User:TechCaptain/Sandbox4

< TechCaptain's Sandbox 3 &middot; TechCaptain's Sandbox 5 >

Character Articles ---

Lunar Venatorii are Cavalry Regiments from the Ishtar subsector. Collected from around the Tarakon system and trained on the Schola Moon of Verliaus at the Venatorii Academia, they maintain close ties with the local Knight Household, House Fásacha. They are notable for the exceptional quality of both their training and their wargear.

Work in Progress
To be added

Regimental Organization
Lunar Venatorii Cavalry Regiments and their Wyrm Riders are the best the Astra Militarum of Ishtar has to offer form the breakwater defense needed to continue Imperial interests. On the training moon of Verliaus, the academies of war train the best and brightest of the Fringe if not the sector. No finer Cavalry are found within the sector. Heavily fortified with every terrain available for training, the programs of Verliaus know no bounds. Veralius to be a renowned academic world, where scholars, specialists, and soldiers from across the sub-sector go to study, and is home to numerous Schola Progenium facilities. It is here among the populace of the training moon that the elite regiments of the Lunar Venatorii are raised, equipped with the finest of gear and trained at the finest of academies, whose officers even travel downwards to Tarakon and engage in the sacred ritual of wyrm-bonding, earning their right to command regiments of Venatorii and becoming honorary members of House Fásacha. Indeed it is the Venatorii that often accompany the Knights of House Fásacha in battle to deal with the most dire threats to the frontier, as well as fighting the bloody battles of expansion.

Lunar Venatorii are also known for their Heavy Cavalry Regiments. Heavy Cavalry Regiments are heavily mechanized units with Battalion commands in rare patterns of super heavy tanks like the Capitol Imperialis and the Banesword. At almost fifty meters tall, the rhomboid-shaped Capitol Imperialis rivals a Titan in size. Within its massive hold a Capitol Imperialis can carry two full companies of Imperial Guard, whether infantry or tanks. This allows the vehicle to act as a mobile bunker for troops, especially on inhospitable worlds, and the embarked soldiers can further support the Capitol Imperialis by fighting from its protective bulk. A Banesword is a derivation of the famous Shadowsword, modified to carry the Quake Cannon instead of a Volcano Cannon. The power of the Quake Cannon, combined with the armour of a super-heavy, has established the Banesword as the pinnacle of Imperial siegecraft.

Venatorii Academia
Lunar Venatorii are disciplined, elite special operations soldiers who fight without hesitation until their orders are fulfilled. Commanders of the Lunar Venatorii are harsh yet inspiring leaders who ensure that every military objective is achieved -- no matter the cost. Without the iron-willed resolution of both, the Imperium would be severely weakened in its darkest hour. As well as being the elite wing of the Astra Militarum in Ishtar, the Lunar Venatorii is the training ground for the Imperium's finest martial operatives in Cavalry and Armor outside of the legendary Adeptus Astartes. It works alongside the Schola Progenium, whose facilities are governed by the Ecclesiarchy, to provide key Imperial institutions with the best recruits the galaxy can provide. The death rate amongst each year group of recruits is high, for the Venatorii Academia is as merciless as it is efficient. After three standard years of intense physical and mental conditioning, those who survive their training are assigned to a Lunar Venatorii regiment. From that point on they are issued with the very best of equipment and resources the arsenals of Verliaus can provide. In return they are expected to give their lives in the service of the Imperium and to obey the orders of their superiors without hesitation, no matter the horrors that confront them.

Lunar Venatorii are highly trained in the use of numerous heavy weapons, and are entrusted with special equipment of high quality and rare craftsmanship such as their Hellguns and Hotshot Lasguns, which are much more powerful versions of the normal Lasgun used by regular Guardsmen. They wear Carapace Armor and helmets sealed for hazardous environments. This armour also deflects and absorbs incoming projectiles far better than standard Imperial Guard Flak Armour. Lunar Venatorii are also given minor biological modifications to allow them to move quickly despite their heavier gear. Lunar Venatorii sergeants often wield rare and powerful equipment more commonly used by Imperial Guard officers such as Power Swords and hot-shot Laspistols.

Lunar Venatorii Cadets are divided by age to form training groups that will ultimately form the basis of their full battle regiments, to maintain a sense of brotherhood. Group sizes can start off as large as several hundred at any one time, though those who would not make worthy servants of the Imperium are quickly weeded out, and are not seen again by their classmates.

