Zero Legion

"You wear the symbol of our chapter, the armor of the Astartes, knowing that you are no longer who you once were. Your being - body, mind and soul, are now committed to upholding the sworn oath we Space Marines took to the Emperor of Mankind. From hence forth you are the shield and sword of man. We now walk towards the future, while holding the history of mankind on our shoulders."

- Speech to all newly inducted Initiates of the Zero Legion.

The Zero Legion is a mysterious Space Marine Chapter of Unknown Founding and uncertain lineage. There is very little information on them, and what little exists, is sealed away in the deepest vaults by the Inquisition. This unusual chapter has shown to possess numerous technologies and weaponry of the early days of the Imperium, thought loss during the Horus Heresy, as well as relic archaeotech from the Dark Age of Technology including incredible Warp Technology too. How they came to obtain such powerful and forbidden technology is unknown. These Astartes have shown to possess high resistance to the warp, as well as strong regenerative healing factors, able to reattach severed limbs. They have also shown a deep grudge against not just the Chaos Space Marines of the Traitor Legion, but also the Ecclesiarchy, viewing the former as a threat to mankind, and the latter as a disease. Despite that, they appear to have a good relationship with the Adeptus Mechanicus, for their sharing of their technology with the Tech-Priest of Mars, and several Adeptus Astartes Chapters, as well as strong resolve of the defense of humanity.

Chapter History
The Zero Legion is clouded in mystery in relation of their origins, as with most things about the Chapter. The earliest recorded sighting of this mysterious chapter was during when Abaddon the Despoiler launched his second Black Crusade. They aided Imperial forces, but they had remained silent and not communicative with other Imperial forces, only for strategic situations and speaking through their helmet vox-casters. They were reported to wield weapons thought lost during the Horus Heresy and not seen since the Dark Age of Technology, earning the attention of the Adeptus Mechanicus. Some knowledge of their past was that the majority of the chapter consisted of descendants the Auretian Technocracy, survivors saved by Xander Jarak, the sole living member of the Brotherhood. The survivors fled aboard warp faring vessels powered by Warp Gates before re-colonizing other worlds. A decade later the Great Scouring began and the ancestors joined the Imperium, though still retained the knowledge of their fallen civilization. Said history and lore of technology was passed onto their descendants who would be inducted into the Zero Legion.

True Origins
Many who have come into contact with the Zero Legion have questioned their origins. While none doubt the chapter's loyalty to the Imperium, some have wondered where they come from. The chapter has also been under the investigation of many Inquisitors, particularly the Ordo Hereticus, who have noted the Zero Legion's dislike of the Eccleisarchy. So far there have been several theories:

Iron Hands
The most popular theory of the Zero Legion's origins. Given their high affinity with technology, as well as many of their advancements, it would make sense if the chapter was descended from the sons of Ferrus Manus, the Iron Hands, whom are well known for their use of bionics.

Salamanders
Just like with the Iron Hands, the Zero Legion's favour of technology, advanced weaponry and craftsmanship is similar to that of the Salamanders. Furthermore, the chapter's belief of self-reliance and independence is much like the Salamander's Promethean Cult, along with their dedication to protecting the citizens of the Imperium. During the Third War of Armageddon, Commander Elzart and Salamander Chapter Master, Tu'Shan, fought alongside one another protecting a mass of refugees from Ork bikers.

Notable Campaigns

 * 2nd Black Crusade (597.M32): The Zero Legion sends 3 Divisions to fend off Abaddon's forces.


 * Defence of Gemstone-IV (668.M32-669.M32): The Zero Legion chapter's 6th and 19th Divisions appear to aid the besieged Hive World, Gemstone-IV from a massive Ork WAAAGH! The 7-week campaign is the first time the Zero Legion works alongside Imperial forces. The 19th Division assists in reorganizing the Planetary Defense Forces, while the 6th Division attacks the Orks' lines from the rear as well as eliminate several Ork Nobs. The Ork Warboss is later killed while trying to attack Imperial lines, slaughtered along with his forces by the 19th Division's defensive lines, while the 6th Division kills any possible Ork uprisings, as well as collect samples of Ork DNA, in order to learn how the species reproduces and find a way to suppress it.


 * Remnants of the Auretian Technocracy (781.M32): The 12th Division was an SOS from the planet Geol IV. The planet had been overrun by Chaos Space Marines from the Black Legion and apparently there were still survivors hold up in the former Planetary Governor palace. The 12th Division immediately launched strike forces via Thunderhawks supported by Stormtalons. In the beginning they encountered little resistance as the palace's defenses were still active and repelling the Chaos Marines. However some had managed to infiltrate the palace, forcing the strike force to engage them as they made their way towards the beacon. Eventually, they reached the source, only to discover a single man. The person's named was Xander Jarak, once a part of the Auretian Technocracy. He had come to the planet to recover STCs that once belonged to the Technocracy and had sent the beacon to the Zero Legion, having learned of their intentions and figured they would be perfect allies. Now under their protection, the strike force and Xander retreated back to the 12th Division Fleet, which had commenced orbital bombardment, destroying the Black Legion's forces.
 * Darthorne Crusade (818-820.M32):


 * Hunting of the Kabal (098.M33): The first known conflict between the Zero Legion and the Drukhari. The Chapter had a sent a Division to assist an Imperial Forge World against raids of an unknown Kabal. Many Tech-Priests were taken prisoners, with their forges raided. The Zero Legion assisted with reinforcing the Skitarii forces, as well as launching assaults on Dark Eldar forces, freeing hundred of prisoners. Eventually, they manage to locate where the Kabal was operating from. Preparing a strike force consisting of both Zero Legionary Veterans and Skitarri Rangers, the strike force launched an attack from the Dark Eldar's rear, destroying most of their vehicles and Webway gates. Once that was done, a frontal assault was launched, and the Kabal was completely wiped out in a few short hours. This marked the first time when the Adeptus Astartes of the Zero Legion, and the Adeptus Mechanicus worked together.


 * Destruction of Space Hulk Spearfall (235.M33): The Space Hulk designated Spearfall, was found in Segmentum Ultima. Within the massive vessel were several warbands of Ork and Chaos Space Marines fighting one another in abandoned bloodlust, with the Space Hulk going on a direct course towards a nearby world. In order the save the planet's populace from being slaughtered by these two forces, the Zero Legion dispatched the 16th Division to eliminate the Space Hulk. The Division sent a platoon containing fully of Terminator Marines as a vanguard in order to locate critical weaknesses in the Space Hulk for the Division's ships to target in order to ensure the vessel's total destruction, while the rest of the Division arrived. The process took about a week to finish due to Spearfall's large size, as well as small skirmishes with Orks and Chaos Marines, in which half of the platoon was killed. However, their sacrifice was not in vain as they completed their mission just as the fleet arrived. The remaining Terminators were teleported onto an awaiting Escort ship, as the rest of the Zero Legion fleet destroyed the Space Hulk.


 * Quelling of the Xale Rebellion (888.M33): The Zero Legion came to aid the Hive World, Xale, from rebel forces. The rebels were personal soldiers of several noble houses that wished to overthrow the current government, having been removed from power by the same government three decades ago. The reason being was that those noble houses had abused their authority on the planet's population, and were replaced by the noble families that served the people. Seeing this as a direct insult to the Emperor's vision for mankind, the Zero Legion gladly assisted the current ruling body in putting down these rebels for good. Having earning respect for one another, the Planetary Governor of Xale allowed the Zero Legion to recruit from the planet's populace, thus signifying the world as one of the chapter's recruiting stations.


 * Atlas Blood Massacre (921.M33): Responding to a distress call from the Civilized Worlds, Atlas, the Chapter sends the 8th and 11th Division to aid the planetary forces against a large mass of Khorne cultists and elements of the World Eater Traitor Legion. Recognizing the large difference in numbers, despite technological advantage, the Zero Legion resorts to guerrilla tactics, such as ambushes, hit & run, and lightning strikes, weakening and aggravating the Chaos forces. The constant skirmishes, combined with their ever growing bloodlust, caused the World Eaters and Chaos Cultists to turn on each other, slaughtering one another in a frenzy. After five hours of observation, the Zero Legionaries and Atlas forces moved in and wiped out the remaining Chaos Forces. This was the first campaign where the chapter suffered minimal loses.


 * 4th Black Crusade (001.M34): Though arriving too late to make a difference, the Zero Legion assisted in the evacuation of El’Phanor's population while holding back the forces of Chaos for as long as they could.


 * Wolf's Legacy (083.M34): A Ghost Unit came upon a destroyed Battle Barge that had crashed on an unknown Feral World. The team, along with the Adeptus Mechanicus' forces linked with them, began exploring the Battle Barge before being assaulted by an unknown xenos species (which were later learned to be Genestealers). After repelling the xenos and setting up a forward base, the Zero Legion forces discovered that the Battle Barge was a part of the ancient Space Wolves Legion, having been felled near the end of the Horus Heresy. The unit also discovered a large number of deceased Space Wolves Legionaries, their gene-seeds still in perfect condition. Not willing to abandon the genetic legacy of fellow Space Marines, the Commander of the Ghost Unit contacted the nearest of their chapter's forces, requesting assistant in the recovery of the gene-seed. While waiting, the unit fought against more of the xenos for two weeks before a Strike Cruiser of the Zero Legion arrived, carrying reinforcements and several Physicians. Another three weeks were spent in the downed Battle Barge, as the Physicians worked tirelessly in recovering the gene-seed of the fallen Space Wolves, while their brothers and Skitarii forces neutralized any xenos that attacked them. After recovering the last of the gene-seeds, the Zero Legion's vessels destroyed the Battle Barge, taking the xenos that infested it. Afterwards they headed towards Fenris, where they gave the Space Wolves the salvaged gene-seed, earning the respect and gratitude of the Sons of Russ.


