Lunar Venatorii Cavalry Regiments

No finer Cavalry are found within the Heimdall sector than the Lunar Venatorii Cavalry Regiments and their Wyrm Riders. They are the best the Astra Militarum of Ishtar has to offer, and they form the breakwater defense needed to continue Imperial interests. On the training moon of Verliaus, the academies of war train the best and brightest of the Fringe if not the sector. Heavily fortified' with every terrain available for training, the programs of Verliaus know no bounds. Veralius has come to be a renowned academic world, where scholars, specialists, and soldiers from across the sub-sector go to study, and it is also home to numerous Schola Progenium facilities. It is here among the populace of the training moon that the elite regiments of the Lunar Venatorii are raised, equipped with the finest of gear and trained at the finest of academies. The Regiment's officers even travel downwards to Tarakon and engage in the sacred ritual of wyrm-bonding, earning their right to command regiments of Venatorii and becoming honorary members of House Fásacha. Indeed it is the Venatorii that often accompany the Knights of House Fásacha in battle to deal with the most dire threats to the frontier, as well as fighting the bloody battles of expansion.

History
When Tarakon was brought into the fold of Imperial Worlds in late M35, it was found that the warriors of House Fásacha had unusual Men-at-Arms in the form of several different types of Cavalry. The most unusual of these was their Wyrm Riders. In order to ascertain the secrets of the Men-at-Arms fierce fighting styles and make use of the natural fortress the world Tarakon was the Imperium set up facilities on it's moon of Veralius. Over time the Lunar Venatorii were formed from Orphans brought to the moon for education. The Nobles of Tarakon had insisted their trainers will maintain a facility on Veralius. This influence created the Astra Militarum Cavalry Regiments known throughout the sector as the Elite Lunar Venatorii.

Soon that facility was called the Venatorii Academia for every trainer was an accomplished hunter and warrior from the badlands of Tarakon. As the facilities grew in conjunction with the Schola Progenium facilities that were placed there by the Adminstratum, the Sealgair who settled on Veralius became a dominating influence over their facilities with their bonded Wyrms. This influence established both the traditions of fealty Oaths to the commanders of the Regiments as well as each commander having to pass through the trials to become a Sealgair themselves. With Sealgair being both minor nobles of Tarakon and the ruling class of the now citizens of Veralius their place and the place of the Lunar Venatorii was firmly established.

Venatorii Academia
Lunar Venatorii are disciplined, elite soldiers who fight without hesitation until their orders are fulfilled. Commanders of the Lunar Venatorii are harsh yet inspiring leaders who ensure that every military objective is achieved -- no matter the cost. Without the iron-willed resolution of both, the Imperium would be severely weakened in its darkest hour. As well as being the elite wing of the Astra Militarum in Ishtar, the Lunar Venatorii is the training ground for the Imperium's finest martial operatives in Cavalry and Armor outside of the legendary Adeptus Astartes. It works alongside the Schola Progenium, whose facilities are governed by the Ecclesiarchy, to provide key Imperial institutions with the best recruits the galaxy can provide. The death rate amongst each year group of recruits is high, for the Venatorii Academia is as merciless as it is efficient. After three standard years of intense physical and mental conditioning, those who survive their training are assigned to a Lunar Venatorii regiment. From that point on they are issued with the very best of equipment and resources the arsenals of Verliaus can provide. In return they are expected to give their lives in the service of the Imperium and to obey the orders of their superiors without hesitation, no matter the horrors that confront them.

Lunar Venatorii are highly trained in the use of numerous heavy weapons, and are entrusted with special equipment of high quality and rare craftsmanship such as their Hellguns and Hotshot Lasguns, which are much more powerful versions of the normal Lasgun used by regular Guardsmen. They wear Carapace Armor and helmets sealed for hazardous environments. This armour also deflects and absorbs incoming projectiles far better than standard Imperial Guard Flak Armour. Lunar Venatorii are also given minor biological modifications to allow them to move quickly despite their heavier gear. Lunar Venatorii sergeants often wield rare and powerful equipment more commonly used by Imperial Guard officers such as Power Swords and hot-shot Laspistols.

Lunar Venatorii Cadets are divided by age to form training groups that will ultimately form the basis of their full battle regiments, to maintain a sense of brotherhood. Group sizes can start off as large as several hundred at any one time, though those who would not make worthy servants of the Imperium are quickly weeded out, and are not seen again by their classmates.

Military exercises with live ammunition are conducted in the harsh landscape surrounding a Schola Progenium or on nearby moons. Lunar Venatorii are often expected to endure solar days in the wilderness with little food or instruction, and limited weaponry with which to combat whatever violent fauna roams the planet. Yet with each roaming day, cadets improve in their performance. Their speed and endurance increase, they scale walls previously thought impossible to overcome, and it becomes obvious to even a novice instructor that true warriors are being forged. It is a strong belief within the Venatorii Academia that from the hottest of fires, the strongest bonds of brotherhood are born.

Unlike the Schola however individuality is encourage as well as thinking on the battlefield. A Lunar Venatorii is expected to operate him or herself with and without support, further they are to know how to cause the most damage to enemy while operating as thus.

Lunar Venatorii Commanders

 * A Colonel is the commander of a Lunar Venatorii Regiment and is always chosen from the most proven Wyrm Riders of the Lunar Venatorii having earned the right to the title Sealgair. Sealgair is a minor noble of Tarakon who succeeded in bonding with a Tarakonian Wyrm. Only these fierce commanders are allowed to lead the Lunar Venatorii Cavalry Regiments and are granted the rank of Colonel. These true leaders of men and women are not recruited or designated. They are instead created by circumstance, indelible spirits tempered by loss and hardship upon the fields of war. The presence of a beloved Colonel at the forefront can mean the difference between a unit standing firm or collapsing, the troopers fighting to emulate him or simply to protect him from the enemy's attentions.
 * A Lieutenant Colonel is a commander of a Lunar Venatorii Battalion. Such leaders are neither recruited nor trained into the role. Rather, they are born in the fires of war, their parent being adversity and their drill instructor necessity. Due to the spread nature of deployments for the Reconnaissance Role most Regiments of the Lunar Venatorii fill, in addition to their Regiment Commander the Lunar Venatorii has Battalion Commanders who perform a similar function while using the much smaller assets of a Battalion. A special type of Battalion commander is a Marshal, the commander of a Lunar Venatorii Rider Battalion and they are second highest ranking in a Regiment
 * A Major is a Second in command of a Lunar Venatorii Battalion or Regiment if not a Marshal is present in a regiment. Simply put, Majors tend to be those individuals who, when placed under extreme pressure, rise to the occasion and exceed their own, and often everyone else’s, expectations. Those regarded as Majors in the Lunar Venatorii are often expected to volunteer for the most arduous of duties. Many officers simply assume that this vanguard leader wishes to undertake the duty and so do not even ask him if he does. In other cases, the Major knows that he has no right, either moral or practical, to turn down any duty he is put forward for and that it is his lot in life to suffer in such a way.
 * A Captain is the commander of a Lunar Venatorii Line Company whether it is a Dragoon Company or a Company of Horse Cavalry these are the leaders who hold companies at the ready. Among the Captains are their Wyrm Rider counterparts who are Non-Commission Officers, this is the Wing Leader, commanders of a Wing of Wyrm Riders, Two Wing Leaders jointly command a Company of Wyrm Riders. Standing proud amid the blood and thunder of the front lines, Captains and Wing Leaders sets an unfaltering example to the men he leads. In the face of nightmarish foes, they must provide their men with a bulwark of unwavering courage and decisive leadership. Most are hard-bitten heroes, skilled combatants and pragmatic strategists whose first loyalty is to the Emperor of Mankind. Typically, each Captain is escorted in battle by a retinue of battle-scarred Veterans who support their leader in the field.
 * A Surgeon Captain is the commander of a Lunar Venatorii Medical Company. The commander of a Lunar Venatorii Vox Warfare Company is a Master Warrant Officer. These Commanders are not the front-line troop leaders of their counterparts. These are rare individuals who both have a flair for command as well as specialized skills and knowledge above and beyond the regular guardsmen. They are either expert battlefield surgeons who know exactly when and where to deploy their medical personnel or Specialists in a form of combat that is fought with more than just a lasgun or tanks.
 * A Lieutenant is a junior officer of the Lunar Venatorii who commands one of the platoons of a company. Their role is to ensure the platoon fulfils its Captain's orders and gets the job done. Trusted Lieutenants are to undertake more nuanced and vital missions -- gaining the high ground to outflank the enemy position or knocking out a heavily guarded shield generator so that artillery bombardments can commence. Like their Captains, Lieutenants are often accompanied by a hand-picked Platoon Command Squad who help them fulfil their duties.