Military exercises with live ammunition are conducted in the harsh landscape surrounding a Schola Progenium or on nearby moons. Cadets are often expected to endure solar days in the wilderness with little food or instruction, and limited weaponry with which to combat whatever violent fauna roams the planet. Yet with each roaming day, cadets improve in their performance. Their speed and endurance increase, they scale walls previously thought impossible to overcome, and it becomes obvious to even a novice instructor that true warriors are being forged. It is a strong belief within the Lunar Venatorii Academia that from the hottest of fires, the strongest bonds of brotherhood are born.

Unlike the Schola however individuality is encourage as well as thinking on the battlefield. A Lunar Venatorii is expected to operate him or herself without support, further they are to know how to cause the most damage to enemy while operating as thus.

Lunar Venatorii Horse Cavalry
The Lunar Venatorii horse cavalry senses are honed to a razor's edge, allowing them to recognize hidden threats in their midst, even enemies who are under cloaking devices. Their particular mission is usually to conduct long-range penetration raids deep behind enemy lines, responsible for bearing the brunt of the enemy's response when battle is finally joined. In other instances horse cavalry are used as expert scouts and specialists, when deployed in this manner they range ahead of the main Lunar Venatorii force, engaging enemy ambushers, launching surprise attacks, setting traps and herding enemy forces into the most dangerous of terrain. The Lunar Venatorii horse cavalry are trained in various different methods of warfare, including demolition, escape and evasion, survival and intelligence work. The trainees were expected to become masters of their weapons and techniques. They are deployed on the battlefield as scouts, patrol units and for quick hit-and-run attacks; living mounts allow Lunar Venatorii horse cavalry to function far from Imperial supply lines, in terrain unsuitable for mechanised warfare, and avoid detection.

Lunar Venatorii Wyrm Riders
Riding ontop of fierce wyrms, these bonded soldiers are the elite of the already elite Lunar Venatorii. In order for a Noble to Pilot a Knight or lead a Venatorii Cavalry Regiment one must brave a Wyrm nest and raise a bonded Wyrn, gaining the honored title of Sealgair. Any of the common citizenry who manage to succeed and gain the title of Sealgair shall be allowed to join the House as a Armiger retainer. Only the greatest of warriors produced in the Ishtar Fringe could hope to become bonded to a Wyrm. Those most recently bonded with their Wyrms serve in the Calvary Regiments before being made full Sealgair and get their own Venatorii Cavalry Regiment.

Lunar Venatorii Operators
A skilled Lunar Venatorii is intimately familiar with the vehicles in his company -- he understands the strengths and weaknesses of each armament, the limitations of various engine patterns and the idiosyncrasies of every Machine Spirit. This allows him to wield his vehicles like a rapier or a battering ram depending on the needs of the battle. The Lunar Venatorii knows when to order his vehicles to launch full-throttle advances, moving to outflank the enemy position or dispersing to dilute incoming fire. Having lived through wars against the Imperium of Man's myriad foes, he can also identify weak spots in the enemy's armour towards which his company's gunners will direct their fire. To compel the might of the Astra Militarum's war machines is an awesome responsibility, for along with the lives of the soldiery a Lunar Venatorii Commander is also charged with responsibility for his regiment's mechanical assets -- a resource that is far more valuable and difficult to quickly replace.

Lunar Venatorii Vox Adepts
Lunar Venatorii also train number of highly technical specialists. These specialists depending on the specialty get hurried to the hush corridors maintained by the Mechanicus representatives of Verliaus. Of these are the famed Vox Adepts of the Lunar Venatorii, Vox warfare (VW) is any action involving the use of the electromagnetic spectrum (EM spectrum) or directed energy to control the spectrum, attack an enemy, or impede enemy assaults. The purpose of vox warfare is to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. VW can be applied from air, sea, land, and/or space by manned and unmanned systems, and can target humans, communication, radar, or other assets (military and civilian).

Mjorn cross trains Transmechanics under tutelage from the Archmagos primes to serve as Vox Warfare specialists instructors, sends some of these adepts to Veralius to aid in the creation of elite Vox warfare Lunar Venatorii Regiment elements. An Lunar Venatorii Vox Adept Operator is a rare specialist of the Imperial Guard who feels unusually comfortable around the Machine Spirits of the ancient devices utilised by the military forces of the Imperium of Man.