 * Battle for Titan of Pharon (119.M34): Various reports of Chaos activity on the Feral World of Pharon had drawn the Zero Legion's 1st Division to investigate. When they arrived, they were met with a warband of the Thousand Sons Traitor Legion, led by the Chaos Sorcerer, Ahriman. After the first week of fighting, Zero Legion Scout Marines discovered that Ahriman's goal was to awaken a sleeping Chaos Imperator-Class Titan, which had been damaged during the Horus Heresy. Worse, the Chaos Sorcerer had planned to merge the Titan with a Daemon of Tzeentch to turn it into a Daemon Engine. Acting quickly, the Division immediately launched a spearheaded assault towards the Titan's resting place, which was buried deep underground and thus protected by orbital bombardment. Unable to push back the large abundance of Thousand Sons Rubric Marines, backed up by Chaos Sorcerers, the Zero Legionaries instead weakened the ceiling above the Titan, thus making it vulnerable to the Division's ships. With the target now in sight, the Commander of the Zero Legion's fleet ordered a devastating orbital bombardment upon the Chaos Titan, destroying it and the Thousand Sons forces. However Ahriman and a handful of his servants escaped somehow.


 * Retaking of Ptah (722.M34-724.M34): The Zero Legion sends the 5th, 8th and 19th Division to aid the Adeptus Mechanicus in taking Ptah, a lost Forge World under the rule of an Ork Warlord named Krunchmetal. The Zero Legion launch a swift bomb raid on vital areas or places with large numbers of Orks, causing devastation to the Greenskins' ranks. Afterwards the three Divisions release large numbers of platoons and squads along with Skitarii. The battle takes over three weeks, but the Division makes good progress on cleansing the Orks from Ptah, thanks to the Tech-Priests and their knowledge the planet's layout. Near the end of the campaign, Krunchmetal appeared, ready to kill the Division Commander that led the campaign, assuming he was like the rest of the Space Marines he has faced. However, instead of facing him in outright battle, the Division Commander had Sicarian Ruststalkers dispatched to eliminate the Ork Warboss and his Nobz, backed up by Scout Marines, Devastators and Tactical Squads. The ambush was swift and Krunchmetal was killed along with his officers. Additional Tech-Priests soon arrived to help bring Ptah back to life and into the Imperium's control, while some Zero Legionaries stayed behind the clean out the Orks completely.


 * The STC of Calex (010.M35): Information regarding the discovery of a STC on the Jungle World of Calex in the Arosian Sector, came to the Zero Legion's notice. Hoping to increase relations with the Adeptus Mechanicus, a message was sent to Mars about the discovery. As predicted, an Ark Mechanicus was dispatched with the Legion's 8th Division to Calex. What was originally a Feudal World of the Imperium, Calex fell to Orks during the Horus Heresy, and was reduced to a Jungle World under Feral Orks. Furthermore, an Iron Warrior warband was discovered on the planet, with Hereteks among them, hoping to acquire the STC for themselves. A threeway battle was initiated between the three forces that last a whole month. The Zero Legion made use of the opposing forces, making the Orks face off against the Chaos Warband while the Zero Legion struck them when weakened while the Tech-Priests searched for the STC. Near the end of the engagement, the device was located deep in Ork territory being used as an icon of worship. A strike force of veteran Zero Legion Ghost Squads and Skitarii Rangers was sent to take the STC, plunging deep through Ork forces. Though they took severe losses, the united force managed to find their prize and escape just as the Iron Warriors had arrive. With the STC recovered and the team out of harms way, the 8th Division fleet released an orbital bombardment onto the location, wiping out many of the traitors and xenos. The STC was given to the Adeptus Mechanicus, who later shared the design within with the Zero Legion, leading to the creation of the Spartan Assault Tank.


 * Hunt on Asab (531.M35):


 * Fall of Hadrin (800.M35):


 * Age of Apostasy (M36): The Age of Apostasy saw many battles to the Zero Legion. With the Warp Storms cutting isolating many Imperial Planets, as well as the heresy being done by Goge Vandire, the Zero Legion mobilized its entire force to keep order and stability alive. At the forefront was Commander Kane Bonsoon of the 17th Division. His tactics of swift assaults and void warfare were instrumental in putting down uprisings, stopping Dark Eldar raids, dealing with Ork WAAGHS and of course the Traitor Legions and their vile machinations. There was debate among the Covenant during this time, their belief that the folly of religion was justified, even with the coming of Sebastian Thor. Vandire's actions increased the already distrust and contempt towards the Ecclesiarchy the chapter already had. Yet Supreme Imperator Yavin Z Giger saw that there was not much they could do but offer the preacher their support.
 * Death on Izor IV: During the Apostasy, one Chaos Warband was reveling in the anarchy, the Dark Core, a rare band of heretics and traitors who worshipped the rogue Chaos God, Malice. They had spread much discord, destruction and death throughout the Imperial Worlds, taking advantage of the Warp Storm. Seeing their threat, Kane and his Division, along with elements of the 19th and 5th, traveled to the Dark Core's lastest attack, the Hive World Izor IV. Taking command of the Imperial forces, Kane led a counterattack against the warband. The battle lasted for a week when Kane was slain by the Dark Core leader, Balor the Anarchist. However, by then the Warp Storm had died down and the Zero Legion's mobile Fortress-Monstary, the Infinite Singularity, had arrived and laid waist to much of the Dark Core's fleet, forcing them to retreat. Kane's body was recovered and he was given full honors for his achievements.


 * 5th Black Crusade (723.M36):


 * Betrayal and Faith (856.M36): The 18th Division was dispatched to the Hive World Bafo to assist with recent Chaos incrusions. They reorganized the Imperial Guardsman and Planetary Defense Force on the world and began pushing back Chaos cutlitsts and rogue Guardsmen. However, during the 5th Week of the campaign, the Division was attacked by their own allies. It was revealed that the entire planet had already fallen under the influence of Chaos, specifcally Malice, and the warband, the Dark Core made their appearance. Many platoons and squads were murdered by their former allies and the fleet besieged. Under the Commander's orders, the Zero Division managed to create a stronghold out of the former Planetary Governor's palace. A distress signal was sent to the Zero Legion Fortress-Monastary, while the Division held back the oncoming waves of enemies. The hold out lasted for an entire month before reinforcements from the 12th Division arrived. Focusing on what was important, Thunderhawks were dispatched to evacuate the survivors of the 18th Division. Stormtalons were used to provide cover while the Zero Legionaries boarded the transports. Once completed, the Zero Legion launched orbital bombardment, destroying Bafo and the traitors on the planet.
 * 6th Black Crusade (901.M36):
 * Recovery of the Fellblade (221.M37):


 * 8th Black Crusade (999.M37):


 * 9th Black Crusade (537.M38):


 * 12th Black Crusade (Gothic War) (139.M41):


 * Conflict on Izan (391.M41-395.M41):


 * Macharian Crusade (392.M41-399.M41):


 * Invasion of Ourae (669.M41):


 * Battle of the Arogian Trade Route (708.M41): The Arogian Trade Route, used by the Arogian Sector, and located in Segmentum Tempestus, was under pirate raids conducted by Ork Freebooters. Led by a Mekboy, Fore-Armz, the Orks threatened to leave the sector in a state of ruin due to their stealing of vital supplies. The 5th Division, as well as the Southern Watch-Fleet, arrived to assist the Imperial Forces in the sector. Most battles were engaged in space, while several platoons and squads were dispatched to planets in order to protect important outposts. The conflict went on for three months until Fore-Armz personally attacked Major Kordon's ship. Though heavily injured, the Mekboy killed Kordon, only for him to be killed by Octgon, the Commander of the 5th Division at the time. The remaining Freebooters were either killed or scattered after their leader's death, and Octgon was promoted to Major of the Southern Watch-Fleet.


 * Damocles Gulf Crusade (742-745.M41): All Divisions in Segmentum Ultima, under the command of Major Navron participate in the campaign. The Zero Legion engages several Tau forces, pushing them back while recovering salvaged xeno weapons. Normally, such actions would earn the attention of the Inquisition, but Inquisitor Alexander Zackery kept any curious eyes away. From this, Railgun weaponry was born.


 * Infiltration of Planet Dron (750.M41):


 * Defense of the Boro Sector (753-754.M41):


 * Defense of Elran Sector (766.M41-769.M41):