Lunar Venatorii Non-Commissioned and Specialists

 * A Flight Leader is the senior Wyrm Rider in a Regiment and Sergeant Major of the Regiment. Not a Commander, These combat veterans often find themselves in a leadership role, mentoring less-experienced troops and junior officers. They lead by example, inspiring courage and awe on the field of battle, instilling their wisdom and battle-field experience upon their subordinates -- and often their superiors as well. The Sergeant Major is the senior enlisted advisor and liaison to a regimental commanding officer or to an even higher-ranked Imperial Guard officer, and is the senior enlisted man for his entire regiment.
 * A Sergeant is a Squad Leader, They are the assigned leaders of individual squads and conduct much of the day-to-day training and operations within any platoon of an Imperial Guard regiment. These senior enlisted men and women typically have years of hard-earned combat and leadership experience, and tend to have a greater grasp of tactics and the necessities of competent command under fire than the average trooper. A Chief Warrant Officer is a Section Leader of a Lunar Venatorii Medical Squad or Lunar Venatorii Vox Adept Squad. These specialist leaders fill in a similar role as a Sergeant but take a more specialized role in fore-filling the duties of their expertise. Due to their role as both leaders and instructors, Sergeants and Chief Warrant Officiers in the Lunar Venatorii are expected to lead from the front, driving their men to feats of valour and glory, and setting a strong example for junior enlisted men and officers alike. A Staff Sergeant is the senior Sergeant in a platoon. They are usually assigned to the platoon's Command Squad. It said that to hold the respect of the men in the squad he commands, a Sergeant of the Lunar Venatorii must be able to best any of them in a duel or drinking contest. While it seems unlikely that this always holds true in practice, the Guardsmen must have something to keep them busy between deployments. Venatorii Sergeants tend to have a good relationship with the men under their command.
 * A Corporal is the non-commissioned officer of the Lunar Venatorii who serves as a second and aide to his squad Sergeant. He will also serve as a section leader during patrols or on sentry duty when the whole squad is spread out or not employed as a whole. A Warrant Officer is the lowest ranking Vox Adept or Medical Adept whose authority is equivalent as a Corporal even though they are not in the direct line of command or responsibility. Recognized as experts in their field will provide specialized guidance of their expertise and act as advisers to other squads or platoons if not maintaining their duties in specialized formations.

Lunar Venatorii Operators
A skilled Lunar Venatorii is intimately familiar with the vehicles in his company (i.e. Tauros, Taurox, Leman Russ, Chimera, Super Heavy Tanks, HellHounds, etc.) -- he understands the strengths and weaknesses of each armament, the limitations of various engine patterns and the idiosyncrasies of every Machine Spirit. This allows him to wield his vehicles like a rapier or a battering ram depending on the needs of the battle. The Lunar Venatorii knows when to order his vehicles to launch full-throttle advances, moving to outflank the enemy position or dispersing to dilute incoming fire. Having lived through wars against the Imperium of Man's myriad foes, he can also identify weak spots in the enemy's armour towards which his company's gunners will direct their fire. To compel the might of the Astra Militarum's war machines is an awesome responsibility, for along with the lives of the soldiery a Lunar Venatorii Commander is also charged with responsibility for his regiment's mechanical assets -- a resource that is far more valuable and difficult to quickly replace. Most Lunar Venatorii fall under this category of Trooper or Guardsmen whether they are the crew of a mighty tank or one of the many Mechanized Cavalry Scouts riding on Combat Bikes and Tauros Rapid Assault Vehicles. Every Lunar Venatorii is highly skilled in the uses of the vehicles assigned to his or her battalion. The Sentinel Operator, Crew Gunner, and a myriad of other duties could be assigned to a Lunar Venatorii Operator. The enlisted rank-and-file troops of the Lunar Venatorii perform a large variety of combat and support roles and make up the vast bulk of the Battalions. They are the grunts who ultimately get the job done for the Emperor.

Lunar Venatorii Cavalry Scout (Combat Bike Rider)
The Mechanized Cavalry Scouts of the Lunar Venatorii have perfected the art traditional cavalry techniques through years of bloodshed as well as the rapid warfare of bike combat. Often, members of the Cavalry Scouts have many of the ferocious customs like tribal tattoos. Mounted upon specially designed combat bikes that are as tough and dangerous as the warriors who ride them. Cavalry Scouts carry a variety of weapons but the most deadly is, without doubt, the potent explosive-tipped hunting lance derived from lethal spear heads used by cavalry on Tarakon to hunt down large carnivorous animals like Feral Wyrms and other larger creatures. This one-shot advantage in close combat makes them especially useful when deployed for hit-and-run tactics especially when combined with the Bolters and Storm Bolters mounted on their bikes. On Tarakon the honour of riding a Combat Bike to war is reserved for the elite Lunar Venatorii, warriors that have accumulated generations of cavalry experience.

Lunar Venatorii Wyrm Riders
Riding on top of fierce Tarakonian Wyrms, these bonded soldiers are the elite of the already elite Lunar Venatorii. In order for a Noble to lead a Venatorii Cavalry Regiment one must brave a Wyrm nest and raise a bonded Wyrm, gaining the honored title of Sealgair. Any of the common citizenry who manage to succeed and gain the title of Sealgair shall be allowed to join the House as a retainer. Only the greatest of warriors produced in the Ishtar Fringe could hope to become bonded to a Wyrm. Those most recently bonded with their Wyrms serve in the Calvary Regiments before being made full Sealgair and get their own Venatorii Cavalry Regiment.

Lunar Venatorii Horse Cavalry Trooper
The Lunar Venatorii horse cavalry senses are honed to a razor's edge, allowing them to recognize hidden threats in their midst, even enemies who are under cloaking devices. Their particular mission is usually to conduct long-range penetration raids deep behind enemy lines, responsible for bearing the brunt of the enemy's response when battle is finally joined. In other instances horse cavalry are used as expert scouts and specialists, when deployed in this manner they range ahead of the main Lunar Venatorii force, engaging enemy ambushers, launching surprise attacks, setting traps and herding enemy forces into the most dangerous of terrain. The Lunar Venatorii horse cavalry are trained in various different methods of warfare, including demolition, escape and evasion, survival and intelligence work. The trainees were expected to become masters of their weapons and techniques. They are deployed on the battlefield as scouts, patrol units and for quick hit-and-run attacks; living mounts allow Lunar Venatorii horse cavalry to function far from Imperial supply lines, in terrain unsuitable for mechanized warfare, and avoid detection.

Lunar Venatorii Vox Adepts
Lunar Venatorii also train number of highly technical specialists. These specialists depending on the specialty get hurried to the hush corridors maintained by the Mechanicus representatives of Verliaus. Of these are the famed Vox Adepts of the Lunar Venatorii, Electro-Vox Warfare requires an in-depth knowledge of the ins and outs of battlefield communication such as broadcast frequencies, electronic attack, cryptography, power generation, maintenance, and the dizzying array of communications gear fielded across the galaxy, electronic warfare is typically the purview of Operators, Tech-Priest Enginseers, and the occasional astute and tech-savvy Guardsman. No matter where they fight, these Guardsmen are equipped with some of the most sophisticated listening and broadcasting equipment issued by the Departmento Munitorum.

