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Space Marine Chapter Articles ---

Shadow Phantoms
"We have faced death and destruction every day. And we have always survived. Today shall be no different! So rise my brothers, and show our foes just whom they face!"

- 5th Company Captain Idran Vindict

The Shadow Phantoms are a Dark Founding Chapter, whose origins are unknown, though there is reason to believe that they are descendants of the mysterious chapter, Zero Legion. Once they were known as the Shadow Knights, but after the near destruction of the chapter, they re-change their names and ways. The Chapter is also known to offer their services to Inquisitor Alexander Zackery, and have been well respected by the various Imperial Guard Regiments they have worked alongside with.

History
Originally known as the Shadow Knights, the chapter was formed during the 13th Founding, the so-called 'Dark' Founding as it is mostly called. As such, the Adeptus Terra does not possess the original gene-seed of this chapter. Inquisitorial investigations has led to the belief that they may be descendants of the mysterious Zero Legion chapter.

The chapter's earliest records show that they made the Civilized/Hive World, Wahrheit, as their homeworld. Since then they have been known to work well in various combat situation, showing incredible intuition when fighting against different foes. Their reputation of working well with other Imperial forces, specifically other Space Marine Chapters and Imperial Guard Regiments, earned the chapter much respect during their early years.

Arrogance and Chaos
The centuries of victories and fame had begun to affect the Shadow Knights. They began to see themselves as a perfect example of the Emperor's vision of the Adeptus Astartes, as no foe could stand before them. While they remained cordial with other Imperial Forces and Space Marine Chapters, marines of the Shadow Knights were noted to hold themselves in a higher regard to their allies and soon began to rely solely on each other. This also had them believe that their own homeworld was immune to being invaded. However, that would later prove to be a fatal mistake in the 37th Millennium.

Unbeknownst to the chapter, a Chaos Cult has slowly begun rising up in the underhive of Wahrheit. While originally seen as riots, when the truth came to light, the cultists had already begun sieging the upper parts of the cities, attacking noble families, industrial facilities and Imperial Guard bastions. That is when the Shadow Knights moved in, sending in a few squads to help quell the cultists. It took over three months but the Shadow Knights, the Planetary Defense Force and Guardsmen began pushing the cultists back to their base of operations, when they were suddenly assaulted by a large force of Chaos Daemons, and Chaos Space Marines. The Chaos Marines belonged to the Chaos Warband, Dark Core, who had discovered about Wahrheit's current predicament and wished to cause more discord in the name of their Chaos God, Malice.

Battle for Wahrheit
The Dark Core Chaos Space Marines began their assault with swift ruthlessness, slaughtering the Space Marines sent to quell the rioting, along with the PDF with them and nearby civilians. Under the command of the Specters and Chaos Cultists, dissension and anarchy was spread across the planet, leading mutants and corrupted PDF and Hive Gangs against the defenders. The Shadow Knights were having difficulties in repelling the invaders, and several of their companies had to be recalled from present campaigns to assist in the homworld's defense. The conflict took over half a year, and the Dark Core were utilizing their usual tactics of sowing treachery and inner-conflicts among the populace, greatly reducing the Shadow Knight's efforts in reclaiming the planet and bringing order. Salvation came in the form of three Divisions of the Zero Legion, the long suspected ancestral chapter of the Shadow Knights. Having seen the tactics of the Dark Core in previous campaigns, the Zero Legionaries were able to assist the defenders in repelling the Chaos Space Marines, and bringing back order to Wahrheit. The psykers of both chapters worked together to close the warp gates down in the under parts of the Hive Cities, while the rest of their forces, along with Imperial Guardsmen and PDF hunted down any surviving Chaos Space Marines and Cultists.

Gene-Seed
The gene-seed of the Shadow Phantoms is unknown, as all data on it has been lost. There has been notes that the Astartes of this chapter possess an enhanced healing factor, similar to that of the Zero Legion. This has led to speculation that the Shadow Phantoms may be a descendant chapter of them. Neither the Zero Legion and Shadow Phantoms have admitted nor denied this theory.

Along with that, other records have shown the Shadow Phantoms capable of intuitively read others' body language and anticipate their actions as well as replicate movements after observation. Among these includes fighting styles and weapon proficiency. This has allowed the chapter to understand how a person thinks and fights in combat, thus adapt to any type or style of combat. The Astartes can easily predict the strategies of their enemies, allowing them to create counter-strategies to overcome their foes, resulting in less losses on their side.

Star Hunters
The Star Hunters are a renegade Space Marine Chapter of unknown founding. They are infamous for their acts of piracy, which involve attacking spacecrafts of various races, as well as worlds, and salvaging abandoned facilities, bases, Space Hulks and even battlefields. They also attack the bases of various races, primarily humans, Orks, Eldar and Tau. Despite that, the chapter has also been known to sometimes engage battle with Chaos Forces, attacking them until there is nothing left.

History
Little is known when the chapter that would become the Star Hunters was formed, or if that was their original chapter title. Some evidence points to them being a part of either the Dark Founding or Cursed Founding, as their earliest appearance occurred between the 35th and 36th Millennium. Either way, the Star Hunters have traveled across the entire galaxy, plundering worlds for centuries.

Organization
The Star Hunters' command structure differs slightly from those of Loyalist Space Marine Chapters. The leader of the chapter is given the title "The Scourge" though whether this is the same Marine is unknown. Leadership depends on the number the marines' have on the right knee pads, which go from 1 to 10. The lower the number, the higher the rank the marine has. Rank also signifies certain privileges, such as access to better equipment.

Fortress Monastery
The home of the Star Hunters is one of the ancient and legendary vessels, a Blackstone Fortress. Called, the Lost World, this vessel has served the renegade chapter for centuries. Its large size houses hundreds of the Star Hunters' war machines, as well as serves as the mobile home for the chapter itself. Many times over the years, it has been modified to serve the Star Hunters' needs.

Mutations
A recent study done by Inquisitor Alexander Zackery, shows that the Star Hunters possess what could be considered a mutation, done to the brain rather than physical appearances. Each Astarte is capable of utilizing different kinds of weapons the moment they touch them. This extends to Laser Weapons, Plasma Weapons, Power Weapons, Chain Weapons, Combi Weapons, Melta Weapons, Ballistic Weapons, Flame Weapons, Gravity Weapons, Missile/Grenade Launchers, and even Daemon Weapons. This has granted the Star Hunters the ability to use a variety of weapons, without intense training. Alex believes this is what has made them such a formidable force.

Notable Members

 * The Scourge: The mysterious leader of the Star Hunters, the Scourge stands above his brothers as the chapter's greatest warrior. It is unknown if this is the same Adeptus Astarte, or if the title is handed over to a new one every time the previous one is killed. The present Scourge wields a Power Mace that is capable of shattering any defense, as well as a wrist mounted plasma gun. He sometimes also goes into battle with a Jump Pack too.


 * Barak:


 * Fenro:


 * Trazar:


 * Han'Sho: A rank 3 Star Hunter, Han'Sho normally leads boarding parties when the chapter attacks spacecrafts. In battle, he wields a melta-gun, a chainsword and a bolt pistol. Most notably, Han'Sho's left arm is bionic, having lost his organic one when fighting against an Ork Nob, though the Nob lost his life in the process.


 * Axir:

Star Knights
The Star Knights are a 4th Founding Chapter, descended from the Ultramarines. Well known for the skills of adapting to any combat situation, the Star Knights were originally a Codex-compliant Chapter until the Age of Apostasy, when their original homeworld, Artemis, was destroyed by both Chaos incursions and Imperial forces loyal to Goge Vandire, which left the chapter very undermanned to the point of extinction. After the tyrant’s death and the coming of Sebastian Thor, the chapter was cleared of all charges and made another world, the largely populated planet of Garo, their new home. Now the Star Knights have been hailed as some of the greatest hunter and trappers - Space Marines able to adapt and change their tactics on a whim when facing the foes of man.

Founding and Early Career
The Chapter known as the Star Knights were founded in the 32nd Millennium of the 4th Founding. The Star Knights choose the Feral World, Artemis, in the southern-eastern part of the galaxy, as their homeworld and primary recruiting grounds. The inhabitants of the planet were strong warriors, capable of overcoming the many obstacles and wildlife the planet had to offer. Seeing this, the chapter knew that these people would make promising Space Marines for the newly born Chapter.

For the next several centuries, the Star Knights proved to be an efficient fighting force. While following the Codex Astartes laid down by their Primarch, the Knights also showed themselves to be rather flexible when fighting against the various foes of the Imperium. Though they were a Codex-based chapter, the Astral Knights showed the skills to adapt to nearly any situations, making the best out of what they had at the time. They also worked well with the other Imperial forces, such as the Imperial Guard and fellow Space Marine Chapters.

Age of Apostasy
The Chapter's darkest moment came during the rule of the tyrannical High Lord, Gogo Vandire in the 36th Millennium. Like many other Adeptus Astarte Chapters, the Star Knights began to drift away from Terra as the Holy World fell under Vandire's madness. With the large number of Warp Storms making travel impossible, there was little the Star Knights could do besides continue their duty where they could in protecting the Imperium.

Little did they know that the fate of their chapter would soon hang in the balance...

Judgment of the Innocent
Garos, a Civilized World that had a large population equivalent to a Hive World, while also possessing large mountain valleys rich with ore and minerals. The human population lived very good lives, one of the few planets not to suffer under the tyrant's rulers and had good trade relationships with neighboring systems. It also became a target of interest for Vandire, as he desired the rich minerals beneath the planet's surface. However, the Planetary Governor, Lord Olivar Reginul, was someone who would not be swayed by the mad tyrant's demand. Thus, Vandire declared the planet's population as heretics, traitors to the God-Emperor, who were to be purged and their planet 'reclaimed' for the Imperium.

What Vandire had not counted on though, were the Star Knights. The Chapter's homeworld, Artemis, was a neighboring planet to Garos, and the Chapter had maintained good relationships with Garos' leaders since their founding. As such, when word reached them of an Imperial Fleet under Vandire's command approaching Garos, the Star Knights' elite 1st Company came to the planet's defence, along with elements of the 3rd and 6th Companies.

Captain Rahdik Lycros of the 1st Company demanded to know as to why such a large Imperial force had come to Garos. While it is unknown what happened afterwards, the outcome was a full on battle in space between the Star Knights and Vandire's forces. It was a swift battle as the Imperial forces were not prepared for a space battle, especially not against one of the Emperor's Adeptus Astartes chapter. What remained of the fleet soon retreated, while the 1st and 3rd Company of the Star Knights returned to Artemis, in order to inform their Chapter Master, leaving the 6th Company to watch over Garos.

Loss of Artemis
However when they arrived, the two companies were shocked to find their home under attack. With the multitude of warp storms appearing at random, a warband of the World Eater Traitor Legion had appeared and were besieging Artemis. Acting immediately, Rahdik and the 3rd Company attacked the traitors from the rear, taking some heat off of their brothers. It was at that time they were finally able to make contact with Jared Paeru, Chapter Master at the time. Jared revealed that the warband had attacked just hours after Rahdik and his forces had left to protect Garos, and that much of the planet had been lost to corruption and the chapter had taken heavy losses. With what inhabitants the Star Knights had managed to save, Jared declared they would evacuate Artemis and that the 1st and 3rd Company would cover their brothers retreat from the planet, while Jared at the Honor Guard would keep the World Eaters occupied.

Unfortunately, by some cruel twist of fate, the forces of Vandires had arrived above the planet, the same forces the Star Knights had driven off beforehand. Knowing that returning to Terra in defeat would result in a horrendous fate, the commanders decided to destroy the Star Knights' homeworld as revenge. Even upon seeing the Traitor Legions and the Star Knights battling each other, the Vandire's forces began orbital bombardment on Artemis, hoping to destroy the Star Knights and Chaos forces in one fell swoop.

Seeing this dire situation, Rahdik issued these orders to Captain Ilenzo Aller of the 3rd Company: While the Star Knights 3rd Company cover and guide the Chapter's forces to safety, the 1st Company would hold off both the Traitor Legions and Vandire's forces to buy them time. With a heavy heart, Ilenzo followed these orders as Artemis burned behind him, along with the Chapter's 1st Company and Honor Guard.

Jaegers
The name Jaegers comes from the ancient title bestowed onto the greatest hunters and warriors amongst the people of Artemis. In honor of their former homeworld, the Star Knights now use this name to title their veteran marines. Excluding Terminator Marines, the Jaegers are the combination of both Sternguard and Vanguard Veterans, with the skills of a trained hunter and trapper, utilizing centuries of experience in changing their tactics for the situation at hand.

Since the chapter no longer has a Veteran Company, the Jaegers are assigned to companies that are leaving for campaigns. There they assist their brothers in battle, as well as serving as an example for the younger marines. When not in battle, Jaegers guard the chapters' homeworld alongside the Planetary Defense Forces. Also, while Jaegers answer to the Captain of their assigned company, they answer to the Chapter Master first and foremost.

The armor color of a Jaeger is slightly different from their Battle Brothers' armor. They retained the ultramarine blue, but replacing the burgundy red with black, a color of mourning for the loss of Artemis and the brothers who died there. Their helmet is also colored black, to further differentiate themselves from the rest of the chapter. When assigned to a company, the number of said company is painted on their left knee pad.

Deathwatch Service
Due to their incredible skills in adapting, and masters of traps and hunts, it is not strange that several Star Knight Astartes are sent to join the Deathwatch. The skills of these master hunters are highly valued by the Ordo Xenos in defeating the various aliens that threaten the Imperium. Space Marines of other chapters also admit that a Star Knight's skills are highly effecient. Many of the Chapter's Jaegers have been known to be once a part of the Deathwatch.

Notable Astral Knight Members

 * Chapter Master Jared Paeru: The Chapter Master of the Star Knights during the 36th Millennium, Jared died on Artemis while he and the Honor Guard valiantly gave their lives to buy time for the rest of the Chapter to evacuate the planet when it was attacked by Chaos Forces. Miraculously, his corpse survived the destruction of Artemis when it was destroyed by Imperial Bombardment. His Terminator Armor was still in good condition and was later made as one of the Chapter's relics. Along with Captain Rahdik Lycros, Jared is highly revered by the Chapter.


 * Captain Rahdik Lycros: The Captain of the Star Knights 1st Company in the 36th Millennium, Rahdik Lycros defied Vandire's forces from slaughtering the population of Garos. He later on gave his life as both he and the 1st Company fought against both the Chaos Forces and Vandire's when Artemis was destroyed, allowing the rest of his Chapter to escape. Along with Chapter Master Jared Paeru, Rahdik his revered by both the Chapter and the citizens of Garos. The Strike Cruiser of the 1st Company is named after him in his memory. He is seen as a living example of what all Star Knights, what all Adeptus Astartes should be.


 * Sergeant Tyros Garon: The most skilled Jaeger in the Chapter's history, "Hawk-Eye" Tyros Garon is a master sharpshooter, his ability to hit an enemy from any distance is on par with legendary Ultramarine Sergeant Torias Telion. Having served the chapter for 4 centuries, Tyros has refused the rank of Captain several times, preferring to remain a Jaeger. He is known for never failing to lose a prey or miss a target, and always inspiring his fellow brothers to greater feats. Tyros has also served in the Deathwach many times, and his skills and insight on various xenos has earned him much respect from Astartes in other chapters. His favorite prey are the Orks, as shown when he fought during the Third War of Armageddon. He wields one of the chapter's relics, the master crafted combi-weapon, Longbow.

Chapter Relics

 * Longbow: A master-crafted combi-weapon, it is a Bolter weapon merged with a sniper rifle. Both the sniper rifle and the Bolter fire Kraken-pentrator rounds that can penetrate the toughest of armor. The Longbow represents a hunter's skills of killing their prey, no matter how far it is. Thus, this Relic is always used by the most Veteran and skilled Jaeger. It is currently used by Tyros Garon.

Chapter Colours
The Star Knights primarily wear burgundy coloured battle-plate, which includes the top of the back pack, the vents, the top of the helmet, the insets of the shoulder pauldrons, gauntlets, groin guard, cuisses (thigh armour) and poleyns (knee guards). The Aquila or Imperialis on the plastron (chestguard) is also burgundy in colour. The central part of the backpack, helmet, shoulder pad trim, plastron, couters (elbow guards), greaves (lower leg armour) and sabatons (boots) are coloured ultramarine blue. The squad specialty symbol on the right pauldron which indicates squad specialty (Veteran, Tactical, Assault and Devastator) as well as the company number on the left poleyn are also coloured ultramarine blue. The Chapter icon is prominently displayed on the left pauldron.

Chapter Badge
The Star Knights' Chapter badge is a white coloured maltese cross symbol centered on a field of burgundy. A white coloured great sword is centered behind this central symbol, with the point of the blade pointed downwards.

Notable Quotes
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By the Star Knights
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Zero Legion
"You wear the symbol of our chapter, the armor of the Astartes, knowing that you are no longer who you once were. Your being - body, mind and soul, are now committed to upholding the sworn oath we Space Marines took to the Emperor of Mankind. From hence forth you are the shield and sword of man. We now walk towards the future, while holding the history of mankind on our shoulders."

- Speech to all newly inducted Initiates of the Zero Legion.

The Zero Legion is a mysterious Space Marine Chapter of Unknown Founding and uncertain lineage. There is very little information on them, and what little exists, is sealed away in the deepest vaults by the Inquisition. This unusual chapter has shown to possess numerous technologies and weaponry of the early days of the Imperium, thought loss during the Horus Heresy, as well as relic archaeotech from the Dark Age of Technology including incredible Warp Technology too. How they came to obtain such powerful and forbidden technology is unknown. These Astartes have shown to possess high resistance to the warp, as well as strong regenerative healing factors, able to reattach severed limbs. They have also shown a deep grudge against not just the Chaos Space Marines of the Traitor Legion, but also the Ecclesiarchy, viewing the former as a threat to mankind, and the latter as a disease. Despite that, they appear to have a good relationship with the Adeptus Mechanicus, for their sharing of their technology with the Tech-Priest of Mars, and several Adeptus Astartes Chapters, as well as strong resolve of the defense of humanity.

History
The Zero Legion is clouded in mystery in relation of their origins, as with most things about the Chapter. The earliest recorded sighting of this mysterious chapter was during when Abaddon the Despoiler launched his second Black Crusade. They aided Imperial forces, but they had remained silent and not communicative with other Imperial forces, only for strategic situations and speaking through their helmet vox-casters. They were reported to wield weapons thought lost during the Horus Heresy and not seen since the Dark Age of Technology, earning the attention of the Adeptus Mechanicus.

Notable Campaigns

 * 2nd Black Crusade (597.M32): The Zero Legion sends 3 Divisions to fend off Abaddon's forces.


 * Defense of Gemstone-IV (668.M32): The Zero Legion chapter's 6th and 19th Divisions appear to aid the besieged Hive World, Gemstone-IV from a massive Ork WAAAGH! The 7-week campaign is the first time the Zero Legion works alongside Imperial forces. The 19th Division assists in reorganizing the Planetary Defense Forces, while the 6th Division attacks the Orks' lines from the rear as well as eliminate several Ork Nobs. The Ork Warboss is later killed while trying to attack Imperial lines, slaughtered along with his forces by the 19th Division's defensive lines, while the 6th Division kills any possible Ork uprisings, as well as collect samples of Ork DNA, in order to learn how the species reproduces and find a way to suppress it.


 * Remnants of the Auretian Technocracy (781.M32):


 * Hunting of the Kabal (098.M33): The first known conflict between the Zero Legion and the Dark Eldar. The Chapter had a sent a Division to assist an Imperial Forge World against raids of an unknown Kabal. Many Tech-Priests were taken prisoners, with their forges raided. The Zero Legion assisted with reinforcing the Skitarii forces, as well as launching assaults on Dark Eldar forces, freeing hundred of prisoners. Eventually, they manage to locate where the Kabal was operating from. Preparing a strike force consisting of both Zero Legionary Veterans and Skitarri Rangers, the strike force launched an attack from the Dark Eldar's rear, destroying most of their vehicles and Webway gates. Once that was done, a frontal assault was launched, and the Kabal was completely wiped out in a few short hours. This marked the first time when the Adeptus Astartes of the Zero Legion, and the Adeptus Mechanicus worked together.


 * Destruction of Space Hulk Spearfall (235.M33): The Space Hulk designated Spearfall, was found in Segmentum Ultima. Within the massive vessel were several warbands of Ork and Chaos Space Marines fighting one another in abandoned bloodlust, with the Space Hulk going on a direct course towards a nearby world. In order the save the planet's populace from being slaughtered by these two forces, the Zero Legion dispatched the 16th Division to eliminate the Space Hulk. The Division sent a platoon containing fully of Terminator Marines as a vanguard in order to locate critical weaknesses in the Space Hulk for the Division's ships to target in order to ensure the vessel's total destruction, while the rest of the Division arrived. The process took about a week to finish due to Spearfall's large size, as well as small skirmishes with Orks and Chaos Marines, in which half of the platoon was killed. However, their sacrifice was not in vain as they completed their mission just as the fleet arrived. The remaining Terminators were teleported onto an awaiting Escort ship, as the rest of the Zero Legion fleet destroyed the Space Hulk.


 * Quelling of the Xale Rebellion (888.M33): The Zero Legion came to aid the Hive World, Xale, from rebel forces. The rebels were personal soldiers of several noble houses that wished to overthrow the current government, having been removed from power by the same government three decades ago. The reason being was that those noble houses had abused their authority on the planet's population, and were replaced by the noble families that served the people. Seeing this as a direct insult to the Emperor's vision for mankind, the Zero Legion gladly assisted the current ruling body in putting down these rebels for good. Having earning respect for one another, the Planetary Governor of Xale allowed the Zero Legion to recruit from the planet's populace, thus signifying the world as one of the chapter's recruiting stations.


 * Atlas Blood Massacre (921.M33): Responding to a distress call from the Civilized Worlds, Atlas, the Chapter sends the 8th and 11th Division to aid the planetary forces against a large mass of Khorne cultists and elements of the World Eater Traitor Legion. Recognizing the large difference in numbers, despite technological advantage, the Zero Legion resorts to guerrilla tactics, such as ambushes, hit & run, and lightning strikes, weakening and aggravating the Chaos forces. The constant skirmishes, combined with their ever growing bloodlust, caused the World Eaters and Chaos Cultists to turn on each other, slaughtering one another in a frenzy. After five hours of observation, the Zero Legionaries and Atlas forces moved in and wiped out the remaining Chaos Forces. This was the first campaign where the chapter suffered minimal loses.


 * 4th Black Crusade (001.M34): Though arriving too late to make a difference, the Zero Legion assisted in the evacuation of El’Phanor's population while holding back the forces of Chaos for as long as they could.


 * Wolf's Legacy (083.M34): A Ghost Unit came upon a destroyed Battle Barge that had crashed on an unknown Feral World. The team, along with the Adeptus Mechanicus' forces linked with them, began exploring the Battle Barge before being assaulted by an unknown xeno species (which were later learned to be Genestealers). After repelling the xenos and setting up a forward base, the Zero Legion forces discovered that the Battle Barge was a part of the Space Wolves Legion, having been felled near the end of the Horus Heresy. The unit also discovered a large number of deceased Space Wolves Astartes bodies, their gene-seeds still in perfect condition. Not willing to abandon the genetic legacy of fellow Space Marines, the Commander of the Ghost Unit contacted the nearest of their chapter's forces, requesting assistant in the recovery of the gene-seeds. While waiting, the unit fought against more of the xenos for two weeks before a Strike Cruiser of the Zero Legion arrived, carrying reinforcements and several Physicians. Another three weeks were spent in the downed Battle Barge, as the Physicians worked tirelessly in recovering the gene-seeds of the fallen Space Wolves, while their brothers and Skitarii forces neutralized any xenos that attacked them. After recovering the last of the gene-seeds, the Zero Legion's vessels destroyed the Battle Barge, taking the xenos that infested it. Afterwards they headed towards Fenris, where they gave the Space Wolves their gene-seeds, earning the respect and gratitude of the sons of Russ.


 * Battle for Titan of Pharon (119.M34): Various reports of Chaos activity on the Feral World of Pharon had drawn the Zero Legion's 1st Division to investigate. When they arrived, they were met with a warband of the Thousand Sons Traitor Legion, led by the Chaos Sorcerer, Ahriman. After the first week of fighting, Zero Legion Scout Marines discovered that Ahriman's goal was to awaken a sleeping Chaos Imperator-Class Titan, which had been damaged during the Horus Heresy. Worse, the Chaos Sorcerer had planned to merge the Titan with a Daemon of Tzeentch to turn it into a Daemon Engine. Acting quickly, the Division immediately launched a spearheaded assault towards the Titan's resting place, which was buried deep underground and thus protected by orbital bombardment. Unable to push back the large abundance of Thousand Sons Rubric Marines, backed up by Chaos Sorcerers, the Zero Legionaries instead weakened the ceiling above the Titan, thus making it vulnerable to the Division's ships. With the target now in sight, the Commander of the Zero Legion's fleet ordered a devastating orbital bombardment upon the Chaos Titan, destroying it and the Thousand Sons forces. However Ahriman and a handful of his servants escaped somehow.


 * Retaking of Ptah (722.M34): The Zero Legion sends the 5th, 8th and 19th Division to aid the Adeptus Mechanicus in taking Ptah, a lost Forge World under the rule of an Ork Warlord named Krunchmetal. The Zero Legion launch a swift bomb raid on vital areas or places with large numbers of Orks, causing devastation to the Greenskins' ranks. Afterwards the three Divisions release large numbers of platoons and squads along with Skitarii. The battle takes over three weeks, but the Division makes good progress on cleansing the Orks from Ptah, thanks to the Tech-Priests and their knowledge the planet's layout. Near the end of the campaign, Krunchmetal appeared, ready to kill the Division Commander that led the campaign, assuming he was like the rest of the Space Marines he has faced. However, instead of facing him in outright battle, the Division Commander had Sicarian Ruststalkers dispatched to eliminate the Ork Warboss and his Nobz, backed up by Scout Marines, Devastators and Tactical Squads. The ambush was swift and Krunchmetal was killed along with his officers. Additional Tech-Priests soon arrived to help bring Ptah back to life and into the Imperium's control, while some Zero Legionaries stayed behind the clean out the Orks completely.


 * The STC of Calex (010.M35):


 * Hunt on Asab (531.M35):


 * Fall of Hadrin (800.M35):


 * Age of Apostasy (M36):


 * 5th Black Crusade (723.M36):


 * Betrayal and Faith (856.M36):


 * 6th Black Crusade (901.M36):


 * Recovery of the Fellblade (221.M37):


 * 8th Black Crusade (999.M37):


 * 9th Black Crusade (537.M38):


 * Gothic War (12th Black Crusade) (139.M41):


 * Macharian Crusade (392.M41-399.M41):


 * Invasion of Ourae (669.M41):
 * Battle of the Arogian Trade Route (708.M41): The Arogian Trade Route, used by the Arogian Sector, and located in Segmentum Tempestus, was under pirate raids conducted by Ork Freebooters. Led by a Mekboy, Fore-Armz, the Orks threatened to leave the sector in a state of ruin due to their stealing of vital supplies. The 5th Division, as well as the Southern Watch-Fleet, arrived to assist the Imperial Forces in the sector. Most battles were engaged in space, while several platoons and squads were dispatched to planets in order to protect important outposts. The conflict went on for three months until Fore-Armz personally attacked Major Kordon's ship. Though heavily injured, the Mekboy killed Kordon, only for him to be killed by Octgon, the Commander of the Fifth Division at the time. The remaining Freebooters were either killed or scattered after their leader's death, and Octgon was promoted to Major of the Southern Watch-Fleet.


 * Damocles Gulf Crusade (742-745.M41):


 * Defense of Elran Sector (766.M41):


 * Reclamation Crusade (997.M41):


 * Third War for Armageddon (998.M41):

Organization
The Zero Legion slightly follows the Codex Astartes, but has their own variations. Instead of Companies, they have what are instead called Divisions, each one led by a Commander. While the number of marines in each Division are unknown, it is clear that each Division has its own form of combat, different from one another. Also, the Chapter possesses a Zero Division, which is in fact the Chapter's Honor Guard, led by their Chapter Master, or Supreme Imperator.

Ranks

 * Supreme Imperator: The Chapter Master of the Zero Legion, he possesses full command over the entire chapter and heads the Chapter's Covenant. Unlike other Chapters, a marine that becomes the Supreme Imperator is given the name "Z" as a part of the chapter's belief of forgetting everything they once were and showing their loyalty to both the chapter and man. The Supreme Imperator is also the commander of the Zero Division, comprising of the chapter's Honor Guard.


 * Covenant: The Chapter's inner council, the Covenant of the Zero Legion is comprised of the ten highest officers within the Chapter. Led by the Supreme Imperator, these individuals are tasked with running the various areas of the chapter, each one is vital to the Chapter's survival and organization.


 * Captain-Commander: The Astarte that holds the title of Captain-Commander shares the position of both Praetor and Equerry, two bygone positions of the ancient Space Marine Legions. Thus the Captain-Commander is both the second-in-command of the Zero Legion, and the trusted confidant of the Supreme Imperator. If the Supreme Imperator is unable to command the chapter (either on a campaign or worse, dead) leadership of the Chapter falls to the Captain-Commander in the Supreme Imperator's absence. In most cases, the position of Captain-Commander is given to one of the Division Commanders who has proven to be of incredible battle prowess and leadership. Alongside the Grand General, the Captain-Commander is also a soldier of immense experience in the art of war and leadership, hence why he is chosen among the other Commanders to serve as the Supreme Imperator's advisor. In many cases, the one to hold the title would be the Commander of the 1st Division, though it can be others.


 * Grand General: The Grand General is the Commander of the Zenith Guards, the Chapter's Honor Guards and members of the Zero Division. As such, the Grand General shall always be by the Supreme Imperator's side and serve as his confidant under him when commanding the Zero Division. The Grand General is a master soldier, having served in various Divisions and thus gaining countless battle experience. His skills of warfare are second only to the Supreme Imperator.


 * Chief Overseer: The title for the chapter's Chief Librarian, this Astarte is the strongest and wisest psyker among the Zero Legion. In charge in both commanding the chapter's Overseers, the Chief Overseer is also put in command of the Librarius, located in the Infinite Singularity, the Chapter's mobile Fortress-Monastery. He also oversees any relics related to psykers and the warp recovered over the millennia. Like other high ranking positions, the Chief Overseer is a member of the Covenant, and will also have a student whom he teaches his secrets in the event the current Chief Overseer dies.


 * High Archbishop: The Reclusiarch, the Chief Chaplain of the chapter, it is his duty to oversee the rest of the chapter's Chaplains and ensure that the morale and teachings of the chapter are passed on. Most of all, it is the High Archbishop's task to instill the teachings of the Imperial Truth to the Cadets, the new recruits, of the Zero Legion, as well as for what the chapter fights for and its beliefs. He sits as a member of the chapter's Covenant.


 * Fabricate Innovator: The rank for the one who is the Master of the Forge, the Fabricate Innovator is charged with overseeing the operations of the Zero Legion's Fortress-Monastery, the Infinite Singularity, and the chapter's Starforts, studying and recording found technology and keeping track of discovered STCs. He is also in charge of the Chapter's Constructors, their Techmarines. A member of the Chapter's Covenant, while in many chapters the Master of the Forge is seen as an outcast by his own battle-brothers sometimes, the Fabricate Innovator is a welcomed, and well-respected brother of the Zero Legion. His deep knowledge of machinery and technological lore is pivotal for the chapter's mission of recovering the powers of mankind's past, and bestowing them onto the present. In fact, past Fabricate Innovators are the ones who have given birth to the advanced and unique weaponry, armor, and vehicles used by the chapter today. Because of the Fabricate Innovator's responsibilities, the present one will always choose a Constructor as a student and successor, so that the Innovator's knowledge and secrets can be passed on and not lost in the event of his death.


 * Director Physician: The Astarte who becomes the Director Physician is the Chief Apothecary of the Zero Legion Chapter. The Director Physician is in charge of genetic, biological and medical related projects that are of the upmost importance to the chapter, as well as being the one that observes the chapter's gene-seed to ensure that no negative effects come upon it as well that the Zero Legion has a stable supply of gene-seed samples. Along with physical care, the Director Physician will work with the High Archbishop in ensuring that there are no mental effects on their brothers. Any new discoveries related to his field are automatically given to the Director Physician, who will focus on studying on those that he deems the most important, such as the genetics of xenos, searching for weaknesses, and developing counters for them. Always found in the Infinite Singularity, the Chapter's mobile Fortress-Monastery, the Director Physician is usually accompanied by Servitors, a group of Senior Physicians, and trusted Genetors. As with all high ranking positions, the Director Physician is a member of the Zero Legion's inner council, the Covenant.


 * Fleet Marshal: An Astarte that holds the rank of Fleet Marshal is the same as an Astarte of a Codex-chapter with the title of Master of the Fleet. Their duty is to command the Zero Legion's ships, including their Starforts, which are under the command of Majors, that answer to the Fleet Marshal. The Astarte that becomes Fleet Marshal is regarded of being a master in space battle from small to massive scales, as required of the one who commands the Chapter's vessels. Only the Supreme Imperator may overrule the Fleet Marshal's commands.


 * Lord Headmaster: A unique rank within the Chapter, the Lord Headmaster is the Master of Recruits, and holds the duty of training the Neophytes of the chapter, to ensure that they will be ready to uphold the chapter's sacred duty of helping mankind advanced towards the future. As such, the Lord Headmaster will travel to the various locations where the Chapter's forces are across the galaxy, and is rare for him to be in one place for too long. He must also, sometimes, reeducate the recruits away from the Imperial Creed, and to the Imperial Truth, to ensure that they do not become superstitious and ignorant like the rest of mankind has unfortunately become. He is also placed in charge of the outposts on various worlds where the chapter gains their recruits. Due to his position, the Lord Headmaster holds a seat at the Covenant, the Chapter's inner circle.


 * Master Reclaimer: The Master Reclaimer is also known as the Master of the Arsenal and Master of Relics. They are charged with commanding the Zero Legion's Ghost Unit, the chosen few who seek out the lost relics and technology of mankind, scattered throughout the galaxy. Only the most hardened and patient Astarte may be given this title, as it carries a great responsibility onto the holder. The current Master Reclaimer is the ancient Pharis-Stigma.


 * Sentry Warden: The Astarte in this position is the equivalent of a Codex Astartes-compliant chapter's Master of the Watch. The Sentry Warden is in charge of the Watchmen, Zero Legionaries that watch over the Fortress-Monastery, Infinite Singularity, whenever the Supreme Imperator is absent. Dedicated to defending the Chapter's home and main base of operations, the Sentry Warden has extensive knowledge on all types of defensive strategies, as well as other related warfares.


 * Commander: A Commander is the Astarte that leads the Divisions of the Zero Legion. Each Commander is a highly trained and skilled warrior, with centuries of experience, along with the best weaponry and armor the chapter has. Along with leading their Division, it is the Commander's sacred duty to uphold the recruitment, fighting style and care of the Division's forces and equipment. While it is not uncommon for a Commander to have been part of another Division than the one they currently command, most Commanders are a part of their Division before their promotion. Thus, they have a large level of knowledge of how their Division operates and uses each and everyone of his battle-brothers under his command effectively. The position of when a Commander takes over a Division is put onto their knee pads.


 * Captain: Unlike other Chapters, the Zero Legion Captain does not command the chapter's fighting force. Instead, they are Veteran Marines who serve as sub-leaders of each Division, with each one having at least two or three Captains who answer only to the Division Commander. Captains act as the Company Champion, being examples of true Astartes, as well as field officers while the Commander gives orders from the rear. Captains in Divisions usually have served in that Division for most of their career, and thus have a good understanding of said Division's tactics and fighting style, second only to the Commander.


 * Lieutenant: Another unique rank among the Zero Legion, Lieutenants are field officers and veterans that are seen as skilled leaders of countless battles, and can command under the most intense situations. Lieutenant Legionaries command Platoons, a force that is composed of five Space Marine Squads. The squads in the Platoons can either be different types of Astartes, or the same one all together. The Lieutenant is allowed to utilize a more larger array of arsenals, ranging from melee weapons such as Chainweapons and Power Weapons, to Jump Packs, Heavy Weapons, to even Terminator Armor. Due to the forces within their Platoon, a Lieutenant is also an Astarte that has served in various squads and thus knows how to best utilize each of his battle-brothers to the best of their skills. Lieutenants are like Force Commanders in a way.


 * Sergeant: Just like with other Chapters, Sergeants command the the ten-man squads of the Divisions, and are placed into platoons led by Lieutenants. Like all officers Sergeants are hardened veterans of decades, even centuries, of combat, with vast experience and great bravery to lead his battle-brothers into battle and rise to victory against impossible odds.


 * Legionary: The backbone of the Chapter, the Legionaries are basically the many rank and file Space Marines in the Zero Legion. They are trained to be best warriors that mankind has to offer, and can take on any foe before them for the defense of humanity. The Legionaries wield a variety of weapons and are in numbers, matched only by their individual strength and skills, as well as their fury and desire to uphold the duty of the Adeptus Astartes, to protecting the Emperor's people.


 * Cadet: The new recruits of the Chapter, Cadets are essentially initiates and serve as the Chapter's Scout Marines. Despite their new introduction into the Zero Legion, Cadets serve vital roles at recon and snipers amongst their battle-brothers. Many Divisions in the Zero Legion use the skills of these Cadets as part of the Division's combat specialty, realizing the use that stealth and delicacy are better than brute force and heavy armor cannot provide.

Specialist Ranks

 * Major: The rank of Major is a unique rank used in the Zero Legion. Those who are given this rank are assigned to command each of the chapter's fleets, located in each Segmentum. A Major is required to have incredible knowledge in commanding one of these large space stations, as well as skills in space battles, repelling enemy boarders and preparing to assist his battle-brothers off in campaigns or returning from a grueling battle. They can also requsition the aid of reinforcements, such as one of the chapter's two Starforts. Though their authority is equal to that of a Commander, due to their special responsibilities, Majors answer only to the Fleet Marshal, who in turn, answers to the Supreme Imperator.


 * Bishop: The Zero Legion's Chaplains, the Bishops hold the duty of increasing the morale of the chapter's battle-brothers, as well as their Imperial allies. The Bishops are taught about the Imperial Truth, and to put the faith of Emperor's vision for Mankind into the hearts of humans, as well as to strike fear into the enemies of humanity.


 * Physician: The chapter's Apothecaries, the Zero Legion's Physicians carry out the same duty as other Astarte Chapter Apothecaries do, tending to the wounded, recovering the chapter's gene-seed and so on. Along with those duties, Physicians also carry out the task of studying and archiving recovered archeotech and STC's related to science and biology, in order for the Physicians improve medical skills as well as develop chemical weapons against enemies of man, and countering new types of poison, no matter their origins. Physicians are given a lengthy teaching of biology and science related matters when they are fully initiated, and are to report any new findings to the Director Physician.


 * Constructor: The Chapter's Techmarines, Zero Legionaries who become Constructors are highly coveted by the chapter, for it is they who can decipher the ancient archeotech that is discovered. Along with that, Constructors hold the normal duty of taking care of the chapter's vehicles, ships and weapons so that they remain in perfect condition for future battles.


 * Overseer: The title for the Chapter's Librarians, these Battle-Brothers are powerful psykers that use their abilities to aid the Chapter, both on and off the battle. The Overseers make good use of their powers in helping discover lost technology of mankind and other relics, as well as deciphering their purpose. Young Overseers will always accompany senior members, so as to better understand their powers and how to control them for the sake of the chapter and mankind.


 * Ghosts: The term Ghosts is for the Veteran Space Marines of the Zero Legion chosen to join the chapter's elite force, the Ghost Unit. These men are given the task of traveling the unknown, finding lost relics and arceotechs of the past and bringing them back to the chapter, as well as report possible new threats to mankind. These Zero Legionaries have their silver colored power armour painted skull white, to represent their importance and stand out from their fellow brothers.


 * Watchmen: Due to the chapter's forces be scattered across the vast galaxy, it is very rare for an Astarte to be given to see the chapter's mobile Fortress-Monastery, the Infinite Singularity. Even the Divisions in Segmentum Solar rarely get a view of the ancient vessel, and many who do consider it a great honor. Due to this, a select few Astartes from each Division are chosen to come to the Blackstone Fortress and serve as its protectors. These Watchmen are veterans and are entrusted to watch the Fortress-Monastery when the Supreme Imperator is away on campaigns or other matters. Though it may seem like a tedious and uninteresting task, to lose the Fortress-Monastery would be a shattering blow to the Zero Legion, and thus to the Watchmen, their post as guardians of the massive vessel is considered a great honour and responsibility. The Sentry Warden is in command of the Watchmen.


 * Ensigns: The Legionaries assigned as Ensigns are given the duty of carrying the Chapter's battle standards, which emits a repulsion field to protect the platoons and squads surrounding it, as well as increase morale among the Ensign's battle-brothers. Along with being the Standard Bearers, Ensigns are given the duty of contacting the bulk of the Chapter's forces during campaigns, as the Standard also has a built in long-range vox-casters, capable of calling in artillery strikes and communicate between forces.


 * Zenith Guards: The Astartes who become the Zero Legion's Honor Guards are called Zenith Guards. These veteran warriors have served in at least every Division, gaining centuries of experience and knowledge of various styles of warfare, and thus are considered the elite of the Chapter. The Zenith Guards also make up the Chapter's Zero Division, which is commanded by the Supreme Imperator. Befitting their status, Zenith Guards wield the most advanced weaponry the Chapter has to give, and are all equipped with a Void Messer. The Zenith Guard wear crafted helms in the form of ancient Greek soldiers of Terra's past, with single, long visors too.


 * Guardian Squad: Space Marines who are assigned to the Guardian Squads serve as their Division's Command Squads, the personal bodyguards of the Division's Commander. The members are hardened marines who will defend their Commander with all their strength, willing to take on impossible odds without hesitation. Each Commander can arrange the formation of their respective Guardian Squad, however the three required Marines is one of the Captains, an Ensign and Physician.

Divisions
The fighting force of the Zero Legion is split into 21 Divisions, including the Zero Division, and are the equivalent of Companies in Space Marine Chapters. It is unknown how many Astartes are in each Division, given how there is little information on the Zero Legion. All of the Divisions can be considered Battle Companies, as the chapter does not have Divisions that act as Reserved Companies or a Scout Company. Each Division is led by a Commander, while the Zero Division is under the command of the Supreme Imperator. Four Divisions are each placed in one of the Segmentums, with the Zero Division and the last four positioned in Segmentum Solar.

Ghost Unit
The Ghost Unit is comprised of Space Marines of the Zero Legion who have dedicated themselves to finding lost knowledge of man that date all the way to the Dark Age of Technology. Very few can become a Ghost, as these are Astartes that are willing to give their lives to search the unknown for missing technology, and thus are considered some of the best that the Zero Legion has to offer. Similar to Deathwatch Kill-Teams, the Ghosts are placed into squads of five and rarely work with another, or the rest of their chapter unless the situation calls for it. Each squad is given an Escort Ship as their own, usually a Nova-class Frigate, due to the class reputation as skilled scouting and surveillance, and is operated by Constructors, Physicians, Servitors and Tech-Priests that wish to aid them in their search. The moment an Astarte becomes a Ghost, their names is etched onto record for rememberance, as the assignments a Ghost is given are near suicidal, as they must go to where no human has been to in eons. From distant worlds, to gigantic Space Hulks, the destination a Ghost's mission might take him is near-infinite, but worth if it, so long as they can recover the knowledge of the past so mankind can have a bright future. The one who oversees the missions of Ghost Squads is the Master Reclaimer, who sits at the Chapter's Covenant.

