Nacretineï

""We are Faolcu's Chosen Ones, Mon'keigh ! Before our aerial prowess, your crafts are nothing but garbages flew by inexperienced, ignorant children. Dare our celestial domain, then recover your wreckages in the mud, for that is your place.""

- Autarch Sapherys of Wing Thaderyn, Battle of Levannor Nacretineï is a minor Craftworld recognized for their valor and the skills of their pilots. In battle, the Warhosts of Nacretineï are compared to a hundred birds of prey swoop on their foes with the speed of lightnings. They are a proud people, and many amongst the Aeldari claim that they fight only for their own personnal glory. Nonetheless, Nacretineï has been present to counter numerous incursions from the Asuryani's enemies, and their martial prowess is nothing to be diminished.

In the myth of the Aeldari, the falcon Faolchù, was an ally of Vaul, the Smith God, and delivered the sword Anaris to Eldanesh so he could fight the God of War, Khaine. This story is particularly revered upon Nacretineï, for it inspire their sense of duty and loyalty as well as upholding their favorite methods of Warfare. The Falcon inspire much of the inhabitants rituals and traditions, mainly their Rune World.

Culture and Organisations.
Once a group of ancient Aeldari Noble Warriors, claiming to descend from the heroes that sacrificed themselves during the War against the Necrons, the inhabitants of the World that would become the futur people of Nacretineï refused the corruption of the Fall.

Their societies, though a minority, has always uphold the value of effort, duty and vigilance, and the activities of the Pleasure Cultes repulsed them. For a time, the warriors fought the murderers and corrupted, until they followed the Exodites and other Craftworld in Exodus, thus escaping their doom when She-who-Thirst awoke.

The Wings.
The society of Nacretineï is similar in tradition and ritual as Terra's ancient Knights. The inhabitants are divided amongst "Wings", similar to the Houses from other Craftworld such as Iyanden, though closer in organisation of Saim-Hann's Clans. Each Wing regroup a certain number of families of pilots owning their crafts, from simple Jet-bikes to Nightwing fighters. On the contrary of the aformentionned cultures however, no Wings dispose of the possibility to act outside the Craftworld without the authorisation of the Zephyr Council, which gathers one Autarch from each wings, generally the oldest and most experimented.

The Wings value honor and valour has their watchwords, and each Pilots must always be prepared for the last fight of his life. As such, the Domes of each wings are often the stage of tournament of speed, dexterity and courage, though rarely mortal, that gives any member of the Wing the chance to show himself worthy of his ancestor's recognition. Often, certain Asuryani, be it male or female, uses those trials to prove themselves worthy of the hand of a partner, which are sometime use by different families to bound in friendship. Those bounds are sometimes incarnated on the battlefield by placing the allied families in the same unit, to increase their teamwork and cohesion.

Amongst the various Path of the Asuryani, only two escape from the Wings : the Path of the Warrior and the Path of the Seer. Seers form their own groups within Nacretineï's population, due to their parts in the Craftworld's existence, as advisors for the Autarch and guide of the Wings, as well as their immense powers. When they aren't in battle or meditating, the Seers will often act as neutral advisors and arbitors in civils affair, or to solve a conflict between two Wings. As for the Aspect Warriors, their devotions to their Shrine and to the Bloody Handed God is so strong that they lose their bound with their former kin, until they return from the Temple. This explain the low number of Aspect Warriors on Nacretineï compared to Craftworld like Biel-Tan or Alaitoc, though the Aspects of the Dire Avengers, Shining Spears and Crimson Hunters are often tread by young Asuryani from the Wings to prove themselves. As such, each Wings dispose of it's own Guardian milicia, trained to maintain order and security within the Craftworld. Some of them, the Khamsin, are trained to fight with gravitic wings. Their grace and dexterity makes them similar to the warriors of the Swooping Hawk Aspects, though far less deadly and fast.

Religion.
Nacretineï hold the same respect to the ancient Aeldari Pantheon as most Asuryani do, with a mixture of respect and bitterness, knowing the Gods are dead. The only Gods fully revered by the Wings are Vaul, for his hammer has forged the pround and deadly steed that will brought them to combat, and Faolchù, the Avatar of duty, loyalty and nobility. Particulary skilled Pilots and Autarch may receive the honor of applying a drawing of the Falcon himself, bearing Anaris in his beak.