Mjorn cross trains Transmechanics under tutelage from the Archmagos primes to serve as Vox Warfare specialists instructors, sends some of these adepts to Veralius to aid in the creation of elite Vox warfare Lunar Venatorii Regiment elements. An Lunar Venatorii Vox Adept Operator is a rare specialist of the Imperial Guard who feels unusually comfortable around the Machine Spirits of the ancient devices utilised by the military forces of the Imperium of Man.

Lunar Venatorii Medical Adepts
They are trained as combat medics, fighting chirurgeons equally at home with a medi-kit as they are with a Lasgun. In battle, they stand shoulder-to-shoulder with their squad-mates, fighting with equal skill and fervour, and all the while patching, dosing, or administering the God-Emperor's Mercy to their brothers-in-arms. Going by many different names across the varying regiments of the Imperial Guard, Medics are put in charge of all medical gear and supplies sent to their squad by the Departmento Munitorum. Whether they receive simple bandages to wrap around las-wounds, or sophisticated combat-drugs and surgery kits, Medics are the ones who are entrusted with using this equipment to keep their squad healthy and prepared for combat. Many combat patrols, operating behind enemy lines for months, have stayed alive only due to the medical expertise of one of their squad-mates.

Newly Founded Regiments
Every Five to Ten years the Graduating Battalions are gathered in great commissioning ceremonies. Here the various classes in specific forms of Cavalry Maneuvers are combined and called Regiment. The Leadership is always selected among the Sealgair of surviving Lunar Venatorii Regiments who have been training the next Rider Battalion. From there the rest are assigned to the other three battalions of Cavalry.

A Light Cavalry Regiment:
Sealgair is a minor noble of Tarakon who succeeded in bonding with a Tarakonian Wyrm. Only these fierce commanders are allowed to lead the Lunar Venatorii Cavalry Regiments and are granted the rank of Colonel. With the Sealgair is the Rider Battalion of other Wyrm Riders and Horse Cavalry who are his elite forces in the regiment. The bulk of a Light Cavalry Regiment consists of two Mechanized Cavalry Scout Battalions and an Air Cavalry Battalion. Primary mission of Light Cavalry is Rapid Reconnaissance as well as rapid redeployment of assets to perform flanking maneuvers. They also make extensive use of traps, mines and other unpleasant surprises. They use traps, spring mines, shredder mines and plasma charges, each specializing in killing certain types of troops. The most skilled Lunar Venatorii Light Cavalry Troopers are capable of launching deadly ambushes, remaining unseen in the foliage and appearing only when they want to attack. Light Cavalry regiments as a whole are also noted for its uncanny skill at stealth and reconnaissance missions. The soldiers of the Light Cavalry are excellent scouts, and as such are known to dress in cloaks made out of cameoline for camouflage.

An Air Cavalry Regiment:
The Colonel of an Air Cavalry Regiment is a Sealgair that brings their Rider Battalion of other Wyrm Riders who are his elite forces in the regiment. The bulk of a Air Cavalry Regiment consists of three Air Cavalry Battalions. Primary mission of Air Cavalry Regiment is Rapid Reconnaissance as well as rapid redeployment of assets over terrain to rough terrain that even the Light Cavalry cannot transverse quickly. The Lunar Venatorii Air Cavalry use grav-gliders to hunt swamp variants of wyrms in the valleys below their cities. This makes them fearless of altitudes and great at judging air currents. Their specialized abilities have found a home in the Lunar Venatorii where regiments drawn from Veralius act as elite Air Cavalry troops. These regiments' true advantage lies in their speed, unpredictability and the unrivaled ability to attack anywhere on the battlefield, at any time. Lunar Venatorii Air Cavalry are able to strike deep into enemy territory, and so are unable to field any heavy ground vehicles during missions. While this may be the case, the Venatorii do make use of a number of light vehicles including the Tauros rapid assault vehicle and the modified Drop Sentinel.

A Cavalry Regiment:
The Cavalry Regiment is the staple of what a Lunar Venatorii Regiment is. It's Rapid Reconnaissance functions are assigned to the two Mechanized Cavalry Scout Battalions while it has a real force of Armored Personnel Carriers in a Dragoon Battalion carrying enough firepower to hold breaks in enemy lines long enough for reinforcements. Commanding these versatile Regiments is a Colonel who is a Sealgair of a Rider Battalion of gallant Wyrm Riders and Horse Cavalry. The Regiments of the Lunar Venatorii Cavalry of the Imperial Guard are famous throughout the galaxy for constantly proving themselves in the arena of battle. Venatorii Regiments are highly disciplined, make excellent shots and use elite vehicle operators to lead their attacks.

A Dragoon Regiment:
The Dragoon Regiment sacrifices speed for firepower and personnel. These Regiments consist of Three Dragoon Battalions or one of the variations of a Dragoon Battalion with Breacher Dragoons who take alternate routes to flank enemies or 'Heavy Dragoons whose heavy vehicles carry enough firepower to clear the way for reinforcements. When the Cavalry mean to hold a location, to Rapidly redeploy firing lines, or to break enemy lines. The perform the role of either Mechanized Infantry with Cavalry Tactics geared toward Armored Warfare or as Flankers and ambushers setting up areas of heavy firepower redeployed. The Rider Battalion of a Dragoon Regiment serve as Headquarters and escort for the Colonel who is their Sealgair.

A Heavy Cavalry Regiment:
Heavy Cavalry Regiment sacrifices even more speed for firepower. Two Heavy Dragoon Battalions mounted in the heaviest classes of Transports maneuver are the bulk of the troops of this regiment. Commanded by a Colonel from the Rider Battalion that he is Sealgair. They perform line breaking and Hunter Killer missions supported by their Armored Battalion in the heaviest vehicles a regiment can call on. They love to strike a killing blow at the heart of an enemy formation before returning to their own lines, prepared to pounce once more. The people of Veralius are extremely resourceful and pragmatic. They are patient, determined and utterly ferocious in pursuit of their enemies. The Venatorii favour armoured assaults or deep range mechanised raiding forces, with Battalions of Dragoons or regular Cavalry serving as close support for their tanks. When available, Venatorii armoured formations will always comprise at least one super-heavy tank such as a Baneblade to support the standard Leman Russ Battle Tanks that comprise most of their armoured formations.

An Armored Cavalry Regiment:
Armored Cavalry Regiment strikes a balance between speed and firepower. Two Light Armored Battalions mounted in the lightest classes of tanks out maneuver other regiments. Commanded by a Colonel from the Rider Battalion that he is Sealgair. They perform line breaking and Hunter Killer missions supported by their Armored Battalion in the heaviest vehicles a regiment can call on. They are highly skilled at desert and mobile armoured warfare. The Lunar Venatorii are mobile fighters, evasive and opportunistic. They are especially known for their hard-hitting tank squadrons and are masters of hit-and-run mobile warfare.

A Rider Battalion:
Rider Battalions commanded by a Marshal with his personal command company running the rest of the battalion. The Rider Battalions main line troops are divided into two types of companies of two each. Wyrm Rider Companies and Horse Cavalry Companies are the main source of strength for a Rider Battalion. The Subordinate Horse Cavalry Companies are made up in turn of two to four Horse Rider Platoons commanded by a Captain riding in Salamander Command Variant Armored Personnel Carrier with an escort of Five Biker Scouts. Horse Cavalry Platoons lead by Lieutenants and their command squads, contain three to five squads of Horse Cavalry lead by Sergeants. A Wyrm Rider Company is made up of Two Wings of Wyrm Riders each lead by a Wing Leader. Three to five Squads of Wyrm Riders lead by Sergeants, make up a Tarakonian Wyrm Wing. The Command Company is equal parts Horse Cavalry and Wyrm Rider and will consist of a Veteran Tarakonian Wyrm Wing and a Veteran Horse Rider Platoon. This give the Command Company the flexibility to meet the challenges of each of it's subordinate companies. Rider Battalions are considered to be the creme of the crop of the graduating classes of Lunar Venatorii with their elite Wyrm Riders riding on massive flying beasts of fierce temperament and the Horse Cavalry whose specialties allow them to penetrate deep into enemy lines using sabotage and infiltration.