 * Halo Crusade (985.M41-993.M41): The Halo Crusade was the largest campaign ever conducted by the Zero Legion. The name of said crusade was to the Halo Zone, the region beyond the Astronomican, as the crusade was focused on worlds near the edge of the Halo Zone. The purpose of the crusade was to retake various STCs and other ancient human technology either from the Dark Age of Technology or the Horus Heresy. These worlds had been untouched by the Macharian Crusade. The campaign saw the Zero Legion and the Adeptus Mechanicus battling against various forces.
 * Third Sphere Expansion (997.M41): All Divisions in Segmentum Ultima arrive to assist the Imperial Forces against the Tau Empire during the latter's Third Sphere Expansion.
 * Defense of Tarnis IV (998.M41): The 3rd and 15th Divisions were sent to protect Tarnis IV, a Civilized World who were fiercely against the Tau Empire. Commander Isaac took command of the Imperial Forces, utilizing the new Rail Cannons to repel Tau transports as they tried to land, causing heavy causalities for the xenos. Isaac focused on having them concentrated in a single area, preferring to have them all together than separated, aware of the technological prowess of the Tau army. Stormhawk Interceptors, Storm Ravens, and Stormtalons engaged Tau aerial forces, while bombers and gunships struck large concentrations of Tau troops, vehicles and walkers, making room for the Zero Legion's advance force to fight them. The Taus had underestimated the tactics and weaponry of the Zero Legion, which were more advanced than other Adeptus Astartes chapters they had prieviously faced. The Tau Commander tried to organize his forces but failed and was eventually slain by a squad of Terminator Marines. Their battle in space was not going well for the Tau either. Being led by Commander Olar, the Zero Legion launched boarding parties on Tau ships, slaughtering their crew while their Imperial Ships took care of the rest of the invasion fleet. The battle of Tarnis IV had ended in complete slaughter of the Tau Forces.
 * Invasion of Van'Sho (999.M41): Commander Yazir of the 20th Division and Commander Valin of the 7th Division led the invasion of Van'Sho, formerly known as Cryso, a Forge World. Pockets of resistance were still happening on the surface, consisting of Tech-Priests and Skitarii forces. The Zero Legion Fleet arrived swfitly and engaged the Tau Fleet, while launching Thunderhawks, Thunderhawk Transporters, Stormbirds and Drop Pods to the surface. The squads within the pods were led by Valin, who engaged Tau ground forces while the rest of the tranposrts arrived, using various Space Marine squads and Dreadnoughts to assist him. He ordered Lieutenants to find pockets of Imperial forces and link up with the Zero Legion. Meanwhile, Yazir ordered Caestus Assault Rams to be launched at several nearby Tau Spacecrafts. Boarding them the squads focused on comandeering the ships, thanks to the chapter's studies of Tau technology, and fire on other xeno ships. The result was massive damage of the Tau Fleet before the squads returned to the Zero Legion fleet, after detonating the remainder of the spacecrafts. With their aerial support gone and no means of retreat, the Tau ground forces were quickly routed.


 * Third War for Armageddon (998.M41): When the Ork Warboss, Ghazhkull Thraka, launched another attack on the planet, Armageddon, the 18th Division under Commander Elzart Uriq was dispatched to aid the defenders. Under his orders, the Division focused mainly on safeguarding or recovering factories that produced war machines needed for defenders, freed prison camps and escorted convoys. One said skirmish saw Elzart fighting alongside Tu'Shan, Chapter Master of the Salamanders, protecting a large convoy heading towards the safety of a Hive City. The two fought back to back against Ork Boyz and Ork Bikers, Speed Freeks alongside their brothers.


 * 13th Black Crusade (999.M41):


 * Indomitus Crusade (999.M41-Ongoing):

Chapter Organisation
The Zero Legion slightly follows the Codex Astartes, but has their own variations. Instead of Companies, they have what are instead called Divisions, each one led by a Commander. While the number of marines in each Division are unknown, it is clear that each Division has its own form of combat, different from one another. Also, the Chapter possesses a Zero Division, which is in fact the Chapter's Honor Guard, led by their Chapter Master, or Supreme Imperator. Little change was made when the Primaris Space Marines were introduced, as only their gene-seed, equipment and vehicles were given to the chapter, due to a secret agreement between Primarch Roboute Guilliman, Archmagos Belisarius Cawl, and Inquisitor Alexander Zackery with the Covenant.

Ranks

 * Supreme Imperator: The Chapter Master of the Zero Legion, he possesses full command over the entire chapter and heads the Chapter's Covenant. Unlike other Chapters, a marine that becomes the Supreme Imperator is given the name "Z" as a part of the chapter's belief of forgetting everything they once were and showing their loyalty to both the chapter and man. The Supreme Imperator is also the commander of the Zero Division, comprising of the chapter's Honor Guard.


 * Covenant: The Chapter's inner council, the Covenant of the Zero Legion is comprised of the highest officers within the Chapter. Led by the Supreme Imperator, these individuals are tasked with running the various areas of the chapter, each one is vital to the Chapter's survival and organization. Though most members have positions that are the same as Codex Astartes ranks, some have been modified or are unique to the Chapter itself.


 * Captain-Commander: The Astarte that holds the title of Captain-Commander shares the position of both Praetor and Equerry, two bygone positions of the ancient Space Marine Legions. Thus the Captain-Commander is both the second-in-command of the Zero Legion, and the trusted confidant of the Supreme Imperator. If the Supreme Imperator is unable to command the chapter (either on a campaign or worse, dead) leadership of the Chapter falls to the Captain-Commander in the Supreme Imperator's absence. The Captain-Commander is a Division Commander promoted who has shown incredible leadership, tactical knowledge and insight. Alongside the Grand General, the Captain-Commander is also a soldier of immense experience in the art of war and leadership, hence why he is chosen among the other Commanders to serve as the Supreme Imperator's advisor.


 * Grand General: The Grand General is the Commander of the Zenith Guards, the Chapter's Honor Guards and members of the Zero Division. As such, the Grand General shall always be by the Supreme Imperator's side and serve as his confidant under him when commanding the Zero Division. The Grand General is a master soldier, having served in various Divisions and thus gaining countless battle experience. His skills of warfare are second only to the Supreme Imperator.


 * Chronicler Overseer: The title for the chapter's Chief Librarian, this Astarte is the strongest and wisest psyker among the Zero Legion. In charge in both commanding the chapter's Overseers, the Chronicler Overseer is also put in command of the Librarius, located in the Infinite Singularity, the Chapter's mobile Fortress-Monastery. He also oversees any relics related to psykers and the warp recovered over the millennia. Like other high ranking positions, the Chronicler Overseer is a member of the Covenant, and will also have a student whom he teaches his secrets in the event the current Chronicler Overseer dies.


 * High Archbishop: The Reclusiarch, the Chief Chaplain of the chapter, it is his duty to oversee the rest of the chapter's Chaplains and ensure that the morale and teachings of the chapter are passed on. Most of all, it is the High Archbishop's task to instill the teachings of the Imperial Truth to the cadets, the new recruits, of the Zero Legion, as well as for what the chapter fights for and its beliefs. He sits as a member of the chapter's Covenant.


 * Fabricate Innovator: The rank for the one who is the Master of the Forge, the Fabricate Innovator is charged with overseeing the operations of the Zero Legion's Fortress-Monastery, the Infinite Singularity, and the chapter's Starforts, studying and recording found technology and keeping track of discovered STCs. He is also in charge of the Chapter's Constructors, their Techmarines. A member of the Chapter's Covenant, while in many chapters the Master of the Forge is seen as an outcast by his own battle-brothers sometimes, the Fabricate Innovator is a welcomed, and well-respected brother of the Zero Legion. His deep knowledge of machinery and technological lore is pivotal for the chapter's mission of recovering the powers of mankind's past, and bestowing them onto the present. In fact, past Fabricate Innovators are the ones who have given birth to the advanced and unique weaponry, armor, and vehicles used by the chapter today. Because of the Fabricate Innovator's responsibilities, the present one will always choose a Constructor as a student and successor, so that the Innovator's knowledge and secrets can be passed on and not lost in the event of his death.


 * Director Physician: The Astarte who becomes the Director Physician is the Chief Apothecary of the Zero Legion Chapter. The Director Physician is in charge of genetic, biological and medical related projects that are of the upmost importance to the chapter, as well as being the one that observes the chapter's gene-seed to ensure that no negative effects come upon it as well that the Zero Legion has a stable supply of gene-seed samples. Along with physical care, the Director Physician will work with the High Archbishop in ensuring that there are no mental effects on their brothers. Any new discoveries related to his field are automatically given to the Director Physician, who will focus on studying on those that he deems the most important, such as the genetics of xenos, searching for weaknesses, and developing counters for them. Always found in the Infinite Singularity, the Chapter's mobile Fortress-Monastery, the Director Physician is usually accompanied by Servitors, a group of Senior Physicians, and trusted Genetors. As with all high ranking positions, the Director Physician is a member of the Zero Legion's inner council, the Covenant.


 * Fleet Marshal: An Astarte that holds the rank of Fleet Marshal is the same as an Astarte of a Codex-chapter with the title of Master of the Fleet. Their duty is to command the Zero Legion's ships, including their Starforts, which are under the command of Majors, that answer to the Fleet Marshal. The Astarte that becomes Fleet Marshal is regarded of being a master in space battle from small to massive scales, as required of the one who commands the Chapter's vessels. Only the Supreme Imperator may overrule the Fleet Marshal's commands.


 * Lord Headmaster: A unique rank within the Chapter, the Lord Headmaster is the Master of Recruits, and holds the duty of training the Neophytes of the chapter, to ensure that they will be ready to uphold the chapter's sacred duty of helping mankind advanced towards the future. As such, the Lord Headmaster will travel to the various locations where the Chapter's forces are across the galaxy, and is rare for him to be in one place for too long. He must also, sometimes, reeducate the recruits away from the Imperial Creed, and to the Imperial Truth, to ensure that they do not become superstitious and ignorant like the rest of mankind has unfortunately become. He is also placed in charge of the outposts on various worlds where the chapter gains their recruits. Due to his position, the Lord Headmaster holds a seat at the Covenant, the Chapter's inner circle.


 * Master Reclaimer: The Master Reclaimer is charged with commanding the Zero Legion's Ghost Unit, the chosen few who seek out the lost relics and technology of mankind, scattered throughout the galaxy. Only the most hardened and patient Astarte may be given this title, as it carries a great responsibility onto the holder. The current Master Reclaimer is the ancient Pharis-Stigma.


 * Sentry Warden: The Astarte in this position is the equivalent of a Codex Astartes-compliant chapter's Master of the Watch. The Sentry Warden is in charge of the Watchmen, Zero Legionaries that watch over the Fortress-Monastery, Infinite Singularity, whenever the Supreme Imperator is absent. Dedicated to defending the Chapter's home and main base of operations, the Sentry Warden has extensive knowledge on all types of defensive strategies, as well as other related warfares.


 * Vault Keeper: The Astarte in this position is the equivalent of a Codex Astartes-compliant chapter's Master of Relics. Working closely with the Master Reclaimer, the Vault Keeper oversees the relics housed in the Chapter's mobile Fortress-Monastary. This also includes the distribution of said items with the chapter's champions and veterans. None may gain access to the Great Vault without the Vault Keeper's permission, with the exception of the Supreme Imperator.