Because they worship Vaul as a major figure, the Craftworld see the Bloody Handed God with fear and distaste, considering that, without his brother Asuryan, Khaine is but a murderer without other purpose than kill and destruction. This explain the low number of Aspect Warriors upon the Craftworld, and that the Avatar of Khaine is rarely summoned by the Zephyr Council, for the Wings would be ashame to call the Destroyer of World to their aid. There is even an order claiming that, should the Zephyr Council comes to awake the Avatar, all of its member would have to abandon their place, as their people would fear the curse of Khaine may have taken them.

A similar sentiment of distain surround Spiritseer and the necromantic arts. To the popular belief of Nacretineï, a warrior should be free to have his soul join the Infinity Matrix and forever fly with his or her ancestors, not be trapped within the shell of a Wraith to fight after a much deserved slumber.

This side of cautious has recently lead several members of the Craftworld to complain about the traditions and belief that makes the lifestyle and methods of War of Nacretineï. Lead by Farseer Aradrel of the Broken Wing of Melthrian, these Autarch, Warriors and Seers believe the Craftworld should hesitate to rely on their every weapons, be it Aspect Warriors, Wraith Construct or even the Avatar of Khaine to repel the ever growing threats. At first, Aradrel was called a madman and even a traitor due to his connection with Alaniel ''Traitor Wing. ''But with the return of the Necrons, the emergence of the Tyranids and Chaos becoming more and more powerful, his arguments aren't to be considered, but to be listen should the Craftworld hope to survive.

Notable Events

 * The Exodus (ca.M30) : The Craftworld leave the Core Worlds of the Empire and head for Segmentum Pacificus. They escape the birth of She-who-Thirst and receive the knowledge necessary to protect their souls from the Phoenix Lords.Artwork Gardien Nacretineï.jpg
 * The Shattering of the Brain Tyrant (658.M35) : For several weeks, the Farseers of the Zephyr Council are haunted by the vision of a monster calling for their souls and submission, from deep within the Calixis Sector. Though the creature is hidden from the runes, the Council decide to send elements from the Melthrian Wing to investigate, at their head, Talemin of Melthrian. On a world long forgotten by the Imperium of Man, the Asuryani find a horrible specimen of Enslaver, controling the planet's population after devouring his kin that invaded the world with him. The Warhost battled the enslaved humans until Talemin is able to slay the monster with her Webway Sword. The psychic backslash is so strong that Farseer Ravelyon is killed, but the threat posed by the entity is gone.
 * The Slaughter of the Ygrasia Wing (284.M36) : Originally send to purge a Hive from a Heretical Cult, the Ygrasia Wing launched an assault against the Hive World of Ezemor, realising the Cult was spread on several Hive. The Planetary Defense Forces entranched themselves, seeing their foes had the superiority of speed and control of the skies. Though the human defenders were worthy of respect for their tactics and courage, they delayed the Aeldari long enough for the Blood Cult to rise and summon Four cohort of Blood to their support, each lead by a Bloodthirster. The members of Ygrasia Wings were slaughtered, until several troops from the Masque of the Midnight Sorrow, as well as a Brotherhood of Grey Knights arrived to repel the daemonic invaders. In gratitude for their help, the Grey Knights let the surviving Asuryani and their allies retreat with every Spirit Stones they could find. Almost the entire Wing was brought back to Nacretineï, but for the first time since the Fall, an entire Wing was exterminated.Slaughter of the Wing.jpg
 * The Fallen King (165.M39) : As the Dark Angel pursue the Fallen Zarkael through Segmentum Pacificus, the renegade find refuge with his mens on the Maiden World of Razaelyn. Having forseen his coming, the Seers of Nacretineï had disposed an ambush of Rangers, which attacked the Space Marine. Though Zarkael took the lives of three Eldar before dying, him and his men are slaughtered, and later abandonned in deep space, where the Dark Angels founds them.
 * The Traitorwing (423.M41) : As the Craftworld is recharging it's solar wings in orbit of a lone stars, a powerful Ork forces learn of Nacretineï's position and launch an attack, their ships emerging from the Warp close enough to launch boarding rocks and send thousands of Greenskins on the Craftworld. Alerted by their Seer, the Wings had prepare to defend themselves, and many rocks are destroyed by aircrafts before hitting the Wraithbone structure of the Craftworld, and the survivors are welcomed by volleys of Shuriken and Missile weapons. But with sheer brutal force and overwhelming numbers, the Orks ravage a vast portion of the Craftworld before the Warboss is killed by Autarch Sapherys. Later, it would be discovered that Alaniel of Wing Melthrian, now a Corsair Princess, used the attack to infiltrate her home craftworld and stole her ancestor's blade : the Webway Sword. Wing Melthrian is so covered in shame that almost every member joins the Aspect Shrines or set themselves upon the Path of the Outcast.Farseer Aradrel (helm).jpg
 * The Last Flight of Ebrithil (997.M41) : After 10 000 trapped within the Warp, Craftworld Ebrithil emerged from a Warp Rift, apparently devoided of life and set on a collision course with Forge World Ataleus. Knowing the impact would shatter the Planet's Crust, Aradrel proposed to lead a small Aspect Host, with his ally Talys, Exarch of the Ashen Feather Shrine, to make sure the Mechanicus could not save themselves from the impact. In truth, Aradrel had dreamed, outside of his visions, of Ebrithil, and was certain the future of his own Craftworld would be burried there. As they made their way through Skitarii and Servitors, soon joined by Daemonettes and Seeker of Slaanesh, the Farseer discovered a massive Wraithknight, like none he had ever seen. The creature, called Crimson Wraith, informed him that Ebrithil's population had been long devoured by the Young God, but the treasure of the Craftworld remained : the Helm of Ebrithil, a Ghosthelm that could make his wearer invisible to Warp blessed creature. Though he lost several warrior, the Farseer acquired the relic in the ancient Seer Chamber, and returned to the Webway with the survivors, assisted by the Masque of the Frozen Stars and Crimson Wraith. The Council called Aradrel an imbecile and locked him up for sacrifying warriors to a selfish cause.
 * Nowhere to hide (000.M42) : When the Cicatrix Maledictum tore the Galaxy in half, every Craftworld was placed beneath the gaze of the Chaos Gods, and all were assailed by hordes of Daemons. Nacretineï was no exception, and Neverborn lead by the Daemon Prince Karh'Trokus, made their way into the Craftworld. Though unprepared and taken by surprise, the Wings held their grounds but the Daemons seemed to never tire. But from the depth of the Craftworld, salvation came as Crimson Wraith lead the dead of Nacretineï, awaken by Aradrel and his ally, against the daemons. Before the might of the Wraithost, the Daemon army was broken and banished. The Zephyr Council tried to lock Aradrel again, but this time, the Farseer was justified in his action and many defended his case, until the Council abandonned the idea.
 * The Azuran-Laeran Conflict (115.M42) : [Data Not-Found]
 * Vothep awaken (???.M42) : From the depth of the Halo Stars beyond Segmentum Pacificus, the Vothep Dynasty and their Blazing Queen : Sithka the Solar Spear, awoke. Incapable to foretell this event due to the Great Rift's influence, the Craftworld react too late when the Necrons start the invasion of several sectors within Segmentum Pacificus, confronting Chaos and Imperial forces within the Macharian Pilgrimmage Route.