A Mechanized Cavalry Scout Battalion:
Mechanized Cavalry Scout Battalions consist wholly of Mechanized Cavalry Scouts. This is one of the main specialties of the Lunar Venatorii Cavalry. Reconnaissance and working ahead of main battle-lines these Companies are the backbone of Both the Cavalry and Light Cavalry regiments. The Mechanized Scout Battalion consists of four to six main line companies and a command company commanded by a Lieutenant Colonel. The Lieutenant Colonel commands from a Salamander Command Variant Armored Personnel Carrier escorted by Five Bike Scouts plus and additional six additional Cavalry Scout Squads. The five main line Mechanized Scout Companies consist of two to four Mechanized Scout Platoons commanded by a Captain with a Salamander Command Variant Armored Personnel Carrier escorted by Five Bike Scout Veterans. Lead by a Lieutenant and his Command Squad in a Salamander Command Variant Armored Personnel Carrier and a Escort of Scouts mounted on Combat Bikes, Mechanized Cavalry Scout Platoons consists of three to five Mechanized Cavalry Scout Squads on mounted on Tauros Rapid Assault Vehicles and Combat Bikes lead by sergeants and supported by either a Squad mounted on Sentinel variant walkers or a Heavy Mechanized Scout Squad mounted in Tauros Venators and Tauros Rapid Assault Vehicles with corresponding heavier load-outs.

An Air Cavalry Battalion:
Air Cavalry Battalions in the Lunar Venatorii are air assets assigned only to the lightest of Battalions. Going where ground transports can not easily reach their pilots are permanently assigned to the unit straight out of the Schola. The Air Cavalry Battalion consists of about four Air Cavalry Line Companies as well as a Command Company and a Specialist Company. The Four Air Cavalry line Companies consist of three or four Air Cavalry Platoons Commanded by a Captain with a Command Squad in a Vendetta Command Variant. The Command Company is similar but with the Lieutenant Colonel leading the Battalion and his Command Company from the Vendetta Command Variant. The Specialist Company would Either be a Medical or Vox Adept Air Cavalry Company but with a attached specialist squad of the other. Air Cavalry Platoons commanded by Lieutenants and their command squads ride into battle in Sky Talons leading three to five squads of Air Cavalry Troopers riding in Valkyrie Assault Carriers lead by Sergeants. Each Valkyrie is carrying either a variants of Sentinel Combat Walkers or Tauros Rapid Assault Vehicles.

A Dragoon Battalion:
Dragoon Battalions are larger than Cavalry Scout or Air Cavalry Battalions but contained the least skilled in mounted combat. Dragoon Battalions are Mechanized Battalions of Guardsmen who ride in Chimera Variant Armored Personnel Carriers or Taurox Armored Personnel Carrier which conversely makes them the most heavily armed and armored Battalions in the light regiments and the most mobile in the heavy Regiments. Specializing in light tank warfare as well as Reconnaissance these Battalions make up some of the more versatile in the Lunar Venatorii. Commanded by a Lieutenant Colonel mounted in a Command Variant Chimera Armored Personnel Carrier with his Command Company which consists of two Dragoon Platoons similarly mounted in Armored Personnel Carriers, the Colonel takes charge of three companies of Dragoons as well as a Vox Warfare Dragoon Company and a Medicae Dragoon Company. Each Line Dragoon Company consists of two to four Dragoon Platoons commanded by a Captain with his command squad also mounted in a Command Variant of either the Taurox or Chimera. Each Dragoon Platoon is lead by a Lieutenant and their command squad, commanding three to five squads of Line Troopers mounted appropriately.

A Breacher Dragoon Battalion:
Transcending into the lightest Battalions of Heavy Regiments Breacher Dragoon Battalions are specialist Dragoon Battalions whose vehicle patterns are designed for ambushing and breaching battle-lines. The Super Heavy Class Tanks of the Lunar Venatorii instead of being assigned in concentrated groups are designated Headquarters for 'heavy' Battalions which also serves as the mount of the Lieutenant Colonel in charge of that Battalion. Each Super Heavy Tank is the center piece of the Command company consisting of three Breacher Dragoon Platoons. Five or Six Subordinate Line Breacher Dragoon Companies will fill the rest of the Battalion with each Breacher Dragoon Company commanded by a Captain in a Command Variant Chimera or Taurox. Three to Five Platoons will additionally make up the bulk of a Breacher Dragoon Company Strength. Mole Pattern Burrow Vehicles and Hellbore Pattern Burrow Vehicles plus Termite Assault Drills are the steeds of these Dragoons. Each Breacher Dragoon Platoon is lead by a Lieutenant and their command squad, commanding five to eight squads of Line Troopers mounted appropriately.

A Heavy Dragoon Battalion:
The Heaviest variation of Dragoon Battalions is the Heavy Dragoon Battalion. These Dragoons do not go to war the light vehicles of their brothers but ride in mighty heavy and super heavy class transports. The Super Heavy Class Tanks of the Lunar Venatorii instead of being assigned in concentrated groups are designated Headquarters for 'heavy' Battalions which also serves as the mount of the Lieutenant Colonel in charge of that Battalion. Each Super Heavy Tank is the center piece of the Command company consisting of three Heavy Dragoon Platoons. Five or Six Subordinate Line Heavy Dragoon Companies will fill the rest of the Battalion with each Heavy Dragoon Company commanded by a Captain in a Command Variant Chimera or Taurox. Three to Five Platoons will additionally make up the bulk of a Heavy Dragoon Company Strength. Crassus Heavy Armored Transports and Gorgon Super Heavy Transports crash through enemy lines creating holes as they release their deadly cargo of Dragoons and firepower. Each Breacher Dragoon Platoon is lead by a Lieutenant and their command squad, commanding five squads of Line Troopers mounted either together in a single Gorgon or in a pair of Crassus.

A Light Armored Battalion:
The Light Armored Battalions are the lightest of what is considered truly armored. A Lieutenant Colonel Commands from a Leman Russ Battalion Command Variant Tank with an escort of Hellhound Variant Tanks with two or three additional squadrons of Hellhound Variant Light Tanks to make the Command Company. His command contains an additional five or six companies of Light Armor each being commanded by Captain in a Chimera Command Variant or Taurox Command Variant Armored Personnel Carrier with his command escorts of Hellhound Variants. Each Company additionally has three to five Light Armor Squadrons of three to five Hellhound Variant Light Tanks.

An Armored Battalion:
The Armored Battalions are the Heaviest of what is considered truly armored. A Lieutenant Colonel Commands from a Super Heavy Class Battalion Command Variant Tank with an escort of Leman Russ Variant Tanks with two or three additional squadrons of Leman Russ Variant Tanks to make the Command Company. His command contains an additional five or six companies of Armor each being commanded by Captain in a Variant in a Leman Russ Command Variant Tank with escort Leman Russ Variant Tanks. Each Company additionally has three to five Armor Squadrons of three to five Leman Russ Variant Tanks.

The Specialist Company

 * A Vox Warfare Dragoon Company is a specialist section of Vox Adepts mounted in Mjorn Pattern Vox Warfare Variant Chimera with Two Squads of Guardsmen in Chimera Variants as guards commanded from a Command Variant Chimera, Commanded by a Master Warrant Officer, Vox Adept Sections lead Vox Adept Warrant Officers with Chief Warrant Officers in charge of each section.


