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Space Marine Chapter Articles ---

The Ember Sharks are a Loyalist Space Marine Chapter created during an Unknown Founding from the lineage of the Primarch Corvus Corax. Despite their mysterious origins, though as they are thought to have been first mentioned in Imperial records between M31.399 and M37.500.

Around the borders of the Segmentum Obscurus, there sail the Ember Sharks, silently watching for any threats that may come. In their mobile fortress-monastery, the Ember's Ark, an Apocalypse-class battleship, the Chapter continues their eternal vigil, silently watching and waiting for any threats that dare assails the realm of Mankind. The Ember's Ark was gifted to them on the day of creation. Sailing through the stars, entering countless battles and caused the enemy's casualties beyond the count.

During the ancient days of the Great Crusade, it was rumored that when the Primarch Corvus Corax took control of his Legion, that many of its original Terran members who could not, or would not follow in the path of their Primarch were assembled into fleets and sent out into the void. These fleets became divorced from their legion and forged their own path. From these fleets it is said evolved the renegade Ashen Claws, and from one of the fleets it's rumored sprung the Carcharodon Chapter, and from these fleets, it is rumored came forth the Ember Sharks Chapter. Yet this is just a speculation, yet to be proven or denied. That the Ember Sharks come from the gene-line of Corax is unquestioned, yet they are of brooding countenance, and utilize brutal terror tactics in order to cripple the foes of the Imperium before they are slaughtered by the vengeful marines of the Chapter.

Chapter History
Rumored to be made from the Charadon Astra by the wider imperium, hidden deep within vaults of vaults under the imperial palace, an unknown lord inquisitor has may be able to shed some light upon the origins. Before he could reach the hidden documents they were burnt up by a mysterious figure who vanished into thin air, whenever or how the Ember Sharks were made, is to remain a secret. Told to be cold and ruthless as a shark. Yet keeping a flame burning trough all the cold deep waters in the void, like an Ember that will never extinguish. The Highlord's deemed the name Ember Sharks created from Corvus Corax gene-seed, fighting without fear of the unknown. The Ember Sharks came from the Unknown.

The First Ember King Kyle Lionheart, on the day of creation, ready for battle the chapter was gifted an Apocolypse-class battleship armed with a nova cannon. The first-ever recorded battle was the destruction of an Infernus-class battleship owned by the hated traitor-world eaters legion, wanting a thirst for blood instead of void warfare. Mass teleport and drop-pod boarding action were performed, killing and hacking trough all the maddened animals, tho at a great cost but the battle was won in the end, perhaps saving the imperium from unknown destruction. The Ember Sharks would emerge later out from the darkness to fight an ork waagh, but in, the end the Ember Sharks ultimately killed the warboss, ending the waagh and slaughtering the orks in the jungles. in the 41.999 Millennium a large force, being betrayed by their own kin and losing many ships along with a relic heavy-cruiser. The Silver Ember of the 3rd Company Ardok Skulldust told the Ember King with the remaining battle-brothers and ships what has happened. Dameracus feeling a sense of grief and distrust ordered a complete color change to every battle-brother if any of the Ember Sharks encountered someone in their old color scheme they are to be shot down until nothing remains.