 * Armament Administrator: The equivalent to the Codex Astartes-compliant chapter Master of the Arsenal, the one who holds the position of Armament Administrator is charged with overseeing the handling of weapons, vehicles and munitions to each Division and Watch-Fleets. Damage of items are immediately reported to him so that replacements and repairs can be done quickly.


 * Deployment Recorder: The Astarte of this position is the equivalent to a Codex Astartes-compliant Master of the Marches. This marine is to coordinate all Division deployments as well as the location of the chapter fleets. Due to the large numbers of the Zero Legions, the Deployment Recorder is accompanied by Servitors and Skull Servos to assist with the process.


 * Observance Coordinator: The Astarte of this position is the equivalent to a Codex Astartes-compliant Master of the Rites. They are charged with overseeing with the various rituals and ceremonies that take place in the Zero Legion. As the chapter follows the Imperial Truth than the Imperial Creed, the Observance Coordinator spreads the former to their fellow marines.


 * Commander: A Commander is the Astarte that leads the Divisions of the Zero Legion. Each Commander is a highly trained and skilled warrior, with centuries of experience, along with the best weaponry and armor the chapter has. Along with leading their Division, it is the Commander's sacred duty to uphold the recruitment, fighting style and care of the Division's forces and equipment. While it is not uncommon for a Commander to have been part of another Division than the one they currently command, most Commanders are a part of their Division before their promotion. Thus, they have a large level of knowledge of how their Division operates and uses each and everyone of his battle-brothers under his command effectively. The position of when a Commander takes over a Division is put onto their knee pads.


 * Captain: Unlike other Chapters, the Zero Legion Captain does not command the chapter's fighting force. Instead, they are Veteran Marines who serve as sub-leaders of each Division, with each one having at least two or three Captains who answer only to the Division Commander. Captains act as the Company Champion, being examples of true Astartes, as well as field officers while the Commander gives orders from the rear. Captains in Divisions usually have served in that Division for most of their career, and thus have a good understanding of said Division's tactics and fighting style, second only to the Commander.


 * Lieutenant: Another unique rank among the Zero Legion, Lieutenants are field officers and veterans that are seen as skilled leaders of countless battles, and can command under the most intense situations. Lieutenant Legionaries command Platoons, a force that is composed of five Space Marine Squads. The squads in the Platoons can either be different types of Astartes, or the same one all together. The Lieutenant is allowed to utilize a more larger array of arsenals, ranging from melee weapons such as Chainweapons and Power Weapons, to Jump Packs, Heavy Weapons, to even Terminator Armor. Due to the forces within their Platoon, a Lieutenant is also an Astarte that has served in various squads and thus knows how to best utilize each of his battle-brothers to the best of their skills. Lieutenants are like Force Commanders in a way.


 * Sergeant: Just like with other Chapters, Sergeants command the the ten-man squads of the Divisions, and are placed into platoons led by Lieutenants. Like all officers Sergeants are hardened veterans of decades, even centuries, of combat, with vast experience and great bravery to lead his battle-brothers into battle and rise to victory against impossible odds.


 * Legionary: The backbone of the Chapter, the Legionaries are basically the many rank and file Space Marines in the Zero Legion. This includes Scout Marines, Tactical Marines, Devastator Marines, Terminator Marines and Assault Marines. They are trained to be best warriors that mankind has to offer, and can take on any foe before them for the defense of humanity. The Legionaries wield a variety of weapons and are in numbers, matched only by their individual strength and skills, as well as their fury and desire to uphold the duty of the Adeptus Astartes, to protecting the Emperor's people.

Specialist Ranks

 * Major: The rank of Major is a unique rank used in the Zero Legion. Those who are given this rank are assigned to command each of the chapter's fleets, located in each Segmentum. A Major is required to have incredible knowledge in commanding one of these large space stations, as well as skills in space battles, repelling enemy boarders and preparing to assist his battle-brothers off in campaigns or returning from a grueling battle. They can also requsition the aid of reinforcements, such as one of the chapter's two Starforts. Though their authority is equal to that of a Commander, due to their special responsibilities, Majors answer only to the Fleet Marshal, who in turn, answers to the Supreme Imperator.


 * Bishop: The Zero Legion's Chaplains, the Bishops hold the duty of increasing the morale of the chapter's battle-brothers, as well as their Imperial allies. The Bishops are taught about the Imperial Truth, and to put the faith of Emperor's vision for Mankind into the hearts of humans, as well as to strike fear into the enemies of humanity.


 * Physician: The chapter's Apothecaries, the Zero Legion's Physicians carry out the same duty as other Astarte Chapter Apothecaries do, tending to the wounded, recovering the chapter's gene-seed and so on. Along with those duties, Physicians also carry out the task of studying and archiving recovered archeotech and STC's related to science and biology, in order for the Physicians improve medical skills as well as develop chemical weapons against enemies of man, and countering new types of poison, no matter their origins. Physicians are given a lengthy teaching of biology and science related matters when they are fully initiated, and are to report any new findings to the Director Physician.


 * Constructor: The Chapter's Techmarines, Zero Legionaries who become Constructors are highly coveted by the chapter, for it is they who can decipher the ancient archeotech that is discovered. Along with that, Constructors hold the normal duty of taking care of the chapter's vehicles, ships and weapons so that they remain in perfect condition for future battles.


 * Chronicler: The title for the Chapter's Librarians, these Battle-Brothers are powerful psykers that use their abilities to aid the Chapter, both on and off the battle. The Chroniclers make good use of their powers in helping discover lost technology of mankind and other relics, as well as deciphering their purpose. Young Chroniclers will always accompany senior members, so as to better understand their powers and how to control them for the sake of the chapter and mankind.


 * Ghosts: The term Ghosts is for the Veteran Space Marines of the Zero Legion chosen to join the chapter's elite force, the Ghost Unit. These men are given the task of traveling the unknown, finding lost relics and arceotechs of the past and bringing them back to the chapter, as well as report possible new threats to mankind. These Zero Legionaries have their silver colored power armour painted skull white, to represent their importance and stand out from their fellow brothers.


 * Watchmen: Due to the chapter's forces be scattered across the vast galaxy, it is very rare for an Astarte to be given to see the chapter's mobile Fortress-Monastery, the Infinite Singularity. Even the Divisions in Segmentum Solar rarely get a view of the ancient vessel, and many who do consider it a great honor. Due to this, a select few Astartes from each Division are chosen to come to the Blackstone Fortress and serve as its protectors. These Watchmen are veterans and are entrusted to watch the Fortress-Monastery when the Supreme Imperator is away on campaigns or other matters. Though it may seem like a tedious and uninteresting task, to lose the Fortress-Monastery would be a shattering blow to the Zero Legion, and thus to the Watchmen, their post as guardians of the massive vessel is considered a great honour and responsibility. The Sentry Warden is in command of the Watchmen.


 * Ensigns: The Legionaries assigned as Ensigns are given the duty of carrying the Chapter's battle standards, which emits a repulsion field to protect the platoons and squads surrounding it, as well as increase morale among the Ensign's battle-brothers. Along with being the Standard Bearers, Ensigns are given the duty of contacting the bulk of the Chapter's forces during campaigns, as the Standard also has a built in long-range vox-casters, capable of calling in artillery strikes and communicate between forces.


 * Zenith Guards: The Astartes who become the Zero Legion's Honor Guards are called Zenith Guards. These veteran warriors have served in at least every Division, gaining centuries of experience and knowledge of various styles of warfare, and thus are considered the elite of the Chapter. The Zenith Guards also make up the Chapter's Zero Division, which is commanded by the Supreme Imperator. Befitting their status, Zenith Guards wield the most advanced weaponry the Chapter has to give, and are all equipped with a Void Messer. The Zenith Guard wear crafted helms in the form of ancient Greek soldiers of Terra's past, with single, long visors too.


 * Guardian Squad: Space Marines who are assigned to the Guardian Squads serve as their Division's Command Squads, the personal bodyguards of the Division's Commander. The members are hardened marines who will defend their Commander with all their strength, willing to take on impossible odds without hesitation. Each Commander can arrange the formation of their respective Guardian Squad, however the three required Marines is one of the Captains, an Ensign and Physician.

Divisions
The fighting force of the Zero Legion is split into 21 Divisions, including the Zero Division, and are the equivalent of Companies in Space Marine Chapters. It is unknown how many Astartes are in each Division, given how there is little information on the Zero Legion. All of the Divisions can be considered Battle Companies, as the chapter does not have Divisions that act as Reserved Companies or a Scout Company. Each Division is led by a Commander, while the Zero Division is under the command of the Supreme Imperator. Four Divisions are each placed in one of the Segmentii, with the Zero Division and the last four positioned in Segmentum Solar.

Ghost Unit
The Ghost Unit is comprised of Space Marines of the Zero Legion who have dedicated themselves to finding lost knowledge of man that date all the way to the Dark Age of Technology. Very few can become a Ghost, as these are Astartes that are willing to give their lives to search the unknown for missing technology, and thus are considered some of the best that the Zero Legion has to offer. Similar to Deathwatch Kill-Teams, the Ghosts are placed into squads of five and rarely work with another, or the rest of their chapter unless the situation calls for it. Each squad is given an Escort Ship as their own, usually a Nova-class Frigate, due to the class reputation as skilled scouting and surveillance, and is operated by Constructors, Physicians, Servitors and Tech-Priests that wish to aid them in their search. The moment an Astarte becomes a Ghost, their names is etched onto record for rememberance, as the assignments a Ghost is given are near suicidal, as they must go to where no human has been to in eons. From distant worlds, to gigantic Space Hulks, the destination a Ghost's mission might take him is near-infinite, but worth if it, so long as they can recover the knowledge of the past so mankind can have a bright future. The one who oversees the missions of Ghost Squads is the Master Reclaimer, who sits at the Chapter's Covenant.

