Mjorn

The Forge World Mjorn is one of the most influential planets in the Ishtar Sub-Sector of the Segmentum Ultima, and the only Forge World of the sub-sector. Settled long ago by a large Xenarite Explorator fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world into a distinctly new culture, it has grown rapidly into a major regional industrial powerhouse in the Sector and is known for its aggressive exploration, examination, and destruction of xenos ruins across the galaxy as well as possessing several rare STCs.

Biosphere
A geologically active moon of Blüde Seod loosely described as 'terrestrial'. The planet is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans, and have become all the more toxic due to the industrial run-off of Mjorn's production facilities which inhabit the mountains. An unusually large axial tilt causing extreme seasonal changes. Both the northern and southern hemispheres experience harsh winters, with cold nights that can last for weeks or months at a time depending on latitude. The atmosphere is composed mostly of nitrogen and oxygen, but high levels of carbon dioxide and carbon monoxide make it lethal to humans.

History
Much of a Forge World is like an immense factory, with industrial complexes soaring into the sky and mine workings burrowing deep into the planetary crust. Forge Worlds build great numbers of complex technologies, like tanks or spacecraft parts for the Imperial Guard and the Imperial Navy. They are ruled by the Adeptus Mechanicus, whose training and research facilities are located there, along with the grand cathedrals to their deity, the Omnissiah, in which the ruling Archmagi of the Tech-priests enact the grandest, most complex rituals to honour the Machine God.

Founded by a large Xenarite Explorator fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world. The threats their fleet had faced from Drukhari pirates and Ork Freebooters was not to be dismissed as they traveled to the ends of known space in M34. Founding themselves on a small moon reach in resources in easy reach of the wealth of knowledge in the form of ancient wrecks that orbited the same planet as the moon they named Mjorn, the tech-priests and skitarii had their work cut out for them as the world was deadly to those not prepared for it.

Politics, Culture, & Dogma
Mjorn's founders has established a ethic of spreading the power and beliefs of the Imperium as they see it. The do so by collecting new knowledge and technologies from the areas surrounding them. Forge World Mjorn leadership is a strong proponent of Exploration and home to Radical Followers of the Xenarite Doctrine with an overarching goal is to collect all knowledge in the galaxy and with it improving human technology by understanding the advance alien technology. Mjorn however is not an overt power within the sector but is much more subtle than most of it's fellow Forge Worlds. In the grand scheme of the Cult Mechanicus, Mjorn is considered a minor player as it's main exports are civil engineering equipment especially vox networks and vox scramblers. But it's influence in the sector is large thanks to close ties to the premier Astra Militarum formations of the Lunar Venatorii and the Knight World of Tarakon, also it oversees the Mining Clans of Blüde Seod as part of it's power base.

Mjorn also trains large numbers of Tech-Adepts for the various worlds in the sector providing them a network of agents and representatives throughout the region. Artificers of the Bloodmoon Hunters receive additional training on Mjorn which allows them to influence the techmarines in the doctrine of the Xenarites. Between providing expertise across the frontier and it's specialized production of certain kinds of equipment and Research has made the Minor Forge World more powerful than its size and production grade would suggest. Mjorn's power was vast enough to have direct control of a portion of the Schola Moon of Verliaus and place a major naval production facility next to the naval training grounds in the skies above. This allows Mjorn to apply influence to have local Mechnaicus representatives loyal to them rival the Adminstratum in areas.

A large amount of knowledge, resources, and artifacts has been harvested from the frontier worlds in the areas surrounding Ishtar Subsector as Mjorn has produced many an Explorator Fleet to recover artifacts and bring back to Mjorn where it gets brought to the deep underground research Vaults. Mjorn beliefs and focus has resulted in many expeditions and conflicts with the T’au, Pirates, and Necrons. It has committed many forces to help fight in Explorator efforts, Controlling the Fringes, and invading and defending against the T’au, Pirates, and Necrons. Sending out many Explorator fleets into the Wilderness Zones and Fringes and have made strong allies and supports of local Rogue Traders also increase their influence.