Notable Campaigns
Leading the Ember Shark’s void forces was the mighty warship Hellish Jaw, a Hellfire-class Heavy Cruiser, though their foe wasn’t a Tyranid Hive fleet this vessel would do well to lay siege to the Orks. Hours into the height of this battle there were reports of crew loss aboard the fleet’s various frigates, even Strike Cruisers reported possible intruders. In a moment of blindness to this threat the Astartes believed this to be the work of Xeno attackers that had attempted to board them, this was far from the truth as bolter rounds echoed through the halls. Brothers killed by brothers, even the Chapter’s Serfs weren’t safe as they were torn apart by chainswords. Eventually even two of the Chapter’s Battle Barges begun to fire upon a new target, the Hellish Jaw.
 * Destruction of the Infernus (Unknown Date) - Me and my brothers fell upon the sons of Angron with such fury, and hatred keeping on the same level as the world eaters. The battle outside the infamous battleship was loud even deafening I would say, with the destructions of ships like escorts and strike cruisers alike. The battle barge we used took heavy damage closing in on the battleship killing thousands of humans, servitors and other menial laborers alike. After our boarding action, once we got close enough the sons of Angron were waiting for us, we all could hear the roaring off-chain blades and bolter fire. The aim these warriors had, had no purpose nither did their swings but deadly nonetheless. Me and my brothers were fighting back to back, our bolters empty, armor broken and brothers wounded. I looked to my left, I saw the terminators off the first company getting butchered by a chain axe that seemed to tear trough terminator armor with ease, I assume that beast was the leader off the ship. But once I looked back to my surroundings I saw them the butchers mutated by the warp my bolter smoking, it's magazine was empty. In that split second, I could feel both my arms getting severed, then feet a sharp slice on my lower torso, there I lay there helpless and dying knowing I was gonna die. As the mutated animal's boot came close I saw it getting impaled by an ancient Contemptor-dreadnought, I felt it's fury and pain while it was running down the hall killing everything in its wake. With our numbers depleted our bolters empty and armor is broken, the sons of the butcher were dead, we quickly took the opportunity to destroy it from within leaving shortly after everything was planted. I was found quickly by the gene-keeper with my sounds too severe to be healed they put me in stasis. Once I awoke I couldn't feel my body but a cold empty core beating in the water below. My brothers and I were 600 originally at the beginning of the assault after it we took heavy losses off around 450 brothers. The remaining brothers were standing in front of me healed and upgraded. They knelt down in front of me, filled with grief. The battle was won but at what cost.
 * Purgation of WAAAGH! Drakka (Unknown Date) - This was a lightning campaign on an unknown feral world located in the Segmentum Obscurus. Fighting against the terrible Ork Warboss Darakka, the Chapter's skillful tactics left the Greenskins in confusion and disarray, the Warboss sent wave-after-wave of his own Boyz into the waiting bolter fire of the Ember Sharks, so he could save his bigger units. Quickly, the Ember Sharks began to run dangerously low on ammunition, forcing them to readjust their tactics and to launch a bold counter-strike at the heart of the Orks' command. Launching a desperate drop pod assault into the heart of their foes, the Ember Sharks sustained heavy casualties, however, they managed to kill Warboss Darakka and scattered the remaining Orks, causing them to break and flee for their lives, as the remainder of the Ember Sharks hunted them down like prey, in the surrounding jungles.
 * Remnants of The Brass Chains (999.M41) -  During what could be considered to be one of the darkest ages of mankind the Ember Sharks were committed to multiple battles on multiple fronts. One of which brought them to blows against a rising Ork threat, one of an obvious danger. Enough to make one focus too much ahead rather than what was behind.

Initially the Heavy Cruiser hesitated until additional frigates drew in to also exchange fire with it, any communications attempts were met with laughs and screams of agony. Unholy screeching of Daemonic entities rang out across all channels. Not even the Hellish Jaw was safe as life support systems fell and the human crew members quickly succumbed to the effects, falling dead all around while Astartes donned in the Ember Sharks armour patrolled the halls, butchering any survivors.

The vessels were still at war with the Orks at this crucial time, an orgy of warfare that no one could truly decipher from an outsider’s perspective. There were those of the Chapter who feared that they had fallen victim to a great betrayal led by several of their Chapter’s Silver Embers.

The Chapter's Battle Barge Spearhead led by Silver Ember Ardok Skulldust of the 3rd Company did what he could to gather those who could still fight into a battle formation, through this chaos the survivors witnessed one of the Chapter’s battle barges ram into the bow of the Hellish Jaw. Before the impact a scrambled broadcast came from that very vessel, one of the Chapter’s Silver Embers proclaiming his loyalty to the God Emperor and that no Daemon or heretic shall claim his vessel. The battle barge crumbled into fire and wrecked steel to ultimately cripple the Hellish Jaw which itself found itself under heavy Ork attack.

The surviving loyalists chose to broke through the field of ships and debris, the formation charging through both traitor controlled ships and Xenos vessels that sought to ram into them. During this maneuver they lost an additional two Strike Cruisers to the Green-skins. Before the Spearhead could get into position the third battle barge appeared unleashing a volley of fire which destroyed one of the surviving Strike Cruisers and wounded the 3rd Company’s battle barge. In a final sacrifice a trio of frigates broke off and charged the traitor commanded battle Barge.

Finally the Spearhead, one Strike cruiser and their few support craft were able to escape into the warp, leaving the remnants of their allies to fight against the Orks. To this day the true fate of those who turned are, though Ardok Skulldust swears that early on during comm chatter he heard the phrase “Hydra Dominatus.”