Lunar Venatorii Medical Adepts
They are trained as combat medics, fighting chirurgeons equally at home with a medi-kit as they are with a Lasgun. In battle, they stand shoulder-to-shoulder with their squad-mates, fighting with equal skill and fervour, and all the while patching, dosing, or administering the God-Emperor's Mercy to their brothers-in-arms. Going by many different names across the varying regiments of the Imperial Guard, Medics are put in charge of all medical gear and supplies sent to their squad by the Departmento Munitorum. Whether they receive simple bandages to wrap around las-wounds, or sophisticated combat-drugs and surgery kits, Medics are the ones who are entrusted with using this equipment to keep their squad healthy and prepared for combat. Many combat patrols, operating behind enemy lines for months, have stayed alive only due to the medical expertise of one of their squad-mates.

Newly Founded Regiments
Every Five to Ten years the Graduating Battalions are gathered in great commissioning ceremonies. Here the various classes in specific forms of Cavalry Maneuvers are combined and called Regiment. The Leadership is always selected among the Sealgair of surviving Lunar Venatorii Regiments who have been training the next Rider Battalion. From there they are assigned three battalions of Mechanized Cavalry.

A Regiment

 * A Light Cavalry Regiment is two battalions of Mechanized Cavalry Scouts equipped with Combat Bikes and Tauros Variants, supported by Sentinel Variants, with Company commands leading from Command Salamanders, one battalion of Air Cavalry with specialist companies attached under the command of a Sealgair Wyrm Rider and his/her Rider battalion.


 * An Air Cavalry Regiment is three battalions of Air Cavalry with specialist companies attached under the command of a Sealgair Wyrm Rider and his/her Rider battalion.


 * A Cavalry Regiment is two battalions of Mechanized Cavalry Scouts equipped with Combat Bikes and Tauros Variants, supported by Sentinel Variants, with Company commands leading from Command Salamanders, one battalion of Dragoons mounted in Chimera Variants and Tauroxes with specialist companies attached under the command of a Sealgair Wyrm Rider and his/her Rider battalion.


 * A Dragoon Regiment is two Battalion of Chimera and Taurox mounted Dragoons with a battalion of Heavy Dragoons with specialist companies attached under the command of a Sealgair Wyrm Rider and his/her Rider battalion.


 * A Heavy Cavalry Regiment is two battalions of Heavy Dragoons or Breacher Dragoons mounted on Gorgons and Crassus Heavy Transports spearheaded by a Armored Battalion of Leman Russ Tanks with Battalion headquarters of Super Heavy Tanks with specialist companies attached under the command of a Sealgair Wyrm Rider and his/her Rider battalion.


 * An Armored Cavalry Regiment is two battalion of Light Armor mounted in Hellhound variants screening for a battalion of Leman Russ Tanks and Super Heavy Tank Headquarters with specialist companies attached under the command of a Sealgair Wyrm Rider and his/her Rider battalion.

A Battalion

 * A Rider Battalion is Two Companies of Horse Mounted Troopers and Two Companies of Wyrm Riders with a Battalion Headquarters of a Wing of Wyrm Riders and a Demi Company of Horse Troopers. Each Company is about Seventy-Five Guardsmen with Fifteen of those dedicated as Company Command in a Command Salamander and Five Escort Combat Bikes.


 * A Mechanized Cavalry Scouts Battalion consists of Five Companies of Mechanized Cavalry Scouts. Each Company would be lead by a Captain and have Seventy-Five Guardsmen equipped on Combat Bikes, Tauros Patterns, and Sentinel Patterns.


 * A Air Cavalry Battalion is Four Companies of Air Cavalry split into Three Platoons each assigned a Sky Talon and Three Valkyries with Company Headquarters assigned a Vendetta Command Variant supported by Sentinel variants and a Specialist Company.


 * A Dragoon Battalion is Three Companies of Seventy-Five Guardsmen mounted on Chimera Variants or Taurox Variants with Company Commands in a Command Variant Chimera and Two Specialist Companies.


