A First Sergeant is the most senior Veteran Sergeant in their field (i.e. Tactical, Assault, Devastator, or Veteran) and typically denotes their seniority by a stylised scarlet-coloured lozenge (diamond) symbol painted on the left vambrace (forearm). First Sergeants are also responsible for company training.
 * Corporals - Corporals are the senior-most battle-brother in a squad who serves as Sergeant's second-in-command. Whenever a ten man tactical squad breaks up into two five man combat teams, the Squad Sergeant takes one team and the Corporal is charged with command of the other. They denote their rank by painting a pair of scarlet-coloured chevrons on their left vambrace (forearm).
 * Battle-Brothers - Battle-Brothers are full-fledged Space Marines that serve as the rank-and-file of the Chapter, and as such, have no special markings to identify them, other than their Chapter's basic colours and Company/squad designations.
 * Initiates - Initiates makes up the Chapter's Scout Squads of the Chapter. They have not yet earned the honor of wearing the Scarlet skull. Instead, they are authorised to wear a plain light gray shoulder pauldron with a white-coloured skull centred upon it.

Combat Doctrine
The Scarlet Skulls combat doctrine is fast and ferocious. Preferring larger numbers of "boots on ground" over vehicles and extra gear. They are devious in their tactics and use whatever edge they can find. The Scarlet Skulls maintain a vast spy network and are relentless in their search for intel against their chosen foe.

Notable Scarlet Skulls

 * Lord Master Hobard Morgan - Current Chapter Master of the Scarlet Skulls
 * Captain "Black" Benatus - Current Captain of the 4th Company and Commander of ground forces for Battlefleet Epsilon.
 * Captain Polycrates - Captain of the 4th Company at Olc Troi during the 35th Millennium.
 * Ixot Cleodis - Hero of the Assault on Baxtan.

Astartes/Imperial Fleet Strength
Scarlet Skulls Fleet Strength is rather large as the are a fleet-based chapter. There are always at least two Battlefleets, Alpha and Omega. Whenever ships from these two Battlefleets must separate to go elsewhere for whatever reason, then a new Battlefleet is founded, taking its name from the Greek Alphabet. The Battlefleet then exists until its mission is complete at which time the Battle fleet is absolved. The names progress in Alphabetical order, starting at Beta and going to Psi. Once Battlefleet Psi is dissolved it starts anew back at Beta. In the Chapter's annals, it is recorded that the battle fleets are listed by the chronological appearance of their name - i.e. Battlefleet Gamma I or Battlefleet Epsilon II.

Chapter Colours
The Scarlet Skulls Chapter primarily wear black-coloured power armour with scarlet painted on the exhaust ports of their back packs and helms. A white vertical stripe on the helm, denotes a Colour Sergeant (Company or Chapter Banner Bearer). On the plastron (chestguard), is a black-coloured Imperialis with a scarlet-coloured skull is displayed. The inset of the left pauldron is light grey in colour, and displays the Chapter's iconography. The inset colour of the right colour displays the company colour (i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), ect.). A black-coloured squad specialty symbol centred on the right shoulder pauldron designates operational specialty -- Tactical, Devastator, Assault or Veteran. A scarlet-coloured gothic numeral on the left poleyn (knee guard) designates squad number. Each squad typically picks a unique design of their own and applies it to the right poleyn (knee guard).

To further distinguish themselves from the rank-and-file, the Chapter's Chaplains power armour wear a black and scarlet quartered-pattern on their battle-plate. Scarlet Skulls Librarians and Apothecaries wear the standard Codex-authorised colours with the exception of a scarlet-coloured helm and the entire left arm, which is kept in the Chapter's black colour. This is so that is associates themselves more closely with their fellow battle-brothers. Techmarines wear red and black halved-pattern to show their association with the Chapter as well as their allegiance to the Omnissiah.

Chapter Badge
The Scarlet Skulls' Chapter badge is a large scarlet-coloured skull centred on a field of light silver. Most unusually, when the Scarlet Skulls are on campaign, a design is added behind or below the central Chapter icon. Sometimes, even the shape of the skull is changed and become the campaign badge. Heroes of notable campaigns often choose to continue to wear the individual campaign design for the honour.

Relics

 * The Alpha Sword - A superlative master-crafted blade said to be used by the first Lord Master.
 * Omega Armor - The most ancient set of master-crafted artificer armor the Chapter holds, said to have been a gift from their Progentiors. It is worn by the Lord Master of the Chapter.
 * The Gilded Skull - An Astartes skull gilded in gold with ruby studded eyes. It is not known who the skull belongs to, but is said to be the most valued relic of the Chapter.

Honors

 * Iron Skull - unlike other Chapters, the Iron Skull is not awarded for leadership. It is an honor given to any Scouts when they attain full brotherhood. The Iron Skull, known to the Chapter as the Scarlet Skull, is the symbol of the Chapter. Some say it symbolizes that a regular Scarlet Skull Battle-Brother is the equal to all other Chapter's sergeants.
 * Sacred Bones - Bones belonging to the Chapter's heroes are handed down to Battle-Brothers who have shown great valor. Sacred Bones are placed in silver gilded reliquaries and worn on a Battle-Brother's power armour, so that their past brethren might witness their valorous deeds on the field of battle.
 * Crypt Scrolls - Scrolls written with encrypted text that holds the Chapter's secrets within. It is said that no one in living memory has been able to decipher the words.
 * Campaign Seals - Similar to Purity Seals, these seals are affixed to company banners and denote famous battles the company has participated in.
 * Golden Laurels - A golden Laurels is awarded for great and extraordinary valor resulting in, or attributing to victory. These are more rare than Imperial Laurels.
 * Scarlet Seals - Scarlet Seals are affixed to Imperial Laurels to denote that in this act of valor, this Astartes was severely wounded.

Notable Quotes
Feel free to add your own

By the Scarlet Skulls
Feel free to add your own

Trivia
I cannot take credit for this one -- the Scarlet Skulls were originally created by Thisarmysucks (or TAS) over on the Warhammer 40,000 Fanon Wiki. He's a Noncommissioned Officer currently serving with the United States Army's 82nd Airborne Division at Fort Bragg, North Carolina. Due to his hectic schedule and VERY active lifestyle, he's not often online, and unfortunately his original article had to be removed due to some minor non-canonical issues. Not wanting to let such an awesome Chapter fall by the wayside, in honour of TAS, I've brought his Chapter out into the limelight for everyone to marvel at and enjoy!