Zero Legion Librarians
Like their fellow Astartes Chapters, the Zero Legion also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels. However, the Zero Legion refers to their Librarians as Chroniclers, based off of their responsibility of being in charge in the excavation and studying of the various lost relics and technology the chapter has discovered. Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its Initiates. The Zero Legion select their psykers from the recruits they have gathered from their outposts on various worlds. Due to their forces being spread out across the galaxy, each Division has groups of senior and experience Chroniclers with them, in order to train young psykers that become Space Marines. Like with most Chapters, the Zero Legion trains and tests chosen psykers following the ancient ways laid out in the Codex Astartes. Chroniclers of the Zero Legion are trained in this way, and, with few minor variances, have been taught to live by the word of the Codex as well as to follow the chapter's own beliefs and combat style, so that they may better serve their battle-brothers. Zero Legion Chroniclers have a number of unique psychic abilities only used by the psykers of their Chapter:


 * Visions of the Past: Chroniclers are capable of direct visual information about an object, person, location or physical event through contact with objects or corpses. This allows them to create psychic maps in their minds, and guide their brothers to safety or locate their target.
 * Chain of Punishment: Releasing a whip of psychic energy, the Chroniclers can attack multiple targets at once by ensnaring all of them with the whip, killing or seriously injuring them at once.
 * Tempest Fury: Calling forth the Warp, the Librarian unleashes a powerful psychic storm. The tornado strikes the closes group of enemies and shreads them to pieces against the sharp blades of wind.
 * Wrath of Steel:
 * Unity in Battle:

Tech-Priests
The Zero Legion have a close bond with the Adeptus Mechanicus on Mars, due to their access of technology thought lost. Many Divisions are accompanied by Tech-Priests during campaigns, where the priests would help the Constructors and Servitors keep the Chapter's armor, weapons and vehicles in perfect condition.

Servitors
The Zero Legion has no Chapter Serfs, since to them, the thought of having mortal servants during their long campaign of finding lost archeotech and other secrets of the past for the future is a danger to the very mortal humans the chapter has sworn to protect. Instead, the Zero Legion has a large contingency of Servitors, usually provided to them by the Tech-Priest of Mars. Many of the Servitors were genetically-engineered, others were once human, whom have committed serious crimes to mankind and that Zero Legion sees that life as a Servitor is the only punishment available. Given their dislikes for the Adeptus Ministorum, there have been rumors that some of the Servitors may in fact have been former Ecclesiarchy members, people who were about to commit an act that the Zero Legion saw as unforgivable. Due to the large usage of Servitors alone, many of the Zero Legion's servitors are slightly more advanced than normal ones, able to carry out tasks that require some intelligence, but not true sentience.

Chapter Serfs
Mortal servants are assigned to work at the Zero Legions' outposts, rather than serve as crew members aboard their ships or their Fortress-Monastary. This enables the Serfs to interact with the planet's population when meetings are required or during recruitment. It also helps so that if the Zero Legion is called away to battle, their outposts can still be run by the Serfs.

Chapter Beliefs and Culture
The Zero Legion believes strongly in the advancement of knowledge, progress, science and the unity of mankind. They view thing such as superstition and religion as a disease, causing humanity to become stagnate and weak. As such the Zero Legion does not follow the Imperial Creed, but instead the Imperial Truth - the secular, rationalist ideology formed by none other than the Emperor of Mankind. To the Chapter, the Emperor was not a Divine God, but instead a great man whose only desire was to bring about the prosperity and safety of his people, a belief that the Zero Legion hold closely. It is for this reason why they hold the Ecclesiarchy in contempt, as they believe that the organization is bastardizing the Emperor's image and slowly corroding all that he worked so hard to achieve for mankind.

In regards to the Adeptus Astartes, the Zero Legion believe that desires for honour and glory are nothing more than idiotic and foolish. To them, to be a Space Marine is about being self-sacrifice, to fulfill their duty and responsibility as the defenders of man, filled with determination to complete their goal. To protect the citizens of the Imperium is the ultimate achievement for the Zero Legion, and ending a battle quickly by any means necessary is the goal. Thus, the Zero Legion prefer to see things from a rational and logical point of view, and similar to the Raptor Chapter, they see the idea of charging into battle without a plan as foolhardy. While the Zero Legion Astartes do not fear death, they do not want to give their lives away needlessly, and instead rather have a well-put strategy whenever going into battle.

The Chapter also believes in self-reliance, hard work and independence. For one to be a warrior and defender of man, they must know what it takes to survive in the galaxy during this turmoil age. To be coddled and denying the truth of reality leads to foolishness and delusion. This belief is well ingrained into the Zero Legionaries, based off of that each Division has a different form of combat. Also, combining it with their belief of unity of mankind, bonds of brotherhood and comradery, makes the chapter a nigh-unstoppable fighting force.

The Zero Legion's strong belief in comradery spreads to other Space Marine Chapters. Many Divisions' Physicians (Apothecaries) have been known to extract the gene-seed of fallen Space Marines from other Chapters, found on the fields of long lost battles, aboard Space Hulks and other places. Knowing that a Chapter's gene-seed is sacred and a vital tool for the Chapter's survival, the Physicians will go to great lengths to ensure that it can be returned safely to the fallen Astartes' respective Chapter where it can be used for the next generation. The Zero Legion will also ensure that any secrets of said Chapters will not be discovered and remain said Chapter's secret. This has earned them much gratitude and respect from several Chapters, many of whom might face extinction were it not for the Zero Legion's efforts.

Lore Inheritance
Like the Blood Ravens, the Zero Legion value knowledge. Their expeditions and attempts to recover lost human tech plays a role in what the chapter calls 'Inheritance of Lore', to understand the history of mankind back during the Dark Age of Technology and before that. For the Zero Legion, ignorance is a grave sin as it causes disaster and betrayal. This is one of the reason why the Ecclesiarchy is hold in such contempt, as they neglect to understand mankind's history, corrupting it with their lies, sending humanity backwards rather than forward.

Combat Doctrine
The Chapter's primary form of warfare is the usage of their advanced technology that they have developed over the millennia. With the assistance of the Tech-Priest aiding the Constructors, all Divisions have shown an incredible number of weapons not seen since the Horus Heresy, as well as newly invented forms of war machines too. The Chapter is quite fond of using Grav-Weapons, followed by Volkite Weapons. However, how these devices are utilized varies between each Division. The Zero Legion focuses on mastering several types of battle styles, and developing new ones whenever they face a new threat to humanity. This way, the Divisions will be able to counter whatever enemy they face during campaigns, no matter the locations. Thanks to that, the organization of each Division is flexible, capable of changing its style to better combat the enemy they are currently facing. In accordance to their belief of self-reliance, and independence, each battle-brother is taught to rely on both themselves and each other, to improve combat efficiency, whether a marine is fighting on their own or with their brothers. This also includes Division, as they are away from their Fortress-Monastery, and thus have learned to act on their own, as they cannot expect to always remain in contact with the Covenant. Such independence extends when two or more Divisions worked together. Commanders of separate Divisions can work in sync with one another, using different warfare specialties to fight any force.

Chapter Gene-seed
The gene-seed of the Zero Legion is unknown, and has remained a closely guarded secret of the Chapter, with only the Supreme Imperator, members of the Covenant, the Majors and Commanders knowing. However it has been noted that the gene-seed is highly stable, given the number of Astartes the chapter has. It has been also confirmed that the Zero Legion is not a descendant of either the Blood Angels or Space Wolves, since none of the Astartes have shown signs of the Red Thirst and Black Rage that the Blood Angels and their descendants possess, nor the canine attributes of the Space Wolves are famous for.

However, an interesting fact has been noted that the Astartes of the Zero Legion possess an incredible healing factor. Many Zero Legionaries have shown to rapidly heal from serious, if not sometimes fatal wounds on many occasions, with some even able to reattached severed limbs with ease. Many Tech-Priest Genetors have been interested in studying the chapter's gene-seed, but have been met with severe refusal by the Zero Legion. Since it could risk their chance of studying more lost archaeotech and other secrets of mankind's past, the Adeptus Mechanicus have withheld their urge.

Another notable trait is that some of the Astartes possess strong resistance to the corrupting influence of the Warp. Remarkably this also includes many of the Chapter's Librarians (or Chroniclers), giving them an advantage against Chaos Forces. Whether this is some sort of tampering done by the chapter, or a genetic inheritance from the Chapter's unknown ancestors is a mystery that only the Zero Legion knows.

Chapter Recruitment
As the chapter does not have its own homeworld, the Zero Legion have built outposts on several human worlds, to draw in recruits from the planets' population. Many of these worlds were planets where the Zero Legion discovered lost archeotech and so uses the outpost to look for more relics as well as draw recruits from the populace. Other worlds are Imperial worlds that the Zero Legion have saved from invaders or threats from within. In return, the Planetary Governors have allowed the chapter to set up outposts on their planets, or draw up recruits from strong males on their worlds, in order to fill their ranks. Overseeing these recruits is the Lord Headmaster. Like many other chapters, the Zero Legion have their own way of testing these potential Astartes if they are worthy to join the chapter.

Hands of War
A Space Marine is required to become the embodiment of battle, meaning that they must know the usage of weapons. Recruits are thus trained to use a variety of low-level replicas of the Adeptus Astartes' armaments. They are pushed constantly through practicing to use these weapons, including how to repair them should they become dangerous. Recruits will also duel other recruits under the watchful gaze of Zero Legionaries. Then they are pitted against Scout Marines in spars to see how far they come in understanding the arms of war.

