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Space Marine Chapter Articles ---

The Ember Sharks is a Loyalist Space Marine Chapter created during an Unknown Founding from the lineage of the Primarch Corvus Corax. Despite their mysterious origins, most Imperial scholars believe that the Ember Sharks were created during one of the earlier Foundings, as they first appear in official Imperial records around the 32nd Millennium.

Around the boarders of the Segmentum Obscurus, there sails the Ember Sharks, silently watching for any threats that may come. In their mobile fortress-monastery, the Ember's Ark, an Infernus-class battleship, the Chapter continues their eternal vigil, silently watching and waiting for any threats that dares assails the realm of Mankind. The Ember's ark was taken from the traitor world eaters legion at the end off the heresy in vengance. They killed off the world eaters, claimed the ship, repaird it and sail the stars obliterating the enemys without a second thought!.

During the ancient days of the Great Crusade, it was rumored that when the Primarch Corvus Corax took control of his Legion that many of its original Terran members who could not, or would not follow in the path of their Primarch were assembled into fleets and sent out into the void. These fleets became divorced from their legion, and forged their own path. From these fleets it is said evolved the renegade Ashen Claws, from these fleets it is rumored sprung the Carcharodon Chapter, and from these fleets it is rumored came forth the Ember Sharks Chapter. That the Ember Sharks come from the gene-line of Corax is unquestioned, yet they are of brooding countenance, and utilize brutal terror tactics in order to cripple the foes of the Imperium before they are slaughtered by the vengeful marines of the Chapter.

When Recruiting recruits to the Ember Sharks they are chosen from Feral worlds off the tribes, the better stronger minds are chosen rather than bodies. Once theese recruits are chosen they must undergo the trails first they are dropped off to a empty world that is always in complete darkness. Theese recruits now has to slay a night vision beast with the knife they are gifted. Thoes who survive this trail are later picked up in two to three thunderhawks. When in the Escort recruitment ship they are implanted into a coma. This coma lasts for 1 week in real time but around 10 years in the theese marines mind, if they come out not insane from this they are at their last step, but otherwise will be dropped back on the planet where they went to the first time to die there. Step 3 they now has to fight a Scout marine that has exelled in melee combat. the recruits will loose either way but it's stamped how long they can hold on it has to be more than a couple minutes otherwise they are unworthy. Now once that all is done they the apoticarys and techmarines are prepairing to place the implants in them to become battlebrothers in the future.

Chapter History
The darkness of the night is an ally for them; their ships are always shrouded in darkness, their serf-slaves and servitors equipped with night-vision lenses. Every battle-brother recruited into the ranks of the Ember Sharks has to spend 10 years in solitude without going insane. This is formidable trial undertaken by the Chapter's prospective initiates while they undergo the implantation process of their newly acquired Astartes organs. Those that cannot endure and go insane, will be executed. During prayer, it needs to be deathly silent. Such times of contemplation are usually conducted in the dark shallow waters of large tanks with artificial baby sharks swimming around them to give them strength.

During the Chapter's first recorded battle, which took place sometime in the 32nd Millennium, the Ember Sharks fought against a large invasion of Orks upon an Imperial feral world (whose name is now unknown). The Chapter was largely outnumbered, forcing them to take up new tactics as their ammunition ran short. Only one option was left to them, to take the fighting to the vulnerable heart of the greenskins. Launching a devastating counter-attack, though the Chapter sustained heavy losses, they managed to reach the Orks' Warboss, and their Chapter Master took the massive creature's head, thus, securing a resounding Imperial victory. The Ember Sharks would later take the rest of the world's remaining inhabitants for possibly recruits, slaves and servitors.

Since that era, the Ember Sharks have remained a fleet-based Chapter with their capital ship, an Infernus-class battleship, 2 battle-barges along with several strike cruisers, escorts, frigates and escort ships.

In battle, if these mighty Astartes face a potential, catastrophic loss, they will gladly utilise Exterminatus of a planet, before they let an enemy have it.