Zero Legion Librarians
Like their fellow Astartes Chapters, the Zero Legion also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels. However, the Zero Legion refers to their Librarians as Overseers, based off of their responsibility of being in charge in the excavation and studying of the various lost relics and technology the chapter has discovered. Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its Initiates. The Zero Legion select their psykers from the recruits they have gathered from their outposts on various worlds. Due to their forces being spread out across the galaxy, each Division has groups of senior and experience Overseers with them, in order to train young psykers that become Space Marines. Like with most Chapters, the Zero Legion trains and tests chosen psykers following the ancient ways laid out in the Codex Astartes. Overseers of the Zero Legion are trained in this way, and, with few minor variances, have been taught to live by the word of the Codex as well as to follow the chapter's own beliefs and combat style, so that they may better serve their battle-brothers. Zero Legion Overseers have a number of unique psychic abilities only used by the psykers of their Chapter:


 * Visions of the Past: Overseers are capable of direct visual information about an object, person, location or physical event through contact with objects or corpses. This allows them to create psychic maps in their minds, and guide their brothers to safety or locate their target.
 * Chain of Punishment: Releasing a whip of psychic energy, the Overseer can attack multiple targets at once by ensnaring all of them with the whip, killing or seriously injuring them at once.
 * Advent Sight:
 * Tempest Fury:
 * Wrath of Steel:
 * Unity in Battle:

Tech-Priests
The Zero Legion have a close bond with the Adeptus Mechanicus on Mars, due to their access of technology thought lost. Many Divisions are accompanied by Tech-Priests during campaigns, where the priests would help the Constructors and Servitors keep the Chapter's armor, weapons and vehicles in perfect condition.

Servitors
The Zero Legion has no Chapter Serfs, since to them, the thought of having mortal servants during their long campaign of finding lost archeotech and other secrets of the past for the future is a danger to the very mortal humans the chapter has sworn to protect. Instead, the Zero Legion has a large contingency of Servitors, usually provided to them by the Tech-Priest of Mars. Many of the Servitors were genetically-engineered, others were once human, whom have committed serious crimes to mankind and that Zero Legion sees that life as a Servitor is the only punishment available. Given their dislikes for the Adeptus Ministorum, there have been rumors that some of the Servitors may in fact have been former Ecclesiarchy members, people who were about to commit an act that the Zero Legion saw as unforgivable. Due to the large usage of Servitors alone, many of the Zero Legion's servitors are slightly more advanced than normal ones, able to carry out tasks that require some intelligence, but not true sentience.

Chapter Beliefs and Culture
"We are the faceless warriors, the unwavering force, the ascended humans, the loyal soldiers, the angels of death, shield and sword of humanity, dead man walking, those who have given everything to serve mankind. We are Space Marines, and none shall find us wanting."

- Supreme Imperator Marcus-Z

The Zero Legion believes strongly in the advancement of knowledge, progress, science and the unity of mankind. They view thing such as superstition and religion as a disease, causing humanity to become stagnate and weak. As such the Zero Legion does not follow the Imperial Creed, but instead the Imperial Truth - the secular, rationalist ideology formed by none other than the Emperor of Mankind. To the Chapter, the Emperor was not a Divine God, but instead a great man whose only desire was to bring about the prosperity and safety of his people, a belief that the Zero Legion hold closely. It is for this reason why they hold the Ecclesiarchy in contempt, as they believe that the organization is bastardizing the Emperor's image and slowly corroding all that he worked so hard to achieve for mankind.

In regards to the Adeptus Astartes, the Zero Legion believe that desires for honour and glory are nothing more than idiotic and foolish. To them, to be a Space Marine is about being self-sacrifice, to fulfill their duty and responsibility as the defenders of man, filled with determination to complete their goal. To protect the citizens of the Imperium is the ultimate achievement for the Zero Legion, and ending a battle quickly by any means necessary is the goal. Thus, the Zero Legion prefer to see things from a rational and logical point of view, and similar to the Raptor Chapter, they see the idea of charging into battle without a plan as foolhardy. While the Zero Legion Astartes do not fear death, they do not want to give their lives away needlessly, and instead rather have a well-put strategy whenever going into battle.

The Chapter also believes in self-reliance, hard work and independence. For one to be a warrior and defender of man, they must know what it takes to survive in the galaxy during this turmoil age. To be coddled and denying the truth of reality leads to foolishness and delusion. This belief is well ingrained into the Zero Legionaries, based off of that each Division has a different form of combat. Also, combining it with their belief of unity of mankind, bonds of brotherhood and comradery, makes the chapter a nigh-unstoppable fighting force.

"You've done your duty, brother. Rest well, knowing that your strength shall continue serving your chapter and humanity."

- A Zero Legion Physician, taking the gene-seed of a fallen Black Templar.

The Zero Legion's strong belief in comradery spreads to other Space Marine Chapters. Many Divisions' Physicians (Apothecaries) have been known to extract the gene-seed of fallen Space Marines from other Chapters, found on the fields of long lost battles, aboard Space Hulks and other places. Knowing that a Chapter's gene-seed is sacred and a vital tool for the Chapter's survival, the Physicians will go to great lengths to ensure that it can be returned safely to the fallen Astartes' respective Chapter where it can be used for the next generation. The Zero Legion will also ensure that any secrets of said Chapters will not be discovered and remain said Chapter's secret. This has earned them much gratitude and respect from several Chapters, many of whom might face extinction were it not for the Zero Legion's efforts.

Combat Doctrine
The Chapter's primary form of warfare is the usage of their advanced technology that they have developed over the millennia. With the assistance of the Tech-Priest, all Divisions have shown an incredible number of weapons not seen since the Horus Heresy, as well as newly invented forms of war machines too. The Chapter is quite fond of using Grav-Weapons. However, how these devices are utilized varies between each Division. The Zero Legion focuses on mastering several types of battle styles, and developing new ones whenever they face a new threat to humanity. This way, the Divisions will be able to counter whatever enemy they face during campaigns, no matter the locations. Thanks to that, the organization of each Division is flexible, capable of changing its style to better combat the enemy they are currently facing. Also, in accordance to their belief of self-reliance, and independence, each battle-brother is taught to rely on both themselves and each other, to improve combat efficiency, whether a marine is fighting on their own or with their brothers. This also include when two or more Divisions worked together. Commanders of separate Divisions can work in sync with one another, using different warfare specialties to fight any force.

Gene-seed
The gene-seed of the Zero Legion is unknown, and has remained a closely guarded secret to the Chapter, with only the Supreme Imperator, members of the Covenant, the Majors and Commanders knowing. However it has been noted that the gene-seed is highly stable, given the number of Astartes the chapter has. It has been also confirmed that the Zero Legion is not a descendant of either the Blood Angels or Space Wolves, since none of the Astartes have shown signs of the Red Thirst and Black Rage that the Blood Angels and their descendants possess, nor the canine attributes of the Space Wolves are famous for.

However, an interesting fact has been noted that the Astartes of the Zero Legion possess an incredible healing factor. Many Zero Legionaries have shown to rapidly heal from serious, if not sometimes fatal wounds on many occasions, with some even able to reattached severed limbs with ease. Many Tech-Priest Genetors have been interested in studying the chapter's gene-seed, but have been met with severe refusal by the Zero Legion. Since it could risk their chance of studying more lost archaeotech and other secrets of mankind's past, the Adeptus Mechanicus have withheld their urge.

Another notable trait is that some of the Astartes possess strong resistance to the corrupting influence of the Warp. Remarkably this also includes many of the Chapter's Librarians (or Overseers), giving them an advantage against Chaos Forces. Whether this is some sort of tampering done by the chapter, or a genetic inheritance from the Chapter's unknown ancestors is a mystery that only the Zero Legion knows.

Chapter Recruitment
As the chapter does not have its own homeworld, the Zero Legion have built outposts on several human worlds, to draw in recruits from the planets' population. Many of these worlds were planets where the Zero Legion discovered lost archeotech and so uses the outpost to look for more relics as well as draw recruits from the populace. Other worlds are Imperial worlds that the Zero Legion have saved from invaders or threats from within. In return, the Planetary Governors have allowed the chapter to set up outposts on their worlds, or draw up recruits from strong males on those worlds, in order to fill their ranks. Overseeing these recruits in the Lord Headmaster. Like many other chapters, the Zero Legion have their own way of testing these potential Astartes if they are worthy to join the chapter.

Technology
Due to the Chapter's large collection of the ancient Standard Template Constructs (STC), the Zero Legion have been able to replicate and manufacture various technologies thought lost to man and joined with the arsenal of modern day war machines. Indeed, the chapter has several ancient and powerful Space Marine vehicles thought lost during the Horus Heresy, such as the various Deimos variant vehicles. Over the centuries, they have also created new types of inventions, such as new types of armour, weapons and vehicles, unique only to the chapter.


 * Grav-Weaponry: Known also as Graviton Weapons, this ancient technology, dating back to the Dark Age of Technology, is highly used by the Zero Legion. Weapons capable of manipulating gravity itself, they can turn an opponent's mass against them, crushing it to pulp under its own weight. Shockingly useful against heavy armor enemies, the weapon turns even the best defences useless. Whether the chapter is capable of manufacturing their own, or found them among lost human worlds is unknown, but it is one of the reasons why the Adeptus Mechanicus went to great lengths to secure good relations with the chapter.


 * Volkite Weaponry: Recovered some time ago, the Volkite weapons, referring to a class of powerful thermal ray weapons whose technology is pre-Imperial in origin, back to the Age of Strife. These weapons possessed considerable killing power, surpassing most other armaments of their size. A blasts from Volkite Weapons were even capable of penetrating the thick ceramite plates of Space Marine Power Armour with a single concentrated shot. The workings of the volkite weapons were that they produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it.  A Volkite Weapon's heat ray had especially devastating effect on organic matter, explosively burning flesh into ash and jetting fire. Thanks to their collected knowledge, the Zero Legion has managed to forge numerous of these weapons, providing them to the giddy and excited Adeptus Mechanicus, and closed allied Adeptus Astartes chapters too.


 * Repulsion Field: A new type of energy shield, the Repulsion Field is designed to be a powerful defense for the Zero Legion. The force field redirects the kinetic energy of projectiles that hit it, and sends it back. This is useful for taking enemies by surprised, as they would never expect to be hit by their own attacks. The Repulsion Field is mostly attached to Terminator Armour, Dreadnoughts, and Zero Legionaries of high command, as well as their allied Tech-Priests. The chapter has also attached larger variants of the Repulsion Field to some of their ships, particularly their Battle Barges and the Gloriana-class Battleship, Resilient Advent.


 * Land Speeder Wraith:


 * Warp Flash Tech:


 * Digital Weapons:


 * Railgun Weaponry:


 * Jetbikes: The fast and highly maneuverable anti-gravitic vehicle that is powered by advanced anti-gravitic technology which allows them to hover above any surface while being propelled by powerful jet or rocket engines, that is the Jetbike. These sleek vehicles can be used to carry a passenger into the air above the maelstrom of battle. There were several different patterns of Jetbike used by the Imperium over the centuries, and the most common patterns are usually armed with some type of anti-personnel weapon such as a Heavy Bolter or a set of twin-linked Bolters that are synchronised to fire simultaneously.  Though lost to the rest of the Imperium, the Zero Legion have managed to recover the lost blueprints of these vehicles and continued reproduction for their own chapter's forces. Further construction has begun to create new variants of the Jetbike, as is the way of the Zero Legion to continue moving forward for the sake of mankind's future.


 * Null Power Armour: From studying the STC in their hands, the Zero Legion have managed to create a new type of Power Armour for their marines, which they have named Null Armour. While appearing similar to the current armor worn by other Chapters, this Null (or 'Zero' Pattern) Power Armour possesses small jets on the sides of the heels, and the backpack. These mini-jet packs do not grant the wearer the ability for long-range jumps like Jump Packs of the Assault Marines, but does grant them more maneuverability. The wielder can move at faster speed without being slowed down by the armour, and perform greater leaps than the armor of old could. They also have a built in Coversion or Refractor Field to protect the wearer. In terms of appearance, the Null Power Armour appears as modified variants of either the Mark VI Corvus Power Armour, Mark VII Power Armour, and Mark VIII Errant Power Armour. The ones worn by the Zenith Guard are designed to appear as the Mark IV Maximus Power Armour, with the inclusion of the helmet looking similar to the helmets worn by Ancient Greeks from Terra and a change in the visor too.


 * Centurion:


 * Cryo-Weaponry: A new addition to the Chapter's armory, Cryo-Weapons are essentially weapons that utilizes the freezing low temperatures against the enemies of man. The opposite of Flamers, the Cryo Weapons can freeze both flesh and metal to sub-zero temperatures until the target becomes brittle and fragile, and in most cases, kills the target due to the shock of the sudden drop in temperature.


 * Warp Gates:


 * Anti-Gravity Plates:


 * Striker: Studying the anti-gravity plates of the Jetbikes, combined with ancient knowledge of collected Standard Template Construct has led to the creation of the Striker Tank. Unique only to the Zero Legion, the Striker is a tank that hovers just several inches above the ground, enabling the vehicle more flexibility, speed and mobility than the other tanks of Adeptus Astartes chapter. The tank can be equipped with the armaments of either the Predator and/or Whirlwind vehicles, showing it also has a versatile use.


 * Graviton Blaster: The Graviton Blaster, or Grav-Blaster for short, is a new type of Grav Weaponry meant for Devastator Marines. While it still follows the same basis as all Grav-weapons, the Grav-Blaster is more powerful than the Grav-Gun and Grav-Pistol, capable of taking down even armoured vehicles. The Grav-Blaster's range is limited but, its destructive capabilities more than make up for this. Furthermore, the weapon can be charged, with longer charges being more powerful but can leave the wielder vulnerable, while shorter charges are weaker but can be fired quicker.


 * Spartan Assault Tank:


 * Sokar Pattern Stormbird: This super-heavy and dedicated attack lander was thought lost after the Horus Heresy. But remnants of the craft were found by Ghost Units, and with the combine teamwork of both the Constructors and Techpriests, the Stormbird was rebuilt in service of the Zero Legion, as well as its Void Shield. The chapter has made good use of the land, and its high-durability orbital capabilities, the usage as a mobile bastion or firebase.


 * Sicaran Venator:


 * Fellblade:
 * Glaive:


 * Rapier:


 * Neo Pattern Tactical Dreadnought Armour:


 * Multi-Combat Destroyer Dreadnought:


 * Sicaran Battle Tank:


 * Mastodon


 * Falchion:


 * Sabre Tank Hunter:

Notable Zero Legionaries

 * Supreme Imperator Rahdik-Z: The first recorded Supreme Imperator, Rahdik-Z has led the Zero Legion during the early centuries of the chapter's activities. He was in command of the forces that fought against Abaddon's 2nd Black Crusade, and other campaigns afterwards.


 * Supreme Imperator Yavin-Z: The Supreme Imperator during the Age of Apostasy, it was Yavin-Z who put Commander Kane in charge of the chapter's forward forces to aid Imperial planets that were isolated due to violent Warp Storms. Yavin is also credited for being the one to discover the Gloriana-Class Battleship that would be later named Resilient Advent, and serve as his flagship, as well as future Supreme Imperators.
 * Supreme Imperator Marcus-Z: The current Supreme Imperator (Chapter Master) of the Zero Legion, Marcus-Z has led the Chapter since the mid-41st Millennium. An intimidating figure that, combined with a strategic and wise intelligence befitting a man of his position, Marcus has proven to be a capable leader and enemy of those who would threaten mankind. As the Zero Legion's Supreme Imperator, Marcus also leads the chapter's Covenant, the Zero Legion's inner council, and thus is privy to all the chapter's secrets more than anyone else. As with all of his predecessors, Marcus has served in nearly every Division before becoming a Zenith Guard of the Zero Division and than ascended to Supreme Imperator. During that time he has assimilated centuries worth of experience in various battles, facing off against hundreds of different enemies, making Marcus a battle commander equal to many famous Imperial Heroes. As is tradition, Marcus wields some of the chapter's most sacred relics, including the Advent Armour, the Titan Fist, and the Star Hammer.


 * Chief Overseer Darius Zalezar:


 * High Archbishop Barion Whetton:


 * Fabricate Innovator Udar Groger: The first Fabricate Innovator, Udar Groger is highly revered by the Astartes of the Zero Legion. His legacy is one filled with the creations of numerous inventions and achievements he has given to the chapter and mankind, many of which are the chapter's relics. Many of the chapter's STC systems were in fact deciphered by Udar, allowing the chapter to replicate the knowledge they held. Most notably, it was Udar who invented the Null Arms, the chapter's secret weapon against psykers and Daemons of the Warp. His master-crafted Power Axe and Mechadendrite, Grand Thunder Axe, and Kraken Guard, are considered chapter relics and are always wielded by the Fabricate Innovator.


 * Fabricate Innovator Roxer Machin: The present Fabricate Innovator, or Master of the Forge, Roxer Machin is currently the oldest active member of the Zero Legion, barring the brothers contained within a Dreadnought. Having served under two separate Supreme Imperators, Roxer has proven to be a master in the art of the machines, having done extensive study of lost relics of mankind's past since he first became a Constructor. Along with that, his advanced age and experience has served well in the chapter, giving advice to younger Constructors or to the other members of the Covenant. Most of the time he is in his own private quarters aboard the Chapter's mobile Fortress-Monastery, the Infinite Singularity, tinkering with a new invention or studying recovered archeotech. When he isn't, Roxer is at one of the Forges and Armouries, overseeing the progress of young Constructors, studying recently found relics and technology, as well as repairs and maintenance of vehicles and weapons that have returned from recent battles. Other places include the Teleportariums, Generatorum or checking on the defenses of the Blackstone Fortress. Despite his position and the responsibilities, Roxer has not lost his sense of battle, and during the most long-lasting and heavy battles, Roxer can be found on the frontlines, leading his battle-brothers forward or repairing damage vehicles while under heavy enemy fire. His courage and determination is considered an aspiring model for the younger Zero Legionaries, and serves as a prime example for the young Constructors of what their duties require. As is tradition, Roxer wields two of the Chapter's relics, the customized Mechadendrite, Kraken Guard, and the ornate Power Axe, Grand Thunder Axe.


 * Director Physician Illoren Ghengma:


 * Master Reclaimer Pharis-Stigma:


 * Fleet Marshal Lanx Ukor:


 * Major Navron: The current commanding officer of the Eastern Watch-Fleet, Major Navron is a highly decorated Space Marine of the Zero Legion. Since taking his post, Navron has watched over Segmentum Ultima for decades, combating the various threats to the Imperium in the eastern part of the galaxy. Navron also has fought in many skirmishes against Tau forces and Tyranid splinter fleets, and thus is the chapter's foremost expert on combating these two xeno threats. Due to his incredible leadership and skills in naval warfare, talk among the Zero Legion is that Navron will become the next Fleet Marshal after Lanx Ukor.


 * Major Zaled:


 * Major Octgon:


 * Major Harvin:


 * Commander Kane: The Commander of the 17th Division during the Age of Apostasy, Kane and his Division worked tirelessly to assist the various human worlds during the reign of the Tyrant Vandire Gogo, as well as the massive number of Warp Storms. Facing several impossible odds during the time, Kane and his brothers remained resolute in protecting mankind from both themselves, Xeno and Chaos forces. His efforts have served as a shining example to future Zero Legionaries of what it means to be a true Space Marine.


 * Commander Vaun: The Commander of the 11th Division, Vaun is the current Captain-Commander of the Zero Legion, and has served with Marcus before the latter became Supreme Imperator. A decorated officer of countless campaigns, Vaun has proven to be a valuable asset to the chapter in fighting against the foes of man. Along with being the Captain-Commander, Vaun is also the senior officer in his post in Segmentum Tempestus. As the Captain-Commander, he is also a member of the chapter's Covenant.


 * Commander Olar: The current Commander of the 3rd Division, Olar is the 78th Marine to take the position, as well as the youngest Astarte to ever achieve the rank. Having been known for his devotion to his duty of a Space Marine even before his promotion, it was no surprise when he was unanimously chosen to lead the Division after his predecessor's death. Both humble and loyal, Olar becomes fierce and ruthless on the battlefield, slaying the threats to mankind without hesitation. Whenever going into battle Olar always wears the Artificer Armour, Tempest Mantle, and wields a Power Sword as well as one of the Chapter's Relics, the master-crafted Storm Shield, Defiance, that also has a built in Plasma Gun.


 * Commander Jael'Ed: Commander of the 14th Division, Jael'Ed is famous for being a master of ranged combat. Utilizing any range weaponry to the best of their potential, Jael'Ed has led his Division in countless battles where they have defeated their foes with either overwhelming firepower, or precise shots from a far. In battle, Jael'Ed wields a pair of Volkite Serpenta, using back-mounted ammunition sources from his Artificer Armour, feeding the weapons using ammunition belts that feed them with ready supplies of thermal energy.


 * Captain Narson:


 * Captain Mudoc:


 * Lieutenant Arom:


 * Sergeants Zaron & Azron: Twins and veteran marines of the Third Division, Zaron and Azron have served as Commander Olar's bodyguards and mentors since the young marine took command. The brothers have been seen as inspirations among their younger comrades, working in perfect unison on the battlefield. Though offered to them many times, Zaron and Azron have refused promotions from their current rank, preferring to remain together for as long as they can. Many speculate that if one were to die, so would the other.

Chapter Relics

 * Advent Armour: A master-crafted Terminator Armour, the Advent Armour is said to have taken over 500 years to construct. Along with possessing the usual aspects of the Tactical Dreadnought Armour, the Advent Armour has a built in jump pack that allows the wielder to perform leaps similar to that of Assault Marines, thus granting the wearer more flexibility than normal Terminator Armour would allow. It also has a built in Repulsion field, protecting the wearer from most harm, particularly anti-infantry projectiles. Due to its importance, the Advent Armour is traditionally worn by the Supreme Imperator.


 * Titan Fist: Though it would be classified as a Chainfist, the Power Fist known as Titan Fist has a built in Power Sword rather than a Chainsword. Thus, it combines the cutting edge of a blade, with the powerful blows of a gauntlet. Along with that, the Titan Fist has an intergrated Grav-Gun, granting the wearer both powerful melee and range capabilities. The Gravity Gun is modified to fire smaller, but rapid graviton particle bolts, or charged for a more powerful blast. Given its weight, the Fist can only be worn by an Astarte wearing Terminator Armour, and thus it is traditionally paired with the Advent Armour, which is worn by the Supreme Imperator.


 * Star Hammer: A master-crafted Thunder Hammer, the Star Hammer is nearly weightless in the hands of the wielder, but when it strikes a target, it unleashes a powerful crushing blow of power onto the unfortunate target. This is due to it being designed using the plans of the Grav-weapon, allowing the wielder to alter the hammer's weight. In addition, the Star Hammer has a set of built in digital weapons that when activated, coats the hammer in flames, giving it the impression of a burning star. Due its power, the weapon is wielded by the Supreme Imperator.


 * Defiance: A master-crafted Storm Shield, the Defiance was forged with repulsion technology, though of a weaker variant, it can deflect all forms of projectiles that may try to harm the wielder. It also possesses a built in plasma gun, allowing giving wielder the combination of attacking and defending, a deadly combination. It is currently wielded by Commander Olar of the 3rd Division.


 * Null Arms: These master-crafted Power Weapons take on the forms of either pitch-black colored swords, axes, fists, hammers, claws or maces. The first set of these weapons were created by the revered Fabricate Innovator, Udar Groger. Forged from extensive study of Wap-based entities, the anti-psychic fields of the Blanks, humans that possess the rare "Pariah Gene", combined with ancient technology, Udar finally found a way to construct weapons that could combat Chaos Daemons and other supernatural threats. Using an unnamed, and rare ore from a planet known only to the Covenant, Udar constructed the Null Arms. Combining both the disruption field of the Power Weapons, and a variant of the Blank's abilities, these Null Arms have proved lethal to psykers and Daemons, though they do not radiate the same uneasy aura as Blanks do. Due to their unique attribute, combined with the amount of work it takes to craft these weapons, the Null Arms may only be wielded by the Chapter's highest rank officers, and veterans. The pitch-black color of the material used to make these weapons is said to represent the "soullessness" that all Blanks are said to have.
 * Void Messer: The first Null Arms crafted by Udar, the Void Messers take the form of one-handed, single edge Power Swords with pitch-blade blades. These swords are quite light and at the same time very sharp, capable of cutting through even the strongest of armour. Furthermore, the swords are quite flexible and can be wielded in the reverse grip, and switched back to the regular style and due to being a one-handed weapon, the wielder can use their other hand for separate tasks. This combination makes the Void Messers highly powerful weapons, and as such are wielded only by the Zenith Guard, the Zero Legion Chapter's Honour Guard, and are traditionally forged by the Fabricate Innovator.


 * Halo Saber:


 * Grand Thunder Axe:


 * Kraken Guard: A special type of Mechadendrite, the Kraken Guard was constructed by the first Fabricate Innovator, Udar Grogar. With blessings from the Adeptus Mechanicus, Udar placed an Artificial Intelligence within the Mechadendrite, giving the machine sentience. The Kraken Guard has eight limbs, which can be equipped with anything that the wearer needs, whether for maintaining the chapter's vehicles, self-defense, or personal use. Even if the wearer is to be injured that they cannot move, the AI housed within the Kraken Guard will protect them. Due to its incredible importance, the Kraken Guard is always given to the Fabricate Innovator.


 * Tempest Mantle:


 * Armour of Trinity:


 * Spear of Light:


 * Behemoth:


 * Shadow Cloak: A specialized Cameleoline Cloak, this piece of equipment comes with the additional ability of making the wearer completely invisible, as well as covering their scent and very prescene, even from psykers. As such, this hooded cloak is only worn by the most skilled of veteran Scout Marines.

Chapter Fleet
Due to their large numbers, relationship with the Adeptus Mechanicus, and collection of lost, advanced technology, the Zero Legion possess an impressive fleet to serve their forces. Many of the ships were built by the Zero Legion and Tech-Priests, while others were recovered from long lost battles and repaired to be brand new. They also include long loss battleship types thought lost during Horus Heresy, recovered and modified to modern standards, such as the Gloriana-class Battleship.


 * Infinite_Singularity.pngInfinite Singularity: The mobile Fortress-Monastary of the Zero Legion, the Infinite Singularity is one of the ancient Blackstone Fortress, found by the chapter during an unknown time. It is located somewhere in Segmentum Solar. Its Warp-based weapons and technology make it ideal for the mysterious chapter's mission to protect mankind and combat the enemies of humanity.


 * Resilient Advent (Gloriana-class Battleship): Flagship of the Supreme Imperator. Discovered during the Age of Apostasy. It was later repaired and outfitted with a large, version of a Gravity Cannon as its main weapon.


 * Starforts: The Chapter posses two Ramilies-class Starforts. They normally move alongside the chapter's Fortress-Monastary in the Segmentum Solar, but can be called to aid the chapter's forces during campaigns. Though, this can only be done under the order of Majors and Chapter officers above.


 * Crimson Guardian:


 * Azure Guardian:


 * Battle Barges:


 * Strike Cruisers:


 * Escorts:

Chapter Colours
The Zero Legion primarily wear silver coloured power armour. The Imperialis or Aquila on the chest guard (when worn) is sky blue in colour, as is the shoulder pauldron trim. A sky blue coloured, open-faced squad specialty symbol is worn on the right shoulder pauldron or alternatively on the right greave (Tactical, Devastator, Assault or Veteran) which designates squad type. A gothic numeral displayed by the squad specialty symbol designates squad number. The sky blue coloured squad number on the left poleyn (knee guard) or greave indicates division number.

Chapter Badge
The Zero Legion's Chapter badge is an ancient sky blue coloured ' null ' symbol. This is representated as the number zero, with a slash through it, centered on a field of silver. In mathematics, the word null (from the ancient Germanic tongue: null meaning "zero", which is from Latin: nullus meaning "none").

Adeptus Mechanicus
Due to having access to several forms of technology thought lost, including the ancient STC, the Zero Legion have a good relationship with the Tech-Priests of Mars, who greatly desire to see these machines once more. It is not uncommon for ships of this Chapter to stop at various Forge Worlds, as well as to send to their Astartes to be trained to become Constructors. In many cases, some Tech-Priests, led by a Magos Explorator and accompanied by Skitarii forces, are given the honor of traveling with the Divisions of the Zero Legion, in order to find lost civilizations and relics of the past.

Origins?
Many who have come into contact with the Zero Legion have questioned their origins. While none doubt the chapter's loyalty to the Imperium, some have wondered where they come from. The chapter has also been under the investigation of many Inquisitors, particularly the Ordo Hereticus, who have noted the Zero Legion's dislike of the Eccleisarchy. So far there have been several theories:

Iron Hands
The most popular theory of the Zero Legion's origins. Given their high affinity with technology, as well as many of their advancements, it would make sense if the chapter was descended from the sons of Ferrus Manus, the Iron Hands, whom are well known for their use of bionics.

Salamanders
Just like with the Iron Hands, the Zero Legion's favour of technology, advanced weaponry and craftsmanship is similar to that of the Salamanders. Furthermore, the chapter's belief of self-reliance and independence is much like the Salamander's Promethean Cult, along with their dedication to protecting the citizens of the Imperium. During the Third War of Armageddon, Commander Elzart and Salamander Chapter Master, Tu'Shan, fought alongside one another protecting a mass of refugees from Ork bikers.

Notable Quotes
Feel free to add your own

By the Zero Legion
"The Imperium faces stagnation. Stagnation leads to ruin. Ruin leads to despair. For mankind to survive, the disease of stagnation must be purged. Only the advancement towards the future can humanity prevail.."

- Commander Kane to his battle-brothers. Feel free to add your own

About the Zero Legion
"Such art, such craftsmanship! It's as if they were blessed by the Omnissiah Himself!"

- A tech-priest upon seeing the inventions of the Zero Legion.

"Compassionate, Inventive, Bringers of Wrath of Hope. I have a lot of worries when it comes to this chapter..."

- Inquisitor Jacob Flux

Alexander Zackery
"I have seen worlds rise and fall. Of kings born and killed. Countless wars spread across the stars. Xenos that you wouldn't even be able to imagine. All of this I have bare witnessed too, in my duty to protect humanity."

- Inquisitor Alexander Zackery

Alexander "Alex" Zackery, formerly known as Xander Jarak, is a member of the Inquisition, being a part of the Radical Recongregators, and a member of the Ordo Machinum, though he has sometimes worked with the Ordo Xenos. There is little known about this mysterious Inquisitor, as the truth is that he is a survivor of the the Auretian Technocracy, a technologically-advanced and peaceful independent human civilization scattered across several star systems of the Milky Way Galaxy, before being conquered and destroyed by Horus Lupercal. Using the Standard Template Constructs (STC) that he had taken with him, Alex had managed to extend his lifespan beyond that of a normal human. Alexander is also an ally of the mysterious chapter, the Zero Legion, who discovered him in the late 32nd Millennium, and they share a distaste for the Ecclesiarchy, viewing them as greedy individuals, and thus he wishes to bring back an age of science and prosperity for mankind.

Early Life
Once known as Xander Jarak, he was born on the planet Aureus, and a member of the Auretian Technocracy, and advanced civilization on par, perhaps even greater, than the Imperium of Man. Interested in mankind's past, and the prosperity of the Technocracy, Xander would sometimes explore nearby worlds for more STC, finding several and presenting them to Fabricator Consul, making copies of them first, before he eventually joined the army. He served with great skill and commitment, rising through the ranks until he became a member of the elite force known as The Brotherhood. Despite his new position, Xander still spent time studying the various STC, a privilege given to him because of his new rank, and making various discoveries and copies of them for later study.

Coming of Horus Lupercal
Xander's world came to an end when the Imperium's 63rd Expeditionary Fleet, under the command of Horus Lupercal, Warmaster and Primarch of the Sons of Horus Legion, arrived. While the rest of The Brotherhood accompanied Fabricator Consul Emory Salignac, Xander and a few were to remain behind, as bringing the entire elite force might be seen as hostile.

This decision would save Xander's life. For not soon after their arrival, Salignac and his bodyguards were murdered by Horus and his Space Marines, the Primarch having already been corrupted by Chaos. Stating a lie that the Technocracy had attended to murder him, Horus had the Imperial forces launch an invasion on the Technoracy in order to acquire their STC, so as to use them in order to sway to Adeptus Mechanicus in his rebellion against the Emperor.

Appearance
A man of average height, Alexander possesses a rugged appearance. His build is lean, but muscular and is completely devoid of scars except for a large X-shaped one on his back. He has short, spiky black hair, shaved on the side, brown eyes and tribal markings going across his right eye, as well as a thin beard and goatee on his chin. In the past, his hair was a bit longer and combed backwards.

Alex wears a long brown coat that he has worn forever, light brown pants, black boots with metal guards, a grey shirt with a chest plate over it, and a white necktie around his throat. His Inquisitorial seal is attached to a metal chain that hangs from his brother leather belt, though he used to own a larger version tied around his neck. He also keeps a green bandana he had during his time in the Auretian Technocracy and keeps it tucked into his pocket. In his early days of the Inquisition, he wore green pants and shirt, while wearing the bandana on his head.

Retinue
Since becoming an Inquisitor, Alex has acquired various members to his retinue over the past 10 millennia, though always being picky of who should join since they are the ones who learn his secret. Some times the group may range from small to large, and can be considered an odd bunch of people, but are selected by Alex to serve certain tasks and thus are quite effective. However, he never recruits those of the Ecclesiarchy or Adeptus Sororitas, unless it benefits him somehow. Presently, his current retinue consists of:

Cad Royce
"Come, little Eldar. Let me hear your screams."

- Cad Royce as he takes on a squad of Eldar Howling Banshees.

A mysterious person, Cad has been with Alexander than most other members of the team. Little is known about him, but it is suggested he may be a rogue Imperial Assassin, or perhaps having been part of a Death Cult. Only Alex knows Cad's origins, but does not speak about them. Nevertheless, Cad has proven to be equally loyal to Alex as he is bloodthirsty, enjoying killing his master's enemies, no matter who they are. He wields many throwing knives, coated in various poisons, but his main weapons are a pair of dual blades made from an unknown metal (believed to be C'Tan Phase Weapons), and a modified lasgun with a scope attached.

Serena Violet
"The galaxy is a large place, so always expect the unexpected. That is what my master taught me."

- Serena after killing an unknown Xeno.

Alex's current Acolyte, Serena Violet was one of the millions of humans affected by the Damocles Gulf Crusade, the first conflict between the Imperium and Tau Empire. Despite being only twelve-years old at the time, Serena's latent psychic powers activated under the stress, and inadvertently killed a Kroot Pack. Alex, who was visiting the planet at the time, searching for any lost relics or technology, discovered the young female, and seeing her potential, took Serena in. He later discovered that she is a descendant from the Auretian Technocracy, and thus Alex has kept her by his side since than. With years of training, and bio-mechanic enhancements, Serena has become a force to be reckoned with, wielding a double-sided bladed power sword, which can be empowered by her psychic abilities, she has faced many foes while traveling with Alex, always coming out alive, and her opponent a corpse on the ground. They are shown to have a close bond with each other, with Alex acting as a father-figure for Serena.

Kel-Dan
"And calculate that...perfect precision...connecting"

- Kel-Dan's usual mumbling

A Leximechanic, Kel-Dan serves as Alexander's sage, recording gathered data of the Inquisitor's various information that requires journaling, as well as assisting his master with other tasks that require his skills. To support him, Kel-Dan has several Servo-Skulls and a Calligraphus Servitor to assist him, and is usually accompanied by a Gun-Servitor and Battle-Servitor for protection. A rather old Tech-Priest, Kel-Dan has been with Alex for quite a while, serving him faithfully and never leaving his master's side.

Victoria
"I am a shield against those of the unnatural."

- Victoria speaking to a Chaos Sorcerer

A Blank, which is a human with the rare Pariah Gene, Victoria serves as Alexander's Untouchable, protecting him and his Retinue from psychic-based powers. Due to uneasiness that her anti-psychic presence gives off, Victoria rarely interacts with the rest of the team. However, she is well respected by the rest of the Retinue, due to her bravery to protect them from hostile psykers of both Xenos and Chaos origins. Though she rarely fights, Victoria is armed with a Laspistol that she keeps at her side. Besides that, she is also protected by the current Bellum.

Thompson Xael
"Talk! Until you tell us what we want to know, you will not be given the mercy of death!"

- Xael interrogating a Xeno.

Formerly part of the Catchan Jungle Fighters, Sergeant Thompson Xael is a skilled medic and soldier, having saved many of his comrades just as he has killed many enemies. Recognizing Xael's talents, Alex made him a part of his retinue, serving as his group's Chirurgeon. With a fierce heart and strong will in him, Xael has proven to be very effective as torturer and interrogator, always getting what he wants from his prisoners. At the same time, he has saved his fellow team members many times while following Alex, displaying firm loyalty and dedication. Xael is armed with a Mark IV Hellcarbine, a Catachan Combat Knife, as well as the medical equipment one would expect from a person of his position. Sometimes he wield a Hellgun instead of the Hellcarbine.

Isaac Boris
"Move your asses! The enemy won't die if you just sit there!"

- Isaac speaking to Imperial Forces

A Kasrkin, the elite forces from Cadia, Isaac was a respected Lieutenant who served in several campaigns and gained many honours that he eventually caught Alex's attention. Known for possessing a strong sense of justice, desire to protect the masses, and hatred for the forces of Chaos, Isaac has served well in Alex's retinue as a Storm Trooper, and leads The Brotherhood, Alex's personal military force. He wields a Power Sword, a Hot Shot Lasgun, a Laspistol, and wears a Storm Trooper Carapace Armour. Sometimes, Isaac would wield a Flamer, having used that type of weaponry many times against Chaos Forces.

Ulan Jerish
"There's a finesse when using poison. You got to know which one to use."

- Ulan explaining her work.

There are times when Alex needs a more subtle approach in handling matters, or a target eliminated quietly and without hassle. To that, he recruited the Venenum Temple assassin, Ulan Jerish, into his retinue. A master with different poisons, Ulan also has a good understanding of her targets, knowing best when to strike and what kind of substance to use in order to kill them. Though she does not get involved in combat, she carries several hidden, poison-covered throwing knives, and a pair of combat daggers, coated in poison. For her last line of defense, Ulan has a Digital Weapon disguised as a ring that fires a powerful, armour penetrating laser. She sometimes works with Cad.

Talia Cazri
"Next time, Lord Zackery, please try to ensure that you bring back a full brain. Not one that has been torn in half by a bolt shot."

- Talia complaining about a damage brain recovered from a deceased Xeno

A Tech-Priest Genetor of the Adeptus Mechanicus, Alex met Talia when he was visiting Forge World Calces. Having noticed her unique skills in studying the genetic and biology of both humans and xenos, Alex recruited her into his Retinue to help study new xenos, and create new weapons against the known ones. Unable to resist the chance to study more corpses develop new genetic breakthroughs, Talia readily joined Alex. During her time with Alex, Talia has already studied hundreds of xeno species and discovered new information about existing Xenos and the human biology. Having always worked with corpses, Talia is not afraid to get dirty in order to find new discoveries. She is assisted by various types of Servitors for her works as she is sometimes in her personal lab or out in the field.

Finley Sillong
"I swear, I could navigate through here with my eyes close while walking backwards!"

- Finley guiding the rest of the Retinue

Alexander is one of the few Inquisitors who employs the use of Abhumans. The Ratling Finley Sillong is a prime example. A master longshooter and trailblazer, Finley serves as both Alex's second sniper, as well as infiltrator and guide through dangerous terrain. Finley has used his skills many times for Alex, in taking out targets, infiltrating dangerous and secured areas to retrieve information, objects and spy on enemies. To show his gratitude to Finley, Alex has been working to help the surviving Ratlings find a new home, earning Finley's respect and loyalty.

Daunsal Rodrick
"I shall now unleash the might of my mind onto your fragile bodies!"

- Daunsal speaking to Chaos Cultists before burning them with psychic fire

Born from the Calixis Sector, Daunsal Rodrick is the Primaris Psyker that is attached to Alexander's retinue. A powerful psyker, Daunsal has mastered various arts of the psychic lore, including temporal manipulation, hence Alex's decision to add him to his team. Like his fellow Primaris Psyker, Cauldwelle, Daunsal also possesses a rather grey view of the galaxy, and shares similar views with Alexander, and hence is one of his most loyal subordinates. Using his most prominent ability, precognition, Daunsal's vision into the future has saved Alex and his team countless times in the past. He also acts a mentor for Alex's psychic Acolyte, Serena Violet.

Bellum-21
"Target acquired. Preparing termination."

- Bellum-21 readying for battle

The being known as Bellum-21 is a heavily modified Servitor, that combines the abilities of both the Battle Servitor and Combat Servitor, looking similar to the rare Herakli Servitor variant. Standing taller than humans, but shorter than Ogryns, Bellum-21 is used to protect the non-combatant members of Alex's Retinue. Created by Alex himself, the current Bellum is the twenty-first generation of his line, since it takes much to create this kind of Servitor for Alex.

Vaed Ozer
"You belong where all scum deserves to be: At the end of my gun's barrel."

- Vaed to a corrupt noble before executing him

A former Justicar of the Adeptus Arbites, Vaed was born from the low class members of a Hive World, thus allowing him to see the unfairness of those unfortunate, and the abuse of power of the greed nobility. These factors birthed a strong sense of justice within Vaed, and eventually earned him a place among the Imperial's galactic police force. Swiftly rising through the ranks of the Adeptus Arbites, the Justicar Vaed Ozer gained a reputation as a hero of the people, hunting and executing corrupt officials whenever they may be with relentless fury. It was during a certain case that he caught the attention of Alexander. Listening to the Recongregator Inquisitor's views on the current Imperium, Vaed found a kinship in Alex and readily joined his Retinue. Since then, Vaed has served Alexander well time and time again, hunting down Xenos, Heretics, crimelords, corrupt nobles and politics, possessing the same sense of justice he did as an Arbitrator. Vaed is equipped with a Verispex Armour, and wields a Ultima Pattern Arbites Power Maul and a Vox Legi-Pattern Arbites Combat Shotgun.

Raphelia
"I have found their location, I am ready to deliver your message, my lord."

- Raphelia speaking to Alexander

An Astropath, Raphelia was selected by Alex to become a part of his entourage due to her incredible skills. Since than, she has served well in helping Alex in communicating with various people, including his allies. Due to her role, Raphelia is privy to Alex's secret agendas, but has so far remain loyal to him. Despite that, Alex has Raphelia watched carefully, and if necessary, have her eliminated.

Dagg Quark
"Ah kill dem all! Dat mean I did good, right?"

- Dagg asking Alex after killing a group of Orks.

One of the rare few Ogryns with slightly more intelligence than the rest of their brethren, the Bone'ead Dagg Quark serves as the heavy muscle of Alex's retinue. Dagg earned the Inquisitor's attention after he brutally ripped apart Necrons after his squad was killed by them. Recognizing a loyal and fierce warrior, Alex had Dagg transferred to his team. Though not the smartest, Dagg is without doubt loyal to his teammates, willing to face even impossible odds to protect them. In battle, he either wields a modified version of the twin-barrelled Mauler Autocannon, with a Chain Axe attached so to be used for melee, and a Rippa Gun as a secondary weapon, as well as a Power Maul.