Technology
Due to the Chapter's large collection of the ancient Standard Template Constructs (STC), the Zero Legion have been able to replicate and manufacture various technologies thought lost to man and joined with the arsenal of modern day war machines. Indeed, the chapter has several ancient and powerful Space Marine vehicles thought lost during the Horus Heresy, such as the various Deimos variant vehicles. Over the centuries, they have also created new types of inventions, such as new types of armour, weapons and vehicles, unique only to the chapter.


 * Grav-Weaponry: Known also as Graviton Weapons, this ancient technology, dating back to the Dark Age of Technology, is highly used by the Zero Legion. Weapons capable of manipulating gravity itself, they can turn an opponent's mass against them, crushing it to pulp under its own weight. Shockingly useful against heavy armor enemies, the weapon turns even the best defences useless. Whether the chapter is capable of manufacturing their own, or found them among lost human worlds is unknown, but it is one of the reasons why the Adeptus Mechanicus went to great lengths to secure good relations with the chapter.
 * Graviton Blaster: The Graviton Blaster, or Grav-Blaster for short, is a new type of Grav Weaponry meant for Devastator Marines. While it still follows the same basis as all Grav-weapons, the Grav-Blaster is more powerful than the Grav-Gun and Grav-Pistol, capable of taking down even armoured vehicles. The Grav-Blaster's range is limited but, its destructive capabilities more than make up for this. Furthermore, the weapon can be charged, with longer charges being more powerful but can leave the wielder vulnerable, while shorter charges are weaker but can be fired quicker.


 * Volkite Weaponry: Recovered some time ago, the Volkite weapons, referring to a class of powerful thermal ray weapons whose technology is pre-Imperial in origin, back to the Age of Strife. These weapons possessed considerable killing power, surpassing most other armaments of their size. A blasts from Volkite Weapons were even capable of penetrating the thick ceramite plates of Space Marine Power Armour with a single concentrated shot. The workings of the volkite weapons were that they produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it.  A Volkite Weapon's heat ray had especially devastating effect on organic matter, explosively burning flesh into ash and jetting fire. Thanks to their collected knowledge, the Zero Legion has managed to forge numerous of these weapons, providing them to the giddy and excited Adeptus Mechanicus, and closed allied Adeptus Astartes chapters too.


 * Repulsion Field: A new type of energy shield, the Repulsion Field is designed to be a powerful defense for the Zero Legion. The force field redirects the kinetic energy of projectiles that hit it, and sends it back. This is useful for taking enemies by surprised, as they would never expect to be hit by their own attacks. The Repulsion Field is mostly attached to Terminator Armour, Dreadnoughts, and Zero Legionaries of high command, as well as their allied Tech-Priests. The chapter has also attached larger variants of the Repulsion Field to some of their ships, particularly their Battle Barges and the Gloriana-class Battleship, Resilient Advent.


 * Land Speeder Wraith:


 * Warp Flash Tech: A breakthrough in the rediscovery of Warp Technology, the Warp Flash is used for short emergency jumps. It is mainly during space battles, as due to larger vessels being slower and often the target of numerous artilleries. The Warp Flash will allow the warship to briefly move through the warp from one location to another on the battlefield. This technology is still untested though, so this is only used during dire emergencies.


 * Digital Weapons:


 * Railgun : A recently made weapon, the designs were taken from studying recovered Tau weapons after the Damocles Gulf Crusade. After several tests, the Constructors were able to remake the magnetic-based weapons. Though not used as commonly as the Tau Fire Warriors do, the Zero Legion uses variants that focused on releasing powerful projectiles that can destroy small vehicles and penetrate enemy armor.
 * Rail Cannon: A large version of the railgun, the Rail Cannon was built to be used by the Zero Legion's vehicles, and are very proficient in long-range strikes or even serve as AA guns. The projectiles are extremely fast, making it nigh-impossible to dodge.


 * Jetbikes: The fast and highly maneuverable anti-gravitic vehicle that is powered by advanced anti-gravitic technology which allows them to hover above any surface while being propelled by powerful jet or rocket engines, that is the Jetbike. These sleek vehicles can be used to carry a passenger into the air above the maelstrom of battle. There were several different patterns of Jetbike used by the Imperium over the centuries, and the most common patterns are usually armed with some type of anti-personnel weapon such as a Heavy Bolter or a set of twin-linked Bolters that are synchronised to fire simultaneously.  Though lost to the rest of the Imperium, the Zero Legion have managed to recover the lost blueprints of these vehicles and continued reproduction for their own chapter's forces. Further construction has begun to create new variants of the Jetbike, as is the way of the Zero Legion to continue moving forward for the sake of mankind's future.


 * Null Power Armour: From studying the STC in their hands, the Zero Legion have managed to create a new type of Power Armour for their marines, which they have named Null Armour. While appearing similar to the current armor worn by other Chapters, this Null (or 'Zero' Pattern) Power Armour possesses small jets on the sides of the heels, and the backpack. These mini-jet packs do not grant the wearer the ability for long-range jumps like Jump Packs of the Assault Marines, but does grant them more maneuverability. The wielder can move at faster speed without being slowed down by the armour, and perform greater leaps than the armor of old could. They also have a built in Coversion or Refractor Field to protect the wearer. In terms of appearance, the Null Power Armour appears as modified variants of either the Mark VI Corvus Power Armour, Mark VII Power Armour, and Mark VIII Errant Power Armour. The ones worn by the Zenith Guard are designed to appear as the Mark IV Maximus Power Armour, with the inclusion of the helmet looking similar to the helmets worn by Ancient Greeks from Terra and a change in the visor too.


 * Centurion: The armored exoskeleton, the Centurion is highly favored by the Zero Legion. Its use for heavy firepower and enhanced close combat makes it well used by the Chapter against enemies of the Imperium and Mankind. There have been advancements among the Centurions, installing the Grav-Chutes, allowing the exoskeletons to hover over the ground and move at a quicker speed.


 * Mastodon: Also known as the Mastodon Heavy Assault Transport, it is a super-heavy assault transport that was utilised by Space Marine Legions during the Great Crusade and the Horus Heresy. The Mastodon was one of the heaviest assault transports ever used by the Legions, and was reserved for use against only the most heavily fortified of enemy positions. Being several times the size of a Land Raider, the Mastodon is a truly formidable war machine, capable of ferrying up to forty Space Marines, or twenty Marines and two Dreadnoughts through the most dangerous battlefields and protecting them from the most powerful of enemy weapons, including Titans. The Zero Legion had managed to recover some of these powerful vehicles from lost planets abandoned after the Horus Heresy. Through careful studying they were able to re-manufacture these vehicles, using them for large scale battles.


 * Cryo-Weaponry: A new addition to the Chapter's armory, Cryo-Weapons are essentially weapons that utilizes the freezing low temperatures against the enemies of man, inspired by the Space Wolves. The opposite of Flamers, the Cryo Weapons can freeze both flesh and metal to sub-zero temperatures until the target becomes brittle and fragile, and in most cases, kills the target due to the shock of the sudden drop in temperature.


 * Warp Gates: A Warp Gate is a point in realspace which is linked to another point in realspace by a tunnel through the Warp. The tunnel somehow avoids the normal disturbances of Warpspace, allowing a journey to be made within a fixed time and in perfect safety. The existence of Warp Gates represents something of a mystery, and much debate rages over whether they are natural or artificial. If artificial, then none can say who made them or for what purpose. Furthermore, some Warp Gates have been artificially enhanced, their entrances delineated by mechanical constructions whose exact function can only be guessed at. The Zero Legion have taken time and great care to study these objects, being sure to understand them as best they can. Through this, the Zero Legion have managed to equip their ships with their own Warp Gates, serving as a means to arrive to their destination with ease.


 * Anti-Gravity Plates:


 * Striker: Studying the anti-gravity plates of the Jetbikes, combined with ancient knowledge of collected Standard Template Construct has led to the creation of the Striker Tank. Unique only to the Zero Legion, the Striker is a tank that hovers just several inches above the ground, enabling the vehicle more flexibility, speed and mobility than the other tanks of Adeptus Astartes chapter. The tank can be equipped with the armaments of either the Predator and/or Whirlwind vehicles, showing it also has a versatile use.


 * Spartan Assault Tank:


 * Sokar Pattern Stormbird: This super-heavy and dedicated attack lander was thought lost after the Horus Heresy. But remnants of the craft were found by Ghost Units, and with the combine teamwork of both the Constructors and Techpriests, the Stormbird was rebuilt in service of the Zero Legion, as well as its Void Shield. The chapter has made good use of the land, and its high-durability orbital capabilities, the usage as a mobile bastion or firebase.


 * Sicaran Venator:


 * Fellblade:
 * Glaive:


 * Rapier:


 * Neo Pattern Tactical Dreadnought Armour:


 * Longbow Destroyer Dreadnought: A new type of Dreadnought designed by the Zero Legion, the Longbow Destroyer Dreadnought, or Longbow Dreadnought for short, is a self-propelled artillery Dreadnought, is meant for long-range attacks. By adding siege armaments to the back of the Dreadnought, and bracers to steady the Dreadnought and for the recoil. This allows the Dreadnought's arms to be used for close range fighting too. After the Damocles Gulf Crsuade, Railgun Cannons were later used.


 * Sicaran Battle Tank:


 * Mastodon


 * Falchion:


 * Sabre Tank Hunter:

Notable Zero Legionaries

 * Supreme Imperator Rahdik Z Zoron: The first recorded Supreme Imperator, Rahdik Zoron has led the Zero Legion during the early centuries of the chapter's activities. He was in command of the forces that fought against Abaddon's 2nd Black Crusade, and other campaigns afterwards.