 * A Breacher Dragoon Battalion is Five Companies of One Hundred and Fifty Guardsmen Mounted on Breacher Drills and Burrow Vehicles with a Super Heavy Battalion Headquarters


 * A Heavy Dragoon Battalion is Five Companies of One Hundred and Fifty Guardsmen Mounted on Gorgon and Crassus Heavy Transports with a Super Heavy Battalion Headquarters


 * A Light Armored Battalion is Five Companies of Ten Hellhound Variants each lead by a Command Chimera Variant with a Battalion Leman Russ with Escorts


 * An Armored Battalion is Three Compaines of Ten Leman Russ Tanks lead by a Battalion Super Heavy Tank with Escorts

A Specialist Company

 * A Vox Warfare Dragoon Company is a specialist section of Vox Adepts mounted in Mjorn Pattern Vox Warfare Variant Chimera with Two Squads of Guardsmen in Chimera Variants as guards commanded from a Command Variant Chimera, Commanded by a Master Warrant Officer, Vox Adept Sections lead Vox Adept Warrant Officers with Chief Warrant Officers in charge of each section.


 * A Vox Warfare Air Cavalry Company is a specialist section of Vox Adepts mounted in Mjorn Pattern Vox Warfare Variant Valkyrie with Two Squads of Guardsmen in Valkyrie Variants as guards commanded from a Command Variant Vendetta, Commanded by a Master Warrant Officer, Vox Adept Sections lead Vox Adept Warrant Officers with Chief Warrant Officers in charge of each section.


 * A Medical Dragoon Company is a specialist section of Medics mounted in Samaritan with Two Squads of Guardsmen in Chimera Variants as guards commanded from a Command Variant Chimera, Commanded by a Surgeon Captain, Medical Sections lead Medical Warrant Officers with Chief Warrant Officers in charge of each section.


 * A Medical Air Cavalry Company is a specialist section of Medics mounted in Medical Variant Valkyrie with Two Squads of Guardsmen in Valkyrie Variants as guards commanded from a Command Variant Vendetta, Commanded by a Surgeon Captain, Medical Sections lead Medical Warrant Officers with Chief Warrant Officers in charge of each section.

Recruitment
Due to the low populations and constant threats facing the Frontier Worlds of the Ishtar Fringes, the most adept of their PDF are sent to the Knight World of Tarakon to join the Lunar Venatorii after training on the Schola Moon of Verliaus. It is from these Men that graduate from the Venatorii Academia the Departmento Munitorum levees forming the Regiments of the Lunar Venatorii whose Cavalry Regiments aid in protecting the frontier worlds from various threats such as Drukhari Raiders, Chaos Cults, T'au infiltrators, and Genestealer Cults. From these academies emerge the elite Mechanized and Calvary Regiments of Tarakon system, the Lunar Venatorii who serve as some of the finest mortal troops within the Ishtar Sub-Sector. Together the Knights of House Fásach, the Lunar Venatorii fight to drive back the wilderness and claim the Ishtar Fringes for the Imperium.

Standardized Equipment
The Lunar Venatorii make use of standard Astra Militarum equipment.

In reality the Lunar Venatorii is very non standardized in their armament and wear. All soldiers wear some sort of Carapace Armor and carries a type of high powered las weapon.


 * Sergeants are usually wearing a version the Windrider pattern Carapace Armor and armed with Lucius Pattern Hellpistols and Ceres Pattern Bolt Carbines with the usual armament of grenades.


 * Wyrm Riders are armed with a Melta Lance and a Lucius Pattern Hellpistol and are armored with a variant of the Windrider Pattern Carapace Armor.


 * The Bike Cavalry Trooper and Horse Cavalry Trooper wears a Cadian Pattern "Kasrkin" Storm Trooper Pattern Carapace Armor and is armed with the Lucius Pattern Hellpistol and a Hunting Lance.


 * Vehicle Drivers wears a Cadian Pattern "Kasrkin" Storm Trooper Pattern Carapace Armor and is armed with the Lucius Pattern Hellpistol. (i.e. Tauros, Taurox, Leman Russ, Chimera, Super Heavy Tanks, HellHounds, etc.)


 * The Line Troopers wears a Cadian Pattern "Kasrkin" Storm Trooper Pattern Carapace Armor and is armed with the Lucius Pattern Hellpistol and a D'laku Crusade Pattern Hellgun.


 * The Sentinel Operators and Vox Adepts wear Hax-Orthlack Mark II Magistratum Combat Pattern Carapace Armor and are armed with Lucius Pattern Hellpistols.

Non-Standard Equipment
The Lunar Venatorii posses a variety of non-standard equipment.