Benedict MacSaul
"2 hours and I killed 109 of them. That's a new record."

- MacSaul after killing Genestealers

A stubborn Squat, Benedict MacSaul, called Mac for short, has a temper that contrasts his short stature. Knowing the determination and courage of this Abhuman race, Alexander recruited Mac, and his group of Squats, into his Retinue, in return for helping the near-extinct Squats in finding a new home. Making sure of his promise, Alex has found several worlds for Mac's people to settle on and re-plant their roots. In return, Mac and his subordinates have proven their loyalty and worth to Alex during his travels. Wielding a Power Axe and Bolt Pistol, Mac rides on a Attack Bike when charging into his enemies ahead of the others, accompanied by The Brotherhood forces and his fellow Squats, or wears a Squat Exo-Armour with different armaments. Having also lost his left arm, Mac replaced it with a bionic arm that can change into a rocket launcher, using it in the event of losing his range weapon. Due to their atrocities towards his race, Mac enjoys fighting Orks and Tyranids, feeling satisfaction when they die before his feet.

Jarro
"You'd be amazed of what one can build when they put their mind to it."

- Jarro speaking while inventing a weapon from nearby scrap

Like most Inquisitors, Alexander has a Jokaero Weaponsmith named Jarro. Despite being a Xeno, Jarro is well-respected by the Inquisitor and the rest of the team. His psychic, telepathic and telekinetic abilities, combined with his incredible skills in forging amazing inventions from random parts and nearby materials. Jarro is also the only member of the retinue that knows Alexander full past as a member of the Auretian Technocracy and his relationship with the Techno Dominion.

Asar Vytan
"The sound of the gunshot, the feel of the trigger against your fingers, the rush of the kill. All of this is what I live for."

- Asar as he takes out another target

Hailing from the Vindicare Temple, Asar Vytan is a master sniper and assassin serving under Alex as a part of his Retinue. Whenever Alex needs someone killed, but that target is to far away or in a location where getting up close and personal is impossible, Asar is the one who is given the job to deliver the kill. Highly skilled with his Exitus Rifle, many say that Asar was born to become an assassin, and he relishes the chance of using his skills against his master's enemies. Along with the standard weapons of the Vindicare Temple, Asar also wields wrist-band laspistols with built in Digital Weapons.

Naya Pawk
"I enjoy taking on the appearance of those who are close to my target. It makes it easier to kill them then."

- Naya explaining one of her favored tactics

A member of the Callidus Temple, Naya Pawk serves as one of Alex's personal assassins, eliminating any threats or infiltrating areas in order to gain information that he needs. During infiltration and assassination missions, Naya makes sure to study the person she takes the form of, in order to trick her target better. Other times Naya serves as a hidden bodyguard, such as when Alex is at public areas, she will be nearby, in disguise, waiting to defend her master if Alex is attacked. Naya is noted for her dark blue hair, and wields the usual weapons of the Callidus Assassins: A C'Tan Phase Sword, a Neural Shredder, and several Poison Blades she keeps on her person.

Manasseh
"So long as mankind needs me, I will never die."

- Manasseh

A mysterious Adeptus Astarte of an unknown chapter, this hulking figure has been with Alex longer than any other member of Alex's Retinue. He wears a pitch-black armour with grey trims and never removes his helmet. Little is known about Manasseh's past, and probably only Alex knows his history, and it is believed that sometime in his past, Manasseh performed an act that shamed him, forcing him to leave his chapter and thus seek redemption. Whatever the case, Manasseh has shown to be extremely loyal to the Inquisitor, always being by his side and fighting the strongest enemies, whether they are Xenos, Daemons or Heretics. Manasseh's wargear consists of a master-crafted plasma pistol and Bolter, as well as a relic Power Sword, Clapsholas. The weapon is of unknown origins, but its blade is so sharp is capable of cutting through space, and is harmful to Daemons.

Bykan Macke
"Sometimes the best help comes from the most unexpected places."

- Bykan, referring to the under hives

An infamous mercenary, Bykan has a surprisingly large arsenal of weapons at his disposal. His first meeting with Alex was not a positive one, as the Inquisitor left the man near death, as well as missing several limbs and an eye. Being impressed with his skills however, Alex offered to save Bykan's life if he joined his retinue. Seeing how he had no other option, Bykan agreed. He now has cybernetic limbs to replace his old ones, and a bionic eye with different types of lenses for various uses. Along with augmenting his strength and speed, Bykan's mechanical limbs can also hold a hidden arsenal of weapons for the mercenary to use, as well as built in Digital Weapons, with his right arm concealing a hidden chansword. Along with being extra muscle, Bykan's experience on the field, as well as various contacts in the underworld section of the Imperium have proved valuable for Alex when the Inquisitor requires more "shadier" allies. He does not get along with fellow teammate Vaed Ozer, for reasons that are obvious.

Olenis Rey'a'Nor
"My skills are unmatched. With my eye, we'll be there in just three days."

- Olenis speaking to Alexander

A member of the famous House Rey'a'Nor, Olenis serves the head Navigator of Alexander's vessel, Legacy Eternal. Olenis' skills in navigating through the Warp has served Alex well, guiding his ship through the best path and rarely coming into trouble such as Warp Daemons or the other perils of Warp Travel. In return for her great service, Alexander has ensured to keep some of the more ruthless Inquisitors away from her House.

Marel Izan
"Damn, this man has more information than several planets."

- Marel commenting on Alexander's intelligence network

Having lived for thousand of years, Alexander has created an impressive intelligence network. In order to keep it running in prefect order, he always employs the assistance of an Info-Cyte from the Vanus Temple to aid him. Marel Izan is the current Info-Cyte and is a part of Alex's Retinue. Highly skilled at his occupation, having done several successful assassinations in the past before meeting Alex, Marel enjoys a challenge and shows great delight and honour in maintaining his new master's massive network of information, as well as hacking into other data-networks that would normally take months to acquire. To aid Marel, Alex has given the Vanus operative several bionic augmentations and implants, as well as Servitors to assist him. However, his main form of assistance is a modified Servo-Skull designed by Alex, nicknamed Quin.

Johan Von Kalcieus
"Press a steady rate of fire on the bastards! Do so while getting us slowly beside them, then we can blow them to hell."

- Johan speaking to the helmsman during a space battle

Johan von Kalcieus was once a Captain of the Imperial Navy. Young yet skilled, Johan developed a reputation for his unorthodox tactics, though they did yield good results. This fame was enough to earn the attention of Alexander, that the Inquisitor recruited the young captain to command his personal vessel, the Legacy Eternal. Feeling honoured to command such a ship, Johan has led with pride and charisma during the Inquisitor's travels, battling various vessels of Xenos origin, as well as those commanded by Heretics and other rogue humans and mutants.

Noxin Gelder
"One can't rush these things. If chaos taint could be removed so easily, than anyone would be able to do this."

- Noxin saying as he exorcised a warp corrupted item

Leader of several of his colleagues, Noxin is Alexander's head Techsorcist, assisting him in recovering lost ancient tech, purging those corrupted by the Warp. As a member of the Ordo Machinum, Alex has a closer relationship with Noxin than the rest of his team, due to both of them wanting to find lost technology and return them back to mankind. They also share a hatred towards the Dark Mechanicus, just like Talia and Kel-Dan. Along with fellow Techsorcist, Noxin is accompanied by several Servitors to aid him in his work in battling against the forces of Chaos.

Quin
"Beep"

- Quin's usual response

Quin is a modified Servo-Skull, created by Alex but is currently used by the Vanus Temple assassin, Marel. Quin is capable of hacking into various data-networks, transferring the information to Marel so he can decipher them. Due to his small size, Quin can get into areas that others could not. Along with that function, Quin also serves for doing recon and delivering messages for Alex.

Ghaon Ed
"Oh, there going to have to glue you back together, in Hell!"

- Ghaon to the dismembered body parts of his latest victims

Originally, Ghaon Ed was a Sergeant of the Armageddon Steel Legion, he earned a reptutation as a master trapper, drawing in his targets before consuming them in death of his well placed traps. His skills with explosives later earned him a position within the Officio Sabatorum, where he used his talents to cause substantial property damage to his targets, and sabotaging any hopes for them to recover. Alexander, having need of such a man that is capable of causing collateral damage to his enemies, approached Ghaon and added him to his entourage. Now Ghaon can expand his demolition skills even more while traveling with Alex, showing much enthusiasm doing so. A unique pattern of Ghaon is that he uses modified Servo-Skulls with built in charges to infiltrate fortified facilities. He controls them with bionic implants, as to better guide them towards weak spots before setting them off, preventing Ghaon from having to risk engaging his target directly. Ghaon can control up to ten Servo-Skulls at a time, and also wields a Missile Launcher and Plasma Gun too.

Legacy Eternal
The Mars-class Battlecruiser, Legacy Eternal, is Alexander's personal ship. Given to him by the Adeptus Mechanicus as a gift for giving them several discovered relics of humanity's past, such as STCs (not before making multiple copies of them) the Cruiser has served Alex time and time again. This multi-role vessel is highly useful for the Inquisitor and his constant travel across the stars. It has also been modified with a built in Repulsion field granted to Alex by the Zero Legion.

The Brotherhood
Named in memory of the elite force of the Auretian Technocracy, The Brotherhood is Alexander's personal private army of Storm Troopers. They wear a variant, and more advanced version of the Carparace Armour that gives them better protection and at the same time, flexible. They wield either Hot Shot Lasguns, Shotguns, Missile Launchers, Hellpistol, Grenade Launchers, Sniper Rifles, Hellcarbines or Hellguns, The Brotherhood soldiers are shown to be much more resilient, flexible and braver than other Storm Troopers.

There have been debates of where these troopers come from, as The Brotherhood rarely remove their helmets. While most believe that these troopers were once orphans drawn from Schola Progenium, but a small few believe that they may originate from other origins, perhaps genetically-engineered, vat-grown human clones, artificially augmented. The only one who knows the truth is Alexander, and his small inner circle of trustworthy comrades.

Haldin Caelum
"Like my mother always says, 'Keep a good eye out if you want to make a living.'"

- Haldin Caelum

Not an actual member of Alex's retinue, Haldin is a member of the House Caelum, a family that has a long line of Rogue Traders. Recognizing the possibility of gaining even more wealth of aligning with Alexander, Haldin sometimes joins the Inquisitor on his journey, visiting lost worlds or supplying him with various resources. In return, Alex has allowed Haldin to set up many operations and businesses for his family, as well as copies of found STCs for House Caelum's use. Alex also helped Haldin's family set up business deals with the advanced Techno Dominion.

Black Legion
"I will personally see everyone of you gunned down and your corpses left to rot while drifting in space!"

- Alexander to a Black Legion vessel as it is destroyed

Among all the Chaos Forces, Alexander's hatred towards the Black Legion is well-known. While a shared trait in all loyal Imperial Citizens towards the servants of Chaos, Alex's hatred is more personal than others could imagine. For it was the Black Legion who were responsible for the destruction of his home, the Auretian Technocracy, led by their Primarch, Horus Lupercal. As such, Alexander despises them above all others, and relishes at any chance to kill Chaos Space Marines of that Traitor Legion, or those affiliated with them. His grudge against them is well known among other Inquisitors, as well as high-ranking Imperial Officers, and very few mention the Legion's name in Alex's presence, less they wish to earn his wrath.

About
"Zackery is one of the few who are... more knowledgeable than I, alongside the Emperor. We have worked together numerous times, and although I have never done so, I would trust him with my true identity, and nature."

- Inquisitor Jacob Flux

Crossing Paths
This story is made by Primarch11, Supahbadmarine and Cal XD. The characters involved are Grim Doris (Primarch11), Ezekiel Cornatus (Suphabadmarine), Lorenzo Drasus (Cal XD), Syrath the Immortal (Cal XD) and Bevid the Skull (Primarch11). It is about a Stone of the Gods that is discovered by Zeke. This initiates a hunt for it by those who seek it as well.

Chapter 1
A ship drifted through space, lazily idling on the edge of an asteroid field. Anyone could see that this was not a friendly vessel. The outside of the hull was painted with large red stripes, almost as if they were fresh wounds left by the claws of some giant beast. The ship had weaponry pointing out at every possible angle. This ship was meant for fighting, or more importantly for plundering, a true pirate ship.

Aboard the vessel, in the bridge was the Captain. He was staring wistfully out at the stars. Nowadays they said that everything was coming to an end. That the Imperium was in it's waning years, destined to be swallowed by constant rebellion, countless Xenos threats and more insidious enemies. The Captain chuckled to himself. It may have been true that the Imperium was collapsing, but it had only proven to be good for business. With the Imperial Navy constantly dealing with Emperor knows what, pirates such as himself went largely unnoticed. Business had been good, as could be seen by his very full cargo hold.

He was reminiscing on his good fortune when his First Mate ran in.

"Sir, three ships have shown up on our Port side," the First Mate yelled.

The Captain immediately snapped out of his reverie, and took stock of the situation. Indeed three ships had come popped out. "Why didn't we notice them sooner," he bellowed at the rest of the crew on the bridge.

One of the men piped up, "They came out of the asteroid field. It must have messed with our sensors."

The Captain cursed. It was too late to make a quick escape, and if he tried to start a ship to ship battle then he would be decimated. The only option was to try and stop the boarding parties when they came.

Minutes later a man sauntered out of an airlock door. He was tall, and handsome with light brown hair, and an eye patch over his left eye, and wearing the most ridiculously feathery and poofy hat anybody had ever seen. He had a bold air about him, and anyone could see from his face that he was enjoying himself. Behind him lumbered an extremely large man. The man had hard armoured carapaces covering his Forearms, and a thick forehead. Aside from this the mutant was a relatively normal man. He was more serious than the other man, standing at the ready while holding an Autocannon.

"Think we'll get a descent haul from this one Zeke?" he said to the man with the eye patch.

"Sure. Nowadays it's more profitable to steal from our fellow outlaws than from merchants," The man commented.

Ezekiel Cornatus had been a career criminal for a long while now. For most criminals jobs like this were very serious business. For Ezekiel this kind of thing was actually quite fun. He enjoyed being an Outlaw. He enjoyed living by his own rules, travelling wherever he wanted, meeting new people, shooting new people and everything else that came with the lifestyle. His dour companion Rowlorn was a different story. For him this was just another dangerous job that he had to get his friend out of alive. Luckily the ship had already been captured for the most part.

The two of them entered the bridge unmolested. It appeared that Ezekiel's faithful Ork friend Snikrom had already taken care of things. The crew had their hands up, showing no resistance at all. Ezekiel mused that this was because it was perfectly obvious that the Ork was looking for any excuse to shoot someone.

"Ay boss! Can I fill em full O holes? Dese guys ben givin me shifty looks," said Snikrom.

Ezekiel chuckled and then retorted "Sorry Snikkers. Were their guests, and that wouldn't be very polite". The disappointment on the Kommando's face was obvious.

Ezekiel went up to the Captain, "So, do you have any gifts for you're guests, my good man?" Ezekiel asked. The Captain was not in a good mood. He had heard about Ezekiel, and knew he was about to be robbed blind.

"What have things come to when pirates attack each other," he growled. Ezekiel gave him a big grin and then said.

"Oh! I'm sorry. I didn't realise that there was a rule about pirates stealing from other pirates. Be assured I will never do it again... after this time..."

With that he left to inspect the cargo hold. As Ezekiel expected it was full of loot. He began to rifle through the various crates. "Well lets see here. Some good sturdy Lasguns, Drugs, jewels, Tanith cigars! We will have to keep those for ourselves. A crate full of Servo Skulls, and what are pirates supposed to do with fine China?" At that point something caught Ezekiel's eye. It was an oval shaped stone attached to a neckless. The design made it look like a large precious coin. He handled it in his hands, inspecting the unusual treasure. On one side there was a picture of a sun with blooming flowers. On the other side was a picture of a moon with wilting weeds. Ezekiel took a shine to it, and shoved it in his pocket.

*

"Akaruv nekran veru daxan."

"Revnadu klaxus herad merdan!"

"With the nine disciples of Tzeentch we call him."

"With the binding Star of Chaos we summon him."

"The Saint shall cometh once more to walk among the living."

The dimly lighted room went eerily quiet. A frightened cultist lay chained to the centre of a large eight pointed star, whimpering in a pathetic manner. Suddenly the heretical devotee burst into an emerald flame and the silence was replaced with horrific screams of unearthly origin. The flames formed themselves into a sphere of warpfire from which a colossal feather winged beast, with the head of an asp, emerged.

The group of sorcerers and their cultist followers looked on in a mixture of awe and fear. The daemon stepped out from the flames before muttering an inaudible incantation which subsequently caused the warp rift to close. It then turned it's attention towards the cowering cultists and smiled broadly before speaking.

"Mortal subjects..." the ungodly beast sneered, "As a reward for summoning me to this forsaken world, I will inform you that you shall be the first of my victims to have their souls ripped from their mortal bodies"

The cultists looked on in terror as the beast approached them. Their sorcerer masters attempted to use their powers against the daemon but to no avail.

"Fools... your feeble magic is useless against me"

The daemon raised his taloned hand at the coven of sorcerers and a ball of fire erupted from the air surrounding his claws. The flames hurtled towards the Psykers before engulfing them completely. The daemon laughed as they writhed in agony before disintegrating into ash.

The Greater Daemon hunted down and slaughtered the rest of the cultists one by one until he found their leader. Aktarun, the Chief Sage, begged for mercy but the daemon gave her none. The mighty beast disembowelled the devotee of Chaos in order to remove her heart. It then feasted on the cultist's flesh as she screamed in unbearable pain, before devouring the heart of his victim.

The room fell silent once more. Blood dripped from the celling and the remains of the cultists lay strewn on the floor. The daemon relished the carnage it had just caused and it began to laugh like a maniac at the bodies of his cultists as he thought about how foolish they all were. He crouched down to observe one of their mutilated bodies, finding a familiar mark on the cultists head.

A door opened and a voice emerged from the darkness.

"You always like to make an entrance. Don't you?"

"Of course..." the daemon spoke malignantly, "I take it you brought me here for a reason? Bevid."

*

An Inquisitorial Acolyte stood in the centre of a large room which was surrounded by windows on all sides. The man was reading intently, oblivious to the starlight which illuminated the ship deck he was occupying. He looked up briefly as he heard footsteps. A familiar woman emerged at the top of the deck's stairwell.

"Interesting book, ma'am."

"Indeed it is, my dear Lorenzo."

"...''and then I saw it. The fabled Heart of Zeka, one of the legendary Stones of the Gods. Or was it, for it seemed unreal, almost like an illusion. I went to grab it but my hand passed straight through it, confirming my fears. I fell to the floor and cursed the Gods for my failings. After all my efforts to find the Heart, it wasn't here. I looked up at the celling cursing myself for being so gullible. Then I heard it, a beating sound. I looked at my hand, and in it was the Heart of Zeka. I must have been holding it all along..." ''Lorenzo read from the journal.

"Unfortunately, that artefact has fallen into the hands of the enemy, so it must be destroyed." Inquisitor Alicia spoke softly to her acolyte, stroking his fair cheek.

The duo stood together on the observation deck of the Deus Incendia, looking out into the empty, pitch black, darkness of space. Alicia stared intently at her protégé, wondering what the future would hold for them both.

"Attention! Lady Inquisitor Alicia to the bridge! Repeat! Lady Inquisitor Alicia to the bridge!" blared the tannoy system.

Alicia quietly left the observation deck while Lorenzo continued to read the book intently. He couldn't take his eyes off of it. The astounding powers which the book detailed had entranced the acolyte since he had first started to read it.

The Inquisitor climbed up the stairs to the bridge, contemplating what was to happen to Lorenzo after his training was complete. She walked towards the captain who seemed to be rather worried.

"We have picked up an unknown contact on the scanners, ma'am." The captain said in a grave manner. "The odd thing is that it appears to have Imperial markings."

"Very unusual, the latest reports didn't detail that there would be any Imperial vessels in this sector." Inquisitor Alicia mused.

She glanced at the vidscreens and saw an unmistakably Imperial vessel against the blackness of space. She recognised it as once. It was one of the fabled Black Ships, thus meaning it belonged to a fellow Inquisitor. But who, she did not know.

"It's an Inquisitorial ship captain. Try to make contact and hail them." Alicia commanded.

The Captain looked up and addressed his superior officer. "We can't, ma'am, and they're not responding to our hails. What are your orders, my Lady?"

Alicia stood there, pondering which course of action she should take. If it was a renegade Inquisitorial ship the Deus Incendia could dispatch it with ease. However, if she did attack, it could result in the death of a loyal Inquisitor. Before she could give an order the ship made an about turn, showing its starboard side. The ships name, Shadow of Judgement, was illuminated by the Deus Incendia's search lights. Alicia's eyes widened at the name. She knew of only one being who commanded a ship with that title.

Almost immediately a loud noise began blaring from the command station.

The captain walked over and reported, "The other ship is hailing us, should I put them through?"

Alicia signalled her captain with a nod and a crackled voice was heard over the tannoy.

"Greetings, this is Inquisitor Grim Doris, may I speak with the highest authority on your ship?"

Chapter 2
Rowlorn was sitting at the end of the bar as usual, keeping to himself. It was a bait that he had learned early on as a Mutant. When you are a Mutant people tend to get nasty. The less attention you draw to yourself, the better off you are in the long run. It was one of many reasons that Rowlorn got nervous around Ezekiel in public, as his best friends policy was completely different.

Ezekiel was spending their shore leave making a little scene. He was sitting at his bar stool with his guitar, doing a Bluesy little number that they had heard at a trading station not too long ago. No matter how long he had been on the run, Ezekiel still liked to entertain people, something that Rowlorn admired. The truth was that Ezekiel had never truly stopped being a musician. He had gathered together a few of the crew who had known how to play instruments, and continued his career incognito. Even now Ezekiel was releasing albums under various aliases, including One-Eyed Harry, Easy Kyle, Rebel Strings, Sound Junkie and Johnny Flamboyant. There were others, but the Adeptus Arbites had found them, and banned their albums, which inevitably drove sales through the roof.

Rowlorn was sitting back, and enjoying the show when he heard the distinctive click of military surplus boots. It was probably nothing but a couple of PDF troopers looking to get drunk after their shift, but Rowlorn never took any chances. He called out to Ezekiel.

"Zeke, we have company. The kind with Lasguns."

"Oh, do we? Well that's too bad. I was really starting to enjoy myself. Ladies, we were never here" Ezekiel said to the two gorgeous women that had been admiring him, and giving them a little wink at which they both giggled.

The door opened, and in came the soldiers. There were about four of them, and they were all looking quite serious. Both Rowlorn and Ezekiel could instantly tell that they were neither off duty, or looking for a good time. The one that seemed to be the leader spoke up.

"Attention everyone! The city is currently running a drill to test our invasion protocols. We ask that everyone calmly head to the nearest shelter. The drill should not take too long."

After making this proclamation the soldiers exited the bar. By the sound of their footsteps they were clearly headed for the establishment next door. Rowlorn looked to Ezekiel for an opinion, to which Ezekiel shrugged and casually gestured toward the door. After leaving the bar they could see that the streets were alive with activity. Soldiers were going door to door, and people were walking towards what Ezekiel assumed was the nearest shelter. Ezekiel and Rowlorn also could not help but notice the Leman Russ Tank rolling down the street.

"Hey Zeke, do you get the feeling that this might not actually be a drill" Rowlorn asked blandly.

"My dear Rowlorn, the illusion was shattered for me the moment those gentlemen used the word Drill. They were not very good actors, now were they?"

*

Two beings stood in the centre of a large room. A room, which while not inherently dark, was neither light nor welcoming. It was ominous to say the least, and the unnatural presence emanating from the larger of the two figures did nothing to improve the atmosphere. The smaller of the two was clearly an Astartes, although compared to the colossal beast, he could have easily been mistaken for a regular human.

Both of them stood (in the case of the Daemon, stooped) over a large obsidian table, on which several small trinkets lay. Each one was laid out with great care, showing them off in all their splendour. Many of them were stones and each was said to have been marked by the gods themselves.

"I still do not understand why you need me in particular..." the large beast commented in a supercilious manner, "you must have a plentiful number of daemons bound to your service Bevid... why do you risk trusting me above them?"

"It is quite simple. You operate out with the Great Changer's plans, out with the domain of the Gods themselves and your knowledge of the Warp is damn near unparalleled. Am I correct?" the Chaos Lord retorted.

"Correct..." the Daemon mused.

"You are Syrath the Immortal, Greatest of Daemons, Betrayer of Worlds, Sundered of Tzeencth!" Bevid bellowed.

"Indeed I am..." Syrath replied quizzically.

"That is why I need you. For you are the best I can muster... and you are still in my debt." The corrupt astartes spoke triumphantly.

"Then I shall do as you command... I shall hunt down this fabled Coin of Aruto... and my servants shall deliver it to you" the daemonic beast pronounced magnanimously.

"I will also provide you with the location of Grim Doris as he is the biggest threat to my plans... I also believe you have a score to settle with him?" Bevid sneered malignantly.

"Yes.." Syrath snarled through grated teeth, "I shall make him pay for what he hath done unto me..."

"Good, good... and your servants will report to me as soon as the Coin is found?" the Chaos Lord demanded.

"Of course..." the Greater Daemon replied in an intrigued manner, "but what shall your part be in all of this?"

"All in good time, my old friend..." Bevid said in a sly voice, "all in good time..."

*

"So you understand why I must have all of the information related to these stones?"

Inquisitor Alicia just nodded mutely as Grim Doris explained more about the Stones of the Gods, with the journal in his hand. She kept all her focus on the Inquisitor, with a stare of both respect and suspicion. She had heard about Grim's numerous successes against the foul powers of the Warp and Xenos alike, as well as his strong abilities as a Psyker.

However, there was still little anyone actually knew about him, even his own teacher, Inquisitor Theo, knew almost nothing of his past. And despite having a retinue, though an odd one at that, he usually worked alone, never mentioning where he goes or how he performed his accomplishments.

There was also a strangely coincidentally high number of Inquisitors who had had close ties to Grim or worked with him that ended up either going rogue or being killed under mysterious circumstances. Still the information he was providing was extremely useful for her search for these stones as well. Although it appeared that it wouldn't be her search for much longer.

Deciding to speak her mind, "Inquisitor Grim Doris, if I'm hearing this correctly, these stones were blessed by the God-Emperor ,and thus are impervious to corruption?"

Grim looked at her and his stare followed by his small smile gave Alicia the feeling something was going up her back. She subconsciously grabbed the hand of her Acolyte, who had remained silent for the entire ordeal.

"Exactly, in fact those tainted by Chaos would be destroyed if they attempted to use it, Daemons would just be destroyed. I've already located some of the stones and know the location of a few of the others. Which is why I hope you would not be upset if I took this journal."

Alicia thought of this for a moment before replying. "Of course not Grim, as long as you don't mind that me and my vessel accompany you on your quest."

Grim's face showed a brief sign of annoyance, but hid it when he retorted, "Not that I'm offended, my dear, but why would you wish to accompany me?"

Alicia merely smiled, "If what you say is true, then you will need all the help you can get."

That was only partially true. The other part was that she wanted to keep a close eye on Grim. If her fears were true, then things could get ugly. On top of that, she also wanted to examine these stones as well.

Thinking with an innocent face on Grim replied, "I can't say no to that. Very well, you and your crew can accompany me. And to show you a sign of trust I'll leave the journal here with you and let your vessel follow mine."

And with that Grim Doris headed back towards his ship, followed by the soldier from the Krieg Death Korps, the Kasrkin, the Black Templar and Leximechanic.

After the Inquisitor had left the room Lorenzo spoke to Alicia, "Something doesn't seem right about him, I could neither read his thoughts nor his motives."

"I fear you are right, dearest Lorenzo, his mind is clouded from my vision..." Inquisitor Trallan replied to her acolyte in a soft voice, "and I do not know if I can trust him..."

Chapter 3
"It's a pleasure to see you in the flesh, master" were the first words which Syrath heard on the forsaken world of Ralun II.

"Oh no, the pleasure is all mine Coraks, I see your forces have made it to the Hive Cities", the Great Daemon announced.

"Your directions were unclear, but we think we have pinpointed the location of the artefact ", a second Daemon Prince interjected.

"Good, good, Arrius..." Syrath spoke in a whimsical manner.

Syrath the Immortal and his trusted captains began to stride across the battlefield, as if they were gargantuan titans, demolishing everything that got in their way. Occasionally a foolhardy guardsman would take a pot shot at one of the trio before being promptly brushed aside by a hulking claw. The three Daemons definitely lead from the front, bulldozing their way across the enemy positions, allowing the First War Legion to advance forwards at a steady pace.

The Saint of Chaos could sense that the Coin was near, and he was literally beating a path straight to it's location. Lord Coraks had taken up a position at the head of the trio, slashing any Leman Russ', or other tanks which got in his way, with his mighty talons. Arrius the Great had taken to protecting the rear of his master, while firing arcane bolts of fire at any enemy which got too close. All this, while the Immortal Trickster carved a straight path directly towards the location of Ezekiel Cornatus.

"The Coin of Aruto is near... send a messenger to Bevid the Skull... tell him it is time..." Syrath spoke mysteriously to Arrius, after pausing in the middle of a raging battle between the Imperial forces and his own.

"Right away sir, your will shall be done..." Arrius replied before taking off from where he stood, and then flying towards the advancing Chaos forces.

With his trusted ally gone, Coraks redoubled his efforts to smash directly through the enemy. The Imperial Guard had heavily fortified their primary Hive City and the First War Legion had not even made it to the wall of the Outer City. The Daemon Prince's blade had become lost on the battlefield, and he had resorted to using the remains of one of his commanders as an offensive weapon.

"We shall take the city!!! For Chaos!!! FOR KHORNE!!! FOR SYRATH!!!" Coraks roared, "BLOOD FOR THE BLOOD GOD!!! SKULLS FOR THE SKULL THRONE!!!"

The now berserk, and blood crazed, Lord Coraks charged towards the entrenched enemy, leading a large squad of Terminator clad Chaotic Astartes. The insane daemon completely butchered the guardsmen, tearing the troops to ribbons and disembowelling the Sergeants. An unholy blood bath ensued, which the Daemon Prince relished.

Not long afterwards, Syrath joined the fray, using his unmatched martial prowess to simultaneously dodge lasgun shots while slicing enemy troops with his claws. He moved forwards with horrific grace and eloquence, killing, maiming and burning as he went.

"Everything is falling into place... Just as I predicted..." the monstrous beast mused to himself.

*

The Inquisitorial duo wandered back to the observation deck of the Deus Incendia, with the Inquisitor's hand clasped firmly around her Acolyte's. Trallan was still visibly shaken since her encounter with Grim. After entering the room, Lorenzo began to stare into the darkness of space, looking aimlessly before his eye caught the glimpse of the Shadow of Judgement. He scanned the vessel thoroughly, turning his body around the domed room until his gaze caught Alicia's. She looked at him with doting eyes, but he was oblivious to any emotion she felt for him.

"Our destiny is not in our hands... Lorenzo..." the Inquisitor mused, on the brink of tears, "we are not the masters of our fates..."

"I do not understand, Ma'am," the Acolyte replied solemnly.

"Us... we... are not meant to be..." Alicia replied, holding back her true feelings.

"I see. But anything we could still have would be considered both heresy and treason, Ma'am," Lorenzo stated plainly.

"Of course... and you're nearing the end of your training... a fine student... destined for greater duties... an Inquisitor of the Ordo Sicarius... noblest of honours..." High Inquisitor Trallan wistfully spoke.

"What of the child?" Drasus inquired

"She will be taken care of... The Assassinorum will handle it... And she will be able to fulfil her birth right as a Servant of the Imperium... but..."Alicia choked on her words, "if she has inherited any talents... her future is uncertain..."

"Attention! Lady Inquisitor Alicia to the bridge! Repeat! Lady Inquisitor Alicia to the bridge!" roared the alarm system. "Incoming distress calls! Repeat! Incoming distress calls!"

The Inquisitor and her student quickly left the observation deck, sprinting to the command bridge. When they entered they could see that the Captain was clearly worried.

"Ma'am, Chaos forces have made landfall on Ralun II, their have been heavy casualties," Captain Alanas bellowed, with worry prevalent in his speech.

"Can you play me the distress call, Captain?" Alicia asked furiously.

"Of... of... course, m' lady." Alanas meekly replied.

The sound system crackled and fizzed into life, "All Imperial Navy ships, this is a Priority One Hail. This is General Jacobus Axaran of the 17th Ralun Aux...ary Corps. ...un II is currently under h... vy attack from Astartes of unknown origin. All Ralun Regiments have suffered heavy....osses. We are in desperate need of med... l supplies and reinforcements. The capital city is under severe attack, the unknown assailants have breached the outer wal..."

"Is that the entire message?" The Inquisitor asked.

"Yes, ma'am, it cuts off right there. The message is on endless repeat. There are more like that one, from the other Ralun Generals," the Captain replied downheartedly.

"It must be Chaos, although I have no idea why they would attack Ralun II, it has close to no strategic value and has little in the way of resources..." Alicia paused, "it's almost as if they are after something... Regardless, we shall bring aid. I think they could do with all the reinforcements they can receive."

"Shall I alert Inquisitor Doris of our change of course?" Alanas inquired.

"Of course, Ralun needs all the ships it can muster."

*

Ezekiel was running doggedly along the empty streets with Rowlorn right behind him. At the moment he almost wished that he had gone to the bunkers with the rest of the civilians. After Ezekiel learned about what was really going on he made the decision that it was time to leave. He was going to get the rest of his crew that was on shore-leave, leg it to the nearest space port and get the hell out of dodge. However, he was having extremely poor luck in these endeavours.

His crew had been in various areas, and he could not get a hold on any of them. He would have to search for them, and then find a solution to his second, and more pressing problem. He could not find a way off-world. The first to ports that he decided to go to were wrecked. Apparently the Chaos forces had seen fit to destroy them with bombers so that it would be harder to evacuate. The port that he went to after that was heavily guarded by either PDF forces, or elements of the Imperial Guard, he could not tell which.

"Hey Rowlorn! Do we have any idea about where the others are", Ezekiel asked.

"Well, as far as I can figure Barael was doing some bounty hunting on his free time, Connery went to some bar on the other side of the city with his men and I have no clue where the Eldar, or Shifty could be", Rowlron shouted over the distant sounds of artillery fire.

"Ah, I see. So they all decided to make things difficult for me, ay? Well it doesn't matter. Right now we have to focus on finding a viable way off of this rock. I have never been a fan of Chaos followers, and that is not going to start now. Anyway, I think that the next port should be over this way", Ezekiel shouted, still running as fast as he could.

"One thing though. Why the hell are they attacking this backwater planet? It doesn't make sense", Ezekiel said.

He was genuinely worried about this fact. While he would not say that the planet was worthless, it was hardly a very high priority target. He could understand if this was just the latest victim of a series of Chaos attacks, but there had been no reports of rampaging Chaos Marines in the area. The planet was not in a position where it could be used as a staging ground for more raids. Nor was it an Imperial military stronghold. It was not even that rich in resources. What possible reason could there be for this seemingly random attack? While Ezekiel was pondering Rowlorn spotted their goal.

"Zeke! There's the port" Rowlorn announced.

Ezekiel looked up. The port was indeed there, and it had soldiers rushing around the front doors. Soldiers that were now pointing their weapons at them. Normally Ezekiel would have said that the port was not worth it, but the next viable port was behind enemy lines. Ezekiel decided that he would just have to talk his way through this. At that moment one of the soldiers called out to them.

"You there! Put your hands where we can see them, identify yourselves, or we will fire!"

Ezekiel stood up straight as an arrow. he wiped the usually relaxed look from his face, and adopted a deep scowl. He then spoke out with an authoritative voice.

"You will lower your weapons or be declared heretics! My name is Calis Remone. I am the Acolyte of Inquisitor Montra, here on a mission on his behalf. let me pass!"

Ezekiel strode directly for the soldiers without hesitating for an instant. The soldiers were immediately on edge. many of them had no doubt heard of Inquisitors, and the consequences of meddling with one. Though they were still unsure of his story. They sat their not knowing whether they should fire, or let ezekiel through. It was at this point that their commanding officer strode forth.

"Halt! How are we supposed to know if you are telling the truth? I received no notice of their being an Inquisitor's Acolyte in the area" the officer demanded.

Ezekiel adopted a sneer to his face, and looked down his nose at the officer. He spoke slowly, and with contempt, as if he were speaking to an idiot. This was an important part of the act, as inquisitors and those representing them often viewed other officials as incompetent, or inferior. Not surprising given that they had near unlimited authority.

"You were not given notice, you bafoon, because I am on a secret mission, and it is well beyond your paygrade. Now let me through, or would you rather I contact my master about this incompetence?"

Ezekiel act seemed to have paid off. The officer and his men were clearly intimidated. Still, the officer seemed determined to be difficult.

"B-But you have a mutant with you. Why would an Acolyte be with a mutant" the officer asked nervously.

"This mutant is an informant! He has been spying on the Underhives for me, and my master in exchange for his pitiful life! He has information that could be vital to stopping this invasion, and I need to get him Off-world to my master for interrogation. A task which you have seen fit to impede, you moron" Ezekiel yelled at the officer while he elbowed his way into the port through a crowd of soldiers.

When he got into the port he saw some of the devastation that had already been wrought there. The soldiers had piled several of their dead comrades in a corner. Lying a good distance away was a heap of dead Ogryns. Even with the distance Ezekiel could smell the stench, though he did not know whether it came from their lack of hygiene, or because they were rotting. He imagined that it was a little bit of both.

He went over to the officer that he had been speaking to before. The officer saluted and identified himself.

"Lieutenant Lemrick of the Mertosis 214th, 5th platoon, at your service sir. We were given orders to defend this port no matter what in order to keep it out of enemy hands" the officer announced.

"And how has your mission been going soldier" Ezekiel inquired.

He already had an idea. Based upon the pile of dead bodies the Imperial Guardsmen had taken heavy casualties. Furthermore he could tell that the moral of the remaining soldiers was quite low. Any one of them could turn tail, curl up in some corner or in the worst case scenario betray their comrades. Surely there would have to be a Commissar for such a group. Of course it was then that Ezekiel noticed the body of a great coated figure with a rather distinct hat on the pile of bodies. These men were not going to last much longer.

"It has gone well. We have had to deal with some heavy aggression, but we would never allow these heretics to beat us" Lemrick said a little too confidently.

He was obviously scared that if Ezekiel understood how bad things looked, he would start executing people, starting with him. Ezekiel felt bad for the soldiers, but he did not have time to help them. he had to secure a vessel capable of extra-atmospheric flight, and get his men. More importantly if the enemy's attacks on this position were as bad is it looked, he did not have time to dawdle.

"I need a shuttle so that I can get off of this disgusting rock as soon as possible" Ezekiel declared.

"yes sir! Come right this way. there are still a few functioning shuttles in the hanger. We will just take a loo-" at that moment Lemrick was cut off by a deafening bang.

Ezekiel's worst fears had come true. the Chaos forces were assaulting the position once again. This was almost certainly going to turn ugly. He called out to Lieutenant Lemrick.

"Lieutenant! I need you to hold the heretics back until I can get the shuttle prepared for launch" he yelled.

"Yes sir! We will show these heretics what what servants of the Emperor can do" Lemrick hollered back.

Guardsmen, and the curses of the Chaos followers. Ezekiel was have way done with the engine check when he decided to check on the progress of the battle. His jaw dropped. Already most of the Guardsmen were running for cover, or cowering in some corner. Meanwhile the ones that had the sense to keep fighting were being pressed hard. At this rate the position was going to be overrun before he could get the shuttle out. He had no choice but to intervene.

"Rowlorn! It looks like we are going to have to do a little scrapping before we bid this place adieu", Ezekiel yelled at Rowlorn, who promptly walked over to the heap of dead Ogryns, and picked up a Ripper Gun.

"I got your back Zeke" Rowlorn replied.

Ezekiel needed to rally these men, and push back the attackers. He walked over to the barricade that the Imperial Guardsmen were barely holding. He surveyed the situation. The Attacking force were mainly comprised of a large group of armed Cultists. They were being spurred on by a small group of Chaos Marines. It was not looking good, but ezekiel had seen worse. This was where the experience that he had gained posing as a Commissar would come in handy. He straightened up, drew his beloved Power Sabre and Bolt Pistol and lit a fire in his eyes. He walked toward the barricade with his eye closed, whispering litanies of hatred, and devotion to the Emperor with his words get louder until he was shouting. He jumped on top of the barricade. Caution would do more harm than boldness at this point.

"The Emperor will separate the righteous and the wicked! He will punish the wicked with holy fire, burning away their unclean souls! Here my all of you! Your opponent is fearsome, but we have the strength of the Emperor, and what is right upon our side! these filthy heretics look at you as nothing but their playthings! They will kill you, burn your homes, enslave your children until you have nothing left! Will you sit by as they make sport of you and everything that you love? No! Brothers, we will fight them here. We will let them know that there is a price for their arrogance! Even if we die, we will make them bleed for their victory, and suffer as they have never done before. Rise my brothers! Rise with me a cry defiance before your tormentors!"

As he said this he stood upon the barricade, with slugs and lasers speeding past him, shooting his pistol all the while. His actions had their effect. Those that had ceased to fight picked up their weapons and rejoined the fight. The Guardsmen now fought with hatred burning in their eyes. This fight was no longer about survial. it was about punishing the enemy for daring to try and defile their home. Ezekiel now began to supervise the Guardsmen personally. They were doing well until the Chaos marines decided to deal with this problem personally. They charged forward, making light of the pathetic attempts of the defenders. It was then that Ezekiel saw a sight that made his heart sing.

From a nearby building a Space Marine with heavily modified black armour leapt into the midst of the Chaos Marines. Ezekiel would recognize the figure anywhere. It was none other than Barael, the former Astartes turned bounty hunter. Out of All Ezekiel's men Barael was easily the most deadly in combat, coming as close to the term One-Man-Army as Ezekiel had ever seen, and he was fearless. Barael took the first foe down with a few well placed shots of his Bolter, then nearly instantly killing the next with a slash from his bayonet. One of the Chaos Marines came from behind, attempting to stab Barael with a Combat Knife. Barael spun out of the way, aiming a punch at the centre of his enemies extended arm. the force of the blow snapped the foe's forearm off at the elbow. He continued to fight in the middle of his foes. With him here ezekiel became confident, and so did the men. They charged over the barricade to take the fight to the enemy.

Rowlorn was in the middle of the fray, Tearing the enemy Cultists apart with his Ripper Gun, and using it as a deadly club if they were dumb enough to get close. The Guardsmen were engaged in a deadly close range firefight. Where the cultists lacked discipline, they made up for in fanaticism. Ezekiel noticed a particular squad of Cultists charging forward. They were all muscular, wearing no armour whatsoever. They carried vicious looking axes. they were being lead by a cultist with a very Catachan physique, wearing a skull mask.

"Khorne followers", Ezekiel thought.

If they managed to get into the fray then the cost would be high. Rowlorn was busy with a swarm of Cultists, and Barael was having a chainblade duel with an Aspiring Champion, the last of the Chaos Marines. Sparks flew every time their blades met. With no one else to turn to, ezekiel decided to handle this problem himself. He holstered his gun, and charged into the group of Cultists.