 * Supreme Imperator Yavin Z Giger: The Supreme Imperator during the Age of Apostasy, it was Yavin Giger who put Commander Kane in charge of the chapter's forward forces to aid Imperial planets that were isolated due to violent Warp Storms. Yavin is also credited for being the one to discover the Gloriana-Class Battleship that would be later named Resilient Advent, and serve as his flagship, as well as future Supreme Imperators.
 * Supreme Imperator Marcus Z Baland: The current Supreme Imperator (Chapter Master) of the Zero Legion, Marcus Baland, has led the Chapter since the mid-41st Millennium. An intimidating figure that, combined with a strategic and wise intelligence befitting a man of his position, Marcus has proven to be a capable leader and enemy of those who would threaten mankind. As the Zero Legion's Supreme Imperator, Marcus also leads the chapter's Covenant, the Zero Legion's inner council, and thus is privy to all the chapter's secrets more than anyone else. As with all of his predecessors, Marcus has served in nearly every Division before becoming a Zenith Guard of the Zero Division and than ascended to Supreme Imperator. During that time he has assimilated centuries worth of experience in various battles, facing off against hundreds of different enemies, making Marcus a battle commander equal to many famous Imperial Heroes. As is tradition, Marcus wields some of the chapter's most sacred relics, including the Advent Armour, the Titan Fist, and the Star Hammer. After the return of Guilliman, Marcus was the first of the chapter to go through the Rubicon Primaris, coming out as a Primaris Space Marine.


 * Chronicler Overseer Darius Zalezar: The current Chief Librarian, Darius Zalezar is wise beyond his years. Serving in the chapter for 500 years, Darius has mastered various forms of psychic abilities for the chapter, most notably, the abilities of Technomancy and Divination. His power is equal to his knowledge, many ancient xeno artefacts have been studied and recorded by Darius over the decades. Along with his usual equipment, Darius wields a Force Weapon known as Star Cleaver, a sword that can be sharpened by focusing Darius' psychic energy through it. He is also accompanied by an Armourium Cherub.


 * High Archbishop Barion Whetton: Serving in the chapter for over three centuries, Barion Whetton has become a symbol of inspiration for the Zero Legion and their allies. Whenever there is battle, Barion will always be in the thick of it, fighting side by side with his battle brothers, Imperial Guardsmen and other defenders of the Imperium. His skull helm is covered in scars, an indication to the many fights he has been and how close to death Barion has faced without fear. Along with an ornate Volkite Serpenta, Barion wields the Deliverance, an ornate Crozius Arcanum that is bestowed onto those who hold the office of High Archbishop.


 * Fabricate Innovator Udar Groger: The first Fabricate Innovator, Udar Groger is highly revered by the Astartes of the Zero Legion. His legacy is one filled with the creations of numerous inventions and achievements he has given to the chapter and mankind, many of which are the chapter's relics. Many of the chapter's STC systems were in fact deciphered by Udar, allowing the chapter to replicate the knowledge they held. Most notably, it was Udar who invented the Null Arms, the chapter's secret weapon against psykers and Daemons of the Warp. His master-crafted Power Axe and Mechadendrite, Grand Thunder Axe, and Kraken Guard, are considered chapter relics and are always wielded by the Fabricate Innovator.


 * Fabricate Innovator Roxer Machin: The present Fabricate Innovator, or Master of the Forge, Roxer Machin is currently the oldest active member of the Zero Legion, barring the brothers contained within a Dreadnought. Having served under two separate Supreme Imperators, Roxer has proven to be a master in the art of the machines, having done extensive study of lost relics of mankind's past since he first became a Constructor. Along with that, his advanced age and experience has served well in the chapter, giving advice to younger Constructors or to the other members of the Covenant. Most of the time he is in his own private quarters aboard the Chapter's mobile Fortress-Monastery, the Infinite Singularity, tinkering with a new invention or studying recovered archeotech. When he isn't, Roxer is at one of the Forges and Armouries, overseeing the progress of young Constructors, studying recently found relics and technology, as well as repairs and maintenance of vehicles and weapons that have returned from recent battles. Other places include the Teleportariums, Generatorum or checking on the defenses of the Blackstone Fortress. Despite his position and the responsibilities, Roxer has not lost his sense of battle, and during the most long-lasting and heavy battles, Roxer can be found on the frontlines, leading his battle-brothers forward or repairing damage vehicles while under heavy enemy fire. His courage and determination is considered an aspiring model for the younger Zero Legionaries, and serves as a prime example for the young Constructors of what their duties require. As is tradition, Roxer wields two of the Chapter's relics, the customized Mechadendrite, Kraken Guard, and the ornate Power Axe, Grand Thunder Axe.


 * Director Physician Illoren Ghengma:


 * Master Reclaimer Pharis Strog:


 * Fleet Marshal Lanx Ukor:


 * Major Navron Vas: The current commanding officer of the Eastern Watch-Fleet, Major Navron is a highly decorated Space Marine of the Zero Legion. Since taking his post, Navron has watched over Segmentum Ultima for decades, combating the various threats to the Imperium in the eastern part of the galaxy. Navron also has fought in many skirmishes against Tau forces and Tyranid splinter fleets, and thus is the chapter's foremost expert on combating these two xeno threats. Due to his incredible leadership and skills in naval warfare, talk among the Zero Legion is that Navron will become the next Fleet Marshal after Lanx Ukor.


 * Major Zaled Hajal:


 * Major Octgon Wince:


 * Major Harvin Tyr:


 * Commander Kane Bonsoon: The Commander of the 17th Division during the Age of Apostasy, Kane Bonsoon and his Division worked tirelessly to assist the various human worlds during the reign of the Tyrant Vandire Gogo, as well as the massive number of Warp Storms. Facing several impossible odds during the time, Kane and his brothers remained resolute in protecting mankind from both themselves, Xeno and Chaos forces. Though he was killed by Balor the Anarchist of the Dark Core, Kane's efforts have served as a shining example to future Zero Legionaries of what it means to be a true Space Marine.


 * Commander Vaun Toarik: The Commander of the 11th Division, Vaun Toarik is the oldest current Division Commander of the Zero Legion, and has served with Marcus before the latter became Supreme Imperator. A decorated officer of countless campaigns, Vaun has proven to be a valuable asset to the chapter in fighting against the foes of man. Along with being the Commander of a Division, Vaun is also the senior officer in his post in Segmentum Tempestus.


 * Commander Olar Faux: The current Commander of the 3rd Division, Olar Faux is the 78th Marine to take the position, as well as the youngest Astarte to ever achieve the rank. Having been known for his devotion to his duty of a Space Marine even before his promotion, it was no surprise when he was unanimously chosen to lead the Division after his predecessor's death. Both humble and loyal, Olar becomes fierce and ruthless on the battlefield, slaying the threats to mankind without hesitation. Whenever going into battle Olar always wears the Artificer Armour, Tempest Mantle, and wields a Power Sword as well as one of the Chapter's Relics, the master-crafted Storm Shield, Defiance, that also has a built in Plasma Gun.


 * Commander Usaru Pochal: Leader of the 13th Division, Usaru Pochal is known for his frontal assault, efficient close combat, siege tactics and fast-moving attacks. Usaru's height is said to be on par with Terminator Armor wearing Space Marines, which is matched only by his indomitable will. Combined with his brutal fighting style and menacing aura, Usaru is an intimidating figure. He wields one of the Chapter's relics, the Meteor Striker, as well last wrist-mounted storm bolter on his left arm and a Jump Pack.


 * Commander Jael'Ed Geo: Commander of the 14th Division, Jael'Ed Geo is famous for being a master of ranged combat. Utilizing any range weaponry to the best of their potential, Jael'Ed has led his Division in countless battles where they have defeated their foes with either overwhelming firepower, or precise shots from a far. In battle, Jael'Ed wields a pair of Volkite Serpenta, using back-mounted ammunition sources from his Artificer Armour, feeding the weapons using ammunition belts that feed them with ready supplies of thermal energy.


 * Commander Elzart Uriq: Commander of the 18th Division, Elzart prefers direct combat over range. Strong, reliable and determined, Elzart is noted to always focus on protecting the people of the Imperium and does not hide his distain of Commissars and Ecclesiarchy members, whom he sees as traitors for their lack of care in the populace. In following with his penchant for close combat, Elzart wields a Power Fists as well as one of the Chapter's relics, the ornate Inferno Pistol, Spitfire.


 * Captain Narson:


 * Captain Mudoc:


 * Lieutenant Arom:


 * Sergeants Zaron & Azron: Twins and veteran marines of the Third Division, Assault Sergeant Zaron and Devastator Sergeant Azron have served as Commander Olar's bodyguards and mentors since the young marine took command. The brothers have been seen as inspirations among their younger comrades, working in perfect unison on the battlefield. Though offered to them many times, Zaron and Azron have refused promotions from their current rank, preferring to remain together for as long as they can. Many speculate that if one were to die, so would the other.
 * Constructor Trom Kor: A young Constructor attached to the 7th Division in Ultima Segmentum, Trom has shown incredible skills in mechanics and technological lore. Always tinkering, Trom's ingenuity has helped the chapter many times in the past during campaign, including skirmishes with the Tau Empire. There is talk that Trom will become the next Fabricate Innovator.

Chapter Relics

 * Advent Armour: A master-crafted Terminator Armour, the Advent Armour is said to have taken over 500 years to construct. Along with possessing the usual aspects of the Tactical Dreadnought Armour, the Advent Armour has a built in jump pack that allows the wielder to perform leaps similar to that of Assault Marines, thus granting the wearer more flexibility than normal Terminator Armour would allow. It also has a built in Repulsion field, protecting the wearer from most harm, particularly anti-infantry projectiles. Due to its importance, the Advent Armour is traditionally worn by the Supreme Imperator.