Notable Campaigns

 * Ember's Ark Claimation (Uknonwn Date.M31) - Me and my brothers fell upon the sons of Angron with such fury, and hatred keeping on the same level as the world eaters. The battle outside the infamus battleship was loud even defening i would say, with the destructions of ships like escorts and strike cruisers alike.The battlebarge we used took heavy damage closeing in on the battleship killing thousands off humans, servitors and other menial laborers alike. After our boarding action once we got close enough the sons of Angron were waiting for us, we all could hear the roaring off chainblades and bolter fire. The aim theese warriors had, had no purpose nither did their swings but deadly non theless. Me and my brothers were fighting back to back, our bolters empty, armor broken and brothers wounded. I looked to my left, i saw the terminators off the first company getting butcherd by a chainaxe that seemed to tear trough terminator armor with ease, i assume that beast was the leader off the ship. But once i looked back to my sorroundings i saw them the butchers mutated by the warp my bolter smoking, it's magazine was empty. In that split second i could feel both my arms getting severd, i then feelt a sharp slice on my lower torso, there i layed helpless and dying knowing i was gonna die. As the mutated animals boot came close i saw it getting impailed by an ancient Contemptor-dreadnought, i feelt it's fury and pain while it was running down the hall killing everything in it's wake. With our numbers depleted our bolters empty and armor broken, the sons of the butcher were dead, we quickly took the oppertunity to claim it. I was found quickly by the gene-keeper with my sounds too severe to be healed they put me in stasis. Once i awoke i couldn't feel my body but a cold empty core beating in the water below. My brothers and i were 600 originally at the beginning off the assault, after it we took heavy losses off around 450 brothers inclouding our Chapter Master. The remaining brothers was standing infront off me healed and upgraded on our new battleship that took mellenia to repair but now sails the stars in a fury greater than the sons of Angron could ever wish to achieve.
 * Purgation of WAAAGH! Drakka (Unknown Date.M32) - This was a lightning campaign on an unknown feral world located in the Segmentum Obscurus. Fighting against the terrible Ork Warboss Darakka, the Chapter's skillful tactics left the greenskins in confusion and disarray, the Warboss sent wave-after-wave of his own Boyz into the waiting bolter fire of the Ember Sharks, so he could save his bigger units. Quickly, the Ember Sharks began to run dangerously low on ammunition, forcing them to readjust their tactics and to launch a bold counter-strike at the heart off the Orks' command. Launching a desperate drop pod assault into the heart of their foes, the Ember Sharks sustained heavy casualties, however, they managed to kill Warboss Darakka and scattered the remaining orks, causing them to break and flee for their lives, as the remainder off the Ember Sharks hunted them down like prey, in the surrounding jungles.

Chapter Homeworld
Being a fleet-based chapter, the Ember Sharks recruit from any world they mighty come across, especially feral or death worlds. Those youths that are recruited while the chapter remains at full strength are kept within specially-built stasis cells, where they might be tested later. The might vessel of the Ember Sharks 3rd Company is primarily charged with seeking out potential recruits for the Chapter.

(to be continued)

Fortress-Monastery
The Ember's Ark is the mighty mobile fortress-monastery of the Embers Sharks Chapter. One of the true monsters of the Legion Fleets, the Infernus mounts a deadly spinal Exo-Lance weapon capable of vaporizing a cruiser with a single shot.

The long dark hallways within this mighty vessel makes it hard for anyone without night vision to see. This ship is also filled with relics and various trophies, tattered banners and broken armour from various Chapters the Ember Sharks have fought alongside with in long forgotten battles.

The halls of the ship, and in all ships in service to the chapter, are perpetually partially submerged in dark murky water, which drizzles down and collects in greater amounts in the lower levels of the vessel. In these foreboding love levels the water reaches to over the height of a man, and it is said that in those black and impenetrable waters lives creatures resembling sharks and rumored to be more mechanical than flesh. None who dare to venture to these levels without permission of the chapter ever returns, and such an obstacle proves a mighty defense for the critical systems of the ship stored in those deep dark passageways and chambers.

The usage of such a dread and forbidden vessel has drawn the attention of the Inquisition but so far the effectiveness of the chapter at destroying the enemies of the Imperium and the cost that it would take to pry such a vessel from its chapter has seen the matter upraised so far. Yet there are records off foolish inqusitors trying to infiltrate the vessel from the underbelly only to meet a swift demise off minced meat.

Officer Ranks

 * Ember King (Chapter Master)
 * Gold Ember (Captain 1st Company)
 * Silver Ember (Captain)
 * Bronze Ember (Lieutenant)

Specialist Ranks

 * Void Ember (Reclusiarch)
 * Skull Blesser (Chaplain)
 * Ancient Gene Keeper (Chief Apoticary)
 * Gene Keeper (Apothecary)
 * Seeker Of The Void (Chief Librarian)
 * Ember Lights (Librarian)
 * Masters Metal shark (Forge Master)
 * Metal Shark (Techmarine)
 * Decapitator (Company Champion
 * Stone Ember (Dreadnought)

Line Ranks

 * Dying Ember (Veteran Marine)
 * Brighten Jaw (Sergeant)
 * Bright Ember (Battle-Brother)
 * Shadow Stalkers (Scout)
 * Sparks (Aspirant)

Companies

 * 1st Company, "Ancient Embers" - In the first company every marine needs to be 300 - 500 years off age in case of corruption they'll stay and know what to do. They usually drop down dreadnoughts to end their misery as quickly as possible.