Ezekiel drew blood with his first swing. the Cultists raged around him, trying to hack him into bloody chunks with their axes. Ezekiel dodged, parried and countered with great skill. Ezekiel was a natural duellist. Where his opponents had strength and numbers on their side, Ezekiel had experience and grace on his. He was nearly dancing by comparison to his savage adversaries. One particular Cultist got behind Ezekiel, and tried to decapitate him. Ezekiel knew he was there by the unsubtle sounds of his charging footsteps. He ducked, and spun at the same time, slashing at the Cultist's torso. His foe's innards spilled upon the floor. Soon all that was left was the leader.

the Barbarian charged Ezekiel. Ezekiel dodged out of the way, and stabbed the arm that was holding the axe. He was then caught by surprise as his opponent grabbed his arm, pulling him in close. The maniac then gave ezekiel a head butt that set his head ringing. Dazed, Ezekiel was grabbed by the neck, and pinned against a wall while his foe ruthlessly punched him. Ezekiel then broke free by kicking his opponent in the groin. Ezekiel was not one to risk his neck by fighting fair, that was for sportsmen not warriors.

Ezekiel then kicked his opponent in the ribs, and pulled his mask off, hoping to nail his opponent in the face. He stopped when he saw the particularly grotesque face of his opponent. He then through the mask back to him.

"Terribly sorry about that pal. Turns out you really need that, huh?"

His opponent charged. Ezekiel rolled away and grabbed the axe that his enemy had dropped. He raised the axe as the berzerker attempted to punch him, with the fist meeting the blade of the axe. Ezekiel then kicked the Cultist's legs unto their knees, and brought the axe down on his enemy's head, cleaving the skull.

Ezekiel looked back to survey how the battle was going. The enemy forces were beaten. the soldiers were just mopping up the survivors. Barael walked up to Ezekiel.

"Ah! Good to see that you finally decided to join the party Barael", Ezekiel said.

"I knew that wherever you were was the place where I could kill the most heretics. Trouble seems to follow you". Barael replied blandly.

"Yes well I am glad that you came. I would be simply lost without my personal killing machine", Ezekiel exclaimed half jokingly.

Now that the battle was finished Ezekiel decided to check on who they were fighting. He went to examine one of the dead Astartes, and then blanched when he saw the iconography. These Chaos Marines were from the dreaded Warrior of Syrath. Ezekiel had never met the infamous Daemon or his minions, but any criminal worth his salt knew the name Syrath, and the implications behind it.

"Well, it seems my determination to leave has bend redoubled. Gentlemen, shall we take our leave", Ezekiel said to Barael and Rowlorn.

"Sir! We have further heretic forces moving on our position", a soldier cried.

Ezekiel could see the forces on their way. At their head was a dreaded Chaos Defiler. Following just behind it was a generous helping of Chaos Marines, and he could just make out a squad of Havocs. There was no way they were going to hold this position any longer, even with Barael's help.

"Lieutenant! Do we have any Krak Grenades?" Ezekiel asked.

"Yes sir! Why do you ask?" said the Lieutent.

"Because we are leaving soldiers," Ezekiel responded.

"What?! But if they take this port then they will have a landing zone to transport their troops into the City," the Lieutenant exclaimed.

"I am telling you that they can have it! Though I did not say we were going to let them keep it",Ezekiel said slyly.

As Ezekiel, and the troops retreated he watched the port as the chaos forces stormed into it. When he felt that enough had entered the building he tripped an improvised detonator, and watched as the building collapsed on the enemies. He noticed that the Lieutenant was listening to the Vox-castor.

"Any new", Ezekiel asked.

"It seems that an Inquisitor has joined the battle. Your master perhaps?"

Ezekiel suddenly had an idea. An Inquisitor would have a personal transport craft like an Aquila Lander.

"Yes! Quite so. Where is the position again?"

Chapter 4
"Are you sure it's here Aiur?" asked the Eldar Banshee Halica. She and her lover, a Striking Scorpion Exarch (Aiur), along with several other comrades, had been sent by Grim to locate one of the Stones of the Gods. They had been tracking it's location for months, before it vanished, hours before they were going to seize it. Their new lead had taken them to the Ralun System. They had only just arrived, before securing a hidden location for their vessel as the Chaos forces attacked. An Eldar Ranger, named Verz, reported it was the forces of Lord Coraks, a follower of the Daemon Syrath, which were leading the invasion.

"I am sure of it Halica, Grim had theorised that Syrath was also after the stones, and if his minions are here then a stone must be on this planet." Aiur replied.

"But why would he want a stone? All it would do to him would destroy him, as it does with all daemons who try to use its power." Said the Warp Spider Elifor.

"No one knows what a Daemon desires, old friend, especially one like Syrath." Replied Aiur. "Verz have you located the stone."

There was an eerie silence for a few seconds, until a monotonous voice replied, "Yes, it is in the hands of a Mon-keigh which appears to be affiliated with the Imperial Inquisition. He is heading towards a shuttle platform as we speak."

Aiur nodded and stood up. "Elifor come with me, we'll try to intercept the Acolyte and capture him, we can't let the Mon-keigh have this Stone. Halica prepare the ship, Verz cover us as we move in, and contact Ularis as well, we may need that Eldar Pirate's help."

*

" Well, we're coming in hot guys," the Aquila Lander Pilot shouted over the comms, "I hope the Emperor is smiling on us today!"

"Will we make it to the landing site?" a clearly panicked Alicia yelled at her pilot.

"We should, as long as we aren't blown out of the sky first!" the pilot cheekily replied, "other than that it is clear skies ahead."

The shuttle craft streaked across the crisp blue sky, like a comet hurtling downwards from the heavens. A certain criminal looked up, seeing an Aquila Lander in the distance. He smiled to himself, thinking, that just maybe, reinforcements would arrive to save the forsaken planet. The Imperial Pilot brought the shuttle down to a fortified landing pad, which lay at the heart of the Imperial defensive line.

A small group of people exited the Lander, Inquisitor Alicia Trallan and Acolyte Lorenzo Drasus among them. They carefully walked from the craft to a reinforced bunker, before a strong shielding system was activated to protect their only means of leaving the planet. The entourage were lead to a battle damaged room by a squad of heavily armed Inquisitorial Storm Troopers. An extravagantly dressed, but exceptionally haggard, man entered soon after the Inquisitorial party.

"Well..." the gentleman spluttered, "...you are not the kind of reinforcements I was expecting."

"We have a full requisitioned Imperial Navy Battlefleet at our command, soldier," Alicia retorted, "we can at least cut off the enemy's reinforcements and provide arial support."

"Huh... a high and mighty Inquisitor like yourself can provide us with little more than air support. It's not the skies I'm worried about..." the Lord General scoffed, "it's the throne damned ground assaults which we keep losing, ma'am."

"Yes... bu... but... it is the best I could muster at such short notice, sir," Alicia retorted, with a strong tone of aggravation creeping into her voice, "If it's not good enough for you then I suppose we should just leave. Your deaths would not be too hard for the Inquisition to cover up."

Lord General Jacobus looked on at the Inquisitor, completely dumbfounded, as he realised the mistake he had just made by challenging her authority. Lorenzo stared directly at him, scanning his thoughts before realising the true sense of fear which the Lord General felt. The Acolyte decided it would be best to defuse the situation some what given the heightened emotional states of everyone in the room.

"So, have we heard any more from Grim Doris yet?" Drasus inquired, "he is definitely going to make planet fall at some point?"

Alicia, slightly caught off guard turned to her communications specialist who replied plainly. "Yes, sir, we have received word that his shuttle has left the Shadow of Judgement. He will meet us at the rendezvous point as agree..."

It was at that moment that a tremendously loud explosion was heard, only moments before one of the walls of the bunker collapsed, crushing the specialist. The earth shattering explosion had caused a large amount of dust to become airborne. And, it was from this thick dust cloud that a colossal figure emerged.

"Mortal fools... " the monstrous abomination pronounced triumphantly, "you shall die by my twisted hand!"

*

Grim stared from his ship's lookout point as the smaller landing craft descended down towards the planet's surface. With Edward leading the party, along with Frad and David, they should be able to meet up with the Eldar and hopefully bring the Stone to him. The Black Templar knew the importance of speed and discretion was key to the mission's success.

Behind him Klankz gave a sigh and asked, "Hey Boss, if yar zo worried dat dey won't getz it don, why not zend me?"

Grim gave the ork a smile, "I have no doubt that you would do your best my friend, but there may come when I need you here. That, and I'm not sure that subtlety is your forte."

His words were true. If this Inquisitor somehow caught on then he would need all the hands he could get in a close range/boarding attack in space. And the Mekboys skills would be useful. He knew that allowing the journal to remain on her vessel was a minor set back, but any other action would have been suspicious. If she hadn't been tagging along with him, he would have probably received the Stone by now. However, he also realised that, had he not stumbled across Alicia's fleet, he may have never made it to Ralun.

The worst part however, was that Grim could sense the presence of Syrath on that world. The pain of the loss of two of his brothers, by that Daemon's hand came back to him. He had a sudden desire not to be so discreet anymore, wishing to enact a horrendous revenge on the abomination. The fact that Syrath was after the stone only enraged him more. It was bad enough he had people like the Shadow One and Bevid were after the stones, as well as organizations like the Cabal, Illuminati and the Brotherhood of the Faithful, but one more on the list was not something he needed. He only hoped that Syrath was unaware of the stones true effects on Daemons, quickly eliminating him.

"Lord Grim, Edward has reported that his team has landed on the surface successfully. But they have been greeted by Imperial forces and wants to know what he should do?" Said Cel-ik.

Grim frowned but used his quick thinking, "Tell him to follow them to the Inquisitor. Tell her that I've remained here to watch over from above. Also tell Edward to try and find a way to get out of there without drawing attention. I'm going to contact Aiur's team."

*

The dust had now settled. The Warp spawned monstrosity turned it's attentions towards the cowering Inquisitorial representatives. At the forefront of the group an incredibly valiant Acolyte stood, keeping his allies at a reasonable distance from the beast.

"Ahhh... The Brotherhood of the Watchful Eye... It's been a while my path last crossed with your organisation..." The colossal creature spoke, bemused at the thought of encountering one of his greatest adversaries.

"Stand back! That Daemon has a quick tongue. Listen not to what he says!" Alicia commanded to the surviving members of her group.

"My, my... such formality Inquisitor... why do you not wish to name me... " The beast sneered.

Despite the apparent casual nature of the creature's diction, the daemon had not once let it's guard down. A fact which Lorenzo was quick to notice, as he prepared his stance so that he could strike the unholy creation at the first window of opportunity.

"Because words are power. And you rely too heavily on the fear which is created by the mere mention of your name, Daemon." Alicia replied, hoping to stall the daemon.

"Really... does my name hold such weight..." the creature replied quizzically

Alicia struggled to find a reply, knowing that if she could not stall the daemon further her death would be instantaneous.

"Yes... yes... of... of course... many shudder at the mere implication of your presence... do you know of Grim Dor-" Alicia stammered before being cut short as the unsettlingly carefree mood of the conversation suddenly changed.

"WHAT! That cur is already here! I knew I could sense an abnormality in the Warp! If that is the case, I do not have time to waste!" The Greater Daemon exclaimed " so... enough of this inane chatter, I'm most delighted that I shall now kill you. For I am Syrath the Immortal, Sundered of Tzeentch!"

The monstrous creature bared it's talons and pointed straight at Inquisitor Trallan. Shocked by the sudden change in Syrath's temperament, Lorenzo charged straight at the Daemon, Force Blade at the ready. However, the Saint of Chaos dodged the attack with relative ease, before throwing the Acolyte across the room with one fell swoop of his taloned claw.

"Alicia... You send a mere child to assault me... My, my how the Brotherhood's standards have slip-" the Gambler of Fate was suddenly rendered speechless while he was preparing to attack the Inquisitor.

The majestic daemon turned to find the source of the attack. To his surprise, he realised that it was the Acolyte he had cast aside, who had struck him with a bolt of pure Warp energy.

"Fool! How dare you strike me!" the Warp spawned creature roared.

Syrath changed his priorities in an instant. He immediately leapt through the air towards his new target, Lorenzo Drasus, with his taloned claws fully extended in preparation for the strike. However, instead of reaching the Acolyte, his attack was cut short as a sharp object hit him in his left side.

*

Ezekiel had been running for quite a while now. He was heading toward the bunker that the Inquisitor had been said to be landing at. He had seen the Inquisitor's personal transport as it came down. He would have to come up with some way in which he could take the vehicle without notice, or at least artfully convince the Inquisitor to give it to him. Either way the story about being an Acolyte would not hold up against an actual Inquisitor. He would have to use a different cover, but he could not do that until he solved his current problem. That problem being a group of Imperial Guardsmen that he had convinced that he was an Acolyte, and were now following him around as if he was their salvation.

"How much further till we get to our destination sir?" Lieutenant Lemrick asked.

"Not far Lieutenant, but you should really get in contact with your superiors. They probably have need of you, and your men", Ezekiel said, hoping that the Lieutenant would take the bait.

"Nonsense! If not for you, sir, we would have both failed our task and died. For that much we will make sure that you complete your assignment. We owe you that much at least sir."

Ezekiel thanked him for his support. Of course on the inside he was cursing up a storm, particularly at himself. it seemed that the whole "Champion of the Emperor" routine that he had used to ignite their fighting spirit had been a little too convincing. The men of their Regiment would likely tell stories about his heroics for years to come.

"As usual your attempts to blend in cause you to stand out all the more Zeke", Rowlorn whispered in his ear.

"It is not my fault that I am overflowing with charisma! This would not happen if you played the hero once in a while. Sheesh!" Ezekiel whispered back.

"Right, because I just scream hero of the Imperium don't I?" Rowlorn rebutted, grinning and showing the armoured plates that were part of his arm.

"Well maybe if you did play the hero every so often then perhaps people would stop looking at Mutants as just a bunch of freaks" Ezekiel said, exasperated.

Rowlorn laughed, "that will happen on the day that I believe that you are completely sane."

Ezekiel rolled his eyes at this response, but smiled all the same. Then he stiffened up and yelled at Rowlorn for back-talk. He had forgotten about the soldiers trotting behind him. Being seen bickering with a mutant in a friendly matter was not going to help his cover as the Acolyte of an Inquisitor. It was then that ezekiel noticed the smoke that was rising up from the area they were headed towards. He instantly got a bad feeling.

"Lieutenant! It seems that our comrades are under attack by the enemy. We must move to assist! The Mutant, the Astartes and I will head there directly. I want you, and your men to take the long way around in order to perform a surprise flanking manoeuvre", Ezekiel barked.

"But sir, won't that be dangerous for you to take the fight to the enemy with such small numbers?", Lemrick asked, clearly concerned.

"Do not underestimate my abilities!" Ezekiel yelled, "Your surprise attack may be the difference between victory and death. Now go!"

With several reluctant looks Lieutenant Lemrick and his men marched off.

"Nice one", Rowlorn remarked.

"Indeed. Now there will be no distractions for the fight ahead", Barael stated firmly.

"What fight?! With any luck we will be able to sneak past both sides, and grab the craft. I sent them off because it is hard to be stealthy with a large group of soldiers at your back. It would also be awkward making a cover story with them around", Ezekiel said much to the chagrin of Barael, who had been expecting an honourable fight with the enemy.

With the excess baggage gone Ezekiel and his men quickly got to the bunker, which was in terrible shape. Ezekiel had judged that they would be dealing with a substantial force of Chaos Space marine based upon the number of Imperial bodies, and lack of Chaos bodies. This most certainly did not bode well. Ezekiel had to fight his instinct to turn tail and run away with all haste.

"Well, shall we go in?" Ezekiel asked his companions rather half-heartedly.

They quietly snuck into the bunker. What Ezekiel saw when they entered nearly made him swoon. An Inquisitor was standing with her retinue with their weapons at the ready. They were facing off with a massive monstrosity that Ezekiel could only imagine was Syrath himself based on it's horrifying form and aura of dread. The Inquisitor and the Daemon were exchanging words, with Syrath clearly taunting his would-be victim, clearly enjoying the act of toying with his prey. The Inquisitor was speaking back, most likely trying to buy time. After all if Syrath was anything like his fearsome reputation then they would not stand a chance.

Ezekiel was not really listening to what they were saying. His attention was fixed upon his goal. Beyond them was what he had come for, the Aquila Lander. If he could just get to it without drawing the attention of either party then he could possibly get out of this ridiculous situation alive. He quietly began to sneak towards the Lander, signalling Rowlorn and Barael to follow. Barael kept his eyes and Bolter firmly set on the Daemon. Ezekiel could feel the urge to attack in him. Ezekiel found it remarkable what a few augmentations, and fearlessness born of guilt could turn a man into, but this was not the opponent to be picking a fight with. He signalled Barael to forget about the Daemon, and pick up the pace.

It was then that Ezekiel sensed an abrupt and violent change in the tone of the conversation. Suddenly the Daemon, and one of the Inquisitor's cronies were going at it. The henchman was quickly tossed aside. Now was no longer the time for stealth. Ezekiel broke out into a run towards the vehicle, hoping that the two parties would be so preoccupied with killing, or being killed as the case might be, that they would not notice him and his men. He had almost made it to the lander when one of Syrath's gargantuan coils got into his way.

Irritated at being so close to escape, and being denied, Ezekiel thoughtlessly drew his Power Sabre and stabbed the beast.

Syrath roared in anger. Furious at being attacked by surprise, and because the sneak attack had just barely stopped him short of flaying the Acolyte alive. He turned and faced Ezekiel. the two locked stares for a moment, both shocked. Ezekiel being shocked that he had been stupid enough to attack a Greater Daemon, and Syrath likewise shocked about who had the audacity to attack him such.

Syrath then roared and created a great ball of fire. He then hurled it at the pathetic mortal before him. ezekiel had only an instant to come to grips with his situation. He quickly dived out of the way of the attack. The fireball came so close to him that it singed his hair. Ezekiel gave a momentary sigh of relief. that was until he saw what the fireball had hit in his stead. He looked on with an indescribable emotion as the Lander that he had come to retrieve burned.

Syrath rose up, presenting an imposing presence to this new annoyance. He spoke with great echoing words to this puny mortal before him.

"You dare to strike at me insect?! You shall regret your actions! For now you will feel my wra-"

"Excuse me." Ezekiel interjected while getting up and dusting himself off.

Syrath looked down on the mortal in slight surprise. Ezekiel continued to go on.

"Now before I get to the point may I just say that I know exactly who you are, and have a great deal of respect for one who has managed to accomplish so much. I say this in spite of my general view that anything Warp related is bad news." Ezekiel continued on in a polite and conversational tone.

"Having said that, DO YOU HAVE ANY IDEA HOW HARD IT HAS BEEN TRYING TO GET THAT VEHICLE?! I NEARLY GET KILLED BY YOUR THRICE BLASTED HENCHMEN, AND RUN FOR MILES JUST SO THAT I COULD GET MY HANDS ON THAT CRAFT! BUT HERE YOU ARE JUST BLOWING UP MY HARD WORK! WELL @#&% YOU! YOU UGLY, OVERGROWN, RUDE, SLIME-SUCKING LIZARD!"

The whole area went silent. Syrath sat there and stared, taken aback by what he just saw. This puny, insignificant little human had just scolded him. Him of all people! The clear absurdity of the situation was not lost on him, nor any of the others gathered. Apparently a sense of situational awareness had just dawned on Ezekiel as well.

"Yeeeeaaaaaahhh.... Um.. Barael if you would be so kind?" Ezekiel tentatively said to the Marine.

As if a switch had been flipped the situation once more took a lethal turn. Barael opened fire on the massive Daemon. The scene exploded, as the weapons fire of those gathered mingled with the roars of Syrath. Lorenzo once more strode forth to do battle with the Daemon, this time with a fellow marine helping. Syrath for his part was ripping the bunker apart. This had been an odd, and vaguely amusing distraction from the work at hand, but his patients for these mortals was reaching it's end and he still had a dangerous enemy to worry about.

Ezekiel was now looking for a way out. this fight would not last long, and would inevitably end in the Daemon's favour. he looked around for something to escape with. He found it. In a nearby garage was a Tauros Venator. The vehicle would prove to work well for a speedy getaway. He shouted over to Rowlorn, and gestured over to the vehicle. Rowlorn instantly took the meaning, and jumped into the drivers seat.

Ezekiel looked at the assembled people, the numbers of which were quickly decreasing. He spotted the Inquisitor. While the idea of taking an Inquisitor along with him made the hair on the back of his neck stand up, he knew that the Inquisitor was probably going to be a good resource to have. Not only might the Inquisitor have assets for fighting Chaotic issues in the future, but she might be able to requisition a way off planet. With a feeling resembling nausea, Ezekiel ran over to the Inquisitor and grabbed her arm.

"Pardon me miss, but come with me if you want to live." Ezekiel said hurriedly while dragging the Inquisitor to the vehicle.

"Wait just a moment! Just who do you think you are? Explain yourself or-" Alicia yelled.

Ezekiel was not in the mood for debate. he firmly grabbed Alicia by the shoulders, and looked her in the eyes.

"Listen! Under normal circumstance I would be happy to recount my life's story, but since we are short on time would you kindly GET IN THE CAR!!" Ezekiel shouted, throwing Alicia into the side seat.

Lorenzo, having heard the commotion, and seeing his mistress thrown into the vehicle ran over to assist.

"You there! Stop! What in Throne's name do you think you are doing?!" Lorenzo growled.

Ezekiel put a hand up to Lorenzo, who came to a stop.

"Trust me, I know what I'm doing..." Ezekiel proclaimed to Drasus, trying to make the obvious lie sound more convincing.

"Of course if you would rather have you and your master remain here and take your chances, then by all means stay. However if you would like to get out of here alive, then help out and man the Autocannon." Ezekiel told Drasus, who seeing the reason in his words promptly jumped up to operate the vehicle's Autocannon.

With no more seats available, Ezekiel grabbed on to the door and hanged off the side.

"Go, go, go, go! Step on it Rowlorn!" Ezekiel yelled, as Rowlorn gunned the ignition.

"What about that Astartes?! Are we just going to leave him here for slaughter?" Alicia asked as they sped away.

"Who? Barael? Oh, he'll be fine. He is the kind of guy that won't die even if you kill him, if you know what I mean. He'll probably catch up later." Ezekiel said casually as they took off.

"Now then Miss Fire-And-Brimstone, we should probably get down to busi- Wh-wh Whaaaaaaa?" Ezekiel stopped halfway as he suddenly noticed that Alicia was an absolute knock-out.

He slicked back his hair, checked his breath and lowered his voice. Clearly his reprehensible need to be a Casanova had temporarily overrided his situational awarenes, and his compelte mistrust of Inquisitors.

"So! What is a sweet young thing like yourself doing on a burning trash-ball like this?" Said ezekiel with his voice dripping with charm.

"Seriously?! You have to do that right now boss?!" Rowlorn said irritably as he swerved around a group of cultists.

"Kindly keep your thoughts to yourself. saying that I am not interested goes without saying, you clod." Alicia spat back angrily, before slapping Ezekiel in a very aggressive manner.

Back at the bunker Syrath was having his own set of problems. Everyone that had been left in the bunker was dead, except for that Space Marine. The warrior stayed just outside the reach of his claws, and dodged his Psychic attacks by mere inches. This was proving frustrating, as the Marine was the one thing keeping him from going after the Inquisitor. Barael rolled, and then took out the pin on a frag grenade. He held it for a short time, and then threw it at the Daemon's face. The perfectly timed explosion occurred right in Syrath's face. He had managed to bring up his defences just before, so the actual damage was negligible, but his patients was now gone. He telekinetically picked up a large rock, and hurled it at the Marine, knocking him through a wall. He then turned to go after his quarry.

Meanwhile Ezekiel was in the middle of a fresh bout of bickering with Alicia. Rowlorn was trying to focus on driving, while Drasus manned the gun. His services were becoming rather apparent, as they were now passing through areas of heavy fighting.

"Your plan is of the quality I would expect from a child! It lacks contingencies, and appropriate intel. Furthermore it relies mostly on luck!" Alicia yelled at Ezekiel.

Well, excuse me. I am making this up as I go along. Besides, what intel do we have at our disposal, huh?" Ezekiel retorted, slashing a Chaos Marine that got too close to the Tauros.

"Yes, well we shall need to acquire some. Anyway, who are you exactly?" Alicia demanded.

"Mourton Mc'leod at your service. I am a merchant that came to this planet to sell my goods, but got involved in this madness. I hope we can help each other out Inquisitor." Ezekiel said.

Alicia smiled to herself. While it was not part of her jurisdiction, she knew who she was dealing with. She was a well informed Inquisitor, and instantly recognised the alias of the criminal. It had only recently been uncovered by her associates in the Inquisition.

"Perhaps. Or perhaps I should just shoot you now Mr. Cornatus." Alicia said with a smile, her Infernus Pistol aimed directly at her saviour's head.

Ezekiel blanched. He had not expected to be figured out so soon. Of course all of them forgot about this when Syrath's large frame appeared around the corner behind them, and Alicia subsequently lowered her weapon. Drasus immediately opened up on the Saint of Chaos, who contemptuously deflected the projectiles with a Psychic shield.

"Just to let you know, if you kill me, then my companion here, who is driving, will bail out and leave you to crash." Ezekiel stated.

"Zeke, we have a massive killer Daemon behind us. If they kill you then I am going to keep driving just as fast as I can. I'll mourn you buddy" Rowlorn yelled over the din, while just barely swerving out of the way of a chaos Dreadnought's claws.

"Oh, come on! A little support when I make a bluff, is that so much to ask?" Ezekiel stated while shooting his Bolt pistol back at Syrath, who was rapidly gaining.

"I will deal with you later, scum! For now would you please close that noise hole, and focus on the unholy monstrosity upon us?!" Alicia yelled.

"Right then! Shall we take the expressway, or the tunnels?" Ezekiel inquired.

"How should I know? It is not like I have actually been to this Throne forsaken planet before!" Alicia barked back.

"Fine. Then we will let luck decide! Heads we go for the tunnels, tails we go for the highway!" Ezekiel shouted while taking out a coin.

He then tossed it up, and caught it. The Coin had landed with the sun side up. Syrath was not close enough to see the Coin, but he did feel the change in atmosphere as it's powers took effect. Surprised, Syrath opened up his senses, and sure enough he found his target on the escaping vehicle. He had become so focused on the kill that he had not bothered to sense for it. He chuckled to himself. Not only would he get to kill an Inquisitor, but he would be able to complete his objective at the same time. He lunged forward.

It was at that moment that a section of a heavily damaged building dislodged itself right over his head. He roared, and blasted the structure into rubble, which then struck him repeatedly. Recovering from the shock, Syrath tried to resume his chase, but was cut off by a line of Imperial Tanks that had just arrived. He growled in frustration. He then remembered what it was that this particular artefact did. Whoever had it must have activated it's ability to bestow good luck. He then relaxed. There was no point in going after them now, as their good luck would make it impossible to catch them. It would be best to simply wait for the effect to wear off. Still, he sent the images of those in the car to his commanders with order to capture or kill them all. He then telepathically contacted Coraks, as he could not ignore the unsettling presence that he felt nearby.

"Lord Coraks. This is your master. I have some good news, some not so good news, and some incredible news." Syrath projected to his trusted Captain.

"What is it, great Saint of Chaos?" Coraks responded.

"First of all I have located our objective, though they have managed to temporarily elude me. Second, the troublesome Sensei scum, Grim Doris is here. Best of all, I have decided that you will be the one to take his head while I hunt. Gather the entire First War Legion!" Syrath ordered.

"It would be my pleasure, master!" Coraks responded in turn.

Meanwhile Ezekiel was breathing a sigh of relief.

"Looks like we have lost him for now. Man does that Daemon have it out for you."

"That is hardly surprising considering the role my Brotherhood plays in his affairs. Now pull over. We have some things to discuss! "Alicia said authoritavely.

"Not a chance! We are not stopping until we find a good place to bunker down. Night has almost fallen. Do you really want to take the chance of running into that thing in the dark?" Ezekiel responded.

"Very well. We will find shelter first," Alicia retorted.

Chapter 5
Within a distant region of the Galaxy a small fleet of ships floated towards a planet that reeked of madness and death. Each ship had been branded with a mark of chaotic origin, some which were exotic and mysterious. Between the renegade ships and the planet lay another fleet, though they were much larger, maintaining a steady orbit around the forsaken world. A formidable looking ship broke away from the advancing fleet, setting a course straight towards orbital flotilla. A large cruiser manoeuvred to the forefront of the Chaotic blockade.

Onboard the ship that had exited the blockade a dim light, failing to brighten the already dark and terrifying darkness in the room, flickered for a brief second before vanishing. In its place stood several Chaos Space Marine, their armour coloured in a dark corrupted blue and green. They were all armed with the usual weaponry of an astartes, with the exception of the apparent leader of the group.

This Renegade Astartes did not appear to have a helmet like the others had, thus showing his baldness, and a patch of skin on his face which bore a distinctive serpentine tattoo. In his right hand was an axe that radiated daemonic energy and attached to his waist was a sinister looking boltgun. He looked only forward towards the darkness

Opposite of him, visible only as a vague silhouette, was a large man sitting on what appeared to be a throne. The being got up and walked towards the armoured man, showing his pale green armour and his skull helmet.

"Greetings Aloran, I'm glad you could make it." the mysterious being said to his old ally.

The son of Alpharius bowed his head. "You always do have something interesting for me to do Bevid. Now what do you need of the Omega Legion?"

*

The journey through the tunnels was relatively uneventful. Alicia and Ezekiel had ended up sitting in complete silence after the Inquisitor had attempted to probe the mind of the miscreant. While Rowlorn had ended up chatting rather amicably with Lorenzo while he was driving, while the Acolyte stayed on heightened alert, his autocannon ready to fire. However, the gun was not fired once.

There was a complete lack of enemy activity, despite the clear evidence that the Chaos Forces had been fighting within the tunnel. And the further the group went, the less bodies they found. Worryingly, there was also no sign of any friendly forces. Drasus could sense that both his mistress and his newfound comrades were clearly worried by the complete lack of Imperial activity.

When they exited the tunnel, they found an astonishing sight. The heart of Hive City Thatos. Unlike the outskirts of the Hive City, which had been reduced to rubble, the centre was practically untouched. There was almost no sign, except for the lack of people and the occasional loud explosion, that a conflict was even taking place within the city. It was evident that an evacuation of sorts had been carried out relatively recently and posters relaying a similar message to the populous littered the streets.

Bringing the Tauros Venator to an abrubt halt, Rowlorn stopped a couple of feet away from an impromptu road block. Seeing that the rest of the road ahead was littered with similar obstructions, Rowlorn indicated that they should continue on foot for now, and pick up their ride in the morning, provided it was still there of course.

"Well I must say Mr Cornatus, your driver is most adept, and I commend him. You, however, lack any damn foresight. We may be far from the beast, but the tunnels led us further into the city. What in Throne's name happened to your plan of escaping the planet!?" Alicia roared in fury at the criminal

"Well, we're alive aren't we!" Zeke replied in an insufferably smooth tone "And, Madam, please leave your protests for when we have actually found shelter."

At that moment, Alicia was sorely tempted to shoot the smug miscreant in the head, and it was only her extreme force of willpower which refrained herself from carrying out the action.

"As much as it pains me to say it. I agree with the deviant," Lorenzo Drasus calmly spoke, "we need to find a safe, defensable position."

The quartet crept further into the city, past a silent Manufactorum, empty Administratum buildings and an array of well kept Hab Centres. There weapons were drawn, as they had know idea of what they might find. Posters, with the repetitive messages of "EVACUATION - REMAIN CALM" with illustarions of spacecraft adorning them, were plastered all over the walls. It had only been three days since the first Chaos forces had struck Ralun, but already a large number of the planet's elite had clearly been removed from the worthless rock. This of course left a sickening question lingering in the minds of the group. "Had they been left here to die?" And it also made them wonder what the Imperial Forces where fighting for, if the people they thought they were protecting had already fled.

Cornatus, uncomfortable with the feeling of dread emanating from his comrades, decided to break the tension.

"So! That one over there looks nice! The one with the tall spires!" Ezekiel exclaimed, in a reassuringly content manner, which was likely a facade. However, it was then that something struck him. How could he forget! He had lived in a Throne damn Hive City for almost half his life. The Spire of the Hive City. He remembered how inefficient the Imperium was in general, and he severly doubted any of the absent populous would have actually made it offworld already. They would have merely only managed to get to a higher level.

"We can set up camp there!" he brightly spoke, this time in a genuinely warm tone, "and tomorrow we shall ascend! Yes, in answer to your questioning of my escape plans, Miss Fire and Brimstone! Ascend to the higher levels of the Hive!"

"And excatly how will that benifit us if the populations has already been evacuated?" Trallan enquired, doubting the fool's words.

"Think about it! All of you! Do you really think the whole populous would have made it off world by now!" he enthusiastically pronounced "The Imperium... as erm... great... as it is Lady Inquisitor, is a little slow... "

"I may have noticed that a few times Mr Cornatus, but what exactly is your point!?" she scathingly spoke, her patience with the criminal was wearing thin.

"Really!? Do I have to spell it out to you three!? None of you can see the obvious..." he spoke whismsically, enthusiasm was clouding any formalities, "the people who have been evacuated will merely have been moved further up the Spire. To where the safer Spaceports are located!"

*

Inquisitor Doris listened to the reports from various Imperial Commanders as well as the messages that his own operatives were relaying. Imperial forces were holding, but slowly falling back due to heavy Chaos forces. He had received reports that the assault had lost some momentum, but that the Chaos forces were still pushing forward.

Edward had reported that his team had managed to get away from the bulk of the battle and, more importantly, the Imperial forces. His operative had mentioned that they had managed to acquire several vehicles and that they had now changed course, towards the inner parts of the Hive City. Aiur mentioned that they had lost sight of one of the Daemon Princes, which could mean anything. He and his kin had decided to return back to their ship, since they were cut off from the road, with the hope of locating Edward’s group.

Grim was also suffering another problem: his inner guilt. Like all Sensei, he was a son of the Emperor of Mankind. He believed that it was his duty fight against Chaos. His duty to oppose oppression and restore freedom. The planet below was a testament to his current failure to fulfil this duty. He could feel the screams of the innocent, the cries of the victims and the roaring laughter of the victorious Chaotic forces. This would have driven a lesser man mad, but Doris has his own coping mechanism. He focused his thoughts on the vengeance he would enact against the Daemon responsible. It was then, that Grim felt a peculiar presence. One which was powerful and filled with anger. Bloodlust. Madness. Evil. And it was moving closer.

“Raise the shields now!” Grim barked, just as something struck the starboard side of the Shadow of Judgement. Grim staggered a bit before demanding a damage report.

“Minimal damage to starboard front part of the ship, major damage to the rear, we’re receiving reports of wounded.” Shouted the communications officer.

“Send medics to get the wounded, I want the turrets online and everyone at arms!” the Inquisitor ordered, “can we get a visual on the enemy ship?”

There was a brief moment of fingers hitting buttons, before a visual of the ship popped up. The view was of a Chaos cruiser approaching them. It was painted blood red and displayed several Khornate marks.

“They’re definitely not being subtle,” a comms officer commented as Grim nodded in agreement, “Of course, they are followers of Khorne, I doubt they are aware that the word subtle exists.”

The there was a loud thud on top of them, followed by a scraping sound and finally the clang of a large piece of metal striking the floor above them. Moments later the sound of Bolter fire and shouting echoed throughout the ship.

“My lord, enemy troops have appeared on the top of the ship, our forces have engaged them. Drakos is leading the defence,” a soldier reported.

“Tell him I shall be there soon, you’re in charge here, Cel-ik remain here as well.” Grim ordered as he pulled out the Tears of Yalim, one of the more powerful Stones of the Gods that were in Grim’s possession. He poured a drop of it on the floor, where it grew wider, allowing Grim to step on to it.

The stone’s power activated, teleporting Grim to the top of the vessel. He could see his forces engaged in a losing battle against the relentless Warriors of Syarth. Strewn across area were bodies from both sides, and his men were beginning to falter. However, after everything that they had been through with Grim, they weren’t going down without a fight, and after seeing their leader was now amongst them, they redouble their efforts. Pulling out his sword, Golden Star, Grim engaged the enemy alongside his soldiers.

He managed to behead two marines before a Khorne Bezerker assaulted him. Using his psychic powers, he lifted the marine into the air and crushed his body.

The Warriors of Syrath were gunned down by reinforcements, led by Smoka, Klankz and Mankaz. Klankz let loose his Big Shoota along with Mankaz Snazzgun.

“Waaahhhh, Waaaahhhh, Cry Zome Morez!” The Mekboy shouted as his and the Flash Git’s weapons gunned down any who came their way.

“Grim!” Someone shouted. Grim turned to see Drakos, one of his oldest friends approached him, in full armor. His large machine gun still had smoke coming out and his power glove was covered in the enemy’s blood. “The battle is going rather well, the enemy’s attack was unexpected but we were quite prepared. Unfortunately, we have suffered heavier losses than we expected. However, my men have managed to get our rear guns firing on their ship, pushing it back, denying them the ability to transport more troops.”

Grim nodded in approval but kept his guard up. “That may be, but Chaos is very fickle, and they may have other means of attacking us.”

And as if to prove his point, several Dreadclaw Assualt Pods struck the area, unloading 50 Chaos Terminator Marines and finally one of the Blood God’s Daemon Princes behind them, snarling as he tightened his grip on his sword. His presence helped reorganize his forces that were still fighting.

Grim turned to Drakos, “Lead our forces against his, I’ll flank them and take the Daemon Prince head on.” Drakos looked uncertain about this idea. “Are you sure that is wise Grim, you may need my help. Remember you were rather outmatched when you faced Syrath.” Drakos mentioned.

“That was different.” Grim retorted, “If he is a Daemon Prince of Khorne, then he won’t possess psychic powers but rely on his daemonic strength and swordsmanship. Anyhow, now is not the time to argue!” And with that Grim Doris headed off towards the Daemon while their forces engaged one another.

Dashing alongside the left side of the battlefield, Grim only had to cut down a few lesser Daemons before he finally got to his target, which was still oblivious to his presence. Using that, Grim unleashed a psychic lightning bolt towards the Daemon’s back. To the Inquisitor's dismay, the beast appeared to be unaffected.

The Daemon turned around as he spoke to Grim, “I assume that you are Grim Doris, the one my Master Syrath spoke of?”

Grim's heart sank as he realised that his abilities would have no effect on the beast. However, Doris was able to keep his cool composure and retorted back at Coraks, “I am, and I’m to assume that you are one of his lackeys?”

The Daemon Prince let out a growl of anger. “'''Foolish mortal, I am Coraks Agrath, leader of Syrath the Immortal’s First War Legion and Daemon Prince of Khorne. My master has sent me to eliminate you, so that your soul may be sent to the Warp and be at his mercy.'''”

He brought down his sword on Grim, who blocked it with his own sword, before the beast's face contorted into a look of genuine surprise. Grim just smirked, “Sorry but I still have plans to complete, so I’m afraid you’ll have to be the one to go.”

Grim let loose a psychic blast at the Daemon Prince, but once again it had no effect.

“'''Kill him, in the name of Syrath and Khorne! SPILL HIS BLOOD!'''” the foul creature roared.

The Chaos Terminators were upon Grim in seconds, causing Grim to go on the defensive. He managed to kill two of the Terminators, but their corrupted armor combined with a skilled fighting prowess made it difficult for the Inquisitor to land a killing blow on any of them. One of the Astartes had managed to sneak up on him, but before the Renegade could attack, a sniper shot struck him directly in the head, killing him. Grim looked up with a smile; for coming down was the Rogue Vindicare Assassin, Zekk, firing shots at more Terminators. When he landed he pulled out his combat blades and took a defensive position alongside his master.

“Move it Grim, I’ll keep these guys busy for a good while, long enough for you to destroy that Daemon!” Zekk said as he stabbed a Terminator in the throat and then cut off one of his legs.

With all the Chaos Terminators focused on the assassin, Grim charged Coraks, who had seen everything. The Daemon Prince roared and raised his sword to meet Grim’s.

For the next couple of moments the two were locked in an endless struggle of swords, blade clashing against blade. Coraks had the advantage of size and strength, but Grim had agility and space to move. However, the aura emitting from the beast's Collar of Khorne had weakened the Sensei severely, and he was realising that he would not last much longer. When Coraks went for another strike, Grim took an opening. Using the Daemon’s distraction, Grim struck his sword against Corak’s left arm, leaving a small scracth on the Daemon.

Then the Sensei moved back a bit and with his powers hurled a large chunk of metal at the Daemon. Coraks merely swatted it to the side, leaving him open to Grim's attack. Grim slashed the Daemon's leg, causing blood to come out.

Coraks roared and brought down his sword. But Grim created a psychic barrier which slowed the attack. The sword shattered the barrier, sending Grim Doris flying. Grim managed to cushion the impact and when he recoverd he swung his sword fused with his psychic powers. The force sent debris flying towards the daemon, hitting Coraks everywhere. Then while the daemon was stung he charged Coraks, sword raised high, only to be sent flying when the daemon slammed his fist into the ground, creating a shockwave.

As Grim got up he barely dodged a swing from Corak's sword. Then Grim slashed the daemon's arm and tried to get behind him. With one wave of his hand, Grim fired a psychic blast, only to see it had no affect. Corak's laughed at this as he licked his wound.

"Oh pathetic worm! You should see how you writhe when you cannot harm me with you Psychic gifts!" Coraks smugly exclaimed.

Coraks lunged at Grim with renewed zeal. The Sensei, unable to foresee the attack took it head on. His blade escaped his grasp as the force behind the strike proved to be too much for the Inquisitor. The Daemon Prince then grabbed his disarmed opponent by the torso and began to slowly crush Doris. Grim could feel that his internal organs were close to rupturing and his upper body was seriously bleeding. He knew that the Daemon could have killed him already, but he realised that it wished to taunt it's prey.

"This was barely worth the effort! You shall die here and now. Grim Doris!"

The Inquisitor's limbs were numb from the pain and he was drastically running out of time. It was then, that an idea struck him. A gamble really, but if it worked, then it would bring a serious blow to Syrath.He desperately tore out the Tears of Yalim from his pendant and threw them at Coraks. Believing this was some sign of defeat, the Chaotic entity confidently grabbed the stone, “'''What is this, another trinket for my collection? I shall keep it as a trop-'''"

Before the creature could even finish that sentence a hellish portal errupted from within the Daemon, which erupted with nightmarish fury into a one way gateway to the Anathema. Coraks was forcebly dragged from it's flesh suit and into the immaterial bonds of the Anathema realm. Blood began to splatter all over the command room as the Daemon Prince took on it's native form and was banished back into the Warp from whence it came. The stones had proved to deliver the desired effect that Grim had hoped for, and he let out a sigh of relief.

However, almost instantenously, his formerly suspended body collapsed to the ground with an unexpected thud. Exhausted and badly beaten, he crawled to a communications relay and made forced himself upright so he could make an announcement over the tannoy.

“This is Inquisitor Grim Doris! The Daemon Prince has been vanquished! Men... I want beast's troops disposed of quickly! And get us the Throne away from his ship.”

Grim crumpled to the floor once more, his mortal body and psychic talents unable to support him any longer, as blood seeped from his wounds.