Production Output and Capabilities
As of 50.M35, Mjorn has become a powerhouse provider of arms and equipment on the Eastern Fringe. Many of it's mountain production facilities produce equipment like Carapace Armor, Arc Weaponry, Plasma Weaponry, Melta Weaponry, and Flamer Weaponry as high quality equipment to be supplies to the various fighting arms of the sector. lasguns, flak armor, bolters, bolts, energy packs, tank tracks, explosives, basic refractor fields, bayonets, combat knives, storage crates, and piping are mass produced in quantities that qualify it as a Minor Forge World.

Mjorn specializes in the production of Communication Technologies and Genetic Research above all else, with the prestigious facilities dedicated to full-time research of each subject - often handing out missions to the Skitarii forces to search for relevant data. Their goals are seen as especially important in counteracting the inherent weaknesses of human physiology to allow the species to gather a complete understanding of all knowledge, and, in particular, an understanding of how encryption, decryption, Jamming and neutralization of vox frequencies occur and how to combat such things for their forces. Secondarily, the Forge World is in possession of several rare STCs pertaining to various Imperial vehicle vox systems and flamer-based weaponry and has innovated its own patterns of various lasguns and flamers in particular.

Mjorn produces enhanced control systems so a single Adept can handle more Servitors at once, specialized servitor forms, genetically altered designs grown in vats for various purposes. Toxins and Poisons, Anti-Toxins, Gene Therapy and Augmentation, Sensory Augmenting Bionics are various fields of production out of it's main facilities. Below this facility however harbors dark secrets as the Xenarites has deeper research facilities under their main facilities with restricted access where they study the genetics not only of humans but of Xeno races and how to best understand their physiology. Tyranid and Drukhari in particular use interesting genetic developments that have spawned many a research project.

Many heretically advanced alien species use arcane encryptions and mechanical systems far beyond the understanding of the Adeptus Mechanicus at the moment. The Mjorn Logis-Engines uses intrusion Machine Spirits, chem dispensers, electromagnetic pulses, and other forceful means to break into alien Cogitator networks and make them accessible to their agents. Creating advanced Vox-Warfare modified Vehicles and Vox Communication Equipment has made Mjorn a rare resource especially when combined with Signal Jamming and Anti-Jamming Equipment for communication flexibility on the battlefield. Data Encryption and Decryption Equipment, Sensory Systems as well as Radar and Telemetry Equipment for Imperial interests has made Mjorn a very specialized source of equipment that is hard to find elsewhere. Radiation, UV, and EMP Shielding, X-Ray Equipment, Night Vision and Thermographic Cameras, Hyperspectral Imaging Equipment, Infrared Heatling and Cooling Equipment, Meteorological Equipment, and Astronomical Equipment all are other advanced units they produce.

Military Forces
The forge world's military forces consist of a wide variety of types of forces, the mainstay of which is the highly specialized Skitarii Legion Macroclades and their Legio Cybernetica Support. The Military Forces of Force World Mjorn have grown considerably since its founding as a small Mechanicus Outpost. Many other defensive forces exist, however:

Mjorn Skitarii Legions
Mjorn's Skitarii forces all have high end genetic modification as most of the population has undergone some form of gene therapy, further much of the Skitarii forces are vat grown for the purposes of their Mechanicus masters. Most Macroclades carry, Skitarii portable Tactical Cogitators designed to enhance a Maniple's independent functioning in low Vox quality environments as well as double as targeting jammers making return fire at the Skitarii inaccurate. They also retain an increased degree of independent thought and personality, while retaining the cold logic and fearlessness of the Skitarii through high quality Cortex Implants produced on Mjorn. These Skitarii legions also have access to Viral Grenades used with low grade viruses that are designed to burn through metabolism in minutes, distracting and slowing a target, before passing out of the and not lingering leaving valuable genetic information intact. As well the Skitarii use a Armor Reinforcement Grenade that acts like blob of putty once thrown at a surface immediately hardens to the strength of steel.