 * 2nd Company, "The Wardens" - They are the protectors over the Relics, Librarius, Apoticarium, Armory and Prison cells


 * 3rd Company, "Spearheads" - Space Marines here are mainly for spearhead assaults to eliminates the enemy.


 * 4th Company, "The Stalkers" - This company is a stealth company marines are chosen from the scout company to his one, especially those who rise in stealth even hiding from Tau sensors and Aeldari snipers.


 * 5th Company, "Chain Jaws" - This company uses only Chainswords, Chainfists and other such chain weapons, quite terrifying, The chain weapons in this company has been sharpen to such an extent that they are able to damage terminator armor.


 * 6th Company, "Obsidian Breakers" - This is the armord assault company useing a variety off tanks, land raiders, bikes and thunderhawks to break the enemy from above with a similar damaging vehicle assault.


 * 7th Company, "Hellfire" - Company with only hellfire rounds in their bolters, heavy bolters and equal weapons, this company mostly used to fight xenos infantry such as Aeldari, Orks or Tyranids, with tau sometime.


 * 8th Company, "Executioners" - Company only deploy to bring hell down upon Heretic Astartes dumb enough to oppose the Ember Sharks, no traitor shall ever escape their horrid wrath.


 * 9th Company, "Skull Crushers" - Only brought in with Chain jaws to break the moral off the enemy.


 * 10th Company, "Shadow Walkers" - The Scout Company learning how to stealth and whatever combat they make greater use in these initiates will be placed in proper companies except the First Company.

Primarch's Curse: (Corvus Misery)
During the aftermath of the atrocity off Isstvan V and the failed Raptors project, Corvus fell in such a great misery and sadness that projected onto the successor chapter Ember Sharks. A few unlucky Battle-bothers will fall into this misery with 50% casualties.


 * Stage 1 (Vengeance is my Name) - The battle-brother in the first stage off Corvus Misery will feel an unending fury and need for vengeance against all traitor legions and it's allies, this warrior gains much greater strength and speed, charging into the enemy lines with such force it knocks them away and or staggering them. Even he is capable off surviving grievous wounds that would kill him several times over.


 * Stage 2 (Blood Bath) - A battle-brother in this second stage of Corvus Misery will start to blame himself for everything that has happen, every death off the chapter or the Corvus gene-line, this battle-brother still always fueled with blood thirst, needs a relief and will often resort to horribly disfigure his face or body to release some off this pain. The apothecaries if they see this will put the brother on a table without armor and have the chaplain talk with him, with any luck bring him back to normal.


 * Stage 3 (Eternal Darkness) - If a battle-brother somehow goes unnoticed with the curse to this point, he wont have much chance off surviving. A battle-brother in this stage, his muscles will begin to weaken, he begins to limp as every part off him aches in horrendous pain, his face turned to pale blue as if missing oxygen. Everywhere this battle-brother goes it's a blood trail leaking from his armor, in this stage. The natural fast blood clotting off a space marine has almost disappeared, making his blood water-thin, it's armor constantly stained and usually roams the deeper halls off the ships, looking for a way out.

Combat Doctrine
The Ember Sharks makes uses of both terror and shock assaults on their enemy's both in long range and close combat, useing scouts in the back lines with sniper rifles, terminators with lightning claws and chain axes. Jump assault marines with power swords for infantry or vehicle attack they use powerfists and thunder hammers with melta bombs. The scouts sneaks around the battlefield before theese marines make their assault, theese scouts are called Shadow Walkers.

Once enganged be it tyranids it will be hellfire rounds and powerfists with lightning claws, or guardsmen chain axes and melta bombs, other astartes they like to use a special unit called Hurracine Squads useing lighting claws, their jetpacks and rocket attatched to their boots once activated theese marines goes into a hurracine motion slaughtering everything in their path.

for more nimble creatures such as the slaneesh demons or Eldar they will use standard bolters and assault cannons tearing them to shreds of meat. When engaing necrons the elite units makes use off a specialist bolter they call "Acid Bolts" once it has hit a necron target the acid will begin to melt away the metal inside it, effectivly destroying him, making it unable to ever wake up again, effective method the necrons seems to have no way to counter it yet...