The Lunar Venatorii Troopers are known to carry extra arms and armament into the field as per their personalities. The specialist and standard equipment are provided to them. But many carry an array of Auto-weapons and blades as extra weaponry to help in a pinch. Most have an extra pistol or two, and almost everyone has a boot blade of some sort. The elite Wyrm Riders generally have blades and armor pieces created out of talons and scales broken off from their mounts.

Cavalry Scouts

 * The Tauros comes in two standard variants: the four-wheeled Tauros Rapid Assault Vehicle which serves as a long-range scout vehicle, mounting potent anti-personnel firepower in the form of either a Heavy Flamer or Tauros Grenade Launcher, and the six-wheeled and more heavily armed and armoured Tauros Venator.


 * The Vanaheim Pattern of the Command Salamander is fitted with a multi-spectral surveyor as part of its overhead hatch. This advanced piece of equipment provides the vehicle with magnification, night vision, and tracking capabilities. The Salamander Command is armed with a Heavy Flamer in place of the Autocannon usually mounted on a Salamander.


 * The Armageddon Pattern Sentinel is armed with a Lascannon, one of the most effective anti-tank weapons the Imperial Guard possesses, and this pattern is used in a very effect anti-armour role. The canopy is also fully enclosed with armour plating.


 * The Mars Pattern Sentinel is armed with a Multi-Laser which is effective against infantry formations and lightly armored vehicles. This pattern uses a partially armoured canopy.

Air Cavalry

 * The Valkyrie Sky Talon is a stripped-down Valkyrie modified to carry light vehicles instead of troops. The troop compartment is replaced with magnetic lifting clamps that allow the aircraft to latch-on to light vehicles, such as the Tauros or Drop Sentinels, and drop them from a very low altitude right into the heart of battle.


 * The Valkyrie Vendetta is a Valkyrie modified to carry 3 Twin-linked Lascannons which allow it to operate in the role of a dedicated tank buster and anti-armour asset while still mounting the two Heavy Bolters at its doors.


 * The Valkyrie assault carrier is a manoeuvrable, well-armed, twin-engine Attack Craft. The durable armour and versatile payload of the Valkyrie chassis combined with the aircraft's powerful engines and stable handling make it a popular choice for a broad spectrum of battlefield roles.


 * The Elysian Pattern Sentinel is armed with either a Multi-melta or a Heavy Bolter. Both variants of this pattern have been modified to fit inside a Valkyrie and are fitted with Grav-Chutes, so they can be "parachuted" into combat

Dragoons

 * The basic Chimera is equipped with a Multi-Laser but can also be outfitted with a variety of other heavy weapons, such as Twin-linked Heavy Bolters, an Autocannon or a Heavy Flamer.


 * The Chimerax is armed with turret-mounted, quad-linked Autocannons. Its design was intended to serve as a mobile anti-aircraft artillery piece in extreme situations where no other anti-aircraft capability was present that could also carry a squad of Imperial Guardsmen and provide close fire support for them. While the Chimerax's quad-linked Autocannons actually fared poorly against aircraft they proved more than capable of supporting the ferried troops.


 * The Chimedon is essentially a heavier armed version of the Chimera that serves as a light tank. The Chimedon is armed with a turret-mounted Conqueror Cannon for added firepower.


 * The Taurox Armoured Personnel Carrier is designed to hit hard and fast, exploiting gaps in the enemy battle line or plugging those torn in the Imperium's. Though lightly armoured, the Taurox packs a punch, mounting twin-linked autocannons to mow down enemy forces as it roars into the breach.

Specialist Companies

 * The 'Mjorn Pattern Vox Warfare Chimera is equipped with a Multi-Laser and specialist Electronic Warfare Equipment.


 * The Mjorn Pattern Vox Variant Valkyrie is a stripped-down Valkyrie modified with a Multi-Laser and specialist Electronic Warfare Equipment.


 * The Samaritan is a variant of the Chimera armoured personnel carrier (APC) used by the Astra Militarum. The Samaritan is a non-combat vehicle, instead the Samaritan is used by the the Imperial Guard's medical companies as an ambulance. The Samaritan is crewed by two medical company orderlies, and usually a surgeon accompanies them. The crew of the Samaritan collect the wounded and transport them to either a medical company aid station or to a field-hospice near the very rear of the line.