 * A Vox Warfare Air Cavalry Company is a specialist section of Vox Adepts mounted in Mjorn Pattern Vox Warfare Variant Valkyrie with Two Squads of Guardsmen in Valkyrie Variants as guards commanded from a Command Variant Vendetta, Commanded by a Master Warrant Officer, Vox Adept Sections lead Vox Adept Warrant Officers with Chief Warrant Officers in charge of each section.


 * A Medical Dragoon Company is a specialist section of Medics mounted in Samaritan with Two Squads of Guardsmen in Chimera Variants as guards commanded from a Command Variant Chimera, Commanded by a Surgeon Captain, Medical Sections lead Medical Warrant Officers with Chief Warrant Officers in charge of each section.


 * A Medical Air Cavalry Company is a specialist section of Medics mounted in Medical Variant Valkyrie with Two Squads of Guardsmen in Valkyrie Variants as guards commanded from a Command Variant Vendetta, Commanded by a Surgeon Captain, Medical Sections lead Medical Warrant Officers with Chief Warrant Officers in charge of each section.

Recruitment
The population of Verliaus is like any Schola moon taking children who were orphaned when their parents perished in the service of the Emperor of Mankind, from daughters of Imperial Guard officers killed on the battlefield, to sons of Imperial administrators lost in the far reaches of space, and trains them to become the backbone of Imperial society as servants of the various branches of the Adeptus Terra. Most go to the Schola but those that don't end up in the Venatorii Academia. A high number of Tarakon citizens transfer to Verliaus for the chance to be accepted in those hollowed halls for the Lunar Venatorii are known throughout for their personal honor and skill. From these academies emerge the elite Mechanized and Calvary Regiments of Tarakon system, the Lunar Venatorii who serve as some of the finest mortal troops within the Ishtar Sub-Sector.

Standardized Equipment
The Lunar Venatorii make use of standard Astra Militarum equipment. All Lunar Venatorii are issued Venatorii Carapace Battle Dress and Mjorn Pattern M24 Hellpistol. Each job specification in the Lunar Venatorii then also get assigned additional weapons and equipment based on their role in the regiment.

Venatorii Carapace Battle Dress
 * Anti-Wicking Body Suit that extends up to jawline
 * Flak-Weave Combat Pants
 * Armored Gloves and traditional Cavalry Boots
 * Over these clothes are Carapace chest, back, and shin plates
 * Over the Carapace is a Flak-Weave Duster Coat w/ rank epaulets
 * Covering the head is a enclosed Rebreather Mask and traditional Cavalry Hat w/ rank braids
 * Over the Duster Coat is a Gear Bandolier w/ power packs, combat knife, frag grenades, uplifting primer, combat rations, and medical supplies
 * Standard-issue weapon is a Mjorn Pattern M24 Hellpistol in thigh holster

Sergeants additionally get assigned the grenades allotted to a Squad as well as carry a Ceres Pattern Bolt Carbines.

Wyrm Riders, Mechanized Cavalry Scouts, and Horse Cavalry Trooper are armed with a Melta Tipped Hunting Lance in addition to their standard kit. Other tips for their lances are in inventory but are only used when the mission calls for it.

Vehicle Drivers and Crews, Sentinel Operators, and Vox Adepts pull only standard kit though the gunner of a crew can requisition additional weapons as needed for mission set. (i.e. Tauros, Taurox, Leman Russ, Chimera, Super Heavy Tanks, HellHounds, etc.)

The Line Troopers is armed with Mjorn Pattern M24 Hellpistol and a Mjorn Pattern M417 Hellgun.

Non-Standard Equipment
The Lunar Venatorii posses a variety of non-standard equipment.

The Lunar Venatorii Troopers are known to carry extra arms and armament into the field as per their personalities. The specialist and standard equipment are provided to them. But many carry an array of Auto-weapons and blades as extra weaponry to help in a pinch. Most have an extra pistol or two, and almost everyone has a boot blade of some sort. The elite Wyrm Riders generally have blades and armor pieces created out of talons and scales broken off from their mounts.

Cavalry Scouts

 * Combat Bikes are fast-moving ground vehicles capable of carrying up to one rider and usually mounting a light weapon. Bikes are used by several forces of the Imperium, Chaos Space Marines, Eldar, Orks and Squats, among others, often for reconnaissance and rapid support roles. Certain Rough Rider units of the Imperial Guard use mechanical bikes as mounts; although much less robust and heavily armed than their Space Marine counterparts, these bikes are used in very similar roles.


 * The Tauros comes in two standard variants: the four-wheeled Tauros Rapid Assault Vehicle which serves as a long-range scout vehicle, mounting potent anti-personnel firepower in the form of either a Heavy Flamer or Tauros Grenade Launcher, and the six-wheeled and more heavily armed and armoured Tauros Venator. The Tauros Venator is a further modified version of the Tauros, the principle change being the replacement of the standard anti-infantry weapon with a twin set of heavier weapon such as Autocannons or Lascannons.


 * The Vanaheim Pattern of the Command Salamander is fitted with a multi-spectral surveyor as part of its overhead hatch. This advanced piece of equipment provides the vehicle with magnification, night vision, and tracking capabilities. The Salamander Command is armed with a Heavy Flamer in place of the Autocannon usually mounted on a Salamander.


 * The Armageddon Pattern Sentinel is armed with a Lascannon, one of the most effective anti-tank weapons the Imperial Guard possesses, and this pattern is used in a very effect anti-armour role. The canopy is also fully enclosed with armour plating.


 * The Mars Pattern Sentinel is armed with a Multi-Laser which is effective against infantry formations and lightly armored vehicles. This pattern uses a partially armoured canopy.

Air Cavalry

 * The Valkyrie Sky Talon is a stripped-down Valkyrie modified to carry light vehicles instead of troops. The troop compartment is replaced with magnetic lifting clamps that allow the aircraft to latch-on to light vehicles, such as the Tauros or Drop Sentinels, and drop them from a very low altitude right into the heart of battle.


 * The Valkyrie Vendetta is a Valkyrie modified to carry 3 Twin-linked Lascannons which allow it to operate in the role of a dedicated tank buster and anti-armour asset while still mounting the two Heavy Bolters at its doors.


 * The Valkyrie assault carrier is a manoeuvrable, well-armed, twin-engine Attack Craft. The durable armour and versatile payload of the Valkyrie chassis combined with the aircraft's powerful engines and stable handling make it a popular choice for a broad spectrum of battlefield roles.


 * The Elysian Pattern Sentinel is armed with either a Multi-melta or a Heavy Bolter. Both variants of this pattern have been modified to fit inside a Valkyrie and are fitted with Grav-Chutes, so they can be "parachuted" into combat

Dragoons

 * The basic Chimera is equipped with a Multi-Laser but can also be outfitted with a variety of other heavy weapons, such as Twin-linked Heavy Bolters, an Autocannon or a Heavy Flamer.


 * The Chimerax is armed with turret-mounted, quad-linked Autocannons. Its design was intended to serve as a mobile anti-aircraft artillery piece in extreme situations where no other anti-aircraft capability was present that could also carry a squad of Imperial Guardsmen and provide close fire support for them. While the Chimerax's quad-linked Autocannons actually fared poorly against aircraft they proved more than capable of supporting the ferried troops.


 * The Chimedon is essentially a heavier armed version of the Chimera that serves as a light tank. The Chimedon is armed with a turret-mounted Conqueror Cannon for added firepower.


 * The Taurox Armoured Personnel Carrier is designed to hit hard and fast, exploiting gaps in the enemy battle line or plugging those torn in the Imperium's. Though lightly armoured, the Taurox packs a punch, mounting twin-linked autocannons to mow down enemy forces as it roars into the breach.