Forge World Patterns
Mjorn Pattern las Weapons are noted for their increased accuracy and would the ability to change the spectrum of beams fired to make them near invisible. The built in suppression of Mjorn Patterns make them highly coveted by covert operation units. Mjorn patterns are just slight alterations to Lucius Pattern standards using techniques in spectrum usage that are unique to Mjorn Tech-priests. The Mjorn Pattern M1 Power Pack is the basic power pack for all Mjorn unique Pattern las weaponry. M416 and M416c are lasgun and lascarbine variants respectively produced by Mjorn that are provided to various Astra Militarum units. M417 Hellgun and M26 Hellpistol are standard productions used by the Lunar Venatorii Regiments whom they are in good relations with. The M23 Whisper Laspistol is the standard laspistol of the region also produced exclusively by Mjorn.

Mjorn produces a variation on the Balefire Gun. A brutally effective flamer used against Orks and other xenos with natural regeneration, this Flamer uses highly refined promethium fuel mixed with a number of radioactive compounds to both burn and irradiate foes. Only rarely deployed due to the collateral environmental damage it causes. They are particularly effective in controlling and eradicating Ork infestations. Another flamer produced by Mjorn is a variant to the Voss Pattern Nightfire Flamer. Purely a terror weapon, the Nightfire uses refined promethium blended with toxic chemicals. Used only by specialist assault troops in full protective gear, it not only burns but also poisons the surrounding air with noxious smoke. Foes who manage to survive the initial flames find themselves gasping for air once the toxins reach their lungs. Hellfire Flamer variants are flamers based off of Hellfire Bolts which incorporate mutagenic acids into the promethium mixture to make it very effective at melting through hard chitin and carapaces, it is commonly used to eliminate Tyranids and other Xenos with extensive natural protection.

Disruption Macrocannon, this Macrocannon variant fires a "shell" of highly charged, ionized deuterium atoms. These particles cause minimal physical damage to their targets. Instead, they are intended to overload and shut down power transfer systems throughout the target vessel. These weapons are particularly useful for vessels that need to capture their prey intact. Mjorn produces these to be interwoven with other macrocannon patterns in a broadside for a more flexible fire pattern.

The Mjorn Broadside Pattern is a set of three Macrocannons that include one Pyros Melta-cannon. These squat, oversized, and highly-insulated Macrocannons are designed specifically to fire shells tipped with powerful melta-charges that detonate with furious heat. One Disruption Macrocannon and one Stygies Pattern Macrocannon. This variant of the Macrocannon is designed to fire heavier ordnance than the Mars Pattern. These alternative shells contain an adamantium core that cuts through the heaviest known forms of starship armour. This leads to a devastating broadside for Macrocannon heavy cruisers.

Astra Militarum

 * Lunar Venatorii Cavalry Regiments: Lunar Venatorii are trained in number of highly technical specialists. These specialists depending on the specialty get hurried to the hush corridors maintained by the Mechanicus representatives of Verliaus. Of these are the famed Vox Adepts of the Lunar Venatorii, Mjorn cross trains Transmechanics under tutelage from the Archmagos primes to serve as Vox Warfare specialists instructors, sends some of these adepts to Veralius to aid in the creation of elite Vox warfare Lunar Venatorii Regiment elements.

Imperial Knights

 * Knight House Fásacha: Tarakon is an ancient Knight World of the Questoris Familia, whose ruling House Fásacha had long served as the protector of the bleak planets that existed on the other side of the Sanguis Portus. Mjorn quickly struck an alliance with this House, and a close bond between the two planets has existed ever since.

Adeptus Astartes

 * Bloodmoon Hunters