*

As the Hive City fell into complete darkness, the group found an abandoned Arbitorial building. To their delight it had fortified doors and appeared to still have plentiful amount of supplies. Drasus had found a cupboard full of tinned food and Rowlorn had subsequently discovered a large container of clean water. All of the consumable items were brought to a well furnished Arbitorial Sergeant's office, while Ezekiel prepared two beds that had been taken from a prison cell. Trallan had been keeping watch while her new "retinue" sorted out their sleeping arrangements.

After raiding the Arbitorial Armory, the quartet were armed with a large array of weapons. Making an executive decision, the Lady Inquisitor decided that she and Rowlorn would take first watch. Her justification was that she simply did not trust Ezekiel unsupervised and she could not bear to spend any more time than necessary in his company. So, the two took up positions within their fortified location, and kept watch for any trouble, while Drasus and Cornatus slept.

Nothing out of the ordinary occurred as they stayed alert, and the assumedly deserted level of the Hive City was just that. Rowlorn had stood in silence the entire time, not straying his attentions once from the task at hand. After five hours of sentry duty the mutant and the Inquisitor took their allocated time to sleep. Ezekiel proved difficult to rouse, so Alicia slapped the criminal full force in the face, much to his displeasure. His loud yelp was enough to wake Drasus, who quickly rose to fulfill his duties. The duo grabbed a boltgun each, pulled up chairs outside the office door and begun their shift of keeping guard.

Ezekiel and Lorenzo stared out into the dark city. There was no sound between them except for the occasional distant explosion, and the wind howling. Ezekiel found this unusual as they were in the interior of a Hive City, which was a enclosed structure. Obviously the outer walls must have been breached. Still, Ezekiel was feeling very uncomfortable.

For one he was not a fan of standing still when possibly being pursued. That being said he knew that going on would be problematic. They were all tired, and he did not want to risk getting caught by Chaos Space Marines or Daemons in the dark. However it was the silence that was truly bothering him. He was a very social person, and spending time with a person without talking to them, or doing other activities felt unnatural. The fact that he caught the occasional suspicious glance from his current company did not help him. Thus Ezekiel decided to break the ice.

"Sooooo... You porking the Inquisitor?" Ezekiel inquired to his companion.

"What!?" Lorenzo nearly shouted as he immediately became tense.

Ezekiel had a puckish grin as he pursued the topic.

"Aww come on! I know you Inquisitorial types are all about the endless purging and fighting, but how can you resist a lady as-" Ezekiel paused to look back at the sleeping Inquisitor "high class as that?".

Drasus stiffened. Adopting a baleful glare he, spoke slowly to Ezekiel, "Watch your tongue scum. Get any ideas you have out of your head right now. I am but the lady Inquisitor's guardian. She is an agent of the Emperor's Holy Inquisition, and you had best show some respect!" Lorenzo growled.

To his surprise Ezekiel met his stare evenly. Ezekiel's one eye looked back into his. The look carried no fear nor aggression. Indeed Drasus found himself being looked upon in a chastizing way.

"Easy does it Captain Imperium. Lovely as she is, your mistress and I don't mesh, so to speak. She just isn't my type. Furthermore the fact that you diverted the conversation so aggressively makes me suspect that perhaps I hit the mark. Also I am a great criminal, and you had best show some respect!" Ezekiel said in a mater of fact tone.

"And why should a criminal be afforded any respect?" Lorenzo countered, feeling slightly taken aback by Ezekiel's response.

"Of course you wouldn't respect a criminal. That's just crazy talk. A great criminal like myself on the other hand, should be regarded with the utmost respect, nay, reverence! For I am Ezekiel Cornatus!" Ezekiel proclaimed grandly,"Public enemy number... What was that number again?" Ezekiel sat back down to ponder, only to have Drasus interrupt his train of thought.

"You are number three hundred and sixty four on the Imperial wanted list" Lorenzo said blandly.

"THREE HUNDRED AND WH- Throne damn it! That is just disrespectful. Nay! It's a blatant insult is what it is! Those bastards in the Arbites are just trying to laugh at me! Well, we'll see how much they laugh when I steal a few Imperial Navy Cruisers. No! I'll steal a Battleship! That has to be worth something!" Ezekiel ranted angrily, prompting the normally stern Astartes to chuckle.

"Not so high and mighty as you thought you were, ay scum?" Lorenzo stated with a smile.

"Oh shut up! I take back what I said. You my friend clearly have a pair of cold, azure orbs between your legs. How else would you be so antisocial? Furthermore those hurtful comments of yours clearly stem from you being jealous! Jealous because I'm hot, and that armor makes your ass look fat!" Ezekiel retorted.

Lorenzo was surprized by the comment, having always kept himself in perfect condition, and thus turned around to inspect himself. This reaction prompted Ezekiel to fall to the floor laughing.

"Hahahaha. Y-You actually to-took that seriousl- hahah ha, seriously?Oh Throne! I ca-can't breath! Hahahahaha!" Ezekiel wheezed out between bouts of mirthful laughter.

At first Drasus was offended by Ezekiel laughing at him. Then he realized the ridiculousness of it all, and found himself laughing as well. This was a pleasant surprize for Lorenzo. He had always been around people who were grim, and driven by duty. He almost never saw any merriment amongst their ranks. He could not remember the last time he had genuinly laughed. However It seemed that their clamour woke up the sleeping Alicia.

"What's that racket!?" Alicia asked as she walked over to the two of them.

"Oh, we're just shooting the breeze milady!" Ezekiel replied in a playful manner.

"Well I would kindly ask that you stop that," said Alicia, "I would thank you to not infect my Acolyte with your dangerous ideas."

"Dangerous?" Ezekiel asked, "And what is so dangerous about me? Tell me something, you clearly looked at my file since you saw through my alias earlier. Have I really done that much damage? In fact despite embarrassing you all, and stealing some ships, equipment and personel, I actually did you guys some good back when I was Obidiah Vernon. I am your average outlaw, so why pay me any mind?"

"Average," Alicia repeated, "Well how about the death of Inquisitor Harlannon then? Killing an Inquisitor is a serious offense."

The cheeky smile vanished from Ezekiel's face. Lorenzo noticed that when Alicia mentioned Harlannon, Ezekiel twitched ever so slightly. Clearly the mention of the Inquisitor had bothered the outlaw. Drasus could not blame him. He had met with Harlannon long ago, before he had entered into the service of Alicia. He had suffered at Harlannon's hands, and thoughts of the Inquisitor brought a bad taste to his mouth. Still Ezekiel reaction did not last long, and the amused look returned to his face.

"Beg your pardon, but I don't believe you have any solid proof that it was me," Ezekiel responded in a cheeky fashion.

"Oh really?" Alicia responded with a sly look in her eye, "Funny, because he died at a prison complex you were being held at, in a prison riot that we have evidence that you started, and on the day of your scheduled execution no less. That is quite a coincidence"

"If I recall correctly said prison riot ended up disabling the surveilance equipment, so you can not prove that I had anything to do with Harlannons death. Now having said that I have no reason not to tell you that given the chance to have committed such an act on the honorable Inquisitor I would not have hesitated. While saying that I can not confirm nor deny that I had any knowledge or part in Harlannon's death. I can only say with certainty that my actions may, or may not have had a part in his demise. May he rest in the arms of the Emperor, or burn in the pit of the Warp. You may take the meaning of these statements either this way, or that way," Ezekiel said while gesturing to the right, then the left, "Which ever suits you."

Alicia face flushed red with anger. She did not like the casual way in which this cur seemed to address her, and she certainly did not like him making sport of her.

"Y-You dare to joke with me?!" she said loudly, "I am an Inquisitor of the Emperor Holy Inquisition! I have the authority to burn worlds! Show some respect. Furthermore it may be true that we can not undeniably prove that you killed him, but we of the Inquisition can punish on suspicion, and don't you forget it scum!"

Lorenzo watched his mistress as she made this proclamation. She had a brilliant mind and good looks, looking young as far as Inquisitors went. However sometimes this made people get the wrong impression about her. She was proud, and had a quick temper. She didn't back down when challenged, and people were often caught off guard by her ferocity. He looked to Ezekiel, expecting the outlaw to become submissive like everybody else did. To his surprize he saw Ezekiel stand up with anger burning in his eye. As Ezekiel walked up to Alicia, Lorenzo half drew his weapon.

"Don't I know it!" Ezekiel snarled, emphasizing every word, "Why do you think I'm here? Huh?! Tell me! I was initially charged by that power mad brute with heresy, and consorting with malevolent forces. He thought I was a Chaos worshipper! Do I look like one of them to you?! That bastard charged me with a crime a didn't commit on a suspicion, was going to execute me without trial, turned my best friend against me and was hunting me relentlessly ever since! He ruined my life! Let me tell you, I have a list of people whose souls I hope end up getting munched on by Daemons, and his name is damn near the top!"

Both Lorenzo and Alicia were stunned into silence. Ezekiel stomped back to his post, sat down and stared into the darkness in silence. Lorenzo was astonished. He had rarely ever heard someone talk so boldly to his mistress, and Ezekiel's sincere anger had gotten to him. Likewise Alicia seemed stunned. She stared at Ezekiel with bewildered eyes, opening and shutting her mouth. Likely trying to think of something to say. After a moment the anger on Ezekiel's face faded, leaving a slightly tired expression. He heaved a sigh.

"I apologize. A gentleman should never raise his voice to a lady regardless of the circumstances," Ezekiel said, " All the same could we perhaps drop the subject of that man  ?"

"Yes," Alicia replied using a slightly gentler tone, " I suppose what has happened in the past has no bearing on our situation. However I still have reservations about working with you. Why should I even let you tag along?"

Me? Tag along? My dear I believe you are operating under a mistaken assumption," Ezekiel replied, acting as he normally did, " You need me even more than I need you. Let me break the situation down for you. Firstly this planet is under attack by the forces of the Ruinous Powers, Syrath to make matters worse. Furthermore he seems to have his eyes set on your pretty little head. You are being hunted, and I need to get off this Throne forsaken planet. You have the ability to acquire a means for me to return to my ship, and likely a few tricks to dealing with the forces of Chaos. These are valuable to me. You on the other hand are cut off from the majority of your forces, and are being chased by a Daemon. I have a long record of beating the odds, and I am an expert at eluding those that hunt me. These are skills that are essential to you right now. So I am going to get us to safety, and you are going to provide me with a way of this planet in return. Does that sound reasonable, because if it doesn't I could always leave you to fend for yourself and take my chances."

"Very well," Alicia sighed, "I'll let you go this once in return for your services, but you can bet that if I see you again after this I will have you killed."

Lorenzo was surprized. He had not expected his mistress to relent, but then he thought better of it. It was the smart thing to do. They had little chance of surviving without help in their situation. Likewise he felt that to a point Ezekiel had been bluffing. Despite his bravado Lorenzo doubted that he would do well in this situation without help. "Right, so we'll leave at first light."

"No, actually I think we'll leave now," replied Ezekiel.

"Why? Isn't it too dangerous to roam around in the dark?" inquired Lorenzo.

It ws true. With low visibility and the enemy on the move, traveling at night would be perilous.However Ezekiel felt an urgent need to leave. His skin was starting to itch. He had been the quarry of many fearsome foes, and he was well accustomed to being hunted. At times like these when there was danger hot on his heels he made it a policy not to stay in one place for too long. No matter how secure your hiding place was your enemy would eventually find it if they were determined. Drasus was looking at Ezekiel when he noticed a glimmer in the dark.

"Get down!" He shouted, and Ezekiel had only just ducked when the unmistakeable line of a Las Bolt passed over his head, singeing his hair.

"Throne damn it, I hate it when I'm right!" yelled Ezekiel as Rowlorn came with his Ripper Gun.

They got in position to defend themselves as shots from Auto weapons and Lasguns peppered their cover. Drasus was looking out into the darkness. He could only barely see their aggressors in the dark of the night. He could not tell how many of them there were, or how well equipped they had been. This was a bad situation. His first thought was to try and hold the enemy off so that Alicia could perhaps escape, but he quickly discarded this idea. She would not get far alone, so she was better off with him alive and with her. Though if he thought that his sacrifice would do any good he would not have hesitated.

Just then he caught a peculiar gleam in the darkness. Upon recognizing what it was he blanched. The enemy had brought a rocket launcher. He yelled to the others to tell them to get to cover, but he had not even finished when he heard the rocket ignite. The rocket headed straight for Alicia, who had been occupied and didn't react in time. Ezekiel tackled her to the ground just in time. The rocket struck somewhere behind them, explodinjg and showering them with debree. Ezekiel was on top of Alicia, shielding her from the blast. She looked up an saw that a sharp piece of shrapnel was buried in his shoulder.

"What?! Are you alright? You're wounded, ' she exclkaimed as she pushed him off of her.

Ezekiel growled as he pulled the shard out of his shoulder, and got up.

"I'm all right love," he replied with a hint of pain in his voice, "Just a flesh wound, but this is about to get messy."

Indeed for even as he spoke the enemy was drawing in on them. All four of them had been disoriented by the blast, and the heretics had used the opportunity to close the distance between them. Ezekiel, Alicia and Lorenzo all drew their swords, preparing for the melee to come while Rowlorn continued to blast his Ripper Gun into the oncoming enemy. The heretics jumped the over their cover, and the fight began. Ezekiel was pleased to see that their opponents were not Space Marine or Daemons, but the outlook still looked bleak.

They fought furiously against the Chaos worshipping scum. Their enemy outnumbered them, but they were the better warriors, and they took the lives of heretic after heretic. Regardless they were hopelessly outnumbered. Ezekiel got knocked against the wall by what he assumed was the leader of this group of savages. He was just about to cut Ezekiel in two when his head exploded, much to Ezekiel's surprize. Suddenly the heretics were being picked off one by one. They retreated in fear.

When they left he looked out into the darkness, and on the roof of a nearby building he saw two flashes of light. He smiled, as he knew who had saved them.

"What the Hell was that?" shouted Alicia.

"Oh, that was my friend the Eldar Ranger picking off these sheep who think they're wolves," Ezekiel replied with a fierce grin.

"You have an Eldar in your service?" Alicia replied.

"Yeah, and we should go meet her before we contiue," Ezekiel said as they rounded up their things.

He was glad to see Alereina. The Eldar Ranger had been a good ally of his for a while now, and there were few that he would rather trust his back to. He felt as if his fortunes were turning good, but he could not get too cocky and tempt fate. They had to get moving, and he prepared for the journey they awere about to take.

Chapter 6
Syrath's patience was quickly ebbing away, and the beast no longer enjoyed the thrill of the hunt. He had heard numerous reports from his commanders that the battle was going extremely well. In fact, he was now standing within the Inner Hive himself. But the Saint of Chaos was still frustrated and angry. It had only been a few minutes since he had heard the news that Lord Coraks had been banished, against all odds, and that the Imperial Battlefleet was harrying his own armada of ships. The reinforcements the beast had been promised were yet to appear, and he was already weighing up his exit strategies. Syrath was, by no means, in the mood to hear more bad news.

"S-s-sir. T-t-the t-team y-you s-sent h-has... w-well... " a frightened looking cultist whimpered.

"SPIT IT OUT WRETCH!" the Saint of Chaos roared, in tremendous fury.

"W-w-well... t-they h-have... " the man gulped, before speaking quickly "failed to report back... "

At hearing these words, Syrath plunged one of his talons directly into the chest of the young man, before lifting his body into the air. A sickly smile spread across the beast's face, as he slowly began to disembowel his victim. The cultist did not react to this action, as the daemon's talon had crushed his heart, and thus the man was quite dead. The Saint of Chaos flung the lifeless corpse against the nearest wall, where it slowly slid down towards the ground.

"Gentlemen, it would appear that this fun little excursion has turned into a damned wild goose chase. Unless we receive reinforcements soon... our options are rather limited... " the great beast snarled, "however, I must honour my agreement, and so you will just have to double your efforts."

Syrath glared at his mortal subordinates with sheer disgust.

"And!" a sickly grin formed on Syrath's visage, "seeing how useless you have all proved to be... I have no choice but to unleash my favourite pet... "

*

"So, any news from the others?" Zeke immediately cut to the chase, directly questioning his ally.

"I spotted Shifty a few of days ago, he seemed to be dodging some hive gangs, not that far from here. Last time I saw Connery he was leading his men in arms against the enemy, and had taken charge of a rather sizable regiment of PDF troops. Haven't heard from either of them since," she reported to Ezekiel in an ominous tone.

"Ah... I see. Well, no problem. Both of them are survivors. I am confident that Shifty will keep out of trouble, and as for Jo... Well I imagine he'll be the one dishing out the trouble in such a scenario."

Alereina looked unblinkingly back at Ezekiel. In normal circumstances she would have doubted Ezekiel's statement, but she knew from personal experience just how fierce and resourceful the two men in question could be. "I understand, but what of Barael? I have yet to see him," Alereina asked.

At this Alicia stepped forward and said, "I assume that you are talking about the Astartes. When last we saw him he was fighting with Syrath. We had to leave him in order to escape. I am sorry, but take solace in the fact that without his sacrifice we would not have had time to escape."

Alereina turned quickly to Alicia with a bewildered look. She had only just rendezvoused with Ezekiel, and had yet to take stock of his additional company. Her eyes grew wide with shock upon seeing Alicia badge, and then icy cold. She placed her hands on the grip of her Shuriken pistol, which in turn caused Drasus to ready his weapon. She then spoke in a voice that contained the same ice that was in her eyes.

"And what are these Cornatus? Since when did you traffic with the dogs of the Inquisition? Or perhaps you have been caught?" she asked, all the while her body was tensed to kill.

The tension was almost palpable. A single bead of sweat rolled down Alicia's brow. This Eldar was dangerous, though when speaking of Eldar that goes without saying. Still, she did not like the odds if things turned violent, as it was 3 to 2. She was going over combat scenarios in her head when the tension was cut by Ezekiel's laughter.

"Hahahaha! That's a real good one missy! Not to mention you said it so seriously! Then again you don't know any better do you?"

Everyone quickly relaxed, though Alereina adopted a somewhat annoyed attitude. "She is an Inquisitor. Exactly how am I supposed to react in this situation?"

At this Ezekiel chuckled, and began to shake his head.

"No, no, no. I didn't mean you. Mind you, you did have the wrong idea. The Inquisitor is cool. What I was laughing at was her comment. She thinks that Barael is dead! of course she doesn't know Barael like we do, so she can't help it", Ezekiel replied. and at his Alereina briefly cracked a grin, but it left her face so quickly that Drasus thought he might have imagined it.

Alicia, somewhat surprised asked, "So you think that Astartes survived a duel with Syrath? You're cracked! For some nameless Astartes to survive against such a monstrosity is practically impossible. besides we saw Syrath come after us. that could only mean that your friend had already been vanquished."

At this Ezekiel chuckled a bit more, and then replied, "Don't get me wrong. I am certain that he didn't beat that monster, but trust me when I say that I put Barael's chances of survival in such dire circumstances are well above my own. Frankly it would be a bit of a relief if he was dead. Then Barael would finally rest in peace, and I wouldn't have to keep looking over my shoulder. However I am sure that neither he nor I has such good fortune."

This response bewildered alicia somewhat, but she let it pass. There were more important matters at hand. "So what is our next move?"

"For starters I would say getting the hell out of here! While I hope they were dumb enough not to have called in our position, I am not risking my skin to find out!", Ezekiel stated.

"Then we head up to the Spires", Drasus added, "Since there is a good chance that there will be transport up there."

"There is more than that",Alereina added.

"What do you mean?" Alicia Asked.

"From what I have seen the remainder of the Imperial Forces are holding the Spires", she said cooly, "It seems that the they are defending the nobles that were unable to escape before the Daemon closed his snare."

"The lucky ones" Alicia added, which garnered the confused looks of the rest of the group. "Syrath wasn't sloppy. all of the transports that took off were shot down. The ones that couldn't get off the Spire are the lucky ones. The others are dead", She stated ominously.

"Well no matter. We have to get up there. From there I can order my ships to open a path for us. We should be a bit more successful than the nobles", Ezekiel stated optimistically. "Assuming we make it there of course."

"There is another variable at play here", Alereina cut in. "I saw some of my kind among the ruins earlier."

"The Eldar!?" Alicia exclaimed. "Could they be trying to attack us while we are vulnerable. Or perhaps Syrath is their target."

"No", Alereina replied. "They were too few, and oddly mixed. If they were scouts for an attack force there would have been more of them, and they would have been more uniform. I saw two Aspect Warriors and a Ranger. An odd combination."

"Then what?", Ezekiel asked.

"From what I saw I think they were tracking something"

Ezekiel paused for a moment. "You don't think they work for ' him' , do you?"

Alereina scowled visibly at this question. "I do not believe so. I saw no indication that they serve that one, but if they are the servants of that twisted serpent, then I would regret that I did not kill them."

This gave Ezekiel another bad feeling. He had become for more open minded about the Eldar after having had dealings with Alereina, and her Craftworld. Yet he could not shake the unease. He still remembered that a certain Farseer had sworn vengeance upon him. All of this only increased his urge to flee as soon as possible.

"We'll cross that bridge when, and if we come to it. For now we have to get going as quickly as possible."

*

"This is a massive waste of my time", Edward muttered to himself. He had been inside the Rhino driving around for hours. The only reprieve coming when he had to fight. He was beginning to grow frustrated with their current task. That being to hunt down the Stone for Grim. However that had proven to be most troublesome.

David, Frad, a small team of Grim's personal troops, and Edward had been driving around for the better part of the last twenty four hours searching for an outlaw named Cornatus. According to Grim's sources this criminal had been the last known person to possess the stone. Now this criminal was supposed to be here, and it was his job to find him. Fat chance of that.

He had been in contact with Grim's Eldar allies, who were likewise searching for this deviant, but they were having difficulty as well. Who could blame them? This Cornatus had spent his life dodging pursuit, but even then the real problem was their hunting grounds. It would have been far easier to track a target through wilderness, but this was an urban warzone.

There were no footprints, or broken twigs to show that someone had passed through an area. Thus one could only hope to get lucky by speculating on how his quarry would move, and trying to get what information one could from disjointed battle intelligence that occurred during a losing battle. Furthermore he had to deal with hostiles as he went, making thing even harder. They couldn't even go through their planned route most times. Demolished buildings, ruined roads and destroyed bridges were all too common, and they found themselves constantly having to reroute.

Then there was the condition of what they sought. For all they knew the enemy had already caught this Cornatus, and had the stone in hand. Cornatus could have gotten off world, or he could have been killed and the stone could have been looted by thieves who knew not its worth. For all Edward knew the stone could be buried under piles of rubble. Had Grim told him to charge headfirst into a swarm of Tyranids Edward would not have so much as blinked, but this was looking like a wild goose chase. Still he occasionally got a call from the Eldar telling him to head in a particular direction. Clearly they were tracking the stone through some eldritch methods.

He looked over at David, who was listening over the Vox channels, hoping to catch something useful perhaps. "Anything worth hearing?'" Edward asked gruffly. "Not so far. No real news unless you were unaware that our side has been getting its ass kicked", The Cadian replied. "Our side?" Edward asked, with mild amusement. He and the Cadian had long since been serving a different nation, one just outside the Imperium's watchful eyes. "You know what I mean. I have been fighting for the Imperium for a long time, and so have you. It isn't the fault of the people here, or the Guardsmen that they are being run by a bunch of knuckle dragging twats. It's hard not to think of them as my people, you know?"

Edward understood. He had spent a few human lifetimes fighting for, and protecting the Imperium. He was devoted to Doris, and his vision for a better, more prosperous empire, but he still fealt old loyalties towards the Imperium. He had long since realized how backwards the Imperium had become, but he could not help feeling a sense of attachment to it. The Imperium had been his whole life, and he still felt protective of it at times.

"Oh ho!", David exclaimed, "This is interesting!". Edward looked up. "What is it? Any actual news?" Edward asked. "Not sure. Don't know what to make of it, but it's not military, and it's not a distress call" David replied. "Well then spit it out! What is it?" Frad piped in. "Someone on the other end of this channel is having a rather heated debate about pastries" David replied. "Pastries?!" Edward exclaimed, "In this warzone? even the nobles should be scared out of their minds by now. What sort of daft fool would be going on about such a thing?"

"We're about to find out. Someone on the other channel just connected with us. So shush! Hello? This is Sergeant David Yursop. Who is this? ... You say your name is Drasus?"

*

"Rilliman's fruit tarte. That's all I am saying".

The comment got a smirk from Alicia. The group had found a vehicle, and were now traveling to the nearest elevator to the next level. So far it had been an uneventful trip. The area was eerily quite. Likely Syrath's forces had finished with the area, and had moved on. Regardless of the reason the group had found itself on a long car ride with nothing to do. So now Ezekiel, Alicia and Lorenzo were sitting in a large storage container that was attached to a shipping truck. Rowlord was driving the truck, and Alereina was had taken shotgun so that her keen eyes could help spot any trouble.

So with little to do they tried to find ways to keep themselves stimulated. Drasus sat apart, tinkering with something that he had picked up. This left Ezekiel and Alicia to fend for themselves. When they had started talking it had been tense, and more like an interrogation from Ezekiel's point of view. However Alicia finally loosened up, and the conversation had become more normal. Eventually they worked their way up to a debate about the best baked goods they had encountered.

"You mean the one that they sell at Hive Groga on Virkitch IV?" Alicia asked with a smirk, "You can actually stand to eat that cheap garbage?"

"Garbage?! I am sorry it isn't up to your standards princess, but that is some good stuff."

"Kindly don't refer to me as princess. I have spent some weeks on Guard rations before while doing my job for your information. I can call it garbage because unlike you it seems I actually have taste. Now if you want real baked goods I was treated to some Ceramin Jewel Cake that was simply divine while attending a party a Lord Vastos' manor. The man had such good taste. It was a shame he was a Daemon worshipping heretic."

"Lovely. So you thank the man for the cake, and then execute him" Ezekiel replied.

At this Alicia smiled. "Indeed, and I liked Vastos up until I figured out he was a heretic. Imagine what I would do to someone I don't like".

"Aww! Does that mean you don't like me? Here I was thinking I had earned some brownie points. Speaking of brownies, I have had Ceramin Jewel cake before. It's all right, but there is no way it beats some brownies I had in Hive Malagia's Underhive courtesy of Mama Scarhand."

"delicious brownies in an Underhive? I find that hard to believe. Furthermore who is Mama Scarhand?" Alicia asked with a disbelieving look.

"Mama is someone who you don't want to meet. Generally it means you're in serious trouble. Secondly despite her skill at causing extreme discomfort to those who cross her, she is also damn near the best baker that I have yet to come across. Also I got the impression that she added narcotics to the brownies. Mind you those don't hit me like they used to, and the brownies were good none the less."

"A shame I never intend to meet this lady, and try her goods" Alicia replied sarcastically.

"Maybe you would if you could get off your high horse I... On that note what the hell is a horse? I have heard that saying all the time, but I never figured out what a horse is."

"From what I understand it is some form of animal that originated on Holy Terra. I have never seen one either. Anyway you were saying?" Alicia Responded.

"Oh yes! If you would get off your high horse (whatever that is), you may find yourself learning things you can't even as part of the Inquisition. I have seen and done things that you wouldn't believe!"

"I am quite fine with how things are. Trust me I have knowledge that would drop your jaw in a heartbeat. Some of it I wish I didn't know."

Ezekiel paused for a moment and then scratched his chin. "Yeah well... Hey, what is he doing over there?" Ezekiel asked as he gestured to Drasus. Drasus was currently sitting in the corner mumbling into the device he had been tinkering with. Ezekiel approached, and placed a hand on Drasus' shoulder. Drasus visibly jumped when Ezekiel did this. "What are you up to?"

"Well... that is... I'm just talking to myself" Drasus stated nervously. Ezekiel looked over his shoulder at the device, which now had noise coming out of it. He was startled when he recognized it. "Is that a Vox Castor? Did you actually get that thing working?" he shouted.

"Damn right he did!" said a voice from the device, "Who is this?" At that Alicia came over with anticipation in her eyes. She flipped a switch on the Castor and suddenly everyone could hear it in the compartment. "This is Inquisitor Alicia Trallan. Who is this?"

"Trallan?!" exclaimed the voice on the other side. "We thought you were dead. Hold on, I'll put my commanding officer on". There was some noise on the other end, and then a gruff voice came on. "Hello? This is Edward Oromo, representing Lord Grim Doris. Am I really speaking to Inquisitor Trallan?"

"You are Grim's men?!" Alicia asked excitedly. " Excellent! You can render assistance. Can you come pick us up?"

At this Ezekiel piped in. "Whoa, whoa, whoa there! Am I to understand that there is a second Inquisitor involved in this? Why should I trust him?"

"Who is that?" Asked Edward from the other line.

Alicia turned angrily to Ezekiel. "Shut it Cornatus! I need t-"

"WAIT!" came the voice from the other side. "Did you just say Cornatus?"

"Yes" Alicia replied. " I ma currently in the company of a low-life by that name."

"We will render assistance immediately Inquisitor. Give us your position"

"Excellent! We're-"

"Now hold on one second!" Ezekiel shouted. "You want to give our position to the men of another Inquisitor? The fact that I am tolerating your company is enough of a miracle for one week. You expect me to trust this Doris not to string me up once you're safe and sound?"

"Now Listen here!" Alicia retorted, but was cut off by Edward.

"Put him on!" the voice on the other side barked.

Ezekiel grabbed the receiver and placed it toward his ear. "Hello?"

"Listen if you want I can personally guarantee your safety. We're..." At this Edward stopped. If the criminal still had the stone he might not know its significance. If that was the case it would probably be advantageous to keep him in the dark. "Very concerned over Inquisitor Trallan's safety. Your efforts in keeping her alive will most definitely mean something to my master. So give us your location, and we will rescue you from your current plight."

Ezekiel stood in silence for a moment. This could be an easy way out of his current predicament. He was certainly looking for one. Then he remembered Edwards reaction to his name. Why did this Edward know him, and why did his tune change so fast when he heard Ezekiel's name? Ezekiel came to the conclusion that this way out was a little too easy.

"No deal" Ezekiel stated as he turned off the Vox Castor.

What are you doing?!" Alicia shouted.

"It is way too convenient, and besides there is no way I am putting any amount of faith in two Inquisitors in one day" Ezekiel retorted.

"You don't have a choice! I am contacting them and giving them our coordinates!"

Alicia reached for the Vox Castor, but stopped when she heard a click. Ezekiel whipped out his Bolt Pistol, and fired three shots into the Vox Castor. The device was utterly destroyed. Both Alicia, and Drasus drew their weapons.

"What have you done?!" Alicia asked wildly.

"Ensured my continuing survival" Ezekiel Replied grimly.

"I am sorry mistress" Drasus said. " I was hiding the device because i was worried that this would happen.

"You were right to do so" Alicia stated heatedly, and then pointed her weapon at Ezekiel. "Give me one reason why i shouldn't kill you for that!"

"Because now I really am your only way out of this princess" Ezekiel stated flatly.

Alicia's eyes flashed with rage. They stood utterly still for a moment. The tension was palpable. Finally Alicia heaved as sigh, and lowered her weapon. Her good judgment beat out her fury. Cornatus was right. Killing him now would only hurt her in this circumstance.

"You get to live for now," Alicia spoke through gritted teeth as she glared at Ezekiel.

*

"Child damn it!" Edward shouted as he slammed his fist into the wall of the Rhino. He had been so close. If he had just gotten that Criminal to tell him where he was! then he could have retrieved the stone, and seen the last of this frustrating planet. However his quarry had not been as desperate as he had thought, or maybe he was too desperate. Either way the hunt went on.

"I take it he didn't take the deal?" Frad asked.

"No. he didn't"

Edward was angry. This Ezekiel Cornatus had temporarily jumped to the top of the list of people he hated. When he found him there was a Bolt with the name Cornatus on it. Edward contemplated how he was going to punish the criminal when he reverie was cut short by a loud banging on the side of the Rhino.

Everyone stopped what they were doing and readied their weapons. Once again there was a set of three bangs on the side of their vehicle. "I'll go take a look" Edward said. He opened a hatch a peered down to see what was happening. he scanned the roofs of nearby buildings first. this could be some ploy to get him to stick his head out for a sniper. When no shot came he looked down.

An Astartes was there knocking on the Rhino. At first Edward thought that it might have been a Chaos worshipping traitor, but then the Marine spoke.

"Hello brother. Might I ask a favor?"

This caught Edward by surprise, and he just barely stopped himself from pulling the trigger of the Bolter he had aimed at the Marine. He took a good long look at this curious specimen. The marine wore black armor. Furthermore it was in an archaic configuration. At first he thought that it might have been Artificer armor, but on closer inspection he saw that the armor was in poor condition, with numerous sloppy patch jobs all over.

"Your armor... it is such a old version. Furthermore it is in such disrepair. Most unusual brother."

The Space Marine chuckled. "I am old fashioned, and I have been held in poor regard with my Chapters Techmarines as of late. Regardless. I am Sergeant Barael. I have lost my lord. Beyond that I can not tell you much more. would you be willing to give me a ride?"

Edward considered for a moment. This could be a trick, but he would feel bad to leave a fellow Marine stranded in some warzone. Besides having another warrior would only be beneficial in this situation.

"Very well. Come aboard brother, but you will have to carry your own weight."

"All well and good. We should head for the Spire" Barael stated. "I imagine that is where my lord is headed.

"Fine" Edward said. Most likely that was where Cornatus was headed as well.

"I am Edward. Welcome to my hunting party brother Barael"

*

"Where the fuck are we, sir?" the private asked. he was bordering on panic, and who could blame him.

Sergeant Vorril surveyed the surroundings. His Imperial Guard squad had been separated from the rest of the force. They were currently running, and hiding through the ruins. No doubt they were well behind enemy lines. Luckily the Sergeant was an old pro, and he had managed to keep his squad alive so far.

"I can't be sure, but we have to be nearing the elevator. Keep your head on straight Guardsmen!"

"There's no way. It's pointless! we're all going to die!" The private shouted Despairingly.

Next thing he knew he had his sergeant's boot in his face. That kind of talk was dangerous. Morale was bad as it was, but if the men lost all hope then they were done for.

"You die when I give permission Guardsmen! Not a second before!"

Suddenly a roar split the night. All of the guardsmen present stopped to listen.

"W-what was that?!" the private stuttered out while wiping blood from his nose.

"Not sure. Keep your wits about you men!" The Vorril commanded.

Suddenly a great figure was upon then. It roared, and bared its claws. The true form of the monster was shrouded by some form of veil. Yet simply looking at it inspired some kind of primordial fear in Vorril's gut. It began to slaughter the soldiers. Soon Vorril was all that was left, wounded and backed into a corner.

"Oh Throne! Oh Throne what the fuck is it!? Emperor save me!"

These were the sergeant's lasts words as the beasts jaws ripped both reality and his body to shreds. It then turned to leave. It had been given an order. It had another meal to find.

Chapter 7
"Well, boys and girls," barked Rowlorn, aiming to difuse the tension, "looks like this is the end of our ride!"

The small military transporter ground slowly to a halt as it reached the central structure of the Hive City. It was akin to the trunk of an ancient tree, a central column that penetrated every tier of the hive. From the depths of collapsed settlements and the compressed buildings of the Underhive to the majestic domain of the noble houses and the magnificent feat of engineering that all Hive Cities shared, the Spire. There were of course many other stilts, buttresses and stairways that propped the layers of the Hive upon one and other, but this central column was the very heart of the superstructure. It was at least one and a half kilometers in diamater, as each new layer utilised it as the basis for construction for the next and they had found but a fraction of the circumference, at the end of a derelict road.

The quintet exited the vehicle and began to look for an entrance into the central construct. As they left, Ezekiel decided it was a obviously a good idea to destroy the transporter and proceded to loose off several bolt shells into the fuel tank. It promptly set fire, but failed to explode, much to Zeke's annoyance.

Alicia sighed, "Mr Cornatus, I hardly think that was necessary."

"I didn't like the idea of it falling into enemy hands," he cheekily replied with an feeble excuse. In reality he just wanted an excuse to destroy the vehicle along with any trace of the ruined vox-castor it harboured.

Lorenzo was the first to approach the metal core, and began tapping at it carefully, as he tried to discern where a hatchway may be located. Aleriana saw what he was doing and decided to follow suit, hoping her superior senses would benefit this endeavour. But all the pair of them could hear was the solid thump of thick reinforced plasteel enmeshed with ceramite. The core had to be able to survive the worst impacts that both the environment and potential warfare could throw at it. Ralun II had once been the vast hub of trade, but the system it occupied had wearied as the Imperium mined it dry of all valuable resources. It was but a distant echo of it's forward self, a slow backwater, doomed to eventually fall from the attentions of the Administratum into bleak obscurity.

"It could take hours before we found a way in," replied Lorenzo

"I have to agree with the Acolyte," Aleriana added, "all I can hear is the reverberation of sound waves through a solid medium, without any gaps. I doubt many entrances exist within such a reinforced construct."

A look of concern came over Ezekiel's face, one that was almost mirrored by Alicia. Neither of them were fond of the idea of being trapped.

Alicia turned and glowered at him, before speaking scathingly, "Terrific, trapped and without transportation. Any more bright ideas?"

Ezekiel shrank slightly as he felt that the steely glare of the Inquisitor was probing his mind. Uncomfortable with the situation he grabbed Rowlorn and promptly ran over to join the others in their attempt to find an entrance.

"Lorenzo, Aleriana!" he cooed, "both of you seem to know how this is done, procede around in opposite directions and see what you can find. Shout us over if you discover a loose panel or maintenance hatch. The quicker we are in there, the better."

Ezekiel had realised the heavy armour plating would be a welcome barrier between him and any agents of Syrath that were still hunting the group.

"Understood," they replied in unison.

"Now, umm... Rowlorn, old buddy," he gestured at the mutant, "you stay with the Inquisitor and keep a look out for trouble."

"Got'cha boss," he grunted.

"And what about yourself?" questioned an unimpressed Alicia.

"Oh me, I'm going to enjoy a nice little sprint, test my luck and see if I can find an entrance by chance," he rapidly relayed to Trallan before running off around the structure, passing by Lorenzo as he went.

The Inquisitor sighed again, it was hardly an efficient system. She and her new guardian turned around to take up defensive positions beside the burned out vehicle.

They waited for fifteen minutes, all the time hearing the reassuring tappings of their allies systematically looking for an entry point. That was until they heard a loud noise emanate from the direction the criminal had vanished off to. It was a rather shrill scream of joy promptly followed by an extremely loud bellow.

"FOUND IT!"

The voice echoed repeatedly in the densely built up urban jungle, that the surrounded the centre of the hive.

However, just before they set off to join Ezekiel, Rowlorn forced Alicia to the ground, with his left hand placed firmly over her mouth.

"Shhh... " he quietly cautioned, "I just saw something over by that hab block."

She tried to get up to check it our for herself, but his enlarged frame allowed the mutant to keep her subdued.

"Stay down," Rowlorn whispered, sounding tense, "I'll take a quick look."

The gentle giant moved his head over to the edge of the driver's cab and briefly shot it up to check what it was he had just seen. His head was safely obscured in an instant, but Alicia could tell he was visibly shaken. All that he had seen in the shadows of the buildings were a pair of piercing phosphoric eyes, that seemed to violate his very soul.

He barely gasped the words, "Ma'am, I think we should... "

"RUN!" yelled the Inquisitor as she heard the sound of unearthly footsteps approaching, "FOR THE LOVE OF THE GOD-EMPEROR, RUN!"

*

A Rhino trundled down a deserted roadway, following the most direct route to an access elevator to the higher levels of the Hive. They had already climbed up a significant distance, utilising fallen segments of hive city as a means of accessing higher levels, but the closer they came to the Inner Hive, the less damaged the structure proved to be. They had resorted to having to find more official means of ascension but even a Rhino had limitations to the gradients it could handle.

And while vehicle lifts were becoming rarer as they continued a steady ascent, Barael noted that at this rate they would reach the spire in less than 12 hours.

Chapter 8
People running everywhere could be seen aboard the Shadow of Judgment doing various jobs after the recent battle on board said vessel. Medics were rushing back and forth to tend to the injured. Engineer crews were frantically checking the ship's systems. And squads of WS troopers were running everywhere checking for any other signs of enemy forces on the Black Ship.

Walking towards the ship's bridge at a fast pace was Grim Doris, who had recovered from his fight with Coraks. However he was bandaged greatly from the battle though most of his wounds had already healed, his left arm was still badly wounded and was wrapped in bandages and had a broken bone though Grim used his psychic powers to lower the pain and speed up the healing process. He also had bandages wrapped around his head and he had a nasty wound on his chest which was slowly healing, though leave a scar, along with other various minor wounds. Behind him were Sivia, his foster daughter, Shas'vre, a Tau Pathfinder from the Me'Ta Sept, and Cel-ik.

"Father please you must rest!" Sivia said to Grim, worry in her voice. "You're no use to us half dead!" She pleaded.

"There is no time for that Sivia!" Grim retorted without turning around. "Syrath is most certainly after the stone and allowing him to gain a possible lead on me in finding it is something I cannot allow. Also he'll know that his champion is gone back into the Warp he'll become more desperate and enraged, and they'll be no telling what he will do!"

Grim then spoke to Cel-ik. "Cel-ik contact Richard, tell him to prepare that and have it be ready in two hours, less if he can!" Grim said to his oldest friend.

The Lexmechanic didn't show it, but he was shocked by the order. "But Lord Grim! That is just a prototype, we don't know if it will even work! And even if it does the psychic shockwave might also harm-"

"We have no choice!" Grim roared as he spun around to face the Lexmechanic. "As I said Syrath will act quickly to destroy the planet now that one of his champions has been defeated and to find the stone faster. The psychic-shell missile from the project is not fully stable I know but its our best bet of destroying the daemons down on the planet." He turned around and kept walking but continued speaking. "But I agree that its risky to use it on a human populated planet so we'll fire on a position where there are less humans but hopefully more daemons."

Cel-ik still did not feel comfortable but didn't argue and sped off to deliver the orders. "Shas'vre I want you to take command of the security to make sure we aren't attacked again. And have Ori and Borak scan the ship to make sure no unwelcome guests are still onboard" Grim said to the Tau.

"Yes sir" Shas'vre said and ran off, leaving only Grim and Sivia as the two arrived at the bridge. Officers were hard at work to keep control of the vessel and establish communication with their other forces. Shouting out orders was Lersi Ferish having taken command during Grim's recuperation. He did however noticed said man entering the room. "Grim! Didn't expect you to be up so quickly after your little run in with that daemon monstrosity. We just established communications and Ed has been trying to contact us." Lersi said as he moved to the side for Grim.

"We'll inform him soon." Grim responded. "What is his team's status and what of Alur's team?" Grim asked getting straight to the matter at hand.

Lersi sighed. "Well the that Syrath bastard's forces are making a muck of communications down there but we managed to establish communication with the two though it gets fuzzy now and then. Ed's team is moving slowly towards the spire with an odd marine according to Ed. We received word from Alur whose in the city and reported where the stone was last seen in the hands of a man named Cornatus. Also apparently Inquisitor Alicia and her Astarte somehow joined him. We almost had establish communication with them through Edward but that bastard Cornatus cut us off before we could get a fix on his location..."

"Damn it!" Grim roared. He had heard about this Cornatus person, somehow getting involved with another Inquisitor but Grim never really paid any attention to that. But it seems like this Cornatus had a habit of being the center of attention. "Wait odd marine? What did Edward mean by that?" Grim asked, remembering Lersi's words.

Lersi shrugged. "According to Ed, his team ran into an Adeptus Astarte and it wasn't a Chaos Marine. Though Ed said that the marine's armor was so badly done that Ed nearly thought he was a Chaos Marine. So he took the marine with him."