Chapter Recruitment
When Recruiting recruits to the Ember Sharks they are chosen from Feral worlds, Prison worlds, and Death Words, the better stronger minds are chosen rather than bodies. Once these recruits are chosen they must undergo the trails first they are dropped off to an empty world that is always in complete darkness. These recruits now have to slay a night vision beast with the knife they are gifted. Those who survive this trial are later picked up in two or three thunder hawks. When in the Escort recruitment ship they are implanted into a coma. Step 2 this coma lasts for 1 week in real-time but around 10 years in these marines mind, if they come out not insane from this they are at their last step, but if failed will be dropped back on the planet where they went to the first time to die there. Step 3 they now have to fight a Scout marine that has excelled in melee combat. the recruits will lose either way but it's stamped how long they can hold on it has to be more than a couple of minutes otherwise they are unworthy. Now once that all is done they the apothecary's and tech marines are preparing to place the implants in them to become battle-brothers in the future. The scout marines are placed under sleep while these implants happen as a reward for completing all the trails after surgery they are woken up to recover and prepare for battle in the future. It will now take 20 years for the scout marines to earn their place amongst the ranks of the chapter. This is just standard to assure the chapter breeds good healthy men. Now once everything is completed and has the black carapace in their body, the scouts will be placed into squads to climb the ranks of the chapter to become perhaps an honor guard one day.

Fortress-Monastery
The Ember's Ark is the mighty mobile fortress-monastery of the Embers Sharks Chapter. A true monster in both size and deadly force. The Apocolypse-class battleship armed with a mars pattern nova cannon, void shields far stronger than before.

The long dark hallways within this mighty vessel make it hard for anyone without night vision to see. This ship is also filled with relics and various trophies, tattered banner's and broken amour from various Chapters the Ember Sharks have fought alongside wit in long-forgotten battles.

The halls of the ship, and in all ships in service to the chapter, are perpetually partially submerged in dark murky water, which drizzles down and collects in greater amounts in the lower levels of the vessel. In these foreboding love levels, the water reaches to over the height of an unaugmented man, and it is said that in those black and impenetrable waters lives creatures resembling sharks and rumored to be more mechanical than flesh. None who dare to venture to these levels without permission of the chapter ever returns and such an obstacle proves a mighty defense for the critical systems of the ship stored in those deep dark passageways and chambers.

The usage of such a dread and forbidden vessel has drawn the attention of the Inquisition but so far the effectiveness of the chapter at destroying the enemies of the Imperium and the cost that it would take to pry such a vessel from its chapter has seen the matter upraised so far. Yet there are records off foolish inquisitors trying to infiltrate the vessel from the underbelly only to meet a swift demise off minced meat.

Officer Ranks

 * Ember King (Chapter Master)
 * Golden Ember (Captain 1st Company)
 * Silver Ember (Captain)
 * Bronze Ember (Lieutenant)

Specialist Ranks

 * Void Ember (Reclusiarch)
 * Seeker of the Ember Heart (Chaplain)
 * Ancient Gene Keeper (Chief Apothecary)
 * Gene Keeper (Apothecary)
 * Seeker Of The Void (Chief Librarian)
 * Ember Lightbringer (Librarian)
 * Masters Metal shark (Forge Master)
 * Metal Shark (Techmarine)
 * Decapitator (Company Champion)
 * Stone Ember (Dreadnought)

Line Ranks

 * Void Guards (Terminator)


 * Dying Ember (Veteran Marine)
 * Harden Jaw (Veteran Sergent) 
 * Brighten Jaw (Sergeant)
 * Bright Ember (Battle-Brother)
 * Shadow Stalkers (Scout)
 * Sparks (Aspirant)

Specialist Formations

 * Golden Jaws Tartaros Terminator.pngGolden Jaws (Captain's honor guard) Chosen as the best of the best, they are handpicked by the Void Embers and Metal Sharks. To be served under the direct command of the Ember King while clad in Tartaros Terminator armor tho only 5 are chosen. They hail from 5 different companies except for the 10th, chosen for battle expertise, durability and being able to face the harshes circumstances and emerge alive and well from it. Where many more would have died many times over without notice. Tactically ingenious and also calm to keep in control of their anger even if they're taunted.

Companies

 * 1st Company, "Ancient Embers" - In the first company every marine needs to be 100 - 150 years off age in case of corruption they'll stay and know what to do. This Company is blessed with 50 marines extra so 150 battle-brothers in it. The reason for the age is cause only the best veterans and venerable marines are allowed to enter.


 * 2nd Company, "Wardens" - They are the protectors over the Relics, Librarius, Apoticarium, Armory, and Prison cells. During the battle, they stay close to the support as their personal honor guard.


