User:Maxattack890/Sandbox2

History
The Heralds of Light are a Third Founding, and as such they are an ancient chapter. , (early accomplishments), (arriving at the Halo Stars & the wars - maybe mention some of the xenos), (the massacre), (the exodus), (what they are today)

Culture
(how they think & work) (their chapter cult) (recruitment) (treatment/status of the serfs) (what makes them different otherwise)

Combat Doctrine
The tactics of the chapter are borne of necessity as a result of their extremely low number of Astartes following their decimation in their campaigns in the Halo Stars region and the Graphis V Massacre. This has come to shape the way they are able to wage war, and currently possess a very diminished armorium (particularly lacking in armored assault vehicles and tanks, as well as aircraft). They typically utilize 2 Predators, 5 Rhinos, 5 Storm Ravens, and 2 Thunderhawks in the standard planetstrike assault detachment employed in most battles. They utilize a relatively intact fleet of Thunderhawk Transporters to quickly deploy the vehicles planetside during terrestrial battles. Pacts made with various Forgeworlds in and around the Calixis Sector has led to exchanges wherein the chapter will be more replenished in armaments and armor/aircraft in M42. The chapter is constantly on the move, seeking a homeworld, and focuses primarily on purifying secessionist or outright heretical worlds that have strayed from the Emperor's Light.

The Heralds of Light's characteristic battle tactics involve the utilization of rapid, close assaults, preferably from the use of drop pods and aircraft, generally into the heart of the enemies command structure. This focus on "cutting the head from the snake" often leads to quick and decisive battles, and has created a reputation for the chapter among some of its more selfish enemies' leaders that strikes fear into their hearts when they hear of the arrival of a Herald of Light strike force. On the defense, they employ asymmetrical hit and run tactics, weaving around the enemy and striking where they are weakest, usually due to the fact they do not have the numbers for a full defense. The Heralds prefer a close quarters fire fight, and melee is common among them. However, the Heralds prefer flexibility, and as such it is not uncommon for a Marine from a different squad to take up, in the face of taking casualties, whatever role is most important for critical units at the time.

Despite their diminished armory, the Heralds retain a surprisingly diverse array of high-quality small arms as well as a much higher number of archeotech personal weaponry than many chapters. It has become standard practice for Marines to equip their Bolters with a drum magazine, as they usually do not have the full 10 Marine squads. As such, a drum magazine gives the Heralds an usually high amount of firepower to put out before having to reload - and allows Tactical Marines to better employ suppress-and-flanking tactics more often utilized by a heavy bolter Marine. As an additional versatility, is not unusual for a squad to mount bayonets on their Bolters for close quarters fighting rather than relying on switching to a standard Astartes combat blade - allowing them to more rapidly charge and defend against melee assaults with critical alacrity. With their usually high amount of Archeo tech, as well as Plasma and Grav weaponry, it is not unusual to see most Herald squads with either a Combi Plasma or Grav in the hands of the squad Sergeant. Grav and Plasmaguns are typical special weapons for Tactical squads. Among Devestator Squads, emphasis is placed on ensuring they retain mobility by prioritizing transports to them. They are generally equipped with at least a single anti tank and anti infantry weapon in the squad, if not an even split of two of each. Entirely anti-armor or anti-infantry Devastator Squads are rare.

In their conduct on the field, the Heralds are particularly brutal, as to better send their enemy to fear and disarray - often utilizing "V" or "X"-formation ambushes as well as center-peel tactics to trick their enemy into believing their numbers are greater than they truly are. Once a battle on Imperial worlds are over, however, the Heralds generally stay behind and attempt to assist in the rebuilding of the world long enough that it is on its way to recovery by the time they depart. Leaders and participants of secessionist movements are executed, though the population in general is treated unusually humanely and a new, well-vetted loyalist Planetary Governor installed. Chaos planets have their tainted population centers purged, but pockets of resistance are usually left alone to take over after their departure.

Wars & Crusades of the Chapter

 * The Fighty Battle War (XXX.MXX) - some fighty stuff goes here
 * The Halo Stars Campaigns (M33 - M42) - The Heralds of Light have taken it upon themselves to liberate and discover as many human worlds lost to the Imperim in and around the Halo Stars. So many wars have been wage by them in this area, and have been blended in as the Halo Star Campaigns, though some do stick out, like the Grevious Crusade.
 * The Graphis V Massacre (M41.899) - The entire chapter of the Heralds of Light, nearly 800 Marines, answer the call to an Imperial Planet in need. What was thought to be a quick and decisful battle rapidly turned into the most brutal lost the chapter had in millennia. Over 600 Marines were killed in the span of just two weeks, forcing the Heralds of Light remnants to retreat to orbit and commit Exterminatus on the planet. What the Heralds fought is unknown, but the Inquisition suspects the Heralds had found an awakening Tomb World of the Necron menance.
 * Something new as they move around (XXX.M4X) - the comeback begins
 * The Heralds of Light Civil War (M42.???) -

Notable Heralds of Light
Lord Commander Dervos Anctila - Current Lord Commander of the Heralds of Light.

The Ancient - A Relic Contemptor Dreadnought old enough for his name to be forgotten, though it is rumored to be the Chapter's first Lord Commander, Vendis Frach.
Kalrob the Avenging Scythe - Current Chapter Champion, was once the Commander of the 13th Battle Company, before it was utterly destroy, leaving Kalrob the only survivor.

Reliquary
Remembrance - Wielded by the Lord Commander of the Heralds of Light, Remembrance is a sacred relic of the chapter, and held in great esteem. It's onyx blade bares on it dozens upon dozens of names, each of them a hero the Chapter has deemed to be forever remembered by them. Space Marine Chapter Masters, Imperial Guard Generals, Commissars, mighty God-Titans, even ordinary Space Marinese all honored on this blade. It is said that because of this, the unique power field of the blade, a firey hue instead of the blue lightning of normal power weapons, burns with the fury of fallen martyrs, enough to even cut through Terminator Armor with ease.

Wielded in two hands, this massive blade swings as easily as a combat knife, it's master worked form carving through the enemies of man with disgusting ease. However, this leads the user open to more ranged assaults, though this is normally solved by another relic of the chapter, Lux Repentia, a Combi Volkite mounted on the wrist.

As of M41.999, this blade is wielded by Lord Commander Dervis Anctila.

Chapter Appearance
Colors, honours, armor types, etc.

Chapter Fleet
Bringer of His Light - Ramilies Class Star Fortess, serving as the Chapter's Fortress Monastary. Home to the Chapter's Vehicle Armory and the Stasis Vault, where the Chapter's Relics are kept safe from unwanted hands.

1 x Battlebarge

3 x Strike Crusiers

21 x Frigates

Allies
Some Good Guys

Some Cool Guys

Enemies
Some Bad guys!

Quotes
"They don't think it be like this but it do" - a quote from a chapter tome or officer

Gallery
Pics go here