 * Titan Fist: Though it would be classified as a Chainfist, the Power Fist known as Titan Fist has a built in Power Sword rather than a Chainsword. Thus, it combines the cutting edge of a blade, with the powerful blows of a gauntlet. Along with that, the Titan Fist has an integrated Grav-Gun, granting the wearer both powerful melee and range capabilities. The Gravity Gun is modified to fire smaller, but rapid graviton particle bolts, or charged for a more powerful blast. Given its weight, the Fist can only be worn by an Astarte wearing Terminator Armour, and thus it is traditionally paired with the Advent Armour, which is worn by the Supreme Imperator.


 * Star Hammer: A master-crafted Thunder Hammer, the Star Hammer is nearly weightless in the hands of the wielder, but when it strikes a target, it unleashes a powerful crushing blow of power onto the unfortunate target. This is due to it being designed using the plans of the Grav-weapon, allowing the wielder to alter the hammer's weight. In addition, the Star Hammer has a set of built in digital weapons that when activated, coats the hammer in flames, giving it the impression of a burning star. Due its power, the weapon is wielded by the Supreme Imperator.


 * Defiance: A master-crafted Storm Shield, the Defiance was forged with repulsion technology, though of a weaker variant, it can deflect all forms of projectiles that may try to harm the wielder. It also possesses a built in plasma gun, allowing giving wielder the combination of attacking and defending, a deadly combination. It is currently wielded by Commander Olar of the 3rd Division.
 * Meteor Striker: A modified Thunder Hammer, the weapon has a built in gravity generator taken from Grav-Weaponry. It allows the wielder to attract and repel nearly anything, as well as releasing powerful shockwaves. It is currently wielded by Ursaru, Commander of the 13th Division.


 * Null Arms: These master-crafted Power Weapons take on the forms of either pitch-black colored swords, axes, fists, hammers, claws or maces. The first set of these weapons were created by the revered Fabricate Innovator, Udar Groger. Forged from extensive study of Wap-based entities, the anti-psychic fields of the Blanks, humans that possess the rare "Pariah Gene", combined with ancient technology, Udar finally found a way to construct weapons that could combat Chaos Daemons and other supernatural threats. Using an unnamed, and rare ore from a planet known only to the Covenant, Udar constructed the Null Arms. Combining both the disruption field of the Power Weapons, and a variant of the Blank's abilities, these Null Arms have proved lethal to psykers and Daemons, though they do not radiate the same uneasy aura as Blanks do. Due to their unique attribute, combined with the amount of work it takes to craft these weapons, the Null Arms may only be wielded by the Chapter's highest rank officers, and veterans. The pitch-black color of the material used to make these weapons is said to represent the "soullessness" that all Blanks are said to have.
 * Void Messer: The first Null Arms crafted by Udar, the Void Messers take the form of one-handed, single edge Power Swords with pitch-blade blades. These swords are quite light and at the same time very sharp, capable of cutting through even the strongest of armour. Furthermore, the swords are quite flexible and can be wielded in the reverse grip, and switched back to the regular style and due to being a one-handed weapon, the wielder can use their other hand for separate tasks. This combination makes the Void Messers highly powerful weapons, and as such are wielded only by the Zenith Guard, the Zero Legion Chapter's Honour Guard, and are traditionally forged by the Fabricate Innovator.


 * Star Cleaver:


 * Deliverance: A Crozus Arcanum, it is a sign of office for those who hold the position of High Archbiship the Chief Chaplain of the Zero Legion. When used it is surrounded by flames, allowing the wielder to burn or even incinerate whatever or whoever this relic strikes.


 * Halo Saber:


 * Grand Thunder Axe:


 * Kraken Guard: A special type of Mechadendrite, the Kraken Guard was constructed by the first Fabricate Innovator, Udar Grogar. With blessings from the Adeptus Mechanicus, Udar placed an Artificial Intelligence within the Mechadendrite, giving the machine sentience. The Kraken Guard has eight limbs, which can be equipped with anything that the wearer needs, whether for maintaining the chapter's vehicles, self-defense, or personal use. Even if the wearer is to be injured that they cannot move, the AI housed within the Kraken Guard will protect them. Due to its incredible importance, the Kraken Guard is always given to the Fabricate Innovator.


 * Spitfire: An ornate Inferno Pistol, along with acting as other Inferno Pistols are designed for, the Spitfire comes with another feature. It can fire fireballs for distance that explode upon contact, burning and melting whatever or whoever it hits. It is currently being wielded by Commander Elzart Uriq of the 18th Division.


 * Tempest Mantle:


 * Armour of Trinity:


 * Spear of Light: A Power Spear of immense power, this relic is capable of piercing even the toughest of armor, whether they be tained Chaos-imbued Armor or Eldar Armor. Currently it remains in the Infinite Singularity, but in the past it was used by the fame Commander Kane Bonsoon.


 * Behemoth:


 * Shadow Cloak: A specialized Cameleoline Cloak, this piece of equipment comes with the additional ability of making the wearer completely invisible, as well as covering their scent and very presence, even from psykers. As such, this hooded cloak is only worn by the most skilled of veteran Scout Marines.

Chapter Fleet
Due to their large numbers, relationship with the Adeptus Mechanicus, and collection of lost, advanced technology, the Zero Legion possess an impressive fleet to serve their forces. Many of the ships were built by the Zero Legion and Tech-Priests, while others were recovered from long lost battles and repaired to be brand new. They also include long loss battleship types thought lost during Horus Heresy, recovered and modified to modern standards, such as the Gloriana-class Battleship.


 * Blackstone_Fortress_Approaches.jpgInfinite Singularity: The mobile Fortress-Monastary of the Zero Legion, the Infinite Singularity is one of the ancient Blackstone Fortress, constucted by the mysterious Old Ones. It was found by the chapter during an unknown time at an unknown location. It is located somewhere in Segmentum Solar. Its Warp-based weapons and technology make it ideal for the mysterious chapter's mission to protect mankind and combat the enemies of humanity. Due this construct's large size, it is able to house hundreds of the Zero Legions war machines, their troops, as well as serving as the mobile fortress-monastery for the Chapter itself. Many times over the years, it has been modified to serve the Zero Legions' purposes, possessing a formidable array of void shields, and various orbital and sub-orbital weaponry, able to lay waste to entire cities and earning a dreadful reputation as a destroyer of worlds of the enemies of mankind.


 * Resilient Advent (Gloriana-class Battleship): Flagship of the Supreme Imperator. Discovered during the Age of Apostasy. It was later repaired and outfitted with a large, version of a Gravity Cannon as its main weapon.


 * Starforts: The Chapter possesses two Ramilies-class Star Forts. They normally move alongside the chapter's Fortress-Monastery in the Segmentum Solar, but can be called to aid the chapter's forces during campaigns. Though, this can only be done under the order of Majors and Chapter officers above.


 * Crimson Guardian:


 * Azure Guardian:


 * 20 Battle Barges: One for each Division except the Zero Division.


 * Unknown Number of Strike Cruisers


 * Unknown Number of Escorts

Chapter Colours
The Zero Legion primarily wear silver coloured power armour. The Imperialis or Aquila on the chest guard (when worn) is sky blue in colour, as is the shoulder pauldron trim. A sky blue coloured, open-faced squad specialty symbol is worn on the right shoulder pauldron or alternatively on the right greave (Tactical, Devastator, Assault or Veteran) which designates squad type. A gothic numeral displayed by the squad specialty symbol designates squad number. The sky blue coloured squad number on the left poleyn (knee guard) or greave indicates division number.

Chapter Badge
The Zero Legion's Chapter badge is an ancient sky blue coloured ' null ' symbol. This is representated as the number zero, with a slash through it, centered on a field of silver. In mathematics, the word null (from the ancient Germanic tongue: null meaning "zero", which is from Latin: nullus meaning "none").

Adeptus Mechanicus
Due to having access to several forms of technology thought lost, including the ancient STC, the Zero Legion have a good relationship with the Tech-Priests of Mars, who greatly desire to see these machines once more. It is not uncommon for ships of this Chapter to stop at various Forge Worlds, as well as to send to their Astartes to be trained to become Constructors. In many cases, some Tech-Priests, led by a Magos Explorator and accompanied by Skitarii forces, are given the honor of traveling with the Divisions of the Zero Legion, in order to find lost civilizations and relics of the past.

Roboute Guilliman
Following the Primarch's resurrection and taking the position as Lord Commander of the Imperium, Roboute Guilliman met with the Zero Legion's Covenant along with Archmagos Cawl. What happened in that meeting is unknown, but it left the Primarch satisfied and convinced with the chapter's commitment to the Imperium and Mankind. Though they were not given additional numbers, the Zero Legion was instead given equipment of the Primaris Space Marines and the additional gene-seed parts too.

Notable Quotes
Feel free to add your own

By the Zero Legion
"The Imperium faces stagnation. Stagnation leads to ruin. Ruin leads to despair. For mankind to survive, the disease of stagnation must be purged. Only the advancement towards the future can humanity prevail.."

- Commander Kane to his battle-brothers.

"We are the faceless warriors, the unwavering force, the ascended humans, the loyal soldiers, the angels of death, shield and sword of humanity, dead man walking, those who have given everything to serve mankind. We are Space Marines, and none shall find us wanting."

- Supreme Imperator Marcus-Z

"You've done your duty, brother. Rest well, knowing that your strength shall continue serving your chapter and humanity."

- A Zero Legion Physician, taking the gene-seed of a fallen Black Templar.

Feel free to add your own

About the Zero Legion
"Such art, such craftsmanship! It's as if they were blessed by the Omnissiah Himself!"

- A tech-priest upon seeing the inventions of the Zero Legion.

"Compassionate, Inventive, Bringers of Wrath of Hope. I have a lot of worries when it comes to this chapter..."

- Inquisitor Jacob Flux

"Regenerative abilities huh? I wish I had that back when I lost my eyeball to a plasma bolt..."

- Executive Davidius Clarkeson of the Emperor's Liberators when visiting the Infinite Singularity.