Light Armored Cavalry

 * The Mars Pattern, use several smaller fuel tanks that can be hidden inside the remnants of the Chimera chassis' troop compartment. This pattern of Hellhound is preferred by Imperial commanders to the standard pattern of the vehicle since it is similar in appearance to the regular Chimera transport, making it harder for the enemy to identify.


 * The Devil Dog replaces the Hellhound's primary armament with a snub-nosed Melta Cannon. Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat.


 * A deceptively simple adaptation of the Hellhound, the Bane Wolf replaces its Promethium with bulky canisters of toxic gas. This incredibly corrosive fume has been certified by the Magos Biologis as inimical to almost every lifeform in the galaxy.

Heavy Dragoons

 * The Crassus is a heavily armed and armoured transport, with 2 forward-mounted Heavy Bolters and 2 sponson-mounted Heavy Bolters, and every weapon can be replaced individually with a Heavy Flamer, an Autocannon, or a Lascannon.


 * The Gorgon is a super-heavy troop transport vehicle of the Imperial Guard. The Gorgon is the Imperium of Man's largest transport vehicle and it is capable of transporting up to 50 soldiers, nearly five times that of the standard Chimera and almost twice that of the super-heavy Crassus Infantry Transport.

Breacher Dragoons

 * The Termite Assault Drill carries two squads of Astra Militarum troops and the various Termites are organised into squadrons for tactical purposes. Termite squadrons all use the same tunnel, each following behind the other and branching to the surface only at the last moment.


 * The Hellbore Pattern Burrow Vehicle Heavy Mole is a super-large burrowing vehicle and is the largest of the tunnelling troop transports


 * The Mole Pattern Burrow Vehicle is an intermediate-size tunneller vehicle used as a subterranean transport vehicle, carrying a single platoon of Imperial Guard tactical troops. All Moles carry special communications equipment which allows them to relay orders to the troops they carry.


 * The Hades Breaching Drill is a piece of industrial equipment that has been used for both civilian and military purposes by the Imperium of Man.

Armored Cavalry

 * The Leman Russ is the main battle tank of the Astra Militarum, and is also the most widely deployed tank in the Imperium.


 * TheLeman Russ Punisher is the most potent anti-infantry vehicle in the Astra Militarum, and amongst the best anti-infantry vehicles in the galaxy. Armed with the Punisher Gatling Cannon, a large, multi-barrelled ballistic weapon, it is known as one of the fastest-firing slug throwers in the Imperium's arsenal.


 * The infrequently seen Leman Russ Exterminator variant is armed with turret-mounted Twin-linked Autocannons and is generally deployed in an anti-infantry role. Sometimes the Exterminator is also utilised as a stop-gap measure for anti-air defence due to its rapid firing speed.


 * The Leman Russ Conqueror is armed with the Conqueror Cannon, as opposed to the standard Battle Cannon, the Conqueror sacrifices outright destructive power in exchange for improved mobility and accuracy whilst firing on the move.


 * The Leman Russ Annihilator variant replaces the standard tank's Battle Cannon with a pair of Twin-linked Lascannons.

Super Heavy Headquarter Patterns

 * A Capitol Imperialis is a super-heavy tracked vehicle often used by the Astra Militarum as a mobile command base for the deployment and organisation of multiple regiments.


 * The Banehammer is armed with a weapon known as a Tremor Cannon, the shells of which are fused to explode only after the force of their impact had already buried them in the ground. Additionally, since the Tremor Cannon is much smaller than the original Volcano Cannon, the Banehammer possesses a large empty hold, which can be used to either transport a small platoon of Imperial Guardsmen, or house a cramped but fully functional headquarters equipped with powerful Vox-casters and tactical arrays from which the officer in charge can lead his troops.


 * The Stormhammer is a super-heavy tank of the Astra Militarum and is the rarest variant of the Baneblade super-heavy tank.


 * The Stormlord is a rare variant of the Shadowsword that is armed with a turret-mounted Vulcan Mega Bolter and is used in the mass destruction of infantry. By removing the large capacitors used by the Shadowsword's Volcano Cannon the Stormlord gains the ability to transport up to 40 infantry units, more than any other Shadowsword variants.