 * 3rd Company, "Spearheads" - Space Marines here are mainly for spearhead assaults to eliminates the enemy. They heavily utilize Attack bikes and Land speeders. Often times assault marines cling onto the land speeders for easy transport


 * 4th Company, "Stalkers" - This company is a stealth company marines are chosen from the scout company to his one, especially those who rise in stealth even hiding from Tau sensors and Aeldari snipers.


 * 5th Company, "Chain Jaws" - This company uses only Chainswords, Chainfists and other such chain weapons, quite terrifying, The chain weapons in this company has been sharpened to such an extent that they are able to damage terminator armor. This Company only uses terror tactics and a painful demise to the enemy.


 * 6th Company, "Obsidian Breakers" - This is the armored assault company they are a variety of tanks, land raiders, bikes, and thunder hawks to break the enemy from above with a similar damaging vehicle assault. While effective sometimes they tend to use an abundance of whirlwind bombardments on the enemy


 * 7th Company, "Hellfire" - Company with only hellfire rounds in their bolters, heavy bolters, and equal weapons, this company mostly used to fight xenos infantry such as Aeldari, Orks or Tyranids, with tau sometime. Thanks for the extra numbers still available the Hellfire company gains 50 extra marines to fight Xenos for the imperium


 * 8th Company, "Executioners" - Company only deploy to bring hell down upon Heretic Astartes dumb enough to oppose the Ember Sharks, no traitor shall ever escape their horrid wrath.


 * 9th Company, "Skull Crushers" - Only brought in with Chain jaws to break the moral off the enemy. This Company, usually equipped with thunder hammers and flashbangs.


 * 10th Company, "Shadow Walkers" - The Scout Company learning how to stealth and whatever combat they make greater use in these initiates will be placed in proper companies except the First Company. Whenever possible the Shadow Walkers build up their numbers to around 200 scout marines at a time. Scouts are the only ones allowed to speak/communicate with Battle-brothers during battles. When becoming full battle-brothers the scouts will take an oath of silence when broken will be punished severely.

Chapter Beliefs
The Ember Shark seems to not think off the Emperor as a god but more of a man a very powerful man at that, but no less still just a man. Whenever they encounter Imperials who worship him as a god is often shown disgust but will still co-operate with them.

The Ember Sharks has shown to despise Corvus Corax, ever since Corvus sent the Terran raven guard into exile, the Ember Sharks since their founding has shown a deep cold hatred for Corvus. Seeing him unworthy to lead the raven guard no more.

Many members hope Corvus will lift their exile, but yet many members still don't believe the exile will ever be lifted up from their shoulders, but it will never happen at east what they think.

The Ember Sharks seem to operate with the Eldar a lot off of times, The marines believe whenever the eEdar shows up the threat is worse than expected, will fight with the Eldar side by side until the battle is over and leave on their own path.

Dreadnoughts are often decorated with various seals and broken banners the ancient warriors carried once, treated more as marine then machine. Believed to be the will of the first founders of the chapters. The dreadnoughts are referred to as Aem Nigri as a signature of the power.

The cold fury with which the Ember Sharks wage war is disturbing to even the most battle-hardened heretics, xenos, and daemons. The last thing the enemy often manages to see before their doom is a cloud of dust and sprays of blood as the Ember Sharks advance through the chaos of the battleifled. Roaring chain blades and hissing disruptor fields presage the massacres they conduct. For the Vanguard Astartes of the chapter, no warning comes first - only silent death. Such is the way of the Ember Sharks.

Many Ember Sharks when becoming Battle-brothers has taken an oath of silence to never utter a word louder than a whisper during battle. They believe the only true way to cripple an enemy is to make them feel the fear they once felt long ago. Often behind enemy lines, moving silently without a sound take out the enemy without them noticing before it's too late, crippling them in primal fear.

The Ember Sharks believes in the progress of technology for the future of the imperium. While doing this in the deepest part of the Ember's Ark they have managed to make two new types of bolter shells and a prototype marksman helmet. While technological progress is considered heretical among the mechanicum they have lord metal shark has managed to be allowed to do such progress under the watchful eye of the mechanicum.

In a way the Ember Sharks the Imperials that worship the Emperor as a god, but they can't blame them for it to a normal human's eyes he looks indeed like a giant golden god altho expecting more fro Astartes. They view chaos worshippers as weaklings who fell to the temptations of chaos and unworthy to live in the imperium's eyes. Beware the cold blooded Ember Sharks once seen be sure to watch your back but it's always too late for salvation.