Notable Aeldari from Nacretineï

 * High-Autarch Sapherys of Thaderyn Wing : A prodige from one of the most ancient and powerful Wing of Nacretineï, Sapherys is a proud defender of his Craftworld's traditions and philosophy. During his life, Sapherys mastered the pilotage of near every Asuryani craft, from the Jet-bike to the Phoenix, while passing by the Wave Serpent. His journey upon the Path of Command made a competent and powerful leader of him. But lately, Sapherys has met a challenger to his reputation and a threat to his world, Aradrel of the Broken Wing, who's visions and belief are considered as madness by the genius. Sapherys is honorable, proud and valiant, at the image of his Craftworld, which lead him to become the leader of the Zephyr Council has the Blackest Night approach, the time when every decision will matter to protect not only Nacretineï, but the all Eldar race.
 * Farseer Aradrel, former heir of Melthrian : Born from the honored and respected Wing of Melthrian, Aradrel was promised to a grand future amongst the pilots of his kin, especially when his older sister, Alaniel, abandonned her Path as Heir of Melthrian to wander the stars as a Ranger. But ultimately, his efforts were for nothing. When the Orks attacked Nacretineï, it was Aradrel who discovered his sister's manipulation and failed to stop her. Many were lead to consider him partially responsible of the lost of the Webway Sword, the most revered weapon of Wing Melthrian. Maybe in order to absolve himself, the young Aeldari chose to explore the Path of the Seer, and ultimately, became a Farseer. It was there that his birth skilled were revealed, as he was soon considered a genius in the understanding of the Runes of Fate. But the more he learned, the more he realised how his Craftworld chained itself to traditions and valor, refusing to use weapons of incredible power. His vision showed him pilots died, killed by monster an Avatar of Khaine may have defeated with ease, or squads fleeing before threats the cannons of Wraith could have dispatched. Thus became his relentless crusade to open the eyes of the Council to the real nightmare of the Milky Way Galaxy.