Tarakonian Wyrms
Wyrms from their narrow, golden, large-eyed heads, to their pointed jewel-toned ears, to the magnificent wings which, the wyrm was a thing of multicolored, jeweled beauty, slim and supple and quite as large as the shed, largest getting 45 meters long in the wild. These great creatures came from Tarakon. Their large size and vicious claws give them ample ways to create carnage. The jewel-toned scales deflect las weapons and are tough enough to absorb quite the impact. In order for a Noble to Pilot a Knight or lead a Venatorii Cavalry Regiment one must brave a Wyrm nest and raise a bonded Wyrn, gaining the honored title of Sealgair. Any of the common citizenry who manage to succeed and gain the title of Sealgair shall be allowed to join the House as a Armiger retainer. Only the greatest of warriors produced in the Ishtar Fringe could hope to become bonded to a Wyrm. Those most recently bonded with their Wyrms serve in the Calvary Regiments before being made full Sealgair and get their own Venatorii Cavalry Regiment.

They are described as having forked tail ends with a defecation opening between the forks; however, most artistic renderings depict their tails as having spade-shaped tips. Wyrms are described as carnivorous, oviparous, warm-blooded creatures. Like all of Tarakon's native large fauna, they have six limbs – four feet and two wings. Their blood, referred to as ichor, is copper-based and green in color. They have multifaceted eyes that change color depending on the dragon's mood. Newly hatched Wyrms are the size of very large dogs or small ponies, and reach their full size after eighteen months. Because young wyrms grow so fast, their riders must regularly apply oil to their hides to prevent the skin from cracking or drying out. A wyrm's scales are largely, but not entirely, impervious to heat as well, and serve as protection for the more vulnerable flesh and musculature beneath. As a dragon ages, its scales thicken and grow harder, affording even more protection.

Once a Wyrm has bonded with a rider, that wyrm will not allow anyone else to mount it while its rider lives, no matter how familiar said person might be to the wyrm, although they are willing to accept another person upon their backs when their own rider has mounted as well. When the rider of a wyrm dies, that wyrm can bond with a new rider.

Lunar Venatorii Horses
The Lunar Venatorii Horse is a genetically modified version of the original Terran horse used by the Astra Militarum's Lunar Venatorii that no longer resembles its ancient ancestor. Having been designed to endure far worse battlefield conditions than ever existed in Terran history, its physique is far stronger than a normal horse's, with its hind legs being able to clear trenches and power the creature through thick mud or over rubble. Its splayed feet are also better adapted to moving in difficult or nearly impassable terrain. The creature is almost hairless. It no longer has a tail, only the remaining stump, while its mane has almost entirely been bred out, leaving just short bristles which do not become tangles and require no maintenance. Its neck is longer than that of a Terran horse, with broader shoulder and girth.

Psychologically these creatures are far more aggressive than their domestic Terran ancestors, with drug injectors being used to make the creature fearless in the face of an enemy. In battle the animal will charge directly into the foes' lines and will not be startled by weapons fire or explosions. A Lunar Venatorii Horse is equipped with armour to protect its head and a respirator system to protect it from poison gases and toxic atmospheres.

Combat Doctrine
Mobility has also been defined in terms of three generally recognized levels of warfare: tactical, operational, and strategic. Tactical mobility is the ability to move under fire. Operational mobility is the ability to move men and materiel to the decisive point of battle. Strategic mobility is the ability to move an army to the area of operations.

Lunar Venatorii Doctrine calls for using the lightest Battalions as expert scouts and specialists, when deployed in this manner they range ahead of the main Lunar Venatorii force, engaging enemy ambushes, launching surprise attacks, setting traps and herding enemy forces into the most dangerous of terrain. There the heavier elements will open in ambush from raised positions. Always try to strike from above and where they aren't facing, then retreat back to concealment or cover with only the turret exposed or perform a vehicle center peel withdrawal and pull them back diagonally towards the main body as the staggered geometry of the retreat (which each vehicle taking turns in the position the previous one vacated) leading the enemy to think they're facing a new, larger reinforcement.

Lunar Venatorii uses Hit-and-run tactics as tactical doctrine for the purpose of the combat using flexible noncommittal attacks to inflict damage on a target and immediately exit the area to avoid the enemy's defense and/or retaliation. Using such raids to expose enemy defensive weaknesses and achieve a psychological effect on the enemy's morale.

A common method used is known as Chevauchée, a raiding method of warfare for weakening the enemy, primarily by burning and pillaging enemy territory in order to reduce the productivity of a region. The Chevauchée is used as a way of forcing an enemy to fight, or as a means of discrediting the enemy's government and detaching his subjects from their loyalty. Guerre de Course is used as well as a form of warfare to destroy or disrupt logistics of the enemy by attacking its supply lines, rather than engaging its combatants or enforcing a blockade against them.