Primarch's Curse: (Corvus Misery)
In the early days of the great crusade once Corvus took control of his legion it was rumored he sent out a lot of Terran Raven Guard to a Nomad Predation fleet, these marines were banished from ever returning to their parent chapter. From these fleets rose the Ashen claws, Carcharadons, and suspected Ember Sharks. During Istvan V some Terran marines felt Corvus hear break for every battle-brother off his that died causing a psychic shock. Now every battle-brother of the Ember Sharks has a chance to fall into Corvus Missery as dangerous as it's depressing.


 * Stage 1 (Vengeance is my Name) - The battle-brother in the first stage off Corvus Misery will feel an unending fury and need for vengeance against all traitor legions and it's allies, this warrior gains much greater strength and speed, charging into the enemy lines with such force it knocks them away and or staggering them. Even he is capable ff surviving grievous wounds that would kill him several times over.


 * Stage 2 (Blood Bath) - A battle-brother in this second stage of Corvus Misery will start to blame himself for everything that has happened, every death of the chapter or the Corvus gene-line, this battle-brother still always fueled with bloodthirsty, needs a relief and will often resort to horribly disfigure his face or body to release some of this pain. The apothecaries if they see this will put the brother on a table without armor and have the chaplain talk with him, with any luck bring him back to normal.


 * Stage 3 (Eternal Darkness) - If a battle-brother somehow goes unnoticed with the curse to this point, he won't have much chance of surviving. A battle-brother in this stage, his muscles will begin to weaken, he begins to limp as every part of him aches in horrendous pain, his face turned to pale blue as if missing oxygen. Everywhere this battle-brother goes it's a blood trail leaking from his armor, in this stage. The natural fast blood clotting off a space marine has almost disappeared, making his blood water-thin, it's armor constantly stained and. Roam the halls deep down in the Ember's Ark, trapped and imprisoned, looking for a way out to the light.

Gene-Seed Flaw

 * Unexplained Rage - This can and will affect every battle-brother at some point during their service in the Ember Sharks. The rage can happen anywhere outside battle when it happens the battle-brother will start seeing red, a need to feed the rage and angry at everything. This rage can last between 10 seconds - 2 minutes, at training he can become afflicted and possibly kill his brother if not taken away in time. An Apothecary can perform surgery to implant the gene-seed and destroy it or a Tech-marine working on a finesse blade when the rage can come what is meant to be a final blow to finish the blade will be more like a thunderstrike and snap it in half.

Combat Doctrine
The Ember Sharks makes uses of both terror and shock assaults on their enemy's both in long-range and close combat, using scouts in the back lines with sniper rifles, terminators with lightning claws and chain axes. Jump assault marines with power swords for infantry or vehicle attack they use power fists and thunder hammers with melta bombs. The scouts sneak around the battlefield before these marines make their assault, these scouts are called Shadow Walkers.

Once engaged be it Tyranids it will be hellfire rounds and power fists with lightning claws, or guardsmen chain axes and melta bombs, other Astartes they like to use a special unit called Hurracine Squads using lighting claws, their jetpacks, and rocket attached to their boots once activated these marines goes into a hurricane motion slaughtering everything in their path.

for more nimble creatures such as the Slaneesh demons or Eldar, they will use standard bolters and assault cannons tearing them to shreds of meat. When engaging Necrons the elite units makes use off a specialist bolter they call "Acid Bolts" once it has hit a Necron target the acid will begin to melt away the metal inside it, effectively destroying it, making it unable to ever wake up again, effective method the Necrons seems to have no way to counter it yet...

Notable Members

 * Ember King Kyle Lionheart - The first Ember King at the earliest days of the chapter's creation. Survived the Destruction of the Infernus. but had to be inherited into a dreadnought, later sadly he fell to a khorn greater demon of an unknown battle.
 * Dameracus - Current Ember King of the Ember Sharks. Chapter for over 400 Terran years making him at least 700 years old, standing at 9ft this monster moves as silently as a butterfly flaps its wings. Fighting without sound with each slice from his sword is made from a fully sane mind. Armed with artificer armor, iron halo, his signature stalker bolter, enhanced voidsheen cloak, and Executions blade.

Chapter Fleet

 * 1 Apocolypse-class Battleship - Chapter flagship and mobile fortress-monastery.