Specialist Companies

 * The 'Mjorn Pattern Vox Variant Chimera is equipped with a Multi-Laser and specialist Electronic Warfare Equipment.


 * The Mjorn Pattern Vox Variant Valkyrie is a stripped-down Valkyrie modified with a Multi-Laser and specialist Electronic Warfare Equipment.


 * The Samaritan is a variant of the Chimera armoured personnel carrier (APC) used by the Astra Militarum. The Samaritan is a non-combat vehicle, instead the Samaritan is used by the the Imperial Guard's medical companies as an ambulance. The Samaritan is crewed by two medical company orderlies, and usually a surgeon accompanies them. The crew of the Samaritan collect the wounded and transport them to either a medical company aid station or to a field-hospice near the very rear of the line.

Light Armored Cavalry

 * The Mars Pattern, use several smaller fuel tanks that can be hidden inside the remnants of the Chimera chassis' troop compartment. This pattern of Hellhound is preferred by Imperial commanders to the standard pattern of the vehicle since it is similar in appearance to the regular Chimera transport, making it harder for the enemy to identify.


 * The Devil Dog replaces the Hellhound's primary armament with a snub-nosed Melta Cannon. Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat.


 * A deceptively simple adaptation of the Hellhound, the Bane Wolf replaces its Promethium with bulky canisters of toxic gas. This incredibly corrosive fume has been certified by the Magos Biologis as inimical to almost every lifeform in the galaxy.

Heavy Dragoons

 * The Crassus is a heavily armed and armoured transport, with 2 forward-mounted Heavy Bolters and 2 sponson-mounted Heavy Bolters, and every weapon can be replaced individually with a Heavy Flamer, an Autocannon, or a Lascannon.


 * The Gorgon is a super-heavy troop transport vehicle of the Imperial Guard. The Gorgon is the Imperium of Man's largest transport vehicle and it is capable of transporting up to 50 soldiers, nearly five times that of the standard Chimera and almost twice that of the super-heavy Crassus Infantry Transport.

Breacher Dragoons

 * The Termite Assault Drill carries two squads of Astra Militarum troops and the various Termites are organised into squadrons for tactical purposes. Termite squadrons all use the same tunnel, each following behind the other and branching to the surface only at the last moment.


 * The Hellbore Pattern Burrow Vehicle Heavy Mole is a super-large burrowing vehicle and is the largest of the tunnelling troop transports


 * The Mole Pattern Burrow Vehicle is an intermediate-size tunneller vehicle used as a subterranean transport vehicle, carrying a single platoon of Imperial Guard tactical troops. All Moles carry special communications equipment which allows them to relay orders to the troops they carry.


 * The Hades Breaching Drill is a piece of industrial equipment that has been used for both civilian and military purposes by the Imperium of Man.

Armored Cavalry

 * The Leman Russ is the main battle tank of the Astra Militarum, and is also the most widely deployed tank in the Imperium.


 * The Leman Russ Punisher is the most potent anti-infantry vehicle in the Astra Militarum, and amongst the best anti-infantry vehicles in the galaxy. Armed with the Punisher Gatling Cannon, a large, multi-barrelled ballistic weapon, it is known as one of the fastest-firing slug throwers in the Imperium's arsenal.


 * The infrequently seen Leman Russ Exterminator variant is armed with turret-mounted Twin-linked Autocannons and is generally deployed in an anti-infantry role. Sometimes the Exterminator is also utilised as a stop-gap measure for anti-air defence due to its rapid firing speed.


 * The Leman Russ Conqueror is armed with the Conqueror Cannon, as opposed to the standard Battle Cannon, the Conqueror sacrifices outright destructive power in exchange for improved mobility and accuracy whilst firing on the move.


 * The Leman Russ Annihilator variant replaces the standard tank's Battle Cannon with a pair of Twin-linked Lascannons.

Super Heavy Headquarter Patterns

 * A Capitol Imperialis is a super-heavy tracked vehicle often used by the Astra Militarum as a mobile command base for the deployment and organisation of multiple regiments.


 * The Banehammer is armed with a weapon known as a Tremor Cannon, the shells of which are fused to explode only after the force of their impact had already buried them in the ground. Additionally, since the Tremor Cannon is much smaller than the original Volcano Cannon, the Banehammer possesses a large empty hold, which can be used to either transport a small platoon of Imperial Guardsmen, or house a cramped but fully functional headquarters equipped with powerful Vox-casters and tactical arrays from which the officer in charge can lead his troops.


 * The Stormhammer is a super-heavy tank of the Astra Militarum and is the rarest variant of the Baneblade super-heavy tank.


 * The Stormlord is a rare variant of the Shadowsword that is armed with a turret-mounted Vulcan Mega Bolter and is used in the mass destruction of infantry. By removing the large capacitors used by the Shadowsword's Volcano Cannon the Stormlord gains the ability to transport up to 40 infantry units, more than any other Shadowsword variants.

Lunar Venatorii Horses
The Lunar Venatorii Horse is a genetically modified version of the original Terran horse used by the Astra Militarum's Lunar Venatorii that no longer resembles its ancient ancestor. Having been designed to endure far worse battlefield conditions than ever existed in Terran history, its physique is far stronger than a normal horse's, with its hind legs being able to clear trenches and power the creature through thick mud or over rubble. Its splayed feet are also better adapted to moving in difficult or nearly impassable terrain. The creature is almost hairless. It no longer has a tail, only the remaining stump, while its mane has almost entirely been bred out, leaving just short bristles which do not become tangles and require no maintenance. Its neck is longer than that of a Terran horse, with broader shoulder and girth.

Psychologically these creatures are far more aggressive than their domestic Terran ancestors, with drug injectors being used to make the creature fearless in the face of an enemy. In battle the animal will charge directly into the foes' lines and will not be startled by weapons fire or explosions. A Lunar Venatorii Horse is equipped with armour to protect its head and a respirator system to protect it from poison gases and toxic atmospheres. Such mounts are bred for power and strength, and many are given bio-chemical treatments intended to enhance their combat potential. Trained for a life of battle, these warhorses do not shy away from the enemy or panic easily. The riders depend upon their mounts a great deal, and value them more highly than any treasure.

Combat Doctrine
Mobility has also been defined in terms of three generally recognized levels of warfare: tactical, operational, and strategic. Tactical mobility is the ability to move under fire. Operational mobility is the ability to move men and materiel to the decisive point of battle. Strategic mobility is the ability to move an army to the area of operations.For Strategic Mobility, moving towards or around high concentrations of enemy troops, or making spearhead attacks to cut enemy supply. This allows them to, for example, punch through a weak point in the enemy’s deployment and loop around behind the enemy concentrations to capture key objectives or supply. For Tactical Mobility, wheeling to deal with a sudden attack, or crossing open ground to seize an objective.

Lunar Venatorii Doctrine calls for using the lightest Battalions as expert scouts and specialists, when deployed in this manner they range ahead of the main Lunar Venatorii force, engaging enemy ambushes, launching surprise attacks, setting traps and herding enemy forces into the most dangerous of terrain. There the heavier elements will open in ambush from raised positions. Always try to strike from above and where they aren't facing, then retreat back to concealment or cover with only the turret exposed or perform a vehicle center peel withdrawal and pull them back diagonally towards the main body as the staggered geometry of the retreat (which each vehicle taking turns in the position the previous one vacated) leading the enemy to think they're facing a new, larger reinforcement.

Lunar Venatorii uses Hit-and-run tactics as tactical doctrine for the purpose of the combat using flexible noncommittal attacks to inflict damage on a target and immediately exit the area to avoid the enemy's defense and/or retaliation. Using such raids to expose enemy defensive weaknesses and achieve a psychological effect on the enemy's morale.