The Lunar Venatorii variation of the Cantabrian circle is a group of mounted cavalry would form a single-file rotating circle and as the Venatorii came around to face the enemy formation, they would fire. The effect was a continual stream of weapon fire onto an enemy formation. The tactic was usually employed against infantry. The constant movement of the cavalry gaves them an advantage against the less mobile infantry and makes them harder to target by the enemy's troops. The manoeuvre is designed to harass and taunt the enemy forces, disrupt close formations and often draw part, or all, of the enemy forces into a disorganised or premature charge. This was commonly used against enemy infantry, especially heavily armed and armoured slow moving forces.

Against enemies they would have to run from the Lunar Venatorii would use a variation of the Parthian shot. While in real or feigned retreat their riders of horse, bike, or wyrm would turn their bodies back in full gallop to shoot at the pursuing enemy.

The Lightest Elements of a Cavalry Regiment screens for targets and engaging smaller targets when not trying to move concealment to hide. Lunar Venatorii Cavalry is always trying to make judicious use of the terrain so that only the turret is visible to the target when possible. They are also always try to take an enemy from the flanks and elevation and avoiding being seen until it's time to either make the kill shot or spot targets for or support the heavy tanks When they dismount Dragoons, the vehicles may withdraw if they're snipers or scouts or advance ahead if they're regular Line Dragoons. Anyone who dismounts is spotting for artillery and tanks to call in the rest of the Regiment.

Lunar Venatorii Ranks and Insignia

 * A Colonel is the commander of a Lunar Venatorii Regiment and is always chosen from the most proven Wyrm Riders of the Lunar Venatorii having earned the right to the title Sealgair.
 * A Lieutenant Colonel is a commander of a Lunar Venatorii Battalion
 * A Major is a Second in command of a Lunar Venatorii Battalion or Regiment if not a Marshal
 * A Marshal is a commander of a Lunar Venatorii Rider Battalion and second highest ranking in a Regiment
 * A Flight Leader is the senior Wyrm Rider in a Regiment and Sergeant Major of the Regiment
 * A Wing Leader is the commander of a Wing of Wyrm Riders, Two Wing Leaders jointly command a Company of Wyrm Riders
 * A Captain is the commander of a Lunar Venatorii Company
 * A Lieutenant is the commander of a Lunar Venatorii Platoon


 * A Surgeon Captain is the commander of a Lunar Venatorii Medical Company


 * A Master Warrant Officer is the commander of a Lunar Venatorii Vox Warfare Company
 * A Sergeant is a Squad Leader
 * A Corporal is a Team Leader


 * A Chief Warrant Officer is a Section Leader of a Lunar Venatorii Medical Squad or Lunar Venatorii Vox Adept Squad


 * A Warrant Officer is the lowest ranking Vox Adept or Medical Adept
 * A Guardsman or Trooper is the lowest Ranking of the Lunar Venatorii Cavalry

Notable Conflicts and Battle Honors

 * Siege of Hive Cogger (Unknown Date) - The 487th Lunar Venatorii, Elysian 14th Drop, and 4892nd Penal combined with Inquisition Storm Troopers and Grey Knights ended a planetary threat of Chaos Cult Flayed Legion and Plague Cult Garathal.

487th Lunar Venatorii Cavalry Regiment
The 487th is an Mechanized Cavalry Regiment of the Lunar Venatorii Astra Militarum forces deployed to multiple war-zones since its inception long ago, the most recent of which being Hive Cogger, aiding the Inquisition in suppressing several Chaos war-bands. They are the elite among the Lunar Venatorii as a kind of specialized storm troopers whose way of warfare is rapid as it is devastating. The 487th specialize in Heavy Recon and Vox Warfare, these elite troopers train for years understanding their machines and mounts using them to conquer any foe.

225thLunar Venatorii Heavy Cavalry Regiment
The 225th is an Heavy Cavalry Regiment of the Lunar Venatorii Astra Militarum forces deployed to multiple war-zones since its inception long ago, the most recent of which being a Hive siege, aiding the Inquisition in suppressing several Chaos war-bands. They are known among the Lunar Venatorii as a kind of specialized armor regiment whose way of warfare is breaking down and into fortified areas. The 225th specialize in heavy warfare.

=Notes and Random stuff=