Notable Members

 * Seth Hellfire - Current Ember King of the Ember Sharks.
 * Ancient Contemptor Pattern Dreadnought Kyle Lionheart - Ancient Kyle was on the battle to take the new Ember's Ark from the traitorous world eater legion, he was badly wounded during the finale off the battle. He was quickly taken back to safty and put into statis until a dreadnought body was avaliable. Around 1 mellenia later he finally got inserted into a contemptor Dreadnought to continue to serve his eternal service.

Chapter Fleet

 * 1 Infernus-class Battleship - Chapter flagship and mobile fortress-monastery.


 * 9 Battle Barges


 * 17 Strike Cruisers


 * 20 Escort ships


 * 62 ThunderHawks

Notable Vessels

 * Ember's Ark (Infernus-class Battleship) - Fortress-Monastery of the Ember sharks where they come to pray or study in the librarium. Deep down in the belly of the ship is where the ancients the dreadnoughts and artificial sharks, swimming in ice cold mechanical water for prayers.


 * Raging Jaws (Battle Barge) - This vessel belongs to the Chapter's 2nd Company. Here, they keep prison cells of traitors too late be brought to justice, keeping these prisoners in stasis for other taints of chaos unable to track them.


 * Spearhead (Battle Barge) - Command vessel of the 3rd Company. As the name suggests, it's primarily used in spearheading other enemy vessels, hence why the ship has been modified to rip other vessels from the middle, the tip sharper than a spear and deadlier than a thunder hammer blow, when spearheading enemies it will not damage the battle barge due to the nature off the spear shape in the front.


 * Lone Ember (Vanguard-class Strike Cruiser) - Made for lone company this is the ship off the 5th company, theese men are specialized in void warfare and always makes sure every blow to the enemy is a vital not sparring a single enemy.


 * ''Frozen Soul (Tyrant-class Cruiser) - This vessel is shared by both the 4th and 6th companies.


 * Hellish Jaw (Hellfire-Class Heavy Cruiser) - Company vessel of the 7th Company. This company only utilises hellfire rounds making them specialists in fighting Tyranids.


 * Traitors Executioner (Grand Cruiser Unknown Class) - Command vessel of the 8th and 9th Companies. Here they train Apothecaries and upcoming Librarians. Once these recruits have reached full potential, they transfer to every ship where there is space for them in a company.


 * Obsidian (Nova-class Frigate) - Half the scout company with 10 battle brothers from every other company uses this for scouting and if needed, uses the battle-brothers as a specialized own kill-team.


 * Fire Orb (Hunter-class Frigate) - Here the scouts are trained in sneaking and sniper training the scout captain.


 * Unbreakable (Forge-Ship) - This vessel is where the Chapter's techmarines are trained and all the armour and weapons are forged, usually sailing with the Ember's Shark to keep safe.

Chapter Relics

 * Enhanced Voidsheen Cloak - Currently use by Chapter Master Seth Hellfire it was looted from the corpse of a dead sister of silence member.


 * Execution Blade - A relic sword used by the Chapter Master Seth hellfire, it was looted from the same corpse the cloak came from.


 * Flamer of Moltencore - A mad lord Techmarine wanted to invent a portable volcano cannon but failed but in a miracle blessed by the Omnissiah made a flamer more effective on armor able to melt it with ease like grass with increased range a swell and a lot more fuel, the machine spirit is a burning inferno just wanting to see the enemy's of man melt.


 * Armour of the Great Tragedy - The battle-scarred artificer armor from the Dropsite Massacre on Isstvan V. Now used by the honour guard to the Chapter Master to prove that they will always remember and slay every single heretic from the Traitor Legions, Heretic Astartes and demons alike.

By the Ember Sharks
"No matter the number of the enemy, we will hunt them down. No matter the size we stand above. Everything and anyone who dares to go against Mankind shall be met with the same disgust the Black Templars shows a regular mutant or psyker."

- Ember King Seth Hellfire

"This metallic body I have means nothing to me. I just feel cold steel, not the pumping of adrenaline and blood that I used to feel or emotions I used to share with now long-dead brothers. This isn't a life I wanted, but have no choice but to serve."

- Contemptor Dreadnought Kyle Lionheart talking with the Master Metal Shark about his situation.