"Fine but have Edward keep an eye on him." Grim said. "What is Alur doing?"

"The Eldar's team are still following them at a steady pace but apparently Cornatus has an Eldar friend with him too. She most likely spotted Alur's team and told Cornatus. But besides that their having trouble due to..." Lersi paused.

Grim raised an eyebrow when he noticed Lersi's hesitation. "Due to what?"

"Well Alur said that something else is in that city, chasing Inquisitor Alicia's group. A daemon they think and they described it as "A Warp Terror I have never seen before" basically something out of a nightmare to be exact."

Grim's eyes widened as he understood what Lersi was saying. Even now as he calmed down he could sense something evil down below near Alur's position. Realizing how serious the situation has become Grim began issuing orders. "Send several transports down to the planet where Edward is and pick them up. Sivia you and I will be leading them." Grim said to his foster daughter, earning a nod from her. "Then have the flyers take to them to the city and retrieve the stone...and Inquisitor Alicia too and if necessary that Cornatus fellow as well. Alur's team should continue shadowing that group but avoid contact with them and whatever else is down there. Tell them only to retreat if they have no choice or when the stone is recovered." Grim ordered.

"Got it boss." Lersi replied.

Dark Core
The Dark Core is a large Chaos Warband that has gained infamy for the past ten millennia. They are known to attack various Imperial Military Forces, Xenos armies, and even fellow Chaos Forces. This is because they are one of the rare few who worship the Renegade Chaos God, Malice. As such they see it as their duty to spread discord and destruction, fighting only the best enemies in order to appease their Dark God. Since they do not worship the other Gods of Chaos, they have little Daemons, instead forcefully binding lesser Daemons to machines, having a large number of Daemon Engines to serve them. The warband is also infamous to raiding Rogue Traders, Imperial Navy Ships and even Loyalist and Chaos Space Marine ships, adding their vessels to their growing fleet and forcing the survivors into the service of Malice.

Organization
While not fully clear yet, the command structure of the Dark Core Warband is that it is led fully by the Overlord, Balor the Anarchist. Underneath him are the Harbingers, the Champions of Malice. These Harbingers can command the Warband's forces, including Chaos Space Marines, Cultists, Renegade Guardsmen, Chaos Ogryn, Hereteks, Daemon Engines, Chaos Titans, and even corrupted Orks. However, all the Harbingers answer directly to Balor, whose decision is final on any matters.

Serving underneath the Harbingers are the Specters, potential Chaos Space Marines who could become Harbingers. They act as field commanders, the equivalent of Space Marine Sergeants. The Specters command smaller groups of the warband's forces, and take orders from the Harbingers as well as Balor.

Harbingers
Amongst the warband, there are those who earn favor from the Renegade God, proving their devotion by spreading even more turmoil and destruction than their traitor brothers. These eleven individuals are called the Harbingers, Champions of Chaos that serve Balor (also an Harbinger) as his most trusted officers and are a part of the warbands inner circle. As recognition of their deep devotion to their god, the Harbingers are permitted to paint the number Eleven on their left shoulder plates, the sacred number of Malice.

Specters
The name for Aspiring Champions among the Dark Core's warriors, the Specters are veteran warriors, having experienced centuries of battles against countless foes. They lead the squads of the warband's forces, acting as field officers. Those who are Specters have the highest chance of becoming Harbingers, usually through issuing challenges of death matches, proving their worth through the actions, or murdering existing Harbingers. The strongest is Garric the Behemoth, whose position makes him equal to the Harbingers.

Dark Guards
The Dark Guards are a retinue of Chaos Space Marines that serve as Balor's personal bodyguards and enforcers of his will. Lead by the Specter, Garric the Behemoth, the Dark Guards zealously protect their lord when he is in battle, as well as from would-be assassins and possible usupers. Their loyalty obvious, the Dark Guards would gladly give their lives for Balor, in order to protect the greatest worshipper of their Dark God. They are all armed with the best armor and weapons, looted and/or crafted by the warband's Warpsmiths and Hereteks.

Beliefs
"The purpose? What a silly question. Though I suppose our purpose would be quite simple: Chaos, just total chaos. No laws, no desires, nothing, just absolute chaos."

- Balor, speaking to a Canoness before crushing her head.

For the Dark Core, all they desire is total discord, to spread lawlessness and anarchy throughout the galaxy. To them, the very thought of law and order is an affront to their Dark God, Malice. Whether directly or in-directly, the warband has sworn to ensure that every world is consumed in total devastation. Whether they are Imperials, Taus, Eldars, Orks, Necron, or Tyranids, the Dark Core will not stop until law is destroyed and anarchy takes it place. In order to do so, they focus on worlds where conflict already exists, or where tension is slowly rising. They relish at the chance to break the dam of order and peace, flooding the planet in total turmoil.

Not even the forces of Chaos are spared by their vendetta. While it is not uncommon for different Chaos warbands to fight one another, the Dark Core deliberately fight against other Chaos Space Marines, just as Malice opposses the other Chaos Gods. Also, like their god who feeds off the powers of the other Dark Gods like a parasite, the Dark Core are opprotunists, using any advantage they can find to win a battle. When both sides are exhausted and weak, the Dark Core will strike without warning, slaughtering both sides with gleeful delight.

Another fact about the warband is that they completely remove all memories of their past. For them, who they were or where they came from no longer matters. Only the here and now is of importance to the Dark Core, and bringing ever glory to their god. In their view, by becoming a servant of Malice, their origins are merely another form of Order, that which binds them to a state of compliance and restrictions. One must be free of all restraints in order to truly serve Chaos, with only the minimal of structure to keep the warband alive.

Balor the Anarchist
"Gaze upon it, my brothers! The beauty of true Chaos! No order, no law, no peace, nothing but endless discord and destruction, all for Malice!"

- Balor speaking to his inner circle as they watch a planet wracked by wars they caused.

Balor the Anarchist is the founder and leader of the Dark Core warband, and a champion of Malice, as well as one of the Harbingers. Once a captain of the Sons of Horus, Balor left out on his own after the death of Warmaster Horus. Ignoring the squabbling of his fellow Captains, Balor and his company, along with a few others, ventured out to find their destiny. Eventually they fell under the worship of the Renegade Chaos God. Now he leads his ever growing warband on a path of destruction and death, battling anyone in his path, whether they be Human, Tau, Eldar, Ork, Necron, Tyranid or even fellow Chaos Forces. Whether directly or indirectly, Balor is determined to fill the galaxy with lawless, indiscriminate battles, all in Malice's name. And while some of his plans also aid the other Chaos Gods, Balor knows that those victories will still satisfy his Renegade God, as Malice feeds off the growing power of his fellow Chaos Gods.

An Astarte of impressive height, Balor wears an Artificer Armor, forged by his Warpsmith and Hereteks, and blessed by several Chaos Sorcerers, Balor is near invulnerable. For weapons, Balor wields a daemoinc Power Fist over his left arm, with a built in Volkite Charger, which is capable of firing powerful bolts of thermal energy that can tear through Terminator Armor, and possess the strength to crush the helmet wearing head of a Adeptus Astartes. He also wields the Rift Breaker, an ancient Daemonic weapon in the form of a single-hand, spiked mace. A single swing of this dark weapon is capable of leaving objects and weaker beings into a bloody pulp, with the stronger ones temporarily stun, long enough for Balor to deliver the crippling blow. Sometimes he would wear a wrist-mounted Storm Bolter on his right arm.

Garric the Behemoth
"Brother Garric, truly I am blessed to have such a loyal brother. For he has been by my side since the beginning, and even saved my life once. Among all my followers, I trust him the most"

- Balor commenting on Garric.

One of the oldest members of the Dark Core, Garric the Behemoth is one of the warband's Specters, as well as Balor's personal bodyguard. Earning his title due to being taller than most of his brothers, nearly reaching the height of a Dreadnought, Garric has been with Balor since the beginning, and served under the latter during their days as a part of the Sons of Horus Legion. Silent and deadly, Garric wears a modified Terminator Armor to suit his massive stature, and wields a Reaper Autocannon in one arm, while in the other is a Power Maul, coated with a toxic poison, making it even more lethal. Sometimes he would wield a second Reaper Autocannon. Garric's loyalty to Balor is unquestionable, having once saved the Chaos Lord's life. Garric also leads Balor personal retinue, the Dark Guards.

Tyros of the Dark Forge
"To build endless machines of war. To set them loose upon the galaxy and watch them wreck havoc, and then break them down and rebuild them into new designs. In other words - infinite possibilities."

- Tyros stating his desire.

The Master Warpsmith of the Dark Core, Tyros of the Dark Forge is one of the Harbingers. He has built and modified many of the warband's weapons, as well as commands the other Warpsmiths and Hereteks, as well as in charge of turning captured Daemons into Daemon Engines. Tyros desires to build numerous weapons and machines of war, before setting them loose onto the galaxy in order to watch their performance. However, after he will merely break them apart and rebuild them with different designs, and test them out again. The reason is that Tyros' ultimate goal is to simply build the designs he sees within his twisted mind, and bring his machinations into reality. He is also a collector of Xeno technology, particular that of Necron and Eldar.

Tyros wears a Power Armor he himself built, along with wielding a double-sided Power Axe and a Conversion Beamer he looted from a slain Chief Techmarine of an unknown chapter. Along with those, he also has the Mechatendrils, the signature tool of all Warpsmiths. His is equipped with several claws and buzzsaws, as well as a Flamer, Bolter and Meltagun. And finally, Tyros is always seen with a creature he calls, Brytralik, a Warp-entity that Tyros himself created. It appears as a silver creature in the shape of an apparatus with six extendable tendrils with pincer claws at the tips. The creature can attached itself to Tyros' back, digging into his flesh, and uses its tendrils to protect and fight alongside its master. The tendrils are strong enough to lift up objects with five times the mass, and can impale even Terminator Armor. His fellow brother and student, Kazaras Jakul, serves as a Specter and his right-hand man.

Warband Colors
Chaos Space Marines of the Dark Core warband are primarily colored in black, with the trims, elbows, and edges painted a dark white, both colors used to show the warband's devotion to Malice. The rivets, Chaos Star and horned helmets are a dark golden color.

Warband Badge
The symbol of the Dark Zone is a white version of the signature Chaos-pointed star. At the center of the star is a black skull. The two colors are the sacred colors of Malice, and is usually placed on the right shoulder plate.

Death Strike Team
Death Strike Team is a specialist Kill-Team unit within the Ordo Xeno chamber militant, Deathwatch. The marines in the team are considered the best of the best and show a good example of teamwork between marines from different chapters. They are summoned to deal with the most dangerous of xeno threats and all members are considered veterans in their own rights.

History
The formation of this team was during around sometime after the Ordo is serves was founded. Originally it was just a regular Kill-Team of marines led by an Inquisitor. They had landed on an unknown world where they were attacked by dangerous xeno species. They were soon pinned down and trapped there for an entire year. The marines during that time were believed to have been from the loyalist 1st founding chapters and the 2nd founding chapter. They did not get along with each other due to chapter differences and the Inquisitor did his best to keep them in line.

But during the year they spent trapped there, they begun to form strong bonds of friendship and were able to work in sync. When they chance for freedom came, they worked as one and escaped, though a few were not as lucky and the survivors swore to never forget them.

After the Inquisitor made his report of this, the Death Strike team was form, a large Kill-Team unit to deal with only the most dangerous of alien threats and joining it is considered a great honor then joining the Deathwatch itself.

Organization
The command structure of the Death Strike Team is the same with the rest of Deathwatch. Inquisitors, Brother-Captains and Librarians. If the Inquisitor is killed or some other problem, then the Brother-Captain takes command and is same with the Librarian.

It is actually common for several Brother-Captains to be part of the team at once. But the one with the most experience in both alien threats and commanding is given the position of 2nd in command. The others are given the roles of a sergeant.

The team usually consists of bother Tactical marines and Devastator marines. Assault marines, Terminator marines and Scout Marines are rare and they usually allow one or two dreadnoughts to join.

Besides alien threats as well as the recovery and study of alien technology that could be use for the Imperium, they also deal with abhuman and mutant threats. Despite having human ancestry, they are still considered aliens and there have been times when there have been serious situations dealing with them.

Also unlike the rest of Deathwatch, Death Strike captures and interrogates aliens as well, in order to learn more info about their kind and how it could be used for the Imperium. The chances of the alien being let go are very slim.

The team is usually called for the most extreme alien threats or the sabotaging of alien invaders or other large risks like ancient alien technology that has been located. Members seem to be more comfortable in using alien tech then the rest of the Deathwatch is.

Inquisitors in the team rarely call for aid of other forces, as to the fact that the Death Strike team's missions are completely classified and might even be considered to have its members considered of heresy. Only when the situation is to large or already out of control does he call in aid. There can also be one Inquisitor, and an interrogator if he has one, in the team as he his designated the leader.

Joining
Like how Space Marines who are chosen to join Deathwatch train with their chapter, those chosen to join the Death Strike team train for it while in Deathwatch.

Inquisitors of the Ordo Xeno would read the files of a marine about to join Deathwatch, most particularly their engagement with xenos, best experience in close combat with small or solo teams, and good relationship with other battle-brothers, within their own chapter or in other chapters. Once they have found those with acceptable records, that marine is informed after he has joined Deathwatch.

He is then trained by senior member of the team and to work with other marines on practice missions, in order to improve teamwork and friendship when going into battle. A couple of marines to join have been marines from the chapters that are part of the Brotherhood of the Faithful, despite their bad relationship with the Inquisition as a whole. This may be because of their excellence teamwork with one another or so the Inquisition can somehow learn more about them.

Many marines who join the team are always permanent members of it even after they leave Deathwatch. There are times when a marine who was in the team may be recalled back into while he is with his chapter. The members are sworn to an oath of secrecy, can neither tell their brothers of their own chapter what they had seen or marines in Deathwatch but outside of the Death Strike Team.

There have been many times when the team consists of enough marines to form several Kill-Teams so are usually dispatch to serve as a larger force, small squads or solo. The highest number ever so far has been 50.

Inquisitors who are selected to lead this team see it as an honor and great responsibility as they must form bonds of friendship with the marines as well.

There are rumors that some of the members may be marines exiled from their own chapter and believe that by fighting against the most dangerous threats to the Imperium will allow them to redeem themselves to the Emperor.

Notable Members
Many of these members are either still active in the team, their chapter, dead, rogue or unknown.
 * Inquisitor Sam Eretos: He was once the leader of the Death Strike Team and was noted to be very strict when going into combat. He hardly talked to the other members and this made him disliked by the marines under his command. Same was killed when alien slaves revolted and killed their masters and him when he tried to kill them off.
 * Interrogator Theo: Theo was Sam's student and saw it as an honor to be part of the team. After his rise to Inquisitor Lord and his master's death, Theo left the team and the Ordo Xeno and joined the Ordo Hereticus, but only to join the Ordo Malleus later on. When he formed the Knight Hunters, a team of Grey Knights to hunt and learn about the Sensei, he ran into the Death Strike Team a few times. Theo was killed on Gail by his own student, the secret Sensei, Grim Doris.
 * Perso Byras: An Inquisitor and the team's current leader. He seems to get along better with other team members and possess a large hatred for Xeno scum. Sometimes his anger gets the better of him but he has managed to control it when faced with dangerous situations. He wields two power swords and a bolter attached to his shoulder.
 * Hars Irotis: Hars was an Ultramarine Captain and was 2nd in command during Sam's time. He was soon put back into command of his company after Sam's death. In the year 879.M41 while battling Necrons he met up with the team once again. But since he was now serving in his chapter and assisting the Deathwatch, even a specialist team, was against the Codex, Hars couldn't help them. Ironically, he met them again on the planet when a Necron managed to destroy both of his legs. With his last breaths he managed to give them cover fire as they made their escape. After the campaign they made sure to tell his company where his body was.
 * Luciar: Luciar was a Librarian of the Ultramarines and a veteran of the Battle of Maccrage. He became part of the Death Strike Team for that reason, as his psychic powers and experience with the new threat. He died during the team's mission infiltration of an underground Genestealer cult and was killed while burning the mind of the leader of the cult.
 * Cravis: Cravis is from the Shadow Lords chapter and still serves in the Death Strike Team. He does not appear to possess the 'Curse' that the chapter has and is very capable of working solo. He helped greatly in eliminating a Chaos cult within a Squat colony, using only his bolter. He also helped with the poisoning of a Hive Fleet that was believed heading towards Terra.
 * Argoch: A sergeant of the Raven Guard, Argoch was actually part of Shrike's Wing and fought beside him on Targus VIII, thus resulting in a hatred of Orks for him as two of his closes battle brothers were killed by them. Though no longer wearing jump pack and lightning claws, Argoch is still a good stealth fighter. He is more of a loner then the rest of the team and prefers working by himself, though he won't stop to accept help. Armed with only a bolter and stealth equipment Argoch managed to destroy an entire xeno fleet by overloading the ships's engine and stopped them from invading a Hive World. He seems to get along well with Cravis the best.
 * Yurand: Yurand is from the Ultramarine chapter and is the team's current librarian. Wielding a power hammer and bolt pistol, Yurand, with the assistance of Inquisitor storm troopers, managed to recover several xeno tech from an Ork stronghold as well as stop a Hive Fleet from invading a sub-sector as well as recover a container of gene-seeds belonging to his chapter.
 * Cyrus: A scout sergeant from the Blood Ravens, he helped the Death Strike Team in eliminating several Ork warbosses, thus resulting in a civil ork war and allowing imperial forces to eliminate them easier. Cyrus's time with the team was short as he was recalled back to sub-sector Aurellia to help deal with Ork warbands.
 * Uro: A Dreadnought of the Imperial Fists, Uro had joined the team after he was integrated into a Dreadnought. His new form and experience has helped the team greatly during difficult moments. His greatest moment was helping guard a beacon on the planet of Set VII when its Hive City was overrun with chaos marines of the Word Bearer. Uro's lightning claw was covered in blood by the time Imperial Forces arrived. Many of the marines with Uro died, so in order to honor their memory Uro has stayed with the team.
 * Purtosis: The teams former apothecary, Purtosis was from the Ultramarines. Though he did not participate in the battle, the marine knew much of the horrible Tyranids. He assisted with the creation of a poison toxin to destroy a part of a massive hive fleet actually heading towards Ultramar. He died on one of the Hive ships while putting in the poison. The team had managed to save his body and it was picked up the by the Ultramarine's 2nd Company.
 * Botius: A Black Templar and Apothecary, he took Purtosis's place after his death. Other team members have described him as reliable and faithful comrade as he fights valiantly to recover the gene-seeds of fallen marines. He was suppose to return to his chapter after a mission on Romulus Omega, but after failing to save the remains of two of his teammates, he asked to stay with the team longer to atone for his failure.
 * Agmoor: Agmoor resides from the Titanium Fists chapter and thus had good relationship with the other marines of the brotherhood. Carrying a thunder hammer, Agmoor assisted Ceros on the planet Tervan, eliminating a Xeno leader and rogue Inquisitor who planned on destroying their chapters. Though they were victorious, Ceros had to go on self-imposed exile due to his deal with an Eldar Farseer. Agmoor did not tell anyone of this except sent a secret message to the Gamma Dragons.
 * Ceros: A Scar Scale of the Gamma Dragons 4th Den, Ceros known for using only two bolt pistols during missions. Due to his rank he was given command of some of the team members to go to Tervan, to stop a Xeno race who was apparently planning to destroy several chapters in order to begin an invasion on the Imperium. He soon discovered that the aliens were being assisted by a rogue Inquisitor, who planned to use a fallen Eldar Craftworld to destroy his chapter and the other eight of the brotherhood. Having his team scattered and half of them dead, Ceros had no other choice but to team up with an Eldar Farseer and her war host who came to recover the Eldar soul stones. In return for helping them they would help him. They both kept their promise and stopped the Xeno's and killed their leader and the Inquisitor. Taken full responsibility for working with the Eldar, Ceros sent himself in exile and left the planet on the Inquisitors ship. Only Agmoor knows what happened and thus sent a secret message to Ceros's chapter of what happened. Understanding what was at stake at the time, the Gamma Dragons now search for him, hoping to bring him back into service of the chapter and Emperor, though secretly.
 * Tortis LowFang: A Blood Claw from the Space Wolves, Tortis was very excited to learn he would serve in the Death Strike Team. He along with Raghal, another Blood Claw helped on Uras during a recovery of an ancient Xeno Tech when they were assaulted by Orks of the Iron Chomperz. Both Wolves managed to survive the attack though some of their teammates were killed. Both Wolves are currently back with their chapter, gloating to their brothers of ork heads they collected.
 * Eurbos: Eurbos was a Blood Angels captain and was Perso's first 2nd in command. His first mission was to a planet ruled by a species of the Vralgazi, who, unbeknown to the team, worshiped chaos. The Death Strike team had been sent to recover their xeno tech to see if it could be used for the Imperium. Unfortunately, the aliens had sense them and attacked. Only Perso, Eurbos and Haro, a marine from the Iron Hand chapter, survived and did not talk of the fate of the other teammates. The only thing revealed was that Eurbos was separated from the team temporally but managed to escape, though he never said how. It turned out that the Vralgazi put a daemon into his body, taking over him slowly. It was revealed until later when another member of the team, Ohap, noticed his actions during a mission on an Eldar Maiden world. Eurbos killed him but was attacked by Haro before he could leave. Both were seriously wounded but Haro managed to escape before the Eldar arrived. It is unknown what became of Eurbos but he may have escaped as the Eldar could not find him.
 * Felix Aral: A captain of the Revenant Tigers, Felix served with the Death Strike Team a few years after his promotion. He participated in a mission in recovering xeno tech believed to have been built by the Old Ones. It was surrounded by dangerous wildlife which killed half of the team and they had engaged Eldar who also came to retrieve it. Felix and another marine from the Knights of Lupercal, Gertu FangSteel, held them off as their techmarine teammate managed to retrieve the item and all three escaped by Thunderhawk. He soon returned back to his chapter, where only three years later, were declared traitors. He is now the leader of the Revenant survivors and other renegade marines of the renegade group, Shadow Claws.
 * Karx: Karx was part of the White Scars chapter and was a sergeant when he was put into Deathwatch and then Death Strike. He participated in dealing with the deaths of several high rank Dark Eldars on the planet Ion, which he took great pleasure. Later on he and some of his brothers were requested by another member of the Ordo Xeno, Inquisitor Clerfaz, to join him and Inquisitor Grim Doris and his retinue, in investigating an Space Hulk that has attacked several worlds. Though whoever was controlling it was unknown to Karx, but he was killed by Grim. But Karx and his team were betrayed and abandoned by Clerfaz during the time and were surrounded by Tyranids. They would have been killed if Grim had not come in time. He and his brothers are now part of the Shadow Claws.
 * Tivo: Tivo is a Captain of the Storm Wardens. During the second war for Armageddon, he was sent commanding a squad of members of Death Strike to eliminate the Ork Warboss Ghazghkull. The attempt was a failure as the Ork Warboss was protected by several Ork bodyguards and resulted in the death of three members of his squad. He and other members of the team were sent to deal with rogue tech-priest and their status is currently unknown.
 * Haro: Haro is a marine sergeant of the Iron Hands chapter. He already had several bionic upgrades including a heat vision eye and half of his face. He was with Eurbos and Perso when they fled a mob of Vralgazi and became suspicious of the Blood Angel Captain after his 'miraculous' escape.

Kabal of the Dark Moon
"There are two ways to kill: Brute force or Cunning intellect. I have used both for you. By using my forces to attack while your back was turn, here you lay with almost nothing left. And with my mind I have bested you at every turn and this is the last turn for you"

- Jarek just before he killed his former Archon during the coup.

The Kabal of the Dark Moon is a semi-large Kabal. It was formed when its leader, Jarek Shadowhand, killed his former Archon and the Archon of a rival Kabal. He then merged the two Kabal together to form the Dark Moon.

Origin and Founding
The Kabal's leader, Jarek Shadowhand, was once a Dracon of the Kabal of Slithering Fang. Jarek was once part of the Kabal of the Black Heart until he went rogue and disappeared for 500 years feasting on souls to survive. He then came back but was part of this Kabal. His reason for fleeing his first Kabal was because he tried to kill the Archon, Asdrubael Vect and failed.

But all of this was unknown to the Archon of the Kabal of the Slithering Fang, which Jarek intended. For he now had the desire to rule this Kabal and one day rule all of Commorragh.

For over the 500 years when he went rogue, he made allies from beings in other Kabals, Wych cults, Haemonculi groups, Hellions and others. While serving in this Kabal, he began to gain the respect and fear of those who fought with him. He was close to beginning his plan but soon saw something that would even give him twice the power.

The Rivals and Allies
The Kabal of the Slithering Fang had a rivalry with another Kabal known as the Kabal of the Black Spear. The reason is because both Kabals are exceptionally close to each other on the Dark City as well as both raid in nearby sectors of the galaxy. This results in multiple conflicts between the two, something Jarek could use.

From time to time, he would speak to members of the Kabal, offering great glory and plunders. Soon he possessed allies on both sides, but he knew there would be some who still fought for their Archons.

So Jarek came up with a plan to get rid of them as well. He managed to convince his Archon that with half of the Kabal of the Black Spear's away on a "sudden raid", they could easily invade their territory.

The Archon, who should be noted for his sensation for glory and trophies, decided to attack and take his personal guards and kill his rival face to face. This is what Jarek hoped for. He arranged so that all those loyal to the Archon would go with him, as well those from the other Kabal.

Then he would have his allies from the Wych cult of The Thin Blades and Mandrakes would kill any other threats after the Archons were killed.

The Coup
The day had soon come when Jarek Shadowhand's plan went into motion. As he predicted his Archon charged into the Kabal of the Black Spear's fortress, taking a few of those loyal to him. Once he was out of sight and reported to be near his rival, Jarek ordered the death of other Dracons and Sybraites who were not loyal to him or would just become an obstacle. He even personally shot a Sybraite right near him.

He was please to hear that the Archon of the Kabal of the Black Spear was killed, leaving him only his Archon left. Jarek then ordered all of his forces to attack the Archon's forces in the fortress at once.

Shocked, though not entirely, the Archon managed to push back the traitors and gain some control over the fortress. Since his forces attacked from the North, he focused all of his forces there.

That was what Jarek was hoping. From the South came the remaining forces of the Kabal of the Black Spear that swore allegiance to Jarek had come and attacked the defender's weak area.

Soon the entire fortress was under his control which was when the Archon managed to create one last defense, which decimated any attempts of breaching it.

But Jarek had planned this too. One of the Incubus named Pelilo, betrayed the Archon for the fact that it was Jarek who hired him. He soon made an opening for Jarek's forces who swarmed in and wiped out the remains of the Archon's forces.

Except the Archon himself, who managed to escape from the attack and was now headed towards the transport with only two Incubus left.

But that was what Jarek wanted, he wanted to kill the Archon himself in order to demonstrate his great strength. He quickly killed the two Incubus and used his stealthy combat style to single-handedly cut down the Archon of the Slithering Fang.

With both Archons dead, along with any other opposition, Jarek took full command of the two Kabals and merge them into the Kabal of the Dark Moon.

Disappearance and New Location
Only shortly after this new Kabal's creation, they disappeared. Though they looted and took everything that both Kabals once had, nothing of their existence remained.

About a year later were they spotted once again. They now reside in one of the more secluded and less visited part of Commorragh. There Jarek plans on many raids, stores powerful artifacts and plots to take over the dark city.

Notable Conflicts
Engagement on Muran 345.M37: The Hive World of Muran was the Kabal of the Dark Moon first raid. The Kabal set up a a base of operation on the planet's ridge, where it was more isolated. Then they began to do numerous raids on isolated settlements capturing weapons and slaves, in order not to draw the attention of the Imperials. Then they attacked the lower levels of the Hive Cities, eliminating pesky PDF forces. Soon Adeptus Arbites went down to investigate only to be attacked by Mandrakes that Jarek had brought from Commorragh. They were cut down and soon the Dark Eldar attacked the higher levels of the Hive World cities, killing and capturing wherever they went. They had difficulties when an Imperial Guard Regiment arrived. Their weapons and vehicles didn't stop the Kabal. Only slowed them down. But instead of wasting resources on them, Jarek focused his attention more on capturing slaves, and so focused his forces more on isolated and least defended areas. In just four months, the Dark Eldar left, having taken 2/3 of the planet's population.

Techno Dominion
"We move forward, no matter the cost. For only together can we prevail in this dark Galaxy!"

- Grand Hierarch Jerico Kalvin

Located between Segmentum Ultima and Segmentum Tempestus, the Techno Dominion , or just Dominion, is an extremely advanced human and abhuman empire, formed from the remnants of the Auretian Technocracy and other scattered human civilizations that were either left devastated by the Horus Heresy, or were not yet discovered by the Imperium, and are united by their desire for survival and advancement. The Dominion is well known for their high number of advancements, including weapons, armor and vehicles. Their technology has made the Dominion a very powerful force in the galaxy, and one of the few human factions that can match the Imperium of Man.

Origins
What would become known as the Techno Dominion was originally formed from fleeing remnants of the Auretian Technocracy, a once technologically-advanced and peaceful independent human civilization scattered across several star system in the Galaxy. The Technocracy had been conquered and destroyed by the Primarch Horus Lupercal, already under the sway of Chaos, who had desired the several STCs under the Technocracy's possession, in order to gain the Adeptus Mechanicus's allegiance. The survivors were in fact an exploration force having been prepared before Horus' coming, and thus they were able to flee the destruction of the Technocracy before the Emperor's Children and World Eater Legions arrived. Led by the sole remaining member of the Technocracy's elite force, The Brotherhood, Xander Jarak, fled towards Eisen in Segmentum Tempestus, having taken what STCs and other items of importance he could gather.

Even before the tragedy, Eisen was already being colonized by the Auretian Technocracy fifteen years before the coming of Horus, with a few settlements already built. Thus, the planet had escaped unnoticed by the Warmaster, who had already acquired the STCs he needed. So the remnants of the Technocracy were able to remain hidden from the dreadful civil war that came after, and slowly rebuild their home.

Over time, more and more vessels came, carrying humans and even abhumans who had fled their homeworlds, in order to escape the massive conflict that was consuming the Imperium. Taking these refugees in, the Technocracy began colonizing worlds close to Eisen, and were even joined by other human planets from the nearby sectors. Soon, gatherings of leaders began to form, in order to create a stabilized council, and what at first was just a few survivors trying to escape destruction, soon became a growing empire in that part of the galaxy.

The Mersians
Much of the refugees' relief came from the Mersians, an abhuman race that lived on the nearby world of Clara, and had been around before the Imperium of Man. Formed from human colonists during the Dark Age of Technology, the Mersians were an advanced civilizations that had adapted to their planet's multiple environments, making them a sturdy and tough species. Having kept much of their STCs, the Mersians' technological superiority was on par with the Technocracy before their fall, though their small population made it difficult for them to expand like the Technocracy and Imperium had.

Learning of this advanced civilization, Xander approached the Mersians, offering an alliance for their survival during these dark times. After hearing of what befell the Auretian Technocracy, the Mersians' leader, their Overlord, agreed that an alliance would be beneficial, given the brutallity and power of the Space Marine Legions. With that done, the Mersians began assisting the refugees with building homes on planets nearby, as well as sharing their technology with Xander and the leaders, who did the same vice versa. The Mersians' contribution also helped give a positive view of abhumans on the human refugees, who would welcome other abhuman species in the next few years to come.

Remnant
Despite the Mersians' aid in assisting the refugees, it became clear that as more and more people began to arrive in the system, some form of government had to be created in order to ensure that these new settlements would not break down into infighting or fall prey to outside forces. Being the most respected person among these new colonized worlds, as well as the one who helped lead the Auretian survivors, Xander was unanimously voted as leader, or Hierarch. Though reluctant, Xander nevertheless took the position and helped formed what he called the Techno Remnant.

His first act was to announce that everyone must contribute something, whether it be ships, farming, medicine, soldiers, engineering and so on, as such things were required for them to survive. Next, Xander organized a small council he named, the Conclave, which consisted of influential and respected individuals to assist him in governing the Remnant. This included just not humans, but various Abhuman species and even Mutants, as Xander proclaimed that despite their appearances, were still human and thus one of them. Several groups of Tech-Priests, who had been driven off their respective Forge Worlds due to Traitor and Xeno forces, all joined the growing empire.

As the years went by, the Remnant grew more, with nearby Imperial Worlds and undiscovered human civilizations also joining, seeing how strength in numbers was necessary with the Horus Heresy going on. Along with that, more and more cities were being built on the settled worlds, a militia was soon formed, and thanks to the large number of vessels, transportation, communication and even trade was beginning to grow. Furthermore, the large library of STCs, from both the Auretian Technocracy and other civilizations, helped greatly in the formation. Xander personally made sure that each one was studied fully, as well as securely protected and several copies were made too.

After a decade since it's formation, Xander decided to head out into the galaxy, hoping to find more survivors to lead back to the Remnants, as well as other lost technological advancements of humanity, like STCs. Before he left, Xander, with the support of the Conclave, chose council member, Oslo Verep as the new Hierarch. After that, Xander left aboard a small Escort vessel and headed back into the galaxy.

Birth of the Dominion
While Xander was recognized as the first Hierarch, it was his successor, Oslo Verep, who gave birth to the Techno Dominion. A former Planetary-Governor, as well as high ranking Imperial officer, Oslo had much experience in running a planet and this knowledge served him well during the coming years. His first order of business was to officially finalized the Conclave, the ruling council that would consist of only influential figures related to politics, economy, military and more. After that Oslo's next step was creating a stable line of communications between the planets, a task he left in the hands of the Tech-Priests, who began working immediately. After that was to create an actual military, rather than just various militias and volunteers. With the aid of experience warriors and officers, a proper army and navy was slowly being organized, put under the watchful eye of Oslo and a select few of people that he trusted.

Another important factor that Oslo addressed were defenses. At the present moment, the Remnant was loosely united in fifteen planets, a few human civilizations undiscovered by the Imperium, Abhuman species and the others filled with refugees. With their current forces, expansion or even going on the offensive was out of the question, and thus Oslo had strong planetary defensive systems constructed on each world. With the aid of the library of STCs, the construction of these defenses, as well as weapons, armour, vehicles and ships quickened at a fast rate. The planet Eisen was also designated as the capital world of this new empire. Eventually, after four years of hard work, the Techno Dominion was officially born.

Legacy of the Technocracy & Jokaero
Though the Dominion had begun to flourish, other problems were now being focused on. The main situation being of travel. Since fleeing from their former worlds, many people of the Dominion had begun to fear the Warp, due to its unstable nature and the dangers of Daemons attacking vessels. Many people were adamant in their refusal of using such dangerous means of travel, and thus a new form of space voyage had to be found. It was then that Oslo, as well as surviving members of the Auretian Technocracy's higher members revealed a secret.

The reason why the Technocracy chose Eisen as a new colony world, and why it was a well kept secret, was because they had begun setting up facilities to study a new type of space travel. The Technocracy had kept good care of the facility before the Auretian's fall. With this discovery, various engineers, scientists, Tech-Priests and other beings of use, were put to work to continue the project, to try and find a new way of travel, as well as other new inventions for the benefit and advancement of the Dominion.

As if sensing the human's attempts of new space travel, a xeno race came into Dominion territory: The Jokaero. The Jokaero are a race of intelligent, psychically-powerful beings who resemble the orange-furred great apes of Old Earth known as orangutans. They were famous for their extraordinary and seemingly in-born skill at crafting extremely advanced technologies from even the most rudimentary parts. The Jokaero arrived in a large vessel and were guided by Xander, who had temporarily returned to help the Dominion. Xander explained that with the Jokaero's aid, the Dominion had a higher chance of developing a new type of space travel, as well helping forward construction of their cities, in return for accepting the Jokaero as allies and member of the Dominion.

There were debates of whether or not to allow the Jokaero to join the Dominion, which was primarily a Human and Abhuman empire. However, the positives outweighed the negatives, plus it was clear that the Jokaero were much as threaten by the Horus Heresy and Chaos forces as they were. So, the Dominion and Jokaero signed treaty known as the Innovate Pact, granting the Jokaero membership into the Dominion, a seat on the Conclave, and earn the xeno's aid in creation of what would be known as Hyperspace.

Grand Hierarch
The title of Grand Hierarch, or Hierarch for short, is the highest position and ruler of the Techno Dominion. He has absolute authority over the Dominion, as well as its resources and military. The Hierarch is also the head of the Dominion's ruling council, the Conclave. He or she has the power to make the final decisions on certain matters, insert or remove members of the Conclave from their position (with substantial evidence, of course) and declare military law if the current situation requires it. They are also supported by their personal entourage, the Coalition Masters. They are also the Supreme Commander-in-Chief, with having full authority of the Dominion's Army and Navy.

To become Grand Hierarch is not a simple task. While anyone can earn the position, no matter what social class they were born into, the position requires a person to have superb leadership skills. Many past Hierarchs have been people with military backgrounds, and thus can effectively command the Dominion's forces. Past holders have been those who have earned reputations of performing noteworthy achievements, perhaps even seen as heroes to the Dominion. The decision of a new Grand Hierarch can be decided when the previous holder chooses a successor, followed by approval from most of the Conclave, or elected into by the Conclave itself. Along with that, in the event that the Grand Hierarch is either abusing their new authority, or is unable to perform his or her duties, then the Conclave can have that Hierarch removed from power and the council temporarily takes command until a new candidate is found.

The Conclave
Similar to the Imperium's High Lords of Terra, the Conclave is a council of individuals who represent important organizations and other areas that are vital to the Techno Dominion. These people carries out day-to-day decisions regarding military, economy, infrastructure and so on. The relationship between the Conclave and the Grand Hierarch is that while the Conclave members can make agreements on certain matters, the final decision belongs to the Hierarch. Furthermore, in the event that a certain member is unable to properly do their duties or abuses their position, then the Hierarch can dismissed said member and have another individual take his or her place, or assume their duties until one is found. This can be said the same in reverse: if a good number of the Conclave believe that the current Grand Hierarch is unable to perform his duties as the leader of the Dominion, then they will be forced from power. These members also have some control over who becomes the next Hierarch, with a sizable number of them being needed to approve for a new Hierarch, or propose someone of their own choosing.


 * Supreme General of the Army:
 * Supreme Admiral of the Navy:
 * Innovator Foreman:
 * Jokaero Representative:
 * Mersian Overlord: Due to the Mersians' contribution to the Dominion's creation, the Abhuman race has their own seat among the Conclave. Represented by their leader, the Overlord, the Mersians continue to retain a strong influence among the Dominion's politics.
 * Guild Speaker:
 * Sentinel-Commander:
 * Banking President:
 * Chief of Science:
 * Astral Headmaster: This person is in charge of the Anima Academy, where psykers are sent to train, learn and master their psychic abilities, and where they select the various careers that a psyker can employ for the benefit of the Techno Dominion. The Astral Headmaster themselves is a psyker, who is chosen for his or her incredible mastery over their mystic powers, loyalty to the Dominion, and incredible willpower against the temptations of the Warp.
 * Minister of Archives:
 * Exploratory Coordinator:
 * Intelligence Operations Director:
 * Commissioner of Defense:
 * Prime Herald:
 * Judicial Chancellor:
 * Shadow Marshal: The one who holds this rank is the highest ranking officer of the Dominion's Shadow Rangers, the special forces that consist solely of Blanks, humans with the Pariah Gene. As the leader of this force, the Shadow Marshal is privy to all classified information, as well as the operatives and missions that the Shadow Rangers carry out.
 * Guardian Grandmaster:

Homo Sapiens Envoys
Unlike the Imperium, Abhuman species are recognized as members of the Dominion, with the empire having various species among them. Several Abhumans who have fulfilled certain requirements are granted a presence on the Conclave, known as a Homo Sapiens Envoy. The Envoys speak for the interest of their entire species, and bring up issues related to their respective race. The power an Envoy possesses in the Conclave differs among them, as it depends on the size, influence, and technology that their race has in the Dominion.

In order for a Abhuman race to be granted an Envoy position, they must fulfill several requirements beforehand: The first is that most obvious one, in that the race must provide a contribution for the benefit of the Dominion. Next, a race must have a population of at least one million. And finally, the race must have a united community or formed of leadership among them within the Dominion. Once those requirements are completed, the race can put forward a request towards representation of their kind, and after a survey is done by a Herald, then Abhuman race is allowed to have an Envoy speaking for them in the Conclave.

Imperium of Man
To say the relations between the Imperium of Man and the Techno Dominion are bad is an understatement. Many people of the Dominion feel resentment towards the Imperium for abandoning them at the mercy of the Traitor forces, as well as being appalled by the barbaric practices and fanatic worshiping of the Emperor and pity its citizens. In return, the Imperium views the Dominion as heretics and traitors, for refusing to be enlightened by the Emperor's light and rejecting the Imperial Creed, plus working with Xeno Species such as the Jokaero. Various campaigns have been made by Imperial forces to conquer Dominion space, but have been met with failure due to the more advanced weaponry of the Techno Dominion. Over the past few millennia, nearby Imperial Worlds have seceded from the Imperium to join the Dominion, seeing how rule under their command is better then under the Imperium. Furthermore, Rogue Traders, and even a few Inquisitors, have done secret business deals with the Dominion, recognizing their more advanced technology. Recently, in the last 41st Millennium, with the return of the Primarch, Roboute Guilliman, relations between the Dominion and Imperium have begun to slowly improve. Recognizing the Dominion's technological superiority, and their use of Hyperspace rather than Warp Travel, Guilliman has acknowledged that having the Dominion as allies would be more beneficial for the Imperium in fighting off Abaddon's Black Crusade, and has begun negotiations with Hierarch and Conclave, despite protests from more zealous individuals.

Technology
Founded by the remnants of the advanced Auretian Technoracy, the Techno Dominion possesses technology that exceeds that of the Imperium of Man and the Tau Empire, though still inferior compared to the Eldars and Necrons. Other factors include the mass library of STCs that the Technoracy had managed to save from Horus' invasion, as well as those that were held by other human civilizations that merged with Dominion and recovered by Xander during his travels and other Dominion forces. Plus, the Dominion is not held back by superstitions like the Imperium, and have integrated alien technology they have found (those that have been deemed safe of course), including technology of the once advanced Old Ones. This advancement includes not just military use, but also civilian, medical and other branches of society. Bio-technology has also been use much by the Dominion, increasing life spans by at least 5 centuries.

The most prominent achievement of the Dominion, is their creation of tiny, microscopic metallic nanomachines, as well as mono-molecular biomachines. Together, they can control bio-mechanical micro-technology that can be used for both military and civilian usage, which they have named Etherian. With Etherian, the Dominion can create, shape, manipulate and repurpose a flesh/robotic amalgamated technology which fuses the mechanical and organic worlds, using biology's malleability and growth capacity in conjunction with technology's ability to adapt and progress to create exceptional crafts and improvements upon constructs, such as buildings and vehicles, to sentient beings and inanimate wears. These transient micro-machines are capable of converting anything and everything around them into a biological/non-organic silicon based entity which is as inorganic as it is flesh and blood. That allows the Techno Dominion to be able to perfectly simulate the proclivities and functions of sentient life to a tee, as well as impart advanced operational facilities they're devices comprise of.