A common method used is known as Chevauchée, a raiding method of warfare for weakening the enemy, primarily by burning and pillaging enemy territory in order to reduce the productivity of a region. The Chevauchée is used as a way of forcing an enemy to fight, or as a means of discrediting the enemy's government and detaching his subjects from their loyalty. Guerre de Course is used as well as a form of warfare to destroy or disrupt logistics of the enemy by attacking its supply lines, rather than engaging its combatants or enforcing a blockade against them. These methods are used often against established enemies like Secessionists, Heretics, T'au held worlds, and other wars where there is territory to weaken the resolve of the enemy.

The Lunar Venatorii variation of the Cantabrian circle is a group of mounted cavalry would form a single-file rotating circle and as the Venatorii came around to face the enemy formation, they would fire. The effect was a continual stream of weapon fire onto an enemy formation. The tactic was usually employed against infantry. The constant movement of the cavalry gives them an advantage against the less mobile infantry and makes them harder to target by the enemy's troops. The manoeuvre is designed to harass and taunt the enemy forces, disrupt close formations and often draw part, or all, of the enemy forces into a disorganized or premature charge. This was commonly used against enemy infantry, especially heavily armed and armoured slow moving forces. This is a favored tactic against Orks and other melee based opponents as they pull the enemy further and further into their fields of fire running them ragged and into exhaustion.

Against enemies they would have to run from the Lunar Venatorii would use a variation of the Parthian shot. While in real or feigned retreat their riders of horse, bike, or wyrm would turn their bodies back in full gallop to shoot at the pursuing enemy. Firing while in a fake retreat at Orks or Heretics of the bloody god they worship allows the Lunar Venatorii to get many massed shots into the enemy while running them into traps and ambushes they had lain in advance.

The Lightest Elements of a Cavalry Regiment screens for targets and engaging smaller targets when not trying to move concealment to hide. Lunar Venatorii Cavalry is always trying to make judicious use of the terrain so that only the turret is visible to the target when possible. They are also always try to take an enemy from the flanks and elevation and avoiding being seen until it's time to either make the kill shot or spot targets for or support the heavy tanks When they dismount Dragoons, the vehicles may withdraw if they're snipers or scouts or advance ahead if they're regular Line Dragoons. Anyone who dismounts is spotting for artillery and tanks to call in the rest of the Regiment.

A heavier line breaking tactic of the Lunar Venatorii is using it's 'heavy' battalion as a nucleus, coupling 'light' battalions with it to create a self-perpetuating 'hammer blow' tactic where the heavy battalion of either Armored Personnel Carriers or Tanks would charge again and again until the enemy broke, all the while supported by light battalions of Mechanized Cavalry Scouts or Light Armor deployed on either flank kept the enemy pinned.

Individuality is a trait that is openly encouraged in the Lunar Venatorii, and the ingenuity and commitment of the soldiers is rewarded. Spontaneous and uncoordinated activity is looked upon with contempt by many of the more traditional officers, but the results were undeniably valuable to war efforts. The Venatorii Regiments of the Astra Militarum are characterized by a mixture of units with multiple tactical abilities, while dedicated formations such as the "Border Devils" are the exception rather than the rule.

The Venatorii excel at raiding and skirmishing, and are used by the Imperial Guard as guerrilla fighters to great effect all across the galaxy. A squad of skilled mounted cavalry can be used as an effective assault and skirmishing force, able to move rapidly over the broken ground. They can then act in the roles of scouts, patrols and fast response troops. Lunar Venatorii are also used to operate out on their own beyond the reach of normal lines of communication, deep within enemy territory. This enables them to harass enemy troop movements by using guerrilla tactics. They specialise in using terrain features and light cover to hide their movements, appearing suddenly over a rise or from behind a ridge and riding quickly down on their enemies.

If the Imperial Guard is the so-called "Hammer of the Emperor," the regiments known as Lunar Venatorii finds more in common with the medical scalpel: small, fragile, but incredibly deadly when employed correctly. In contrast to some other, more rigidly structured Imperial Guard regiments, the Venatorii give an extraordinary amount of freedom to individual squads. While the Colonel and company commanders still issue orders, squad leaders receive considerable leeway on how to accomplish objectives. The Lunar Venatorii frequently leverages its combination of small-unit tactics, independent squads, and tight communication network to outmanoeuvre the opponent. This allows them to be extremely fluid on the battlefield, reacting to the enemy much faster than they could otherwise. Even squads are modular, and often break down into two smaller fire-teams, the second led by the squad’s Corporal, granting them an even greater degree of tactical flexibility.

TheVenatorii self-awareness of the regiment’s strengths allows the group to exploit these advantages to the fullest extent possible. Venatorii troopers’ weapons of choice are almost invariably stealth, mobility, and coordination rather than brute force and overwhelming firepower.

Regimental Traditions
Over time, the Lunar Venatorii developed a personal culture of their own, a blend of frontier and strait-laced values that even retained vestiges of chivalry. Such hazardous work in isolated conditions also bred a tradition of self-dependence and individualism, with great value put on personal honesty, exemplified in songs and poetry. The code also included the Gunfighter, who sometimes followed a form of code duello, in order to solve disputes and duels Extrajudicial justice is common in the frontier, such as lynching, vigilantism and gunfighting. The nobility of feudal worlds, still riding off to prove their honor with primitive electro-lances influence heavily the culture of the Lunar Venatorii Regiments.

A code duello is a set of rules for a one-on-one combat, or duel. Codes duello regulate dueling and thus help prevent vendettas between families and other social factions. They ensure that non-violent means of reaching agreement be exhausted and that harm be reduced, both by limiting the terms of engagement and by providing medical care. Finally, they ensure that the proceedings have a number of witnesses. The witnesses could assure grieving members of factions of the fairness of the duel, and could help provide testimony if legal authorities become involved. Venatorii culture places high value on a man's ability to handle himself in a brawl, or with a gun.

The traditional culture of Lunar Venatorii has been called a "culture of honor", that is, a culture where people avoid intentionally offending others, and maintain a reputation for not accepting improper conduct by others. A theory as to why the Lunar Venatorii had or may have this culture is an assumed belief in retribution to enforce one's rights and deter depredation against one’s family, home and possessions. The Venatorii culture of honor is often tied to the relative persistence of dueling in the Venatorii, a cultural phenomenon in which special caution is taken to not offend others and misconduct is not taken lightly (dealt with swift and firm retribution). A high premium is placed on toughness in this culture of honor, because one is expected to defend one's resources and deter predators.

Their Attitude is culturally and socially aware. Lunar Venatorii question everything and anyone and then decide for themselves what they believe is true. This path to understanding yields different world views and opinions, but diversity is key to them. A Lunar Venatorii knows that the system isn’t in their favor, and the deck is stacked against you. With the numerous enemies of the unknown and the depredations of the Xeno encountered the Lunar Venatorii band for survival of their world and the worlds under their protection. Those things lose their perceived value and are discarded, but then this refuse can be re-purposed and used in ways that the original creators never would have imagined. In this way nothing is ever truly gone but re-purposed for one never know when what could have been discarded can be of use.

Lunar Venatorii's culture of honor and attitude of awareness means when they give their word to serve they serve. So when raising Lunar Venatorii Regiments each Trooper has an oath of fealty to the Battalion and regiment in a ceremony. One part of the oath of fealty included swearing to always remain faithful to the command appointed above them. The oath of fealty takes place after the act of homage, when, by the symbolic act of kneeling before the Sealgair and placing his hands on the ground before the Sealgair's Wyrm, the trooper became the "man" of the Sealgair. The Sealgair also promises to provide for the trooper in the manner of command and supplying him with the best the Selagair can find for the Regiment.