 * 5 Battle Barges
 * 4 Cruisers (Various classes)


 * 16 Strike Cruisers


 * 17 RapidStrike Vessels
 * 40 Frigate Escorts (Various classes)


 * 42 ThunderHawks
 * 30 Caestus Assault rams

After Remnants of the brass chains

 * 1 Apocolypse-class battleship - Chapter flagship and mobile fortress-monastery
 * 3 Battle Barges
 * 3 Cruisers
 * 11 Strike cruisers
 * 10 RapidStrike Vessels
 * 30 Frigate Escorts
 * 22 Thunderhawks
 * 30 Caestus Assault rams

Notable Vessels

 * Ember's Ark (Apocolypse-class Battleship) - Fortress-Monastery of the Ember sharks where they come to pray or study in the librarium. Deep down in the belly of the ship is where the ancients the dreadnoughts and artificial sharks, swimming in ice-cold mechanical water for prayers. While in an off section are the Tech Marines with the chapters forge.
 * Raging Jaws (Battle Barge) - This vessel belongs to the Chapter's 2nd Company. Here, they keep prison cells of traitors too late be brought to justice, keeping these prisoners in stasis for other taints of chaos unable to track them.
 * Spearhead (Battle Barge) - Command vessel of the 3rd Company. As the name suggests, it's primarily used in spearheading other enemy vessels, hence why the ship has been modified to rip other vessels from the middle, the tip sharper than a spear and deadlier than a thunder hammer blow, when spearheading enemies it will not damage the battle barge due to the nature of the spear shape in the front.
 * Lone Ember (Vanguard-class Strike Cruiser) - Made for a lone company this is the ship off the 5th company, thees men are specialized in void warfare and always makes sure every blow to the enemy is a vital not sparring a single enemy.
 * Frozen Soul (Tyrant-class Cruiser) - This vessel is shared by both the 4th and 6th companies.
 * Hellish Jaw (Hellfire-Class Heavy Cruiser) - Destroyed during "Remnants of the brass chains.
 * Traitors Executioner (Grand Cruiser Unknown Class) - Command vessel of the 8th and 9th Companies. Here they train Apothecaries and upcoming Librarians. Once these recruits have reached full potential, they transfer to every ship where there is space for them in a company.
 * Obsidian (Nova-class Frigate) - Half the scout company with 10 battle brothers from every other company uses this for scouting and if needed, uses the battle-brothers as a specialized own kill-team.
 * Fire Orb (Hunter-class Frigate) - Here the scouts are trained in sneaking and sniper training the scout.

Chapter Relics

 * Enhanced Voidsheen Cloak - Currently use by Chapter Master Seth Hellfire it was looted from the corpse of a dead sister of silence member.


 * Execution Blade - A relic sword used by the Chapter Master Seth hellfire, it was looted from the same corpse the cloak came from.


 * Flamer of Moltencore - A mad lord Techmarine wanted to invent a portable volcano cannon but failed but in a miracle blessed by the Omnissiah made a flamer more effective on armor able to melt it with ease like grass with increased range as well and a lot more fuel, the machine spirit is a burning inferno just wanting to see the enemy's of man melt.


 * Armor of the Ancient - The battle-scarred artificer armor from the original founders of the chapter. Now used by the chosen bearers of the past, chosen by the chapter master for excelling in battle more than many more in front of them to prove that they will always remember and slay every single heretic from the Traitor Legions, Heretic Astartes, and demons alike.
 * Halbred of the void - This weapon was accidentally picked up by an Escort ship while it was floating around like space junk, it just happened to slam into the ship's hangar when it opened up to deploy lander crafts. Its shaft and blade made from obsidian inside a meteor with an Added adamantium tip, the axe has a force field around it making it much stronger. The materials were analyzed by tech marines, forged from the emperor who knows where but its free off chaos and Xeno taint. It looks to be of Imperial design but nobody knows who forged it.
 * Bane of Xeon's - is a very powerful heavy thunder hammer reforged from the broken and shattered remains of a relic Deimos pattern predator tank. The former ancient relic was said to heavily damage an Avatar of Khaine after charging into it, exploding the tank, squad but also the Avatar. The remnants of the relic were found shortly after the battle was won and avatar dead, reforged into the Bane of Xeno. The wielder is of the weapon is still said to hit with the force as a Styris Pattern Autocannon.

By the Ember Sharks
"No matter the number of the enemy, we will hunt them down. No matter the size we stand above. Everything and anyone who dares to go against Mankind shall be met with the same disgust the Black Templars shows a regular mutant or psyker."

- Ember King Dameracus

"I've killed so many for the Emperor yet he has shown me no light, is it really worth fighting or is it better to give up and let the dark consume."

- Unknown Dying Ember