Dominion Forces
The Dominion's army is divided into two: The Military which handles all ground operations, and the Navy, which is in charge of aerial and space operations. Their forces, known as Dominion Troopers, wear simple-looking white armor, that are made from a stronger material than those worn by the Imperial Guardsmen and Fire Warriors, but not as strong as the Power Armour of the Space Marines. High rank officers wear colored stripes over their armor to signify their ranks, and specialists have designs to set them apart from the others. Some commanders will put on personal symbols or designs on their armor sometimes. Also some Divisions will have their armor painted a different color, to show diversity between each other.


 * Supreme Commander-in-Chief: The highest rank of the Dominion's Military, this position is always held by the Grand Hiearch.


 * Supreme Marshal of the Army/Supreme Marshal of the Fleet: They are the highest ranks of the Dominion Military and Navy respectively. Also called the Army Marshal and Fleet Marshal, they answer only to the Grand Hierarch. The people that hold the position of these ranks are also given seats at the Conclave.


 * General: The General is in command of an army, serving under the command of the Army Marshal. A soldier who has seen many horrors on the field, Generals show no fear when giving out orders, whether in the rear or the frontlines, serving as an example for other officers.
 * Admiral: The Admiral is in command of a fleet, answering to the Fleet Marshal. An experience combatant in naval warfare, Admirals have gone through many campaigns, showing no fear when engaging the enemies in space.


 * Commander:


 * Colonel:


 * Major:


 * Captain:


 * Lieutenant:


 * Sergeant:


 * Corporal:


 * Private:

Specialist Troopers
Some individuals among the Dominion Troopers are recognized for having talent in certain areas, and thus are trained to become experts in these fields. These troopers are called Specialist Troopers, due to having a specific purpose in battle.


 * Pilot Troopers: Troopers who have been trained specifically for piloting the many vessels of the Dominion. Some are also trained to control the vehicles belonging to other races, such as the Tau and Imperium of Man. Many Pilot Troopers are a part of the Dominion Navy.


 * Assassin Troopers:


 * Bike Troopers:


 * Blaze Troopers:


 * Commando Troopers:


 * CQC Troopers:


 * Engineer Troopers:


 * Grenadier Troopers:


 * Heavy Arms Trooper:


 * Jet Troopers:


 * Marine Troopers:


 * MECH Troopers:


 * Medic Troopers: Troopers with this designated are trained combat medics. Along with fighting on the field, the Medic Troopers can also treat wounded comrades, using their skills and advanced medical technology to heal. Another task for Medic Troopers is to study new poisons and diseases, in order to counter them.


 * Ordinance Specialist Troopers:


 * Paratroopers:


 * Recon Troopers:


 * Saboteur Troopers:


 * Scout Troopers:


 * Sentry Troopers: These troopers are trained to defend areas of importance to the Dominion, as well as highly valued individuals too, whether they be high ranking officers, political leaders, or important prisoners. As such, Sentry Troopers fulfill the role as bodyguards, and are capable of taking on some of the most deadliest attackers and assassins. They wear red markings on their armor, and are equipped with energy shields for defense.


 * Shock Troopers:

Armored Legion
The elite Armored Division are the successors of the Auretian Technocracy's Brotherhood forces. They are men and women who wear Power Armor over full-body nano suits that allow them to have complete access and control to their armor on the same level as the Adeptus Astarates. This Power Armor, known as the Golem-Armor, allows the soldiers to fight evenly against some of the most deadly adversaries in the galaxy. As such, the Armored Troopers are expected to fight against any threats towards the Dominion. Due to their importance and skills, the Armored Legion has its own ranking and units, while at the same time still use weapons and vehicles that the rest of the Dominion's forces use. They are also under the direct command of the Hiearch, the Supreme Commander-in-Chief.


 * General:


 * Commander:


 * Captain:


 * Lieutenant:


 * Sergeant:


 * Private:

Other Units
Within the Armored Legion are several units for specific purposes, which are normally to support the rest of the Armored Troopers in battle.

Peacekeepers
While the Dominion Military and Navy ensure the protection of the Dominion worlds from outside threats, it is the Peacekeepers who protect the people from all internal threats. The Peacekeepers are in some way similar to the Imperium's Adeptus Arbites, a police force whose job is to enforce the Dominion's laws and neutralizing any criminal activity they discover, no matter what it is. Most of the weaponry and vehicles they wield is the same as the Dominion's army, and the armor they wear is also on similar levels too, though with some differences.

Many Peacekeepers are recruited from the planet's population, those who possess a strong desire to protect their home and people. However, some are also formed military personnel, choosing a life as a security officer and train the less combat experience members in enforcing the laws of the Hiearch and the Conclave.

Despite not being directly involved with them, the Peacekeepers do sometimes work with the Dominion Army depending on the situation at the time. Such times are when invaders attack worlds in Dominion Space and thus the Peacekeepers get involved in repelling the enemy until the military arrives to give aid.

In terms of the command structure, the Peacekeeper hiearchy is similar to that of the Dominion Forces, and though Peacekeepers follow orders from their planet's respective Planetary Governor, they all report directly to the Commissioner of Defense, the highest ranking officer within the Peacekeepers, and from him, the Hiearch.

Shadow Rangers
"To protect everything we love, we would give everything in return."

- The motto of the Shadow Rangers

After discovering the weakness of psykers, daemons and warp-spawns, the Techno Dominion soon created the Shadow Rangers, a special operations force comprised of Blanks, humans who possesses tho rare "Pariah Gene". Every five years, Imperial Sentinels shall travel to every planet in the Dominion and perform tests on people. If someone does possesses the gene, they are taken to the classified location known as the Void Keep, where they are trained to become Shadow Rangers.

In order to better combat against the forces of Chaos and the various other threats, the Dominion scientists use a stronger type of nanotechnology with the Rangers, allowing them to use the metallic symbiotic exoskeleton designed by Xander called the Alius Armor, allowing the Rangers to gain a bio-metallic physiology made up of shapeshifting bio-nano machines. This armor increases the Rangers' already incredible combat skills they received through rigorous training, and gives them other abilities too.

Much of the organization's command structure is unknown, but the highest rank is the Shadow Marshal, who also holds a seat on the Conclave. From the Shadow Marshal, missions are assigned to the Rangers, which they are noted to carry out with zealous determination. It should also be noted that families with members who are nulls are set for life, gaining much social status, as nulls are viewed by the Dominion as mankind's defense against the Warp, especially if said member becomes a Ranger.

Legion Armor
The Power Armor known as the Legion Armor, is the basic armor worn by the Dominion's forces. While not as strong as Space Marine Armor, this power armor is far more advanced and stronger than the Carapace Armor worn by the Imperial Guardsman, as well as the armor worn by Tau Fire Warriors. The armor is equipped with various needs to suit the wearer's ability to fight, including a coolant systems to prevent overheating, and also included enhanced breathing filters inside the T-visor. It also had polarized lenses, and an annunciator to make speech more comprehensible. In addition, the boots were magnetized and incorporated miniature anti-gravity devices to ensure stability. Another useful feature was that the armor and the bodysuit could be pressurized, allowing the clones to fight longer in a vacuum environment than its predecessor. The armor plates themselves are lighter while still retaining a fair amount of protection, thus granting the trooper more flexibility. The feature that stood out the most about the Legion Armor, was that it was the only type that could be modified with various attachments for different scenarios. In its basic form, the armor has a plain white color, though officers use color stripes to show rank, but troopers can also add other designs and modifications to the armor too. This was heavily used with specialist troopers and commandos.

Alius Armor
Invented by the famous Xander Jarak, the Alius Armor is the pinnacle of the Dominion's advancement in nanomachines and the first one created using transorganic micro-machines. The armor is a bio-metallic symbiotic exoskeleton that is built specifically for the Shadow Rangers, the Dominion's special forces of Blanks and Daemon Slayers. When worn, the symbiotic costume grants the wearer a bio-metallic physiology, granting them enhanced physical and mental traits, as well as transforming their body into one made of shapeshifting nanomachines. Thus, the wielder is granted various abilities, such as being able to adapt to nearly any threats and situations, generate weapons from their own body if they are unarmed, regenerate wounds, and other features too. The Alius Armor also lets the wearer share a mental link with other wearers nearby, letting them communicate with one another and see what their comrade sees.

Drones
Despite their impressive numbers, advanced armor and weapons, the Dominion's forces are still outnumbered by hostile adversaries, as well as monstrous threats. To combat these threats, the Covenant Machina has developed various drones of different shapes and sizes. These drones have proven invaluable in the protection of the Techno Dominion, pushing back enemy forces and would be invaders.


 * Spider Infantry Mark I: The main forces of the Dominion's drone army, the SI-Mark I Drones are spider-like drones with four legs and are armed with double-barrel plasma cannons that can pierce through armor with ease. Though the drones are slowed, they make up for it by able to traverse through nearly any terrain, as well as walk on walls and the most dangerous surfaces. The SI-Mark I are also equipped with shields to protect them from small firearms.
 * Spider Infantry Mark II: A larger and more powerful version of the SI-Mark I Drone, the Spider Infantry Mark II was designed as a anti-vehicle unit and to face against large numbers of enemy infantry. Around the same height as a tank, the drone possesses a pair of plasma cannons that can deal much damage to tanks. Though they are slower, the SI-Mark II makes up for it with their immense firepower and durability, providing support for Dominion forces.
 * Vulture Hunter:

Notable Members

 * Grand Hierarch Xander Jarak: A former member of the Auretian Technocracy's Brotherhood, Xander was the highest ranking individual among the refugees when they fled Horus's assault. It was him who helped create the lay out of what is now known as the Techno Dominion. Known only to the Grand Hierarchs, Xander is still alive, now under the name of Alexander Zackery, a member of the Imperium's Inquisition.


 * Grand Hierarch Oslo Verep:


 * Grand Hierarch Jerico Kalvin: The current Grand Hierarch, Jerico is famous for having led the Techno Dominion through the difficult times of the 41st Millennium. Thanks to the Dominion's advanced technology, Jerico has lived for centuries, combined with his military and political genius, he is seen as a hero on the same pedestal as Xander Jarak.

Notable Worlds
Eisen:

Wandering Shadow
"Even in the shadows there is justice"

- Alexander Zackery saying the Wandering Shadow's Motto

The Wandering Shadow, known only through its initials “WS” is a hidden organization/private army founded and still lead by Alexander Zackery, a survivor of the advanced Auretian Technocracy, who desires to bring about a new and greater age for humanity. The army, which is the size of a planetary army, is composed entirely of cloned humans, with enhanced augmentations, putting them on par with Adeptus Astartes, thanks to the aid of the Standard Construct Templates (STC) that Alex has in his possession.

Military Personnel
The soldiers of the Wandering Shadow wear armor and wield weapons far advance then those of the Imperium, courtesy of their many allies such as the Kaaalok. The armor, while more advance then the gear used by the Imperial Guards and even the Space Marines, is not as durable as led to believe since the wearer could still be seriously injured or killed by powerful impacts such as large explosions. But it does offer more features then the mentionables and as Grim has stated "Protecting our soldiers as they should be, not making them into fodder". The armor is usually either black or grey while the common feature are the red goggle lens that are useful for identifying heat signatures and life signs and giving them an intimidating look too. Grim stated that the reason for this is "Justice is not always pretty, especially from the shadows. And those that carry out justice must strike fear into the hearts of their enemies.

Assault Trooper
They are the standard soldiers of the Wandering Shadow though that doesn’t make them any less dangerous. These troopers are always in squads of seven though sometimes back-up other trooper types. Like all gear of the Wandering Shadow, the armor of the Assault Troopers is superior in terms of durability and protection as well as suited for various environments. The troopers are also trained for intense combat, both close-range and long-range

Riflemen
As the name suggests the Riflemen are soldiers that are skilled in using rifle type weapons for long-range combat and are the second most common type of soldiers of the Wandering Shadow. They usually act as support troops with their long-range firing. Similar to snipers, the Riflemen prefer being in high areas with decent cover and give them a good view of the area. Despite their task of being long-range support units, the Riflemen are still capable of fighting at close quarters and are usually equipped with combat knives or pistols.

Ground Trooper
As the name implied, Ground Troopers were soldiers specifically trained to fight on the ground and terrain of any kind, from the coldest of lands to the driest of deserts. They are usually seen with the other trooper classes, mostly the Riflemen and Assault Troopers and are equipped mostly with machine guns or assault rifles. They also make good for forming defensive positions due to their extensive training in

Shock Trooper
The Shock Troopers are trained to be incredible fast and this is increased with their armor being less durable and heavy then other troopers to allow them more agility when in combat. Many act as lower ranked officers amongst other troopers as well as close combat experts due to their tasks of flanking enemy positions and overwhelming them too. They usually work with Riflemen; due to the troopers able to provide Shock Troopers cover during the latter’s charge on the enemy’s position. Also they fight alongside Assault Troopers who assist in overwhelming the enemy or give the Assault Troopers aid and distract/take out the enemy.

Air Trooper
The counterparts of the Ground Troopers, Air Troopers are trained for aerial assaults. They use jetpacks based off of the equipment used by other races and armies. The jetpacks allow them to hover off the ground for a minimal time and perform high feats and assault the enemy from the air in a surprise assault. If not using those then they use a smaller version of it that is built into their armor, though not flying but instead pushing them upwards or jumping high enough to reach what would usually be unreachable heights. The Air Troopers mostly equip themselves with standard weapons or the LRMG (Light Rifle Machine Gun) such as the Ground

Guard Trooper
As their name implies the Guard Troopers are given the tasks of acting as security details in protecting important areas and people as well as escorting personnel of great importance or items of need. As such they are put in charge of teams from other troop units due to them having better knowledge of these kind of missions. Since their purpose is so great the Guard troopers are well train in defending locations unless ordered otherwise or worse killed. And though they rarely participate in it, these troopers are capable of going on the offensive when assigned of retrieving something of importance. As with guarding important figures, a team or two are usually with Alex.

Hunters
One of the three Black Operative units, the purpose of the Hunters is to ensure that that an area under the WS control is kept a secret, to hunt down people of importance or a threat and to deal with enemies whom prefer close combat such as Orks and even Khorne Berserkers. The armor they wear, while not one of the strongest, has enough strength to protect the wearer from some of the more serious of injuries and these troopers are actually given bionic upgrades to boost their physical traits. Another fact is that Hunters are also very well trained in stealth and following their target without being detected and many times work with the Guard Troopers when protecting facilities of importance. Their training is actually based off data retrieved by Grim of the Eversor Temple, albeit their training is altered and the fact that some members are psykers too.

Heavy Trooper
These troopers are the ones who wield the heavier weaponry of the Wandering Shadow’s army hence their name. Also their armor is stronger then the other units but also causes them to move slower then the others and due to the massive weight of the armor, the troopers are usually beings with large statures so that they can move with the armor as well as carry their weapon. Due to their role they act either as supports or the ones leading the charge, their weapons easily pushing the enemy back and taken cover, giving the other units time to move in, or cause the enemy to panic when they see the sight of these massive troopers.

Bio Trooper
These troopers serve another role besides combat like the other units do. The Bio Trooper’s tasks is to test newfound chemicals and to either find a way to combat these chemicals or even better, turn them in a way to serve the organization’s army. As such some of these troopers are also scientists as well as fighters and are put in charge of watching over experiments and weapon designing. They are also the ones assign with other units on planets/locations filled with unknown chemicals (most being Chaos and Tyranid origins) due to their armor being purposely design to resist numerous types of radioactive chemicals, poison or other biological elements.

Assassin
The second units of the three Black Operative units, the Assassins are trained in various arts resolving around stealth missions. They are greatly skilled in the art of silent killing, which involves sniping and the use of close weaponry such as energy blades. Their missions usually revolve around of killing important enemy figures in order to give greater advantage for the other units of the organization’s army. Along with that the Assassins are given the task of sabotaging, destroying key points of the enemy forces in order to weaken them along with destroying morale and spreading panic among the enemies. They are also skilled infiltrators in order to reach their targets or to acquire information too. This unit also posses more advanced gear as their armor has built in cloaking devices as well as holographic disguises that was created from the technology from various allied races. Furthermore many of the members are psykers, thus giving the Assassins better skills when performing missions. Their training comes from data on both the Vindicare Temple and the Callidus Temple.

Pyro Trooper
These troopers are trained in the use of using fire-related weaponry, hence their name. Due to their weaponry being fire-like such as portable flamethrowers and the range of the flames is limited, the Pyro Troopers act as supports for other units and are excellent at flushing out trenches and enemy bunkers and other tight space areas where their flames are more effective. Along with that their armor traded some of its durability to make it more fireproof, in order for the Pyro Troopers to fight in hot areas and be more resistant to fire at a degree but still better then other units.

Artillery Trooper
These troopers are trained to use rocket launchers and other artillery-type weapons and support other units in combat by taking out armored vehicles and large groups of enemies. They are well experience in using these weapons and know when to fire them and when not to as to not injure/kill themselves or their allies. They are also equipped with close range weapons, like shotguns, in the event they are being attacked at close range. Their armor is different from other units because their masks are fitted with target lock-on so they can get a better shot at the target if said target moves.

Siege Trooper
Similar to Shock Troopers, these soldiers are trained to assault enemy forces and engage them at close range with their shotguns or energy clubs. However Siege Troopers wear heavier armor then Shock Troopers, which while slows them down, protects them a lot better then their counterpart, enabling them of able to cause more damage to enemy soldiers with their armor’s protection. Along with shotguns and energy clubs, they also possess riot shields, giving them an added defense and is useful when doing melee fights.

Grenadier
Like the Artillery Troopers, Grenadiers prefer long-range attacks through the use of their grenade launchers, making them decent support units for other squads. They are also well trained in demolition and have been trained to use explosives of other races. Their armor also gives them decent protection from bullets and explosions though the armor can’t protect the trooper from a direct hit of a grenade or explosive round. Another thing is that, while Assault Troopers and other troopers are seen doing this, Grenadiers are usually the ones manning mounted turrets too.

Snipers
Snipers act as both support unit, weakening enemy forces, acting as scouts and blending in with their surroundings. These troopers are trained in not just having excellent aiming and accuracy, but to knowing of how to blend in with the environment and always getting their targets no matter the situation. The snipers are also very patient, almost never wasting a bullet and being mindful of their surroundings. While they can also use mid-range weapons too, they usually carry a sidearm with them along with the sniper rifle. They are usually accompanied by Riflemen or work alongside Artillery Troopers, but usually work in pairs of two and sometimes a sentry drone is with them to give them protection. Like the Assassins, the Snipers wear cloaks that, while not as advanced, help them blend in with their environment and can even hide them from enemy psykers.

Operators
Operators are tasked with manning the vehicles and aircrafts of the army’s forces. While other troopers are trained to do this too, Operators stand out because these troopers are trained specifically to operate crafts of alien kind such as the Eldar, Tau and Orks. Grim decided on this as not only would there be times when a person would be put into a situation to man alien vehicles, but it would also work very well as surprise attacks, with the Operators attack the enemy forces with their own technology.

Engineers
These people are trained for combat, but the purpose of the Engineers is also to maintain all weaponry and vehicles, including ships, at all times even during the midst of battle. Along with these requirements, Engineers are usually the ones that control sentry drones when assigned with squads and operate mounted artillery and turrets with Grenadiers. Even though they are one of the less combat involved then the other units of the Specialists Division, Engineers are regarded highly by others due to their extensive knowledge of mechanics and maintenance in keeping the Wandering Shadow Army’s machines going.

Tech Trooper
These soldiers are also under the same category as the Bio Troopers. But instead of researching new chemicals and bio weaponry, the Tech Trooper’s job is to recover unknown alien technology and to study it in order to find a way for it to be used for the Wandering Shadows. They also take the duty of creating and testing new weapons, equipment and vehicles before allowing it to be used in the battlefield. They also tend to work alongside the Wandering Shadow’s allies, especially the Kaaalok, whom Grim has a good relationship with. It is believe that many of these troopers were once tech priests that have gone rogue due to multiple reasons and later on join Grim. Either way these Tech Troopers have shown zealous skills in performing their duty and at some unknown time, been affectionately called “Scavengers”

Medics
The medics are troopers trained to provide aid to their comrades while fighting on the frontlines or almost any other situations they might be in. They are also easily recognized by their armor, which instead of being black and grey is instead white and grey with a bit of tan as well. The Medics also work alongside the Bio Troopers due to them trying to learn new ways of assisting the wounded and decreasing casualties within the Wandering Shadow. As such these troopers have extensive knowledge regarding almost all types of wounds and viruses, human and alien.

Field Officer
As self-explanatory, officers are the commanders of the Wandering Shadow army. Their ranks usually range between the higher ranks of the army, from Captain to General, with there being only one General minus the four extra divisions. The people are very knowledgeable in various arts of warfare and its been confirmed that some of these officers use to be part of the Imperial Guards before defecting. Due to their roles and the fact that they only serve as commanders for the army, they aren’t really a type of trooper, the only other thing separating them from the rest of the troopers is their armor, which has the appearance that makes them look like officers as well as they can give their armor unique designs to designate each other. Along with that their armor has more advance equipment put into them.

Commandos
Veterans of the army, the Commandos are highly skilled troopers with much experience and are considered lower rank officers underneath Field Officers, usually given the ranks of Lieutenant to Captain. Though they can command other troopers, the purpose of the Commandos is for them to work in teams or even in pairs of two for highly dangerous field missions that only troopers of their skills and the equipment they wield can do and complete. That includes forward recon, saboteur and acting as a vanguard for the bulk of the army to weaken enemy forces. These troopers originate mostly from other troop units since that way they already have combat training and mental training to perform their tasks, though they are later on trained for nearly all types of combat.

Specters
The third trooper unit of the Black Operation Division, Specters are the most recent additions to the Wandering Shadow Army, having been founded since some time in the 38th Millennium. Specters are trained in all ways of special operations such as infiltration, recovery of high valued targets, assassinations, recovery of highly important information, or erasing evidence that might endanger the Wandering Shadow. Those that are chosen to become Specters are selected by Grim himself due to the fact that the Specters are given missions directly from Grim himself or in the event he is unable to do it at the time, another top member of the group that Grim trusts. Originally the training data for the Specters came from recovered data from all Assassinorum Temples, but upon joining the organization, Grim put Cad, a former Imperial Assassin that was part of a project to put all temple’s skills into one person, in charge of training the Specters.

Zeraks
"Like a cloud of darkness they appeared, no mercy or remorse as they struck worlds upon worlds. Every death they cause they reap upon the souls of their kills to give them even stronger. Pray to the Emperor that he may give us all of his strength and courage if humanity is to have any hope against this foe."

- An Inquisitor upon witnessing a Zerak invasion

The Zeraks are a mysterious and dangerous race from the Unknown Regions known as the Halo Zone. They are considered a major threat to other races as well as the forces of Chaos due to the race devouring the souls and DNA of their victims and foes in order to increase their own power. Their reasons for doing this is due to their belief of "Eternal Changing". One of the dangers they show is because they originate from the wild unexplored space known as the Halo Zone, thus making any attempts to invade them difficult.



Biology
 The Zerak’s true biology and original form is unknown as the Zeraks are a race that evolves through the process of devouring essences, both the souls and DNA of their victims, of other beings and even themselves. How this is done is unknown but can happen through two different ways. One is that Zeraks, both male and females, willingly go under biological modifications performed by Spinners and Shapers. This is used through the essences that Zeraks gather from their invasions and conquered worlds. The modifications are done explicitly for future wars. Another way is that Zeraks devour the essence of their latest kill automatically, gaining whatever unique traits from the victims. That is more disorganized as whatever new feature or ability they gain is unpredictable. Either way, Zeraks are noted to be terrifying, as if born from a nightmare that can drive many witnesses mad. However they all retain red sclera and yellow with black pupils.

<p class="MsoNormal" style="mso-pagination:none;mso-layout-grid-align:none; text-autospace:none">There is also another feature as well as the most dangerous is the Zerak’s ability of quick adaptation. Zeraks of all types have the ability to adapt to their surrounding if staying there for long periods of time. This allows them to be comfortable in harsh environments and gain advantages over their enemies. Furthermore with a Spinner, a type of Zerak can be given different abilities to gain advantages for battles and enemies. Of course in order for this to be done the Zeraks needs to collect essences or take DNA from a Zerak that had already gained the ability. Certain improvements could be the projectiles used by some Zerak sub-species.

Packs
<p class="MsoNormal" style="mso-pagination:none;mso-layout-grid-align:none; text-autospace:none"> The species within the Zeraks take on forms that are either humanoid or more beast-like depending on what essence they devour and the order they devour them. The names for these different types of Zerak species are called Packs. But all packs are capable of evolving into any of the command-type pack minus Overlords, which are different. Only the Overlord or Overmaster is not considered a Pack due to them being more of a rank then a type of Zerak Species.

Leader Packs
These packs are the strongest of all the Zerak Packs and are the ones who command the rest of the Zerak’s Fraction Forces. There are four Leader Packs total excluding the Overlord as it is a rank rather then a Pack.

Overlords
Overlords are the leader of their respective Fractions. Unlike the other Zerak Packs, the Overlords are really Zeraks that have consumed so many essences that they have gained different forms from thousand of years of evolution, which also gives them independent thoughts. They have also proven themselves to the Overmasters of their power to be given their own Fraction or they overthrow another Overlord. The powers of the Overlord along with appearance and size vastly depend on the essences they consume and how they evolve. Some of them take the forms of other Zerak packs only with altered variants on them. However all Overlords are dangerous as the very title means that these Zeraks are thousand of years old or even more. Many Overlords have appearances that are similar to other Zerak packs slightly altered but many of them are actually Zerak Hybrids.

Reapers
Reapers are one of the four Leader Packs, as well as one of the few packs to have both males and females and have the most humanoid feature then the other packs. Both are the same size as a Space Marine though males are bulkier then their female counterparts and do not have hair, usually bald. Females are a lot slimmer though still possess a lean muscular physics and have either black or dark red hair. A Reaper’s skin color is darkish purple with the male’s being darker then the females. Reapers have only three large fingers, including their thumbs, and two large toes on their feet, with a third one sticking out from their heel. This allows them to run on walls and ceiling, possessing the best coordination and less-restricted movement out of all the Alpha Pack classes. Reapers also possess wings that are tucked behind their backs when not in use, making them also the aerial commanders of their respective Fractions too.

Reapers wear a type of organic black armor over their bodies but gives off the appearance of a second skin. As said before the Reapers are one of the elite packs and usually are given the roles as leaders to the other packs, acting as field officers, commandos and sometimes as the personal guards of their Overlords. It was later discovered that all Reapers are Blanks, and thus cannot be detected by psykers. Combined with their enhanced bodies and incredible fighting skills, make them a dangerous adversary.

Drones
Drones are the basic infantry unit of the Zerak forces as well as the initial stage of all Zeraks before they begin their devouring of essences. Drones have humanoid appearance and are around the same size of a Space Marine and are all bald and well build muscles. The differences between Drones and humans is that they have pointed ears, skull-like faces, yellow eyes, and some have stubby protrusions on their heads. The primary color skin of the Drones is grey but sometimes varies between Fractions. Drones are well suited in multiple tasks and are highly durable, strong and fast, capable of being an even match against Space Marines, Orks, Eldars and so forth. The armor they wear, which is bio-organic, is also both strong and flexible, making the problem of mobility irrelevant. Some Drones have been noted to have stubby fly-like wings that grant them a boost of jumping, or tails that can be used as flails. The view towards Drones differs between Fractions. Some see the Drones as nothing more than cannon fodder while others appear to hold the drones with value, using the Drones to improve their Fractions for future battles.

Crawlers
Crawlers are another basic infantry unit and are used by Zeraks as scouts and infiltrators. A Crawler appears as a cross between a turtle, with a shell on their backs, and a canine with sharp claws on their hands a feet. They are half the size of a human, reaching their chest but due to them always being on both feet and hands, appear shorter. As their name implies, Crawlers are capable of climbing on any surface as well as blending with their surroundings. Combine with the unique features of being Blanks, Crawlers are nearly undetected by others. They also possess a psychic link with their Overlords, capable of sending messages to the rest of the Fractions of the enemy’s forces.

Grunts
These are not actual Zeraks, but instead creatures created from the bio-technology of the Zerak race. They take the appearance of short, pudgy creatures that reach a human’s waist. Unlike with the Drones, Grunts are seen as expendable cannon fodder as they do not have any conscious or free will. Many Fractions use Grunt as either support units, labor force and with some even using them as suicide troopers. They would fill the Grunt’s bodies with volatile plasma energy that would explode upon contact with anything that penetrated the Grunt’s flesh.

Brutes
Brutes appear roughly the same as Drones, though they are much larger than their counterpart, roughly the same size as a Space Marine and Ork. They have a bulkier frame, making them much more durable yet reduces their speed too. Due to this Brutes serves as the Zeraks’ heavy weapons unit, capable of wielding the larger and more destructive bio-weapons of their kind. Like the Drones, Brutes appearance seem to differ between Fractions.

Rammers
Rammers are large two-legged Zeraks with hunchback bodies since they have hard shells on their backs. The Rammers are about the same size as a Space Marine Dreadnought and are effective as shock troopers. They are able to curl into balls with their iron-armored backs and on their arms and shoulders, protecting them from most attacks. Also in this form they’re capable of charging towards enemy lines, shrugging off attacks before breaking through their defenses and uncurling and slaughtering the enemies around them using their large mammoth size blades that come out from their knuckles or crush them with their bull-hooves like feet. While that is happening the rest of the Fraction’s forces can charge in and support them. The Rammers also have spikes on their backs that can cause even greater damage when they charge. Another feature is that on their knuckles are holes that the Rammers can use to fire spike projectiles for range combat. The spikes come from the same spikes on their backs, which can also grow new ones after time.

Lurkers
Lurkers are a particular dangerous pack within the Zeraks. They appear as large humanoid-snakes, with no legs or feet but merely long tails. They are about the same size if not a few inches bigger then a Space Marine or Ork. Lurkers have long mouths with a pair of short horns on their foreheads and long serpent tongues. Lurkers can also release corrosive liquid from their mouths as a last resort, which takes the form as spit. They are also quite adhesive, capable of slithering on nearly any surface without risk of falling. This makes the Lurker exceptionally good for ambushes or breaching an enemy’s defenses without them noticing before its too late.

Hunters
The Zerak Hunter Pack serves as Heavy Close Combat Troopers for the Zerak Fractions along with acting as lookouts and used for patrols too. Standing up straight they’re about the same size as an Ork Nob and Space Marine Terminator however most of the time Hunters are on their arms and legs. Hunters have longer arms then legs, with the legs being shorter by about several inches and have feet similar to a Raptor’s feet. Their necks are rather short but they have large jaws with razor sharp teeth and two pairs of beady yellow eyes. Just like with the Maulers, Hunter’s primary weapon are their claws, which are very large that they are the same size of a human’s chest. They also possess a semi-long tail with a unique spike at the end in the shape of a fishhook. Hunters are also a type of Psyker though they use it in a unique way in which the focus their psychic powers through their bodies, causing them to light up. This gathered energy can be released as a powerful plasma blast or spread through their bodies enhancing their physical capabilities for a short period of time.

Creepers
Another of the more common Zerak Packs, the Creepers is one of the less-intelligent species within the Zeraks. They look like Crawlers except smaller, about waist-length to most other species, and are hunchback with longer arms too. It’s possible that the Crawlers are a more advanced form of the Creepers given their similar physical traits. Creepers also a bit more cannibal and feral then other Zerak Packs, and have been called “Wild Dogs” by Imperial Guardsmen. They use no range weapons and rely solely on their speed, durability, hands and teeth to tear apart their enemies. Creepers are used along with Crawlers and other Zerak Packs during invasions, wiping out small enemy groups or survivors from an invasion to gather more essences.

Reavers
The Reaver pack is the top pack of the other packs, directly under the four Leader Packs. They are around the same size as a Space Marine and have tan skin and have large mouths and sharp teeth as well as beady black eyes. They have hind legs with two large toes at the front with a third sticking out of the back heel. This makes easy for them to cling onto solid objects. Also it allows them to jump at great heights and can still land nimbly too. Reavers also have three claws plus a thumb on their hands. Along with that they have short spikes going down their backs ending with a stubby tail out of their rear. Reavers serve as officers underneath the Leader packs or as commandos for special operations. They show to possess psychic powers and seem too able to perform the ability to teleport to nearby areas and can also heal nearby allies. Reavers also sometimes serve as bodyguards for the Overlords.

Ravages
The ones called Ravagers are Zeraks that are used as shock troopers and are perfect for close quarters and melee. They look similar to Drones except Ravagers have reddish color skin with blackish parts on their bodies, and spiked protrusions from their shoulders too. Ravagers also emit a strange black miasma from their bodies that seems to boost their physical capabilities as well as sedate any pain they feel. It also seems to increase the Ravager’s primal instincts, making them more savage during battle. As such Ravagers tend to make good counter forces against Khorne Berzerkers.

Screamers
A Zerak flyer Pack, the Screamers are half the size of a human that have light grey skin and the appearance that is a mix of a bat and bug with two pairs of wings side by side along with three fingers, including toe, and three toes on both feet. The wings also enable the Screamers to hover over the ground rather then walk due to them not being extremely fast on foot. The main fact about the Screamers is that they have enhanced hearing and sight, making them exceptional snipers and sentries. They can also release a sonic scream that can cause strong migraines on their victims and temporary shut down radio and radars.

Manticore
The Manticores are the ultimate definition of Zerak Aerial Combat and the largest Zerak Pack flyers. They are as large as an Eldar Wraithlord and Tau Battlesuit but are about the same length as Space Marine Land Raider. They have a body similar to an ape, including shorter legs with the arms being longer and serving as forward legs. Their claws are capable of cutting through many types of objects with their teeth being just as effective. They possess a large pair of horns that curve upwards and giant dragon-like wings that are capable of causing mini-gusts. Another weapon they have are their long tails that has a flail at the tip of the tail. They can cause fear through the hearts of their enemies and are as bloodthirsty as the Savages.

Moths
Moths are another aerial Zerak Pack that serve as the light air infantry of Zerak Fractions. Appearing as humanoid moths with two pairs of wings and horns on their heads, Moths are capable of wielding Zerak weaponry as well as fight fiercely in close-range combat. Moths are also very quick and agile, dodging most attacks towards them and have proven to be quite intelligent and can act on their own without officer packs leading them. Another factor is that Moths can release smoke screens that help them attack their opponents swiftly while the target's vision is obscure.

Dread Worms
The Dread Worms are a type of creature from the Halo Zone, tamed and bred by the Zeraks for the use of their wars. The Dread Worms possess very long bodies and durable skin, along with four eyes on all sides of its head with the mouth facing upward and protected by quadruple jaws. Inside their mouths is a second small mouth instead of a tongue. Tunnel Worms spit out a powerful corrosive acid from their main mouth that can melt through almost all substances, similar to the Lurkers. Dread Worms are design to breach enemy defenses and from its second smaller mouth, deploy troops directly from the Fraction’s base of operations or merely carry them through the its secondary mouth. While Dread Worms can dig through any surface some of the harder earth crusts are more difficult for them to dig through even with their corrosive acid.

Host Walker
One of the few non-combatant packs of the Halo Species, the Host Walkers act as ground transports for the rest of the Zerak’s armies. Taking the appearance of a mutated tortoise with large shells that nearly covered their entire bodies but did little to slow them down as they moved with six legs. They were also the same size as Imperial Chimera Tanks or Space Marine Rhino Tanks due to their duty of carrying other infantry of the Fraction’s forces that they served. Hidden underneath the platting of their shells, the Host Walkers would carry their cargo to the front lines or even serving as ambushes by having the Zeraks within the Host Walkers to jump out and destroy the enemy. Host Walkers can also act as defenses or siege forces by carrying and launching stored locusts against the enemy. These Host Walkers are given special chemicals to recreate the locusts so the Host Walkers can launch wave after waves of locusts. This is even more effective when the Host Walkers dig themselves into the ground, leaving only their shells out from the ground.

Behemoths
Behemoths are one of the larger Halo Creatures, second only to the three Titan-Class. They serve as heavy armor combat units, utilizing their size and unique body structure to their advantage. Behemoths have pale green skin and beady yellow eyes. They have hoof-like legs and two pairs of arms, the first pair is much larger, reaching the ground while the second pair is smaller but still capable of grabbing things. Sticking out from their rear is a long tail with a barbed end. The hooves help increase its speed and jumping distance with the longer pair of arms giving the Behemoth an even greater advantage. The tail makes an even greater weapon as the barb at the end contains an explosive chemical where upon contact, can cause explosions.

Scorpios
Serving as powerful armored artillery, Scorpios are the “tanks” of the Zerak’s forces. Their form is similar to a scorpion but they have turtle shells covering over their body minus, arms, tail, head and legs. Scorpios also only has six spider-like legs but scorpion-like claws. The tail is also scorpion like but is bulkier but can extend when being used in melee. The Scorpios are capable of retracting their heads and arms when preparing to fire, and using their legs to dig into the ground and entrench themselves, making them highly effective in long term sieges. At the tips of their tails are very sharp, capable of impaling an Ork with a single strike. But the real power is when it opens and reveals an empty hole that from it fires plasma energy capable of causing severe damage.

Goliath
The Goliath is one of the two Titan-size Halo creatures along with the Basilisk and both are underneath the Kraken in terms of size as they match the same size as an Imperial Reaver-Class Titan. While the Basilisks are meant for close combat, the Goliaths are more suitable of range combat and destroying enemy forces from a distance. The Goliath has four legs, two at the front and one at the back as well as a powerful armored shell with spikes sometimes on the shells. Their heads are located at the front of the body in the center, popping out of a hole in the shell, showing its four orange eyes and quadruple jaws. Sticking out from its shell just a few inches above the head are dual Void Cannons, which fire powerful psychic bolts that can deal terrible damage. The disadvantage that Goliaths possess is that they’re incredibly slow due to their heavy and strong armor weighing them down. But despite that they are not to be underestimated because along with the Void Cannon, the Goliaths also have thousands of locusts store within their shells that they can unleash to attack multiple nearby enemies.

Arachnid
Arachinds are some of Halo Zones psychic creatures that lives within. The Arachnids are large creatures that are about the same size as a tank, with six strong legs and a body that is similar to spiders. The Arachnid’s armored hides are capable of repelling light attacks and using their powerful legs to crush enemies beneath them. Some psychic abilities they have shown are that they can create shockwaves with their legs or release psychic blasts from their mouthes as well as magma-type projectiles from their rears. The Arachnids are also capable of having Shredder Rifles on their backs manned by its passengers or release locusts from their backs. Arachnids are also the preferred choice of mounts for officers within the Zerak's forces, such as Reapers and Overlords.

Centipedes
This pack is another of Zerak psyker packs. Centipedes are large and long worm like creatures with armor plating over their bodies and multiple tiny legs allowing them to walk also to dig underground too. Despite their large sizes and armor platting Centipedes are a support unit for the Fractions, using their psychic powers to shield nearby allies from being detected by other psykers until they are spotted or attack the enemy. They do have one other skill which is them being able creating psychic lightning going around their body, protecting them from close combat. Centipedes can also use their large forms to trap enemies and squeeze them to death or knock them aside.

Scarabs
Scarabs are like the Scorpios, except smaller and are about the same size as Space Marine Terminator. They have a unique body structure, which is from the fact that their main body is a large slug like form with no spine, meaning their bodies are easily bendable. This gives them the skill to change into two different forms. The first form is where the Scarabs have their body completely straight and using all six legs to move a lot faster and from their mouths can fire barrages of acid plasma from their mouths. The second form of the Scarabs is that by using their spineless body to lift the forward part of their bodies up along with their front legs that become razor blade arms. It should also be noted that the forward legs/arms are a bit thicker then the two other pair of legs and the reason is because when in their second form, the arms can fire acid plasma along with the mouths. Another note is that covering their bodies are several plates of iron found only in the Halo Zone, giving the Scarabs some protection from most attacks, excluding heavier impacts.

Basilisk
Along with the Goliaths, the Basilisks are the Titan size Halo Creatures and are about the same size of a Reaver-class Imperial Titan. Unlike the Goliath, Basilisks are design for close combat making them effective in fighting against multiple large enemies. The Basilisks are two-legged reptilian creatures with four arms that have powerful claws that can tear through even a Titan. The Basilisks also have long jaws with sharp fangs that can rip a Greater Daemon’s throat. The final feature is their long spiked tails that can either act as a mace or a range weapon since at the tip at the tails is an opening that fires bolt of plasma. Their skin is very durable and can repel multiple attacks, which gives them a boost when fighting at close combat. Small Halo species and Zerak Packs, both flyers and ground forces, usually support the Basilisks.

Black Beetles
Black Beetles are ground Halo Creatures and cousins of the Blue Beetles. Basically in the form of a giant Beetle that is the same size as Imperial Guard Banesblade, Black Beetles serve as the Anti-Air Part of the Zerak's war machines. By pointing their rears upwards, the Black Beetles can release powerful plasma projectiles that can heavily damage a Strike Cruiser. It takes about a minute for a Black Beetle to be prepared to fire another round and while their armor hides protect them from most light-level fire, they are vulnerable underneath them and can create very devastating explosions from the release plasma stored in them.

Brooders
Brooders are Halo creatures that are used as the one-person mounts of the Zerak Species, mainly Drones, Reavers and sometimes Reapers as well. They are large, bulky creatures with four yellow eyes, a pair on each side of their faces and possess large, muscular legs to run at an impressive speed and can jump over great distances and obstacles. They also possess small arms with three bladed fingers plus thumb that are useful for melee combat. The Zeraks make use of them as mounts for low-ranked officers and their Drones, as well as acting as shock troopers, capable of overwhelming the enemy with their incredible speed and moving over obstacles.

Kraken
The Kraken Pack is the largest of the Halo species, dwarfed only by the Behemoths. It is about the same size as an Imperial Warlord Class Titan. They usual have red underbelly skin and green skin up top with armored plating too. Instead of legs the Krakens have a total eight pincer like legs and a large head as well with twenty small yellow eyes, ten on both sides along with large arms that can grab an entire Dreadnought with ease. At the back are four small ‘wings’ that are capable of absorbing energy for the Kraken to use and six tentacles attached to the back that can be extended at will to attack the Kraken’s enemies. The Kraken is also able to fire a powerful beam of acidic flames from the energy stored within the wings. Krakens are very powerful that even the Overlords are wary of using them and the only reason why they don’t rebel is due to their intelligence being at the same level as an Ork.

Blue Beetles
Blue Beetles are another Halo Creatures and the cousins of the Black Beetles. As the name implies they are large blue-colored beetles but unlike their cousins, are a flying type of Halo Creature. They serve as heavy air bombers, capable of taking flight by releasing compact plasma balls from beneath them that explode upon impact. Some Fractions use the Blue Beetles as powerful Kamikaze units, due to upon impact, the Beetles release a large plasma explosion, causing horrific damage to the surrounding area.

Locusts
Locusts are not a type Zerak Pack or Halo Creatures but rather a type of organism found only in the Halo Zone. The Locusts are insect in appearance and are about human knee length in size along with having wings too. Locusts usually act as projectiles use by the Zeak Packs or suicide flyers in another view. What makes the Locusts so deadly is that when they explode they release deadly stomach acid that can melt through flesh and metal. This makes them highly effective in swarms and can destroy even the largest of enemy structures or at the very least weaken them so that the rest of the Fractions can finish them off. If not exploding then the Locusts can use their large numbers and their sharp teeth to devour numerous enemies.