First Siege of Tarakon (126.M36):
After years of preparation, the Kabals of the Dark Eldar launch an attack on the world of Tarakon outside the Ishtar Subsector, but even with the destabilization and distraction of the Lunar Venatorii regiments, they were able to reorganize faster than planned and forced the Shards of the Renderers to retreat before being exterminated by the guard, thanks mostly to one of the Lunar Venatorii Cavalry Regiments. This siege was the Kabal's first major defeat in real-space, and since that day the Kabal of Crystal Daggers swear to avenge this day and do a great number of raid in the surrounding area; waiting in the shadows for the perfect moments to strike.

The Blow of Mefirik (348.M37):
The Kabal of Drukhari struck with force in the Fringes outside the Ishtar Subsector for the second time after multiple raids. When they attacked the Imperial world of Mefirik, the 156th Lunar Venatorii Light Cavalry Regiment, 236th Lunar Venatorii Dragoon Regiment, and 245th Lunar Venatorii Air Cavalry Regiment are send to counter the threat. But when they make their first step in the capital city, she explodes with approximately 1/8 of the planets, making her inhabitable, the Drukhari have determined in which place they will arrive and blow the portion of world their were landing to, herself protect by the stasis field they have preemptively place and Harvest the all worlds.

Siege of Hive Cogger (Unknown Date):
The 487th Lunar Venatorii Cavalry Regiment, Elysian 14th Drop Troop Regiment, and 4892nd Penal Legion combined with Inquisition Storm Troopers and Grey Knights ended a planetary threat of Chaos Cults Flayed Legion and Plague Cult Garathal. The Siege was a protracted war effort for both Chaos insurgency and Imperial Forces assigned to quell Hive Planet Cogger.

487th Lunar Venatorii Cavalry Regiment
The 487th Lunar Venatorii 'Panther' Cavalry Regiment, known unofficially as the ' Wyrm Gendarme '  is an Mechanized Cavalry Regiment of the Lunar Venatorii Astra Militarum forces deployed to multiple war-zones since its inception long ago, the most recent of which being Hive Cogger, aiding the Inquisition in suppressing several Chaos war-bands. They are the elite among the Lunar Venatorii as a kind of specialized storm troopers whose way of warfare is rapid as it is devastating. The 487th specialize in Heavy Recon and Vox Warfare, these elite troopers train for years understanding their machines and mounts using them to conquer any foe.

225thLunar Venatorii Heavy Cavalry Regiment
The 225th Lunar Venatorii Heavy Cavalry Regiment, known unofficially as the ' Lunar Valkyries ' is an Heavy Cavalry Regiment of the Lunar Venatorii Astra Militarum forces deployed to multiple war-zones since its inception long ago, the most recent of which being a Hive siege, aiding the Inquisition in suppressing several Chaos war-bands. They are known among the Lunar Venatorii as a kind of specialized armor regiment whose way of warfare is breaking down and into fortified areas. The 225th specialize in heavy armor warfare.

577th Lunar Venaorii Dragoon Regiment
The 577th Lunar Venaorii Dragoon Regiment, known unofficially as the ' Border Devils ' is an Heavy Dragoon Regiment of the Lunar Venatorii Astra Militarum forces deployed to multiple war-zones since its inception long ago, the most recently assigned garrison duty on the Armory World of Niter. They are known among the Lunar Venatorii as a kind of specialized Dragoon regiment whose way of warfare is to dig in and continue pounding the enemy into submission. The 577th specialize in Trench Warfare. These wild lads and ladies dig in and are nearly impossible to dislodge.

412th Lunar Venatorii Air Cavalry Regiment
The 412th Lunar Venatorii Air Cavalry Regiment ' The War Eagles ' consists of just one over-sized Company after suffering devastating losses defending the Frontier World designated F-6624c against Drukhari Pirates from the Kabal of the Crystal Daggers. As a Result each member is a hardened Veteran and consists of elite Vox Adepts cross-trained to serve as Line Troopers, Sentinel Operators, and Bike Troopers. This results in them being a elite and versatile Regiment typically used to perform Direct Action, Sabotage, and Reconnaissance missions deep behind enemy lines.

Eashan Houser de Sealgair
Of Average height and Weight, this brown Haired Ishtar Fringe Worlder was far from home as a trade to the Inquisitor while his Regiment had been out on deployment. A Former member of the Lunar Venatorii Cavalry Regiments he had been a vaunted Wyrm Rider bonded to a Wyrm of his own until while on mission for the Inquisitor it was struck and killed by a Heretic Astartes years ago. Losing one's bonded Wyrm was one of the worst things that could happen to a Sealgair of the Tarakon. But instead of being returned to his Regiment and having to deal with the loss among his own, he was kept on as a promising Acolyte. For years before this he was considered a rising star in his Regiment's command structure but yet had attained officer rank. The time in the Academies on Verliaus has placed him among the elite of the Ishtar Fringes, his training was as long as any Storm Trooper of the Deltic Wolves but specialized to the Cavalry and Armory ways of war. Normal armament for Eashan included: Lucius Pattern Hellpistol, D'laku Crusade Pattern Hellgun w/ Whisper Bolt Discharger and Basic Telescopic Sight, 'Sulymann Holdout “Salvation” Auto Pistol, Wrist Sheathed - Wyrm Scale Dagger, Wyrm Claw Shortsword, Venatorii Carapace Battle Dress, Interkeratic Implants (Night Vision).

Colonel Errmanno Raven de Sealgair
The regimental commander of the 487th Lunar Venatorii 'Panther' Cavalry Regiment. Raised from the ranks as a Wyrm rider of his home planet, he moved through the ranks until achieving the command. As he was mustered into the guard his brother worked his way into the priesthood of the Mechanicus. By the time Errmanno made Colonel, his brother became an important Magos. This provided an opportunity for his regiment as his brother made sure they were well supplied. Armed with some traditional Skitarii weaponry as a rare sign of brotherhood, Errmanno is armed with a Taser Lance and has a Ceres Pattern Bolt Pistol. Further he is usually garbed with Light Power Armor and has gained a Mordian pattern Power Sword. He has a further array of weapons and devices as benefit of close association with a Magos. Errmanno leads from the front and is generally well received by the men as he doesn't see himself as above them but one of them.

Sergeant Major (Flight Leader) Jacob Holiday
The Flight Leader of 487th Lunar Venatorii 'Panther' Cavalry Regiment as well as a Wyrm Rider in his own right. As the overall leader of all Wyrm Riders in the Battalion, he is also apart of the Regimental command staff. Azula is a deep sapphire blue Wyrm with white speckled scales bonded to Sgt. Jacob Holiday. Jacob has a surprisingly youthful face that hides a keen mind and a dogged loyal nature. Indebted as Colonel Raven's friend and trusted associate long before the Colonel rose to the exalted rank of Colonel. He manages most if not all that the 487th's Wyrm Rider affairs.

Executive Officer Major Theophania Nightingale
An experienced Tank Commander. In the 225th Lunar Venatorii Heavy Cavalry Regiment, Colonel Hill commands from behind the lines from the mobile fortress. The de facto forward commander of the 225th is Major Nightingale.

Chief Warrant Officer Adam Clarke
Adam Clarke was a Lunar Venatorii Vox Adept turned Cybernetics enhanced Magos Bodyguard and now serves as an Inquisitor of the Ordo Machinum. He is a member of the Contrador Conclave. A Radical of the Xeno Hybris faction of Inquisition in alliance with Xenarites of Incendius Lux that has migrated to the Heimdall sector. Adam is a very meticulous person who pursues his investigations much as he pursued the foes of the Imperium while a Lunar Venatorii and a servant of the Adeptus Mechanicus. He appears cold to people at first due to his extreme training, but after years of following a more senior Inquisitor, he has learned how to show some emotions. He makes use of stealth and infiltration tactics to hunt for his enemies much like the Reconnaissance tactics he used as part of the 412th Lunar Venatorii Air Cavalry Regiment The War Eagles. His personality is deeply logical, finding it difficult to form emotional bonds.