Hornets
Hornets serve as the Zerak's fast aerial fighters. These nimble Halo Creatures can fly at an incredible speed with their dual pair wings. At the tips of their tails they are capable of firing an plasma-acid like projectile that melt through metal and in some cases cause explosions from modifications courtesy of a Spinner. Hornets also possess a second form of weapons from their mouthes, releasing a barrage of thin needles that can penetrate skin and most armor.

Roaches
The smallest of the Halo flyers, Roaches are used to attack places where other flyers can’t reach. About half the size of a Space Marine, Roaches have round bodies and released gas from their rear that allowed them to float with the help of two pairs of small wings. Also their gas has toxic fumes that can throw off most species body coordination, making them easier targets. Roaches fire barrages of poisonous thin spikes that are more likely to kill the enemy first before the poison does. While one can be problematic, in larger groups they can be a serious threat. Along with acting as extra firepower with groups, Zerak Fractions also use the Roaches as kamikazes to cause damage and demoralize the enemy. Roaches also act as escorts for the larger Halo species such as the Kraken, Goliaths and so on.

Vipers
Vipers are large space traveling Halo creatures that act as transport for infantry. They have long bodies with no feet whatsoever but possess two talon arms at the front of their body along with their head. Covering their bodies is armor that repels almost all light and medium firepower and attached to their sides are twenty “eggs” on both sides of its body. Within these pods are the ground infantry forces of the Zeraks that can jump out of the viper whenever the pod opens up. The smaller Zerak and Halo flyers to ensure that they and their cargo aren’t killed usually escort the Vipers.

Leviathan
The largest of all the Halo Creatures, the Leviathans act as the capital ships and main transportation for all Zerak armies. Leviathans largely resemble large insects what with their bug-like mouth as well as four pairs of quadruple wings, which are covered by a pair of armor-plated wings when not in use. Furthermore Leviathan have two main body parts, one attached to the back of the other, with both parts having wings, one pair each body part. It is unknown of what size a Leviathan starts out as but the smallest one to be seen was the size of a Space Marine Strike Cruiser with a fully-grown Leviathan is around the same size as a Battle Barge. Leviathans are very durable creatures, possessing an iron plate shell over the majority of their bodies, which only opens when the creature is extending its wings. For offense the Leviathans possess several rows of small tendrils alongside its side. These tendrils can be released very quickly and have shown to be strong enough to impale cruisers, causing significant damage. Along with that they can also serve as a means of transportation. When a tendril impales an enemy ship, the front can open to reveal a tunnel within, allowing small Zerak packs and smaller Halo species to unload and attack the enemy craft. Also at the front the Leviathans possess a pair of larger tendrils that can cause enough damage to destroy a Strike Cruiser with only two or three hits and damage a Battle Barge. Unlike their smaller counterparts, these larger tendrils are slow moving in replace for their immense strength. However like the smaller ones the larger tendrils can also serve good for transporting raiding parties, unleashing the larger Zerak Packs and Halo Species. However the major weakness of a Leviathan is their rear, having no offensive weapons there to protect it. But they do release a powerful plasma gas that is toxic and can cause serious damage. Furthermore when they prepare to go into Void Gate, the armor plating protecting the Behemoth opens so the wings can spread, making it more vulnerable. Because of this the Overlords make sure to have an escort with the Leviathan or that its far away from danger when preparing for long distance travel. It has also been noted that the Leviathans are one of the few Halo Creatures that possess psychic abilities. This enables them to cloak themselves from planet defenses as well as travel through the void. To do that the Leviathans opens it wings and extends, to give it a boost before traveling.

Spinners
<p class="MsoNormal" style="mso-pagination:none;mso-layout-grid-align:none; text-autospace:none"> Spinners are a very special type of Zerak, which is that they are created from the Voice of the Void itself. The Spinner Pack are one of the Zerak’s psykers and also possess the ability to collect essences and put them into the Zerak’s body and while Zeraks can do this directly they sometimes acquire aspects or abilities that are not useful or a burden along with the evolution taking longer until the Zerak is use to its new form. Where with the Spinners, they can do it while focusing only on a certain aspects that is more useful for certain Zerak Packs or for the present environment/situations. Spinners can also speed up the evolutions of Zeraks in a matter of seconds, allowing Fractions to overcome obstacles or enemy forces more quickly and effectively. Spinners have slug like bodies, with the upper part looking like a bulb. The face of the Spinner sticks out slightly from the bulb, with a long mouth going downwards and has several small tentacles sticking out, like a tongue almost. The Spinners also have four thin arms and two large pincers with bulbs at the tips. The bulbs are used to store in essence gathered and hold in the extras, which are kept in more pods that are at the Spinner’s upper back. Because of their abilities of quickening Zerak’s evolution and making Fraction's forces stronger, Spinners are held highly by the rest of the race. Overlords work hard in order to have Spinners in their Fractions since having one is a certain to make the Fraction stronger. In fact one Spinner can create a small army in matter of minutes where several Spinners can create a planet size invading force in just a few days. The Spinners also hold religious value to the Zerak’s race. Due to the fact that they are created by the Voice of the Void, the Zerak’s god, Spinners are seen as the Voice’s herald and having one also proves that an Overlord is fit to lead.

Endless Change
<p class="MsoNormal" style="mso-pagination:none;mso-layout-grid-align:none; text-autospace:none"> Unlike other races such as the Imperium, Tau Empire, Chaos Forces and Orks that conquer worlds for control, fun, or to raid them and any objects of value like the Dark Eldar do or merely destroy worlds like the Necron do, the Zeraks invade worlds and steal their essences to continue evolving. They believe in something called “The Endless Changing” which is to consume all essences in order for the Zeraks to evolve and transcend. The reasons behind this belief differs between Fractions; some believe that consuming essences will lead to survival while others believe it means to gain power by consuming essence. Because of that they do not care what worlds they invade, whom they kill or even if they cause an entire species to go extinct so long as they gain many essences to continue their evolution. Because of that they are constantly invading worlds and robbing it of all life in order to collect essence. Some Fractions leave some worlds still inhabited with creatures in order to return and collect more, or merely leave worlds after collecting a certain amount of essences. Either way, they have made themselves as enemies to all other races because of their desire for essences. Daemons greatly both fear and hate the Zeraks as it is revealed that the essences that are consumed are also the victim’s soul too. This means that fewer souls enter the warp for the Daemons and the Chaos Gods, thus making the Zeraks a primary threat to the inhabitants of the Warp.

Void Travel
<p class="MsoNormal" style="mso-pagination:none;mso-layout-grid-align:none; text-autospace:none"> Similar to the Eldar, the Zeraks have their own means of transportation for light speed travel without using the Warp. It is a dimensional zone that, according to psykers, ‘a nothingness between the Materium and the Warp that gains shape’. This is called the void, a dimension similar to the Halo Zone used by the Zeraks to travel long distances in a short amount of time. While it is not fully understood, all Halo Creatures as well as Zerak psykers possess a link to the void and thus can call upon it for various things, mainly used as a means of transportation by the Behemoths by opening rifts through space to the void. These rifts are called Void Gates by the Zeraks and have noted to have a powerful vacuum suction to them, pulling anything near it in an instant. A large Void Gate for a Behemoth or a Zerak Fraction fleet, can not be opened within a planet’s atmosphere but only in space. However smaller ones can be open planet side through the efforts of various Casters and other Halo psyker creatures allowing troops to come through, however it appears to take a great deal of time and effort for one to be open.

The Overmasters
<p class="MsoNormal"> The ones called the Overmasters are thirteen extraordinarily powerful Zeraks and are in fact the first one to be created or the first ones to reach the highest stage of evolution and becoming gods of the Zeraks, directly under the Voice of the Void. These thirteen are far older then any other Zeraks and even other species, most of them having been around during the war between the Old Ones and the C’tan, before the Fall of the Eldar, before the birth of the Emperor, the Imperium and way before the Horus Heresy. The Overmasters are worshipped by all Zeraks and over the eons have gathered many followers within their race, whether it be entire Fractions, certain individuals or entire pacls. They are also the only ones to ever see the Voice of the Void.

<p class="MsoNormal">Being the oldest of their kind, as well as some of the oldest beings in the galaxy, the Overmasters possess immense, almost godlike power equal to that some have speculated to be equal to the Primarchs and Daemon Princes. While not as frequently as Overlords and their Fractions, the Overmasters have now and then left the Halo Zone and entered the galaxy for their own reasons, the latest having been Zenmojaw in the 41st Millennium.

<p class="MsoNormal">Zejvrin the Final

<p class="MsoNormal">Zobara the Ambitious

<p class="MsoNormal">Zalteras the Wise

<p class="MsoNormal">Zekcro the Rage

<p class="MsoNormal">Zveelina the Trickster

<p class="MsoNormal">Zaltu the Shifter

<p class="MsoNormal">Zedik the Dominator

<p class="MsoNormal">Zalvura the Breather

<p class="MsoNormal">Zyparro the Wicked

<p class="MsoNormal">Zrupu the Beast

<p class="MsoNormal">Zeod the Hunger

<p class="MsoNormal">Zenmojaw the Destroyer

<p class="MsoNormal">Zuhraha the Ancient

Voice of the Void
<p class="MsoNormal">The Voice of the Void, which is a title, is an entity that is held as a god amongst the Zeraks, including the Overmasters. There is little to zero information known about this being except that it seems to have a psychic link with all Zeraks of every class. In fact, by survivors of Zerak’s incursions, such as the Eldar, Imperium and Tau, its been determined that without the psychic link, many Zerak forces would have trouble, though not as much as others, in traveling through the space storm of the Halo Zone. This has led to the theory that perhaps the Voice of the Void is the one responsible for why the Halo Zone is so hard for other races to travel through as a means to protect itself. Either way, the entity is clearly powerful and has been place as a threat as powerful psychic being such as the Hive Mind of the Tyranids and many efforts have been made to locate its position or ways to destroy it all of which futile. <p class="MsoNormal">

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By the Black Lotus
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About the Black Lotus
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Redemptors
The Redemptors are a Successor Chapter of the zealous Castigators Chapter, created during the 19th Founding (ca. 975-991.M35). As proud inheritors of lineage of Roboute Guilliman, like their forebears, the Redemptors have continuously served to bring the light of the Emperor to the darkest corners of the galaxy, and cast down the apostate, the daemon and the xenos, that would dare assail Mankind.

Gallery
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Scarlet Skulls
The Scarlet Skulls are a fleet-based Space Marine Chapter of unknown Founding and origin. Shrouded in mystery, this Chapter has served the Imperium of Man for millennia. The Scarlet Skulls do not shrink from battling the enemies of Mankind, and reserve a special grudge for renegades and corsairs. Throughout their millennia of service, their constant enemies have been Dark Eldar and Chaos Space Marine renegade Chapters such as the Red Corsairs. The Scarlet Skulls specialize in boarding actions and planetary raids, but maintain a mechanized company in the event of protracted ground battles.

History
The Scarlet Skulls are a bellicose Chapter which has garnered reputation for carnage and subterfuge. Its formation, use and purpose was shrouded with mystery and deliberate concealment from the rest of the Imperium. It is evident that this secrecy was colluded by the highest circles of power. Imperial scholars believe the Scarlet Skulls were created following the climax of the catastrophic event known as The Beheading. In 546.M32, the byzantine politics of the Imperium had taken a calamitous turn when the Grand Master of Assassins, Drakan Vangorich, deployed his elite assassins of the Officio Assassinorum, and the High Lords of Terra were slain to a man. Afterwords, the Imperium swiftly descended into anarchy as rival factions fought for supremacy and the open seats on the Senatorum Imperialis.

This sorry situation would last for almost a full century, until the direct intervention of Chapter Master Agnathio of the Ultramarines and fifty other Chapters Masters arrived upon Terra to contain the anarchy. Only then did the political squabbling finally cease, and when they departed, twelve new High Lords of Terra had been chosen. They more than likely authorised the 4th Founding of Space Marine Chapters to help bring order to an Imperium rife with civil discourse and insurrection, and to restore the rule of Imperial law. It is believed that this Founding took place sometime during the late 32nd or early 33rd Millennia.

Over thousands of years, the Skulls have garnered a reputation for ruthlessness and deception, never shying away from so-called ' dirty tactics ' if it means achieving their objectives and overall mission accomplishment. Despite this unsavoury use of unorthodox methods, or in some cases because of this, they have earned the respect of several brother non-Codex Chapters. One notable exception to this is the Ultramarines. There has been no love lost between these two Chapters. One account written by an Astra Militarum trooper that took part in the Battle for Seclorum IV claims that two Space Marine Captains -- one Ultramarine and the other from the Scarlet Skulls -- had such a fierce argument over how to proceed with the campaign that by the end of it the two had come to blows. The report continues, saying, that the brawl escalated until battle-brothers from each Chapter were forced to step in and pull the two Captains apart. Soon after the altercation, the Ultramarines departed the world, leaving the Scarlet Skulls to extinguish all traces of xenos themselves.

Currently, the Veteran 1st (Valor), 2nd and 4th Companies are on crusade, conducting their 'Fourth Hunt for the Red Corsairs' within the Maelstrom Zone in the Ultima Segmentum near the Warp Storm known as the Maelstrom - the treacherous region where the Red Corsairs are said to maintain their vast empire consisting of Renegade Space Marines and various Traitors. Meanwhile, Battlefleet Epsilon III (consisting of the 1st (Honor), 3rd, 7th and 11th Companies are currently patrolling near the Eastern Fringe. Battlefleet Alpha (consisting of the 5th, 6th, 8th and 9th Companies) are performing defensive manoeuvres in Sub-Sector Incursio, near their recruiting worlds.

Chapter Recruitment
The Scarlet Skulls have no home-world as such but do have several recruitment worlds in Sub-sector Incursio, in the Gothic Sector. The Battlefleet Omega is ever ready to take the fight to any fowl scum who would seek to prey on these worlds. They, along with the IG 307th Expeditionary Force who are assigned to the sub-sector Incursio, are the first and last defense. The 307th has a history of working well with and campaigning along side of the Skulls. There have been numerous occasions where guardsmen of the 307th have gone on to become Astartes in the Scarlet Skull chapter. Each aspirant must go through a set of trials devised by the Training Sergeants at each Worlds Keep-cathedral. The trials generally consist of survival, mock battles, tests of physical capabilities.

The Recruitment Worlds

 * Darkuk - A rocky Agri-World filled with great mountains, cliffs, and canyons in the Raqus System.
 * Mosmarra - A desert Death World in the Hinevah System.
 * Dagos IV - A densely populated Hive World in the Dagos System.
 * Covaas (Dagos V's Moon) - A poison gas filled Death World extremely rich in resources.
 * Dagos IX - A world of barren rock populated only by small mining colonies at the far end of the Dagos System.

Notable Campaigns

 * 4th Black Crusade (001.M34) - The oldest official documentation that the Administratum has concerning the Scarlet Skulls is a report concerning the assault on El'Phanor. The report contains a list of Chapters who participated in the assault. Upon further Inquiry the Administratum found that they had no record of this Chapter's founding, nor could they find any other mention of the Scarlet Skulls prior to this event, with one notable exception, the so called Galphi Document. The Document is a letter from Lord Dellio, then Governor of Galphi, to his brother, an Admiral in the Imperial Navy. In the letter, the Governor, recounts a civil revolt on his planet. He tales how the noble Astartes showed up with perfect timing just as the riots began to spread. He makes no mention of the Chapters name but gives a brief description of their colors, as well as making note of their extensive use of ' Bleeding Skulls ' in their livery. Many dispute whether or not this document refers to the Scarlet Skulls, or even if the document itself is legitimate.
 * Olc Troi (Unknown Date.M35) - During the 35th Millennium, the Scarlet Skulls' Battlefleet Iota pick up a faint but desperate astrotelepathic message begging for assistance. The Iron Warriors were currently in the process of rampaging across the face of Hive World Olc Troi. In a succession of swift assaults on Iron Warrior strategic positions, the Scarlet Skulls manage to cripple the enemies fighting force. The Iron Warriors, in full retreat, are harried by the Skulls each step of the way. In the final battle for the Olc Troi, the full might of the 4th Company comes to bear on the remnant Iron Warrior force. Unexpectedly the Iron Warriors disappear while the planet comes under orbital bombardment by the Iron Warrior Fleet before it disappears into the Immaterium. The 4th Company is decimated, and spends the next several years on reserve status rebuilding their strength. It is a bitter victory for the Scarlet Skulls.
 * War of Assassins - The Fall of the Forty (492-542.M37) - In 492.M37, a senior member of the Officio Assassinorum, known only as Occisor, rebelled against the Imperium and - along with seven other assassins - went rogue and established a power base on the planet Atrum Ugolo. In the annals of the Scarlet Skulls, what followed would be come known as the War of Assassins. The Skulls were called upon to aid the Officio Assassinorum to hunt these renegades down. For five decades the hunt was on, and the Skulls pushed their spy networks to the limit, but eventually started finding valuable information that they were able to push forwards to their Officio Assassinorum allies. By the end of the so-called war the Rogue Assassins had taken the lives of 40 Lord Masters of the Scarlet Skulls over the course of this bloody and brutal campaign. The Scarlet Skulls' annals refer to this lamentable event as the 'Fall of the Forty'.
 * Atrum Incendus Uprising (325-332.M40) - After receiving disturbing reports concerning the Forge World Atrum Incendus in the Segmentum Obscurus the Scarlet Skulls despatch their 5th Company to investigate. By the time they arrived, Atrum Incendus was in full blown rebellion. When they made their way down to the surface, their Scouts quickly discovered hidden cells of Word Bearers Chaos Marines operating on the planet. Immediately, they sent an astropathic message to their Chapter for reinforcements. The Chapter despatched the entire 3rd Company, as well as supporting elements from both the 7th and 11th Companies. Also in tow where serveral regiments of Astra Militarum including: four Darkuk Infantry Regiments, two Mosmarra Drop Troops Regiments, and two Dagos Armored Regiments, along with a demi-Legio of Titans from the Legio Tempestas Regis. All told, it took seven years to bring the world back into compliance.
 * First Hunt for the Red Corsairs (917.M41) - In 917.M41, the Scarlet Skulls experienced their first encounter with the Renegade Red Corsairs. A vast Chaos Space Marine fleet under the command of one of Huron Blackheart's lieutenants emerges from the Maelstrom and proceeds to ambush the Scarlet Skulls' Battlefleet Delta, stealing away with several of their vessels. Battlefleet Epsilon is formed and gives chase alongside Battlefleet Alpha. The so-called 'First Hunt for the Red Corsairs' ends triumphantly, when the Scarlet Skulls manage to defeat the Red Corsairs in battle and recover their lost ships.
 * The Third War for Armageddon (998.M41) - When Ork Warlord Ghazghkull Mag Uruk Thraka leads the largest WAAAGH! ever seen in Imperial history and proceeds to assault the vitally important Hive World of Armageddon, the Scarlet Skulls contribute Battlefleet Epsilon which comprises both the 2nd and 4th Companies, along with a detachment of several elite members of the Veteran 1st Company, to include three Dreadnoughts to the Imperial forces' war efforts. Fighting closely alongside the Omega Marines, members of each Chapter forge strong fraternal bonds of brotherhood with one another in the fires of battle. Following their participation in this brutal campaign, the Scarlet Skulls adopt a campaign badge to mark this conflict - a black-coloured Greek letter 'omega' symbol centred behind the scarlet coloured Chapter icon to signify their utmost respect for the Omega Marines.

Chapter Organisation
The Scarlet Skulls loosely follows the guidelines of the Codex Astartes, seeing it as a basic guidelines rather than as law set in stone. Because of this The Skulls are somewhat over-strengthen, Usually having anywhere from 1,100-1,200 Marines on Average.

1st Company
The elite 1st Company serves as the Chapter's Veteran Company, however the Skulls divide it into two parts: 'Honour', and 'Valour'. Honor mans the Chapter flagship, the Wandering Skull, commanded by the Lord Commander, while Valor joins other Battle Companies in the field and is led by the First Captain.

Battle Companies
2nd through 4th are fairly standard Battle Companies in accordance to the dictates of the Codex Astartes, although each Company is designed to be self-sufficient.

5th Company is an Assault Company designed around fast-attack and line breaker assault. The Assault Companies house all of the Chapter's Bikes, Landspeeders and several Rhinos. Often times these units will get tasked out to other companies for support.

Reserve Companies
The 6th, 7th, and 9thCompanies are set up exactly like the standard Battle Companies, and the 8th is also an Assault company. The reserve companies generally stay with the Battlefleet Omega, as they are responsible for the protection of their recruitment worlds and the entirety of Sub-sector Incursio.

Scout Company
The tenth company is the scout and recruiting company as per codex. Each Fortress-Cathedral has Senior Sergeants of the 10th who are constantly recruiting and training new marines. As the different companies visit the recruiting worlds the new marines are immediately transferred over. There is no command staff for the tenth instead they fall under control of the Lord Black and the Bloody Brothers.

Mechanised Company
The Scarlet Skulls have an additional, 11th company which is entirely mechanized and responsible for most of the vehicles as well as the keeping of the sacred war gear for the chapter. Often they are tasked out to other companies but they insure that they keep a strong core together in case they are ever called on for ground assault.

The High Table
The High Table is the advisory counsel to the Lord Master. The Scarlet Skulls are not a democracy but each Lord Master is encouraged to heed the advice of their Table. In the event that the Chapter is without it's Lord Master, the High Table votes on the Chapter's decisions, including the election of a new Lord Master. The only one who doesn't get to vote on these occasions, is the First Captain. He will only cast a vote in the event of a tie.

The members of the High Table are as follows:

Lord Black and the Bloody Brothers
Lord Black is the Keeper of Secrets, Guardian of the Rites, and historian for the Chapter. When it is time to appoint the new Lord Black the Lord Master will, in secret, select the candidate. Once selected, the Lord Master waits until the time of battle to bestow the honour. Afterwards the honoured brother who was been chosen is marked in the Chapter's annals as having died heroically in battle. Henceforth, he will then be known as only Lord Black for the rest of his life. The Lord Black never leaves Battlefleet Omega and never takes part in battle unless he is defending the Recruitment Worlds. The Lord Black also acts as Captain of 10th Company and maintains the Chapter's spy network. The Lord Black is assisted in his duties by the Bloody Brothers. It is said their name comes from the fact that the entirety of their battle-plate is painted scarlet, not just their helms. There are 24 Bloody Brothers total, which are selected chosen by the Lord Black, and only he knows their identities. Like the Lord Black, the Bloody Brothers give up their former names and past identities. Forevermore, they're names are replaced with one of the letters from the ancient Phoenician alphabet:

Alpha and Omega typically accompany the Lord Black wherever he goes and act as his second and third in command.

Rank Structure

 * Lord Master - The senior rank of Lord Master is equivalent to Chapter Master. He wears black-coloured artificer armor, which is completely unadorned other than black-on-black scroll work, scarlet-coloured helm and Chapter Badge.
 * Lord Captain & Lord Admiral - These are essentially equivalent ranks. They represent the two most senior Astartes within the Chapter and are invaluable advisors to the the Lord Master. While in space the Lord Captain defers to the Lord Admiral, however, when on the ground, the situation is reversed. The Lord Captain has black-coloured battle-plate with gold trim on the pauldrons. The Lord Admiral wears golden artificer armor with black trim on the pauldrons. The Lord Captain is the Master of the Arsenal while the Lord Admiral is Master of the Fleet.
 * Lord Commander - The Lord Commander is a senior officer of the Chapter. His rank is designated by two black-coloured pauldrons with white-coloured trim. The Lord Commander also serves as the Master of the Watch.
 * First Captain - The First Captain is a senior officer of the Chapter. His rank is designated by two white-coloured shoulder pauldrons with black-coloured trim. The First Captain also serves as the Master of Recruits.
 * Captains - Captains are seniors officers who command the Chapter's individual companies. Their rank is designated by two gold-coloured shoulder pauldrons with black-coloured trim.
 * Colour Sergeants - Colour Sergeants serve as the Chapter's honoured Standard Bearers. They are designated by painting the right arm of their battle-plate scarlet in colour as well as the trim of the shoulder pauldrons. The right shoulder pauldron still retains the colour of the company they are assigned to. Colour Sergeants are the most senior-most sergeants within a company, and serve as the commander's second-in-command. The rest of the command squad answers to the Color Sergeant. Other duties include recording the history of the unit, managing the Roll of Honour and performing executive officer duties.
 * Master Sergeants - Master Sergeants serve as Company Champions and third in line of command of the company. They are directly responsible for all company training. Their rank is designated by two gold-coloured shoulder pauldrons with the trim of the right shoulder pauldron painted in the the designated company color.
 * Sergeants - Serving as the backbone of the Chapter, the Sergeants of the Scarlet Skulls are Veteran Space Marines that have been put in charge of the Company's individual squads and are always leading from the front where the fighting is the most fierce. The denote their rank by painting a three scarlet-coloured chevrons on their left vambrace (forearm). A First Sergeant is the most senior Veteran Sergeant in their field (i.e. Tactical, Assault, Devastator, or Veteran) and typically denotes their seniority by a stylised scarlet-coloured lozenge (diamond) symbol painted on the left vambrace (forearm). First Sergeants are also responsible for company training.
 * Corporals - Corporals are the senior-most battle-brother in a squad who serves as Sergeant's second-in-command. Whenever a ten man tactical squad breaks up into two five man combat teams, the Squad Sergeant takes one team and the Corporal is charged with command of the other. They denote their rank by painting a pair of scarlet-coloured chevrons on their left vambrace (forearm).
 * Battle-Brothers - Battle-Brothers are full-fledged Space Marines that serve as the rank-and-file of the Chapter, and as such, have no special markings to identify them, other than their Chapter's basic colours and Company/squad designations.
 * Initiates - Initiates makes up the Chapter's Scout Squads of the Chapter. They have not yet earned the honor of wearing the Scarlet skull. Instead, they are authorised to wear a plain light gray shoulder pauldron with a white-coloured skull centred upon it.

Combat Doctrine
The Scarlet Skulls combat doctrine is fast and ferocious. Preferring larger numbers of "boots on ground" over vehicles and extra gear. They are devious in their tactics and use whatever edge they can find. The Scarlet Skulls maintain a vast spy network and are relentless in their search for intel against their chosen foe.

Notable Scarlet Skulls

 * Lord Master Hobard Morgan - Current Chapter Master of the Scarlet Skulls
 * Captain "Black" Benatus - Current Captain of the 4th Company and Commander of ground forces for Battlefleet Epsilon.
 * Captain Polycrates - Captain of the 4th Company at Olc Troi during the 35th Millennium.
 * Ixot Cleodis - Hero of the Assault on Baxtan.

Astartes/Imperial Fleet Strength
Scarlet Skulls Fleet Strength is rather large as the are a fleet-based chapter. There are always at least two Battlefleets, Alpha and Omega. Whenever ships from these two Battlefleets must separate to go elsewhere for whatever reason, then a new Battlefleet is founded, taking its name from the Greek Alphabet. The Battlefleet then exists until its mission is complete at which time the Battle fleet is absolved. The names progress in Alphabetical order, starting at Beta and going to Psi. Once Battlefleet Psi is dissolved it starts anew back at Beta. In the Chapter's annals, it is recorded that the battle fleets are listed by the chronological appearance of their name - i.e. Battlefleet Gamma I or Battlefleet Epsilon II.

Chapter Colours
The Scarlet Skulls Chapter primarily wear black-coloured power armour with scarlet painted on the exhaust ports of their back packs and helms. A white vertical stripe on the helm, denotes a Colour Sergeant (Company or Chapter Banner Bearer). On the plastron (chestguard), is a black-coloured Imperialis with a scarlet-coloured skull is displayed. The inset of the left pauldron is light grey in colour, and displays the Chapter's iconography. The inset colour of the right colour displays the company colour (i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), ect.). A black-coloured squad specialty symbol centred on the right shoulder pauldron designates operational specialty -- Tactical, Devastator, Assault or Veteran. A scarlet-coloured gothic numeral on the left poleyn (knee guard) designates squad number. Each squad typically picks a unique design of their own and applies it to the right poleyn (knee guard).

To further distinguish themselves from the rank-and-file, the Chapter's Chaplains power armour wear a black and scarlet quartered-pattern on their battle-plate. Scarlet Skulls Librarians and Apothecaries wear the standard Codex-authorised colours with the exception of a scarlet-coloured helm and the entire left arm, which is kept in the Chapter's black colour. This is so that is associates themselves more closely with their fellow battle-brothers. Techmarines wear red and black halved-pattern to show their association with the Chapter as well as their allegiance to the Omnissiah.

Chapter Badge
The Scarlet Skulls' Chapter badge is a large scarlet-coloured skull centred on a field of light silver. Most unusually, when the Scarlet Skulls are on campaign, a design is added behind or below the central Chapter icon. Sometimes, even the shape of the skull is changed and become the campaign badge. Heroes of notable campaigns often choose to continue to wear the individual campaign design for the honour.

Relics

 * The Alpha Sword - A superlative master-crafted blade said to be used by the first Lord Master.
 * Omega Armor - The most ancient set of master-crafted artificer armor the Chapter holds, said to have been a gift from their Progentiors. It is worn by the Lord Master of the Chapter.
 * The Gilded Skull - An Astartes skull gilded in gold with ruby studded eyes. It is not known who the skull belongs to, but is said to be the most valued relic of the Chapter.

Honors

 * Iron Skull - unlike other Chapters, the Iron Skull is not awarded for leadership. It is an honor given to any Scouts when they attain full brotherhood. The Iron Skull, known to the Chapter as the Scarlet Skull, is the symbol of the Chapter. Some say it symbolizes that a regular Scarlet Skull Battle-Brother is the equal to all other Chapter's sergeants.
 * Sacred Bones - Bones belonging to the Chapter's heroes are handed down to Battle-Brothers who have shown great valor. Sacred Bones are placed in silver gilded reliquaries and worn on a Battle-Brother's power armour, so that their past brethren might witness their valorous deeds on the field of battle.
 * Crypt Scrolls - Scrolls written with encrypted text that holds the Chapter's secrets within. It is said that no one in living memory has been able to decipher the words.
 * Campaign Seals - Similar to Purity Seals, these seals are affixed to company banners and denote famous battles the company has participated in.
 * Golden Laurels - A golden Laurels is awarded for great and extraordinary valor resulting in, or attributing to victory. These are more rare than Imperial Laurels.
 * Scarlet Seals - Scarlet Seals are affixed to Imperial Laurels to denote that in this act of valor, this Astartes was severely wounded.

Notable Quotes
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By the Scarlet Skulls
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Trivia
I cannot take credit for this one -- the Scarlet Skulls were originally created by Thisarmysucks (or TAS) over on the [[:w:c:warhammer40kfanon:Warhammer 40,000 Wiki|Warhammer 40,000 Fanon Wiki]. He's a Noncommissioned Officer currently serving with the United States Army's 82nd Airborne Division at Fort Bragg, North Carolina. Due to his hectic schedule and VERY active lifestyle, he's not often online, and unfortunately his original article had to be removed due to some minor non-canonical issues. Not wanting to let such an awesome Chapter fall by the wayside, in honour of TAS, I've brought his Chapter out into the limelight for everyone to marvel at and enjoy!

Gallery
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Kelpher's Hunters
The Kelpher's Hunters are a successor Chapter of the feral Space Wolves. They were created as a part of the 27th Founding, also known as the Ultima Founding. They are a very unusual Chapter; with their link to the hounds of Kelpher and their history that stretches beyond the Great Crusade, they are truly unique. Made up of the new Primaris Space Marines, the Hunters join the growing list of new successor chapters to the Space Wolves. Despite the Chapter's belief in the god-hound Garmr and the inclusion of many parts of the Kelpher 9 hunter and shamanistic culture, they are among the most steadfast and loyal of Space Marines.

Colonisation of Kelpher 9
During The Golden Age of Technology, Kelpher 9 or K9 was colonised as part of terraforming project. It's inhabitants lived inside bio-domes, protected from the harsh weather of the planet by massive heating systems. Original tests were positive, including allowing some lowland areas to be free of permafrost, but the project was put on hold when badly needed supplies were no longer delivered to the planet. Unknown to the inhabitants of K9, the galaxy had become consumed by warp-storms; the development of the Chaos God Slaanesh had cut off warp-travel for humanity, and Kelpher was one in millions of worlds that to fend for themselves.

For the first few years, the bio-domes sheltered their inhabitants, but soon the power generators failed and the people were exposed to the elements. The adventurous amongst them ventured out to find new shelter, and while most stayed even they were forced away as the domes collapsed. Humanity's technology was lost beneath the snow. What little progress was made terraforming was undone, and full winter gripped the whole planet once again. The newly formed tribes attempted to survive, but failed miserably. Used to technology, they weren't able to produces tools to hunt the primitive life-forms native to K9. It seemed that human life on K9 was to end, not with a bang, but with a shiver.

The Hunter and the Hound
When all was darkest and coldest, hope came to Kelpher 9. It took the shape of tall bearded hunter, seeming almost otherworldly, and his hound companion, covered in fur harder than iron but softer than silk, with a warmth like a furnace. They visited all the groups of survivors, silently at first, giving peace offerings such as kills for meat, tools for the tribes to use, bringing back lost hunters. Once the tribes had accepted them, the two began to teach, showing the humans how survive on K9's winter storms. Tool crafting, building movable shelter, how to bring down even the largest beasts.

Among their most important teaching was the benefits of the link between man and dog. Hundreds of Terran dogs had been brought to K9, as therapy for the colonists, a possible species to populate the terraformed planet, or possibly as a joke. Vast numbers of the dogs had died out, but the hardiest had survived and evolved, flourishing in their new environment. With the help of the Hunter's own hound, known as Garmr, these Kelpher hounds were tamed, and through some arcane power the Hunter bonded the two races. Their fates became bound together, as did their lives. The humans depended upon the hounds, and the hounds depended on the humans.

After the ritual, at the end of a great feast to celebrate the bond the Hunter and Garmr took their leave of the tribes. Watched by a tribesman and his hound on guard, the two walked out into the storm. The Hunter bade Garmr to sit, and with tears in his eyes said goodbye. He walked away and vanished; Garmr remained sitting, until he was also lost in the mist. Thus the two passed into the mythology of Kelpher 9. While the hunter was said to returned to his kingdom in the stars, Garmr remained on the planet, watching his children from the shadows, defending them from peril. The humans and hounds of Kelpher thrived with their new way of life, almost forgetting their true home amongst the stars. But their home did not forget about them.

The Crusade Arrives
The arrival of the Space Wolves' Strike Cruiser Ice Dagger was, by all accounts, an accident. The ship was mid-warp, travelling alongside one of the fleets of The Great Crusade, when it was suddenly pulled from the warp into the Kelpher system, at least a light year from it's intended destination. The ship's engines were damaged in the reversion to real-space and it was caught in K9's gravity well. Unable to halt their decent, the crew and marines aboard could only strap in and watch as they fell towards the ice, forming a meteor that was seen across most of K9.

The landing was harsh, on both the ship and it's crew. Almost all of the mortals on-board died on impact, including the Astropaths, while almost a third of the Space Wolves suffered major injury. The Ice Dagger was buried under ice and rock, it's superstructure almost split in twain and open to the elements. Without Astropaths, and lacking knowledge of where they where, the Wolves were trapped. But then they began receiving vox signals from somewhere on the planet. The signal was not using Imperial patterns, but it was possible that it was coming from an outpost on the planet, left behind by another Crusade Fleet. All the Wolves' vehicles has been badly damaged in the crash, and by the time they were fixed the rest of the mortal crew would be dead. Using Jump-packs was impossible due to the heavy winds and snows. So a pack was selected to trek to the source of the signal. Among them was Arcturus Monfang, a Fenris born marine of some renown amongst his company.

Only a few miles from their ship the Wolves accidentally walked into a hunt. The native humans and hounds and been hunting a Grendal, an monstrous creature that had climbed out of the deep valley search of food. Confused by the marines' bulky shapes and strange smell, the Kelpians attacked them as well, and the Wolves were forced to fight both them and the Grendal, while trying to convince the former that they were peaceful. In the confusion a bolt shell meant for the Grendal went wide, and struck an ice sheet above the fight. It released hundreds of tons of snow into an avalanche. With the mountain shaking around them no one was able to get away, and were all picked up by nature's fury and tossed into the deep valley below. Hours later, Arcturus awoke, the only survivor of his pack. The only Kelpian that was still alive was one of the hounds, pawing at his bonded's broken body. The two knew that they needed the other to survive; the valleys of K9 were filled with foul beasts, hidden pitfalls and cannibalistic tribes banished from above. A truce was made, and thus Arcturus Monfang met Garmr the Reborn.

At the birth of the hound and his bonded human, their tribe's shaman had declared him a rebirth of Garmr, come to guide his children into a new era. He now guided Arcturus though the darkness. Hordes of starved cannibals threw themselves towards the source of flesh, while plants gave off sicking scents designed to kill. Apparently safe paths collapsed in a instant while hidden eyes watched the travellers' every move, waiting for a moment of opportunity. Worse was that the pair was stalked by the Grendal, who having survived the fall and seeking revenge.

To this day it is regarded as certain death to walk through the valleys of K9, yet somehow Arcturus and Garmr survived. Along the way, even though hours before they had been enemies, they learned to respect each other. By the time they managed to escape to higher ground, an unbreakable bond had been forged. Before they managed to leave the shadows the Grendal finally attacked, only to be beaten back by the combined power of two beasts, one of Fenris and one of Kelpher. After Arcturus tore off his arm the Grendal ran screaming back into the darkness.

The Chosen Twelve
The fight was witnessed by Garmr's fellow tribesmen, who realised that Arcturus must be a great warrior like the Hunter, not a hostile from another tribe. They welcomed him into their camp, and listened to his tales of the Imperium, of Leman Russ and the Emperor of Mankind, and of the Great Crusade's mission to reunite all the lost members of humanity. The Kelphians were taken by the idea, seeing echoes of the Hunter in both the Emperor and Russ. By the time a second pack was deployed to discern the fate of the first, numerous runners had been sent to other tribes to share the news.

Almost nineteen tribes received the news, and journeyed to the cooling Ice Dagger to meet the Sky Warriors. There they learnt of the Imperium and Fenris, and reacted much the same way as the first tribe. In the meantime, the source of the signal was discovered; one of the bio-domes from the Dark Age of Technology. Although badly damaged, an automatic system had detected the arrival of the Ice Dagger in the system and had begun to send a distress signal. The Space Wolves' Priest of Iron were able to adapt the technology, allowing them to boost their own signals and reach the wider Imperium. The Wolves had a way home.

In the end however, the bureaucrats of the Imperium had little use for the Kelpher system. All of the worlds, including K9, were either Dead or Death Worlds will little incentive to colonise in anyway. And the inhabitants of K9 would never able to offer much in the way of tithe, or even army forces. Instead the world was given to the Space Wolves Legion as a holding, the trapped Ice Dagger as an outpost.

Soon the Crusade called, and the Space Wolves made to leave the would upon new ships. However they did not come alone. Both of the Kelphian Shamans and the Wolves' Rune Priests had visions of a great future war, where the blood of both Fenris and Kelpher would fight together, under the banner of Russ. To facilitate this prophecy fifty aspirants were selected from the various tribes and tested for gene-seed comparability. About half past, and then only twelve went on to survive the various trials. They, and their hounds, became Kelpher Pack. Another hound left K9 that day. Although Arcturus had expected Garmr to stay on the planet, the hound insisted on accompanying him. The Kelphians explained the bond forged between could only be broken in death. Knowing that his new canine ally was a mighty warrior, Arcturus agreed to his presence, and Garmr left K9 along side the Wolves.

Home-world
Located to the south-west of the Eye of Terror, just inside the borders of Segmentum Pacificus, the Kelpher system is an inhospitable place. Only one of it's twelve planets was deemed colonizable during The Dark Age of Technology, and only after an extensive terraforming project that was never completed. The planets are named numerical, moving outwards from the sun; so Kelpher 1 is the closest to the sun while Kelpher 12 is the furthest away.

Kelpher 9, or K9, is a mountainous ice world, where the few flat surfaces are covered by compact layers of permafrost or deep, stagnate ice lakes. Numerous mountain ranges, formed from aeons of weathering, collide and join at random. Between them are deep valleys, where little light reaches. It is here that most native life on Kelpher survives, growing in the heat generated by geothermal springs, and feeding off each other. The hostility of these lower regions is why most of the human population of K9 in the cold highlands.

Wandering tribes of hunter-gathers constantly migrate across the mountains, tracking the herds of Auðumbla that migrate in search of Frost-Grass. Forced to contest with the various predators that also hunt across the mountain slopes, Kelphians rarely stay in a single place for long, meaning they have no permanent dwellings.

Fortress-Monastery
The Space Wolves Strike Cruiser Ice Dagger has spent ten millennia buried beneath the northern-most glacier on K9. It has mostly been used as an outpost by the chapter, a secret listening post manned by a small crew, mostly made of revolving packs from different Great Companies. During the Indomitus Crusade it was given to the newly-born Primaris Space Marine Chapter by the Space Wolves to serve as their Fortress Monastery.

It's centuries trapped below the frost has effected the Ice Dagger heavily. It's metal walls have become covered by ice, giving the halls and corridors of the vessel a crystalline appearance.

Chapter Culture
Despite being Sons of Russ, most of the culture of the Hunters comes from K9, as it is their home-world and source of inanities. Some traditions have become expanded upon or become more significant.

The Bonded
"You are not servant and master, nor pet and owner. You are one being, a Hunter and Hound. Bonded in spirit and blood. Know this, and reach heights unachievable alone."

- Virgil Frost-Ghost, Chief Shaman

To those not from Kelpher 9, the bond between the human population of the planet and the Kelpher hounds, is merely symbolic, showing the dependency the two have for each other. The hounds are merely well trained, able to communicate information to their masters far better then normal dog should. The truth is that there exists a low level psychic bond between the human and their hound, one that allows them to share simple messages and emotions. Experienced hunters can look though their hound's eyes and use their other senses, and vice versa. In-fact, in the bond, neither has control over the other, neither is the master. It is a partnership of equals, forged to survive the harsh environments of K9.

In the Hunters, the bond is strengthen massively.

Specialist Ranks

 * Great Hunter - Equivalent to a Chapter Master or a Great Wolf, the Great Hound is currently Arcturus Monfang, the first to hold the title. The Great Hound travels between the different Hunts, offering his skill in leadership and battle to his Chiefs.
 * Hunt Chief - Equivalent to a Captain or a Wolf Lord. Hunt Chiefs lead their Hunts separately from each other, only working together on joint-campaigns. Most of the Chiefs are surviving members of the Chosen Twelve, although new marines have risen through the ranks.
 * Merki-Bera (Banner-Carrier) - Each tribe on Kelpher has a Merki, a tall pole that is engraved with the history of the tribe, usually placed in the middle of camp and carried by a chosen warrior. Each of the Hunts also has their own Merki, and is carried by equivalent of a standard bearer. It's presence on the battlefield invigorates the Hunters and drives them to great deeds, so that their own names may be added to the pole.
 * Hunt Eye - The Hunters' equivalent of a Lieutenant acts as a second to the Hunt Chief, leading part of the Hunt. They are so named because they are the eyes and ears of the Hunt Chief on the battlefield.
 * Pack Spear - Equivalent of a Sergeant, Pack Spears lead a squad of marines into combat.
 * Ice Shaman -

Arcturus Monfang
"First, he comes in burning ice, to reunite us. Second, he comes in grief, to return our departed father. Third, he comes forged anew, to lead us to war."

- Kelphian Prophecy. Predates arrival of Ice Dagger by several centuries

Notable Quotes
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